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  • c++ specialized overload?

    - by acidzombie24
    -edit- i am trying to close the question. i solved the problem with boost::is_base_and_derived In my class i want to do two things. 1) Copy int, floats and other normal values 2) Copy structs that supply a special copy function (template T copyAs(); } the struct MUST NOT return int's unless i explicitly say ints. I do not want the programmer mistaking the mistake by doing int a = thatClass; -edit- someone mention classes dont return anything, i mean using the operator Type() overload. How do i create my copy operator in such a way i can copy both 1) ints, floats etc and the the struct restricted in the way i mention in 2). i tried doing template <class T2> T operator = (const T2& v); which would cover my ints, floats etc. But how would it differentiate from structs? so i wrote T operator = (const SomeGenericBase& v); The idea was the GenericBase would be unsed instead then i can do v.Whatever. But that backfires bc the functions i want wouldnt exist, unless i use virtual, but virtual templates dont exist. Also i would hate to use virtual I think the solution is to get rid of ints and have it convert to something that can do .as(). So i wrote something up but now i have the same problem, how does that differentiate ints and structs that have the .as() function template?

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  • Unwanted behaviour from dict.fromkeys

    - by Anthony Labarre
    Hi there, I'd like to initialise a dictionary of sets (in Python 2.6) using dict.fromkeys, but the resulting structure behaves strangely. More specifically: >>>> x = {}.fromkeys(range(10), set([])) >>>> x {0: set([]), 1: set([]), 2: set([]), 3: set([]), 4: set([]), 5: set([]), 6: set([]), 7: set([]), 8: set([]), 9: set([])} >>>> x[5].add(3) >>>> x {0: set([3]), 1: set([3]), 2: set([3]), 3: set([3]), 4: set([3]), 5: set([3]), 6: set([3]), 7: set([3]), 8: set([3]), 9: set([3])} I obviously don't want to add 3 to all sets, only to the set that corresponds to x[5]. Of course, I can avoid the problem by initialising x without fromkeys, but I'd like to understand what I'm missing here.

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  • Rationale in selecting Hash Key type

    - by Amrish
    Guys, I have a data structure which has 25 distinct keys (integer) and a value. I have a list of these objects (say 50000) and I intend to use a hash table to store/retrieve them. I am planning to take one of these approaches. Create a integer hash from these 25 integer keys and store it on a hash table. (Yeah! I have some means to handle collisions) Make a string concatenation on the individual keys and use it as a hash key for the hash table. For example, if the key values are 1,2,4,6,7 then the hash key would be "12467". Assuming that I have a total of 50000 records each with 25 distinct keys and a value, then will my second approach be a overkill when it comes to the cost of string comparisons it needs to do to retrieve and insert a record? Some more information! Each bucket in the hash table is a balanced binary tree. I am using the boost library's hash_combine method to create the hash from the 25 keys.

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  • C++ compilers and back/front ends

    - by aaa
    Hello. for my own education I am curious what compilers use which C++ front-end and backend. Can you enlighten me where the following technologies are used and what hallmarks/advantages they have if any? Open64 - is it backend, front-end, or both? Which compilers use it? I encounter it in cuda compiler. EDG - as far as I can tell this is a backend use by Intel compilers and Comeau. do other compilers use it? I found quite a few references to it in boost source code. ANTLR - this is general parser. Do any common compilers use it? Regarding compilers: with front-end/backend does gcc compiler suite uses? does it have common heritage with any other compiler? what front-end/backend PGI and PathScale compilers use? what front-end/backend XL compiler uses (IBM offering). Thanks.

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  • Efficient way to combine results of two database queries.

    - by ensnare
    I have two tables on different servers, and I'd like some help finding an efficient way to combine and match the datasets. Here's an example: From server 1, which holds our stories, I perform a query like: query = """SELECT author_id, title, text FROM stories ORDER BY timestamp_created DESC LIMIT 10 """ results = DB.getAll(query) for i in range(len(results)): #Build a string of author_ids, e.g. '1314,4134,2624,2342' But, I'd like to fetch some info about each author_id from server 2: query = """SELECT id, avatar_url FROM members WHERE id IN (%s) """ values = (uid_list) results = DB.getAll(query, values) Now I need some way to combine these two queries so I have a dict that has the story as well as avatar_url and member_id. If this data were on one server, it would be a simple join that would look like: SELECT * FROM members, stories WHERE members.id = stories.author_id But since we store the data on multiple servers, this is not possible. What is the most efficient way to do this? Thanks.

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  • C++ Adding 2 arrays together quickly

    - by Tom Gullen
    Hello! Given the arrays: int canvas[10][10]; int addon[10][10]; Where all the values range from 0 - 100, what is the fastest way in C++ to add those two arrays so each cell in canvas equals itself plus the corresponding cell value in addon. IE, I want to achieve something like: canvas += another; So if canvas[0][0] =3 and addon[0][0] = 2 then canvas[0][0] = 5 Speed is essential here as I am writing a very simple program to brute force a knapsack type problem and there will be tens of millions of combinations.

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  • C++ ambiguous template instantiation

    - by aaa
    the following gives me ambiguous template instantiation with nvcc (combination of EDG front-end and g++). Is it really ambiguous, or is compiler wrong? I also post workaround à la boost::enable_if template<typename T> struct disable_if_serial { typedef void type; }; template<> struct disable_if_serial<serial_tag> { }; template<int M, int N, typename T> __device__ //static typename disable_if_serial<T>::type void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const T &thread) { // ... } template<size_t M, size_t N> __device__ static void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const serial_tag&) { for (size_t i = 0; i < M; ++i) add_evaluate_polynomial1(R, C, x, i); } // ambiguous template instantiation here. add_evaluate_polynomial1(R, C, x, serial_tag());

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  • iOS Development: Why isn't my try block catching the exception?

    - by BeachRunnerJoe
    Hi. I have an exception being thrown in my code, but when I wrap it in an try/catch block, it doesn't get caught. The NSLog statement is never called in the catch block. Here's the code... NSInteger quoteLength; [data getBytes:(void *)&quoteLength range:NSMakeRange(sizeof(messageType), sizeof(quoteLength))]; @try { //Debugger stack trace shows an NSException being thrown on this statement NSData *stringData = [data subdataWithRange:NSMakeRange(sizeof(messageType) + sizeof(quoteLength), [data length])]; NSString *quote = [[NSString alloc] initWithData:stringData encoding:NSUTF8StringEncoding]; NSLog(@"received quote: %@",quote); [quote release]; } @catch (NSException * e) { NSLog(@"Exception Raised: %@", [e reason]); } Why doesn't it get caught? Thanks so much!

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  • Creating serializeable unique compile-time identifiers for arbitrary UDT's.

    - by Endiannes
    I would like a generic way to create unique compile-time identifiers for any C++ user defined types. for example: unique_id<my_type>::value == 0 // true unique_id<other_type>::value == 1 // true I've managed to implement something like this using preprocessor meta programming, the problem is, serialization is not consistent. For instance if the class template unique_id is instantiated with other_type first, then any serialization in previous revisions of my program will be invalidated. I've searched for solutions to this problem, and found several ways to implement this with non-consistent serialization if the unique values are compile-time constants. If RTTI or similar methods, like boost::sp_typeinfo are used, then the unique values are obviously not compile-time constants and extra overhead is present. An ad-hoc solution to this problem would be, instantiating all of the unique_id's in a separate header in the correct order, but this causes additional maintenance and boilerplate code, which is not different than using an enum unique_id{my_type, other_type};. A good solution to this problem would be using user-defined literals, unfortunately, as far as I know, no compiler supports them at this moment. The syntax would be 'my_type'_id; 'other_type'_id; with udl's. I'm hoping somebody knows a trick that allows implementing serialize-able unique identifiers in C++ with the current standard (C++03/C++0x), I would be happy if it works with the latest stable MSVC and GNU-G++ compilers, although I expect if there is a solution, it's not portable.

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  • Vim: replacing start and end of a visual char, line or block

    - by gattu marrudu
    I am trying to find a shortcut to place a custom comment sequence on my code, e.g.: /* start of comment blah end of comment /**/ (it is easier to void the comment by just adding a / to the beginning) I would like to do this in Vim by selecting a visual line, block or char and adding '/' characters at the beginning of the block and '/*/' at the end, plus newlines. After selecting some lines (Shift-V) I tried this: '<,'>s/\(.*\)/\/*\r\1\r\/**\// But it adds the comment chars at EACH newline. How can I only apply the substitution at the beginning and end of the selected range? Thanks gm

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • Microphone input

    - by George
    I'm trying to build a gadget that detects pistol shots using Android. It's a part of a training aid for pistol shooters that tells how the shots are distributed in time and I use a HTC Tattoo for testing. I use the MediaRecorder and its getMaxAmplitude method to get the highest amplitude during the last 1/100 s but it does not work as expected; speech gives me values from getMaxAmplitude in the range from 0 to about 25000 while the pistol shots (or shouting!) only reaches about 15000. With a sampling frequency of 8kHz there should be some samples with considerably high level. Anyone who knows how these things work? Are there filters that are applied before registering the max amplitude. If so, is it hardware or software? Thanks, /George

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  • C# filter results quarterly

    - by user339067
    Hello! I am writing a simple C# application that is handling bank savings. I want to be able to show the results on either, yearly, monthly or quarterly basic how can this be done? How can I loop through a set of results and only show every third post (if I am using quarterly) for example. In Python I can use range(1,31,3) but how is it done in C#? UPDATE 1 I want to loop 12 times (annually) and calculate the interest each loop but I only want to print the results every third loop (quarterly). How can I achieve this? Please help!

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  • R.matlab/readMat : Error in readTag(this)

    - by Megan
    I am trying to read a matlab file into R using R.matlab but am encountering this error: require(R.matlab) r <- readMat("file.mat", verbose=T) Trying to read MAT v5 file stream... Error in readTag(this) : Unknown data type. Not in range [1,19]: 18569 In addition: Warning message: In readMat5Header(this, firstFourBytes = firstFourBytes) : Unknown MAT version tag: 512. Will assume version 5. How can this issue be solved or is there an alternative way to load matlab files? I can use hdf5load but have heard this can mess with the data. Thanks!

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  • Alternative to "assign to a function call" in a python

    - by Pythonista's Apprentice
    I'm trying to solve this newbie puzzle: I've created this function: def bucket_loop(htable, key): bucket = hashtable_get_bucket(htable, key) for entry in bucket: if entry[0] == key: return entry[1] else: return None And I have to call it in two other functions (bellow) in the following way: to change the value of the element entry[1] or to append to this list (entry) a new element. But I can't do that calling the function bucket_loop the way I did because "you can't assign to function call" (assigning to a function call is illegal in Python). What is the alternative (most similar to the code I wrote) to do this (bucket_loop(htable, key) = value and hashtable_get_bucket(htable, key).append([key, value]))? def hashtable_update(htable, key, value): if bucket_loop(htable, key) != None: bucket_loop(htable, key) = value else: hashtable_get_bucket(htable, key).append([key, value]) def hashtable_lookup(htable, key): return bucket_loop(htable, key) Thanks, in advance, for any help! This is the rest of the code to make this script works: def make_hashtable(size): table = [] for unused in range(0, size): table.append([]) return table def hash_string(s, size): h = 0 for c in s: h = h + ord(c) return h % size def hashtable_get_bucket(htable, key): return htable[hash_string(key, len(htable))] Similar question (but didn't help me): Python: Cannot Assign Function Call

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  • Format Text Field While User Enters Data

    - by Matt
    Hello, so here is what I am trying to do. I have a birth date text field, while the user in puts text i want the field to automatically put it in the form YYYY-MM-DD. Basically while the user types it replaces the Y's M's and D's but leaves the hyphen. I am not sure how to go about this i may need a mask or something. I know this is where some of the formatting can be done - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string{ Any help would be of much help

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  • Microphone input

    - by George
    I'm trying to build a gadget that detects pistol shots using Android. It's a part of a training aid for pistol shooters that tells how the shots are distributed in time and I use a HTC Tattoo for testing. I use the MediaRecorder and its getMaxAmplitude method to get the highest amplitude during the last 1/100 s but it does not work as expected; speech gives me values from getMaxAmplitude in the range from 0 to about 25000 while the pistol shots (or shouting!) only reaches about 15000. With a sampling frequency of 8kHz there should be some samples with considerably high level. Anyone who knows how these things work? Are there filters that are applied before registering the max amplitude. If so, is it hardware or software? Thanks, /George

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  • Validate decimal number in (known) national format

    - by Álvaro G. Vicario
    PHP has many built-in functions to validate numbers but they all expect input in computer format: 1234.56. I need to validate stuff like 1,234.56 (English) or 1.234,56 (Spanish), together with some typical attributes (accepted range, max number of decimals, etc.). I started writing my own function but I soon got lost. It's easy to read the user input into a float variable but I want to be able to detect numbers with invalid formats like 1,23456.7 or 1..25. Do you have any recommendation on the subject? (Decimal and thousand characters are known beforehand and it's okay to hard-code digit groups as three, there's no need to cover Indian number format.)

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  • Can anyone help me with this VHDL code (currently malfunctioning)?

    - by xx77aBs
    This code should be (and is) very simple, and I don't know what I am doing wrong. Here is description of what it should do: It should display a number on one 7-segment display. That number should be increased by one every time someone presses the push button. There is also reset button which sets the number to 0. That's it. Here is VHDL code: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Entity djelitelj (the counter used to divide 50MHz clock): library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Debouncing entity: library IEEE; use IEEE.STD_LOGIC_1164.all; use IEEE.STD_LOGIC_ARITH.all; use IEEE.STD_LOGIC_UNSIGNED.all; ENTITY debounce IS PORT(pb, clock_100Hz : IN STD_LOGIC; pb_debounced : OUT STD_LOGIC); END debounce; ARCHITECTURE a OF debounce IS SIGNAL SHIFT_PB : STD_LOGIC_VECTOR(3 DOWNTO 0); BEGIN -- Debounce Button: Filters out mechanical switch bounce for around 40Ms. -- Debounce clock should be approximately 10ms process begin wait until (clock_100Hz'EVENT) AND (clock_100Hz = '1'); SHIFT_PB(2 Downto 0) <= SHIFT_PB(3 Downto 1); SHIFT_PB(3) <= NOT PB; If SHIFT_PB(3 Downto 0)="0000" THEN PB_DEBOUNCED <= '1'; ELSE PB_DEBOUNCED <= '0'; End if; end process; end a; And here is BCD to 7-segment decoder: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity decoder7seg is port ( bcd: in std_logic_vector (3 downto 0); segm: out std_logic_vector (6 downto 0)); end decoder7seg; architecture Behavioral of decoder7seg is begin with bcd select segm<= "0000001" when "0000", -- 0 "1001111" when "0001", -- 1 "0010010" when "0010", -- 2 "0000110" when "0011", -- 3 "1001100" when "0100", -- 4 "0100100" when "0101", -- 5 "0100000" when "0110", -- 6 "0001111" when "0111", -- 7 "0000000" when "1000", -- 8 "0000100" when "1001", -- 9 "1111110" when others; -- just - character end Behavioral; Does anyone see where I made my mistake(s) ? I've tried that design on Spartan-3 Started board and it isn't working ... Every time I press the push button, I get crazy (random) values. The reset button is working properly. Thanks !!!!

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  • how to draw a Bitmap to a Canvas with a variable alpha

    - by steelbytes
    Hi, I'm trying to draw a Bitmap to a Canvas with a variable amount of alpha. But I only get nothing (when alpha<255) or the 'full' bitmap (when alpha==255). Have also tried loading as a Drawable, and using drawable.setAlpha, but that gave the same result. my init BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; opts.inSampleSize = 1; Bitmap img = BitmapFactory.decodeResource(getResources(),R.drawable.sample,opts); my onDraw() Paint p = new Paint(Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG); p.setColor((alpha<<24)+0xffffff); // alpha in range 0..255 canvas.drawBitmap(img, null, imgRect, p);

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  • Value from UISlider method?

    - by fuzzygoat
    Can anyone point me in the right direction regarding sliders, the version below was my first attempt (the range is 0.0 - 100.0) The results I get are not right. // Version 1.0 -(IBAction)sliderMoved:(id)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1845:207] SliderMoved ... -1.991753 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 32768.000435 With the version below I get the values I expect, what am I missing in version_001? // Version 2.0 -(IBAction)sliderMoved:(UISlider *)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1914:207] SliderMoved ... 1 // [1914:207] SliderMoved ... 2 // [1914:207] SliderMoved ... 3 // [1914:207] SliderMoved ... 4 cheers Gary

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  • What's wrong with this addProximity code?

    - by Pentium10
    I have this code: private void setupProximity() { Intent intent = new Intent(this, viewContacts.class); PendingIntent sender = PendingIntent.getBroadcast(this, 0, intent, 0); LocationUtils.addProximity(this, -37.40, 144.55, 1000, 1000000, sender); } public static void addProximity(Context ctx,double lat, double lon, float rad,long exp, PendingIntent pintent) { LocationManager lm = (LocationManager) ctx.getSystemService(Context.LOCATION_SERVICE); lm.addProximityAlert(lat, lon, rad, exp, pintent); } Why I don't get the class to fire up? I am in the range of the zone.

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  • Linked lists in Java - Help with writing methods

    - by user368241
    Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (I will add methods gradually according to my specific questions) (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations. 1) public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. Here is my try : public int indexOf (int ch) { int count = 0; charNode pos = _head; if (pos == null ) { return -1; } for (pos = _head; pos!=null && pos.getData()!=ch; pos = pos.getNext()) { count = count + pos.getValue(); } if (pos==null) return -1; return count; } Time complexity = O(N) Space complexity = O(1) EDIT : I have a problem. I tested it in BlueJ and if the char ch doesn't appear it returns -1 but if it does, it always returns 0 and I don't understand why... I am confused. How can the compiler know that the value is the number of times the letter appears consecutively? Can I assume this because its given on the question or what? If it's true and I can assume this, then my code should be correct right? Ok I just spoke with my instructor and she said it isn't required to write it in the exercise but in order for me to test that it indeed works, I need to open a new class and write a code for making a list so that the the value of every node is the number of times the letter appears consecutively. Can someone please assist me? So I will copy+paste to BlueJ and this way I will be able to test all the methods. Meanwhile I am moving on to the next methods. 2) public int indexOf (int ch, int fromIndex) - returns the index in the string it is operated on of the first appeareance of the char "ch", as the search begins in the index "fromIndex". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex doesn't appear in the range, returns -1. Here is my try: public int indexOf (int ch, int fromIndex) { int count = 0, len=0, i; charNode pos = _head; CharNode cur = _head; for (pos = _head; pos!=null; pos = pos.getNext()) { len = len+1; } if (fromIndex<0 || fromIndex>=len) return -1; for (i=0; i<fromIndex; i++) { cur = cur.getNext(); } if (cur == null ) { return -1; } for (cur = _head; cur!=null && cur.getData()!=ch; cur = cur.getNext()) { count = count + cur.getValue(); } if (cur==null) return -1; return count; } Time complexity = O(N) ? Space complexity = O(1) 3) public StringList concat (String str) - returns a string that consists of the string that it is operated on and in its end the string "str" is concatenated. Here is my try : public StringList concat (String str) { String str = ""; charNode pos = _head; if (str == null) return -1; for (pos = _head; pos!=null; pos = pos.getNext()) { str = str + pos.getData(); } str = str + "str"; return str; } Time complexity = O(N) Space complexity = O(1)

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  • Android Graphics Memory Limits

    - by Gordon
    I am creating an android game using opengl and a cocos2d port (http://code.google.com/p/cocos2d-android-1). I am targeting a wide range of devices and want to ensure that it performs well. I only test on a nexus one and am hoping to get some input from people with experience on slower devices. Currently the game uses two 1024x1024 textures as well as two 256x256 textures. Is this within the limits of most devices? Anyone have any rule of thumb or experience with graphics memory limits in these cases? If gfx memory is exceeded does it page to normal memory?

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  • Credit Card checksums and validations that do not require connection to the financial institution

    - by cjavapro
    The validations I know of are: Checksum the whole card number should add up to zero. (range is 0-9) Check the first digit(s) against the card type Check the length against the card type Check the CCV length against the card type (I think all the major types are 3 anyway) Of course make sure it is accepted card type as well as non expired. Are there any other validations :) (I expect many folks did not know about all of these) The reason I ask is because I overheard there was one to checksum number against expiration or CCV.. I just wanted to check.

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