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  • Existing parsers in c# (BSD license or similar)

    - by Sylverdrag
    I am looking for parsers (in C#) for a bunch of formats. (PHP, ASP, some XML based formats, HTML,...pretty much anything I can get my hands on.) The purpose is to separate the text from the code and do some edits without messing up the code. I had a look at ANTLR, but while it seems like the "right tool", there is just too much prior knowledge assumed. I have an easier time writing a parser from scratch than understanding how to "easily" generate parsers from ANTLR. (I wrote a small parser for a specific type of RTF files within a couple days, so the task is probably within my reach, but as I have no formal knowledge of parsing/lexing, I am at loss with ANTLR) Then it occurred to me that there must existing parsers for many formats, so before I start writing yet another a brand new and potentially buggy version of the wheel, I figured I would check what parsers already exist and can be reused in a commercial product. I could use parsers for just about every format in existence, so this question would be a good place to make a list of all existing free parsers written in C#, if there are any. Thanks in advance for your suggestions

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  • Help me choose an Open-Source license

    - by Spartan-117A
    So I've done lots of open-source work. I have released many projects, most of which have fallen under GPL, LGPL, or BSD licensing. Now I have a new project (an implementation library), and I can't find a license that meets my needs (although I believe one may exist, hence this question). This is the list of things I'm looking for in the license. Appropriate credit given for ALL usage or derivative works. No warranty expressed or implied. The library may be freely used in ANY other open-source/free-software product (regardless of license, GPL, BSD, EPL, etc). The library may be used in closed-source/commercial products ONLY WITH WRITTEN PERMISSION. GPL - Useless to me, obviously, as it completely precludes any and all closed-source use, violating requirement (4). BSD/LGPL/MIT - Won't work, because they wouldn't require closed-source developers to get my permission, violating requirement (4). If it wasn't for that, BSD (FreeBSD in particular) would look like a good choice here. EPL/MPL - Won't work either, as the code couldn't be combined with GPL-code, therefore violating requirement (3). Also I'm pretty sure they allow commercial works without asking permission, so they don't meet (4) either. Dual-licensing is an option, but in that case, what combination would hold to all four requirements? Basically, I want BSD minus the commercial use, plus an option to use in commercial/closed-source as long as the developer has my written permission. EDIT: At the moment, thinking something like multiple-licensing under GPL/LGPL plus something else for commercial?

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  • Why is it java code indented as BSD KNF Style and C C++ code indented as Allman or BSD style?

    - by Caffeine
    I do understand that coding convention is a matter of preference, and that different coding conventions have different subtle advantages or shortcomings, and depending on what one wants, one should choose his/her style. But why is usually Java written where the opening brace is on the same line as the function definition of control statement, and in C or C++ the curly braces have a line of their own? BSD KNF style if (data != NULL && res > 0) { if (JS_DefineProperty(cx, o, "data", STRING_TO_JSVAL(JS_NewStringCopyN(cx, data, res)), NULL, NULL, JSPROP_ENUMERATE) != 0) { QUEUE_EXCEPTION("Internal error!"); goto err; } PQfreemem(data); } else { if (JS_DefineProperty(cx, o, "data", OBJECT_TO_JSVAL(NULL), NULL, NULL, JSPROP_ENUMERATE) != 0) { QUEUE_EXCEPTION("Internal error!"); goto err; } } Allman or BSD Style if (x == y) { something(); somethingelse(); } Courtesy: http://en.wikipedia.org/wiki/Indent_style

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  • Does anyone really understand how HFSC scheduling in Linux/BSD works?

    - by Mecki
    I read the original SIGCOMM '97 PostScript paper about HFSC, it is very technically, but I understand the basic concept. Instead of giving a linear service curve (as with pretty much every other scheduling algorithm), you can specify a convex or concave service curve and thus it is possible to decouple bandwidth and delay. However, even though this paper mentions to kind of scheduling algorithms being used (real-time and link-share), it always only mentions ONE curve per scheduling class (the decoupling is done by specifying this curve, only one curve is needed for that). Now HFSC has been implemented for BSD (OpenBSD, FreeBSD, etc.) using the ALTQ scheduling framework and it has been implemented Linux using the TC scheduling framework (part of iproute2). Both implementations added two additional service curves, that were NOT in the original paper! A real-time service curve and an upper-limit service curve. Again, please note that the original paper mentions two scheduling algorithms (real-time and link-share), but in that paper both work with one single service curve. There never have been two independent service curves for either one as you currently find in BSD and Linux. Even worse, some version of ALTQ seems to add an additional queue priority to HSFC (there is no such thing as priority in the original paper either). I found several BSD HowTo's mentioning this priority setting (even though the man page of the latest ALTQ release knows no such parameter for HSFC, so officially it does not even exist). This all makes the HFSC scheduling even more complex than the algorithm described in the original paper and there are tons of tutorials on the Internet that often contradict each other, one claiming the opposite of the other one. This is probably the main reason why nobody really seems to understand how HFSC scheduling really works. Before I can ask my questions, we need a sample setup of some kind. I'll use a very simple one as seen in the image below: Here are some questions I cannot answer because the tutorials contradict each other: What for do I need a real-time curve at all? Assuming A1, A2, B1, B2 are all 128 kbit/s link-share (no real-time curve for either one), then each of those will get 128 kbit/s if the root has 512 kbit/s to distribute (and A and B are both 256 kbit/s of course), right? Why would I additionally give A1 and B1 a real-time curve with 128 kbit/s? What would this be good for? To give those two a higher priority? According to original paper I can give them a higher priority by using a curve, that's what HFSC is all about after all. By giving both classes a curve of [256kbit/s 20ms 128kbit/s] both have twice the priority than A2 and B2 automatically (still only getting 128 kbit/s on average) Does the real-time bandwidth count towards the link-share bandwidth? E.g. if A1 and B1 both only have 64kbit/s real-time and 64kbit/s link-share bandwidth, does that mean once they are served 64kbit/s via real-time, their link-share requirement is satisfied as well (they might get excess bandwidth, but lets ignore that for a second) or does that mean they get another 64 kbit/s via link-share? So does each class has a bandwidth "requirement" of real-time plus link-share? Or does a class only have a higher requirement than the real-time curve if the link-share curve is higher than the real-time curve (current link-share requirement equals specified link-share requirement minus real-time bandwidth already provided to this class)? Is upper limit curve applied to real-time as well, only to link-share, or maybe to both? Some tutorials say one way, some say the other way. Some even claim upper-limit is the maximum for real-time bandwidth + link-share bandwidth? What is the truth? Assuming A2 and B2 are both 128 kbit/s, does it make any difference if A1 and B1 are 128 kbit/s link-share only, or 64 kbit/s real-time and 128 kbit/s link-share, and if so, what difference? If I use the seperate real-time curve to increase priorities of classes, why would I need "curves" at all? Why is not real-time a flat value and link-share also a flat value? Why are both curves? The need for curves is clear in the original paper, because there is only one attribute of that kind per class. But now, having three attributes (real-time, link-share, and upper-limit) what for do I still need curves on each one? Why would I want the curves shape (not average bandwidth, but their slopes) to be different for real-time and link-share traffic? According to the little documentation available, real-time curve values are totally ignored for inner classes (class A and B), they are only applied to leaf classes (A1, A2, B1, B2). If that is true, why does the ALTQ HFSC sample configuration (search for 3.3 Sample configuration) set real-time curves on inner classes and claims that those set the guaranteed rate of those inner classes? Isn't that completely pointless? (note: pshare sets the link-share curve in ALTQ and grate the real-time curve; you can see this in the paragraph above the sample configuration). Some tutorials say the sum of all real-time curves may not be higher than 80% of the line speed, others say it must not be higher than 70% of the line speed. Which one is right or are they maybe both wrong? One tutorial said you shall forget all the theory. No matter how things really work (schedulers and bandwidth distribution), imagine the three curves according to the following "simplified mind model": real-time is the guaranteed bandwidth that this class will always get. link-share is the bandwidth that this class wants to become fully satisfied, but satisfaction cannot be guaranteed. In case there is excess bandwidth, the class might even get offered more bandwidth than necessary to become satisfied, but it may never use more than upper-limit says. For all this to work, the sum of all real-time bandwidths may not be above xx% of the line speed (see question above, the percentage varies). Question: Is this more or less accurate or a total misunderstanding of HSFC? And if assumption above is really accurate, where is prioritization in that model? E.g. every class might have a real-time bandwidth (guaranteed), a link-share bandwidth (not guaranteed) and an maybe an upper-limit, but still some classes have higher priority needs than other classes. In that case I must still prioritize somehow, even among real-time traffic of those classes. Would I prioritize by the slope of the curves? And if so, which curve? The real-time curve? The link-share curve? The upper-limit curve? All of them? Would I give all of them the same slope or each a different one and how to find out the right slope? I still haven't lost hope that there exists at least a hand full of people in this world that really understood HFSC and are able to answer all these questions accurately. And doing so without contradicting each other in the answers would be really nice ;-)

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  • Does anyone really understand how HFSC scheduling in Linux/BSD works?

    - by Mecki
    I read the original SIGCOMM '97 PostScript paper about HFSC, it is very technically, but I understand the basic concept. Instead of giving a linear service curve (as with pretty much every other scheduling algorithm), you can specify a convex or concave service curve and thus it is possible to decouple bandwidth and delay. However, even though this paper mentions to kind of scheduling algorithms being used (real-time and link-share), it always only mentions ONE curve per scheduling class (the decoupling is done by specifying this curve, only one curve is needed for that). Now HFSC has been implemented for BSD (OpenBSD, FreeBSD, etc.) using the ALTQ scheduling framework and it has been implemented Linux using the TC scheduling framework (part of iproute2). Both implementations added two additional service curves, that were NOT in the original paper! A real-time service curve and an upper-limit service curve. Again, please note that the original paper mentions two scheduling algorithms (real-time and link-share), but in that paper both work with one single service curve. There never have been two independent service curves for either one as you currently find in BSD and Linux. Even worse, some version of ALTQ seems to add an additional queue priority to HSFC (there is no such thing as priority in the original paper either). I found several BSD HowTo's mentioning this priority setting (even though the man page of the latest ALTQ release knows no such parameter for HSFC, so officially it does not even exist). This all makes the HFSC scheduling even more complex than the algorithm described in the original paper and there are tons of tutorials on the Internet that often contradict each other, one claiming the opposite of the other one. This is probably the main reason why nobody really seems to understand how HFSC scheduling really works. Before I can ask my questions, we need a sample setup of some kind. I'll use a very simple one as seen in the image below: Here are some questions I cannot answer because the tutorials contradict each other: What for do I need a real-time curve at all? Assuming A1, A2, B1, B2 are all 128 kbit/s link-share (no real-time curve for either one), then each of those will get 128 kbit/s if the root has 512 kbit/s to distribute (and A and B are both 256 kbit/s of course), right? Why would I additionally give A1 and B1 a real-time curve with 128 kbit/s? What would this be good for? To give those two a higher priority? According to original paper I can give them a higher priority by using a curve, that's what HFSC is all about after all. By giving both classes a curve of [256kbit/s 20ms 128kbit/s] both have twice the priority than A2 and B2 automatically (still only getting 128 kbit/s on average) Does the real-time bandwidth count towards the link-share bandwidth? E.g. if A1 and B1 both only have 64kbit/s real-time and 64kbit/s link-share bandwidth, does that mean once they are served 64kbit/s via real-time, their link-share requirement is satisfied as well (they might get excess bandwidth, but lets ignore that for a second) or does that mean they get another 64 kbit/s via link-share? So does each class has a bandwidth "requirement" of real-time plus link-share? Or does a class only have a higher requirement than the real-time curve if the link-share curve is higher than the real-time curve (current link-share requirement equals specified link-share requirement minus real-time bandwidth already provided to this class)? Is upper limit curve applied to real-time as well, only to link-share, or maybe to both? Some tutorials say one way, some say the other way. Some even claim upper-limit is the maximum for real-time bandwidth + link-share bandwidth? What is the truth? Assuming A2 and B2 are both 128 kbit/s, does it make any difference if A1 and B1 are 128 kbit/s link-share only, or 64 kbit/s real-time and 128 kbit/s link-share, and if so, what difference? If I use the seperate real-time curve to increase priorities of classes, why would I need "curves" at all? Why is not real-time a flat value and link-share also a flat value? Why are both curves? The need for curves is clear in the original paper, because there is only one attribute of that kind per class. But now, having three attributes (real-time, link-share, and upper-limit) what for do I still need curves on each one? Why would I want the curves shape (not average bandwidth, but their slopes) to be different for real-time and link-share traffic? According to the little documentation available, real-time curve values are totally ignored for inner classes (class A and B), they are only applied to leaf classes (A1, A2, B1, B2). If that is true, why does the ALTQ HFSC sample configuration (search for 3.3 Sample configuration) set real-time curves on inner classes and claims that those set the guaranteed rate of those inner classes? Isn't that completely pointless? (note: pshare sets the link-share curve in ALTQ and grate the real-time curve; you can see this in the paragraph above the sample configuration). Some tutorials say the sum of all real-time curves may not be higher than 80% of the line speed, others say it must not be higher than 70% of the line speed. Which one is right or are they maybe both wrong? One tutorial said you shall forget all the theory. No matter how things really work (schedulers and bandwidth distribution), imagine the three curves according to the following "simplified mind model": real-time is the guaranteed bandwidth that this class will always get. link-share is the bandwidth that this class wants to become fully satisfied, but satisfaction cannot be guaranteed. In case there is excess bandwidth, the class might even get offered more bandwidth than necessary to become satisfied, but it may never use more than upper-limit says. For all this to work, the sum of all real-time bandwidths may not be above xx% of the line speed (see question above, the percentage varies). Question: Is this more or less accurate or a total misunderstanding of HSFC? And if assumption above is really accurate, where is prioritization in that model? E.g. every class might have a real-time bandwidth (guaranteed), a link-share bandwidth (not guaranteed) and an maybe an upper-limit, but still some classes have higher priority needs than other classes. In that case I must still prioritize somehow, even among real-time traffic of those classes. Would I prioritize by the slope of the curves? And if so, which curve? The real-time curve? The link-share curve? The upper-limit curve? All of them? Would I give all of them the same slope or each a different one and how to find out the right slope? I still haven't lost hope that there exists at least a hand full of people in this world that really understood HFSC and are able to answer all these questions accurately. And doing so without contradicting each other in the answers would be really nice ;-)

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  • Incorporating GPL Code in my Open Source Project

    - by rutherford
    I have downloaded a currently inactive GPL project with a view to updating it and releasing the completed codebase as open source. I'm not really a fan of GPL though and would rather licence my project under BSD. What are my options? Is it just a case of keeping any existing non-touched code under the GPL and any updated stuff can be BSD (messy)? The source will essentially be the same codebase i.e. there is no logical separation between the two and they certainly can't be split into anything resembling different libraries. Are my only realistic options to either GPL the whole thing or seek the original author's permission to release everthing under BSD?

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  • Lightweight Linux distro that includes developer tools? (or, the most BSD-like Linux)

    - by RevAaron
    I cut my teeth on Minix and Slackware 1.1, but I've been in the OS X Wilderness for the last few years. I'm trying to standardize on a Linux distribution for personal and work-related use on less powerful laptops and under virtualization. So far, NetBSD and OpenBSD are the best fit for my purposes- but after plenty of frustration I've come to the conclusion that I need to stick with Linux to get the hardware and software support that comes with it. What I like about NetBSD/OpenBSD that I'd like to keep: X, but no default KDE, GNOME or XFCE! A sensible /etc and dot file setup- startx calls xinit, xinit looks for ~/.xinitrc; nothing more complicated than that is needed. Command line tools and file-based configuration: I shouldn't need a GUI to connect to a WAP. Decent selection of binary packages; building from source is OK, but nothing source-only like Gentoo. pkg_add (BSD) and apt-get both have treated me well in the past. Modest RAM and HDD requirements: boot + X + awesome+ two xterms takes up 80 MB on OpenBSD and 240 MB on Debian 5 and Crunchbang In my experience, most "lightweight" and Live CDs focus on a nice desktop environment crammed into a CD or USB stick; once you add build-essentials you end up with something just about as bloated as Ubuntu or Debian full install. Crunchbang is a great example. Thanks in advance for all suggestions!

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  • Is there a BSD equivalent to "!!"?

    - by CT
    I often find myself issuing a command that I do not have the proper elevated privileges for. On Ubuntu I could use sudo !! This would issue the same command with sudo privlidges. Is there an equivalent on OpenBSD? Edit: I should have been more specific on what version of OpenBSD. I am using OpenBSD 4.8 where sudo seems to be installed by default. I have already created a user besides root and edited my sudoers file to allow for that user to use sudo. My question is, is there already a built-in shortcut for the "!!" to use previous command.

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  • TCP/IP & throughput between FreeNAS (BSD) server & other LAN machines

    - by Tim Dickerson
    I have got a question for someone that knows BSD a bit better than me that are in regards to my LAN setup at home/work here outside Chicago. I can't seem to fully optimize my network's (LAN) thoughput via my FreeNAS (BSD based) file server. It runs with the latest FreeBSD release which is modified to support several protocols for file transfers and more. Every machine that is behind my Smoothwall (Linux based) router is on the usual 192.168.0.x subnet and for most part works just fine. Behind the Smoothwall box, all machines are connected to a GB HP unmanaged switch. I host a large WISP here and have an OC-3 connection here at home/work and have no issues with downloading/uploading from/to the 'net'. My problem is with throughput. When I try and transfer large files...really any for that matter..between any of the machines to/and from the FreeNAS server via FTP, the max throughput I can achieve say between a Win 7 or a Linux box is ~65Mbit/sec. All machines are running Intel Pro 1000 GB NIC's and all cable is CAT6. Each is set to 'auto negotiation' and each shows 1500 MTU Full Duplex @1GB so I know the hardware is okay. I have not adjusted the MTU on any machine as I understand it to be pointless unless certain configurations are used (I assume I am not one of those). My settings for the FreeNAS machine are the following: # FreeNAS /etc/sysctl.conf - pertinent settings shown kern.ipc.maxsockbuf=262144 kern.ipc.nmbclusters=32768 kern.ipc.somaxconn=8192 kern.maxfiles=65536 kern.maxfilesperproc=32768 net.inet.tcp.delayed_ack=0 net.inet.tcp.inflight.enable=0 net.inet.tcp.path_mtu_discovery=0 net.inet.tcp.recvbuf_auto=1 net.inet.tcp.recvbuf_inc=524288 net.inet.tcp.recvbuf_max=16777216 net.inet.tcp.recvspace=65536 net.inet.tcp.rfc1323=1 net.inet.tcp.sendbuf_inc=16384 net.inet.tcp.sendbuf_max=16777216 net.inet.tcp.sendspace=65536 net.inet.udp.recvspace=65536 net.local.stream.recvspace=65536 net.local.stream.sendspace=65536 net.inet.tcp.hostcache.expire=1 From what I can tell, that looks to be a somewhat optimized profile for a typical BSD machine acting as a server for a LAN. I might be wrong and just wanted to find out from someone that knows BSD better than I do if indeed that is ok or if something is out of tune or what. Are there other ways I would find better for P2P file transfers? I honestly do not know what I SHOULD be looking for with respect to throughput between the NAS box and another client when xferring files via FTP, but I am told that what I get on average (40-70MB/sec) is too low for what it could be. I have thought about adding another NIC in the FreeNAS box as well as the Win7 machine and use a X-over cable via a static route, but wanted to check with someone first to see if that might be worth it or not. I don't know if doing that would bypass the HP GB switch and allow for a machine to machine xfer anyways. The FTP client I use is: Filezilla and have tried both active and passive modes with no real gain over each other. The NAS box runs ProFTPD.

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  • Open source license with backlink requirement

    - by KajMagnus
    I'm developing a Javascript library, and I'm thinking about releasing it under an open source license (e.g. GPL, BSD, MIT) — but that requires that websites that use the software link back to my website. Do you know about any such licenses? And how have they formulated the attribution part of the license text? Do you think this BSD-license would do what you think that I want? (I suppose it doesn't :-)) [...] 3. Each website that redistributes this work must include a visible rel=follow link to my-website.example.com, reachable via rel=follow links from each page where the software is being redistributed. (For example, you could have a link back to your homepage, and from your homepage to an About-Us section, which could link to a Credits section) I realize that some companies wouldn't want to use the library because of legal issues with interpreting non-standard licenses (have a look at this answer: http://programmers.stackexchange.com/a/156859/54906). — After half a year, or perhaps some years, I'd change the license to plain GPL + MIT.

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  • How to 'reproduce copyright` in an app?

    - by ohho
    Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The above is quoted from a BSD licensed COPYING file. How can I "reproduce the above copyright" when I distribute my app in binary form? Should I put the COPYING file content in some Credit/About screen of my app or what? Thanks!

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  • What license (eg. BSD, GPL, etc) can I use for an open source app that can be used commerically, for free?

    - by Pure.Krome
    Hi folks, I've got an application on Codeplex. It's based on some other free open source code which comes with a BSD license. As such, people keep asking if they can use my open source code/library in their commercial apps. I want them to be able to, provided they give credit to the source app (the project which i based my code, from .. and that has the BSD license) and also my code. They can take my code and do whatever (fork it, etc).. Just make sure they give credit, of course. So - what license could I use? Currently, I've set it to be GPL .. so is that ok? NOTE: Yes yes, I know that any answers are not from a lawyer and it's just all personal thoughts and I need to consult a special lawyer if I want some professional advice, etc. etc. I'm happy to take that risk, here.

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  • BSD Sockets don't behave in a iPhone 3G environment

    - by Kyle
    I noticed that many times while developing for an iPhone 3G, BSD socket functions will simply fail. I also noticed at the time, the 3G antenna wasn't even ON, nor was there WIFI Access to back up the network call (So it seems ridiculous that it doesn't turn on to support the network request).. This information was verified with an app from Apple in the SDK called Connectivity Test, or something of the sort. Basically if you load Safari or something, then quickly load up the App it would be fine.. Of course that's not ideal. Apparently, to apple, gethostbyname() or something of the sort is by no means a reason to turn on the Antenna. I contacted Apple about this, and they said that the BSD functions do not switch the Antenna on, but calling all of the Objective-C CFNetwork functions do. I want portable code, so is there a way to keep my existing BSD setup? I really dislike coding in Objective-C, so if anyone knows a work around, that would be awesome.

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  • Open Source: Why not release into Public Domain?

    - by Goosey
    I have recently been wondering why so little code is ever released as 'Public Domain'. MIT and BSD licenses are becoming extremely popular and practically only have the restriction of license propagation. The reasons I can think of so far are: Credit - aka Prestige, Street-cred, 'Props', etc. Authors don't want usage of the code restricted, but they also want credit for creating the code. Two problems with this reason. I have seen projects copy/paste the MIT or BSD license without adding the 'Copyright InsertNameHere' thereby making it a tag-along license that doesn't give them credit. I have talked to authors who say they don't care about people giving them credit, they just want people to use their code. Public Domain would make it easier for people to do so. License Change - IANAL, but I believe by licensing their code, even with an extremely nonrestrictive license, this means they can change the license on a later revision? This reason is not good for explaining most BSD/MIT licensed code which seems to have no intent of ever becoming more restrictive. AS IS - All licenses seem to have the SCREAMING CAPS declaration saying that the software is 'as is' and that the author offers no implied or express warranty. IANAL, but isn't this implied in public domain? Am I missing some compelling reason? The authors I have talked to about this basically said something along the lines of "BSD/MIT just seems like what you do, no one does public domain". Is this groupthink in action, or is there a compelling anti-public domain argument? Thanks EDIT: I am specifically asking about Public Domain vs BSD/MIT/OtherEquallyUnrestrictiveLicense. Not GPL. Please understand what these licenses allow, and this includes: Selling the work, changing the work and not 'giving the changes back', and incorporating the work in a differently (such as commercially) licensed work. Thank You to everyone who has replied who understands what BSD/MIT means.

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  • Handling optional GPL dependencies

    - by pmr
    Assume I have a library A which is licensed under a two-clause Free BSD style license. Library A optionally depends on library B (the availability of the dependency is configured at build-time), which is licensed under the GPLv3. If I distribute both bundled together, the license will need to be GPL. But am I still able to distribute library A under the FreeBSD license? How do I indicate that the license changes, when the use of library B is enabled? Do I need to distribute two different versions or can I just have one that contains both licenses and states which applies under which conditions? Any example project I can have a look at to see it done?

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  • Making money from a custom built interpreter?

    - by annoying_squid
    I have been making considerable progress lately on building an interpreter. I am building it from NASM assembly code (for the core engine) and C (cl.exe the Microsoft compiler for the parser). I really don't have a lot of time but I have a lot of good ideas on how to build this so it appeals to a certain niche market. I'd love to finish this but I need to face reality here ... unless I can make some good monetary return on my investment, there is not a lot of time for me to invest. So I ask the following questions to anyone out there, especially those who have experience in monetizing their programs: 1) How easy is it for a programmer to make good money from one design? (I know this is vague but it will be interesting to hear from those who have experience or know of others' experiences). 2) What are the biggest obstacles to making money from a programming design? 3) For the parser, I am using the Microsoft compiler (no IDE) I got from visual express, so will this be an issue? Will I have to pay royalties or a license fee? 4) As far as I know NASM is a 2-clause BSD licensed application. So this should allow me to use NASM for commericial development unless I am missing something? It's good to know these things before launching into the meat and potatoes of the project.

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  • Get BSD file descriptor from OSX CoreServices objects.

    - by Inso Reiges
    Hello, I am new to OSX user space development. I've read documentation and googled before asking, but still have no clue about the following. If i am to use CoreServices framework to work with files (FSRef, Forks, URLs, etc.) will i be able to get a raw BSD file descriptor (plain int)? If yes, then how can i do that? The thing is, i want to learn to program with OSX frameworks, but the actual task at hand will require BSD file descriptor later. Inso.

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  • Combining GPL with MPL and BSD

    - by thr
    I have a software project I want to release under GPLv3, it uses two pieces of code that other parties have developed (one is the DLR by Microsoft, which is under the Microsoft Public License and the other piece of code is under the New BSD License). The BSD licensed code is compiled into the same binary as my code (but none of it is changed) The Ms-PL licensed code is compiled into another assembly next to my code and linked at runtime (and none of it is changed what so ever). Can I release my software under GPLv3 and without any legal problems?

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  • Future of a ServiceStack based Solution in the Context of Licensing

    - by Harindaka
    I just want someone to clarify the following questions as Demis Bellot had announced a couple of weeks ago that ServiceStack would go commercial. Refer link below. https://plus.google.com/app/basic/stream/z12tfvoackvnx1xzd04cfrirpvybu1nje54 (Please note that when I say ServiceStack or SS I refer to all associated SS libraries such as ServiceStack.Text, etc.) If I have a solution already developed using ServiceStack today will I have to purchase a license once SS goes commercial even if I don't upgrade the SS binaries to the commercial release version? Will previous versions of SS (prior to commercial licensing) always be opensource and use the same license as before? If I fork SS today (prior to commercial licensing) on Github, would it be illegal to maintain that after SS goes commercial? If the answer to question 2 is yes, then would I still be able to fork a previous version after SS goes commercial without worrying about the commercial license (all the while maintaining and releasing the source to the public)?

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  • Developer friendly open-source license?

    - by Francisco Garcia
    As a software engineer/programmer myself, I love the possibility to download the code and learn from it. However building software is what brings food to my table. I have doubts regarding the type of license I should use for my own personal projects or when picking up one project to learn from. There are already many questions about licenses on Stackoverflow, but I would like to make this one much more specific. If your main profession and way of living is building software, which type of license do you find more useful for you? And I mean, the license that can benefit you most as a professional because it gives you more freedom to reuse the experience you gain. GPL is a great license to build communities because it forces you to give back your work. However I like BSD licenses because of their extra freedom. I know that if the code I am exploring is BSD licensed, I might be able to expand not only my skills, but also my programmer toolbox. Whenever I am working for a company, I might recall that something similar was done in another project and I will be able to copy or imitate certain part of the code. I know that there are religious wars regarding GPL vs BSD and it is not my intention to start one. Probably many companies already take snipsets from GPL projects anyway. I just want to insist in the factor of professional enrichment. I do not intend to discriminate any license. I said I prefer BSD licenses but I also use Linux because the user base is bigger and also the market demand.

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