XNA Notes 008
- by George Clingerman
This week has been a rough one. I’ve been sick and then in some kind of slump for my afternoon coding sessions. It could be from the cold, could be I’m still tired from writing that Windows Phone 7 game development book (which is out now!) or it could just be I’m tired of winter and want some sunshine. All I know is that even while I’m stick, the XNA world keeps going along at it’s whirlwind pace. Below are the things I caught in between my coughing fits..  Time Critical XNA News:     The 2011 MVP summit is almost here so pass along your feelings and thoughts so the MVPs can take them and share them with the team in person         http://forums.create.msdn.com/forums/p/76317/464136.aspx#464136       Dream Build Play - there’s no new announcement yet, but you can’t get much more to the end of February than this!         http://www.dreambuildplay.com/Main/Home.aspx      XNA Team:     Dean Johnson from the XNA team shares an excellent way of handling Guide.IsTrialMode on WP7         http://blogs.msdn.com/b/dejohn/archive/2011/02/21/calling-guide-istrialmode-on-windows-phone-7.aspx       Nick Gravelyn tries a new tactic in deciding if there’s enough interest to develop a sequel or not. Don’t YOU want Pixel Man 2 to come out?         http://nickgravelyn.com/pixelman2/              XNA MVPs:     Andy “The ZMan” Dunn finally shares what he’s been secretly working on these past 4 months http://twitter.com/#!/The_Zman/status/40590269392887808         http://www.youtube.com/watch?v=Rg8Z0ZdYbvg&feature=youtu.be       Joel Martinez lets developers around NYC know they should by signing up for Game Hack Day         http://twitter.com/joelmartinez/statuses/41118590862102528      http://gamehackday.org/71fdk      XNA Developers:     Michael McLaughlin shares an XNA RenderTarget2D Sample         http://geekswithblogs.net/mikebmcl/archive/2011/02/18/xna-rendertarget2d-sample.aspx       Martin Caine starts a new series on Deferred Rendering in XNA 4.0         http://twitter.com/#!/MartinCaine/status/39735221339291648      http://martincaine.com/xna/deferred_rendering_in_xna_4_introduction       ElemenyCy posts about his fun time with the IntermediateSerializer         http://www.ubergamermonkey.com/xna/holy-bloated-xml-batman/       Ben Kane releases a narrated dev diary video for Project Splice. Let him know if you’d like to see more! (I know I do!)         http://twitter.com/#!/benkane/status/39846959498002432      http://www.youtube.com/watch?v=1EmziXZUo08&feature=youtu.be       Jason Swearingen (of Novaleaf) posts his part 1 of Spatial Partitioning solutions         http://altdevblogaday.org/2011/02/21/spatial-partitioning-part-1-survey-of-spatial-partitioning-solutions/       Brian Lawson of Dark Flow Studios shares what his been up to lately with lots of pretty screenshots and hints of announcements from Microsoft...         http://www.darkflowstudios.com/entry/short-and-sweet-part-1       Luke Avery starts a new blog where he plans on making XNA tutorials for beginners (and he’s got a few started already!)         http://programmingwithovery.wordpress.com/              Xbox LIVE Indie Games (XBLIG):     GameMarx Episode 10         http://www.gamemarx.com/video/the-show/24/ep-10-february-18-2010.aspx       Minecraft clone FortressCraft coming to XBLIG         http://www.eurogamer.net/articles/2011-02-23-minecraft-clone-fortresscraft-hits-xblig       ezMuze+ starts an IndieGoGo fundraiser campaign to help fund their second game and get it onto even more devices!         http://www.indiegogo.com/ezmuze       Gamergeddon XBLIG round up         http://www.gamergeddon.com/2011/02/20/xbox-indie-game-round-up-february-20th/?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter       JForce Games loses their Ego         http://jforcegames.com/blog/index.php?itemid=121&catid=4              XNA Game Development:     @BallerIndustry reminds all XNA developers that the Maths are important ;)         http://twitter.com/#!/BallerIndustry/status/39317618280243200      http://www.youtube.com/watch?v=MjV3XDFsjP4&feature=player_embedded#at=106       @suhinini stumbles on an older but extremely useful post on XNA Content Pipeline debugging         http://twitter.com/#!/suhinini/status/39270189476352000      http://badcorporatelogo.wordpress.com/2010/10/31/xna-content-pipeline-debugging-4-0/       XNA Game Development Workshops at Singapore Universities         http://innovativesingapore.com/2011/02/xna-game-development-workshops-at-singapore-universities/       Indiefreaks announces that IGF v0.3 is out with Xbox 360 support, SunBurn 2.0.12 and it’s now Open Source!         http://twitter.com/#!/indiefreaks/status/39391953971982336       @liotral announces a new series on properly designing a game         http://twitter.com/#!/liortal53/status/39466905081217024      http://liortalblog.wordpress.com/2011/02/20/hello-cosmos/       Indies and XNA at CodeStock 2011         http://www.gamemarx.com/news/2011/02/20/indies-and-xna-at-codestock-2011.aspx       Train Frontier Express posts about XNA Content Hotloading         http://trainfrontierexpress.blogspot.com/2011/02/xna-content-hotloading-overview.html       Slyprid announces a new character editor in Transmute         http://twitter.com/#!/slyprid/status/40146992818696192      http://www.youtube.com/watch?v=OKhFAc78LDs&feature=youtu.be       The XNA 2D from the ground up tutorial series         http://xna-uk.net/blogs/darkgenesis/archive/2011/02/23/recap-the-xna-2d-from-the-ground-up-tutorial-series.aspx       Sgt.Conker posts a “Clingerman” (hey that’s me!) to stay relevant         http://www.sgtconker.com/2011/02/posting-a-clingerman-to-stay-relevant/