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  • Is there a size limit when using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact?

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  • Convert Google Video URL [on hold]

    - by user3716328
    When i download a video from YouTube(Google docs or Google plus) with a download manager this what i get referer: http://www.youtube.com/watch?v=71zlOWbEoe8 address: http://r4---sn-5hnezn76.googlevideo.com/videoplayback?id=o-AAyCp6dqoOj_sUwGtSwE9J27TU7-iKHf4d209xDnuCee&signature=2EB6338E125E84AAA3736DBCEF6AC35451A2104A.1C29A8A9B830CDC9E4493D93A25BA62FF3672E4A&key=cms1&ipbits=0&fexp=3300091%2C3300111%2C3300130%2C3300137%2C3300164%2C3310366%2C3310648%2C3310698%2C3312169%2C907050%2C908562%2C913434%2C923341%2C924203%2C930008%2C932617%2C935501%2C939936%2C939937&ratebypass=yes&ip=41.230.222.50&upn=DO_DxWpYrpg&expire=1402102715&sparams=expire,gcr,id,ip,ipbits,itag,ratebypass,source,upn&itag=18&source=youtube&gcr=tn&redirect_counter=1&req_id=8a4c0009cb74c822&cms_redirect=yes&ms=nxu&mt=1402081178&mv=m&mws=yes And I want to know if i have the address is there a way to get the referer I mean if i have this : http ://r4---sn-5hnezn76.googlevideo. com/videoplayback?id...... how to get http ://www.youtube.com/watch?v=......... ?

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  • Chrome 10 rend possible l'exécution d'applications Web en arrière plan, Google publie un exemple

    Chrome 10 rend possible l'exécution d'applications Web en arrière plan Même quand le navigateur est fermé, Google publie un exemple Mise à jour du 24/02/11 par Gordon Fowler Google vient de dévoiler une nouvelle fonctionnalité disponible dans la version 10 (en beta) de son navigateur Chrome. La fonctionnalité, baptisée « Background Pages », bien que n'ayant pas été mise en avant lors de la sortie Chrome 10, est bel et bien là. Elle permet d'exécuter des pages Web en arrière-plan de façon totalement transparente pour l'utilisateur. Certaines applications (qualifiées « d'applications d'arrière plan ») peuvent ainsi continuer à tourn...

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  • Socl : le projet de réseau social de Microsoft pour concurrencer Google+ en bêta test privé

    Socl : le projet de réseau social de Microsoft pour concurrencer Google+ en bêta test privé Microsoft travaille sur son propre réseau social qui pourrait concurrencer Google+. Selon un article du magazine The Verge, la firme serait en train de tester un nouveau réseau social baptisé « Socl ». Le service dont une ébauche avait été momentanément accessible à l'adresse socl.com l'été dernier sous le nom de « Tulalip », avait pour slogan « trouver ce que vous cherchez et partagez ce que vous savez plus facilement que jamais ». Il permettait aux utilisateurs de s'inscrire en utilisant leur compte Facebook ou Twitter. Microsoft avait présenté le service pen...

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  • Google publie PageSpeed Insights 2, un ensemble d'outils open source d'analyse et d'optimisation des pages Web

    Google publie PageSpeed Insights 2.0, un ensemble d'outils open source d'analyse et d'optimisation des pages Web Google a publié la version 2.0 de l'outil PageSpeed Insights, qui apporte un nombre intéressant de nouveautés et améliorations. PageSpeed Insights est un ensemble d'outils open source d'analyse des performances des pages Web et d'optimisation de celles-ci pour améliorer leur temps de chargement. Les outils d'analyses sont disponibles comme des extensions pour Chrome et Firefox , et également comme un service en ligne. Une API d'analyse peut aussi être utilisée via JavaScript, .NET, Go, Java et plusieurs autres langages. Les pages et leurs ressources a...

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  • How do I implement a selectable world map?

    - by Clay
    I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with it. It seems that the best approach would be to use a vector world map, but I'm unsure how to implement this with cocos2d. Other options include using map tiles, but it seems that still would require the implementation of country polygons for tap/click detection. Depending on user input, I want to add icons to various countries on the map. What is a good way to approach the implementation of this type of map?

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  • Nouvelle version majeure du plugin PHP Documentation pour Google Chrome, elle intègre l'auto-complétion

    Vous connaissez surement le plugin Documentation PHP pour Google Chrome ? Pour rappel, c'est une extension qui permet de rechercher une fonction directement dans le manuel de PHP depuis Google Chrome. En ce jour de l'an, une nouvelle version majeure vient de voir le jour. Elle intègre les 2 fonctionnalités suivantes : La recherche contextuelle : Permet de lancer une recherche depuis une page web en faisant un clique-droit sur un nom de fonction. L'auto-complétion : Permet de simplifier la recherche dans la documentation php en suggérant des noms de fonctions lors de la saisie. Une extension bien pratique pour les développeurs PHP.

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  • How to achieve selection of a tile from a tile sheet based on an ID?

    - by Bugster
    Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30. I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile sprite from the file. I'll describe my problem better in order for everyone to understand. I wrote an enum of materials, each material has a value according to it's location relative to the tile sheet. For example void is 1, grass is 2, rock is 3, etc. So in my tile sheet they are represented as such: +---+---+---+---+---+ | 1 | 2 | 3 | 4 | 5 | +---+---+---+---+---+ Which is equivalent to: +------+-------+-------+ | void | grass | stone | +------+-------+-------+ Basically when rendering, I created a tile class, each tile has 2 coordinates: X and Y (They are calculated automatically) and a material which can be represented either as a number, either as a value (ID). When rendering, I have a vector of sprites which are all taken from 1 file called tilesheet.png, however each of them must only draw a certain portion of the tile sheet, for example say I have something like this: tile coordinateBounds(topLeftX, topLeftY, tileWidth, tileHeight); During the initialization of the map I calculate an array of tiles, and I give each of them their position, their materials based on the values in a map file and a few other variables such as collision. I need to apply the coordinateBounds to each of them according to their material value. For example if the material is grass it should only take the grass sprite from the tilesheet. I must also mention I'm using SFML, and there are no borders or spacing between the tiles.

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  • Une vulnérabilité importante de Java vient d'être découverte par un ingénieur de Google, Oracle la m

    Une faille de Java permettrait de prendre le contrôle d'une machine Oracle minimise la vulnérabilité découverte par un ingénieur de Google Un ingénieur de Google, Tavis Ormandy, vient de mettre à jour une faille de Java qui touche les versions Windows depuis la 6 update 10. Après avoir contacté Oracle, Ormandy a reçu pour réponse que la société "ne considère pas cette vulnérabilité suffisamment importante pour rompre le cycle trimestriel de réalisation des patchs". Une appréciation avec laquelle "il n'est pas d'accord". L'attaque que permet la faille est pourtant sérieuse puisqu'elle permet à un tiers de lancer un code malveillant et de pr...

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  • Google "n'anonymise" plus les données mais les "obfusque", la firme joue sur les mots sans respecter

    Mise à jour du 03.05.2010 par Katleen Google "n'anonymise" plus les données mais les "obfusque", la firme joue sur les mots sans respecter les recommandations européennes Sous couvert de devoir conserver les données utilisateur pour "fournir des services et les améliorer", Google n'agit pas en faveur de l'anonymisation des données personnelles. Alors que le firme de Mountain View affirmait pourtant aller dans ce sens, les faits disent l'inverse. En effet, la firme supprime au bout de 9 mois les 8 derniers bits des adresses IP des internautes (et ce, seulement pour les services où l'authentification n'est pas obligatoire). Cependant, comme les cookies rest...

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  • Make Google Chrome's minimise, restore and close buttons look like other programs?

    - by TRiG
    I like the way Google Chrome puts the tabs above the address bar, but I don't like the way the minimise, restore, close buttons are a different shape to every other program's. It means that if I sit the mouse in the top corner and minimise everything, I find that I've restored Chrome, not minimised it. Is there any way to get these buttons to a normal shape and size? That's Firefox in front, looking normal, like every other program, and Chrome above and behind, with the buttons at an off-standard position and size.

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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  • Google présente Chrome Web Store, son magasin d'applications a quelques similitudes avec celui d'App

    Google présente son Chrome Web Store, son magasin d'applications a quelques similitudes avec celui d'Apple La semaine dernière, Google a enchainé les annonces importantes lors de sa conférence de développement I/O. La firme semble mettre en place diverses nouveautés qui s'articulent autour de la sortie prochaine de son système d'exploitation Chrome OS. Vendredi a été présenté le Chrome Web Store, une boutique d'application qui commercialisera (ou offrira) des programmes pour les smartphones et terminaux mobiles utilisant Chrome ainsi que pour les ordinateurs équipés de Chrome OS (jeux, applications, plug-ins pour Chrome, etc.). A Mountain View, on semble donc vouloir fortement concurrence l'App Store. D'ailleurs, le...

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  • Generating random tunnels

    - by IVlad
    What methods could we use to generate a random tunnel, similar to the one in this classic helicopter game? Other than that it should be smooth and allow you to navigate through it, while looking as natural as possible (not too symmetric but not overly distorted either), it should also: Most importantly - be infinite and allow me to control its thickness in time - make it narrower or wider as I see fit, when I see fit; Ideally, it should be possible to efficiently generate it with smooth curves, not rectangles as in the above game; I should be able to know in advance what its bounds are, so I can detect collisions and generate powerups inside the tunnel; Any other properties that let you have more control over it or offer optimization possibilities are welcome. Note: I'm not asking for which is best or what that game uses, which could spark extended discussion and would be subjective, I'm just asking for some methods that others know about or have used before or even think they might work. That is all, I can take it from there. Also asked on stackoverflow, where someone suggested I should ask here too. I think it fits in both places, since it's as much an algorithm question as it is a gamedev question, IMO.

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  • How would I go about implementing a globe-like "ballish" map?

    - by rFactor
    I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera to go on and on and never stop even though you are moving the camera to the same direction all the time. I am not sure if this is even possible, but I would really like to build a globe-like map without borders. Can this be done, and how exactly? I am using XNA, C#, and DirectX. Any tutorials or links or help is greatly appreciated!

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  • Disqus 2012 comments NOT being indexed by Google

    - by Buckers
    We run a high-traffic website at http://www.onedirection.net and we've been using Disqus throughout this year, initially to great effect. We accepted the upgrade to Disqus 2012 back in June, loving the increased user experience and the better community feel - albeit back to an Iframe again. However the fact we were specifically told that the comments are now being indexed by Google was great, and the dynamic nature of the iFrame suited our site (all our pages are cached, so by using Disqus the comments are updated straight away). However, it seems that the Disqus 2012 comments are not being indexed, and we've noticed an obvious fall in traffic over the last few months. Initially we didn't put this down to Disqus and focused on other issues (Google algorithm updates etc). But we're quickly coming down the reasoning that our pages now contain less indexable text, and we are getting less traffic because of this. We've tried emailing Disqus directly but they're very slow and don't seem keen to help. Any thoughts on this?

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