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  • Android RealViewSwitcher : How to start on second page?

    - by DarcCode
    i'm using RealViewSwitcher I got from this site. It works perfectly on my code, but I don't have any idea how to set the initial current screen to second or third screen. the method setCurrentScreen(int) doesn't affect anything and if I change the for loop inside the onLayout() method from for (int i = 0; i < count; i++) {...} into for (int i = 1; i < count; i++){...} It does starts in page two, but you can't go to page one. Any idea how to start on page two?

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  • Android : background thread

    - by Ram
    Team, I need to run a background thread in my application. Could you please share the best practices where to initiate the thread so that keeps running irrespective of the Activity is being shown and things to consider. The purpose of this background thread is to fire transactions from the Simulator to the server and get the response back from the host. thanks, Ramesh

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  • Facebook Authentication only in Android and Blackberry?

    - by sunil
    Hi, I have a mobile application and will like to have the authentication implemented either through the Application itself or through Facebook username and password. For example, if I have username and password of Facebook then one can login into the Application. I don't want to integrate the facebook completely only the authentication part. Is this possible? Hope to get a quick response. Regards Sunil

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  • android use local service to refresh map UI

    - by urobo
    I don't need a strict code related answer I just need somebody to tell me what I am missing. My application has to retrieve from a web service (xmlrpc) the positions of some users I know and update their position on a MapView. So I decided to use a Service and an Activity extending MapActivity to show results. I thought about two solutions: I ) start the service and make it ask every minute for these positions and send them to the activity as a bundle via intent. (This didn't work out well, since once shown I couldn't find a method to let the activity continue refresh itself until she stop receiving intents+data from the service) II ) Incorporate a thread within the activity which starts the service via context.startService(...) every minute. And the MapUI refresh itself once the service send back an intent and stop itself. (Maybe I will fall in the same problem category as before I haven't tryied yet). I am also giving directions (via maps.google ws) in this way I'd like to refresh only users positions on the map and save the route. What Am I missing do you have any suggestions? related to activities/services internal mechanics, don't know launch modes, use broadcast receivers or intent filters? Thanks in advance

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  • Multiple button presses for Android 2.x

    - by Pat
    I am relatively new to this still, and I have been developing a small app that would benefit greatly from a user being able to press 2 buttons at one time. What is the best method for achieving this? I dont think that an OnClickListener works like that, and I have seen examples for doing this with an OnTouch event. However, I do not know how to set up button presses with and OnTouch event.

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  • Any way to change the color of a radio button?

    - by Ryan
    I'm working on an android form with a radio group containing a set of radio buttons. From what I can tell there is no way to set the color a radio button highlights when you select it. It seems to always default to some bright green color. Is this something that is editable or no? Thanks

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  • android listview order changed when called notifyDataSetChanged

    - by 9nix00
    hi,all. when I use notifyDataSetChanged(), the listview display order will be change . like this 3 2 1 when current activy was created. but when I change the data. it will be 1 2 3 I don't want the order changed and i dont understand why its happening. This is a piece of code from my adapter class public static class ItemAdapter extends BaseAdapter { private String[] mData; private LayoutInflater mInflater; // I called this method to change data public void setEditText(int position, final String item) { mData[position] = item; notifyDataSetChanged(); } } I change data at some dialog like this builder = new AlertDialog.Builder(ct); builder.setTitle(R.string.pickStatus) .setView(edBuffer) .setPositiveButton(R.string.save, new DialogInterface.OnClickListener() { @Override public void onClick( DialogInterface dialog, int id) { // TODO Auto-generated method stub canPop = true; final String tmp = edBuffer.getText().toString(); KbonezLog.e(String.format( "set into key %d", key)); //use mData key to set value setEditText(key, tmp); dialog.dismiss(); }})

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  • onActivityResult method not being called Android

    - by Chintan
    I am trying to send data from child activity to parent. But somehow, onActivityResult(..) is not getting called. here is code Parent activity selectedText.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getActionMasked() == MotionEvent.ACTION_DOWN) { Intent intent = new Intent(Parents.this,Child.class); startActivityForResult(intent, 1); } return true; } }); @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { switch (requestCode) { case 1: if (resultCode == RESULT_OK) { if (data.hasExtra("selText")) { selectedText.setText(data.getExtras().getString( "selText")); } break; } } Child Activity: I can see selected value set in the setResult(). But after finish of child activity, it's not going back to parent activity. textListView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int myItemInt, long arg3) { selectedFromList =(String) (textListView.getItemAtPosition(myItemInt)); Intent data = new Intent(); data.putExtra("selText", selectedFromList); setResult(RESULT_OK,data); finish(); } });

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  • Android with netbeans

    - by Moe
    hey, i tried to solve that problem i did all possible way. when intsall SDK and press intsall that didn't work and when i was going to create ADV the following message is ERROR: SWT folder '' does not exist. Please set ANDROID_SWT to point to the folder containing swt.jar for your platform. please how can i solve it. cheers.

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  • Android Mock Location locks GPS on status bar

    - by Mark Manickaraj
    I created an app that uses mock locations to insert GPS coordinates. After removing the test provider via: mLocationManager.clearTestProviderLocation(mocLocationProvider); mLocationManager.removeTestProvider(mocLocationProvider); mLocationManager.removeUpdates(mLocationListener); When I launch google maps for example after exiting the app the GPS location is found and then never goes away. "Location Set By GPS" always remains on the notification bar even though my app is ended. Any ideas?

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  • [Android] Thread Button sleep

    - by user557475
    Hello For my project,i´am trying to execute a Method every 10 seconds when i click a button "A" and it should stop when i click the button again (kind of on/off). this is what i reached :-/ : ButtonA.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { showCurrentLocation(); Methodexecute(); } }, 10000); } } }); how can i repeat executing this method every 10 seconds until the button is clicked again. thanks

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  • android phonegap need help

    - by Pragna
    hello all i am very new to Phonegap.. can anybody tell me can phonegap is capable to create the application that have the following functionality? 1 can display any webpage from specified URL 2 can read the source code of webpage and display/hide button depending upone source code..[ i need MyjavascriptInterface,onPageFinished etc methoods] 3 can download mp3 file 4 can display data from SDcard into ExpandableListView 5 can display tab menu [TabHost] thanks in advance - Pragna

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  • Android Google Analytics dispatch interval

    - by Bear
    In the document, it mentions that we can have a dispatch interval such that page view will be automatically dispatched after x seconds. I have the code like the following tracker.startNewSession("UA-YOUR-ACCOUNT-HERE", 20, this); I sure trackPageView() is called as I can see those pageview are stored into "google_analytics.db" which is the database that google analyitcs used to store non-dispatching pageview. However, it doesn't send to Google Analytics after 20 seconds In log, it keeps reporting scheduling next dispatch when I call trackPageView().

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  • Supply some basic auth credentials to a WebView?

    - by user246114
    Hi, I have a WebView. I'd like to show some page from my server, but I require some basic authentication. Is there a way I can specify basic auth credentials when calling WebView.loadData() somehow? I can do this on iphone with the equivalent webview class, thinking maybe same is possible with android? Thanks

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  • [Android] Putting Serializable Classes into SQL?

    - by CaseyB
    Here's the situation. I have a bunch of objects that implement Serializable that I want to store in a SQL database. I have two questions Is there a way to serialize the object directly into the database Is that the best way to do it or should I Write the object out to a formatting String and put it in the database that way and then parse it back out Write each member to the database with a field that is unique to each object

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  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

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  • Android service puts multiple instances of an activity in the history

    - by HenryAdamsJr
    I'm making a music player. When you press play, it loads a notification into the OnGoing section. When you go anywhere else in the system, I want the music to keep playing. All of this is fine. The problem is that when I relaunch my activity from the Notification, it adds a task to the history stack each time, so if I hit back, I have to see the instance of Activity B from where I pressed play, and from every time I clicked on the notification to go back to Activity B. I want the instance of Activity B that I launch from the notification (via the service) to be the only copy of that Activity in the history. I've been playing around with various Intent flags and Activity attributes in the manifest, but I haven't found the proper combination.

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  • Android TranslateAnimation resets after animation

    - by monmonja
    I'm creating something like a SlideDrawer but with most customization, basically the thing is working but the animation is flickering at the end. To further explain, I got an TranslateAnimation then after this animation it returns back to the original position, if i set setFillAfter then the buttons inside the layout stops working. If i listen to onAnimationEnd and set other's layout to View.GONE the layout fickers. Judging from it is that on animation end, the view goes back to original position before the View.GONE is called. Any advice would be awesome. Thanks

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  • Detecting new MMS (Android 2.1)

    - by Asahi
    I'd like to recognize arrival of new MMS msg (after it is downloaded to inbox). I am doing the following: private MMSContentObserver mMmsCO; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); h = new Handler(); mMmsCO = new MMSContentObserver(h); getContentResolver().registerContentObserver (Uri.parse("content://mms"), true, mMmsCO); } where private class MMSContentObserver extends ContentObserver { public MMSContentObserver(Handler h) { super(h); } @Override public boolean deliverSelfNotifications() { return false; } @Override public void onChange(boolean selfChange) { super.onChange(selfChange); } } However, onChange is not getting called. What am I missing? Thanks in advance.

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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