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  • Playing NSF music in FMOD.net

    - by Tesserex
    So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and emulators work and porting it. I haven't yet found an existing player that uses FMOD. My starting point is the MyNes source from http://sourceforge.net/projects/mynes/. There are two big steps between here and what I'm looking for. MyNes plays from a ROM, not NSF. So, I have to rip out the APU and get it to play NSF files. The MyNes APU uses SlimDX, so I have to convert that to FMOD.NET. I am really stuck about how to go about either of these, because I'm not that familiar with audio formats and it's hard finding resources online. So here are a few questions: From what I can tell from the NSF spec at http://kevtris.org/nes/nsfspec.txt, it's just contains the relevant memory section of the ROM, plus the header. If anyone can verify or correct this that would be great. The emulator APU uses data from the rest of the emulator to play, including things like cycle counts. I'm not sure what replaces this in a standalone player. Can't I just load all the music data at once into a stream and play it? Joining #1 and #2, does the header data from the NSF substitute for some of the ROM data in the emulator code? Using FMOD, will I be following the usercreatedsound example for loading a stream? And does this format count as PCM? Specifically MyNes says PCM8. Any tips on loading / playing the stream in FMOD are appreciated. As an aside, I don't really understand the loading / playing sections of the spec I linked at all. It seems to apply to 6502 systems / emulators only and not to my situation. I know it's a long shot for anyone here to have enough experience in this area to help, but anything you can provide is definitely appreciated. A link to an existing .NET library that does this would be even better, but I don't believe one exists.

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  • Scaling Down Pixel Art?

    - by Michael Stum
    There's plenty of algorithms to scale up pixel art (I prefer hqx personally), but are there any notable algorithms to scale it down? In my case, the game is designed to run at 1280x720, but if someone plays at a lower resolution I want it to still look good. Most Pixel Art discussions center around 320x200 or 640x480 and upscaling for use in console emulators, but I wonder how modern 2D games like the Monkey Island Remake look good on lower resolutions? (Ignoring the options of having multiple versions of assets (essentially, mipmapping))

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  • WTK emulator bluetooth connection problem

    - by Gokhan B.
    Hi! I'm developing a J2ME program with eclipse / WTK 2.5.2 and having problem with connecting two emulators using bluetooth. There is one server and one .client running on two different emulators. The problem is client program cannot discover any bluetooth device. Here is the server and client codes: public Server() { try { LocalDevice local = LocalDevice.getLocalDevice(); local.setDiscoverable(DiscoveryAgent.GIAC); server = (StreamConnectionNotifier) Connector.open("btspp://localhost:" + UUID_STRING + ";name=" + SERVICE_NAME); Util.Log("EchoServer() Server connector open!"); } catch (Exception e) {} } after calling Connector.open, I get following warning in console, which i believe is related: Warning: Unregistered device: unspecified and client code that searches for devices: public SearchForDevices(String uuid, String nm) { UUIDStr = uuid; srchServiceName = nm; try { LocalDevice local = LocalDevice.getLocalDevice(); agent = local.getDiscoveryAgent(); deviceList = new Vector(); agent.startInquiry(DiscoveryAgent.GIAC, this); // non-blocking } catch (Exception e) {} } system never calls deviceDiscovered, but calls inquiryCompleted() with INQUIRY_COMPLETED paramter, so I suppose client program runs fine. Bluetooth is enabled at emulator settings.. any ideas ?

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  • AudioRecord problems with non-HTC devices

    - by Marc
    I'm having troubles using AudioRecord. An example using some of the code derived from the splmeter project: private static final int FREQUENCY = 8000; private static final int CHANNEL = AudioFormat.CHANNEL_CONFIGURATION_MONO; private static final int ENCODING = AudioFormat.ENCODING_PCM_16BIT; private int BUFFSIZE = 50; private AudioRecord recordInstance = null; ... android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, FREQUENCY, CHANNEL, ENCODING, 8000); recordInstance.startRecording(); short[] tempBuffer = new short[BUFFSIZE]; int retval = 0; while (this.isRunning) { for (int i = 0; i < BUFFSIZE - 1; i++) { tempBuffer[i] = 0; } retval = recordInstance.read(tempBuffer, 0, BUFFSIZE); ... // process the data } This works on the HTC Dream and the HTC Magic perfectly without any log warnings/errors, but causes problems on the emulators and Nexus One device. On the Nexus one, it simply never returns useful data. I cannot provide any other useful information as I'm having a remote friend do the testing. On the emulators (Android 1.5, 2.1 and 2.2), I get weird errors from the AudioFlinger and Buffer overflows with the AudioRecordThread. I also get a major slowdown in UI responsiveness (even though the recording takes place in a separate thread than the UI). Is there something apparent that I'm doing incorrectly? Do I have to do anything special for the Nexus One hardware?

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  • Emulating a computer running MS-DOS

    - by Richard
    Writing emulators has always fascinated me. Now I want to write an emulator for an IBM PC and run MS-DOS on it (I've got the floppy image files). I have good experience in C++ and C and basic knowledge of assembler and the architecture of a CPU. I also know that there are thousands of emulators out there doing exactly what I want to do, but I'd be doing this for pure joy only. How much work do I have to expect? (If my goal is to boot DOS and create a text file with it, all emulated) What CPU should I emulate ? Where can I find documentation on how the machine code is organized and which opcodes mean what, so I can unpack and execute them correctly with my emulator? Does MS-DOS still run on the newest generations of processors? Would it theoretically be able to natively run on a 64-bit AMD Phenom 2 processor w/ a modern mainboard, HDD, RAM, etc.? What else, besides emulating the CPU, could be an important factor (in terms of difficulty)? I would only aim for outputting / inputting text to the system via the host system's console, no sound or other more advanced IO etc. Have you written an emulator yet? What was your first one for? How hard was it? Do you have any special tips for me? Thanks in advance

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  • Smartphone Emulator for checking emails are readable

    - by celenius
    Is there an emulator that would enable me to test the appearance of an email as it is being read on a smartphone (without specifying the phone type)? What I would like to be able to do, is to send an email to this emulator, and then scroll down through the email using the emulator. Ive searched online, and any emulators I found are for testing software rather than exploring the visual appearance of email. I'm using Mac OSX - thanks in advance.

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  • Which terminal emulator do you use? Why?

    - by jmissao
    I use Rxvt-unicode, only because I don't use a DE (just xmonad). It works fine with what I need (screen, irssi and vim), and it is fairly light. Previously I used eterm, but I found it a bit heavy. So, What's your preference when it comes to terminal emulators? Gnome-terminal? xterm? Why?

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  • Java ME SDK 3.2 is now live

    - by SungmoonCho
    Hi everyone, It has been a while since we released the last version. We have been very busy integrating new features and making lots of usability improvements into this new version. Datasheet is available here. Please visit Java ME SDK 3.2 download page to get the latest and best version yet! Some of the new features in this version are described below. Embedded Application SupportOracle Java ME SDK 3.2 now supports the new Oracle® Java ME Embedded. This includes support for JSR 228, the Information Module Profile-Next Generation API (IMP-NG). You can test and debug applications either on the built-in device emulators or on your device. Memory MonitorThe Memory Monitor shows memory use as an application runs. It displays a dynamic detailed listing of the memory usage per object in table form, and a graphical representation of the memory use over time. Eclipse IDE supportOracle Java ME SDK 3.2 now officially supports Eclipse IDE. Once you install the Java ME SDK plugins on Eclipse, you can start developing, debugging, and profiling your mobile or embedded application. Skin CreatorWith the Custom Device Skin Creator, you can create your own skins. The appearance of the custom skins is generic, but the functionality can be tailored to your own specifications.  Here are the release highlights. Implementation and support for the new Oracle® Java Wireless Client 3.2 runtime and the Oracle® Java ME Embedded runtime. The AMS in the CLDC emulators has a new look and new functionality (Install Application, Manage Certificate Authorities and Output Console). Support for JSR 228, the Information Module Profile-Next Generation API (IMP-NG). The IMP-NG platform is implemented as a subset of CLDC. Support includes: A new emulator for headless devices. Javadocs for the following Oracle APIs: Device Access API, Logging API, AMS API, and AccessPoint API. New demos for IMP-NG features can be run on the emulator or on a real device running the Oracle® Java ME Embedded runtime. New Custom Device Skin Creator. This tool provides a way to create and manage custom emulator skins. The skin appearance is generic, but the functionality, such as the JSRs supported or the device properties, are up to you. This utility only supported in NetBeans. Eclipse plugin for CLDC/MIDP. For the first time Oracle Java ME SDK is available as an Eclipse plugin. The Eclipse version does not support CDC, the Memory Monitor, and the Custom Device Skin Creator in this release. All Java ME tools are implemented as NetBeans plugins. As of the plugin integrates Java ME utilities into the standard NetBeans menus. Tools > Java ME menu is the place to launch Java ME utilities, including the new Skin Creator. Profile > Java ME is the place to work with the Network Monitor and the Memory Monitor. Use the standard NetBeans tools for debugging. Profiling, Network monitoring, and Memory monitoring are integrated with the NetBeans profiling tools. New network monitoring protocols are supported in this release: WMA, SIP, Bluetooth and OBEX, SATSA APDU and JCRMI, and server sockets. Java ME SDK Update Center. Oracle Java ME SDK can be updated or extended by new components. The Update Center can download, install, and uninstall plugins specific to the Java ME SDK. A plugin consists of runtime components and skins. Bug fixes and enhancements. This version comes with a few known problems. All of them have workarounds, so I hope you don't get stuck in these issues when you are using the product. It you cannot watch static variables during an Eclipse debugging session, and sometimes the Variable view cannot show data. In the source code, move the mouse over the required variable to inspect the variable value. A real device shown in the Device Selector is deleted from the Device Manager, yet it still appears. Kill the device manager in the system tray, and relaunch it. Then you will see the device removed from the list. On-device profiling does not work on a device. CPU profiling, networking monitoring, and memory monitoring do not work on the device, since the device runtime does not yet support it. Please do the profiling with your emulator first, and then test your application on the device. In the Device Selector, using Clean Database on real external device causes a null pointer exception. External devices do not have a database recognized by the SDK, so you can disregard this exception message. Suspending the Emulator during a Memory Monitor session hangs the emulator. Do not use the Suspend option (F5) while the Memory Monitor is running. If the emulator is hung, open the Windows task manager and stop the emulator process (javaw). To switch to another application while the Memory Monitor is running, choose Application > AMS Home (F4), and select a different application. Please let us know how we can improve it even better, by sending us your feedback. -Java ME SDK Team

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  • How to Use an Xbox 360 Controller On Your Windows PC

    - by Jason Fitzpatrick
    The keyboard and mouse might be a good fit for many native computer games, but it feels downright weird to play emulated games that way. Whether you want to play Super Mario with a proper gamepad or try out a new PC title like Diablo III in comfort, we’ve got you covered. Today we’re taking a look at how you can take a Microsoft Xbox 360 controller and configure it to work with everything from your favorite emulators to old and new PC games. Whether you want the authentic feel of a controller in your hand when you play old school games or you’re looking for a gentle-on-the-wrists way to play modern games, it’s easy to set up. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Run Blustacks or Android to play clash of clans on ubuntu 13.4+

    - by Joe Hanus
    I am trying to get rid of the need to dual boot Ubuntu and windows and one thing I can do with windows I can not do with Linux is to run Bluestacks to play android games my favourite one ow is clash of clans. I have tried different VM's to run android emulators and virtual box but nothing works for clash of clans I can download the game to the VM from Google Play Store but it fails to open If Ubuntu can fix this by making a way to successfully install Bluestacks on Ubuntu or Android with Virtual box with out loading errors of all apps/games it would help the Linux community to become less dependant of Windows. Thanks in advance! go Ubuntu!

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  • How to change the terminal to SCO compliant

    - by kaushik
    I have a server in which SCO 5.x is installed. I have several thin clients which were supplied from our head office. Those thin clients have linux pre-installed in them. When we tried to connect to our SCO server, we have found out that the thin client does not support SCO terminal type. So the program (Which is written in Oracle forms) is not working correctly. Lots of function keys stopped working and screen also not getting refreshed correctly. Hence we decided to use Ubuntu Live USB keys in thin clients. Now the problem is how can we change the terminal type to SCO in ubuntu ? Means I want it in the text terminal (Alt+Ctrl+F1,F2...) (Not in xterm...graphical terminal emulators). Does ubuntu support SCO terminal type ?

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  • Programming curricula

    - by davidk01
    There are a lot of schools that teach Java and C++ but whenever I see the syllabus for one of these classes it's almost always some cut and dry OO stuff with possibly some boring end of class project. With all the little gadgets and emulators for those gadgets why aren't more schools re-purposing those classes so that the students work their way up to building android or meego applications? That way students get to experience first hand what it takes to engineer/build a piece of software instead of doing finger exercises with syntax. Practically every self-taught programmer that I know started programming because they wanted to make their gadgets do things for them. They didn't learn a programming language with an abstract conception of using it on some far distant project so I don't understand why schools don't emulate this style of teaching.

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  • How can I port a MonoGame Windows Phone 8 game to iOS?

    - by Homer_Simpson
    I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how to use my MonoGame Windows Phone 8 source files in a Xamarin iPhone project. How can I use my Windows Phone code in an iPhone project? Can I import all my existing classes(for example Game1.cs) in an iPhone project without changing something? How can I port a MonoGame Windows Phone 8 game to iOS?

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  • How to choose a company to work in? [on hold]

    - by 0x90
    I would like to make some pro and cons of 3 jobs I can take. I thought of these parameters and rank each option according all of them? What source control system they use ? What debug tools they have ? What profiler tools they use ? Is there a validation team ? How often they build ? What bug control system they use ? For silicon companies: what emulators, simulators, pre-silicon platforms they have ? How supportive is the IT in the company ? Salary/Bonuses What else should I take into consideration ?

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • Synchronize Azure SQL (cloud) with Azure SQL Emulator (local)?

    - by Sid
    We have an Azure service (web role) that heavily depends on the database. For offline development/testing, we'd like to have the app+db run offline within the emulators. Running the webrole itself within the emulator is straightforward but doing so for the Azure SQL storage isn't so. What is the simplest way to ensure that the cloud Azure SQL database and the emulator/local Azure SQL database are in sync? We can afford some level of staleness for simplicity of sync operation (meaning it's ok for the local copy to be a few hours stale versus mirroring every write as soon as it happens) Thanks

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  • How to Get Serial Number or ID of Android Emulator After it Runs?

    - by papalagi
    If I run several emulators with -no-window option in one machine. The command "adb devices" shows: List of devices attached emulator-5554 device emulator-5556 device emulator-5558 device ... However, according to this output, I can't tell the difference between each emulator device at all. I need to know which emulator runs on what AVD, then I can install APKs or send commands to the emulator. How can I recognize each emulator device or get the serial number of emulator after it runs?

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  • How to draw the graph in android based on its height and size

    - by Rakesh
    i want to draw a graph in a area and i used a linear layout as area.i want to set the size of the graph area,which should be compatible to small,medium ,default emulators etc.i need to set the size for graph area,how can i do it in xml file for eg in blackberry we use Display.getWidth();Similar is there way to get the width of the display either programmatically or in xml Regards Rakesh Shankar.p

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  • UISpy in Visual Studio?

    - by Tom
    Does Visual Studio .NET 2008 come with UISpy? I ask this for for the reason that my copy of VS installed, but everything else pretty much errored out and I want to know if I need to fix it for UISpy (not worried about compact framework or device emulators). Thanks.

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  • Moseycode Install Failure

    - by scout
    I am trying to install the moseycode-0.2.1.apk on the emulator. I get the following error with both moseycode-0.2.0 and moseycode-0.2.1. 733 KB/s (410936 bytes in 0.546s) pkg: /data/local/tmp/moseycode-0.2.1.apk Failure [INSTALL_PARSE_FAILED_MANIFEST_MALFORMED] I tried on emulators(avd) with Google api 7, android 2.1, Google Api 6. I have the latest version of Android-sdk Please let me know whats wrong.

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  • Browse asp.net development server from usb attached itouch

    - by Jim Maguire
    I can browse using the desktop browsers via ..localhost:54647/... and from windows mobile emulators via my gateway ..//192.168.0.199:54647/..., but neither method works from either my Android emulator or from a usb attached itouch. I know I may have to run IIS locally but it's more convenient to run the development server from Visual Studio 2008. I'm running Vista with latest service packs. I'm developing a mobile app using ASP.Net MVC. Thanks!

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