Search Results

Search found 12035 results on 482 pages for 'android emulator'.

Page 199/482 | < Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >

  • Opengl-es android best way to preload images

    - by lacas
    I have a game app, and i have many screens. The first screen will be the SCREEN.LOADING screen. When the app starting, I want to show a picture "loading please wait" while the images, menus, etc loaded succesfull. I tried asynctask to do this, but its not work in GLThread. What is the way to do this in opengl-es? 03-06 12:46:35.282: ERROR/AndroidRuntime(32736): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Thanks, Leslie

    Read the article

  • Android: Problems downloading images and converting to bitmaps

    - by Mike
    Hi all, I am working on an application that downloads images from a url. The problem is that only some images are being correctly downloaded and others are not. First off, here is the problem code: public Bitmap downloadImage(String url) { HttpClient client = new DefaultHttpClient(); HttpResponse response = null; try { response = client.execute(new HttpGet(url)); } catch (ClientProtocolException cpe) { Log.i(LOG_FILE, "client protocol exception"); return null; } catch (IOException ioe) { Log.i(LOG_FILE, "IOE downloading image"); return null; } catch (Exception e) { Log.i(LOG_FILE, "Other exception downloading image"); return null; } // Convert images from stream to bitmap object try { Bitmap image = BitmapFactory.decodeStream(response.getEntity().getContent()); if(image==null) Log.i(LOG_FILE, "image conversion failed"); return image; } catch (Exception e) { Log.i(LOG_FILE, "Other exception while converting image"); return null; } } So what I have is a method that takes the url as a string argument and then downloads the image, converts the HttpResponse stream to a bitmap by means of the BitmapFactory.decodeStream method, and returns it. The problem is that when I am on a slow network connection (almost always 3G rather than Wi-Fi) some images are converted to null--not all of them, only some of them. Using a Wi-Fi connection works perfectly; all the images are downloaded and converted properly. Does anyone know why this is happening? Or better, how can I fix this? How would I even go about testing to determine the problem? Any help is awesome; thank you!

    Read the article

  • Android -- Object Creation/Memory Allocation vs. Performance

    - by borg17of20
    Hello all, This is probably an easy one. I have about 20 TextViews/ImageViews in my current project that I access like this: ((TextView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Text)).setText(""); //or ((ImageView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Right)).setVisibility(View.INVISIBLE); My question is this, am I better off, from a performance standpoint, just assigning these object variables? Further, am I losing some performance to the constant "search" process that goes on as a part of the findViewById(...) method? (i.e. Does findsViewById(...) use some sort of hashtable/hashmap for look-ups or does it implement an iterative search over the view hierarchy?) At present, my program never uses more than 2.5MB of RAM, so will assigning 20 or so more object variables drastically affect this? I don't think so, but I figured I'd ask. Thanks.

    Read the article

  • developing daily alarm in android

    - by zoza
    I have this piece of code that fire the alarm once by setting a time and date using the TimePicker and the DatePicker in another activity. i want to modify it in a way that whenever i set a time and a date it will fire the alarm everyday at the same time. in other words i want the alarm to be fired dialy public class M_ReminderManager { private Context mContext; private AlarmManager mAlarmManager; public M_ReminderManager(Context context) { mContext = context; mAlarmManager = (AlarmManager)context.getSystemService(Context.ALARM_SERVICE); } public void setReminder(Long reminderId, Calendar when) { Intent i = new Intent(mContext, Medicines_OnAlarmReceiver.class); i.putExtra(RemindersDbAdapter.KEY_ROWID_MEDS, (long)reminderId); PendingIntent pi = PendingIntent.getBroadcast(mContext, 0, i, PendingIntent.FLAG_ONE_SHOT); mAlarmManager.set(AlarmManager.RTC_WAKEUP, when.getTimeInMillis(), pi); } } i have tried using setRepeating function but i dont know how exactly i should set the attributes i used this line instead of the set fuction on the code but it didn't work: mAlarmManager.setRepeating(AlarmManager.RTC_WAKEUP, when.getTimeInMillis() ,AlarmManager.INTERVAL_DAY , pi); can someone help me with it? thanks in advance,

    Read the article

  • Custom Attributes in Android

    - by Arun
    I'm trying to create a custom attribute called Tag for all editable elements. I added the following to attrs.xml <declare-styleable name="Spinner"> <attr name="tag" format="string" /> </declare-styleable> <declare-styleable name="EditText"> <attr name="tag" format="string" /> </declare-styleable> I get an error saying "Attribute tag has already been defined" for the EditText. Is it not possible to create a custom attribute of the same name on different elements?

    Read the article

  • Rich image scroll and zooming on android

    - by F0RR
    I'm looking for a way to implement image zoom and scrolling the way it is implemented in Droid Comic Viewer. Is there any quick way to do that? If not, then could you please give some advices at least on implementing kinetic scrolling.

    Read the article

  • Android CursorAdapters, ListViews and background threads

    - by MattC
    This application I've been working on has databases with multiple megabytes of data to sift through. A lot of the activities are just ListViews descending through various levels of data within the databases until we reach "documents", which is just HTML to be pulled from the DB(s) and displayed on the phone. The issue I am having is that some of these activities need to have the ability to search through the databases by capturing keystrokes and re-running the query with a "like %blah%" in it. This works reasonably quickly except when the user is first loading the data and when the user first enters a keystroke. I am using a ResourceCursorAdapter and I am generating the cursor in a background thread, but in order to do a listAdapter.changeCursor(), I have to use a Handler to post it to the main UI thread. This particular call is then freezing the UI thread just long enough to bring up the dreaded ANR dialog. I'm curious how I can offload this to a background thread totally so the user interface remains responsive and we don't have ANR dialogs popping up. Just for full disclosure, I was originally returning an ArrayList of custom model objects and using an ArrayAdapter, but (understandably) the customer pointed out it was bad memory-manangement and I wasn't happy with the performance anyways. I'd really like to avoid a solution where I'm generating huge lists of objects and then doing a listAdapter.notifyDataSetChanged/Invalidated() Here is the code in question: private Runnable filterDrugListRunnable = new Runnable() { public void run() { if (filterLock.tryLock() == false) return; cur = ActivityUtils.getIndexItemCursor(DrugListActivity.this); if (cur == null || forceRefresh == true) { cur = docDb.getItemCursor(selectedIndex.getIndexId(), filter); ActivityUtils.setIndexItemCursor(DrugListActivity.this, cur); forceRefresh = false; } updateHandler.post(new Runnable() { public void run() { listAdapter.changeCursor(cur); } }); filterLock.unlock(); updateHandler.post(hideProgressRunnable); updateHandler.post(updateListRunnable); } };

    Read the article

  • Facebook,Android- How to get friends birthday from facebook

    - by Eriz
    I tried to goto lots of questions on this forum but could not find one useful so i decided to ask one myself. I want to pull the birthday's of all the friends in the users friend list. After going through a lot of stuff i found there are 2 ways to do that 1. Graph API 2. FQL Query So, my first question is , which one of them is better/easy to integrate in the app. Q2. http://developers.facebook.com/docs/tutorials/androidsdk/3.0/scrumptious/ is this tutorial useful for what i want to do. Q3. If i use Graph API/FQL Query , could you please give me a link which is helpful or a Code snippet Thanks In Advance, Eriz

    Read the article

  • Playing Ogg Sound in Android

    - by baba tenor
    In my application, I am trying to play a sound file in ogg format, stored in raw folder in res directory of my application. When I press the button that calls below function, it just freezes with the button pressed and does not respond. In the end, I have to terminate the application from Eclipse. Nothing about an error or exception in Logcat. In debugging mode, it enters create function and never comes back. What am I doing wrong? private void playbeep() { mPlayer = MediaPlayer.create(this, R.raw.beep); mPlayer.start(); mPlayer.release(); }

    Read the article

  • draw is being constantly called in my android map overlay

    - by Itsik
    I'm trying to draw a route onto my MapView. I've extended Overlay and implemented the draw() method. The route is displayed properly, although while debugging, I added a breakpoint on draw(), and noticed it is being called constantly. I only want it to be re-drawn if someone moves the map or zooms (the draw take into account these changes when drawing the route) What can cause this ?

    Read the article

  • Responding to preference updates in Android

    - by hgpc
    I am calling a PreferenceActivity from another activity and then updating the application state (ie: changing the font size) on onActivityResult, based on the preference changes. I was thinking it would be better to put the state update logic in the PreferenceActivity. That way I don't have the duplicate the logic in each activity that calls the PreferenceActivity. What's the best or correct way to do this?

    Read the article

  • Android different resolutions problem

    - by user346665
    Hi, I have 9 (vertical) radio buttons and they are all showing in default resolution (320x480) without problems . But when I'm trying in resolution for Htc Tattoo (240x320) the last radio button is hidden - there isn't space to be shown. How to make uniformly size ?

    Read the article

  • [Android] XML Parser

    - by lemon
    I'm trying to extract n0Y7ezLlIYA8R0K54rEmHaTOraBQVSPDjQaGlQxlGso4jdVN1kRxtcfskEs= using w3c dom <html> <div id='token' style='display:none;'> n0Y7ezLlIYA8R0K54rEmHaTOraBQVSPDjQaGlQxlGso4jdVN1kRxtcfskEs= </div> </html> but I seem to be stuck DocumentBuilder builder = DocumentBuilderFactory.newInstance().newDocumentBuilder(); Document doc = builder.parse(con.getInputStream()); NodeList list = doc.getElementsByTagName("div"); Can someone please point me to some basic tutorials that would help me solve my dilemma. Thanks.

    Read the article

  • Can I take the voice data (f.e. in mp3 format) from speech recognition? [closed]

    - by Ersin Gulbahar
    Possible Duplicate: Android: Voice Recording and saving audio I mean ; I use voice recognition classes on android and I succeed voice recognition. But I want to real voice data not words instead of it. For example I said 'teacher' and android get you said teacher.Oh ok its good but I want to my voice which include 'teacher'.Where is it ? Can I take it and save another location? I use this class to speech to text : package net.viralpatel.android.speechtotextdemo; import java.util.ArrayList; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.speech.RecognizerIntent; import android.view.Menu; import android.view.View; import android.widget.ImageButton; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity { protected static final int RESULT_SPEECH = 1; private ImageButton btnSpeak; private TextView txtText; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); txtText = (TextView) findViewById(R.id.txtText); btnSpeak = (ImageButton) findViewById(R.id.btnSpeak); btnSpeak.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent( RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, "en-US"); try { startActivityForResult(intent, RESULT_SPEECH); txtText.setText(""); } catch (ActivityNotFoundException a) { Toast t = Toast.makeText(getApplicationContext(), "Ops! Your device doesn't support Speech to Text", Toast.LENGTH_SHORT); t.show(); } } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case RESULT_SPEECH: { if (resultCode == RESULT_OK && null != data) { ArrayList<String> text = data .getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS); txtText.setText(text.get(0)); } break; } } } } Thanks.

    Read the article

  • Custom android preference type loses focus when typing

    - by Brian
    I created a simple preference class that shows an AutoCompleteTextView control and it displays properly but when i focus on the AutoCompleteTextView and start typing it brings up the keyboard but then immediately loses focus on the control. Any idea why this loses focus? Here's what i did to create the view. the inflated layout is just a basic linear layout with a title textview in it. I could change it to a dialog preference instead I guess but it'd be smoother if it could be part of the base view. @Override protected View onCreateView(ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); LinearLayout layout = (LinearLayout) inflater.inflate(R.layout.base_preference, null); if (mHint != null) { TextView hintView = (TextView) layout.findViewById(R.id.PreferenceHintTextView); hintView.setText(mHint); } TextView titleView = (TextView) layout.findViewById(R.id.PreferenceTitleTextView); titleView.setText(getTitle()); AutoCompleteTextView inputView = new AutoCompleteTextView(getContext()); inputView.setGravity(Gravity.FILL_HORIZONTAL); ArrayAdapter<CharSequence> adapter = new ArrayAdapter<CharSequence>(getContext(), R.layout.auto_complete_text_list_item, getEntries()); inputView.setAdapter(adapter); inputView.setThreshold(1); inputView.setOnItemSelectedListener(this); layout.addView(inputView); return layout; }

    Read the article

  • Android: How to close a cursor that returns from Class to Activity

    - by Daniel
    I have: Accounts.java public class Accounts{ private SQLiteDatabase dbConfig; public Cursor list(Context context, String db, String where, String order) { DBHelper dbHelper = new DBHelper(context, db); dbConfig = dbHelper.getReadableDatabase(); Cursor c = dbConfig.query("accounts", new String[]{ "iId","sName"}, where, null, null, null, order); return c; } } and: MainActivity.java Accounts account = new Accounts(); Cursor cursor = account.list(getApplicationContext(), globalDB, null, null); while (cursor.moveToNext()) { int id = cursor.getInt(0); String name = cursor.getString(1); } cursor.close(); Running my application I get some logcat messages like: close() was never explicitly called on database... What is the best way to prevent it? How can I close a Cursor that returns from other class? Thanks

    Read the article

  • Select option in iPhone and Android browsers.

    - by alex
    I'd like a select box that will alert the value when the user selects the option. (in iPhone) <select> <option> 1 </option> <option> 2 </option> <option> 3 </option> </select> In my web browser on the desktop, I can do: onclick, but on the phone, onclick doesn't work.

    Read the article

  • Adapter Methods in Android?

    - by Praveen Chandrasekaran
    i have go through the three methods in Adapters classes. getView() newView() bindView() what are the difference between those methods? please share some tutorial, sample code or logics to understand this. Thanks. i have to create a listview with the progressive icons. which adapter you suggest me to do that?

    Read the article

  • Android - BitmapFactory.decodeByteArray - OutOfMemoryError (OOM)

    - by Bob Keathley
    I have read 100s of article about the OOM problem. Most are in regard to large bitmaps. I am doing a mapping application where we download 256x256 weather overlay tiles. Most are totally transparent and very small. I just got a crash on a bitmap stream that was 442 Bytes long while calling BitmapFactory.decodeByteArray(....). The Exception states: java.lang.OutOfMemoryError: bitmap size exceeds VM budget(Heap Size=9415KB, Allocated=5192KB, Bitmap Size=23671KB) The code is: protected Bitmap retrieveImageData() throws IOException { URL url = new URL(imageUrl); InputStream in = null; OutputStream out = null; HttpURLConnection connection = (HttpURLConnection) url.openConnection(); // determine the image size and allocate a buffer int fileSize = connection.getContentLength(); if (fileSize < 0) { return null; } byte[] imageData = new byte[fileSize]; // download the file //Log.d(LOG_TAG, "fetching image " + imageUrl + " (" + fileSize + ")"); BufferedInputStream istream = new BufferedInputStream(connection.getInputStream()); int bytesRead = 0; int offset = 0; while (bytesRead != -1 && offset < fileSize) { bytesRead = istream.read(imageData, offset, fileSize - offset); offset += bytesRead; } // clean up istream.close(); connection.disconnect(); Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeByteArray(imageData, 0, bytesRead); } catch (OutOfMemoryError e) { Log.e("Map", "Tile Loader (241) Out Of Memory Error " + e.getLocalizedMessage()); System.gc(); } return bitmap; } Here is what I see in the debugger: bytesRead = 442 So the Bitmap data is 442 Bytes. Why would it be trying to create a 23671KB Bitmap and running out of memory?

    Read the article

  • android - How to draw only the sprite from an image on the canvas

    - by user1320494
    this is the first time for me here, so I hope I'm doing this right :) My question is the following: how do I draw the sprite from an image on the canvas, so that I don't get the entire (squared) image to show, but only the parts of the image I want (= the sprite). For example, I have an image of a robot on a white background and I only want to see the robot, and not the white background. I hope someone here can help me with this problem, because it's giving me headaches of not knowing how to do it :P

    Read the article

  • Android Restart a Service

    - by xger86x
    I have the following question: I start my activity and i call bindService in order to start a service which in background downloads data from an API. When it finish, it calls stopSelf(). But if i want to call again bindService in my Activity in order to download other data, nothing happens. Any idea?

    Read the article

  • Storing API keys in Android, is obfustication enough?

    - by fredley
    I'm using the Dropbox API. In the sample app, it includes these lines: // Replace this with your consumer key and secret assigned by Dropbox. // Note that this is a really insecure way to do this, and you shouldn't // ship code which contains your key & secret in such an obvious way. // Obfuscation is good. final static private String CONSUMER_KEY = "PUT_YOUR_CONSUMER_KEY_HERE"; final static private String CONSUMER_SECRET = "PUT_YOUR_CONSUMER_SECRET_HERE"; I'm well aware of the mantra 'Secrecy is not Security', and obfuscation really only slightly increases the amount of effort required to extract the keys. I disagree with their statement 'Obfustication is good'. What should I do to protect the keys then? Is obfustication good enough, or should I consider something more elaborate?

    Read the article

< Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >