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  • Distributed Transaction Framework across webservices

    - by John Petrak
    I am designing a new system that has one central web service and several site web services which are spread across the country and some overseas. It has some data that must be identical on all sites. So my plan is to maintain that data in the central web service and then "sync" the data to sites. This includes inserts, edits and deletes. I see a problem when deleting, if one site has used the record, then I need to undo the delete that has happened on the other servers. This lead me to idea that I need some sort of transaction system that can work across different web servers. Before I design one from scratch, I would like to know if anyone has come across this sort of problem and if there are any frame works or even design patterns that might aid me?

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  • Java Applet or Unity3D for Cross-Platform 3D Surveying App

    - by Jake M
    Do you think a Java Applet or Unity3D Application is the best option to make a cross-browser 3d web-app? I intend to make a web application that displays 3d environments that can be navigated by dragging(with a finger or mouse depending on the platform). The web app will render 3d environments of development sites including contours, water pipeline locations, buildings etc. The application must work on Windows Desktop, Android, iOS and Windows Phone. So this is why I am tending towards a web-app as opposed to cross-platform smart phone library(like Mosync or Marmalade). The 3d environments will be navigable(by dragging around) and contain simple(not detailed) 3d objects like buildings, mountains, pipelines, etc. One thing I know is that WebGL is out because it doesn't work on IE and has limited support on Smart Phones(am I correct to completely disregard WebGL?). Will future Smart Phone browsers continue to support Java Applets? Also is it really true I can write ONE Application/Game in Unity3D and simply compile it to run on Windows Windows, Mac, Xbox 360, PlayStation 3, Wii, iPad, iPhone and Android? Would you suggest the Unity3D application path or the Unity3D Web Player path? Concerning Unity3D, there's one thing I am unsure about: do all Unity3D features work on iOS and Android?

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  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • Connecting to my home router web interface from work

    - by Joe
    Hi, I'm trying to connect to my home router web interface from work. I use dyndns, because I don't have a static IP at home, and it works perfectly from any other place except my workplace (update: I made a mistake, see edit below). When trying to access the web interface from work I get a "500 Server Error" with the code: SERVER_RESPONSE_RESET. I'm not trying to use any protocols such as remote desktop, I'm only trying to access the web interface. I can access any other web page from my workplace with no problems, and I think my router web interface is like any other web page, isn't it? I thought maybe my work place proxy blocks addresses of services like dyndns, so I also applied another trick. Since I have a web page on my own domain (say www.mydomain.com) which I can access from work, I tried adding a CNAME to my domain which is linked to the dyndns address (router.mydomain.com). This way if anyone enters the address router.mydomain.com from anywhere, they reach my home router web interface, and there's no way of knowing it's a dyndns address (or is there?). However, it still doesn't work from my workplace (I get the same error message). Any ides? Edit: I'm sorry to say I made a mistake earlier. I used to be able to access my home router web interface from my old workplace, and I thought it was still possible since I don't recall making any configuration changes. However, after reading the replies, I went over to my old workplace and checked, and it doesn't work from there either. I'm very sorry for giving out wrong and misleading information about my problem. So to summarize: my problem is that I can't access my home router web interface from anywhere.

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  • Top 10 Vulnerabilidades de Seguridad en el WEB.CONFIG- PARTE 1

    - by Jason Ulloa
    Durante estos post, mostraré los 10 problemas o errores de configuración en el web.config que provocan grandes vulnerabilidades en las aplicaciones. Estos errores, en su mayoría vienen dados por desconocimiento a fondo del manejo de las secciones de configuración de nuestras aplicaciones. En esta primera parte, veremos los primeros 5 de ellos. 1. El modo Custom Errors Este es el primero de nuestra lista, ya que, será uno de los que casi siempre habilitemos cuando estamos desarrollando una aplicación web y que es de mucho cuidado. Una etiqueta común y vulnerable de esta configuración sería <configuration> <system.web> <customErrors mode="Off">   Una forma de corregir la vulnerabilidad que se expone a continuación sería cambiando la etiqueta por <configuration> <system.web> <customErrors mode="RemoteOnly">

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  • Using a front controller design pattern doesn't allow images to be served

    - by MrMe TumbsUp
    I am currently using a front controller. All requests for my website go through it. I have a problem with image links like: <img src="img/image.jpg" /> Then my front controller will try to dispatch the request to: application/controller/ImgController.php. Then the image won't load. I think it has something to do with the .htaccess file: RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L]

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  • Multiple Apache Web Server Flaws Patched

    <b>Serverwatch:</b> "The Apache HTTP Web Server is the most widely deployed Web server on the Internet today, which means that vulnerabilities in the open source server can have a devastating impact. That also makes security updates like the new 2.2.15 release critical, since it addresses several security vulnerabilities in Apache's flagship HTTP Web server."

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  • Web Application Development - The Innovative Idea Helping Customers

    Web application development helps in building websites over platform that guarantee client's business enhancement and elevates its operational excellence. Web application development is highly popular and it is used amongst across the globe. It is the professional web design team that studies client's requirements and brings out an innovative idea that will assist clients business.

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  • Keep Your Data Local: Free Offline Alternatives to 6 Popular Web Apps

    - by Chris Hoffman
    Web apps are all the rage, but offline apps still have their place. Whether you want better offline support or you just want to keep your sensitive data on your PC, there’s a free desktop app that can replace your web-based productivity app. We’ve looked at web-based alternatives to desktop apps, and now we’ll do the opposite. Here  are some solid — and completely free — offline desktop alternatives to popular web apps. Be sure to perform regular backups if you store your only copies of important data locally. You wouldn’t want to lose it all when your hard drive inevitably bites the dust.    

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  • RPG Monster-Area, Spawn, Loot table Design

    - by daemonfire300
    I currently struggle with creating the database structure for my RPG. I got so far: tables: area (id) monster (id, area.id, monster.id, hp, attack, defense, name) item (id, some other values) loot (id = monster.id, item = item.id, chance) spawn (id = area.id, monster = monster.id, count) It is a browser-based game like e.g. Castle Age. The player can move from area to area. If a player enters an area the system spawns, based on the area.id and using the spawn table data, new monsters into the monster table. If a player kills a monster, the system picks the monster.id looks up the items via the the loot table and adds those items to the player's inventory. First, is this smart? Second, I need some kind of "monster_instance"-table and "area_instance"-table, since each player enters his very own "area" and does damage to his very own "monsters". Another approach would be adding the / a player.id to the monster table, so each monster spawned, has it's own "player", but I still need to assign them to an area, and I think this would overload the monster table if I put in the player.id and the area.id into the monster table. What are your thoughts? Temporary Solution monster (id, attackDamage, defense, hp, exp, etc.) monster_instance (id, player.id, area_instance.id, hp, attackDamage, defense, monster.id, etc.) area (id, name, area.id access, restriction) area_instance (id, area.id, last_visited) spawn (id, area.id, monster.id) loot (id, monster.id, chance, amount, ?area.id?) An example system-flow would be: Player enters area 1: system creates area_instance of type area.id = 1 and sets player.location to area.id = 1 If Player wants to battle monsters in the current area: system fetches all spawn entries matching area.id == player.location and creates a new monster_instance for each spawn by fetching the according monster-base data from table monster. If a monster is fetched more than once it may be cached. If Player actually attacks a monster: system updates the according monster_instance, if monster dies the instance if removed after creating the loot If Player leaves the area: area_instance.last_visited is set to NOW(), if player doesn't return to data area within a certain amount of time area_instance including all its monster_instances are deleted.

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  • Amazon S3 supporte CORS, la spécification ouvre les ressources de la plateforme Cloud aux applications Web

    Amazon S3 supporte CORS la spécification ouvre les ressources de la plateforme Cloud aux applications Web Amazon Web Services (AWS) a ajouté le support de la spécification CORS (Cross-Origin Resource Sharing) à sa plateforme Cloud Amazon S3. CORS est une norme qui offre aux développeurs la possibilité de créer des applications Web qui effectuent des demandes à des domaines autres que celui qui a fourni le contenu principal. L'intégration de CORS à Amazon S3 permet désormais de créer plus facilement des applications Web qui accèdent aux données stockées sur la plateforme Cloud. Les développeurs peuvent utiliser la spécification CORS pour créer des applications Web en JavaScript et ...

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  • Visual Studio Extension: Web Essentials

    - by BizTalk Visionary
    To quote Scott Hanselman…. Visual Studio 2010 is really extensible and that's allowed many folks on the team to try out new features for Web Development without having to rebuild Visual Studio itself. One of those "playground" extensions is called "Web Essentials" by Mads Kristensen. Mads handles HTML5 and CSS3 tools for our team. You might remember Mads from when we released the Web Standards Update a few months back. Get it here: Scott Nanselman blog...

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  • Hints to properly design UML class diagram

    - by mic4ael
    Here is the problem. I have just started learning UML and that is why I would like to ask for a few cues from experienced users how I could improve my diagram because I do know it lacks a lot of details, it has mistakes for sure etc. Renovation company hires workers. Each employee has some kind of profession, which is required to work on a particular position. Workers work in groups consisting of at most 15 members - so called production units, which specializes in a specified kind of work. Each production unit is managed by a foreman. Every worker in order to be able to perform job tasks needs proper accessories. There are two kind of tools - light and heavy. To use heavy tools, a worker must have proper privileges. A worker can have at most 3 light tools taken from the warehouse.

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  • Game engine design: Multiplayer and listen servers

    - by jarx
    My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real singleplayer mode, but when playing alone you are actually hosting a local server as well, and almost everything runs as if you were in multiplayer (except that the data packets can be passed over an alternate route for better performance) My engine would need major refactoring to adapt to this model. There would be three possible modes: Dedicated client, Dedicated server and Client-Server (listen mode) * How often is the listen-server model used in the gaming industry? * What are the (dis)advantages of it? * What other options do I have?

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  • RHN Satellite / Spacewalk custom channels, best practice?

    - by tore-
    Hi, I'm currently setting up RHN Satellite, and all works well. I'm in the process of creating custom channels, since we have certain software which should be available for all nodes of satellite, e.g. puppet, facter, subversion, php (newer version than present in base). I've tried to find documentation on best practices on this. How should they be set up, how to handle different arch, how to handle noarch packages. How to sync updates to dependencies when updating a custom package in a custom channel (e.g. php is updated, how to fetch all updated dependencies). The channel management documentation from RHEL (http://www.redhat.com/docs/en-US/Red_Hat_Network_Satellite/5.3/Channel_Management_Guide/html/Channel_Management_Guide-Custom_Channel_and_Package_Management.html) doesn't provide me with enough information on how to solve any of theese issues. All tips, tricks and information regarding this would be great!

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  • Visual WebGui's XAML based programming for web developers

    - by Webgui
    While ASP.NET provides an event base approach it is completely dismissed when working with AJAX and the richness of the server is lost and replaced with JavaScript programming and couple with a very high security risk. Visual WebGui reinstates the power of the server to AJAX development and provides a statefull yet scalable, server centric architecture that provides the benefits and user productivity of AJAX with the security and developer productivity we had before AJAX stormed into our lives. "When I first came up with the concept of Visual WebGui , I was frustrated by the fragile and complex nature of developing web applications. The contrast in productivity between working in a fully OOP compiled environment vs. scripting even today, with JQuery, Dojo and such, is still huge. Even today the greatest sponsor of JavaScript programming, Google, is offering a framework to avoid JavaScript using Java that compiles to JavaScript (GWT). So I decided to find a way to abstract the complexity or rather delegate the complex job to enable developers to concentrate on the “What” instead of the “How” and embraced the Form based approach," said Guy Peled the inventor of Visual WebGui. Although traditional OOP development still rules the enterprise, the differences between web sites and web applications have blurred and so did the differences between classic developers and web developers. As a result, we now see declarative languages in desktop / backend development environments (WPF / WF) and we see OOP, gaining more and more power in web development (ASP.NET MVC / ASP.NET DOM). However, what has not changed is enterprise need for security, development ROI, reach, highly responsive and interactive UIs and scalability. The advantages that declarative languages and 'on demand' compilation provide over classic development are mostly the flexibility and a more readable initialize component it offers which is what Gizmox is aspiring to do by replacing the designer initialize component with XAML code. The code in this new project template will be compiled on demand using the build provider mechanism ASP.NET has. This means that the performance hit is only on the first request and after that the performance is the same as a prebuilt solution. This will allow the flexibility of a dynamically updated sites and the power of fully blown enterprise applications over web. You can also use prebuilt features available in ASP.NET to enjoy both worlds in production. VWG XAML implementation (VWG Sites) will be the first truly compliable XAML implementation as Microsoft implemented Silverlight and WPF as a runtime markup interpretation opposed to the ASP.NET markup implementation which is compiled to CLR code once. We have chosen to implement the VWG Sites parser as a different way to create CLR code that provides greater performance over the reflection alternative. VWG Sites will also be the first server side XAML UI engine which, while giving the power of XAML, it will not require any plug-ins or installations on the client side. Short demo video of VWG Sites markup. There is also a live sample available here.

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  • Java applet game design no keyboard focus

    - by Sri Harsha Chilakapati
    THIS IS PROBABLY THE WRONG PLACE. POSTED ITHERE (STACKOVERFLOW) I'm making an applet game and it is rendering, the game loop is running, the animations are updating, but the keyboard input is not working. Here's an SSCCE. public class Game extends JApplet implements Runnable { public void init(){ // Initialize the game when called by browser setFocusable(true); requestFocus(); requestFocusInWindow(); // Always returning false GInput.install(this); // Install the input manager for this class new Thread(this).start(); } public void run(){ startGameLoop(); } } And Here's the GInput class. public class GInput implements KeyListener { public static void install(Component c){ new GInput(c); } public GInput(Component c){ c.addKeyListener(this); } public void keyPressed(KeyEvent e){ System.out.println("A key has been pressed"); } ...... } This is my GInput class. When run as an applet, it doesn't work and when I add the Game class to a frame, it works properly. Thanks

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  • Not finding a good free webhost [duplicate]

    - by JoJo
    This question already has an answer here: How to find web hosting that meets my requirements? 5 answers I am searching for a free web host to upload my website on my domain, but i can't find a good one! My website contains a few asp.net pages and an PhpBB forum, and i also have my own domain so I don't want to have to do it on a free subdomain. So is there a free web host that can run asp.net can run phpbb allows you to use your own, already registered domain

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  • Passing javascript array of objects to WebService

    - by Yousef_Jadallah
    Hi folks. In the topic I will illustrate how to pass array of objects to WebService and how to deal with it in your WebService.   Suppose we have this javascript code :   <script language="javascript" type="text/javascript"> var people = new Array(); function person(playerID, playerName, playerPPD) { this.PlayerID = playerID; this.PlayerName = playerName; this.PlayerPPD = parseFloat(playerPPD); } function saveSignup() { addSomeSampleInfo(); WebService.SaveSignups(people, SucceededCallback); } function SucceededCallback(result, eventArgs) { var RsltElem = document.getElementById("divStatusMessage"); RsltElem.innerHTML = result; } function OnError(error) { alert("Service Error: " + error.get_message()); } function addSomeSampleInfo() { people = new Array(); people[people.length++] = new person(123, "Person 1 Name", 10); people[people.length++] = new person(234, "Person 2 Name", 20); people[people.length++] = new person(345, "Person 3 Name", 10.5); } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } poeple :is the array that we want to send to the WebService. person :The function –constructor- that we are using to create object to our array. SucceededCallback : This is the callback function invoked if the Web service succeeded. OnError : this is the Error callback function so any errors that occur when the Web Service is called will trigger this function. saveSignup : This function used to call the WebSercie Method (SaveSignups), the first parameter that we pass to the WebService and the second is the name of the callback function.   Here is the body of the Page : <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> <input type="button" id="btn1" onclick="saveSignup()" value="Click" /> <div id="divStatusMessage"> </div> </form> </body> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }     Then main thing is the ServiceReference and it’s path "WebService.asmx” , this is the Web Service that we are using in this example.     A web service will be used to receive the javascript array and handle it in our code : using System; using System.Web; using System.Web.Services; using System.Xml; using System.Web.Services.Protocols; using System.Web.Script.Services; using System.Data.SqlClient; using System.Collections.Generic; [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] public class WebService : System.Web.Services.WebService { [WebMethod] public string SaveSignups(object [] values) { string strOutput=""; string PlayerID="", PlayerName="", PlayerPPD=""; foreach (object value in values) { Dictionary<string, object> dicValues = new Dictionary<string, object>(); dicValues = (Dictionary<string, object>)value; PlayerID = dicValues["PlayerID"].ToString(); PlayerName = dicValues["PlayerName"].ToString(); PlayerPPD = dicValues["PlayerPPD"].ToString(); strOutput += "PlayerID = " + PlayerID + ", PlayerName=" + PlayerName + ",PlayerPPD= " + PlayerPPD +"<br>"; } return strOutput; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The first thing I implement System.Collections.Generic Namespace, we need it to use the Dictionary Class. you can find in this code that I pass the javascript objects to array of object called values, then we need to deal with every separate Object and explicit it to Dictionary<string, object> . The Dictionary Represents a collection of keys and values Dictionary<TKey, TValue> TKey : The type of the keys in the dictionary TValue : The type of the values in the dictionary. For more information about Dictionary check this link : http://msdn.microsoft.com/en-us/library/xfhwa508(VS.80).aspx   Now we can get the value for every element because we have mapping from a set of keys to a set of values, the keys of this example is :  PlayerID ,PlayerName,PlayerPPD, this created from the original object person.    Ultimately,this Web method return the values as string, but the main idea of this method to show you how to deal with array of object and convert it to  Dictionary<string, object> object , and get the values of this Dictionary.   Hope this helps,

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  • Low-level game engine renderer design

    - by Mark Ingram
    I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but as this is my first outing into game engines, I've got the feeling I'm overlooking things. I'm familiar with compartmentalising larger portions of the code so that individual sub-systems don't overly interact with each other, but I'm thinking more of the low-level stuff, starting from vertices working up. So if I have a Vertex class, I can combine that with a list of indices to make a Mesh class. How does the engine determine identical meshes for objects? Or is that left to the level designer? Once we have a Mesh, that can be contained in the SceneObject class. And a list of SceneObject can be placed into the Scene to be drawn. Right now I'm only using OpenGL, but I'm aware that I don't want to be tying OpenGL calls right in to base classes (such as updating the vertices in the Mesh, I don't want to be calling glBufferData etc). Are there any good resources that discuss these issues? Are there any "common" heirachies which should be used?

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  • API design and versioning using EJB

    - by broschb
    I have an API that is EJB based (i.e. there are remote interfaces defined) that most of the clients use. As the client base grows there are issues with updates to the API and forcing clients to have to update to the latest version and interface definition. I would like to possibly look at having a couple versions of the API deployed at a time (i.e. have multiple EAR files deployed with different versions of the API) to support not forcing the clients to update as frequently. I am not concerned about the actual deployment of this, but instead am looking for thoughts and experiences that others have on using EJB's as an API client. How do you support updating versions, are clients required to update? Does anyone run multiple versions in a production environment? Are there pro's cons? Any other experiences or thoughts on this approach, and having an EJB centric API?

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  • Professional Bespoke Web Development Firm

    Now those who are looking forward to having professional bespoke web design services on board, they need not go and look any further. This is because of the fact that such firms are available all aro... [Author: John Anthony - Web Design and Development - May 18, 2010]

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  • State Design Pattern .NET Code Sample

    using System;using System.Collections.Generic;using System.Linq;using System.Text;class Program{ static void Main(string[] args) { Person p1 = new Person("P1"); Person p2 = new Person("P2"); p1.EatFood(); p2.EatFood(); p1.Vomit(); p2.Vomit(); }}interface StomachState{ void Eat(Person p); void Vomit(Person p);}class StomachFull : StomachState{ public void Eat(Person p) { Console.WriteLine("Can't eat more."); } public void Vomit(Person p) { Console.WriteLine("I've just Vomited."); p.StomachState = new StomachEmpty(); }}class StomachEmpty : StomachState{ public void Eat(Person p) { Console.WriteLine("I've just had food."); p.StomachState = new StomachFull(); } public void Vomit(Person p) { Console.WriteLine("Nothing to Vomit."); }}class Person{ private StomachState stomachState; private String personName; public Person(String personName) { this.personName = personName; StomachState = new StomachEmpty(); } public StomachState StomachState { get { return stomachState; } set { stomachState = value; Console.WriteLine(personName + " Stomach State Changed to " + StomachState.GetType().Name); Console.WriteLine("***********************************************\n"); } } public Person(StomachState StomachState) { this.StomachState = StomachState; } public void EatFood() { StomachState.Eat(this); } public void Vomit() { StomachState.Vomit(this); }} span.fullpost {display:none;}

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