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  • How to recognise vehicle licence / number plate (ANPR) from an image?

    - by Ryan ONeill
    Hi all, I have a web site that allows users to upload images of cars and I would like to put a privacy filter in place to detect registration plates on the vehicle and blur them. The blurring is not a problem but is there a library or component (open source preferred) that will help with finding a licence within a photo? Caveats; I know nothing is perfect and image recognition of this type will provide false positive and negatives. I appreciate that we could ask the user to select the area to blur and we will do this as well, but the question is specifically about finding that data programmatically; so answers such as 'get a person to check every image' is not helpful. This software method is called 'Automatic Number Plate Recognition' in the UK but I cannot see any implementations of it as libraries. Any language is great although .Net is preferred. Thanks in advance Ryan

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  • Rotating Sprite around Y-Axis (2D)

    - by Bruce Collie
    I'm going to be creating a game soon, and part of it involves spinning sprites. The sprites will be spinning around the Y-Axis (imagine a spinning plate on top of a stick, where the stick stands up vertically. The main way I've thought of is to have a series of sprites for various rotation values that I blur between as the 'plate' rotates (the sprite is more complex than a plate, though). The game will be for iPhone, but I'm open to using any 2D gave development library for it.

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  • Software for decreasing of touchpad sensitivity (when finger is hovering over touchpad it detect it) (alps touchpad)

    - by Darqer
    I have an issue with touchpad, when I use it and I have one finger on the touchpad plate and another finger very close to the plate (but i do not touch it with the other finger), my mouse pointer is jumping around the screen. It seems to be an issue with touchpad which detects finger even if it is not touching the plate. I have dell e6530 with Apls touchpad driver and windows7, is there some software which can somehow help to mitigate this effect it is really annoying, on my previous laptop (7 years old) i did not have such issue.

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  • retrieve data based on date range using mysql ,php [on hold]

    - by preethi
    I am working on WPF where I have two datepickers when I try to retrieve the information on date range it displays only one record on all dates(same record displaying multiple times eg : date chosen from 01/10/2013 - 3/10/2013) where I have 3 different records on each day but my output is the first record displayed 3 times with same date and time. function cpWhitelistStats() { $startDate = $_POST['startDate']; $startDateTime = "$startDate 00:00:00"; $endDate = $_POST['endDate']; $endDateTime = "$endDate 23:59:59"; $cpId = $_POST['id']; $cpName = etCommonCpNameById($cpId); print "<h2 style=\"text-align: center;\">Permitted Vehicle Summary</h2>"; print "<h2 style=\"text-align: center;\">for $cpName</h2>"; $tmpDate = explode("/", $startDate); $startYear = $tmpDate[2]; $startMonth= $tmpDate[1]; $startDay = $tmpDate[0]; $tmpDate = explode("/", $endDate); $endYear = $tmpDate[2]; $endMonth= $tmpDate[1]; $endDay = $tmpDate[0]; $startDateTime = "$startYear-$startMonth-$startDay 00:00:00"; $endDateTime = "$endYear-$endMonth-$endDay 23:59:59"; $custId = $_SESSION['customerID']; $realCustomerId = $_SESSION['realCustomerId']; $maxVal = 0; if ($custId != "") { $conn = &newEtConn($custId); // Get the whitelist plates $staticWhitelistArray = etCommonMkWhitelist($conn, $cpId); array_shift($staticWhitelistArray); $startLoopDate = strtotime($startDateTime); $endLoopDate = strtotime($endDateTime); $oneDay = 60 * 60 * 24; // Get the entries $plateList = array_keys($staticWhitelistArray); $plate_lookup = implode('","', $plateList); $sql = "SELECT plate, entry_datetime, exit_datetime FROM stats WHERE plate IN (\"$plate_lookup\") AND entry_datetime > \"$startDateTime\" AND entry_datetime < \"$endDateTime\" AND carpark_id=\"$cpId\" "; $result = $conn->Execute($sql); if (!$result) { print $conn->ErrorMsg(); exit; } $rows = $result->fields; if ($rows != "") { unset($myArray); foreach($result as $values) { $plate = $values['plate']; $new_platelist[] = $plate; $inDateTime = $values['entry_datetime']; $outDateTime = $values['exit_datetime']; $tmp = explode(' ', $inDateTime); $inDate = $tmp[0]; $in_ts = strtotime($inDateTime); $out_ts = strtotime($outDateTime); $duration = $out_ts - $in_ts; $dur_array = intToDateArray($duration); $dur_string = ''; if ($dur_array['days'] > 0) { $dur_string .= $dur_array['days'] . ' days '; } if ($dur_array['hours'] > 0) { $dur_string .= $dur_array['hours'] . ' hours '; } if ($dur_array['mins'] > 0) { $dur_string .= $dur_array['mins'] . ' minutes '; } if ($dur_array['secs'] > 0) { $dur_string .= $dur_array['secs'] . ' secs '; } $myArray[$plate][] = array($inDateTime, $outDateTime, $inDate, $dur_string); } } while ($startLoopDate < $endLoopDate) { $dayString = strftime("%a, %d %B %Y", $startLoopDate); $dayCheck = strftime("%Y-%m-%d", $startLoopDate); print "<h2>$dayString</h2>"; print "<table width=\"100%\">"; print " <tr>"; print " <th>VRM</th>"; print " <th>Permit Group</th>"; print " <th>Entry Time</th>"; print " <th>Exit Time</th>"; print " <th>Duration</th>"; print " </tr>"; foreach($new_platelist as $wlPlate) { if ($myArray[$wlPlate][0][2] == $dayCheck) { print "<tr>"; print "<td>$wlPlate</td>"; if (isset($myArray[$wlPlate])) { print "<td>".$staticWhitelistArray[$wlPlate]['groupname']."</td>"; print "<td>".$myArray[$wlPlate][0][0]."</td>"; print "<td>".$myArray[$wlPlate][0][1]."</td>"; print "<td>".$myArray[$wlPlate][0][3]."</td>"; } else { print "<td>Vehicle Not Seen</td>"; print "<td>Vehicle Not Seen</td>"; print "<td>Vehicle Not Seen</td>"; } print "</tr>"; } } print "</table>"; $startLoopDate = $startLoopDate + $oneDay; } } }

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  • Cloud9 IDE : première offre Cloud de Développement-as-a-Service open-source, issue d'un projet de la fondation Mozilla

    Cloud9 IDE : première offre Cloud de Développement-as-a-Service Open-source, issue d'un projet de la fondation Mozilla Ajax.org vient de lancer une nouvelle plate-forme de développement entièrement Cloud écrite en JavaScript et HTML5 : Cloud9 IDE. La nouvelle plate-forme, issue de la fusion avec le projet Skywriter (ex. Bespin) de la fondation Mozilla est destinée à faciliter et accélérer le développement, le test et le déploiement des applications Web et mobiles. En plus des standards Web, l'IDE-as-a-Ser...

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  • « iAd Producer » l'éditeur visuel gratuit d'Apple pour réaliser des publicités avec les standards Web, une alternative à Adobe Flash ?

    « iAd Producer » l'éditeur visuel gratuit d'Apple pour réaliser des publicités Avec les standards Web, une nouvelle alternative à Adobe Flash ? Apple vient de lancer un nouveau logiciel qui devrait faciliter la création d'annonces média riches pour sa plate-forme publicitaire iAd et ses appareils mobiles sous iOS. Baptisé iAd Producer, il s'agit d'un éditeur graphique tournant sous Mac OS X 10.5 ou supérieure. Il prend en charge toutes les étapes de la création des publicités riches, de la sélection de la plate-forme cible (iPhone, iPad...) jusqu'à la création du splash screen, des menus, voir de plusieurs pages de contenu en définissant le type de transition permet...

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  • Les États-Unis veulent durcir la législation anti-streaming, diffuser une vidéo protégée pourrait devenir passible de prison

    Les États-Unis cherchent à renforcer leur législation anti-streaming Diffuser une vidéo protégée sur une plate-forme de streaming pourrait devenir passible de prison Pendant que la loi HADOPI est implémentée en France avec ses notions de riposte graduée et de coupure de connexion Internet en cas de partage sur le réseau P2P, le congrès américain se penche sur un texte de loi proposant une approche bien plus radicale pour renforcer le droit d'auteur. La proposition de loi répondant au nom de "Bill S.978" propose en effet de sanctionner lourdement presque toute diffusion de contenu protégé par le droit d'auteur via une plate-forme de streaming telle que YouTube. Ain...

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  • Le projet Jigsaw officiellement repoussé à Java 9, la modularisation attendra 2015 mais une proposition d'amélioration prépare le terrain

    Le projet Jigsaw officiellement repoussé à Java 9, la modularisation attendra 2015 Mais une proposition d'amélioration de Java 8 prépare le terrain Le projet Jigsaw, dont le but est la mise en place d'un système de modules et la mise en oeuvre de modularité pour la plate-forme Java SE, a été prévu à l'origine pour Java 7. Il a été reporté ensuite à Java 8 et vient d'être officiellement repoussé à Java 9, prévue pour 2015. [IMG]http://idelways.developpez.com/news/images/jdk8-jigsaw.png[/IMG] Ce report est la conclusion d'une proposition de l'architecte en chef du Groupe de plate-forme Java chez Oracle, le dénommé Mark Reinhold. Dans son blog, Reinhold fait ...

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  • Nokia exprime ses craintes quant à son deal avec Microsoft, la firme pense "prendre un risque majeur"

    Nokia exprime ses craintes quant à son deal avec Microsoft, la firme pense "prendre un risque majeur" en misant sur une plate-forme "qui n'a pas encore fait ses preuves" Mise à jour du 16.03.2011 par Katleen Nokia vient de remettre son rapport annuel à la Securities and Exchange Commission américaine. Dans ce document, long de 29 pages, la question du rapprochement entre le constructeur et Microsoft est abordée, de même que les inquiétudes qui y sont liées. Nokia reconnaît notamment "prendre un risque majeur" en misant sur une plate-forme "qui n'a pas encore fait ses preuves". On peut en effet lire dans le rapport les lignes suivantes : " L...

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  • Amazon EC2 rend possible l'exportation vers le Cloud des images VMware de Windows 2008 R2 grâce à une nouvelle fonctionnalité

    Amazon EC2 rend possible l'exportation vers le Cloud des images VMware De Windows Server 2008 R2 Grâce à une nouvelle fonctionnalité Amazon Web Services vient d'annoncer l'intégration d'une nouvelle fonctionnalité à sa plate-forme de cloud « Amazon EC2 » (Elastic Compute Cloud). La nouvelle fonctionnalité, baptisée « VM Import », a pour but d'offrir aux responsables IT utilisant la plate-forme Amazon EC 2 la possibilité de déplacer les images des machines virtuelles de leur environnement interne vers le Cloud. Une fonctionnalité qui ouvre la voie à un grand nombre de scénarios de récupération, de migration et de sécurisation informatique. La fonctionnalité, dans sa version ...

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  • Open Source ImageProcessing Library, SDK or API

    - by Kubi
    Hi, I am looking for an open source image processing libraries or APIs those provide me to create a program which captures the license plate of a car in a parking system and gives me the number plate as a text . It would be great if I can have it in managed code (c# or java). Any help would be greatly appreciated. Thanks in advance

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  • customizing item renderer

    - by BretzelPretzel
    i would like the label and message to be on the left of the icon....i would also like the icon to be right-aligned what is the best way to do this? I'm confused by some of the tutorials i'm seeing for custom item renderers since they never explain how to format the renderer mxml, so i haven't figured that out yet although i suspect that's what i need to be doing <?xml version="1.0" encoding="utf-8"?> <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:components="components.*" creationComplete="imagelistings.send()" title="{data.title}"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.events.FlexEvent; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; import spark.events.IndexChangeEvent; import valueObjects.imagelistingclass; [Bindable] private var listings:ArrayCollection = new ArrayCollection(); protected function toursService_resultHandler(event:ResultEvent):void { var listingarray:ArrayCollection=event.result.Chapter1.entry; var entry:imagelistingclass; for each(var plate:Object in listingarray) { entry=new imagelistingclass(); entry.image=plate.image; entry.location=plate.location; entry.html=plate.html; listings.addItem(entry); } } ]]> </fx:Script> <fx:Declarations> <s:HTTPService id="imagelistings" result="toursService_resultHandler(event)" url="assets/chapter1info.xml"/> </fx:Declarations> <s:List id="theList" left="0" right="0" top="0" bottom="0" alternatingItemColors="#000000" contentBackgroundColor="#404040" dataProvider="{listings}" horizontalScrollPolicy="off" > <s:itemRenderer> <fx:Component> <s:IconItemRenderer color="#FFFFFF" fontSize="30" iconField="location" labelField="" iconFillMode="scale" iconScaleMode="letterbox" iconHeight="125" messageField="image"> </s:IconItemRenderer> </fx:Component> </s:itemRenderer> </s:List>

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • CodePlex Daily Summary for Tuesday, September 18, 2012

    CodePlex Daily Summary for Tuesday, September 18, 2012Popular ReleasesfastJSON: v2.0.5: 2.0.5 - fixed number parsing for invariant format - added a test for German locale number testing (,. problems)????????API for .Net SDK: SDK for .Net ??? Release 4: 2012?9?17??? ?????,???????????????。 ?????Release 3??????,???????,???,??? ??????????????????SDK,????????。 ??,??????? That's all.VidCoder: 1.4.0 Beta: First Beta release! Catches up to HandBrake nightlies with SVN 4937. Added PGS (Blu-ray) subtitle support. Additional framerates available: 30, 50, 59.94, 60 Additional sample rates available: 8, 11.025, 12 and 16 kHz Additional higher bitrates available for audio. Same as Source Constant Framerate available. Added Apple TV 3 preset. Added new Bob deinterlacing option. Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will keep running and continue pro...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.01: Stabilization release fixed this issues: Links not worked on FF, Chrome and Safari Modified packaging with own manifest file for install and source package. Moved the user Image on the Login to the left side. Moved h2 font-size to 24px. Note : This release Comes w/o source package about we still work an a solution. Who Needs the Visual Studio source files please go to source and download it from there. Known 16 CSS issues that related to the skin.css. All others are DNN default o...Visual Studio Icon Patcher: Version 1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...MPC-BE: Media Player Classic BE 1.0.1.0 build 1122: MPC-BE is a free and open source audio and video player for Windows. MPC-BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Supported Operating Systems: Windows XP SP2, Vista, 7 32bit/64bit System Requirements: An SSE capable CPU The latest DirectX 9.0c runtime (June 2010). Install it regardless of the operating system, they all need it. Web installer: http://www.micro...Preactor Object Model: Visual Studio Template .NET 3.5: Visual Studio Template with all the necessary files to get started with POM. You will still need to Get the Preactor.ObjectModel and Preactor.ObjectModleExtensions libraries from Nuget though. You will also need to sign with assembly with a strong name key.Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)myCollections: Version 2.3.0.0: New in this version : Added TheGamesDB.net API for games and nds Added Fast search options Added order by Artist/Album for music Fixed several provider Performance improvement New Splash Screen BugFixingMicrosoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...F# 3.0 Sample Pack: FSharp 3.0 Sample Pack for Visual Studio 2012 RTM: F# 3.0 Sample Pack for Visual Studio 2012 RTMANPR MX: ANPR_MX Release 1: ANPR MX Release 1 Features: Correctly detects plate area for the average North American plate. (It won't work for the "European" plate size.) Provides potential values for the recognized plate. Allows images 800x600 and below (.jpg / .png). The example requires the VC 10 runtime & .NET 4 Framework to be already installed. The Source code project was made on Visual Studio 2010.Cocktail: Cocktail v1.0.1: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Express 6.1.8.1 Included in the Cocktail download, DevForce Express requires registration) Important: Install DevForce after all other components. Download contentsDebug and release assemblies API documentation Source code License.txt Re...weber: weber v0.1: first release, creates a basic browser shell and allows user to navigate to web sites.New Projects.NET Code Editor & Compiler Component: .Net compiler component with integrated advanced text box, VisualStudio like highlightning, ability to intercept and show StandardOutput strings.NET Plugin Manager: Provides agnostic functionality for tiered plugin loading, unloading, and plugin collection management.Amazon Control Panel v2: Amazon Control Panel is a application that lets you control you Amazon Seller Central account using the Amazon MWS (Merchant Web Service) API.AutoSPSourceBuilder: AutoSPSourceBuilder: a utility for automatically building a SharePoint 2010 or 2013 install source including service packs, language packs & cumulative updates.CAOS: RBAC acess controllChat Forum: An Internet  forum,  or message  board,  is  an online discussion  site conversations  in  the  form  of  posted  messages.CRM 2011 - Many-To-Many Relationship Entity View: This Silverlight Web Resource for CRM 2011 will allow user to see N:N relationship entity data from single place.dardasim: dardasim gil and lior Tel Cabir DolphinsDBAManage: ???????ERP??,????!DimDate Generator: A SSIS project for generation a data dimansion table and data.DNL: eine grße .net bibliothek für entwicklerDouban FM for Metro: A music radio client for http://douban.fm running on Windows 8 / WinRTExtended WPF Control: Extended WPF Control for research and learning.FizzBuzzDaveC: Implements the classic FizzBuzz programmine exercise.HamStart: Nothing for now...Infopath XSN Modifier: A tool for editing the dataconnections of Infopath.KH Picture Resizer: Picture Resizer ermöglicht es Bilder per Drag and Dop zu verkleinern. Das Program wurde in C# geschrieben und nutzt Windows Forms.Korean String Extension for .NET: ?? ??? ??? ????? ???? string??? ??? ????? Extension library for "string" class that enhances "Hangul Jamo system" features Lucky Loot - Tattoo Shop Management Application: Lucky Loot - Tattoo Shop Management Application Por: Eric Gabriel Rodrigues Castoldi Objetivo: Trabalho de Conclusão de Curso de Sistemas de InformaçãoMagnOS - C# Cosmos Operating System: MagnOS is an Open Source operating system, made to learn how to make operating systems with Cosmos.Móa mày: Project m?iOData Samples: A collection of samples demonstrating solutions and functionality in WCF Data Services, ODataLib and EdmLib.Online Image Editor: Online Photo CanvasOptimuss Administración: La mejor aplicación de Gestión y Control EscolarOptimuss Obelix: La mejor aplicación de Gestión y Control EscolarPersonal Website: My personal websitePlanisoft: Proyecto de Planilla para clinica los fresnosPROYECTODT: ..................................................................................................................PtLibrary: PtLibrary stands for Peter Thönell's Delphi library. PtSettings and PtSettingsGUI make the management and use of settings extremely easy and powerful.RTS WebServer: A small lightweight, modern and fast webserver (template). with in the feature the newest technologies like SPDY and websocketsStandards: Standards is an Intranet application (using Windows authentication) designed to document and manage company standards. It is written in C#/MVC 4.Truttle OS: This is an OS I made with CosmosWfp System: zdgdsfgdsfgzpo: projekt na zaliczenie zpo???: ???

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  • how to find and filter blobs from segment image using python?

    - by Python Team
    Am trying to detect number plate from an image.I have converted an image to grayscale and segment image. Now i have to find and filter blobs from an image and to detect number plate from an image. I will explain what i did.. I jus read segment image license_plate = cv2.imread('license1_segmented.png',cv2.CV_LOAD_IMAGE_COLOR) license_plate_size = (license_plate.shape[1], license_plate.shape[0]) mask = cv2.cv.CreateImage (license_plate_size, 8, 1) cv2.cv.Set(mask, 1) thresh_image_ipl = cv2.cv.CreateImage(license_plate_size, cv2.cv.IPL_DEPTH_8U, 1) cv2.cv.SetData(thresh_image_ipl,thresh_image.tostring(),thresh_image.dtype.itemsize * 1 * thresh_image.shape[1]) min_blob_size = 100 # Blob must be 30 px by 30 px max_blob_size = 10000 threshold = 100 **myblobs = CBlobResult(thresh_image_ipl,mask, threshold, True)** myblobs.filter_blobs(min_blob_size, max_blob_size) blob_count = myblobs.GetNumBlobs() trying to find and filter blobs from an image.But am getting error while passing the parameters to CBlobResult which i highlighted above code.I mentioned the error below what i get while passing. Traceback (most recent call last): File "rectdetect1.py", line 110, in <module> myblobs = CBlobResult(thresh_image_ipl,image_area, threshold, True) File "/home/oomsys/pyblobs-read-only/blobs/BlobResult.py", line 92, in __init__ this = _BlobResult.new_CBlobResult(*args) NotImplementedError: Wrong number or type of arguments for overloaded function 'new_CBlobResult'. Possible C/C++ prototypes are: CBlobResult::CBlobResult() CBlobResult::CBlobResult(IplImage *,IplImage *,int,bool) CBlobResult::CBlobResult(CBlobResult const &) Anyone help me to find out the erros and to solve this and all... Thanks in advance...

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  • change img src on select box selection

    - by user1871596
    i have a form that auto populates input fields using jquery and ajax i can not get the img url to change in the img src when i select the option from dropdown my dropdown is dynamicaly populated here is is my function <script type="text/javascript"> $(document).ready(function(){ $("#id").change(function(){ $.ajax({ url : 'get_driver_data2.php', type : 'POST', dataType: 'json', data : $('#ContactTrucks').serialize(), success: function( data ) { for(var id in data) { $(id).val( data[id] ); } } }); }); }); </script> here is get_driver_data2.php <?php include ('dbc.php'); $id_selected = $_POST['id']; // Selected Id $query = "SELECT * from admin_dispatch_records where id = '$id_selected' AND driver LIKE '%$username%'"; $result = mysqli_query($dbcon, $query); while ($row = mysqli_fetch_array($result, MYSQLI_ASSOC)) { $eta = $row['eta']; $time = $row['dispatch_time']; $date = $row['dispatch_date']; $name = $row['name']; $phone = $row['phone']; $vehicleyear = $row['vehicleyear']; $color = $row['color']; $make = $row['make']; $model = $row['model']; $vin = $row['vin']; $plate = $row['plate']; $mileage = $row['mileage']; $pickup = $row['pickup']; $dropoff = $row['dropoff']; $price = $row['price']; $invoice = $row['invoice']; $cash = $row['cash']; $credit = $row['credit']; $check = $row['check']; $po = $row['po']; $billed = $row['billed']; $need_to_bill = $row['need_to_bill']; $getphoto = $row['image_path']; } $arr = array( 'input#eta' => $eta, 'input#dispatch_time' => $time, 'input#dispatch_date' => $date, 'input#name' => $name, 'input#phone' => $phone, 'input#vehicleyear' => $vehicleyear, 'input#color' => $color, 'input#make' => $make, 'input#model' => $model, 'input#vin' => $vin, 'input#plate' => $plate, 'input#mileage' => $mileage, 'textarea#pickup' => $pickup, 'textarea#dropoff' => $dropoff, 'input#price' => $price, 'input#invoice' => $invoice, 'input#cash' => $cash, 'input#credit' => $credit, 'input#check' => $check, 'input#po' => $po, 'input#billed' => $billed, 'input#need_to_bill' => $need_to_bill, 'image#image_path' => $getphoto); echo json_encode( $arr ); ?> a bit of the html <td> <img id="image_path" src="????" /> </td> </tr> </table> <p><strong> <input type="submit" value="Complete Dispatch"> </strong></p> how do i if at all possible populate the src with the database vaule ajax recieved when i change the select box all other data is populated and the string is returned correctlly i have tested that by placing an input box and calling input#image_path = $getphoto. is there syntax for an img tag like the input....textarea....etc. I have tried including the get....php inline and assigning the src to $getphoto no luck there I was looking at trying to make a hidden input field with the ajax passed data and then taking that data and making it a var but can not figure that out either. thanks

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  • IOC Container Handling State Params in Non-Default Constructor

    - by Mystagogue
    For the purpose of this discussion, there are two kinds of parameters an object constructor might take: state dependency or service dependency. Supplying a service dependency with an IOC container is easy: DI takes over. But in contrast, state dependencies are usually only known to the client. That is, the object requestor. It turns out that having a client supply the state params through an IOC Container is quite painful. I will show several different ways to do this, all of which have big problems, and ask the community if there is another option I'm missing. Let's begin: Before I added an IOC container to my project code, I started with a class like this: class Foobar { //parameters are state dependencies, not service dependencies public Foobar(string alpha, int omega){...}; //...other stuff } I decide to add a Logger service depdendency to the Foobar class, which perhaps I'll provide through DI: class Foobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } But then I'm also told I need to make class Foobar itself "swappable." That is, I'm required to service-locate a Foobar instance. I add a new interface into the mix: class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } When I make the service locator call, it will DI the ILogger service dependency for me. Unfortunately the same is not true of the state dependencies Alpha and Omega. Some containers offer a syntax to address this: //Unity 2.0 pseudo-ish code: myContainer.Resolve<IFoobar>( new parameterOverride[] { {"alpha", "one"}, {"omega",2} } ); I like the feature, but I don't like that it is untyped and not evident to the developer what parameters must be passed (via intellisense, etc). So I look at another solution: //This is a "boiler plate" heavy approach! class Foobar : IFoobar { public Foobar (string alpha, int omega){...}; //...stuff } class FoobarFactory : IFoobarFactory { public IFoobar IFoobarFactory.Create(string alpha, int omega){ return new Foobar(alpha, omega); } } //fetch it... myContainer.Resolve<IFoobarFactory>().Create("one", 2); The above solves the type-safety and intellisense problem, but it (1) forced class Foobar to fetch an ILogger through a service locator rather than DI and (2) it requires me to make a bunch of boiler-plate (XXXFactory, IXXXFactory) for all varieties of Foobar implementations I might use. Should I decide to go with a pure service locator approach, it may not be a problem. But I still can't stand all the boiler-plate needed to make this work. So then I try this: //code named "concrete creator" class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; static IFoobar Create(string alpha, int omega){ //unity 2.0 pseudo-ish code. Assume a common //service locator, or singleton holds the container... return Container.Resolve<IFoobar>( new parameterOverride[] {{"alpha", alpha},{"omega", omega} } ); } //Get my instance: Foobar.Create("alpha",2); I actually don't mind that I'm using the concrete "Foobar" class to create an IFoobar. It represents a base concept that I don't expect to change in my code. I also don't mind the lack of type-safety in the static "Create", because it is now encapsulated. My intellisense is working too! Any concrete instance made this way will ignore the supplied state params if they don't apply (a Unity 2.0 behavior). Perhaps a different concrete implementation "FooFoobar" might have a formal arg name mismatch, but I'm still pretty happy with it. But the big problem with this approach is that it only works effectively with Unity 2.0 (a mismatched parameter in Structure Map will throw an exception). So it is good only if I stay with Unity. The problem is, I'm beginning to like Structure Map a lot more. So now I go onto yet another option: class Foobar : IFoobar, IFoobarInit { public Foobar(ILogger log){...}; public IFoobar IFoobarInit.Initialize(string alpha, int omega){ this.alpha = alpha; this.omega = omega; return this; } } //now create it... IFoobar foo = myContainer.resolve<IFoobarInit>().Initialize("one", 2) Now with this I've got a somewhat nice compromise with the other approaches: (1) My arguments are type-safe / intellisense aware (2) I have a choice of fetching the ILogger via DI (shown above) or service locator, (3) there is no need to make one or more seperate concrete FoobarFactory classes (contrast with the verbose "boiler-plate" example code earlier), and (4) it reasonably upholds the principle "make interfaces easy to use correctly, and hard to use incorrectly." At least it arguably is no worse than the alternatives previously discussed. One acceptance barrier yet remains: I also want to apply "design by contract." Every sample I presented was intentionally favoring constructor injection (for state dependencies) because I want to preserve "invariant" support as most commonly practiced. Namely, the invariant is established when the constructor completes. In the sample above, the invarient is not established when object construction completes. As long as I'm doing home-grown "design by contract" I could just tell developers not to test the invariant until the Initialize(...) method is called. But more to the point, when .net 4.0 comes out I want to use its "code contract" support for design by contract. From what I read, it will not be compatible with this last approach. Curses! Of course it also occurs to me that my entire philosophy is off. Perhaps I'd be told that conjuring a Foobar : IFoobar via a service locator implies that it is a service - and services only have other service dependencies, they don't have state dependencies (such as the Alpha and Omega of these examples). I'm open to listening to such philosophical matters as well, but I'd also like to know what semi-authorative reference to read that would steer me down that thought path. So now I turn it to the community. What approach should I consider that I havn't yet? Must I really believe I've exhausted my options?

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  • String loops in Python

    - by Steve Hunter
    I have two pools of strings and I would like to do a loop over both. For example, if I want to put two labeled apples in one plate I'll write: basket1 = ['apple#1', 'apple#2', 'apple#3', 'apple#4'] for fruit1 in basket1: basket2 = ['apple#1', 'apple#2', 'apple#3', 'apple#4'] for fruit2 in basket2: if fruit1 == fruit2: print 'Oops!' else: print "New Plate = %s and %s" % (fruit1, fruit2) However, I don't want order to matter -- for example I am considering apple#1-apple#2 equivalent to apple#2-apple#1. What's the easiest way to code this? I'm thinking about making a counter in the second loop to track the second basket and not starting from the point-zero in the second loop every time.

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  • Les spécifications de Java SE 7 et 8 proposées par Oracle sont adoptées « à une écrasante majorité » par le Comité Exécutif du JCP

    Les spécifications de Java SE 7 et 8 proposées par Oracle sont adoptées « A une écrasante majorité » par le Comité Exécutif du JCP Mise à jour du 07/12/10 Oracle vient d'annoncer que ses propositions pour les spécifications des deux prochaines versions de la plate-forme Java (ses « Java Specification Requests » ou (JSR)) ont été adoptées après un vote du Comité Exécutif du JCP. Oracle précise que ce vote, concernant les JSR 336 et 337, s'est soldé par une « écrasante majorité » en sa faveur, sans autres précision sur les chiffres du scrutin. La feuille de route, désormais approuvée, prévoit une standardisation de...

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  • SAP dévoile Business Object 4.0, la nouvelle version de sa solution BI intègre la mobilité, les réseaux sociaux et le « in-memory »

    SAP dévoile Business Object 4.0 La nouvelle version de sa solution BI intègre la mobilité, les réseaux sociaux et le « in-memory » SAP vient de dévoiler Business Object 4.0, la prochaine version de sa plate-forme de nouvelle génération de Business Intelligence et de Gestion d'Information d'Entreprise (EIM). [IMG]http://ftp-developpez.com/gordon-fowler/SAP/Slide-5-SAP-BusinessObjects-4.0-Event-Insight2.jpg[/IMG] Après SAP ByDesign 2.6, sa suite ERP en mode SaaS (qui arrive avec un tout nouveau SDK), Business Object 4.0 est la deuxième très grosse annonce de cette année 2011 que Nicolas Sekkaki, Direc...

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  • « Nokia X offre une nouvelle source de monétisation aux développeurs Android », entretien avec Olivier Lovisa de Nokia France

    « Nokia X offre une nouvelle source de monétisation aux développeurs Android » entretien avec Olivier Lovisa de Nokia FranceNokia a créé la surprise en février dernier lors de la conférence MWC en dévoilant « Nokia X Plate-forme » et la nouvelle gamme de terminaux mobiles sous le système d'exploitation dérivé de l'AOSP (Android Open Source Project). L'idée derrière ce choix stratégique est de permettre au constructeur de se repositionner sur le segment des smartphones d'entrée de gamme, où la...

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  • Windows Phone 7 : une fonctionnalité pour suivre les ventes et l'évolution commerciale de ses applications arrive dans le Marketplace

    Windows Phone 7: une fonctionnalité pour suivre les ventes Et l'évolution commerciale de ses applications arrive dans le MarketPlace Mise à jour du 10/12/10, Par Hinault Romaric Les développeurs d'applications pour Windows Phone 7 peuvent désormais avoir un rapport sur l'évolution des ventes de leurs produits sur le MarketPlace de Microsoft. Sur différentes plate-formes, des outils sont mis à la disposition des développeurs. C'est notamment le cas avec l'outil de gestion des applications sur l'APP market d'Apple

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  • Google réagit à la décision de Nokia d'utiliser Windows Phone 7 : « deux dindes ne font pas un aigle » écrit un de ses responsables

    Google réagit à la décision de Nokia d'utiliser Windows Phone 7 « Deux dindes » ne feraient pas « un aigle » Google réagit à la décision de Nokia de choisir Windows Phone 7 pour ses futurs Smartphones haut de gamme au lieu de son OS mobile Android. Le constructeur Finlandais, dans un communiqué publié la semaine dernière, a présenté les axes de sa nouvelle stratégie dont le plus important est la confirmation de son partenariat avec Microsoft pour utiliser Windows Phone 7 comme nouvelle plate-forme pour ses terminaux mobiles. Microsoft et Google avaient formulé chacun une offre pour convaincre N...

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  • Customizing MFC Document Recovery

    This C++ tutorial demonstrates how MFC 10 delivers on it's promise by delivering the boiler-plate functionality required to build a professional Windows C++ application with minimal effort while allowing .NET developers to customize aspects of MFC behavior.

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  • HTG Explains: Do You Need to Worry About Updating Your Desktop Programs?

    - by Chris Hoffman
    There was a time when we had to worry about manually updating desktop applications. Adobe Flash and Reader were full of security holes and didn’t update themselves, for example — but those days are largely behind us. The Windows desktop is the only big software platform that doesn’t automatically update applications, forcing every developer to code their own updater. This isn’t ideal, but developers have now largely stepped up to the plate.    

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