Search Results

Search found 543 results on 22 pages for 'extern'.

Page 2/22 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Objective C, Linking Error with extern variable..

    - by LCYSoft
    I have a very simple java code like this. I don't have any idea how to do this in Objective C. Especially, the static part which calls the getLocalAddress() method and assign it into the static string variable. I know how to set a static variable and a static method in Objective but I dont know how to implement that static { } part in java. Thanks in advance... public class Address { public static String localIpAddress; static { localIpAddress = getLocalIpAddress(); } public Address() { } static String getLocalIpAddress() { //do something to get local ip address } } I added this in my .h file #import <Foundation/Foundation.h> extern NSString *localIpAddress; @class WifiAddrss; @interface Address : NSObject { } @end And my .m file looks like #import "Address.h" #import "WifiAddress.h" @implementation Address +(void)initialize{ if(self == [Address class]){ localIpAddress = [self getLocalIpAddress]; } } +(NSString *)getLocalIpAddress{ return address here } -(id)init{ self = [super init]; if (self == nil){ NSLog(@"init error"); } return self; } @end And Now I am getting a linking error and it complains about "extern NSString *localIpAddress" part. If I change the extern to static, it works fine. But what I wanted to do is that I want make the scope of "localIpAddress" variable as grobal. Since if I put "static" in front of a variable in Objective-C then the variable is only visible in the class. But this time, I want to make that as a grobal variable. So my question is how to make "localIpAddress" variable as a grobal variable which is initialized once when the first time Address class is created.. Thanks in advance...

    Read the article

  • The extern alias 'xxx' was not specified in a /reference option

    - by Brian Ensink
    I have two assemblies that unfortunately define the same type in the same namespace. I'm trying to use a an extern alias to work around the problem. In the Visual Studio IDE I have set the "Aliases" property of the reference to my alias. This is supposed to change the C# compiler command line to be something like this: /reference:MyAlias=MyAssembly.dll But it doesn't actually do that. The Visual Studio IDE seems to just ignore the Aliases property setting on the reference. So when I go and add the line extern alias MyAlias; at the top of my C# code file I get the error that the alias was not specified in a /reference option to the compiler. I can't figure out what I am doing wrong. Any ideas?

    Read the article

  • Invoke "internal extern" constructor using reflections

    - by Riz
    Hi, I have following class (as seen through reflector) public class W : IDisposable { public W(string s); public W(string s, byte[] data); // more constructors [MethodImpl(MethodImplOptions.InternalCall)] internal extern W(string s, int i); public static W Func(string s, int i); } I am trying to call "internal extern" constructor or Func using reflections MethodInfo dynMethod = typeof(W).GetMethod("Func", BindingFlags.Static); object[] argVals = new object[] { "hi", 1 }; dynMethod.Invoke(null, argVals); and Type type = typeof(W); Type[] argTypes = new Type[] { typeof(System.String), typeof(System.Int32) }; ConstructorInfo cInfo = type.GetConstructor(BindingFlags.InvokeMethod | BindingFlags.NonPublic, null, argTypes, null); object[] argVals = new object[] { "hi", 1 }; dynMethod.Invoke(null, argVals); unfortunantly both variants rise NullReferenceException when trying to Invoke, so, I must be doing something wrong?

    Read the article

  • C++: Explicit DLL Loading: First-chance Exception on non "extern C" functions

    - by Shiftbit
    I am having trouble importing my C++ functions. If I declare them as C functions I can successfully import them. When explicit loading, if any of the functions are missing the extern as C decoration I get a the following exception: First-chance exception at 0x00000000 in cpp.exe: 0xC0000005: Access violation. DLL.h: extern "C" __declspec(dllimport) int addC(int a, int b); __declspec(dllimport) int addCpp(int a, int b); DLL.cpp: #include "DLL.h" int addC(int a, int b) { return a + b; } int addCpp(int a, int b) { return a + b; } main.cpp: #include "..DLL/DLL.h" #include <stdio.h> #include <windows.h> int main() { int a = 2; int b = 1; typedef int (*PFNaddC)(int,int); typedef int (*PFNaddCpp)(int,int); HMODULE hDLL = LoadLibrary(TEXT("../Debug/DLL.dll")); if (hDLL != NULL) { PFNaddC pfnAddC = (PFNaddC)GetProcAddress(hDLL, "addC"); PFNaddCpp pfnAddCpp = (PFNaddCpp)GetProcAddress(hDLL, "addCpp"); printf("a=%d, b=%d\n", a,b); printf("pfnAddC: %d\n", pfnAddC(a,b)); printf("pfnAddCpp: %d\n", pfnAddCpp(a,b)); //EXCEPTION ON THIS LINE } getchar(); return 0; } How can I import c++ functions for dynamic loading? I have found that the following code works with implicit loading by referencing the *.lib, but I would like to learn about dynamic loading. Thank you to all in advance.

    Read the article

  • extern and static variable storage ???

    - by Riyaz
    when will memory created for extern and static variable. Is it in stack or heap. Since its life time is till the program end, it cant be in stack it must be in heap. But size of the heap will known only at the run time. So somewhat confusion here ......

    Read the article

  • Extern variable at specific address

    - by AndiNo
    Using C++ and GCC, can I declare an extern variable that uses a specific address in memory? Something like int key attribute((__at(0x9000))); AFAIK this specific option only works on embedded systems. If there is such an option for use on the x86 platform, how can I use it?

    Read the article

  • Objective-C global array of ints not working as expected

    - by Fran
    In my MyConstants.h file... I have: int abc[3]; In my matching MyConstants.m file... I have: extern int abc[3] = {11, 22, 33}; In each of my other *.m files... I have #import "MyConstants.h" Inside 1 of my viewDidLoad{} methods, I have: extern int abc[]; NSLog(@"abc = (%d) (%d)", abc[1], sizeof(abc)/sizeof(int)); Why does it display "abc = (0) (3)" instead of "abc = (22) (3)"? How do I make this work as expected?

    Read the article

  • Selecting a specific div from a extern webpage using CURL

    - by Paulo
    Hi can anyone help me how to select a specific div from the content of a webpage. Say i want to get the div with id="body" from webpage http://www.test.com/page3.php My current code looks something like this: (not working) //REG EXP. $s_searchFor = '@^/.dont know what to put here..@ui'; //CURL $ch = curl_init(); $timeout = 5; // set to zero for no timeout curl_setopt ($ch, CURLOPT_URL, 'http://www.test.com/page3.php'); curl_setopt ($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt ($ch, CURLOPT_CONNECTTIMEOUT, $timeout); if(!preg_match($s_searchFor, $ch)) { $file_contents = curl_exec($ch); } curl_close($ch); // display file echo $file_contents; So i'd like to know how i can use reg expressions to find a specific div and how to unset the rest of the webpage so that $file_content only contains the div.

    Read the article

  • what to know in order running Activity in extern application

    - by rayman
    Hi, I wonder if it's possbile, and if it is, what i`am suppose to know, in order to run an Activity in some application, while i am calling it from another application. for example, now i am on Application A, and i want to run an Activity on Application B. what parameters do i need to know in order to do that? Thanks,

    Read the article

  • how to exchange variables between extern iframe and site

    - by helle
    hey guys, for developement reasons (working with facebook-connect) i put the connect iframe in an iframe. on that way i am able to work on the connect-thing independent of my ip and don't have to develop on the live-server. the iframe holding the connect-button iframe is on my server, accessing the same db-server as the developer version (developer version is running on localhsot). as far as good ... BUT how can i let the parent site know, that the user has connected, so that i get his profile-picture displayd as reaction to this? how can i react in generally on an action/event/JS in an iframe? is there a way? can the iframe post data to the parent site? like a time-stamp and fb_userid? if the iframe stuff doesn't work ... i thougt of saving the ip to the fb_userid (to db) and check matches ... but i don't like this idea.

    Read the article

  • Get error with ajax get in jquery to an extern url

    - by user1394983
    I have a big problem. I want get information with an webservice in one URL. But I'mm getting this error: XMLHttpRequest cannot load ht*p://external_url_that_i_trid_to_get. Origin ht*p://localhost:8888 is not allowed by Access-Control-Allow-Origin. Im using this: $.get(url_parsed,date_get,function(data) { if (data.result == 'sucess') { alert(data.data["title"]); } },"json"); How I can resolve this? Regards

    Read the article

  • MSIL code problem

    - by Thomas
    Hi all, I am trying to modiate an assembly (mine) just by ildassembling it and by modifying the MSIL code. I just want to pop a MessageBox. Here is my code : .module extern Fusion.dll .module extern kernel32.dll .module extern advapi32.dll .module extern aspnet_state.exe .module extern webengine.dll .module extern aspnet_wp.exe .module extern mscorwks.dll .module extern ole32.dll .module extern mscoree.dll .module extern Netapi32.dll .assembly extern mscorlib { ... ... IL_0052: ldstr "ahahahahahah" IL_0057: callvirt instance [mscorlib]System.Windows.Forms.MessageBox::Show(string) IL_005c: ldloc.0 IL_005d: ret } // end of method ... I have no error, but the MessageBox does not appear :\ Thanks for helping !

    Read the article

  • Clock problem with FTDIchip FT2232 MPSSE mode

    - by Simi
    Hello, I'm trying to write/read to an extern device connected to a FTDIchip FT2232 MPSSE mode using SPI. I'm using the SPI function given by FTDI for Labview. I'm doing this: Open_Device - Init_Device - Write/Read - Close_Device The problem is that I don't have a clock signal on the scope when I try to read/write. Do you have a solution? Thanks

    Read the article

  • Achieving C# "readonly" behavior in C++

    - by Tommy Fisk
    Hi guys, this is my first question on stack overflow, so be gentle. Let me first explain the exact behavior I would like to see. If you are familiar with C# then you know that declaring a variable as "readonly" allows a programmer to assign some value to that variable exactly once. Further attempts to modify the variable will result in an error. What I am after: I want to make sure that any and all single-ton classes I define can be predictably instantiated exactly once in my program (more details at the bottom). My approach to realizing my goal is to use extern to declare a global reference to the single-ton (which I will later instantiate at a time I choose. What I have sort of looks like this, namespace Global { extern Singleton& mainInstance; // not defined yet, but it will be later! } int main() { // now that the program has started, go ahead and create the singleton object Singleton& Global::mainInstance = Singleton::GetInstance(); // invalid use of qualified name Global::mainInstance = Singleton::GetInstance(); // doesn't work either :( } class Singleton { /* Some details ommited */ public: Singleton& GetInstance() { static Singleton instance; // exists once for the whole program return instance; } } However this does not really work, and I don't know where to go from here. Some details about what I'm up against: I'm concerned about threading as I am working on code that will deal with game logic while communicating with several third-party processes and other processes I will create. Eventually I would have to implement some kind of synchronization so multiple threads could access the information in the Singleton class without worry. Because I don't know what kinds of optimizations I might like to do, or exactly what threading entails (never done a real project using it), I was thinking that being able to predictably control when Singletons were instantiated would be a Good Thing. Imagine if Process A creates Process B, where B contains several Singletons distributed against multiple files and/or libraries. It could be a real nightmare if I can not reliably ensure the order these singleton objects are instantiated (because they could depend on each other, and calling methods on a NULL object is generally a Bad Thing). If I were in C# I would just use the readonly keyword, but is there any way I can implement this (compiler supported) behavior in C++? Is this even a good idea? Thanks for any feedback.

    Read the article

  • No clock with FTDIchip FT2232 MPSSE mode

    - by Simi
    Hello, I'm trying to write/read to an extern device connected to a FTDIchip FT2232 MPSSE mode using SPI. I'm using the SPI function given by FTDI for Labview. I'm doing this: Open_Device - Init_Device - Write/Read - Close_Device The problem is that I don't have a clock signal on the scope when I try to read/write. Do you have a solution? Thanks

    Read the article

  • Calling a C function in a pro*C file

    - by Sachin Chourasiya
    I have these line in my pro*C program. The function initAerage is defined in a C language and I am trying to call this function in a .pcc (pro C++) file. I am getting an error Error: initAverage(int i);was declared before with a different language extern "C" { int initAverage(int i); } Please help

    Read the article

  • Difference between putting variables in header vs putting variables in source

    - by Mohit Deshpande
    Say I declare a header file with a variable: int count; Then in the source file, I want to use count. Do I have to declare it as: extern int count Or can I just use it in my source file? All assuming that I have #include "someheader.h". Or should I just declare it in the source file? What is the difference between putting count in the header file vs the source file? Or does it not matter?

    Read the article

  • The C++ 'new' keyword and C

    - by Florian
    In a C header file of a library I'm using one of the variables is named 'new'. Unfortunately, I'm using this library in a C++ project and the occurence of 'new' as a variable names freaks out the compiler. I'm already using extern "C" { #include<... }, but that doesn't seem to help in this respect. Do I have to aks the library developer to change the name of that variable even though from his perspective, as a C developer, the code is absolutely fine, as 'new' is not a C keyword?

    Read the article

  • Declare variable as exern if initialized in header?

    - by Mohit Deshpande
    Say I declare a header file with a variable: int count; Then in the source file, I want to use count. Do I have to declare it as: extern int count Or can I just use it in my source file? All assuming that I have #include "someheader.h". Or should I just declare it in the source file? What is the difference between putting count in the header file vs the source file? Or does it not matter?

    Read the article

  • The linking is not done (gcc compilation)

    - by Moons
    Hello everyone! So i have this issue : i am declaring some extern global variables in my C program. If I don't use the -c option for gcc, i get undefined references errors. But with that -c option, the linking is not done, which means that i don't have an executable generated. So how do I solve this? Here is my makefile. As I am not good with writing makefiles, I took one from another project then I changed a few things. So maybe I'm missing something here. # Makefile calculPi INCL = -I$(INCL_DIR) DEFS = -D_DEBUG_ CXX_FLAGS =-g -c -lpthread -lm CXX = gcc $(CXX_FLAGS) $(INCL) $(DEFS) LINK_CXX = gcc OBJ = approx.o producteur.o sequentialApproximation.o main.o LINKOBJ = approx.o producteur.o sequentialApproximation.o main.o BIN = calculPi.exe RM = rm -fv all: calculPi.exe clean: ${RM} *\~ \#*\# $(OBJ) clean_all: clean ${RM} $(BIN) cleanall: clean ${RM} $(BIN) $(BIN): $(OBJ) $(CXX) $(LINKOBJ) -o "calculPi.exe" main.o: main.c $(CXX) main.c -o main.o $(CXX_FLAGS) approx.o: approx.c approx.h $(CXX) -c approx.c -o approx.o $(CXX_FLAGS); producteur.o: producteur.c producteur.h $(CXX) -c producteur.c -o producteur.o $(CXX_FLAGS); sequentialApproximation.o : sequentialApproximation.c sequentialApproximation.h $(CXX) -c sequentialApproximation.c -o sequentialApproximation.o $(CXX_FLAGS);

    Read the article

  • How to define an extern, C struct returning function in C++ using MSVC?

    - by DK
    The following source file will not compile with the MSVC compiler (v15.00.30729.01): /* stest.c */ #ifdef __cplusplus extern "C" { #endif struct Test; extern struct Test make_Test(int x); struct Test { int x; }; extern struct Test make_Test(int x) { struct Test r; r.x = x; return r; } #ifdef __cplusplus } #endif Compiling with cl /c /Tpstest.c produces the following error: stest.c(8) : error C2526: 'make_Test' : C linkage function cannot return C++ class 'Test' stest.c(6) : see declaration of 'Test' Compiling without /Tp (which tells cl to treat the file as C++) works fine. The file also compiles fine in DigitalMars C and GCC (from mingw) in both C and C++ modes. I also used -ansi -pedantic -Wall with GCC and it had no complaints. For reasons I will go into below, we need to compile this file as C++ for MSVC (not for the others), but with functions being compiled as C. In essence, we want a normal C compiler... except for about six lines. Is there a switch or attribute or something I can add that will allow this to work? The code in question (though not the above; that's just a reduced example) is being produced by a code generator. As part of this, we need to be able to generate floating point nans and infinities as constants (long story), meaning we have to compile with MSVC in C++ mode in order to actually do this. We only found one solution that works, and it only works in C++ mode. We're wrapping the code in extern "C" {...} because we want to control the mangling and calling convention so that we can interface with existing C code. ... also because I trust C++ compilers about as far as I could throw a smallish department store. I also tried wrapping just the reinterpret_cast line in extern "C++" {...}, but of course that doesn't work. Pity. There is a potential solution I found which requires reordering the declarations such that the full struct definition comes before the function foward decl., but this is very inconvenient due to the way the codegen is performed, so I'd really like to avoid having to go down that road if I can.

    Read the article

  • Is it possible to specify a function with both extern and override modifiers?

    - by Jeffrey Greenham
    I'm trying to override the behavior of an external function in user32.dll because I don't want a certain window to show up. What I'm trying to do is this: [DllImport("user32.dll")] public extern override IntPtr GetSystemMenu(IntPtr hMenu, bool bRevert) { return new IntPtr(); } but this won't work because I get the following errors: ... no suitable method found to override and ... cannot be extern and declare a body Is there any way to simulate what I'm trying to do?

    Read the article

  • How to get the level and position of the player from an extern program? [on hold]

    - by user3727174
    I want to write a program that needs the current level and position of the player (primary single player). This should work for potentially every game installed and running on the computer my program is running on. The data I need is basically one integer value for the level (if there are any) and three integer values for x, y and optimal z for the position of the player. In which relation/scale or where the null point is does not matter, because this information is going to be interpreted game dependent, I will use this information to read information out of a database created for the game currently running. Currently I'm using C++, but if there is a better option for Java I´m willing to port my program. My thoughs so far are: make a mod for every game that should be supported, get the position/level from there, write this information to the disk and read it from my program tracking mouse/keyboard events and reconstructing the movement won't work Are there any general APIs for something like this? Any Tool to find this data? Or maybe engines that provide APIs to get this data directly from the game?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >