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  • AS3 Calculating Delta Time In Seconds

    - by user1133079
    Here is how I've been trying to implement delta time based on different internet resources. var startTime:Number = getTimer(); game.Update(deltaTime); deltaTime = Number(getTimer() - startTime) * 0.001; My issue with this is it doesn't seem to be giving me accurate timing. The main update shows the frame time at 0.001 and when reinitializing the level it goes to 0.002. I'm using dt else where for a timer and later on time based physics so I would like it to work as expected. I must be missing something silly.

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  • JSR-107 Early Draft Released

    - by rob.misek
    After nearly 12 years the early draft of JSR-107 has been released. Brian Oliver, co-spec lead, details this update including information on the source, resourcing and the JCP 2.7 process. Check out Brian's update here. "Yesterday the JCP made the important step of posting the Early Draft specification and API for JSR107. [...]While an enormous amount of progress was made last year and early this year (by many people – not so much me) the JSR was somewhat delayed while the legals were resolved, especially with respect to ensuring clean and clear IP for Java itself, the eventual JCache Providers and the community.   Thankfully this stage is complete and we can move forward."

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  • SELECT TOP 1

    - by Derek Dieter
    There are many good uses of the SELECT TOP 1 method of querying. Essentially, the select top 1 method is used to find the min or max record for a particular value. There is some debate as to whether this is the ‘correct’ method of querying, however it should be known that this [...]

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  • Texture artifacts on iPad

    - by MrDatabase
    I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm not sure if I know the correct terminology for this... imagine a texture at some location on the screen... then next to it is the same texture but faded a bit... then the same texture again just faded a bit more. I'm using CADisplayLink to drive my update loop if that helps. Also I didn't see this issue on the 3G or the iPhone 4. Any ideas? Cheers!

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  • Is it possible to install and run Thunar 1.5.1 in Lubuntu 12.04?

    - by cipricus
    I hear that a new Thunar (with tabs!!) is ready - see this. I have added the PPA and run the update and upgrade commands but I still have Thunar 1.2.3 In Synaptic, Thunar looks ready for upgrade: It asks to uninstall some XFCE stuff that I might hope to reinstall later but then something is fishy Is this new version limited to the Xfce desktop? Also, now, when I try Update Manager, I get this: and ...unless I remove the xubuntu-dev/xfce-4.12 PPAs. So, removing Thunar in Synaptic and all that seems related to it, and then adding those PPAs, and trying to install Thunar, the following info emerges: What is to be done?

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  • Where should the database and mail parameters be stored in a Symfony2 app?

    - by Songo
    In the default folder structure for a Symfony2 project the database and mail server credentials are stored in parameters.yml file inside ProjectRoot/app/config/parameters.yml with these default values: parameters: database_driver: pdo_mysql database_host: 127.0.0.1 database_port: null database_name: symfony database_user: root database_password: null mailer_transport: smtp mailer_host: 127.0.0.1 mailer_user: null mailer_password: null locale: en secret: ThisTokenIsNotSoSecretChangeIt During development we change these parameters to the development database and mail servers. This file is checked into the source code repository. The problem is when we want to deploy to the production server. We are thinking about automating the deployment process by checking out the project from git and deploy it to the production server. The thing is that our project manager has to manually update these parameters after each update. The production database and mail servers parameters are confidential and only our project manager knows them. I need a way to automate this step and suggestion on where to store the production parameters until they are applied?

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  • netflix on ubuntu 12.04

    - by tsi25
    So I have got Ubuntu 12.04 on a system 76 lemur ultra laptop. I installed netflix via terminal with the following chain of commands: sudo apt-get update sudo apt-add-repository ppa:ehoover/compholio sudo apt-get update sudo apt-get install netflix-desktop when it was finished installing, I clicked the icon and something came up asking if you want to install some dependent software, but wouldn't let me interact with the window - so I hit tab and worked my way through that. But my computer shutdown before I could fully install GECKO. Now I have the netflix icon, but when i click it or right click it nothing happens. I had tried uninstalling it with the following commands, sudo apt-add --purge remove netflix-desktop and then reinstalling it but there's no change. does anyone know what I can do to get netflix to run from here? or what I can do to start troubleshooting? I searched around on AskUbuntu but couldn't find any answers to this specific problem.

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  • Alsa doesn't work in vlc

    - by freebird
    Alsa Audio Output works fine from terminal, e.g. aplay /usr/share/sounds/alsa/Noise.wav. But I got to change from default to Alsa Audio Output in vlc. I found it in Tools Perfernces Audio Outputs. The issue is that when I change it to Alsa, I Loose all sound. When I leave the default I get an annoying Audio delay of about 200ms or 500ms. From what I have found you have to use Alsa Audio Outpu to fix that issue. Updated 6-26-2011 10:28pm To fix the Alsa Audio Output: sudo add-apt-repository ppa:ferramroberto/vlc sudo apt-get update sudo apt-get install vlc mozilla-plugin-vlc then, opened Update Manager, there were 2 updates for vlc there, I installed them and rebooted. Now alsa works fine and audio is in sync with video.

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Can I expand my /boot without upsetting the system?

    - by Kaustubh P
    This is the current state of my partition table. As can be seen, the boot is very small, and I cant upgrade the kernel, because the update-manager tells me there isnt enough space on /boot :( Which effectively means that I cant update my kernel. Can I change the size of my boot, without necessitating a reinstall of either of the installed system? Filesystem Size Used Avail Use% Mounted on /dev/sda5 12G 4.9G 6.2G 45% / none 2.0G 284K 2.0G 1% /dev none 2.0G 8.5M 2.0G 1% /dev/shm none 2.0G 92K 2.0G 1% /var/run none 2.0G 0 2.0G 0% /var/lock /dev/sda3 42G 21G 22G 49% /media/Erste /dev/sda2 5.1G 2.5G 2.7G 48% /media/Swap /dev/sda1 30G 25G 4.9G 84% /media/Windows7 /dev/sda9 47G 28G 20G 60% /media/Zweite /dev/sda6 11G 7.6G 2.0G 80% /home /dev/sda8 49M 31M 16M 66% /boot

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  • T-SQL Quiz 2011

    The 2011 edition of MVP Jacob Sebastian's T-SQL Quiz is underway. You can take part in the quiz each day, submitting your answers for the chance to show off your knowledge and perhaps win some prizes. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • New Office 2010 theme added for creating current UIs

    - by Webgui
    Visual WebGui offers its developers a set of out-of-the-box themes which they can easily apply to their applications. This allows developers to focus on the development and business logic rather than dealing with UI design missions. However, design tools and customization freedom are available for those who need to customize current themes or create their own custom theme. As part of the constant updates and enhancements to Visual WebGui and its developer CompanionKit a new available theme was added last week. The new theme applies the latest Microsoft UI - Office 2010 to Visual WebGui and allows developers and/or end users (of 6.4.0 and above) to switch their Web applications UI to the successful design of Office 2010. After the latest update the new theme is integrated into the Visual WebGui Developers CompanionKit which now matches Visual WebGui 6.4.0 Release version's infrastructure. The update also includes several enhancements to existing controls and features and the addition of some new ones. Go to the CompanionKit

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  • Distribution upgrade made Ubuntu unusable

    - by Lassi
    I installed today a distribution update from 11.10 to 12.04. This however basically ruined the whole OS. After update I lost all the window borders, icons and even access to the internet. I'm also unable to use the default window manager and I had to use the old gnome. The computer is Acer Aspire 5738G laptop, Intel Pentium T4500, Ati Mobility Radeon HD 560v, 4Gb DDR 3. I am using the open source drivers, not proprietary. Does anyone have any idea what could've happened, and how could I fix this. Help is highly appreciated

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  • PowerShell One-Liners: Collections, Hashtables, Arrays and Strings

    The way to learn PowerShell is to browse and nibble, rather than to sit down to a formal five-course meal. In his continuing series on PowerShell one-liners, Michael Sorens provides Fast Food for busy professionals who want results quickly and aren't too faddy. Part 3 has as its tasty confections - Collections, Hashtables, arrays and strings. "A real time saver" Andy Doyle, Head of IT ServicesAndy and his team saved time by automating backup and restores with SQL Backup Pro. Find out how much time you could save. Download a free trial now.

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  • wrong GNOME logo at startup after 12.04 upgrade

    - by swordfish
    I'm not too expert of Ubuntu, but after a quite painful upgrade to version 12.04 (from 11.10), which first required to reinstall wireless drivers in order to work properly, and after an update from the Update Manager that I ran soon after the upgrade, I have a very strange problem coming up: at login page, where you choose your user among the list of the available ones, I can also see the list of available IDEs (Gnome, Gnome classic, Unity, Unity 2d, etc) but the funny thing is that the classic "foot" logo normally associated to the GNOME selection has now disappeared, and instead the "gear" logo (the one normally related to Unity, is on the side of the "gnome" choice. Note that the foot logo remains associated to the Gnome Classic item, and that the "gear" logo is still associated to the various versions of Unity available. This is not serious, since I can still access my GNOME or Unity environment, but I wonder if I can fix this up.

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  • Why won't apt-get install anything after I deleted its cached lists?

    - by Gernot
    Recently I had a problem with the update-manager and search for a solution. On my search I found a post, where someone had the same problem and as solution they told him he should run this command on the terminal: sudo rm /var/lib/apt/lists/* I also run this, and the update-manager worked again. But now, I noticed that apt-get won't install anything. I wanted to install rvm (for ruby) and therefore I needed a few packages (build-essential and curl to be precise). But if I tried to install them, I always get the message that there is no installcandidate for that package... . What can I do to get apt-get working again?

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  • What causes Multi-Page allocations?

    - by SQLOS Team
    Writing about changes in the Denali Memory Manager In his last post Rusi mentioned: " In previous SQL versions only the 8k allocations were limited by the ‘max server memory’ configuration option.  Allocations larger than 8k weren’t constrained." In SQL Server versions before Denali single page allocations and multi-Page allocations are handled by different components, the Single Page Allocator (which is responsible for Buffer Pool allocations and governed by 'max server memory') and the Multi-Page allocator (MPA) which handles allocations of greater than an 8K page. If there are many multi-page allocations this can affect how much memory needs to be reserved outside 'max server memory' which may in turn involve setting the -g memory_to_reserve startup parameter. We'll follow up with more generic articles on the new Memory Manager structure, but in this post I want to clarify what might cause these larger allocations. So what kinds of query result in MPA activity? I was asked this question the other day after delivering an MCM webcast on Memory Manager changes in Denali. After asking around our Dev team I was connected to one of our test leads Sangeetha who had tested the plan cache, and kindly provided this example of an MPA intensive query: A workload that has stored procedures with a large # of parameters (say > 100, > 500), and then invoked via large ad hoc batches, where each SP has different parameters will result in a plan being cached for this “exec proc” batch. This plan will result in MPA.   Exec proc_name @p1, ….@p500 Exec proc_name @p1, ….@p500 . . . Exec proc_name @p1, ….@p500 Go   Another workload would be large adhoc batches of the form: Select * from t where col1 in (1, 2, 3, ….500) Select * from t where col1 in (1, 2, 3, ….500) Select * from t where col1 in (1, 2, 3, ….500) … Go  In Denali all page allocations are handled by an "Any size page allocator" and included in 'max server memory'. The buffer pool effectively becomes a client of the any size page allocator, which in turn relies on the memory manager. - Guy Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Where to find Joomla components for 1.0.X?

    - by Matt Handy
    I need to add new functionality to an old Joomla 1.0.15 installation. To be concrete, I need to add a component that allows me to add custom javascript to my content. I know that there is the option to edit the html source of the content but I rather would like to use a module for this. So I see two options (correct me if there are more): Update Joomla to at least version 1.5 (From some forum posts I found out that can be somewhat complicated). I don't know if it is worth the effort since new functionality requirements come rarely (and I think my client doesn't want to pay for a Joomla version update). Find an appropriate component and leave the old installation as it is. Can anyone point me into the right direction?

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  • Microsoft Azure Storage Queues Part 1: Getting Started

    Microsoft Azure Queues are a ready-to-use service that loosely connects components or applications through the cloud. This article is the first part in a five-part series about Microsoft Azure Cloud Services by Roman Schacherl. "A real time saver" Andy Doyle, Head of IT ServicesAndy and his team saved time by automating backup and restores with SQL Backup Pro. Find out how much time you could save. Download a free trial now.

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  • Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG

    - by Thirlan
    Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions because I trust it a lot more than anything else, so I just need to clearly define what it is I want heh : P Game is a 2D RPG. Think of Secret of Mana. Game is online multiplayer, but not MMO sized. Game must be webbased! I'm looking to the future and want to hit as many platforms as possible. I'm leaning to Webgl because of this, but still looking around. Since the users are seeing the game through the webbrowser the front-end should be mainly responsible for drawing, taking input and some basic checking such as preliminary collision detection. This is important because it means the game engine is NOT on the client's machine. The server should be responsible for the game engine and all the calculations. This means the server is doing all the work and the client is mostly a dumb terminal. Server language is c# I'm looking for fast project execution so I want to use as many pre-existing tools as possible. This would make sense because I'm making a game here, not an engine. I'm not creating some new revolutionary graphics or pushing the physics engines to the next level. Preference for commercially supported tools. For game mechanics reasons and for reasons 4 and 5, don't think I can use existing 2D rpg engines. I've seen them out there and I fear that if I try and use them they will have too many restrictions, but will be happy to hear out suggestions. So all this means I need a game engine on the server, or maybe just a physics engine, and then I need another engine/library to draw everything that the server is sending to the client on the webbrowser. Maybe this is how 50% of games work on the web and there are plenty of frameworks that support this! I wouldn't actually don't know : ( but my gut is telling me that most webgames are single player and 90% of the game is running on the client. So... any suggestions?

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  • Java JRE 1.6.0_37 Certified with Oracle E-Business Suite

    - by Steven Chan (Oracle Development)
    My apologies: this certification announcement got lost in the OpenWorld maelstorm.  Better late than never. The section below entitled, "All JRE 1.6 releases are certified with EBS upon release" should obviate the need for these announcements, but I know that people have gotten used to seeing these certifications referenced explicitly.  The latest Java Runtime Environment 1.6.0_37 (a.k.a. JRE 6u37-b06) is now certified with Oracle E-Business Suite Release 11i and 12 desktop clients.   What's new in Java 1.6.0_37?See the 1.6.0_37 Update Release Notes for details about what has changed in this release.  This release is available for download from the usual Sun channels and through the 'Java Automatic Update' mechanism. 32-bit and 64-bit versions certified This certification includes both the 32-bit and 64-bit JRE versions. 32-bit JREs are certified on: Windows XP Service Pack 3 (SP3) Windows Vista Service Pack 1 (SP1) and Service Pack 2 (SP2) Windows 7 and Windows 7 Service Pack 1 (SP1) 64-bit JREs are certified only on 64-bit versions of Windows 7 and Windows 7 Service Pack 1 (SP1). Worried about the 'mismanaged session cookie' issue? No need to worry -- it's fixed.  To recap: JRE releases 1.6.0_18 through 1.6.0_22 had issues with mismanaging session cookies that affected some users in some circumstances. The fix for those issues was first included in JRE 1.6.0_23. These fixes will carry forward and continue to be fixed in all future JRE releases.  In other words, if you wish to avoid the mismanaged session cookie issue, you should apply any release after JRE 1.6.0_22.All JRE 1.6 releases are certified with EBS upon release Our standard policy is that all E-Business Suite customers can apply all JRE updates to end-user desktops from JRE 1.6.0_03 and later updates on the 1.6 codeline.  We test all new JRE 1.6 releases in parallel with the JRE development process, so all new JRE 1.6 releases are considered certified with the E-Business Suite on the same day that they're released by our Java team.  You do not need to wait for a certification announcement before applying new JRE 1.6 releases to your EBS users' desktops. Important For important guidance about the impact of the JRE Auto Update feature on JRE 1.6 desktops, see: Planning Bulletin for JRE 7: What EBS Customers Can Do Today References Recommended Browsers for Oracle Applications 11i (Metalink Note 285218.1) Upgrading Sun JRE (Native Plug-in) with Oracle Applications 11i for Windows Clients (Metalink Note 290807.1) Recommended Browsers for Oracle Applications 12 (MetaLink Note 389422.1) Upgrading JRE Plugin with Oracle Applications R12 (MetaLink Note 393931.1) Related Articles Mismanaged Session Cookie Issue Fixed for EBS in JRE 1.6.0_23 Roundup: Oracle JInitiator 1.3 Desupported for EBS Customers in July 2009

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  • Why do ICMP Redirect Host happen?

    - by El Barto
    I'm setting up a Debian box as a router for 4 subnets. For that I have defined 4 virtual interfaces on the NIC where the LAN is connected (eth1). eth1 Link encap:Ethernet HWaddr 94:0c:6d:82:0d:98 inet addr:10.1.1.1 Bcast:10.1.1.255 Mask:255.255.255.0 inet6 addr: fe80::960c:6dff:fe82:d98/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:6026521 errors:0 dropped:0 overruns:0 frame:0 TX packets:35331299 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:673201397 (642.0 MiB) TX bytes:177276932 (169.0 MiB) Interrupt:19 Base address:0x6000 eth1:0 Link encap:Ethernet HWaddr 94:0c:6d:82:0d:98 inet addr:10.1.2.1 Bcast:10.1.2.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:19 Base address:0x6000 eth1:1 Link encap:Ethernet HWaddr 94:0c:6d:82:0d:98 inet addr:10.1.3.1 Bcast:10.1.3.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:19 Base address:0x6000 eth1:2 Link encap:Ethernet HWaddr 94:0c:6d:82:0d:98 inet addr:10.1.4.1 Bcast:10.1.4.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:19 Base address:0x6000 eth2 Link encap:Ethernet HWaddr 6c:f0:49:a4:47:38 inet addr:192.168.1.10 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::6ef0:49ff:fea4:4738/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:199809345 errors:0 dropped:0 overruns:0 frame:0 TX packets:158362936 errors:0 dropped:0 overruns:0 carrier:1 collisions:0 txqueuelen:1000 RX bytes:3656983762 (3.4 GiB) TX bytes:1715848473 (1.5 GiB) Interrupt:27 eth3 Link encap:Ethernet HWaddr 94:0c:6d:82:c8:72 inet addr:192.168.2.5 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::960c:6dff:fe82:c872/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:110814 errors:0 dropped:0 overruns:0 frame:0 TX packets:73386 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:16044901 (15.3 MiB) TX bytes:42125647 (40.1 MiB) Interrupt:20 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:22351 errors:0 dropped:0 overruns:0 frame:0 TX packets:22351 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2625143 (2.5 MiB) TX bytes:2625143 (2.5 MiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:41358924 errors:0 dropped:0 overruns:0 frame:0 TX packets:23116350 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:3065505744 (2.8 GiB) TX bytes:1324358330 (1.2 GiB) I have two other computers connected to this network. One has IP 10.1.1.12 (subnet mask 255.255.255.0) and the other one 10.1.2.20 (subnet mask 255.255.255.0). I want to be able to reach 10.1.1.12 from 10.1.2.20. Since packet forwarding is enabled in the router and the policy of the FORWARD chain is ACCEPT (and there are no other rules), I understand that there should be no problem to ping from 10.1.2.20 to 10.1.1.12 going through the router. However, this is what I get: $ ping -c15 10.1.1.12 PING 10.1.1.12 (10.1.1.12): 56 data bytes Request timeout for icmp_seq 0 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 81d4 0 0000 3f 01 e2b3 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 1 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 899b 0 0000 3f 01 daec 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 2 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 78fe 0 0000 3f 01 eb89 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 3 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 14b8 0 0000 3f 01 4fd0 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 4 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 8ef7 0 0000 3f 01 d590 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 5 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 ec9d 0 0000 3f 01 77ea 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 6 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 70e6 0 0000 3f 01 f3a1 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 7 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 b0d2 0 0000 3f 01 b3b5 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 8 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 f8b4 0 0000 3f 01 6bd3 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 9 Request timeout for icmp_seq 10 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 1c95 0 0000 3f 01 47f3 10.1.2.20 10.1.1.12 Request timeout for icmp_seq 11 Request timeout for icmp_seq 12 Request timeout for icmp_seq 13 92 bytes from router2.mydomain.com (10.1.2.1): Redirect Host(New addr: 10.1.1.12) Vr HL TOS Len ID Flg off TTL Pro cks Src Dst 4 5 00 0054 62bc 0 0000 3f 01 01cc 10.1.2.20 10.1.1.12 Why does this happen? From what I've read the Redirect Host response has something to do with the fact that the two hosts are in the same network and there being a shorter route (or so I understood). They are in fact in the same physical network, but why would there be a better route if they are not on the same subnet (they can't see each other)? What am I missing? Some extra info you might want to see: # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 10.8.0.2 0.0.0.0 255.255.255.255 UH 0 0 0 tun0 127.0.0.1 0.0.0.0 255.255.255.255 UH 0 0 0 lo 192.168.2.0 0.0.0.0 255.255.255.0 U 0 0 0 eth3 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 192.168.1.0 0.0.0.0 255.255.255.0 U 1 0 0 eth2 10.1.4.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 10.1.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 10.1.2.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 10.1.3.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 0.0.0.0 192.168.1.1 0.0.0.0 UG 0 0 0 eth2 0.0.0.0 192.168.2.1 0.0.0.0 UG 100 0 0 eth3 # iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination # iptables -L -n -t nat Chain PREROUTING (policy ACCEPT) target prot opt source destination Chain POSTROUTING (policy ACCEPT) target prot opt source destination MASQUERADE all -- !10.0.0.0/8 10.0.0.0/8 MASQUERADE all -- 10.0.0.0/8 !10.0.0.0/8 Chain OUTPUT (policy ACCEPT) target prot opt source destination

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