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  • Checking is sides of cubes are solid

    - by Christian Frantz
    In relation to this question: http://gamedev.stackexchange.com/a/28524/31664 And a question I asked earlier: Creating a DrawableGameComponent And also because my internet is too slow to get on chat. I'm wondering how to check if the sides of a cube are solid. I've created 12 methods, each one creating indices and vertices for sides of a cube. Now when I use these methods, the cube creates how it should. All 6 sides show up and its like I didnt change a thing. How can use if statements to check if the side of a cube is solid? The pseudocode from the question above shows this: if(!isSolidAt(x+1,y,z)) verticesToDraw += AddXPlusFace(x,y,z) But in my case is would be: if(!sideIsSolid) SetUpFrontFaceIndices(); My method simply takes these index and vertex values and adds them to a list indicesToDraw and verticesToDraw, as shown in the answer above

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  • Why doesn't my cube hold a position?

    - by Christian Frantz
    I gave up a previous method of creating cubes so I went with a list to hold my cube objects. The list is being populated from an array like so: #region MAP float[,] map = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }; #endregion MAP for (int x = 0; x < mapWidth; x++) { for (int z = 0; z < mapHeight; z++) { cubes.Add(new Cube(device, new Vector3(x, map[x,z], z), Color.Green)); } } The cube follows all the parameters of what I had before. This is just easier to deal with. But when I debug, every cube has a position of (0, 0, 0) and there's just one black cube in the middle of my screen. What could I be doing wrong here? public Vector3 cubePosition { get; set; } public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Color color) { device = graphicsDevice; color = Color.Green; Position = cubePosition; SetUpIndices(); SetUpVerticesArray(); } That's the cube constructor. All variables are being passed correctly I think

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  • How can I determine if a cube is adjacent to another cube, and optimize its buffers if so?

    - by Christian Frantz
    I'm trying to optimize the rendering of a collection of cubes, (based on an answer I was given to another question I asked). I understand the logic behind occlusion culling, but I'm having trouble with the code. When I create a cube, I want to determine if that cube is touching another existing cube, and if so I don't want to generate the redundant data in my vertex or index buffers. I'm planning on making a method that I call from my cube constructor so that everytime I create a cube, these checks are made, and neither occluded face is ever drawn. How would I go about this?

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  • Cube chunk via list ToArray()

    - by Christian Frantz
    I've created a list of vertices that I call for each cube made in my array "cubes". When each cube is create, SetUpVertices is called which is a method that stores the 8 vertices of my cube. At the end of my list creation, I create a vertex buffer, and set the data of the list that contains vertices of all 25 cubes to that vertex buffer, effectively creating a "chunk" of cubes. The problem is that Invalid Operation Exception "The array is not the correct size for the amount of data requested." at the line vertices.ToArray(). I don't have an array for this, as the amount of cubes will be changing and arrays aren't dynamic. What could be the cause of this? for (int x = 0; x < 5; x++) { for (int z = 0; z < 5; z++) { SetUpVertices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z], z), color)); } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionColor), 8, BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionColor>(vertices.ToArray());

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  • Optimizing drawing of cubes

    - by Christian Frantz
    After googling for hours I've come to a few conclusions, I need to either rewrite my whole cube class, or figure out how to use hardware instancing. I can draw up to 2500 cubes with little lag, but after that my fps drops. Is there a way I can use my class for hardware instancing? Or would I be better off rewriting my class for optimization? public class Cube { public GraphicsDevice device; public VertexBuffer cubeVertexBuffer; public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } private void BuildFace(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p2.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p2.Z, 0, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); } private void BuildFaceHorizontal(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p2.Z, 0, 0)); } private VertexPositionTexture BuildVertex(float x, float y, float z, float u, float v) { return new VertexPositionTexture(new Vector3(x, y, z), new Vector2(u, v)); } public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeVertexBuffer); device.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeVertexBuffer.VertexCount / 3); } } } The following class is a list that draws the cubes. public class DrawableList<T> : DrawableGameComponent { private BasicEffect effect; private ThirdPersonCam camera; private class Entity { public Vector3 Position { get; set; } public Matrix Orientation { get; set; } public Texture2D Texture { get; set; } } private Cube cube; private List<Entity> entities = new List<Entity>(); public DrawableList(Game game, ThirdPersonCam camera, BasicEffect effect) : base(game) { this.effect = effect; cube = new Cube(game.GraphicsDevice); this.camera = camera; } public void Add(Vector3 position, Matrix orientation, Texture2D texture) { entities.Add(new Entity() { Position = position, Orientation = orientation, Texture = texture }); } public override void Draw(GameTime gameTime) { foreach (var item in entities) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; effect.Texture = item.Texture; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(item.Position); effect.World = center * scale * translate; effect.View = camera.view; effect.Projection = camera.proj; effect.FogEnabled = true; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); } base.Draw(gameTime); } } } There are probably many reasons that my fps is so slow, but I can't seem to figure out how to fix it. I've looked at techcraft as well, but what I have is too specific to what I want the outcome to be to just rewrite everything from scratch

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  • Octrees as data structure

    - by Christian Frantz
    In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right way. My base octree class is taken from here: http://www.xnawiki.com/index.php/Octree What I'm wondering is how to apply occlusion culling using this class. Does it make sense to have one octree for each cube chunk? Or should I make the octree bigger? Since I'm using cubes, each cube should fit into a node without overlap so that won't be an issue

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • Creating a DrawableGameComponent

    - by Christian Frantz
    If I'm going to draw cubes effectively, I need to get rid of the numerous amounts of draw calls I have and what has been suggested is that I create a "mesh" of my cubes. I already have them being stored in a single vertex buffer, but the issue lies in my draw method where I am still looping through every cube in order to draw them. I thought this was necessary as each cube will have a set position, but it lowers the frame rate incredibly. What's the easiest way to go about this? I have a class CubeChunk that inherits Microsoft.Stuff.DrawableGameComponent, but I don't know what comes next. I suppose I could just use the chunk of cubes created in my cube class, but that would just keep me going in circles and drawing each cube individually. The goal here is to create a draw method that draws my chunk as a whole, and to not draw individual cubes as I've been doing.

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • Memory is full with vertex buffer

    - by Christian Frantz
    I'm having a pretty strange problem that I didn't think I'd run into. I was able to store a 50x50 grid in one vertex buffer finally, in hopes of better performance. Before I had each cube have an individual vertex buffer and with 4 50x50 grids, this slowed down my game tremendously. But it still ran. With 4 50x50 grids with my new code, that's only 4 vertex buffers. With the 4 vertex buffers, I get a memory error. When I load the game with 1 grid, it takes forever to load and with my previous version, it started up right away. So I don't know if I'm storing chunks wrong or what but it stumped me -.- for (int x = 0; x < 50; x++) { for (int z = 0; z < 50; z++) { for (int y = 0; y <= map[x, z]; y++) { SetUpVertices(); SetUpIndices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z] - y, z), grass)); } } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionTexture), vertices.Count(), BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); indexBuffer = new IndexBuffer(device, typeof(short), indices.Count(), BufferUsage.WriteOnly); indexBuffer.SetData(indices.ToArray()); Thats how theyre stored. The array I'm reading from is a byte array which defines the coordinates of my map. Now with my old version, I used the same loading from an array so that hasn't changed. The only difference is the one vertex buffer instead of 2500 for a 50x50 grid. cubes is just a normal list that holds all my cubes for the vertex buffer. Another thing that just came to mind would be my draw calls. If I'm setting an effect for each cube in my cube list, that's probably going to take a lot of memory. How can I avoid doing this? I need the foreach method to set my cubes to the right position foreach (Cube block in cube.cubes) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(block.cubePosition); effect.World = center * scale * translate; effect.View = cam.view; effect.Projection = cam.proj; effect.FogEnabled = false; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); noc++; }

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  • Enterprise 2.0 Conference: Building Social Business

    - by kellsey.ruppel
    The way we work is changing rapidly, offering an enormous competitive advantage to those who embrace the new tools that enable contextual, agile and simplified information exchange and collaboration to distributed workforces and networks of partners and customers. As many of you are aware, Enterprise 2.0 is the term for the technologies and business practices that liberate the workforce from the constraints of legacy communication and productivity tools like email. It provides business managers with access to the right information at the right time through a web of inter-connected applications, services and devices. Enterprise 2.0 makes accessible the collective intelligence of many, translating to a huge competitive advantage in the form of increased innovation, productivity and agility. The Enterprise 2.0 Conference takes a strategic perspective, emphasizing the bigger picture implications of the technology and the exploration of what is at stake for organizations trying to change not only tools, but also culture and process. Beyond discussion of the "why", there will also be in-depth opportunities for learning the "how" that will help you bring Enterprise 2.0 to your business.You won't want to miss this opportunity to learn and hear from leading experts in the fields of technology for business, collaboration, culture change and collective intelligence. Oracle is a proud Gold sponsor of the Enterprise 2.0 Conference, taking place this week in Boston. Come and learn about Oracle at the following panel sessions and Market Leaders Theater Sessions. Tuesday, June 19, 2012 at 1:30 p.m. Market Theater Presentation Into the Activity Stream, and Beyond! Introducing Oracle Social Network Oracle Speaker: Christian Finn, Senior Director of Evangelism, Oracle WebCenter Tuesday, June 19, 2012 at 2:30 p.m.  Panel Session Innovation versus Integration Oracle Panel Speaker: Christian Finn, Senior Director of Evangelism, Oracle WebCenter Wednesday, June 20, 2012 at 1:30 p.m. Business Leadership Roundtable Oracle Panel Speaker: Christian Finn, Senior Director of Evangelism, Oracle WebCenter Wednesday, June 20, 2012 at 3:00 p.m. Market Theater Presentation Into the Activity Stream, and Beyond! Introducing Oracle Social Network Oracle Speaker: Christian Finn, Senior Director of Evangelism, Oracle WebCenter Thursday, June 21, 2012 at 8:30 a.m. Panel Session Collecting and Processing Big Data: Architecting Systems that Scale Oracle Panel Speaker: Ashok Joshi, Senior Director, Berkeley DB Development Thursday, June 21, 2012 at 11:00 a.m. Panel Session The Future of Big Data: What's Next Oracle Panel Speaker: Ashok Joshi, Senior Director, Berkeley DB Development Be sure to stop by and visit Oracle booth #501, to see live demonstrations of Oracle Social Network and Oracle WebCenter!

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  • TechDays 2011 Sweden Videos

    - by Your DisplayName here!
    All the videos from the excellent Örebro event are now online. Dominick Baier: A Technical Introduction to the Windows Identity Foundation (watch) Dominick Baier & Christian Weyer: Securing REST-Services and Web APIs on the Windows Azure Platform (watch) Christian Weyer: Real World Azure - Elasticity from on-premise to the cloud and back (watch) Our interview with Robert (watch)

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  • How to change default boot order ubuntu 10.04 ?

    - by Sako Christian
    Hello, How can I change default boot order in Ubuntu 10.04 from Ubuntu to Windows7? However, I already checked sudo gedit /etc/default/grub and modify the grub file to be GRUB_DEFAULT=4 and update the grup sudo update-grub I even install graph software to re order the book sudo startupmanager But still after restart the default choose for boot is Ubuntu ... Thank you, Sako Christian P.S: I am using Ubuntu 10.04 with grub version 1.98

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  • CS0016: Could not write to output file 'c:\..\..\App_Web_XXXX.aspx..dll' -- 'The directory name is invalid. '

    - by Christian M
    This problem is driving me nuts. CS0016: Could not write to output file 'c:\Windows\Microsoft.NET\Framework<64\vX.X.XXXX\Temporary ASP.NET Files\root\XXXXXX\XXXXXX\App_Web_XXXX.aspx.XXXXXXXX.XXXXXXXX.dll' -- 'The directory name is invalid. ' Tried to give full access to network service on C:\windows\temp and the temp folder in v4.0.xxx folder. Been searching hi and low online but no one has the right answer for this. Server is Windows Server 2008r2, SQL Server 2008r2 is installed on the same server. I believe that it could have something to do with SQL Server being installed after the .NET Framework 4.0 was installed, but I did a aspnet_regiis.exe -u and then -i to reinstall. Tried from both Framework folder and Framework64 folder, still no luck Anybody outthere with the same problem? Thanks in advance, Christian

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  • How to filter a character stream from an application using PowerShell?

    - by Christian
    A powershell question: I want to extract each line in a character stream produced by an application that matches a certain pattern which in pseudo-code would be something like this: PS <a_ps_command> <the_application_command_for_outputting_the_text_stream> | <my_filter > output_file.txt In my case the application is a CM-tool that outputs the change history of a source file and the (psuedo)pattern should be something like: <a couple of numbers><a name><a time stamp><a line of characters> Cheers, Christian

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  • Do I need to be worried about these SMART drive temperatures?

    - by Steve Lorimer
    I have 5 hard drives in a machine sitting in a cupboard. /dev/sda is a 500GB Seagate drive, and is the boot disk. /dev/sd{b,c,d,e} are 2TB drives in a raid6 configuration. smartctl is showing significantly higher temperatures (like ~140 degrees celsius) on the raid drives than the boot drive. Do I need to be worried? /dev/sdb and /dev/sde are new Western Digital Black drives (new=1 week) /dev/sdc and /dev/sdd are 5 year old Hitachi drives /dev/sda [SAT], Temperature_Celsius changed from 40 to 39 /dev/sdc [SAT], Temperature_Celsius changed from 142 to 146 /dev/sdc [SAT], Temperature_Celsius changed from 146 to 142 /dev/sdd [SAT], Temperature_Celsius changed from 142 to 146 /dev/sda [SAT], Airflow_Temperature_Cel changed from 61 to 62 /dev/sda [SAT], Temperature_Celsius changed from 39 to 38 /dev/sde [SAT], Temperature_Celsius changed from 107 to 108 /dev/sdb [SAT], Temperature_Celsius changed from 108 to 109 /dev/sdc [SAT], Temperature_Celsius changed from 146 to 150 /dev/sdc [SAT], Temperature_Celsius changed from 146 to 150 /dev/sda [SAT], Airflow_Temperature_Cel changed from 62 to 61 /dev/sda [SAT], Temperature_Celsius changed from 38 to 39 Update: Adding detailed drive information as per request: /dev/sda =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Model Family: Seagate Pipeline HD 5900.2 Device Model: ST3500312CS Serial Number: 5VV47HXA LU WWN Device Id: 5 000c50 02aad5ad6 Firmware Version: SC13 User Capacity: 500,107,862,016 bytes [500 GB] Sector Size: 512 bytes logical/physical Rotation Rate: 5900 rpm Device is: In smartctl database [for details use: -P show] ATA Version is: ATA8-ACS T13/1699-D revision 4 SATA Version is: SATA 2.6, 1.5 Gb/s (current: 1.5 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sdb =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Device Model: WDC WD2003FZEX-00Z4SA0 Serial Number: WD-WMC1F1398726 LU WWN Device Id: 5 0014ee 003b8bd25 Firmware Version: 01.01A01 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Sizes: 512 bytes logical, 4096 bytes physical Rotation Rate: 7200 rpm Device is: Not in smartctl database [for details use: -P showall] ATA Version is: ACS-2 (minor revision not indicated) SATA Version is: SATA 3.0, 6.0 Gb/s (current: 3.0 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sdc =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Model Family: Hitachi Deskstar 7K3000 Device Model: Hitachi HDS723020BLA642 Serial Number: MN1220F30WSTUD LU WWN Device Id: 5 000cca 369cc9f5d Firmware Version: MN6OA580 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Size: 512 bytes logical/physical Rotation Rate: 7200 rpm Device is: In smartctl database [for details use: -P show] ATA Version is: ATA8-ACS T13/1699-D revision 4 SATA Version is: SATA 2.6, 6.0 Gb/s (current: 3.0 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sdd =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Model Family: Hitachi Deskstar 7K3000 Device Model: Hitachi HDS723020BLA642 Serial Number: MN1220F30WST4D LU WWN Device Id: 5 000cca 369cc9f48 Firmware Version: MN6OA580 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Size: 512 bytes logical/physical Rotation Rate: 7200 rpm Device is: In smartctl database [for details use: -P show] ATA Version is: ATA8-ACS T13/1699-D revision 4 SATA Version is: SATA 2.6, 6.0 Gb/s (current: 1.5 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled /dev/sde =========================== smartctl 6.0 2012-10-10 r3643 [x86_64-linux-3.9.10-100.fc17.x86_64] (local build) Copyright (C) 2002-12, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Device Model: WDC WD2003FZEX-00Z4SA0 Serial Number: WD-WMC1F1483782 LU WWN Device Id: 5 0014ee 3002d235c Firmware Version: 01.01A01 User Capacity: 2,000,398,934,016 bytes [2.00 TB] Sector Sizes: 512 bytes logical, 4096 bytes physical Rotation Rate: 7200 rpm Device is: Not in smartctl database [for details use: -P showall] ATA Version is: ACS-2 (minor revision not indicated) SATA Version is: SATA 3.0, 6.0 Gb/s (current: 1.5 Gb/s) Local Time is: Tue Jun 3 10:54:11 2014 EST SMART support is: Available - device has SMART capability. SMART support is: Enabled

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  • Postfix SASL Authentication using PAM_Python

    - by Christian Joudrey
    Cross-post from: http://stackoverflow.com/questions/4337995/postfix-sasl-authentication-using-pam-python Hey guys, I just set up a Postfix server in Ubuntu and I want to add SASL authentication using PAM_Python. I've compiled pam_python.so and made sure that it is in /lib/security. I've also added created the /etc/pam.d/smtp file and added: auth required pam_python.so test.py The test.py file has been placed in /lib/security and contains: # # Duplicates pam_permit.c # DEFAULT_USER = "nobody" def pam_sm_authenticate(pamh, flags, argv): try: user = pamh.get_user(None) except pamh.exception, e: return e.pam_result if user == None: pam.user = DEFAULT_USER return pamh.PAM_SUCCESS def pam_sm_setcred(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_acct_mgmt(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_open_session(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_close_session(pamh, flags, argv): return pamh.PAM_SUCCESS def pam_sm_chauthtok(pamh, flags, argv): return pamh.PAM_SUCCESS When I test the authentication using auth plain amltbXkAamltbXkAcmVhbC1zZWNyZXQ= I get the following response: 535 5.7.8 Error: authentication failed: no mechanism available In the postfix logs I have this: Dec 2 00:37:19 duo postfix/smtpd[16487]: warning: SASL authentication problem: unknown password verifier Dec 2 00:37:19 duo postfix/smtpd[16487]: warning: SASL authentication failure: Password verification failed Dec 2 00:37:19 duo postfix/smtpd[16487]: warning: localhost.localdomain[127.0.0.1]: SASL plain authentication failed: no mechanism available Any ideas? tl;dr Anyone have step by step instructions on how to set up PAM_Python with Postfix? Christian

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  • PHP extension causes symbol lookup error

    - by Christian
    Dear, I installed - or better tried to - the NMCryptGate Extension for PHP on my Debian 5.0.8 server. I did this by compiling the sources which came up with no error message. Calling phpinfo() I can see the extension as enabled. BUT, whenever I try calling a method from this extension I get an error logged to the apache error log: /usr/sbin/apache2: symbol lookup error: /usr/lib/php5/20060613+lfs/nmcryptgate.so: undefined symbol: nmlistalloc What is missing? I got two packages from the software company: the php module sources and some files which should - according to their path inside the tar - go to /usr/local/bin|doc|include|lib. I moved them there without any effect. Each of these two packages has its own config file almost looking the same: \# libnmcryptgate.la - a libtool library file \# Generated by ltmain.sh - GNU libtool 1.3.4 (1.385.2.196 1999/12/07 21:47:57) \# \# Please DO NOT delete this file \# It is necessary for linking the library \# The name that we can dlopen(3) dlname='' \# Names of this library library_names='libnmcryptgate.so.1 libnmcryptgate.so libnmcryptgate.so' \# The name of the static archive old_library='' \# Libraries that this one depends upon dependency_libs=' -L. -L/usr/ssl/lib -L/usr/local/ssl/lib -L/usr/local/lib -lssl -lcrypto' \# Version information for libnmcryptgate current=1 age=0 revision=29 \# Is this an already installed library installed=yes \# Directory that this library needs to be installed in libdir='/usr/local/lib' I tried several ways to get it right: moving files, symlinking, changing configurations - always followed by restarting apache - no success. I guess I just have to move the files to the correct location or change the libdir inside the config files but meanwhile I'm totally confused by the two packages: do I need both, which config rules what, do I have to use the libdir variable? And for what? ... Anybody out there hinting me to my source of failure? Thank you in advance, regards, Christian

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  • A good free software for freeing up RAM Memory in Windows 7(64bit)

    - by Flavius Frantz
    I am looking for a good windows 7 software to free up RAM memory on my PC... i tried some ones I found on google but they were bad stuff... with viruses, spamware etc... i want a free clean professional software, if you don't know a good one thats free, please recommend a payed version. Also other tips/software to speed up my pc(on win7- 64bit) and such utilities. Also software to measure temperature would be great... If you can make a "must have" list of such software... Thank you I am a graphic designer, usually using this stack exchange for graphic design questions, now I realised there is this superuser one... nice :) [I usually have a lot of running programs, such as Photoshop, Flash, Illustrator, InDesign, running at the same time... with only 4GB of RAM memmory.. any tips to improve my PC perfomance would be great... I have a Asus K50IP Notebook]

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  • WPF Window Style not working at runtime

    - by Christian Pena
    Hi, I created a WPF application in Visual Studio 2010 Express (C#) and added the text below to the Application.Resources in App.xaml. I see the style applied to the window in the designer, but when I run the application, the window background is white. Running in Windows XP on BootCamp on a MacBook Pro if that is a factor. Thanks in advance, Christian <Style TargetType="{x:Type Window}"> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Offset="0" Color="WhiteSmoke" /> <GradientStop Offset="1" Color="Silver" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Padding" Value="20" /> </Style>

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  • manipulate objects outside svg with javascript-function inside the svg

    - by Christian Benke
    Hello! I'm embedding a svg-graphic on my website and i'd like to manipulate the rest of the website with javascript-commands which are in the svg - though i'm not sure if this is possible. Let me elaborate: I've got a worldmap in svg, i want to click on a country and this click should run an ajax-call and load relevant information of this country into a div in the html site where the svg is embedded. "onclick="location.href='xxx'"" redirects to the respective site which is fine, but i'd prefer to run a js-function that fetches the site with ajax - but running a javascript-function in the svg only seems to work for functions and elements defined in the svg, not outside of it. Is it basically possible to manipulate anything outside the svg through a js-function in the svg? How? Regards Christian

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  • MS SQL and .NET Typed Dataset AllowDBNull Metadata

    - by Christian Pena
    Good afternoon, I am generating a typed dataset from a stored procedure. The stored procedure may contain something like: select t1.colA, t2.colA AS t2colA from t1 inner join t2 on t1.key = t2.key When I generate the typed dataset, the dataset knows whether t1.colA allows NULLs, but it always puts FALSE in AllowDBNull for t2.colA even if t2.colA allows NULL. Is this because the column is aliased? Is there any way, from SQL, to hint to VS that the column allows NULL? We currently have to go in and update the column's AllowDBNull if we regenerate the table. Thanks in advance. Christian

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  • Get Angle to Tangent that Intersects Point

    - by Christian Stewart
    I have a circle around a given point, call this point (x1, y1). I know the radius of the circle around this point. I also have a second point (x2, y2), that is a distance away, outside the radius of the circle. I need a algebraic way through code to calculate the heading (angle from vertical) needed to intersect the circle at 90* to the center point (I.E. get the angle of the tangent intersecting line 2) around the point (x1, y1) from the second point (x2, y2) A bit of background: Essentially the two points are GPS coordinates on a 2D map, I need to know the target heading to intersect the circle in order to follow its path around the center point. Thanks! Christian

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  • Why are perfectly legitamate pages on my website registering in google Webmasters as 404?

    - by christian
    I have seen this question asked several times here, but never clearly answered. I suspect it has something to do with my .htaccess file: # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteRule ^moreinfo/(.*)$ http://www.kgstiles.com/moreinfo$1 [R=301] RewriteRule ^healthsolutions/(.*)$ http://www.kgstiles.com/healthsolutions$1 [R=301] RewriteRule ^(.*)\.html$ $1/ [R=301] RewriteRule ^(.*)\.htm$ $1/ [R=301] </IfModule> when I check the url without a forward slash at the end, it registers as 404 (even though it renders fine in a browser), but when I write it without the forward slash at the end, it renders 200 OK, but if I try to take off the forward slash with the htaccess file, the browser gives me a 310 error (too many redirects) you can see the 404 and 310 with this url: http://www.kgstiles.com/pureplantessentials.html which redirects to http://www.kgstiles.com/pureplantessentials/ (which is a 404), so what is a solution and why might this be registering as a 404? Any Help is appreciated! (I'm using wordpress btw)

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  • Cannot install mysql-server (5.5.22) on clean ubuntu 12.04 LTS server

    - by Christian
    I have a clean minimal install of Ubuntu 12.04 LTS server 64-bit (just a root user and nothing alse installed). I tried to install the mysql-server with the following command: apt-get install mysql-server The installation aborts with the following error: The following NEW packages will be installed: libdbd-mysql-perl{a} libmysqlclient18{a} mysql-client mysql-client-5.5{a} mysql-client-core-5.5{a} mysql-common{a} mysql-server mysql-server-5.5{a} mysql-server-core-5.5{a} 0 packages upgraded, 9 newly installed, 0 to remove and 0 not upgraded. Need to get 11.7 kB/26.2 MB of archives. After unpacking 94.5 MB will be used. Do you want to continue? [Y/n/?] y Get: 1 http://mirror.eu.oneandone.net/ubuntu/ubuntu/ precise/main mysql-client all 5.5.22-0ubuntu1 [11.7 kB] Fetched 11.7 kB in 0s (567 kB/s) Preconfiguring packages ... Selecting previously unselected package mysql-common. (Reading database ... 54008 files and directories currently installed.) Unpacking mysql-common (from .../mysql-common_5.5.22-0ubuntu1_all.deb) ... Selecting previously unselected package libmysqlclient18. Unpacking libmysqlclient18 (from .../libmysqlclient18_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package libdbd-mysql-perl. Unpacking libdbd-mysql-perl (from .../libdbd-mysql-perl_4.020-1build2_amd64.deb) ... Selecting previously unselected package mysql-client-core-5.5. Unpacking mysql-client-core-5.5 (from .../mysql-client-core-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-client-5.5. Unpacking mysql-client-5.5 (from .../mysql-client-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-server-core-5.5. Unpacking mysql-server-core-5.5 (from .../mysql-server-core-5.5_5.5.22-0ubuntu1_amd64.deb) ... Processing triggers for man-db ... Setting up mysql-common (5.5.22-0ubuntu1) ... Selecting previously unselected package mysql-server-5.5. (Reading database ... 54189 files and directories currently installed.) Unpacking mysql-server-5.5 (from .../mysql-server-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-client. Unpacking mysql-client (from .../mysql-client_5.5.22-0ubuntu1_all.deb) ... Selecting previously unselected package mysql-server. Unpacking mysql-server (from .../mysql-server_5.5.22-0ubuntu1_all.deb) ... Processing triggers for ureadahead ... Processing triggers for man-db ... Setting up libmysqlclient18 (5.5.22-0ubuntu1) ... Setting up libdbd-mysql-perl (4.020-1build2) ... Setting up mysql-client-core-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-client-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-server-core-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... 120502 10:17:41 [Note] Plugin 'FEDERATED' is disabled. 120502 10:17:41 InnoDB: The InnoDB memory heap is disabled 120502 10:17:41 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120502 10:17:41 InnoDB: Compressed tables use zlib 1.2.3.4 120502 10:17:41 InnoDB: Initializing buffer pool, size = 128.0M 120502 10:17:41 InnoDB: Completed initialization of buffer pool 120502 10:17:41 InnoDB: highest supported file format is Barracuda. 120502 10:17:41 InnoDB: Waiting for the background threads to start 120502 10:17:42 InnoDB: 1.1.8 started; log sequence number 1595675 120502 10:17:42 InnoDB: Starting shutdown... 120502 10:17:42 InnoDB: Shutdown completed; log sequence number 1595675 start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Setting up mysql-client (5.5.22-0ubuntu1) ... dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: mysql-server-5.5 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: mysql-server-5.5 mysql-server I am completely lost because I have tried everything on the web to solve my problem (clearning the install, reconfiguring with dpkg, manually editing the my.cnf). I also set up a new clean install but nothing helped. What am I doing wrong? New information: The file /var/log/upstart/mysql.log contains the following error after the installation: AppArmor parser error for /etc/apparmor.d/usr.sbin.mysqld in /etc/apparmor.d/tunables/global at line 17: Could not open 'tunables/proc'

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