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  • Added a Facebook badge, throwing off footer placement

    - by Kevin
    Added the for the facebook badge to the site and now it's thrown my placement for the footer off .. it's working fine in Chrome, but IE, FFox and Opera all experiencing problems... Here is a screenshot: The footer (brown bar) is supposed to be at the bottom... Here is the CSS : /* footer */ #footer{ background:url(../images/bg-footer.png) no-repeat; height:26px; overflow:hidden; padding:35px 0 0 55px; font-size:11px; } #footer p{ margin:0; display:inline; color:#766623; } #footer ul{ margin:0; padding:0; list-style:none; display:inline; } #footer li{ display:inline; background:url(../images/sep-f-nav.gif) no-repeat 100% 55%; padding:0 6px 0 0; position:relative; } * html #footer li{ padding:0 3px 0 3px; } *+html #footer li{ padding:0 3px 0 3px; } #footer a{ color:#30481f; text-decoration:none; } #footer a:hover{ text-decoration:underline; /*Facebook badge Holder*/ .fb-area{ width:287px; padding:0 0; margin:0 0; min-height:100%; }

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  • Dynamically change embedded video src in IE/Chrome (works in Firefox)

    - by macca1
    I'm trying to dynamically change an embedded video on a page. It's working in Firefox but for some reason it's not working in IE and Chrome (strange combination). Here's the HTML: <object id="viewer" width="575" height="344"> <param name="wmode" value="transparent" /> <param name="movie" value="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" /> <param name="allowFullScreen" value="true" /> <embed id="embeddedPlayer" src="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" width="575" height="344" wmode="transparent"></embed> </object> And here's my javascript code. A link is clicked to change the video: $("#video a").click( function() { var videoAddress = $(this).attr("href"); $("#embeddedPlayer").attr("src", videoAddress); return false; // stop the default link so it just reloads in the video player } ); Like I said the videos are changing perfectly in Firefox but in IE and Chrome nothing happens. Any ideas?

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  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

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  • How to avoid the linebreak inside a word (Static Layout

    - by Addev
    I'm trying to make a text as big as I can making it fit a Rect. basically I use a StaticLayout for pre-calculate the text size and make it fit the Rect's height: // Since the width is fixed for the StaticLayout it should only fit the height while (currentHeight>Rect.getHeight()){ size-=2; } textPaint.setTextSize(size); The problem is that if the Rect is very high, the exit condition is reached but breaking the words (see the capture). Is there a way for avoid this? Goal: Actual: Current code: textSize=MAX_TEXT_SIZE do { if (textSize < mMinTextSize) { Log.i(TAG, "Min reached"); textSize = mMinTextSize; textPaint.setTextSize(textSize); fits = true; } else { textPaint.setTextSize(textSize); StaticLayout layout = new StaticLayout(text, textPaint, targetWidth, Alignment.ALIGN_NORMAL, 1.0, 0, true); layout.draw(canvas); float heightRatio= (float) layout.getHeight() / (float) targetHeight; boolean fitsHeight = heightRatio<= 1f; if (fitsHeight) { fits = true; } else { textSize -= 2; } } Log.i(TAG, "textSize=" + textSize + " fits=" + fits); } while (!fits); thanks

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  • How to add an object to a html string?

    - by Philippe Maes
    I'm trying to load several images by a drop action and than resizing them and adding them as a thumbnail. The resize part is very important because the images can be very large and I want to make the thumbnails small of size. Here is my code: loadingGif(drop); for (var i=0;i<files.length;i++) { var file = files[i]; var reader = new FileReader(); reader.onload = function(e) { var src = e.target.result; var img = document.createElement('img'); img.src = src; var scale = 100/img.height; img.height = 100; img.width = scale*img.width; output.push('<div id="imagecontainer"><div id="image">'+img+'</div><div id="delimage"><img src="img/del.jpg"" /></div></div>'); if(output.length == files.length) { drop.removeChild(drop.lastChild); drop.innerHTML += output.join(''); output.length = 0; } } reader.readAsDataURL(file); } As you can probably tell I insert a loading gif image in my dropzone until all files are loaded (output.length == files.length). When a file is loaded I add html to an array which I will print if the load is complete. The problem is I can't seem to add the img object (I need this object to resize the image) to the html string, which seems obvious as the img is an object... So my question to you guys is: how do I do this? :)

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  • Windows Phone 7 applications - Orientation Change

    - by Peter Perhác
    Hello there fellow developers! I am working on a Windows Phone 7 app and I can't figure out what I believe is a simple problem for the more seasoned ones. Say I have a layout consisting of two elements: a ListBox (filled with an abundance of items) and a TextBlock (providing the user with some basic instructions). I want these to be one above the other when the device is in Portrait orientation and I want these to be next to each other when the device orientation changes to Landscape. For the Portrait orientation I am using a Grid layout manager, as it lets me define the rows' heights like so... row 0 Height="2*", row 1 Height="*" Listbox sits in row 0, TextBlock in row 1. Now, what would be really neat is to simple change the RowDefinitions into ColumnDefinitions and reassign the listbox/textblock to the grid's columns instead of rows for when the device switches into Landscape. But that's just my idea. I don't know how to get this done elegantly. Maybe there's a better approach to this? Or maybe this is the correct approach and there is some method built for exactly this purpose? Thank you for your suggestions!

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  • trouble with custom 'Text Bubble' component (examples included)

    - by gmoniey
    I'm trying to use a custom Text component to show a series of comments. I got the original idea from: http://www.eonflex.com/?p=40 I've got the base case working but I am stuck with 2 problems I cant seem to figure out: Since I am drawing around the text, the actual height of each bubble is greater than that of the Text field, as a result, the last bubble is always chopped off. I have tried explicitly overriding the height getter, and adding some padding, but I cant seem to get it right. You can see an example here: http://test.lambandtunafish.com/bubbles/CommentTest.swf In my layout, I have 2 VBoxes (one nested inside the other). The first vbox shows a form where the user can enter a comment, and the second box has all the comments. In order to ensure that the scrollbars only show up on the second box, I set minHeight="0" on the nested VBox, but then for some reason, some comments' text is shifted to the right. You can see an example here (look at the first comment): http://test.lambandtunafish.com/bubbles/CommentTest-minHeight.swf Rather than posting the code here, I've provided some links: Container: http://test.lambandtunafish.com/bubbles/CommentTest.mxml Bubble: http://test.lambandtunafish.com/bubbles/CommentBubble.as If anyone has any ideas, I would appreciate it. Thanks!

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  • HTML+CSS: 'a' width doesn't work

    - by Budda
    I have the following code: CSS part: <style type="text/css"> .menu { width:200px; } .menu ul { list-style-image:none; list-style-type:none; } .menu li { margin:2px; } .menu A { height:25px; width:170px; background:url(./images/button-51.png); padding:2px 5px ; } .menu A:link { height:25px; width:170px; background:url(./images/button-51.png); padding:2px 5px ; } </style> HTML part: Everything work fine, but when I add 'DOCTYPE' element in the beginning of the HTML document: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> the width of 'a' element is not taken into account. Question 1: Why? Question 2: How to fix that? Thanks a lot!

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  • Javafx Layout problem with VBox & HBoxes

    - by pgpatrudu
    When I run the following, I noticed spacing between nodes; My research revealed that - 1) If I do not add any text to win1 via setwininfo, then there is no problem. 2) When I include this code in a larger app, and when a button click is reveived from some where else, mysteriously the spacing gets corrected. 3) I tried binding the win1 & win2 nodes to content of scene - but no luck. def mainframew : Integer = 250; def mainframeh : Integer = 500; class CtrlWindow extends CustomNode { var wininfo : String; var fsize : Integer; var width : Integer; public function setWinInfo(info : String) { wininfo = info; } override protected function create () : Node { var win = Group { content: [ VBox { content: [ Text { font : Font { size: fsize } content : bind wininfo textAlignment : TextAlignment.CENTER // did not work } ] } Rectangle { width: width, height: 25 fill: Color.TRANSPARENT strokeWidth : 2 stroke : Color.SILVER } ] } return win; } } public function run(args : String[]) { var win1 = CtrlWindow{fsize:14, width:mainframew}; var win2 = CtrlWindow{fsize:14, width:mainframew}; win1.setWinInfo("The spacing between these nodes"); win2.setWinInfo("corrects itself after receiving an event"); Stage { title : "MyApp" scene: Scene { width: mainframew height: mainframeh content: [ VBox { spacing: 0 content: [ HBox { content: win1 } HBox { content: win2 } ] } ] } }

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

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  • Strange offset space between <button> as parent container and <div> as child.

    - by Maxja
    I need to decorate a standard html button. The base element I took <button> instead of <input>, cos I decided that the element must be a parent container. And there is child element <div> in it. This <div> element will be been the core element for decoration, and should occupy the entire space of the parent element - button. <button> <div>*decoration goes here*</div> </button> And within Cascading Style Sheets it might be looks like this: css button { margin: 0; border: 0; padding: 0; width: *150*px; height: *50*px; position: relative; } div { margin: 0; border: 0; padding: 0; width: 100%; height: 100%; background: *black*; position: absolute; top: 0; left: 0; } html <button type="button"> <div>*decoration goes here*</div> </button> So, Opera(10) is doing well, webkits Chrome(6) and Safari(4) is doing also well, but Internet Explorer(8) is bad - DOM Inspector shows some strange Offset space in top and left, FireFox(3) is also bad - DOM Inspector shows that <div> get some negative value in css-property right: and bottom:. Even if this property will set to zero(0) DOM-Inspector still shows same negative value. I almost broke my brain. Help me, solve this problem, please!

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • Website displays in chrome perfectly, but not in mozilla or IE

    - by Atharul Khan
    here are the code snippets for the html and css. It works finds in Google chrome, but when I try to display it in mozilla or IE, it shows something completely different. I cannot attach images as I do not have the required reputation. I really appreciate the help. Thank you! HTML <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="shortcut icon" href="ak.png"> <title>Home</title> </head> <body> <div class="Nav"> <nav> <ul class="navigation fade-in2"> <li><a href="#home">Home</a></li> <li><a href="#about">About</a></li> <li><a href="#portfolio">Portfolio</a></li> <li><a href="#shop">Shop</a></li> <li><a href="#blog">Blog</a></li> <li><a href="#contact">Contact</a></li> </ul> </nav> </div> <div class="logo"><a href="#home"><img class="ak fade-in2" src="ak.png"></a></div> <div class="background"><img class="beauty" src="beauty.jpg"></div> <div class="header"> <h1 class="headerName fade-in">DESIGN | DEVELOP | BRAND</h1> <h4 class="service fade-in3"><a href="#portfolio">VIEW PORTFOLIO</a></h4> <h4 class="service fade-in3"><a href="#services">VIEW SERVICES</a></h4> </div> <!--<div class="mainbody"><p>safsdaf</p></div>--> </body> </html> CSS @-webkit-keyframes fadeIn { from { opacity:0; } to { opacity:1; } } @-moz-keyframes fadeIn { from { opacity:0; } to { opacity:1; } } @keyframes fadeIn { from { opacity:0; } to { opacity:1; } } * { padding: 0; margin: 0; } li { display: inline; font-size: 15px; font-family: verdana; } nav { width: 100%; text-align: right; background-color: #222222; padding: 0; margin: 0px; line-height: 47px; position: fixed; z-index: 100; } .ak{ width: 90px; height: 55px; z-index: 101; position: fixed; background: transparent; color: transparent; background-color: transparent; } .Nav a{ text-decoration: none; padding: 15px; } .Nav a:link{ color: #A7A7A7; } .Nav a:visited{ color: #A7A7A7; } .Nav a:hover{ color: #DBDBDB; transition: all 0.3s ease-out 0s; transition-property: all; transition-duration: 0.3s; transition-timing-function: ease-out; transition-delay: 0s; } .header { background-color: rgba(0,0,0, 0.25); width: 100%; height: 626px; text-align: center; position: fixed; z-index: 10; } .background { position: fixed; z-index: 8; } .beauty { width: 100%; height: 626px; } .headerName { font-size: 2.5em; text-align: center; color: #D3D3D3; padding: 180px; padding-bottom: 50px; margin: 0px; letter-spacing: 4px; font-weight: 100; font-family: 'Lato', sans-serif; } .fade-in { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.3s; -moz-animation-delay:0.3s; animation-delay: 0.3s; } .fade-in2 { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.6s; -moz-animation-delay:0.6s; animation-delay: 0.6s; } .fade-in3 { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.9s; -moz-animation-delay:0.9s; animation-delay: 0.9s; } .service{ font-size: 14px; width: 190px; text-align: center; font-family: 'Lato', sans-serif; color: #D3D3D3; border: 2px #A7A7A7 solid; border-color: rgba(255, 255, 255, 0.5); display: inline-block; border-radius: 5px; background-color: transparent; letter-spacing: 2px; } .service a{ text-decoration: none; display: block; padding: 15px 20px; } .service a:link{ color: #D3D3D3; } .service a:visited{ color: #D3D3D3; } .service a:hover{ background-color: rgba(255, 255, 255, 0.15); transition: background-color .15s ease-in; -webkit-transition: background-color .15s ease-in; -moz-transition: background-color .15s ease-in; -o-transition: background-color .15s ease-in; } UPDATE 1: I updated both browsers and it seems the css3 animations work perfectly fine on both browsers. What seems to be the problem is the positioning of the pages UPDATE 2: Here are the links to the different browser screen shots Chrome: https://www.dropbox.com/s/jlpa4vu51kdnews/Chrome.JPG InternetExplorer: https://www.dropbox.com/s/zbchs3su9ahxr0n/IE.JPG Mozilla Firefox: dropbox(.)com/s/fyalnhsha9ktadz/Mozilla.JPG (I can't post the third link because I don't have enough reputation)

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  • In SVG is there a way to grab a shape anywhere when it has fill = "none"

    - by Shaunwithanau
    I have a series of shapes that I want the user to be able click anywhere on the shape to pick up as part of a drag and drop feature. All of these shapes are bounded by a rectangle. For example: <g id="shape1" fill="none" stroke="black"> <rect x="0" y="0" width="100" height="100"/> <circle cx="50" cy="50" r="50"/> </g> <g id="shape2" fill="none" stroke="black"> <rect x="0" y="0" width="100" height="100"/> <line x1="0" y1="0" x2="50" y2="100"/> <line x1="100" y1="0" x2="50" y2="100"/> </g> I already have all of the drag and drop parts working, the problem is all of these shapes have to have fill="none" so you can see anything that may be underneath of them. This means that even though they are bounded by the rectangle, at the moment users have to physically click on one of the lines in order to pick it up instead of being able to click anywhere on the shape like I want. My original idea was to use fill="white" and then set opacity="0" or some really low value but this applies to the stroke as well so this didn't work out. Any ideas on how I can get this working?

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  • What is the best approach to embed mp4 for the iPhone without using JavaScript?

    - by usingtechnology
    I am trying to troubleshoot this code and am running into a dead-end, so I thought I would ask my first question here. I have three questions: 1) What is the best approach to embed an mp4 for an iPhone specific view, preferably without using Javascript? 2) Are there any preferred practices to debug code on an iPhone? 3) Can anyone tell me what is wrong with my specific code below? I should mention upfront that the variable $fileName does indeed contain the correct info, I've just omitted that portion of the code. Also, the poster image does flicker for a brief moment before I receive the greyed out, broken QuickTime image so that is an indication that this is partially working. Code: <object width="448" height="335" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab"> <param name="src" value="/libraries/images/$fileName.jpg" /> <param name="href" value="/libraries/media/$fileName.mp4" /> <param name="target" value="myself" /> <param name="controller" value="true" /> <param name="autoplay" value="false" /> <param name="scale" value="aspect" /> <embed src="/libraries/images/$fileName.jpg" href="/libraries/media/$fileName.mp4" type="video/mp4" target="myself" width="448" height="335" scale="aspect" controller="false" autoplay="false"> </embed> </object>

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  • Prevent coersion to a single type in unlist() or c(); passing arguments to wrapper functions

    - by Leo Alekseyev
    Is there a simple way to flatten a list while retaining the original types of list constituents?.. Is there a way to programmatically construct a heterogeneous list?.. For instance, I want to create a simple wrapper for functions like png(filename,width,height) that would take device name, file name, and a list of options. The naive approach would be something like my.wrapper <- function(dev,name,opts) { do.call(dev,c(filename=name,opts)) } or similar code with unlist(list(...)). This doesn't work because opts gets coerced to character, and the resulting call is e.g. png(filename,width="500",height="500"). If there's no straightforward way to create heterogeneous lists like that, is there a standard idiomatic way to splice arguments into functions without naming them explicitly (e.g. do.call(dev,list(filename=name,width=opts["width"]))? -- Edit -- Gavin Simpson answered both questions below in his discussion about constructing wrapper functions. Let me give a summary of the answer to the title question: It is possible to construct a heterogeneous list with c() provided the arguments to c() are lists. To wit: > foo <- c("a","b"); bar <- 1:3 > c(foo,bar) [1] "a" "b" "1" "2" "3" > c(list(foo),list(bar)) [[1]] [1] "a" "b" [[2]] [1] 1 2 3 > c(as.list(foo),as.list(bar)) ## this creates a flattened heterogeneous list [[1]] [1] "a" [[2]] [1] "b" [[3]] [1] 1 [[4]] [1] 2 [[5]] [1] 3

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  • hover buttons background image change not working

    - by Brae
    Background I'm trying to make a menu, you hover over the button and the background image shifts its Y position to give you the 'over' effect for each button. CSS .menu {float: left;} .menu span {display: none;} .menu a {display: block; margin: 10px; width: 200px; height: 50px;} #itemA {background: url('images/btnA.png') no-repeat 0 0;} #itemB {background: url('images/btnB.png') no-repeat 0 0;} #itemC {background: url('images/btnC.png') no-repeat 0 0;} #itemD {background: url('images/btnD.png') no-repeat 0 0;} HTML <div class="menu"> <a id="itemA" href="#"><span>AAAAA</span></a> <a id="itemB" href="#"><span>BBBBB</span></a> <a id="itemC" href="#"><span>CCCCC</span></a> <a id="itemD" href="#"><span>DDDDD</span></a> </div> Problem why do none of these work? /*** - test A a.menu:link {background-position: 0 -51px;} a.menu:visited {display: block; margin: 10px; width: 200px; height: 32px;} ***/ /*** - test B a.menu:hover {background-position: 0 -51px;} ***/ /*** - test C .menu a:hover {background-position: 0 -51px;} ***/ /*** - test D .menu:hover a {background-position: 0 -51px;} ***/ /*** - test E a:hover .menu {background-position: 0 -51px;} ***/ Notes images are 200x101px (50px high with a 1px seperator) Question why do none of these work, should any of them work, is there a solution im missing? thanks in advance!

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  • Getting the eventargs of registered events

    - by Bjorn Vdkerckhove
    i'm new with maps and openlayers, but i'm playing around with openlayers because i'll need mapfunctionality in my next project. The map is an image (because it's a drawn map of a medieval town). I found how i can register events, and it's working. But the problem is, that the "eventargs" is not working as in the examples i found. In one of the examples they are getting the x and y values after the users panned like this: map.events.register('moveend', map, function (e) { alert(e.xy); }); If i try this in visual studio, e doesn't have a 'xy' property. What am i missing? This is the code i have right now: <script type="text/javascript"> var map, layer; function init() { var windowHeight = $(window).height(); var windowWidth = $(window).width(); var mapdiv = $('#map'); mapdiv.css({width: windowWidth + 'px', height: windowHeight + 'px'}); map = new OpenLayers.Map('map', { maxResolution: 1000 }); layer = new OpenLayers.Layer.Image( 'Globe ESA', '[url]', new OpenLayers.Bounds(-180.0, -12333.5, 21755.5, 90.0), new OpenLayers.Size(windowWidth, windowHeight), { numZoomLevels: 100 }); map.addLayer(layer); nav = new OpenLayers.Control.Navigation(); map.addControl(nav); //events test map.events.register('moveend', map, function (e) { alert(e.xy); }); map.zoomToMaxExtent(); } </script> In the examples of openlayer, they don't use the eventargs, but there must be a way to get the zoomlevel, or the x and y after panning, right? Thank you!

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  • jquery .children() returning wrong size

    - by i need help
    Hi guys, I just found the children size not consistent. Below attach full code with alert, for easy reference. Is the way I get the data wrong? <body> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td height="30" valign="top"><strong>Header Title</strong></td> </tr> <tr> <td height="32" valign="top">Date : <strong>01/01/2010 </strong> <br><div><b></b></div><span></span></td> </tr> </table> </body> $("td").each(function() { alert($(this).children().size()); }); //first td showing 1 direct children- <strong> //second td showing 4 direct children- <strong> <br> <div> <span> ----- $("tr").each(function() { alert($(this).children().size()); }); //first tr showing 1 direct children - <td> //second tr showing 1 direct children - <td> ----- $("table").each(function() { alert($(this).children().size()); }); // ERROR // this table showing 1 direct children only.... something WRONG. // I thought there are 2 <tr> inside this table?

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  • paginate the class

    - by small
    please help me with pagination of this method my method is this one controller # def show @topic = Topic.find(params[:id]) @posts = @topic.posts.find(:all ,:order=> 'id') end views # %div{:style=>"margin: 0 auto;"} %table.sortable.style2{:cellpadding=>5} %thead %tr %td{:width => "25%",:align => "center",:style => "font-weight: bold;"}Posted By %td{:width => "75%",:style => "font-weight: bold;"}Comments %tbody - for post in @posts %tr %td{:align => "center"} &nbsp %div{:width=>"5px" , :style=>"border: 1px solid rgb(232, 232, 232);background-color: rgb(248, 248, 248);width: 60px; height:60px;" } - if post.posted_by.image = image_tag(post.posted_by.image.public_filename(),:width => "60px", :height => "60px",:align=>"center") %div{:style => "font-weight: bold; font-style: italic;"} = post.posted_by ? post.posted_by.firstname : "<em>Unknown User</em>" %br %div{:style => "font-style: italic;"} Posted on = post.created_at.strftime('%d of %B %Y ') = post.created_at.strftime('at %H:%M') %td{:valign => "top"} =post.body

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • C# Hook Forms / Windows / Dialogs etc. (via HWND?) to Capture Video Buffer (D3D Device?)

    - by Drax
    I am looking to create a very simple C# application which runs Full-Screen in Direct3D, and is able to grab the Desktop 'scene', mapping each Window from the Desktop to a Textured Polygon in my D3D Scene... I'm hoping to create a simplistic "3D Desktop" type of application as an experiment, and I'm wondering if there is a specific method for doing something like the following: 1)Get a list of all the Windows open on the Desktop (List of HWNDs?). 2)Grab the X,Y position of each Window, as well as the Width and Height. 3)Grab the Rendered image of each Window (magic happens here). 4)Create a new Texture/Surface in D3D using the Width and Height of the Window(s), and apply the Image we grabbed as a Texture. Is there an efficient 'best practice' for acquiring the actual image(s) being rendered to the Desktop? Is there also a 'best practice' for "extending the desktop" to a virtual second, third, etc. "desktop" and being able to swap between them, including creating a unique instance of the task-bar for each virtual desktop. Thanks a million for any suggestions!

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  • Why does applying this gradient style break my silverlight app ?

    - by Robotsushi
    I am having some issues with applying a gradient to a RadButton. I have a gradient definition in my styles resource dictionairy like so : <LinearGradientBrush x:Key="GridView_HeaderBackground" EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF5B5B5B" Offset="1"/> <GradientStop Color="#FF868686"/> <GradientStop Color="#FF4F4F4F" Offset="0.42"/> <GradientStop Color="#FF0E0E0E" Offset="0.43"/> </LinearGradientBrush> When i apply this gradient directly to the background of a RadButton everything works. Here is the button and the template definition: Button <telerik:RadButton Margin="5,10,5,0" Click="RadButton_Click" Tag="30" Content="30 Days" Style="{StaticResource SliderButton}" Background="{StaticResource GridView_HeaderBackground}" /> Template: <!-- Style Template for Slider RadButton --> <Style x:Key="SliderButton" TargetType="telerik:RadButton"> <Setter Property="Height" Value="30" /> <Setter Property="Foreground" Value="#FFFFFF" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Margin" Value="5,2" /> </Style> However when applying this gradient in the resource dictionary, my application will not load it simply gets to the silverlight loading screen and then never proceeds Here is the button and template which breaks my app. Button: <telerik:RadButton Margin="5,10,5,0" Click="RadButton_Click" Tag="30" Content="30 Days" Style="{StaticResource SliderButton}" /> Template: <!-- Style Template for Slider RadButton --> <Style x:Key="SliderButton" TargetType="telerik:RadButton"> <Setter Property="Background" Value="{StaticResource GridView_HeaderBackground}" /> <Setter Property="Height" Value="30" /> <Setter Property="Foreground" Value="#FFFFFF" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Margin" Value="5,2" /> </Style> When i observe the js error console in google chrome i notice the following error is produced: "Cannot find a resource with the name/key ResourceWrapper"

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  • Background image is not displaying in IE6 and IE7

    - by saorabh
    I Have 3 divs HTML MARKUP <div class="top-content-wrapper"></div> <div id="content-wrapper"> </div> <div class="bottom-content-wrapper"> </div> Applied CSS on .top-content-wrapper { background:url("img/white-box-top-bg.gif") no-repeat scroll left top transparent; height:10px; margin:0 auto; padding:0 30px; width:686px; } #content-wrapper { background:url("img/white-box-middle-bg.gif") repeat-y scroll left top transparent; margin:0 auto; padding:10px 25px 70px; width:696px; } .bottom-content-wrapper { background:url("img/white-box-bottom-bg.gif") no-repeat scroll left top transparent; height:53px; margin:0 auto; padding:0 30px; width:686px; } In all major browsers its working fine but in IE6 and iE7 the background is not displaying please help me. Thank you.

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