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  • Guide to the web development ecosystem

    - by acjohnson55
    I'm a long-time software developer, and I've been thrown in the deep, deep end of developing from the ground up what will hopefully be a highly scalable and interactive web application. I've been out of the web game for about 8 years, and even when I was last in it, I wasn't exactly on the cutting edge. I think I've made judicious design decisions and I'm quite happy with the progress I've been making so far, but new, hot web technologies keep crawling out of the woodwork and into my headspace, forcing me to continually revalidate my implementation decisions. Complicating things even further is the preponderance of out-of-date information and the difficulty of knowing what is out of date in the first place. What I'm wondering is, are there any comprehensive books or guides dedicated to compiling and comparing the technologies out there, end-to-end in the web application stack? I'm happy to learn new techs on demand, but I don't like learning about them after I've already spent time going in another direction. I'm looking for the sort of executive info a CTO might read to make sure the best architectural decisions are being made. And just to be clear, this is a question about resources, not about specific technology suggestions.

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  • My Thoughts on Reinventing the Wheel

    - by Matt Christian
    For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine.  Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do.  And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD.  But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time.  Here's what I imagine most programmers doing.  When they pick up XNA, they're typically focused on 'I want to make a game with as little code as possible'.  This is great and XNA GS is a great tool, but what will it do for programmers that want to make games with XNA?  If they don't have any prior experience with other tools they will probably not ever learn scene management. So is it better to leverage code and risk not learning valuable techniques, or write it all yourself and fight through the headaches and hours of time you may spend on something already built?

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  • NRF Week - Disney Store Tour

    - by sarah.taylor(at)oracle.com
    Disney has created a real buzz at this year's NRF event. Yesterday morning we began the Oracle Retail Exchange program with a visit to the flagship Disney store in Times Square. Additionally Oracle made a key announcement with Disney  on Oracle Retail's Point of Sale implementation in 330 stores worldwide. Today   Disney's Steve Finney gave a super session on The Magic of Disney at the NRF Big Show. We also saw Disney making an exclusive news announcement about their plans for Global store openings at the Oracle trade show stand - with a little help from Mickey and Minnie Mouse. Disney Stores have been entirely reinvented since the company in 2008 took ownership after previously franchising the retail arm of the business. They have subsequently been a strong Oracle partner and technology has played a key role in their re imagination of the store environment. The new Imagination stores have a 20% higher footfall and margins are up 25%. The Disney brand is synonymous with magical and memorable experiences for children of all ages. The company is achieving a unique retail experience that delights children and shareholders alike! Technology is a key pillar in helping to deliver on both a strong operating model and a unique customer experience - the best thirty minutes in a child's day is their aim. Steve Finney this morning said their technology has to be as reliable as a theme park ride. Store experiences are much more enjoyable when there are short waiting times and children can interact with their favourite characters through magic mirrors, mobile point of sale, touch screens and custom animations that are digitally transmitted to stores globally. The Oracle Retail Point of Sale with iPad touch screens reduces check out times, stores customer data, ensures that promotions are delivered accurately and reduces losses. This means higher levels of guest conversion, increased availability and convenience for customers who want to check availability at other locations. Disney is a pioneer. At NRF's 100th show, we had the privilege of learning from a retailer using technology as a creative force to drive their business forward.

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  • May In Review

    - by Richard Bingham
    Content Highlights Our Application Composer series had fresh articles on the related internal data model and lots more on Groovy, including how to manipulate your data and a useful table showing you when and where groovy scripting can be used. For those just getting started with Fusion Applications user security, this article gave some handy examples to get your going. Jani's Java Cloud Service series continued strongly, with examples of integration using ADFbc, a Web Service Proxy client, and the ADF Data Control. From Other Teams The Oracle A-Team provided a broad set of articles during May, with various topics related to Fusion Applications including patching and performance management for on-premises deployments, and generic content on both integration and data extraction via web services. As part of their presentation to Oracle Israel User Group, our AppsUX colleagues explained the fresh new type of interface to Oracle Sales, through the voice mobile apps. This was in addition to demonstrations of the newer Release 8 Simplified UI customization options. Finally Angelo, our colleague in Platform Technical Services, explained in his blog how to use the findCriteria element included in all Oracle Sales web services to reduce the data returned, making response payloads much more specific, lightweight and therefore usable. Events and Announcements Oliver explained in this post about the new set of code samples on OTN for extending Sales Cloud using Oracle Platform as a Service. In addition, a new set of cloud developer documentation was released to provide more guided-learning on extending Oracle Sales Cloud with Oracle Platform as a Service (PaaS) services. This illustrative content is mainly as downloadable PDFs, and include topics covering sales cloud extensibility basics, using web services from JDeveloper (including security), using PaaS for SaaS development, and ADF (including mobile).

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  • Set Up Anti-Brick Protection to Safeguard and Supercharge Your Wii

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software, emulators, and DVD playback, now it’s time to safeguard your Wii against bricking and fix some annoyances—like that stupid “Press A” health screen. The thing about console modding and jailbreaking—save for the rare company like Amazon that doesn’t seem to care—is companies will play a game of cat and mouse to try and knock modded console out of commission, undo your awesome mods, or even brick your device. Although extreme moves like bricktacular-updates are rare once you modify your device you have to be vigilante in protecting it against updates that could hurt your sweet setup. Today we’re going to walk you through hardening your Wii and giving it the best brick protection available Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

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  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

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  • Oracle’s Java Community Outreach Plan

    - by Tori Wieldt
    As the steward of Java, Oracle recognizes the importance and value of the Java community, and the relevant role it plays in keeping Java the largest, most vibrant developer community in the world.   In order to increase Oracle’s touch with Java developers worldwide, we are shifting our focus from a flagship JavaOne event followed by several regional JavaOne conferences, to a new outreach model which continues with the JavaOne flagship event, as well as a mix of online content, regional Java Tours, and regional 3rd party event participation.  1. JavaOne JavaOne continues to remain the premier hub for Java developers where you are given the opportunity to improve your Java technical skills, and interact with other members of the Java community. JavaOne is centered on open collaboration and sharing, and Oracle will continue to invest in JavaOne as a unique stand-alone event for the Java community. Oracle recognizes that many developers cannot attend JavaOne in person, therefore Oracle will share the wealth of the unique event material to those developers through a new and easy-to-access online Java program. While online JavaOne content cannot address the importance of actual face-to-face community/developer engagements and networking, online content does aide in extending the Java technical learning opportunity to a broader collection of developers. 2. Java Developer Day Tours Oracle will execute regional Java Developer Days with recognized Java User Groups (JUGs) with participation from Java Evangelist and Java Champions. This allows local, regional specific Java topics to be addressed both by Oracle and the Java community. In addition, Oracle will deliver more virtual technical content programs to reach developers where an existing JUG may not have a presence. 3. Sponsorship of Community-Driven Regional Events/Conferences Oracle also recognizes that improved community dialog and relations are achievable by continued Oracle sponsorship and onsite participation at both established/well-recognized 3rd party events and new emerging/growing 3rd party events. Oracle’s ultimate goal is to be an even better steward for Java by reaching more of the Java ecosystem with face-to-face and online community engagements. We look forward to planning tours and events with you, members of the Java community.

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  • Is Your Desktop Printer More Expensive Than Printing Services?

    - by Eric Z Goodnight
    While many users see desktop printers as the best way to print photos, compared to cheap printing services, they may be more expensive. In this simple How-To, learn how to compare the cost per print to commercial options. Readers may not think of desktop printers as “convenient,” however manufacturers are largely selling the convenience of being able to print at home. Many commercial printers may offer services that are cheaper, even at small quantities. See how a few free downloads, some internet research, and some math can save you money over the holidays Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • To write or not to write: Frameworks [closed]

    - by caarlos0
    Today some friends and I started discussing frameworks.. Some of us strongly believe that in 99.9% of cases, writing a new framework is a bad idea. We believe that probably some of the millions of frameworks out there should fit our problem, and if not, some hack, API, or configuration should be enough. If not, we think that contributing to some framework, suggest features or something like that should be the best solution. The 0.1% is when none of the frameworks fit to our case. But, some of us say that it is better to have an "internal corporate framework" (for example), because it's faster to fix issues, creates a 100% fit with the app, because of the "learning" factor (when you improve your skills building a framework), etc. I think that to go out coding frameworks like there's no tomorrow is not the right way. I've seen a lot of small teams building their own framework just to spread the word: "we built our own framework, we rule, bro". Generally, the framework is crap, without any documentation, and only works for their own applications. Opinions are opinions, devs are devs, without the intention to start any kind of flame war, I ask: What do you think about that? What parameters you consider when building a framework? What do you think about all this?

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  • The Silverlightning Talks

    - by Brian Genisio's House Of Bilz
    Tomorrow, I will be speaking in Grand Rapids at the Silverlight Firestarter.  It is a one day event intended to get people bootstrapped with Silverlight.  I will be giving the “Advanced Topics” presentation.  I have decided to run it as a series of “Lightning Talks”.  The idea is to give a lot of breadth so you know that the topic exists and move quickly between them.  To go along with the talks, here are a bunch of links that you might find useful: MVVM http://msdn.microsoft.com/en-us/magazine/dd458800.aspx http://msdn.microsoft.com/en-us/magazine/dd419663.aspx http://channel9.msdn.com/shows/Continuum/MVVM/ http://karlshifflett.wordpress.com/2008/11/08/learning-wpf-m-v-vm/ http://johnpapa.net/silverlight/5-minute-overview-of-mvvm-in-silverlight/ Good MVVM Frameworks http://www.galasoft.ch/mvvm/getstarted/ http://caliburn.codeplex.com/Wikipage   Prism http://compositewpf.codeplex.com/ http://mtaulty.com/CommunityServer/blogs/mike_taultys_blog/archive/2009/10/27/prism-and-silverlight-screencasts-on-channel-9.aspx http://www.grumpydev.com/2009/07/04/why-shouldn%E2%80%99t-i-use-prism/   Unit Testing Silverlight Unit Testing Framework http://code.msdn.microsoft.com/silverlightut http://silverlight.codeplex.com/ http://www.jeff.wilcox.name/2008/03/silverlight2-unit-testing/ NUnit Testing with Silverlight http://weblogs.asp.net/nunitaddin/archive/2008/05/01/silverlight-nunit-projects.aspx Useful Testing Tools http://testdriven.net/ http://nunit.org/ http://code.google.com/p/moq/ http://www.ayende.com/projects/rhino-mocks.aspx   Navigation Framework http://www.silverlightshow.net/items/The-Silverlight-3-Navigation-Framework.aspx http://www.silverlight.net/learn/videos/silverlight-videos/navigation-framework/   Farseer Physics Engine http://farseerphysics.codeplex.com/Wikipage http://physicshelper.codeplex.com/Wikipage http://www.andybeaulieu.com/Home/tabid/67/Default.aspx   Windows Phone 7 http://www.silverlight.net/getstarted/devices/windows-phone/ http://msdn.microsoft.com/en-us/library/ff402535%28VS.92%29.aspx

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  • jQuery + Perl CGI to vb.net transition

    - by user1257458
    I've been developing oracle database-heavy "web applications" forever by building my html by hand, adding some jquery to handle ajax requests (html inserts for forms processing etc), and always did my server side stuff in perl cgi. I really love how easy it is to read some form input, execute some select statements through dbi (SO EASY), and generate HTML to be inserted by the jquery request. That's a web application to me. However, my new boss builds everything in visual studio 2010, vb.net, usually webforms. So, for work reasons, I now need to start developing in vb.net so it can be collectively maintained, and I'm just seeking advice on where to start learning/how to approach this. I know I could at least learn ASP.net and VB.net, and create a webform, have it read parameters, return HTML, etc. which would allow me to use my previously written HTML and client-side scripts (jQuery). Although- since we're moving heavily to mobile applications I really need to reduce client-side processing load. Is there any advantage to my boss' method? Thanks a ton.

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  • Which shopping cart / ecommerce platform to choose?

    - by fabien7474
    I need to build an ecommerce website within a tight budget and schedule. Of course, I have never done that before, so I have googled out what my solutions are and I have concluded that the following were not valid candidates anymore : Magento : Steep learning curve osCommerce : old, bad design, buggy and not user-friendly Zencart, CRE Loaded, CubeCart : based on osCommerce Virtuemart, uberCart, eCart : based on CMS (Joomal, Drupal, WordPress) that is not necessary for my use-case So I finally narrowed down my choices to these solutions : PrestaShop : easy-to-use, great templating engine (smarty) but many modules are not free buy yet indispensable OpenCart : security issues and not a great support from the main developer. See here and here. So, as you can see, I am a little bit confused and if you can help me choosing an easy-to-use, lightweight and cheap (not-necessarily free) ecommerce solution, I would really appreciate. By the way, I am a Java/Grails programmer but I am also familiar with PHP and .NET. (not with Python or Ruby/Rails) EDIT: It seems that this question is more appropriate for the Webmaster StackExchange site. So please move this question to where it belongs (I cannot do that) instead of downvoting it. BTW, I have found out a question quite similar on SO (http://stackoverflow.com/questions/3315638/php-ecommerce-system-which-one-is-easiest-to-modify) which is quite popular.

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  • Functional Methods on Collections

    - by GlenPeterson
    I'm learning Scala and am a little bewildered by all the methods (higher-order functions) available on the collections. Which ones produce more results than the original collection, which ones produce less, and which are most appropriate for a given problem? Though I'm studying Scala, I think this would pertain to most modern functional languages (Clojure, Haskell) and also to Java 8 which introduces these methods on Java collections. Specifically, right now I'm wondering about map with filter vs. fold/reduce. I was delighted that using foldRight() can yield the same result as a map(...).filter(...) with only one traversal of the underlying collection. But a friend pointed out that foldRight() may force sequential processing while map() is friendlier to being processed by multiple processors in parallel. Maybe this is why mapReduce() is so popular? More generally, I'm still sometimes surprised when I chain several of these methods together to get back a List(List()) or to pass a List(List()) and get back just a List(). For instance, when would I use: collection.map(a => a.map(b => ...)) vs. collection.map(a => ...).map(b => ...) The for/yield command does nothing to help this confusion. Am I asking about the difference between a "fold" and "unfold" operation? Am I trying to jam too many questions into one? I think there may be an underlying concept that, if I understood it, might answer all these questions, or at least tie the answers together.

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  • Functional programming and stateful algorithms

    - by bigstones
    I'm learning functional programming with Haskell. In the meantime I'm studying Automata theory and as the two seem to fit well together I'm writing a small library to play with automata. Here's the problem that made me ask the question. While studying a way to evaluate a state's reachability I got the idea that a simple recursive algorithm would be quite inefficient, because some paths might share some states and I might end up evaluating them more than once. For example, here, evaluating reachability of g from a, I'd have to exclude f both while checking the path through d and c: So my idea is that an algorithm working in parallel on many paths and updating a shared record of excluded states might be great, but that's too much for me. I've seen that in some simple recursion cases one can pass state as an argument, and that's what I have to do here, because I pass forward the list of states I've gone through to avoid loops. But is there a way to pass that list also backwards, like returning it in a tuple together with the boolean result of my canReach function? (although this feels a bit forced) Besides the validity of my example case, what other techniques are available to solve this kind of problems? I feel like these must be common enough that there have to be solutions like what happens with fold* or map. So far, reading learnyouahaskell.com I didn't find any, but consider I haven't touched monads yet. (if interested, I posted my code on codereview)

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • Java web app, with plugin framework and ability to connect to source for updates

    - by lessthancommon
    I've searched all around for some good sources, but either have been searching for the wrong keywords, or I'm just missing something. I'm looking to redevelop a web app I've been using for some time now. Many parts are out of date, and we're constantly throwing in little hacks to attempt to give it new life. So what I'd like to do is re-engineer it from the ground up, built on some sort of plug-in framework. Before I continue, I'm more or less an intermediate Java programmer. In some ways, I'm hoping to use this project as a big learning experience. I've read a lot about OSGi, and it seems that's the most complete framework. Ideally, I would like an end result web app which I can run one instance as my hosting environment, and other instances can connect to it to grab new and updated plug-ins. Eventually I'll want to lock down these plug-ins based on some undecided criteria of who can get them (basically some will simply be updates, others will provide new functionality and should be "purchased" through an external system). But that will probably be handled in a later phase. There should be an administration view for managing bundles in a hot environment (looking to avoid having to restart the server for an update). I know all these things are possible, I'm just trying to find some good resources for reference. All the OSGi tutorials I'm finding seem to be too simplistic. If anyone here can guide me in the right direction on any or all of the items I'm looking for, it would be much appreciated. Also, this is my first post, so I'll take any comments/criticisms about the content of my post. Thanks!

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  • C# - How to store and reuse queries

    - by Jason Holland
    I'm learning C# by programming a real monstrosity of an application for personal use. Part of my application uses several SPARQL queries like so: const string ArtistByRdfsLabel = @" PREFIX rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> PREFIX rdfs: <http://www.w3.org/2000/01/rdf-schema#> SELECT DISTINCT ?artist WHERE {{ {{ ?artist rdf:type <http://dbpedia.org/ontology/MusicalArtist> . ?artist rdfs:label ?rdfsLabel . }} UNION {{ ?artist rdf:type <http://dbpedia.org/ontology/Band> . ?artist rdfs:label ?rdfsLabel . }} FILTER ( str(?rdfsLabel) = '{0}' ) }}"; string Query = String.Format(ArtistByRdfsLabel, Artist); I don't like the idea of keeping all these queries in the same class that I'm using them in so I thought I would just move them into their own dedicated class to remove clutter in my RestClient class. I'm used to working with SQL Server and just wrapping every query in a stored procedure but since this is not SQL Server I'm scratching my head on what would be the best for these SPARQL queries. Are there any better approaches to storing these queries using any special C# language features (or general, non C# specific, approaches) that I may not already know about?

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  • Slick2D + LWJGL collision system

    - by Connor W
    So I've been learning java for a while and have explored slick and lwjgl before but went away from using Slick for a while. But I've recently gone back to using it (as I'm making a platformer and Tiled will be really helpful). But here's where my problems begin: collision. I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) { Block entity1 = (Block) Blockmap.entities.get(i); if(playerPoly.intersects(entity1.poly)) { return true; } } return false; } This would work normally but I'm using a different method for movement. Instead of just adding a speed variable to the player's x axis. I move like this: if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { speedX = Math.min(5, speedX + 1); moving = true; playerPoly.setX(x); if(playerCollisionWith()) { speedX = -5; playerPoly.setX(x); } } That Math.min call is what is messing me up =. I can't just call speedX = -5, because when I do the player "bounces" when the right mouse button is down and it's colliding. Bounces as in flashes back and forth REALLY quickly. But I don't really know how I would make it so that collisions on the y axis would work either, whether the player is jumping or not. So if I could get some help with how to fix this problem that would be great. Thank you for the help!

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  • Do you ever worry that you're more concerned with how something is built rather than what you are actually building?

    - by Rob Stevenson-Leggett
    As a programmer I have an inherent nagging annoyance at my tools, other peoples code, my code, the world in general. I always want to improve it. So I refactor, I stay on top of the latest techniques. I try and learn patterns, I try to use frameworks so as not to reinvent the wheel. I can write a tech spec that will blow your socks off with the amount of patterns I can squeeze in. However, lately I feel I actually know more about the tools I use than how to actually implement successful software. I feel like I'm lacking in the human factors skill set and I believe that to be a successful software engineer takes more than knowing the coolest framework. I think it needs some of the following skillsets too. Interaction design User experience Marketing I've got a bit of this that I've learned from people I've worked with and great projects I've worked on but I don't feel like I "own" these skills. Am I right? Should I be trying to develop these skills further, or should these be left to the people who do these for a career? How do you make sure you don't get too tied up in how you're doing something and make sure you "make your users awesome"? Does anyone know of good resources for learning these skills from a programming point of view?

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  • What should I expect from a system engineer university career

    - by Trufa
    I'm starting tomorrow a series of interviews to decide which university should I choose to get a degree in System Engineer. I know this is a serious university but I would like to get some feedback about what should I expect or "demand" from the university. My experience in the technology field is (obviously) limited and would like to be aware of what should I to be aware if the university might be good or not. Specially in following fields: Infrastructure: what are the essentials? big pluses? Theoretical vs Practical: how practical should it be? what is a "good" mix? Programming languages, frameworks, etc: Which are the ideal for learning? Most demand? Latest technologies: What should they be teaching right know to "prove" they are up to date. Qualification system: What exam methods do you think are ideal for this kind of degree, good ol' Q&A, multiple choice, projects, a fair mix? What other points do you think I should care about? What isn't important? Thanks in advance. I realize this is might be a very subjective topic so I tried to make it as specific and on topic as I could but any recommendations are of course welcome. I also understand that none of this questions will guarantee this will be a good university but it might give me another reference as to which should I choose when the moment comes.

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  • Advice for programming a lobby for a network multiplayer game?

    - by Milo
    I'm working on learning network programming. I'm working on a simple card game. The basic idea is: Players enter the lobby Players see tables Players sit at an empty seat Once they sit, they do not need any information from the lobby, they see the card table and the data about the other players and so forth. I've programmed the server portion for the game itself. The clients connect to my server object and the server then receives and sends messages; quite simple. The tricky concepts for me are: What's a good way to run many tables at the same time? What's a good way to keep the lobby consistently updated for each person in the lobby (eg: MSG_TABLE_FILLED, 22) Ideally I'd like to have 1 server exe for all of this and to have to deal with multithreading as little as possible. I'm going to use the enet library. I was thinking that each time a game session starts, I push a new Game and I map the client IPs to that table, then I just route messages from those clients to that Game. Since enet supports channels I was thinking of using 2 channels per table, one for the game messages and one for in game chat. Would something like this work? Does anyone have any advice / design ideas for a game with a lobby and many tables? Is there a usual way this is done that I'm overlooking? Any conceptual ideas or even c/c++ code examples would be very helpful. Thanks

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  • need explanation on amortization in algorithm

    - by Pradeep
    I am a learning algorithm analysis and came across a analysis tool for understanding the running time of an algorithm with widely varying performance which is called as amortization. The autor quotes " An array with upper bound of n elements, with a fixed bound N, on it size. Operation clear takes O(n) time, since we should dereference all the elements in the array in order to really empty it. " The above statement is clear and valid. Now consider the next content: "Now consider a series of n operations on an initially empty array. if we take the worst case viewpoint, the running time is O(n^2), since the worst case of a sigle clear operation in the series is O(n) and there may be as many as O(n) clear operations in the series." From the above statement how is the time complexity O(n^2)? I did not understand the logic behind it. if 'n' operations are performed how is it O(n ^2)? Please explain what the autor is trying to convey..

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  • How would I implement this application idea?

    - by Mike Wills
    I am a D&D gamer and a developer that has mostly worked with ASP.NET applications professionally. I have written some chat bots in Node.js and I have only played a little with PHP but wrote nothing serious. I have had inspiration to create a site that allows a person to keep track of characters (aka the character sheet). I am thinking of using this as a learning opportunity to learn noSQL and to write a full javascript front-end. I want this application to save the value as I change it. So if I edit the armor class, it is saved immediately instead of waiting until I hit the submit button. I think that will make it easier to use while gaming and not losing anything because I forgot to save the change. I have never done anything like this. How do you implement this style of application? Is there a tutorial or howto to get me on the right path? While I would really like to use ASP.NET but I don't have a Windows server to publish on (and I really can't afford to pay for a service). What language that runs on Linux would work well for this type of application? Note: I feel noSQL would work in this case because of the sheer number of tables required to create something like this in SQL.

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  • What I&rsquo;m Reading &ndash; Microsoft Silverlight 4 Business Application Development: Beginner&rs

    - by Dave Campbell
    I don’t have a lot of time for reading lately, so James Patterson and all those guys are *way* ahead of me … but I do try to make time to read technical material. A couple books have come across just recently and I thought I’d mention them one at a time. The book I want to mention tonight is Microsoft Silverlight 4 Business Application Development: Beginner’s Guide : by Cameron Albert and Frank LaVigne. Cameron and Frank are both great guys and you’ve seen their blog posts come across my SilverlightCream posts many times. I like the writing and format of the book. It leads you quite well from one concept to the next and for a technical book, it holds your interest. You can check out a free chapter here. I have the eBook because for technical material, at least lately, I’ve gravitated toward that. I can have it with me on a USB stick at work, or at home. Read the free chapter then check out their blogs. Even if you think you know a lot of this material, I think you’ll find yourself learning something, and besides, it’s a great one-place reference. Good work guys! Technorati Tags: Silverlight 4

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