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  • Is it possible to to have all pre-unity effects in latest ubuntu?

    - by iamserious
    I've been an Ubuntu dilettante for a long, long time. It is not my primary OS but I've always had it on all my laptops and desktop machines for over 8 years now. What I really, really like(d) about ubuntu (or linux, for that matter) was the effects - desktop cube, wobbly windows and other such "cool" effects. Needless to say, I was heartbroken with Unity. I gave it the benefit of doubt and tried to like it, tried to love it. Stuck with it for over a year. But I recently came to the conclusion that unity is really not for me. I want my old ubuntu back, with all it's eye candy effects. I tried messing around with ccsm but it only seemed to make the matters worse. Now, I could just install the old version of ubuntu - but getting my bamboo pen and Nvidia to work with it is a son of a.. anyway, the point is, old version of ubuntu is outdated to work with my newer machines. I'd rather have a new version of ubuntu but without unity- I don't know what the eye candy stuff is called - and so my question is this - Is it possible to rid ubuntu of unity and get all the eye candy stuff and if it is not possible, can you please advice me what other linux supports all the effects, please? I've searched high and low for unity alternatives but didn't find any satisfactory solutions; so I think my question is mainly about what other linux flavour is better suited for the task - sorry if it is out of topic.

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  • After Effects Question

    - by Josh
    Question here, not sure if it's the correct stack exchange site, sorry if it isn't. I have an After Effects project for school, and I've created a movie using JPEG sequences (10 @ ~100-200mb/each ). I have the output setting on the composition set to 640x480. I resized each JPEG layer via the fit to comp tool, but when I export the movie as a Quicktime movie, it is 1.1 gig for ~35 seconds of movie at 30fps. What am I doing so horribly wrong here?

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  • After Effects: Mac to PC

    - by Tom
    Is it possible to open an After Effects file that's been created on a Mac with PC? I don't know what version the AE was on the Mac side, but I want to oepn it with CS3 on a PC laptop.

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  • Graphic Design in Outlook HTML Emails

    - by PhilPursglove
    At the moment we are creating artwork in Word and saving it as an HTML file. Opening up a new email, clicking insert on menuclicking ‘File’Selecting HTML file and choosing insert as text. The word document is then embedded into the email and we can create HTML links from there. The problem with this method is we are limited to what we can create visually in Word. The artwork just does not look professional enough and we find that sometimes the headers or footers do not appear or do not stay in their correct position. What I would like to do is to be able to start in Adobe InDesign (the graphics package we use). So far I have been able to create artwork in InDesign and create buttons and hyperlinks in InDesignExport it as a pdf, maintaining the hyperlinksSave as HTML documentOpen new emailInsert HTML file choosing insert as text. The problem with this method is that the images move about, the text is all different sizes, but on the plus side, the hyperlinks have been retained. So I am almost there, but not quite. Can anyone suggest what I need to do to get the design to display 'correctly' in Outlook.

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  • Sounds to describe the weather?

    - by Matthew
    I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, the sound of rain. But then I'm thinking, what about for a calm day? If it's morning time, I could do birds chirping or something. Night time could be an owl or something. What are some good combinations of sounds/weather/time to have a good effect?

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  • How to apply effects that occur (or change) over time to characters in a game?

    - by Joshua Harris
    So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { e.ApplyTo(this); _effects.Add(e); } public void RemoveEffect (Effect e) { e.RemoveFrom(this); _effects.Remove(e); } } public interface Effect { public void ApplyTo (Character character); public void RemoveFrom (Character character); } Example Effect: Armor Buff for 5 seconds. void someFunction() { // Do Stuff ... Timer armorTimer = new Timer(5 seconds); ArmorBuff armorbuff = new ArmorBuff(); character.AddEffect(armorBuff); armorTimer.Start(); // Do more stuff ... } // Some where else in code public void ArmorTimer_Complete() { character.RemoveEffect(armorBuff); } public class ArmorBuff implements Effect { public void applyTo(Character character) { character.changeArmor(20); } public void removeFrom(Character character) { character.changeArmor(-20); } } Ok, so this example would buff the Characters armor for 5 seconds. Easy to get working. But what about effects that change over the duration of the effect being applied. Two examples come to mind: Damage Over Time: 200 damage every second for 3 seconds. I could mimic this by applying an Effect that lasts for 1 second and has a counter set to 3, then when it is removed it could deal 200 damage, clone itself, decrement the counter of the clone, and apply the clone to the character. If it repeats this until the counter is 0, then you got a damage over time ability. I'm not a huge fan of this approach, but it does describe the behavior exactly. Degenerating Speed Boost: Gain a speed boost that degrades over 3 seconds until you return to your normal speed. This is a bit harder. I can basically do the same thing as above except having timers set to some portion of a second, such that they occur fast enough to give the appearance of degenerating smoothly over time (even though they are really just stepping down incrementally). I feel like you could get away with only 12 steps over a second (maybe less, I would have to test it and see), but this doesn't seem very elegant to me. The only other way to implement this effect would be to change the system so that the Character checks the _effects collection for effects that alter any of the properties any time that they are being used. I could handle this in functions like getCurrentSpeed() and getCurrentArmor(), but you can imagine how much of a hassle it would be to have that kind of overhead every time you want to do a calculation with movement speed (which would be every time you move your character). Is there a better way to deal with these kinds of effects or events?

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  • How to enable desktop effects on Ubuntu 10.04 after upgrade from Ubuntu 8.04?

    - by Manohar Bhattarai
    I upgraded my Ubuntu 8.04 to Ubuntu 10.04. When I try to enable desktop effects it says "Desktop effects could not be enabled". The output of "lspci | grep VGA" is : 00:02.0 VGA compatible controller: Intel Corporation 82845G/GL[Brookdale-G]/GE Chipset Integrated Graphics Device (rev 03) Hardware drivers says there is no propriority hardware driver. I installed nVidia driver but I think my is an Intel graphics device. Please help.

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  • hpdv6 6080 two graphic card

    - by Taher
    My laptop has two graphic card one is ati radeon 6770m and other intel sandybridge. i install ati driver from repository but i can't select ati as my graphic card after installing ati ubuntu lose 3d mode how can i set graphic card? and switch between two graphic cards? or how can i set one of them? my laptop is hp dv6 6080 and i add blacklist radeon to /etc/modprobe.d/blacklist.conf and add below lines to /etc/rc.local file: modprobe radeon echo OFF /sys/kernel/debug/vgaswitcheroo/switch exit 0

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  • How effects found in "Autodesk Fluid FX" are implemented using OpenGL ES?

    - by afds
    How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it appears so fast (in terms of performance)? You might check the video of that app here: http://www.youtube.com/watch?v=F4KOk6QP6kQ edit Here is the presentation for the app: http://www.futuregameon.com/FGO2010_JosStam.pdf

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  • What's the best way to add some particle or laser effects to an already animated character?

    - by Scott
    I just purchased some rigged and animated robot characters from 3drt for a game I'm making in unity. I would like to be able to add some weapon effects to the characters. For example, I would like for the robots to be able to shot lasers out of the hands at enemies. I have know idea where to even start with this task as I'm more of a programmer than a graphics guy. Can some experienced developers / designers please point me in a good direction? Thanks. Note: As of right now I have maya and blender installed on my computer.

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  • Reading PowerPoint Effects with VBA

    - by OneNerd
    I have been working with VBA inside PowerPoint, and have a grasp on most things. What I am struggling with is reading the effect/animation settings for each object. I seem to be able to get a lot of what I need through the Powerpoint.ActivePresentation.Slides(slide_id).TimeLine.MainSequence(seq_num) What confuses me is how to convert the numeric value of Powerpoint.ActivePresentation.Slides(slide_id).TimeLine.MainSequence(seq_num).EffectType to an effect (so looking for a table of values to effects or perhaps a CONST table). Also, how to read in all the different level of effects (like entrance, or emphasis, etc) is really confusing. not to mention I cannot wrap my head around the timeline (which seems like it is not really a timeline). Can anyone point me to any good articles or documentation that discusses how to read the effects and animations properly and fully? Thanks.

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  • Jquery using append with effects

    - by David King
    how can I use .append with effects like show('slow') having effects on append doesnt seems to work at all. and it give results as normal show() no transitions, no animations. How Can I append one div to another. and have a slideDown or Show('slow') effect on it?

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  • How to intercept and apply effects to Firefox audio/sound output

    - by Tom
    Hi I want to build a Firefox extension that will allow me to directly manipulate the audio output, applying live filters and effects, from (for example) a streaming video site. Im struggling to find any good resources to help me. I think the effects bit will be ok but I need to find a way of intercepting the audio stream output. Does anyone know if this is possible? Thanks, Tom

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  • Hausman Test, Fixed/random effects in SAS?

    - by John
    Hey guys, I'm trying to do a fixed effecs OLS regression, a random effects OLS Regression and a Hausman test to back up my choice for one of those models. Alas, there does not seem to be a lot of information of what the code looks like when you want to do this. I found for the Hausman test that proc model data=one out=fiml2; endogenous y1 y2; y1 = py2 * y2 + px1 * x1 + interc; y2 = py1* y1 + pz1 * z1 + d2; fit y1 y2 / ols 2sls hausman; instruments x1 z1; run; you do something like this. However, I do not have the equations in the middle, which i assume to be the fixed and random effects models? On an other site I found that PROC TSCSREG automatically displays the Hausman test, unfortunately this does not work either. When I type PROC TSCSREG data = clean; data does not become blue meaning SAS does not recognize this as a type of data input? proc tscsreg data = clean; var nof capm_erm sigma cv fvyrgro meanest tvol bmratio size ab; run; I tried this but obviously doesn't work since it does not recognize the data input, I've been searching but I can't seem to find a proper example of how the code of an hausman test looks like. On the SAS site I neither find the code one has to use to perform a fixed/random effects model. My data has 1784 observations, 578 different firms (cross section?) and spans over a 2001-2006 period in months. Any help?

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  • Watch Awesome CGI Effects from ‘Game of Thrones – Season 2' Unfold in Front of Your Eyes [Video]

    - by Asian Angel
    CGI technology is pure awesomeness when it comes to adding scenic views and effects to our favorites TV shows and movies. Watch the process unfold right in front of your eyes with this terrific video that focuses on the second season of Game of Thrones! CGI VFX Breakdowns: “Game of Thrones” by Pixomondo [via Nerd Bastards] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Bitmap Effects In WPF - Part III

    In previous article we saw remaining three effects DropShadow, Bevel and Emboss. In this article we will see how to group effects, and we will see how we can achieve the effects with triggers.

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  • Jazz up your web forms using jQuery animation effects

    - by bipinjoshi
    In this part I cover how to add jazz to your web forms using jQuery effects. jQuery provides a set of methods that allow you to create animations in your web pages. Collectively these methods are called as Effects. The effects they render include fading in and out, sliding in and out, changing opacity of elements, hiding and showing elements and so on. You can, of course, define custom animations. In this part we will use these effects to develop a tooltip, master-detail listing and progress indicator.http://www.bipinjoshi.net/articles/9b1f4a81-ae07-4859-8ff2-067e5887adbd.aspx   

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  • How To Do Graphic Design Like A Pro

    Tips and advice to being a good graphic designer. Coming from several years of experience in graphic design, I will give you advice on becoming a pro in no time. So you want to be a graphic designer... [Author: William Carlson - Web Design and Development - April 02, 2010]

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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

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  • How do I start "Ubuntu classic desktop" (no effects) from the command line

    - by Andrew Stern
    I am able to run sessions over an ssh connection but I rather use the "Ubuntu classic desktop (no effects)" version on Ubuntu 11.04 instead of the new Unity since I don't have 3d support on the laptop I'm using to display the graphical User Interface. How can I startup the older gnome-session without the 3d effects? I tried gnome-session but it seems to be the option with the 3d effects and I want a more stripped down session over my ssh session.

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  • Pay for Graphic Designer vs Programmer

    - by FrankSinatra
    In a corporate web-design setup, who typically makes more per hour, the graphic designer or the programmer? By graphic designer, I mean somebody who builds mockups probably in photoshop, selects font-styles, colors, etc. Most things layout-wise are near pixel-perfect, but likely after the initial implementation by the programmer, there will be a lot of small changes directed by the graphic designer. By programmer, I mean somebody who is coding the CSS, the HTML, and light backend support, probably in PHP. The programmer will attempt to duplicate the mockups given the limitations of the medium, and consult with the graphic designer afterwards on what changes are tangible and which are not. Both probably have an undergraduate degree from a respected four-year institution.

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  • Are closures with side-effects considered "functional style"?

    - by Giorgio
    Many modern programming languages support some concept of closure, i.e. of a piece of code (a block or a function) that Can be treated as a value, and therefore stored in a variable, passed around to different parts of the code, be defined in one part of a program and invoked in a totally different part of the same program. Can capture variables from the context in which it is defined, and access them when it is later invoked (possibly in a totally different context). Here is an example of a closure written in Scala: def filterList(xs: List[Int], lowerBound: Int): List[Int] = xs.filter(x => x >= lowerBound) The function literal x => x >= lowerBound contains the free variable lowerBound, which is closed (bound) by the argument of the function filterList that has the same name. The closure is passed to the library method filter, which can invoke it repeatedly as a normal function. I have been reading a lot of questions and answers on this site and, as far as I understand, the term closure is often automatically associated with functional programming and functional programming style. The definition of function programming on wikipedia reads: In computer science, functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It emphasizes the application of functions, in contrast to the imperative programming style, which emphasizes changes in state. and further on [...] in functional code, the output value of a function depends only on the arguments that are input to the function [...]. Eliminating side effects can make it much easier to understand and predict the behavior of a program, which is one of the key motivations for the development of functional programming. On the other hand, many closure constructs provided by programming languages allow a closure to capture non-local variables and change them when the closure is invoked, thus producing a side effect on the environment in which they were defined. In this case, closures implement the first idea of functional programming (functions are first-class entities that can be moved around like other values) but neglect the second idea (avoiding side-effects). Is this use of closures with side effects considered functional style or are closures considered a more general construct that can be used both for a functional and a non-functional programming style? Is there any literature on this topic? IMPORTANT NOTE I am not questioning the usefulness of side-effects or of having closures with side effects. Also, I am not interested in a discussion about the advantages / disadvantages of closures with or without side effects. I am only interested to know if using such closures is still considered functional style by the proponent of functional programming or if, on the contrary, their use is discouraged when using a functional style.

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  • ubuntu 12.10 graphic does not works correctly

    - by Amin
    I have installed Ubuntu 12.10 but my graphic does not works correctly. I used this command to installation: sudo apt-get install fglrx fglrx-amdcccle fglrx-dev But after the restarting my system, the side panel and upper one does not appear any more! I guessed it maybe that I used some incompatible packages so I removed the graphic card driver by this command: sudo apt-get purge fglrx fglrx-amdcccle fglrx-dev and tried it from graphical way from system setting > Software Sources > Aditional drivers and choosed the second option then applied change. But the resault waas such as before way!! I belive it is because of the Ubuntu does not know my graphic card. I am using VAIO VPCEA2TGX (N/A) and my graphic cart version is Mobility Radeon HD 5400 Series if it is matter. So now what is the exact problem and what I have to solve this?

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