Search Results

Search found 13610 results on 545 pages for 'online editor'.

Page 2/545 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • good c++ editor [closed]

    - by romani
    I'm going to teach teenagers some C++ code. I need an editor which is simple and has built in compiler. We tried CodeBlocks but when we installed it in the machines, the text got reversed, I'm not sure what the reaoson is. I would be great if the file size of the editor will not be large. We need just simple features: -Text highlight. -Compile and run. -easy to use -Should run on Windows XP.

    Read the article

  • The Best Free Online First Person Shooter (FPS) Games

    - by Lori Kaufman
    First Person Shooter (FPS) games are action games centered around gun and projectile weapon-based combat. As the player, you experience the action directly through the eyes of the protagonist. FPS games have become a very popular type of game online. A lot of FPS games are paid, but there are many you can play for free. Most FPS games have online versions where you play in a supported browser or download a program for your PC that allows you to connect to the game online. We have collected links and information about some of the more popular free FPS games available. All the games listed here are free to play, but there may be some limitations, and you have to register for many of them and download game clients to your computer to be able to connect to the game online. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    Read the article

  • Free lightweight XML text editor to include with an application

    - by Heinzi
    Our application uses a XML configuation file. I thought that it would be nice to distribute some small, lightweight XML editor with our application that the user can use to edit the config file. Features should be: Small and lightweight (ideally, a small .exe that does not require installation), free, with license terms that permit distributing it with a commercial application, understands XML schemas (auto-completion, show validation errors). Does anyone know of such an editor?

    Read the article

  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

    Read the article

  • Latex editor for windows that works with unicode

    - by Anna
    Hello, I need to write Hebrew text in Latex. I am currently working on Windows with TeXnicCenter. I was pretty happy with this tool, up until the time when I needed to write Hebrew text. My regular alt-shift just won't change the language (I even downloaded the last alpha version, which was supposed to solve the problem, but it didn't). So I'm looking for another latex editor for windows that will let me write Hebrew. Please advice. Note: I know that it is possible with Lyx, but I prefer a real Latex editor.

    Read the article

  • Good php editor

    - by Web Developer
    i have seen through other questions on the topic but most are a bit old. I looking for a good editor for developing on PHP in Linux(ubuntu). Here is my requirements Basic editor features Free Light-Weight Syntax highlighting Code Folding (class,function,if/else/while/foreach block) Code completion Invalid Syntax/Error highlighting as you type Auto code intending Snippet support(pieces of custom or language specific codes that i can insert) Extendable support It would be great if it had the following Debugging support WYSIWYG Code formatting Framework support(cakephp/yii/zend/smarty) Testing support Todo Native look and feel(Gnome) Flex/ROR support is welcome but not a requirement Mysql support I have tried the following editors Netbeans - it bloated, resource hogging and doesnt not have a native look and feel. Eclipse is okay but i cant fold if/while blocks and slow. Gedit can be extended and i have tried it but still i could not fold code or show error. I currently use Geany but it doesn't inform me of syntax errors as i type. If you have ways to solve the problems with above editors they too are also welcome

    Read the article

  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

    Read the article

  • Good text editor for Ruby on Rails programming?

    - by Andrew
    I'm trying to find a text editor that I can use for doing Ruby on Rails development. I have been using TextMate on my Mac and would love to find something that even comes close to that experience. My Ubuntu laptop is a little old, and doesn't have a lot of memory, so I need something lightweight. I don't need/want a bloated IDE because the performance on my slow laptop would be terrible. It would be nice if this text editor had: Syntax highlighting A project/file browser view to be able to open files in my project Keyboard shortcuts (don't need them as much)

    Read the article

  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

    Read the article

  • Automatic language transformation in editor or IDE [on hold]

    - by Rumca
    Are there any tools that are capable of editing code but in different language? To be more concrete, I want to parse java source file in editor, compile it to my language X, edit in X and compile back to java on save. Or edit pom.xml file using non-XML syntax. Which editor or IDE would be easiest to use for implementing such prototype? Option to transform only a snippet would be ideal to limit effort on parsing. For one example, Intellij IDEA can display anonymous class so it looks like lambda expression hiding some of boilerplate.

    Read the article

  • Online Accounts auth over and over again without success

    - by Mike Pretzlaw
    I just added my Google account to the "Online Accounts" in Gnome. Before my last restart the account couldn't be added for unknown reason. I authorized Gnome access to my Google Account, the window closed and nothing happened. Now I authorized Ubuntu access to my Google Account which worked well: But I can not open the Gnome Online Accounts even when I delete every online account: It's icon show up that it is loading in the dash but then suddenly disappears without any message. How to debug that? What can I do?

    Read the article

  • Appearance, Online accounts disappeared in System Settings in Ubuntu 13.10

    - by ptanmay143
    I was installing apps and icons and I notices that there were about 4 games installed, so I went to software centre to remove them then I wanted to add my Facebook account in Online Accounts but Alas! It was disappeared. But it was there when I searched for Online Accounts in Unity Dash. Please help me. I think I might have uninstalled wrong packages. Can anyone tell me the packages that are associalted with them. I am attaching a screenshot of my settings and the Online Accounts appearance in Unity Dash.

    Read the article

  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

    Read the article

  • Any good, visual HTML5 Editor or IDE?

    - by ActionFactory
    Hi All, Well it looks like Dreamweaver CS5 will try to smoother the HTML5 thing for a few more years (weeks actually). Seems like the next rung down is right to Notepad! Anyone know a good HTML5 editor with a visual/preview/style leaning? Eclispe with some pluggin? (Seems like the market will be begging for it soon.) Thanks

    Read the article

  • AJAX based remote Online text editor

    - by dassouki
    I'm looking to install an online text editor on my server, that I can link to svn. I would like to have some form of syntax highlighting, keyboard shortcuts, and perhaps some text complete. Languages, python, php, sql, and C++ are a minimum ... any suggestions?

    Read the article

  • HTML text editor in ASP.NET 2.0

    - by Sachin Gaur
    I am developing a web application where user has the option to send email to other users. I am looking for any in-built HTML text editor for ASP.NET 2.0. I know latest AJAX release for .NET 3.5 has provided this control. I am looking for a similar control but in ASP.NET 2.0. Is there any other UI control that is build using Javscript or jQuery, which can be used to allow user to enter HTML formatted message?

    Read the article

  • Recommendation for Regex editor?

    - by Tim
    I asked for recommendations for Regex editors on stackoverflow a while ago. Following is one of the replies: What is "good" depends on what is most useful to you. For me, though, these are the key features for a good regex editor (besides the ability to test and create regular expressions, of course, which is a prerequisite to be called a "regex editor" :-) : Displays matches hierarchically with captured groups. Explains/analyzes an entered regex in plain English, showing a hierarchical tree. Translates your regex into code for a language of your choice. RegexBuddy, as @Max mentioned, does all these but there is also a free alternative, Expresso that also does them very well. These two utilities are the only ones I have found with the crucial ability to explain a regex. The features sound very attractive to me. But later I found the two are for Windows. I tried to install Expresso, the free one, via Wine, but met some trouble, about which I asked in another post. So I was wondering if in Ubuntu there are some applications comparable to RegexBuddy and Expresso? If it is required to install .NET Framework in order to install Expresso, is it still worth to install Expresso on Ubuntu? Thanks and regards!

    Read the article

  • Visual Studio 2010 editor painfully slow

    - by Daniel Gehriger
    I'm running out of patience with MS VisualStudio 2010: I'm working on a solution containing ~50 C++ projects. When using the editor, I experience a lag of 1 - 2 seconds whenever I move the cursor to a different line, or when I move to a different window, or generally when the editor losses and gains focus. I went through a whole series of optimizations, to no avail: installed all hotfixes for VS2010 disabled all add-ins and extensions disabled Intellisense deleted all temporary files created by VS2010 disabled hardware acceleration unloaded all but 15 projects disabled tracking changes closed all but one window and so on. This is on a Dual Core machine with SSD harddrive (verified throughput 100MB/s), enough free space on HD, Windows 7 Pro 32-bit with 3GB of RAM and most of it still free. Whenever I type a letter, CPU usage of devenv.exe goes to 50 - 90% in process monitor for 1 - 2 seconds before returning to 5%. I used Process Explorer to analyze registry and file system access, and I only notice frequent accesses to the .sln file (which is quiet small), and a few registry reads, but nothing that would raise a red flag. I don't have this problem with solutions containing less projects, so I'm inclined to think that it's related to the number of projects. For your information, the entire solution has been migrated over the years from VS2005 to VS2008 to now VS2010. Does anyone have any ideas what else I could do to resume work on this project, other than returning to VS2008?

    Read the article

  • Visual Studio 2010 editor painfully slow [closed]

    - by Daniel Gehriger
    I'm running out of patience with MS VisualStudio 2010: I'm working on a solution containing ~50 C++ projects. When using the editor, I experience a lag of 1 - 2 seconds whenever I move the cursor to a different line, or when I move to a different window, or generally when the editor losses and gains focus. I went through a whole series of optimizations, to no avail: installed all hotfixes for VS2010 disabled all add-ins and extensions disabled Intellisense deleted all temporary files created by VS2010 disabled hardware acceleration unloaded all but 15 projects disabled tracking changes closed all but one window and so on. This is on a Dual Core machine with SSD harddrive (verified throughput 100MB/s), enough free space on HD, Windows 7 Pro 32-bit with 3GB of RAM and most of it still free. Whenever I type a letter, CPU usage of devenv.exe goes to 50 - 90% in process monitor for 1 - 2 seconds before returning to 5%. I used Process Explorer to analyze registry and file system access, and I only notice frequent accesses to the .sln file (which is quiet small), and a few registry reads, but nothing that would raise a red flag. I don't have this problem with solutions containing less projects, so I'm inclined to think that it's related to the number of projects. For your information, the entire solution has been migrated over the years from VS2005 to VS2008 to now VS2010. Does anyone have any ideas what else I could do to resume work on this project, other than returning to VS2008?

    Read the article

  • Netbeans 7.2 Missing Modules Warning

    - by el10780
    Everytime I start Netbeans and the splash screen shows up when it gets to the part to load the modules I receive the following error message : Warning - could not install some modules: Editor Library 2 - None of the modules providing the capability org.netbeans.modules.editor.actions could be installed. Tags Based Editors Library - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Java Editor Library - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Preprocessor Bridge - None of the modules providing the capability org.netbeans.modules.java.preprocessorbridge.spi.JavaSourceUtilImpl could be installed. Freeform Ant Projects - The module named org.netbeans.modules.editor.indent.project/0-1 was needed and not found. Editor Code Templates - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Static Analysis Core - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Source - The module named org.netbeans.modules.editor.indent.project/0-1 was needed and not found. Eclipse Project Importer - The module named org.netbeans.modules.java.api.common/0-1 was needed and not found. Java Hints SPI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Refactoring - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. Java Editor - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Editor - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. Java Hints UI - The module named org.netbeans.modules.code.analysis/0-1 was needed and not found. Java Hints UI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Legacy Java Hints SPI - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Java Declarative Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Javadoc - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. Javadoc - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Common Scripting Language API (new) - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. XML Text Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. XML Text Editor - The module named org.netbeans.modules.editor.deprecated.pre65formatting/0-1 was needed and not found. CSS Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. HTML Editor - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. JavaScript Editing - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. JavaScript Hints - The module named org.netbeans.spi.editor.hints/0-1 was needed and not found. Editing Files - The module named org.netbeans.modules.editor.bracesmatching/0-1 was needed and not found. IDE Platform - The module named org.netbeans.modules.editor.macros/0-1 was needed and not found. Java SE Projects - The module named org.netbeans.modules.java.api.common/0-1 was needed and not found. 86 further modules could not be installed due to the above problems. Whatever I press either Exit or Disable Modules and Continue or even I close from the "X" Button the Warning window closes and then Netbeans never starts. I have looked it up on the Internet,but I couldn't find a solution.

    Read the article

  • How to remove "online accounts" from "system settings"?

    - by A_txt
    I uninstalled "Unity" and use "Gnome Shell" instead, but the new "online accounts" was still in the "system settings" menu. How can I completely remove it? I tried the command below but it doesn't work: sudo apt-get -y remove unity-lens-shopping account-plugin-aim account-plugin-facebook account-plugin-flickr account-plugin-google account-plugin-icons account-plugin-identica account-plugin-jabber account-plugin-salut account-plugin-twitter account-plugin-windows-live account-plugin-yahoo gnome-online-accounts

    Read the article

  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >