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  • Retain cycle on `self` with blocks

    - by Jonathan Sterling
    I'm afraid this question is pretty basic, but I think it's relevant to a lot of Objective-C programmers who are getting into blocks. What I've heard is that since blocks capture local variables referenced within them as const copies, using self within a block can result in a retain cycle, should that block be copied. So, we are supposed to use __block to force the block to deal directly with self instead of having it copied. __block typeof(self) bself = self; [someObject messageWithBlock:^{ [bself doSomething]; }]; instead of just [someObject messageWithBlock:^{ [self doSomething]; }]; What I'd like to know is the following: if this is true, is there a way that I can avoid the ugliness (aside from using GC)?

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  • Why use a Rails-like deployment mechanism over 'git pull' for releasing?

    - by Chad Johnson
    To release my centralized webapp, I COULD have a vhost pointed to some directory and then just do a 'git pull' when I want to release, updating the files. But Rails has a different deployment mechanism: it copies files to a subdirectory and then points a symlink ('current') to that new subdirectory. I understand that it probably more acceptable to do a Rails-like deployment because the release is built in some directory, and then the symlink is pointed to that directory, so this is much faster, and it's less likely that users would experience weird issues while a release is happening. Are there any other advantages to the Rails approach? Or, is a 'git pull' approach actually more widely accepted?

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  • Exemple where TYPE_ALIGNMENT() fails

    - by JustMaximumPower
    Hi, I have a question relating to alignment in c/c++. In http://stackoverflow.com/questions/364483/determining-the-alignment-of-c-c-structures-in-relation-to-its-members Michael Burr posted this Makro: #define TYPE_ALIGNMENT( t ) offsetof( struct { char x; t test; }, test ) in the comments someone wrote this might fail with non POD typs. Can someone give me an code example where this fails?

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  • need a project design tool

    - by santosh
    I am looking for simple and easy to use tools through which I can get project's visual picture of folder/file tree stucture , its classes, functions and objects, relations between classes and files.

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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  • SystemInformation.PowerStatus.BatteryLifeRemaining returns -1?

    - by dsrdakota
    In my code I have: Dim ps as PowerStatus = SystemInformation.PowerStatus Dim batteryTimeLeft as Integer = ps.BatteryLifeRemaining 'I have a problem here MsgBox("Time left on battery: " & cstr(batteryTimeLeft),vbInformation,"Info") PowerStatus.BatteryLifeRemaining always returns -1 when I have a battery present and used or when not used. Why does this always return -1? I currently am using MS .NET 4.0 Client Profile on VB.NET 2010 Express. I unplug the for my laptop and see if it makes a difference and it doesn't. Also tried in plugged in. Help please???

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  • universal content manager

    - by ankur
    I found one limitation in Oracle UCM. Well it might not be limitation but I am not able to figure it out yet: I didn't find mapping between metadata and content type. What if I wish to associate different set of metadata with different content type which is likely the case? Thanks.

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  • Subversion: Write protection for tagged directories

    - by Alexander
    Hi, i am using subversion as RCS. Always when a new version of my project is finised i create a tag of it (copy of the trunk). Does anybody know how i can protect this tagged directory from being accidentally modified? At the moment as a workaround i lock all files. But this sill means that the user with the lock can edit the files. Is there any better solution?

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  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

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  • Why do I have a memory leak in UIApplication

    - by saintmac
    I have an iphone app project. I analysed it using instruments memory leak tool. According to instruments I have 2 leaks the Trace is as follows: start main UIAplicationMain _run CFRunLoopInMode CFRunLoopRunSpecific PurpleEventCallback _UIAplicationHandleEvent sendEvent: handleEvent:withNewEvent: After this trace there are two separate traces. What causes this and how can I fix it?

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  • Changing memory address of a char*

    - by Randall Flagg
    I have the following code: str = "ABCD"; //0x001135F8 newStr = "EFGH"; //0x008F5740 *str after realloc at 5th position - //0x001135FC I want it to point to: 0x008F5740 void str_cat(char** str, char* newStr) { int i; realloc(*str, strlen(*str) + strlen(newStr) + 1); //*str is now 9 length long // I want to change the memory reference value of the 5th char in *str to point to newStr. // Is this possible? // &((*str) + strlen(*str)) = (char*)&newStr; //This is my problem (I think) }

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  • Why does accessing a member of a malloced array of structs seg fault?

    - by WSkinner
    I am working through Learn C The Hard Way and am stumped on something. I've written a simplified version of the problem I am running into to make it easier to get down to it. Here is the code: #include <stdlib.h> #define GROUP_SIZE 10 #define DATA_SIZE 64 struct Dummy { char *name; }; struct Group { struct Dummy **dummies; }; int main() { struct Group *group1 = malloc(sizeof(struct Group)); group1->dummies = malloc(sizeof(struct Dummy) * GROUP_SIZE); struct Dummy *dummy1 = group1->dummies[3]; // Why does this seg fault? dummy1->name = (char *) malloc(DATA_SIZE); return 0; } when I try to set the name pointer on one of my dummies I get a seg fault. Using valgrind it tells me this is uninitialized space. Why is this?

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • Retaining Managed objects - more general retaining objects

    - by Luuk D. Jansen
    A quick question regarding Managed Objects. I created an Array with Managed Objects (in Object 1: TableViewConbtroller), and pass one of those objects to another class/object (object 2: TableCell). The original array should still be retained in the original caller class. Then Object 2 is released, does that mean that that particular item in the array is released as well, as the reference to it in Object 2 was released? I am trying to better understand how to work with ManagedObjects as I get 'Object was released' errors. [EDIT] After some experimenting I came across the following scenario: I have the main AppDelegate. In a different class I create an AppDelegate to obtain the ManagedObjectContext. appDelegate = (iDomsAppDelegate *)[[UIApplication sharedApplication] delegate]; [self setContext:[appDelegate managedObjectContext]]; When the class is finished, and I release it, the variable in the class 'appDelegate' is also released. But then the ManagedObjectContext is closed, and obvious any future attempt to use it will cause a crash. So should I leave the appDelegate unreleased? This comes to the same question as the above about when and how to release in those situations where an objects is used from another class. I think a way of putting it is, how to know when you own an object and when not.

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  • I need to debug my BrowserHelperObject (BHO) (in C++) after a internet explorer 8 crash in Release m

    - by BHOdevelopper
    Hi, here is the situation, i'm developping a Browser Helper Object (BHO) in C++ with Visual Studio 2008, and i learned that the memory wasn't managed the same way in Debug mode than in Release mode. So when i run my BHO in debug mode, internet explorer 8 works just fine and i got no erros at all, the browser stays alive forever, but as soon as i compile it in release mode, i got no errors, no message, nothing, but after 5 minutes i can see through the task manager that internet explorer instances are just eating memory and then the browser just stop responding every time. Please, I really need some hint on how to get a feedback on what could be the error. I heard that, often it was happening because of memory mismanagement. I need a software that just grab a memory dump or something when iexplorer crashes to help me find the problem. Any help is appreciated, I'll be looking for responses every single days, thank you.

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  • How to modify Chrome newtab.css from within a Chrome theme?

    - by user143423
    I want to modify the CSS for new tab page. NOT make new tab page. I already made a new tab page, but many users installing my themes won't also install the new tab page extension. So I want to modify the CSS on the new tab page for those who ONLY want my theme. It is my understanding that chrome://theme/css/newtab.css is the stylesheet I need to change. Feel free to tell other ways to add CSS to the ORIGINAL new tab page in Chrome.

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  • C++ Memory Leak, Can't find where

    - by Nicholas
    I'm using Visual Studio 2008, Developing an OpenGL window. I've created several classes for creating a skeleton, one for joints, one for skin, one for a Body(which is a holder for several joints and skin) and one for reading a skel/skin file. Within each of my classes, I'm using pointers for most of my data, most of which are declared using = new int[XX]. I have a destructor for each Class that deletes the pointers, using delete[XX]. Within my GLUT display function I have it declaring a body, opening the files and drawing them, then deleting the body at the end of the display. But there's still a memory leak somewhere in the program. As Time goes on, it's memory usage just keep increasing, at a consistent rate, which I'm interpreting as something that's not getting deleted. I'm not sure if it's something in the glut display function that's just not deleting the Body class, or something else. I've followed the steps for memory leak detection in Visual Studio 2008 and it doesn't report any leak, but I'm not 100% sure if it's working right for me. I'm not fluent in C++, so there maybe something I'm overlooking, can anyone see it?

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  • Reusing a NSString variable - does it cause a memory leak?

    - by Chris S
    Coming from a .NET background I'm use to reusing string variables for storage, so is the code below likely to cause a memory leak? The code is targeting OS X on the iphone/itouch so no automatic GC. -(NSString*) stringExample { NSString *result = @"example"; result = [result stringByAppendingString:@" test"]; // where does "example" go? return result; } What confuses me is an NSStrings are immutable, but you can reuse an 'immutable' variable with no problem.

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  • android low memory issue

    - by Faisal khan
    1.Start Andorid app in my app there are 10 screens i navigate b/w the screens after that i press home button my app goes on the background now i play with other applications which cause system to run GC press home button select my app come back to my app when i press back button it throws exception and crashes. any idea for quick fix ?

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  • Combining FileStream and MemoryStream to avoid disk accesses/paging while receiving gigabytes of data?

    - by w128
    I'm receiving a file as a stream of byte[] data packets (total size isn't known in advance) that I need to store somewhere before processing it immediately after it's been received (I can't do the processing on the fly). Total received file size can vary from as small as 10 KB to over 4 GB. One option for storing the received data is to use a MemoryStream, i.e. a sequence of MemoryStream.Write(bufferReceived, 0, count) calls to store the received packets. This is very simple, but obviously will result in out of memory exception for large files. An alternative option is to use a FileStream, i.e. FileStream.Write(bufferReceived, 0, count). This way, no out of memory exceptions will occur, but what I'm unsure about is bad performance due to disk writes (which I don't want to occur as long as plenty of memory is still available) - I'd like to avoid disk access as much as possible, but I don't know of a way to control this. I did some testing and most of the time, there seems to be little performance difference between say 10 000 consecutive calls of MemoryStream.Write() vs FileStream.Write(), but a lot seems to depend on buffer size and the total amount of data in question (i.e the number of writes). Obviously, MemoryStream size reallocation is also a factor. Does it make sense to use a combination of MemoryStream and FileStream, i.e. write to memory stream by default, but once the total amount of data received is over e.g. 500 MB, write it to FileStream; then, read in chunks from both streams for processing the received data (first process 500 MB from the MemoryStream, dispose it, then read from FileStream)? Another solution is to use a custom memory stream implementation that doesn't require continuous address space for internal array allocation (i.e. a linked list of memory streams); this way, at least on 64-bit environments, out of memory exceptions should no longer be an issue. Con: extra work, more room for mistakes. So how do FileStream vs MemoryStream read/writes behave in terms of disk access and memory caching, i.e. data size/performance balance. I would expect that as long as enough RAM is available, FileStream would internally read/write from memory (cache) anyway, and virtual memory would take care of the rest. But I don't know how often FileStream will explicitly access a disk when being written to. Any help would be appreciated.

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  • What languages, frameworks, and technologies have you used to implement document searching?

    - by Bill Brasky
    I am at a new company and one of our goals is to implement a document search portal for our team and our clients. I am a bit worried that if we use an external service provider like Salesforce or some other ECM in the cloud there will be a lot of integration work in the future. From a client perspective, these documents will also exist in the same bucket as our structured content (stored in the DB, not a MS Word doc). If you have implemented document searching, what languages, frameworks, and technologies have you used? Do you have any failure stories? I don't have a problem using something out of the box, but I think it is important that we have control over the documents and the API to access them. I would like to use Rails if we go fully custom.

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