Search Results

Search found 25482 results on 1020 pages for 'development methodologies'.

Page 199/1020 | < Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >

  • To be effective on your home projects is it better using the same technologies used at work?

    - by systempuntoout
    To be more productive and effective, is it better to start developing an home project using the same technologies used at work? I'm not talking about a simple hello world web page but an home project with all bells and whistles that one day, maybe, you could sell on internet. This dilemma is often subject of flames between me and a friend. He thinks that if you want to make a great home-made project you need to use the same technologies used daily at work staying in the same scope too; for example, a c++ computer game programmer should develope an home-made c++ game. I'm pretty sure that developing using the same technologies used at work can be more productive at beginning, but surely less exciting and stimulating of working with other languages\ides\libraries out of your daily job. What's your opinion about that?

    Read the article

  • Automatic web form testing/filling

    - by Polatrite
    I recently became lead on getting an inordinate amount of testing done in a very short period of time. We have many different web forms, using custom (Telerik) controls that need to be tested for proper data validation and sensible handling of the data. Some of the forms are several pages long with 30-80 different controls for data entry. I am looking for a software solution (that is free) that would allow me to automate the process of filling in these forms by designing a script, or using a UI. The other requirement is that I can't use any browsers but IE6 (terrible, I know). I have previously used AutoHotkey to great success for automatic Windows form testing, since Autohotkey's API allows you to directly reference controls on the Windows form. However Autohotkey does not have similar support for web forms (everything is just one big "InternetExplorer" control). While I would prefer that I could script some variance in the data to help serialize each test, it's not necessary, as I could go back through and manually edit a field or two (plus "break" whatever control I'm currently testing) to serialize each test. If you've ever seen Spawner: http://forge.mysql.com/projects/project.php?id=214 It's almost exactly the sort of thing I'm looking for (Spawner generates dummy SQL data, as opposed to dummy webform data) - but I won't be picky, I've got a really short deadline to meet and had this thrust in my lap just today. ;) Edit1: One of the challenges of just using Autohotkey to simulate keyboard input (tabbing through controls) is that some controls don't currently have tab index (bug), and some controls cause a page reload after modification, resulting in inconsistent control focus (tabbing screwed up). Our application makes heavy use of page reloads to populate fields (select a location, it auto-populates a city, for example).

    Read the article

  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

  • Slow Jquery Animation

    - by Pyronaut
    I have this webpage : http://miloarc.pyrogenicmedia.com/ Which atm is nothing special. It has a few effects but none that break the bank. If you mouse over a tile, it should change it's opacity to give it a fade effect. This is done through the Jquery Animation, not through CSS (I do this so it can fade, instead of being a straight change). Everything looks nice when the page loads, and the fades look perfect. Infact if you drag your mouse all over the place, if gives you a "trail" almost like a snake. Anyway, My next problem is that you will see there is a box in the top left, which is going to tell you information about the tile you are hovering over. This seems to work fine. When you mouse over that information box, it switches it's position (So that you can reach the tiles that were previously hidden underneath it). From my understanding, this is all working fine, and to the letter. However, After one move of the info box (One hover). Viewing the page in Firefox turns slugish. As in, after a successful move of the info box, the fade effects become very stuttered, and it doesn't pick up events as fast meaning you can't draw a "trail" on the screen. Chrome doesn't have this issue. It seems to work fine no matter what. Safari also seems ok. Although I do notice if I move my mouse really fast, it does jump a bit but not as much as firefox. Internet explorer doesn't work at all. Seems to crash the browser... And there is an error with the rounded corner plugin im using (Not sure why...). All in all, I think whatever I'm doing inside my code must be heavily sluggish. But I don't know where it is happening. Here is the full code, but I would advise go to the link to view everything. <script type="text/javascript"> $(document).ready(function() { var WindowWidth = $(window).width(); var WindowMod = WindowWidth % 20; var WindowWidth = WindowWidth - WindowMod; var BoxDimension = WindowWidth / 20; var BoxDimensionFixed = BoxDimension - 12; var dimensions = BoxDimensionFixed + 'px'; $('.gamebutton').each(function(i) { $(this).css('width', dimensions); $(this).css('height', dimensions); }); var OuterDivHeight = BoxDimension * 10; var TopMargin = ($(window).height() - OuterDivHeight) / 2; var OuterDivWidth = BoxDimension * 20; var LeftMargin = ($(window).width() - OuterDivWidth) / 2; $('#gamePort').css('margin-top', TopMargin).css('margin-left', LeftMargin).css('margin-right', LeftMargin); $('.gamebutton img').each(function(i) { $(this).hover( function () { $(this).animate({'opacity': 0.65}); }, function () { $(this).animate({'opacity': 1}); } ); }); $('.rounded').corners(); $('.gamebutton').each(function(i) { $(this).hover(function() { $('.gameTitlePopup').html($(this).attr('title')); FadeActive(); }); }); function FadeActive() { $('.activeInfo').fadeIn('slow'); } $('#gameInfoLeft').hover(function() { $(this).removeClass('activeInfo'); $(this).fadeOut('slow', function() { $('#gameInfoRight').addClass('activeInfo'); FadeActive(); }); }); $('#gameInfoRight').hover(function() { $(this).removeClass('activeInfo'); $(this).fadeOut('slow', function() { $('#gameInfoLeft').addClass('activeInfo'); FadeActive(); }); }); }); </script> Thanks for any help :).

    Read the article

  • A free Step by Step guide to learning Sparx Enterprise Architect

    - by Yogi Yang 007
    I have just downloaded Sparx Enterprise Architect 7.5 but unfortunately I am not able to find a getting started guide or something like that. I have gone through official site of Sparx but there is not step by step guide to learning Sparx EA. I want a guide that will implement a small project and give instructions step by step so that I can understand and try out Sparx EA. I did find a few sites selling step by step guides but at this point of time I do not want to spend money on them.

    Read the article

  • CSS Centering Issue - Div Centering appx 15px too far to the right

    - by Sootah
    I have a theme that I'm modifying for my site. I currently have it live on my test domain while I tinker with it before launch. http://www.networkgenius.org The #content-wrap div is centering, but too far to the right for some reason. I've absolutely no idea why it's doing this, especially since everything else is centering properly. What is the problem? I did add a 15px padding to the content-wrap area as I've changed the body's background color to the grey that you see and obviously didn't want the text pressed right up against the edges of the wrapper. Thanks for your help! -Sootah

    Read the article

  • making my player sprite land on top of my platform sprite

    - by Stone
    Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform. My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite. My player sprites jump method is here private void Jump() { if (mCurrentState != State.Jumping) { mCurrentState = State.Jumping; mStartingPosition = Position; mDirection.Y = MOVE_UP; mSpeed = new Vector2(jumpSpeed, jumpSpeed); } } mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method. i think it should be something like this //platformSprite.CollisonBox would be the rectangle around the platform, but im not //sure how to check to see if player.Position is touching any point //on platformSprite.CollisionBox if(player.Position == platformSprite.CollisionBox) { player.mDirection = 0; } Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D Thanks

    Read the article

  • How to make a good programming interview?

    - by luckyluke
    I am doing interviews with from time to time to recruit some not bad people. And I really think I AM NOT doing to correct Job. I work in a company when We have to do a lot o DB programming, .NET programming, Java programming, so we need people who are open minded and not focused on a particular tech. Afterall language is a notation, You have to understand what is going under the hood. I ask people about their project, ask them some coding questions (believe me a SQL question involving a CROSS JOIN is hard), let them write some code, ask them about oo design, ask them how they update their knowledge, and stay up to date, do they have FUN when they code (at least sometimes). Hell I even give them a coding solution for home (3 hours max) to see how they think and code. And yet my hit rate at hiring junior member (those who live over the initial 3 months) is just about 33%. So my question, how do YOU make the good interviews, because I think my hit rate is to low? Do you have any best-practices(should be at least 60-70%)? p.s. And i noticed that: the best programmers are lazy, but motivated, just being lazy is not enough:) But people who write the best code are attentive to details:)

    Read the article

  • Good Administration Center Templates

    - by Alec Smart
    Hello, This may not be a programming question per se. But I am wondering what template do you use for your sites/webapps admin centers. Am looking primarily at free templates that give a basic structure. I know I can build my own, but I haven't had too much success in something that works for all my webapps/sites. Wondering if there is something nice and comprehensive available. Thank you for your time.

    Read the article

  • Daemon with Clojure/JVM

    - by Isaac Copper
    I'd like to have a small (not doing too damn much) daemon running on a little server, watching a directory for new files being added to it (and any directories in the main one), and calling another Clojure program to deal with that new file. Ideally, each file would be added to a queue (a list represented by a ref in Clojure?) and the main process would take care of those files in the queue on a FIFO basis. My question is: is having a JVM up running this little program all the time too much a resource hog? And do you have any suggestions as to how go about doing this? Thank you very much!

    Read the article

  • OpenSteer on Xbox 360?

    - by Rosarch
    I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

    Read the article

  • Autologin for web application

    - by Maulin
    We want to AutoLogin feature to allow user directly login using link into our Web Application. What is the best way achieve this? We have following approches in our mind. 1) Store user credentials(username/password) in cookie. Send cookie for authentication. e.g. http: //www.mysite.com/AutoLogin (here username/password will be passed in cookie) OR Pass user credentials in link URL. http: //www.mysite.com/AutoLogin?userid=<&password=< 2) Generate randon token and store user random token and user IP on server side database. When user login using link, validate token and user IP on server. e.g. http: //www.mysite.com/AutoLogin?token=< The problem with 1st approach is if hacker copies link/cookie from user machine to another machine he can login. The problem with 2nd approach is the user ip will be same for all users of same organization behind proxy. Which one is better from above from security perspective? If there is better solution which is other than mentioned above, please let us know.

    Read the article

  • Need tips for better usability for tabular data with pagination

    - by Anil Namde
    Hi all, Just another day i found myself writing code to show data on the UI. I am again using DataGrid/GridView (ASP.NET), User Id as link button (clickable) to redirect user to another page. User having hard time to find where to click(Though the link has underline and hand pointer as usual on hover) just another common table like structure Following are the columns for example, User ID (Link button), User Name, First Name, Last Name, Date Of Birth Now i would like to make it better form the usability point of view. Can someone suggest a good link, example or suggestions to make it better. Thanks all,

    Read the article

  • What should a developer know before building a public web site?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web site address before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also: I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification. This question is community wiki, so please feel free to edit that answer to add links to good articles that will help explain or teach each particular point.

    Read the article

  • URL Slugs: Redirects or 404s?

    - by anonymous coward
    Some sites, like here at SO, allow 'bogus' slugs in the URL. Before implementing URL slugs on my site, I have a question of 'best practices'... Given a structure like example.com/123/article-slug-here/, if my site allows bogus slugs by querying on the ID - Should I ... just do a redirect to the appropriate/canonical URL (verifying the slug, and redirecting in case of a mismatch)? -or- return a 404, since technically example.com/123/this-article-s-u-x doesn't exist?

    Read the article

  • Recommendation for web-based database visualization tool

    - by prometheus
    Tableau is extremely flexible when it comes to visualizing and playing around with datasets, but it is extremely slow when you go into "production mode" and publish a particular view that you've created onto your server. Does anyone know of any tools that can be used to connect to a database, present interactive (or somewhat interactive) dashboards, and perform reasonably well when published to a server? To be clearer, I am looking for something like this -- http://www.corda.com/executive-dashboard-graph-styles.php. I realize that such a product might not exist. If so, is there a particular framework or library that I could use to create killer interactive visualizations of data for the web?

    Read the article

  • Why GWT? Advantages and Trade-Offs of Using This RIA Framework

    - by prometheus
    I'm new to stackoverflow and have been reading through a bunch of the "highest voted" questions for GWT. Several of these questions talk about the pitfalls or problems with GWT. In the articles: Which Javascript framework (jQuery vs Dojo vs … )? and Biggest GWT Pitfalls?, some posters seem to suggest that GWT is not lightweight enough or that there are better alternatives that may be used. Do most of you feel that there are problems with GWT that have not been fixed with GWT 2.0 -- which would make you inclined to suggest using a simpler framework for a new project? To some extent, shouldn't GWT be somewhat future-proof (since you don't have to worry about it changing drastically from release to release and since it is backed by Google)? I realize that the answer to this question depends greatly upon what you want to do or what you wish to make. I am looking at this from the perspective of starting a new web application that will eventually be used by millions of users.

    Read the article

  • Modifying generator.yml views in Symfony

    - by Alex Ciminian
    Hey! I'm currently working on a web app written in Symfony. I'm supposed to add an "export to CSV" feature in the backend/administration part of the app for some modules. In the list view, there should be an "Export" button which should provide the user with a csv file of the elements that are displayed (considering filtering criteria). I've created a method in the actions class of the module that takes a comma separated list of ids and generates the CSV, but I'm not really sure how to add the link to it in the view. The problem is that the view doesn't exist anywhere, it's generated on the fly from the data in the generator.yml configuration file. I've posted the relevant part of the file below. list: display: [=name, indemn, _status, _participants, _approved_, created_at] title: Lista actiuni object_actions: _edit: ~ _delete: ~ filters: [name, county_id, _status_filter, activity_id] fields: name: name: Nume Actiune indemn: name: Îndemn la actiune description: name: Descriere approved_: name: Operatiune created_at: name: Creata la status: name: Status Actiune I'm new to Symfony, so any help would be appreciated :). Thanks, Alex

    Read the article

  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

    Read the article

  • Block javascript Alert box

    - by Frank
    Hello, I'm working on a website using extensively javascript. The code I'm working on also rely on other big javascript libs. The thing is that somewhere in these libraries, some alert box are poping. I was wondering if there are some way to disable the javascript alert box on the fly and re-enable it later. Thanks

    Read the article

  • Jquery Cluetip - clean up between ajax loaded content

    - by ted776
    Hi, I'm using the jquery cluetip plugin and trying to figure out how to remove any open cluetip dialogs once i load new content via ajax. I am either stuck with the dialog boxes still showing on top of new content, or the ways i've tried to fix this actually remove all future cluetip dialogs from showing at all. Here's my code, thanks for any help. On dom ready i instantiate cluetip as below. //activate cluetip $('a.jTip').cluetip({ attribute: 'href', cluetipClass: 'jtip', arrows: true, activation: 'click', ajaxCache: false, dropShadow: true, sticky: true, mouseOutClose: false, closePosition: 'title' }); When i'm loading new content, I have the following code. The problem i have is that $('.cluetip-jtip').empty() prevents dialog boxes from opening on any of the new content loaded in, while the destroy function doesn't remove any open dialog boxes, but just destroys the current object. $('.next a').live("click", function(){ var toLoad = $(this).attr('href'); var $data = $('#main_body #content'); $.validationEngine.closePrompt('body'); //close any validation messages $data.fadeOut('fast', function(){ $data.load(toLoad, function(){ $data.animate({ opacity: 'show' }, 'fast'); //reinitialise datepicker and toolip $(".date").date_input(); //JT_init(); $('.hidden').hide(); //scroll to top of form $("html,body").animate({ "scrollTop": $('#content').offset().top + "px" }); //remove existing instance //$('a.jTip').cluetip('destroy'); //remove any opened popups $('.cluetip-jtip').empty(); //reinitialise cluetip $('a.jTip').cluetip({ attribute: 'href', cluetipClass: 'jtip', arrows: true, activation: 'click', ajaxCache: false, dropShadow: true, sticky: true, mouseOutClose: false, closePosition: 'title' }); }); }); return false; });

    Read the article

  • Managing Unique IDs in stateless (web) DB4O applications

    - by Phil.Wheeler
    I'm playing around with building a new web application using DB4O - piles of fun and some really interesting stuff learned. The one thing I'm struggling with is DB4O's current lack of support for stateless applications (i.e. web apps, mostly) and the need for automatically-generated IDs. There are a number of creative and interesting approaches that I've been able to find that hook into DB4O's events, use GUIDs rather than numeric IDs or for whatever reason avoid using any system of ID at all. While each approach has its merits, I'm wondering if the less-elegant approach might equally be the best fit. Consider the following pseudo-code: If ID == 0 or null Set ID = (typeof(myObject)).Count myObject.Save It seems like such a blindingly simple approach, it's usually about here that I start thinking, "I've missed something really obvious". Have I?

    Read the article

< Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >