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  • Ruby IRC bot don't works.

    - by JavaNoob
    require "socket" server = "irc.rizon.net" port = "6667" nick = "Ruby IRC Bot" channel = "#0x40" s = TCPSocket.open(server, port) s.print("USER Testing", 0) s.print("NICK #{nick}", 0) s.print("JOIN #{channel}", 0) This irc bot don't connect to the IRC server, What are i'm doing wrong?

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  • Separate groups of people based on members

    - by tevch
    I have groups of people. I need to move groups with at least one same member as far as possible from each other. Example: GroupA - John, Bob, Nick GroupB - Jack, Nick GroupC - Brian, Alex, Steve As you can see GroupA and GroupB overlap(they both contain Nick) I need an algorithm to set groups as GroupA-GroupC-GroupB Thank you

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • Is there something special about the number 65535?

    - by Nick Rosencrantz
    2¹6-1 & 25 = 25 (or? obviously ?) A developer asked me today what is bitwise 65535 & 32 i.e. 2¹6-1 & 25 = ? I thought at first spontaneously 32 but it seemed to easy whereupon I thought for several minutes and then answered 32. 32 seems to have been the correct answer but how? 65535=2¹6-1=1111111111111111 (but it doesn't seem right since this binary number all ones should be -1(?)), 32 = 100000 but I could not convert that in my head whereupon I anyway answered 32 since I had to answer something. Is the answer 32 in fact trivial? Is in the same way 2¹6-1 & 25-1 =31? Why did the developer ask me about exactly 65535? Binary what I was asked to evaluate was 1111111111111111 & 100000 but I don't understand why 1111111111111111 is not -1. Shouldn't it be -1? Is 65535 a number that gives overflow and how do I know that?

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  • Why is there never any controversy regarding the switch statement? [closed]

    - by Nick Rosencrantz
    We all know that the gotostatement should only be used on very rare occasions if at all. It has been discouraged to use the goto statement countless places countless times. But why it there never anything like that about the switch statement? I can understand the position that the switch statement should always be avoided since anything with switch can always be expressed by if...else... which is also more readable and the syntax of the switch statement if difficult to remember. Do you agree? What are the arguments in favor of keeping the 'switch` statement? It can also be difficult to use if what you're testing changes from say an integer to an object, then C++ or Java won't be able to perform the switch and neither C can perform switch on something like a struct or a union. And the technique of fall-through is so very rarely used that I wonder why it was never presented any regret of having switch at all? The only place I know where it is best practice is GUI code and even that switch is probably better coded in a more object-oriented way.

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  • Why use try … finally without a catch clause?

    - by Nick Rosencrantz
    The classical way to program is with try / catch but when is it appropriate to use try without catch? In Python the following appears legal and can make sense: try: #do work finally: #do something unconditional But we didn't catch anything. Similarly one could think in Java it would be try { //for example try to get a database connection } finally { //closeConnection(connection) } It looks good and suddenly I don't have to worry about exception types etc. But if this is good practice, when is it good practice? Or reasons why this is not good practice or not legal (I didn't compile the source I'm asking about and it could be a syntax error for Java but I checked that the Python surely compiles.) A related problem I've run into is that I continue writing the function / method and at the end I must return something and I'm in a place which should not be reached and it must be a return point so even if I handle the exceptions above I'm still returning null or an empty string at some point in the code which should not be reached, often the end of the method / function. I've always managed to restructure to code so that I don't have to return null since that absolutely appears to look like less than good practice.

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  • Rules and advice for logging?

    - by Nick Rosencrantz
    In my organization we've put together some rules / guildelines about logging that I would like to know if you can add to or comment. We use Java but you may comment in general about loggin - rules and advice Use the correct logging level ERROR: Something has gone very wrong and need fixing immediately WARNING: The process can continue without fixing. The application should tolerate this level but the warning should always get investigated. INFO: Information that an important process is finished DEBUG. Is only used during development Make sure that you know what you're logging. Avoid that the logging influences the behavior of the application The function of the logging should be to write messages in the log. Log messages should be descriptive, clear, short and concise. There is not much use of a nonsense message when troubleshooting. Put the right properties in log4j Put in that the right method and class is written automatically. Example: Datedfile -web log4j.rootLogger=ERROR, DATEDFILE log4j.logger.org.springframework=INFO log4j.logger.waffle=ERROR log4j.logger.se.prv=INFO log4j.logger.se.prv.common.mvc=INFO log4j.logger.se.prv.omklassning=DEBUG log4j.appender.DATEDFILE=biz.minaret.log4j.DatedFileAppender log4j.appender.DATEDFILE.layout=org.apache.log4j.PatternLayout log4j.appender.DATEDFILE.layout.ConversionPattern=%d{HH:mm:ss,SSS} %-5p [%C{1}.%M] - %m%n log4j.appender.DATEDFILE.Prefix=omklassning. log4j.appender.DATEDFILE.Suffix=.log log4j.appender.DATEDFILE.Directory=//localhost/WebSphereLog/omklassning/ Log value. Please log values from the application. Log prefix. State which part of the application it is that the logging is written from, preferably with something for the project agreed prefix e.g. PANDORA_DB The amount of text. Be careful so that there is not too much logging text. It can influence the performance of the app. Loggning format: -There are several variants and methods to use with log4j but we would like a uniform use of the following format, when we log at exceptions: logger.error("PANDORA_DB2: Fel vid hämtning av frist i TP210_RAPPORTFRIST", e); In the example above it is assumed that we have set log4j properties so that it automatically write the class and the method. Always use logger and not the following: System.out.println(), System.err.println(), e.printStackTrace() If the web app uses our framework you can get very detailed error information from EJB, if using try-catch in the handler and logging according to the model above: In our project we use this conversion pattern with which method and class names are written out automatically . Here we use two different pattents for console and for datedfileappender: log4j.appender.CONSOLE.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n log4j.appender.DATEDFILE.layout.ConversionPattern=%d [%t] %-5p %c - %m%n In both the examples above method and class wioll be written out. In the console row number will also be written our. toString() Please have a toString() for every object. EX: @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append(" DwfInformation [ "); sb.append("cc: ").append(cc); sb.append("pn: ").append(pn); sb.append("kc: ").append(kc); sb.append("numberOfPages: ").append(numberOfPages); sb.append("publicationDate: ").append(publicationDate); sb.append("version: ").append(version); sb.append(" ]"); return sb.toString(); } instead of special method which make these outputs public void printAll() { logger.info("inbet: " + getInbetInput()); logger.info("betdat: " + betdat); logger.info("betid: " + betid); logger.info("send: " + send); logger.info("appr: " + appr); logger.info("rereg: " + rereg); logger.info("NY: " + ny); logger.info("CNT: " + cnt); } So is there anything you can add, comment or find questionable with these ways of using the logging? Feel free to answer or comment even if it is not related to Java, Java and log4j is just an implementation of how this is reasoned.

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  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

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  • Is there a constant for "end of time"?

    - by Nick Rosencrantz
    For some systems, the time value 9999-12-31 is used as the "end of time" as the end of the time that the computer can calculate. But what if it changes? Wouldn't it be better to define this time as a builtin variable? In C and other programming languages there usually is a variable such as MAX_INT or similar to get the largest value an integer could have. Why is there not a similar function for MAX_TIME i.e. set the variable to the "end of time" which for many systems usually is 9999-12-31. To avoid the problem of hardcoding to a wrong year (9999) could these systems introduce a variable for the "end of time"?

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • Why isn't reflection on the SCJP / OCJP?

    - by Nick Rosencrantz
    I read through Kathy Sierra's SCJP study guide and I will read it again more throughly to improve myself as a Java programmer and be able to take the certification either Java 6 or wait for the Java 7 exam (I'm already employed as Java developer so I'm in no hurry to take the exam.) Now I wonder why reflection is not on the exam? The book it seems covers everything that should be on the exam and AFAIK reflection is at least as important as threads if not more used inpractice since many frameworks use reflection. Do you know why reflection is not part of the SCJP? Do you agree that it's at least important to know reflection as threads? Thanks for any answer

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  • Instruction vs data cache usage

    - by Nick Rosencrantz
    Say I've got a cache memory where instruction and data have different cache memories ("Harvard architecture"). Which cache, instruction or data, is used most often? I mean "most often" as in time, not amount of data since data memory might be used "more" in terms of amount of data while instruction cache might be used "more often" especially depending on the program. Are there different answers a) in general and b) for a specific program?

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  • Why using the word "mechanism" in CS?

    - by Nick Rosencrantz
    I'm not sure about the usage of the word "mechanism" when in fact most of the time what is meant is an algorithm. For instance there's talk about Java's "thread-scheduling mechanism" - why not call it an algorithm and why borrow a term from mechanics where relations sometimes are the opposites than of computer science? I'm aware that an algorithm is considered a "mechanical solution" but is this really the case in fact when a lot of algorithm don't have mechanical representations for instance a file-sharing network that gets quicker and faster as the usage grows, that would be the reverse of a mechanical structure that would go slower when usage grows.

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  • Compiling vs using pre-built binaries performance?

    - by Nick Rosencrantz
    Will performance be better (quicker) if I manually compile the source for a software component for the actual machine that it will be used on, compared to if the source was compiled on another platform perhaps for many different architectures? I got some good results compiling source that I downloaded and I wonder whether this was due to compiling it instead of downloading a pre-compiled binary which is often the case with software updates.

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  • Can we compare programming languages ergonomically?

    - by Nick Rosencrantz
    For instance, would Python be a more ergonomic programming language since it doesn't force you to make curly braces which requires the AltGr key. Also Python usually requires less code to achieve the same or am I being biased towards Python and PHP actually is an ergonomical and comfortable language despite forcing the programmer to use the AltGr key? Isn't forcing the programmer to use the AltGr key not very ergonomical?

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  • What should I think about when switching from Python to Java?

    - by Nick Rosencrantz
    I was a Java developer in the early 2000s, switched to Python in 2008 and now Iäm working in Java again. Is there anything special you think I should keep in mind when going back to a Java environment? I used to work with EJB 1.0, I didn't work with EJB 2.0 and now we have JPA instead. I'm comfortable programming in Java and my new job with Java is much better than my Python job even though Python is my favorite language the tools and others things about my Java job makes it much better. I found when I searched jobs that demand for Java developer was much greater than demand for Python programmers- do you have a similar experience? Thank you

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  • Is it correct to refer to a performing programming assignments as a "computer labs"?

    - by Nick Rosencrantz
    Can we say that developing an algorithm is a "laboration"? Are these "labs"? At engineering performing an exercise or an assignement is refered to as "labs" but are those "labs" when in fact it is mainly software problem solving pretty much like numeric methods in math which are not "labs". When studying engineering such as electrical engineering or physics you might do a "laser lab" or a "chemical laboration" if you study chemical engineering for instance. How do you define "lab"? Just performing something experimental? This is sort of double meaning also the physical environment at universities which we call "computer labs" that in fact are just rooms with computers.

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  • Why has extreme programming (XP) gone out of date in favor of Agile, Kanban etc?

    - by Nick Rosencrantz
    I like XP (extreme programming) especially the part where there are 2 programmers at the same screen since often a problem's solution gets closer if only you explain what you're doing and pair programming forces you to explain what your doing. Last 10 years or so, the XP style of working seems to have gone out of date in favor of the working methodologies Agile and/or Kanban. Why? Since XP to me seems a veru good way to work and is a lot about the programming where Agile and Kanban are more about processes.

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  • Are Intel and Motorola moving towards a MIPS/RISC model? [closed]

    - by Nick Rosencrantz
    Is it true what I read that Intel and Motorola are moving from CISC to a programming model more like RISC/MIPS? Why? From the famous book "Computer Architecture" by Hennessay which usually is recommended around here: Recent implementations of the x86 architecture actually translate x86 instruction into simple operation that look like MIPS instuctions.... Page 335. What does this mean specifically? Can you show me an example?

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  • Reflector Pro Cometh

    Reflector 6 is here. Nick Harrison is a long-time Reflector enthusiast, and has been responsible for writing an add-in. As he'd helped test the new version, Nick asked to review it for Simple-Talk. The team were anxious to know what he thought. They needn't have worried.

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  • OpenGL fovx question

    - by Nick
    To boil my question down to the simplest form, I fear I am oversimplifying how mat4 perspective works. I am using mat4.perspective(45, 2, 0.1, 1000.0) (the binding is WebGL fwiw). With a fovy of 45, and an aspect ratio of 2, I expect to have a fovx of 90. Thus, if I position my camera at (0, 0, 50), looking towards the origin, I expect to see a cube positioned at (50, 0, 0) (45 degrees) right at the very periphery of my screen, half on, half off,. Instead, a cube at (50, 0, 0) is totally off screen, and my actually periphery occurs at about (41.1, 0, 0). What am I missing here? Thanks, nick

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  • Apache 2.4, Ubuntu 12.04 Forbidden Errors

    - by tubaguy50035
    I just installed Apache 2.4 today, and I'm having some issues getting vhost configuration to work correctly. Below is the vhost conf <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot /hosting/Client/site.com/www ServerName site.com ServerAlias www.site.com <Directory "/hosting/Client/site.com/www"> Options +Indexes +FollowSymLinks Order allow,deny Allow from all </Directory> DirectoryIndex index.html </VirtualHost> There is an index.html file in /hosting/Client/site.com/www. When I go to the site, I receive a 403 forbidden error. The www-data group is the group on the www folder, which I've already given all permissions (r/w/x). I'm really at a loss as to why this is happening. Any thoughts? If I remove the vhost and go straight to the IP address, I get the default, "It works!" page. So I know that it's working. The error log says "client denied by server configuration". apache2ctl -S dump: nick@server:~$ apache2ctl -S /usr/sbin/apache2ctl: 87: ulimit: error setting limit (Operation not permitted) VirtualHost configuration: *:80 is a NameVirtualHost default server site.com (/etc/apache2/sites-enabled/site.com.conf:1) port 80 namevhost site.com (/etc/apache2/sites-enabled/site.com.conf:1) alias www.site.com port 80 namevhost site.com (/etc/apache2/sites-enabled/site.com.conf:1) alias www.site.com ServerRoot: "/etc/apache2" Main DocumentRoot: "/var/www" Main ErrorLog: "/var/log/apache2/error.log" Mutex watchdog-callback: using_defaults Mutex default: dir="/var/lock/apache2" mechanism=fcntl Mutex mpm-accept: using_defaults PidFile: "/var/run/apache2.pid" Define: DUMP_VHOSTS Define: DUMP_RUN_CFG Define: ENALBLE_USR_LIB_CGI_BIN User: name="www-data" id=33 not_used Group: name="www-data" id=33 not_used Ouput of namei -mo /hosting/Client/site/www/index.html f: /hosting/Client/site.com/www/index.html drwxr-xr-x root root / drwxr-xr-x root root hosting drwxr-xr-x root root Client drwxr-xr-x nick www-data site.com drwxr-xr-x nick www-data www -rw-rwxr-x nick www-data index.html

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  • How to display only necessary information from xml

    - by fakson
    I have xml table: <?xml version="1.0" encoding="UTF-8"?> <table> <user> <id>1</id> <info> <more> <nick>John</nick> <adress>blabla</adress> </more> <more> <nick>Mike</nick> <adress>blablabla</adress> <tel>blablabla</tel> </more> </info> </user> <user> <id>2</id> <info> <more> <nick>Fake</nick> <adress>blablabla</adress> <tel>blablabla</tel> </more> </info> </user> </table> And i need to read data from it. I made such parser. <?php $xml = simplexml_load_file("test.xml"); echo $xml->getName() . "<br /><br />"; echo '<hr />'; foreach ($xml->children() as $child1){ //echo $child1->getName() . ": " . $child1 . "<br />"; //el foreach($child1->children() as $child2){ if ((string)$child2 == '2') { echo "<strong>" .$child2 . "</strong><br />"; foreach($child2->children() as $child3){ echo "<strong>".$child3->getName()."</strong>:" . $child3 . "<br />"; foreach($child3->children() as $child4){ echo $child4->getName() . ": " . $child4 . "<br />"; } } } } echo '<hr />'; echo '<br />'; } ?> I want to make search in xml file, for example get all information about user with id 2, i try to realize it with if function but i get only id. What is wrong?. Any suggestions??

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  • Tell me what&rsquo;s wrong! &ndash; An XNA sample demonstrating exception handling and reporting in

    - by George Clingerman
    I’ve always enjoyed using Nick Gravelyn’s exception handling in all of my games. You’re always going to encounter those unhandled exception that your players are going to ferret out and having a method to display them rather than just crashing to the dashboard is definitely more of an elegant solution. But the other day I got to thinking…what if we could do more? What if instead of just displaying the error, we could encourage the players to send us the error. So I started playing with that an expanding upon Nick’s sample code to see what I could come up with. I got close to what I envisioned, but unfortunately there were some limitations to just what the XNA API could do. In my head I was picturing the players hitting “Send Message” and a 360 message would just be sent to the XBLIG developer. Unfortunately, you can only send messages in an XNA game to someone you’re currently in a network session with. Since I didn’t want to have a 360 server running all the time, virally connecting to players just to get error messages, I did the next best thing and just open up a 360 message and encourage them to manually enter the gamertag. Maybe someday we’ll be able to do that a little better, but this works for now. In the sample, players can hit the “A” button or key to generate in an exception. If the debugger is not attached, then the Exception message screen will be shown explaining what has happened and giving the player a chance to send a 360 message to the gamertag provided or maybe even just send an email. Nick’s code has been changed just a bit. It now accepts any PlayerIndex (no longer hard coded to just PlayerIndex.One) and it no longer uses a MessageBox to get the users selection. The code has also been modified so that it works both for the 360 and for the PC. Check out “Tell me what’s wrong!” and let me know if you have any thoughts or suggestions. I really do appreciate the feedback.

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  • Google Docs not importing CSVs consistently

    - by nick
    Hey everyone, I'm trying to import some csv data into google docs spreadsheet. The data I am entering is all made up of 16 digit integers. About 90% of them are imported perfectly but 10% are rewritten automatically into scientific notation. How do I turn this feature of. I just want all the numbers kept in their standard form. Kind Regards Nick

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