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  • How to mix C++ Qt objects and Qt Jambi objects

    - by Dan
    Hi, I'm trying to combine some existing Qt code written in C++ with some code written in Java using Qt Jambi, but I'm not quite sure how to do it. I'm basically trying to acieve two things: Pass a QObject from C++ to Java using JNI Pass a Qt Jambi QObject from Java to C++ It looks like I can pass the pointer directly and then wrap it in QNativePointer on the Java side, but I can't figure out how to turn a QNativePointer back into the original object, wrapped by Qt Jambi. Eg: I can pass a QWidget* as a long to Java and then create a QNativePointer in Java, but how can I then construct a QWidget out of this? QJambiObject and QObject dont seem to have a "setNativePointer" method and I'm not sure how to convert it. In C++: QWidget* widget = ... jclass cls = env->FindClass("Test"); jmethodID mid = env->GetStaticMethodID(cls, "test", "(I)V"); env->CallStaticVoidMethod(cls, mid, int(widget)); In Java: public class Test { public static void test (int ptr) { QNativePointer pointer = new QNativePointer(QNativePointer.Type.Int); pointer.setIntValue(ptr); QWidget widget = ... Thanks!

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  • Configuring gcc compiler switches in Qt / QtCreator / QMake

    - by andand
    I recently tried to use Qt Creator 1.3.2 / Qt 4.6.2 / gcc 4.4.0 (32-bit version) on Windows 7 (64-bit) to compile an application using some of the experimental C++0x extensions and encountered the following (fatal) error: This file requires compiler and library support for the upcoming ISO C++ standard, C++0x. This support is currently experimental, and must be enabled with the -std=c++0x or -std=gnu++0x compiler options. In my search for a solution, I came across this thread, and added the following to the .pro file: CXXFLAGS += -std=c++0x but that didn't seem to make a difference. So, I expect there's some tag I need to add to the .pro (project) file, but I've never messed with the gcc compiler switches in Qt / QMake / QtCreator before, and am uncertain about the proper invokation / incantation. So, my question is how do you set gcc compiler switches when using QtCreator / QMake / Qt?

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  • Qt Program depoly to multi platform, how?

    - by coderex
    Hi, Am new in Qt Programming and i would like to develop a program which i want to run in Windows, Linux(ubuntu), and Mac. I heard that Qt support mutli-platform application development, but my Question is that, would any Qt library need to run these appilication in Ubuntu after i depolyed or compiled. Or

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  • Qt/MFC Migration Framework tool: properly exiting DLL?

    - by User
    I'm using the Qt/MFC Migration Framework tool following this example: http://doc.qt.nokia.com/solutions/4/qtwinmigrate/winmigrate-qt-dll-example.html The dll I build is loaded by a 3rd party MFC-based application. The 3rd party app basically calls one of my exported DLL functions to startup my plugin and another function to shutdown my application. Currently I'm doing nothing in my shutdown function. When I load my DLL in the 3rd party app the startup function is called and my DLL starts successfully and I can see my message box. However if I shutdown my plugin and then try to start it again I get the following error: Debug Error! Program: <my 3rd party app> Module: 4.7.1 File: global\qglobal.cpp Line: 2262 ASSERT failure in QWidget: "Widgets must be created in the GUI thread.", file kernel\qwidget.cpp line 1233 (Press Retry to debug the application) Abort Retry Ignore This makes me think I'm not doing something to properly shutdown my plugin. What do I need to do to shut it down properly? UPDATE: http://doc.qt.nokia.com/solutions/4/qtwinmigrate/winmigrate-walkthrough.html says: The DLL also has to make sure that it can be loaded together with other Qt based DLLs in the same process (in which case a QApplication object will probably exist already), and that the DLL that creates the QApplication object remains loaded in memory to avoid other DLLs using memory that is no longer available to the process. So I wonder if there is some problem where I need to somehow keep the original DLL loaded no matter what?

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  • Doing Cross-platform builds with Qt Creator

    - by Joe Cannatti
    I am working on a desktop application using the Qt framework and Qt Creator IDE. I am doing my development on mac, and would like to begin testing on Windows as well. I am having trouble finding documentation on how do this. What's is the best way to develop on mac and automate windows builds of a Qt Creator project?

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  • How to handle too many files in Qt

    - by mree
    I'm not sure how to ask this, but here goes the question: I'm migrating from J2SE to Qt. After creating some small applications in Qt, I noticed that I've created way too many files compared to what I would've create if I was developing in Java (I use Netbeans). For an example, for a GUI to Orders, I'd have to create Main Order Search Window Edit Order Dialog Manage Order Dialog Maybe some other dialogs... For Java, I don't have to create a new file for every new Dialog, the Dialog will be created in the JFrame class itself. So, I will only be seeing 1 file for Orders which has other Dialogs in it. However, in Qt, I'd have to create 1 ui file, 1 header file, 1 cpp file for each of the Dialog (I know I can just put the cpp in the header, but it's easier to view codes in seperate files). So, in the end, I might end up with 3 (if there are 3 dialogs) x3 files = 9 files for the GUI in Qt, compared to Java which is only 1 file. I do know that I can create a GUI by coding it manually. But it seems easy on small GUIs but not some on complicated GUIs with lots of inputs, tabs and etc. So, is there any suggestion on how to minimize the file created in Qt?

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  • Application toolkits like QT versus traditional game/multimedia libraries like SFML

    - by Aaron
    I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party library, which seem to boil down to CEGUI, libRocket, and GWEN. At the same time, I do not anticipate doing that many advanced graphical effects. My game will be 2D and primarily sprite-based with some sprite animations. I've recently discovered that QT applications can have their appearance styled so that they don't have to look like plain OS apps. Given that, I am beginning to consider QT a valid alternative to SFML. I wouldn't have to implement the GUI functionality I'd need, and I may not be taking advantage of SFML's lower-level access anyway. The only drawbacks I can think of immediately are the learning curve for QT and figuring out how to fit game logic inside such a framework after getting used to the input/update/render loop of traditional game libraries. When would an application toolkit like QT be more appropriate for a game than a traditional game or multimedia library like SFML?

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  • Working Qt controls in a 3d environment

    - by Jay
    I need some advice from a Qt expert. The background: I have a 3D engine (ogre3d) working in concert with Qt. The 3D Content is displayed in a widget (using a custom OS window in the client area). I'm able to overlay arbitrary Qt widgets onto the 3d world using the widget render() method and a shared bitmap. This makes a great "heads up display". I can use the standard Qt style sheets and animation using this technique. My goal I'd like to go a step further and allow the user to move these rendered widgets using the mouse. I'd like some advice on the best way to implement this. Possible solutions: The widgets in the HUD are not part of the inheritance chain. I render them manually. They don't get events though. I could add them to the inheritance chain so they get events in the usual way. Then I would need to change them to render to my shared bitmap instead of to the operating system. I looked at this once but couldn't find enough information to implement it. Capture mouse events in the 3D display widget and EMIT them to child controls. I basically create my own event handling chain. Any suggestions on how to implement this? I'm also considering switching to Qt5. I'm not sure how that might affect this decision.

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  • QT/PyQT best practice for using QT Designer

    - by pierocampanelli
    What is your development approach with QT/PYQT and QT Designer ? Are you doing this: Put all components on the panel (without any layout) and arrange them Put components in layout (Align Vertically/Horizontally/Form/Grid) Generate UI file and start coding how do you manage when you have custom widget ? For example when you have to fine tune behaviour of a QButton or QLineEdit ? Is it possible to add this custom widget to designer?

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  • Naissance du projet QExtend, un projet lancé par la rubrique Qt pour vous simplifier Qt

    Naissance de QExtend Bonjour, Nous sommes heureux de vous annoncer la création du projet QExtend : http://projets.developpez.com/projects/qextend QExtend est une bibliothèque C++ développée par l'équipe Qt de la communauté Developpez.com. Son objectif est d'étendre et de simplifier l'utilisation de Qt ainsi que celle d'autres bibliothèques (Qwt, OpenCV...). Le projet venant de commencer, il n'y a pas encore énormément de choses disponibles sur le repository. Toutefois, nous pouvons vous faire part d'une bonne liste de fonctionnalités prévues : * Pointeurs intelligents ; * Manipulateurs de layouts, signaux/slots et XML ; ...

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  • Libqxt under Qt Creator

    - by I'm Dario
    I want to create a tiny app which needs global shortcuts. So, I have downloaded the current version of libqxt (0.5.1) and opened as a project in Qt Creator. Libqxt compiles without problems in this way, so I thought that adding this in the tab Dependencies of my project it would get added automatically in the build, like Eclipse does with JAR libraries (I know that are different IDEs but it seems to be a common feature among them). What happens? Qt Creator compiles qxt before my project, when needed, but when I want to include its headers Qt Creator keeps warning me that it cannot find them. Probably I am missing the correct name of headers (I tried the headers showed in qxt documentation: http://doc.libqxt.org/0.5.0/classQxtGlobalShortcut.html) By the way, I looked the code for global shortcuts and I think I can rip it out and use it in my app as is and I am going to credit qxt team and open the code of my app.

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  • dumpbin equivalent in Qt

    - by de costo
    Is there any utility similar to dumpbin(Visual Studio) in Qt that allows me to check the functions that are exposed in a Qt-Creator compiled dll ?? I need to know what methods are exposed in a given dll so that I can load the method dynamically at runtime using QLibrary. Thanks, De Costo

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  • Is Learning C++ Through The Qt Framework Really Learning C++

    - by user866190
    The problem I have, is that most of the C++ books I read spend almost forever on syntax and the basics of the language, e.g. for and loops while, arrays, lists, pointers, etc. But they never seem to build anything that is simple enough to use for learning, yet practical enough to get you to understand the philosophy and power of the language. Then I stumbled upon QT which is an amazing library! But working through the demos they have, it seems like I am now in the reverse dilemma. I feel like the rich man's son driving round in a sports car subsidized by the father. Like I could build fantastic software, but have no clue what's going on under the hood. As an example of my dilemma take the task of building a simple web browser. In pure C++, I wouldn't even know where to start, yet with the Qt library it can be done within a few lines on code. I am not complaining about this. I am just wondering how to fill the knowledge void between the basic structure of the language and the high level interface that the Qt framework provides?

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  • Make sniqt recognize all tray abilities (or create a working indicator in Qt)

    - by hakermania
    There is this old thread of mine: How do I create a working indicator with Qt/C++? where I was suggested to use the QSystemTray library for making a tray icon in Ubuntu for my application. Sniqt is a program that takes care of the rest. As known, Ubuntu has got rid of tray icons. Instead, it now uses indicators and only indicators. Sniqt converts the Qt tray icons into working indicators. The problem is that it doesn't do a very decent convertion. Actions like single click, middle click etc do not work, while they do in systems that support tray icons. Is there a way to have these actions back? Can I use QSystemTray icon and still have these interesting (and very helpful, in my occasion) actions in Ubuntu? I would be glad to know the answer to the other thread I talked about earlier (how to make a working indicator using the GTK libraries and prevent the crash), as well. Link for Sniqt bug: https://bugs.launchpad.net/sni-qt/+bug/1027652

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  • Qmake does not specify a valid qt

    - by Comptrol
    After installing Qt SDK for Open Source C++ development on Mac OS by following the respective steps Note for the binary package: If you have the binary package, simply double-click on the Qt.mpkg and follow the instructions to install Qt. . Yes, that is all I have done to install Qt on MacOsX. Everything was going fine, until I run a sample application, of which compile output resulted in: No valid Qt version set. Set one in Preferences Error while building project qtilk When executing build step 'QMake' Canceled build. Then I tried to change the respective Qt version in Preferences and I hovered over the Path, I realized my mkspec isn't set: Then I tried querying qmake by qmake -query : QT_INSTALL_PREFIX:/ QT_INSTALL_DATA:/usr/local/Qt4.6 QT_INSTALL_DOCS:/Developer/Documentation/Qt QT_INSTALL_HEADERS:/usr/include QT_INSTALL_LIBS:/Library/Frameworks QT_INSTALL_BINS:/Developer/Tools/Qt QT_INSTALL_PLUGINS:/Developer/Applications/Qt/plugins QT_INSTALL_TRANSLATIONS:/Developer/Applications/Qt/translations QT_INSTALL_CONFIGURATION:/Library/Preferences/Qt QT_INSTALL_EXAMPLES:/Developer/Examples/Qt/ QT_INSTALL_DEMOS:/Developer/Examples/Qt/Demos QMAKE_MKSPECS:/usr/local/Qt4.6/mkspecs QMAKE_VERSION:2.01a QT_VERSION:4.6.2 QMAKE_MKSPECS seems to be set here?? Will setting my mkspec solve my building problem? I tried setting by typing export mkspec=macx-g++. Still, mkspec seems not to be set to anything. I am all ears waiting for your answers. Thanks in advance.

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  • Le Qt SDK 1.1 est disponible en beta, avec toutes les dernières mises à jour de l'écosystème Qt

    Le Qt SDK 1.1 est disponible en beta Avec toutes les dernières mises à jour de l'écosystème Qt Mise à jour du 01/03/2011 par dourouc05 Avec toutes les nouvelles versions sorties aujourd'hui (Qt 4.7.2, Qt Mobility 1.1.1, Qt Creator 2.1), il fallait évidemment sortir une nouvelle version du Qt SDK, qui rassemble toutes ces briques logicielles et fournit donc une bonne base pour débuter avec Qt, il contient en effet tout ce qu'il faut (un compilateur, un EDI, Qt). Par ailleurs, il faut remarquer que cette version était très attendue. C'est la première version finale à disposer des outils pour Qt Quick, la dernière pièce du puzzle Qt Quick, enfin complet. ...

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  • Singleton class issue in Qt

    - by sijith
    i created a singleton class and trying to access that class in other class but getting error "cannot access private member" Setupconfig is my singleton class and i am trying to access this class in other class which have QMainWindow Error 'Setupconfig::Setupconfig' : cannot access private member declared in class 'Setupconfig' ///////////////////////////////////////////////////////////////////// Setupconfig.h static Setupconfig *buiderObj() { static Setupconfig *_setupObj= new Setupconfig(); return _setupObj; } private: Setupconfig(); ////////////////////////////////////// EasyBudget.h class EasyBudget : public QMainWindow, public Ui::EasyBudgetClass, public Setupconfig { Q_OBJECT public: Setupconfig *setupObj; } ////////////////////////////////////// EasyBudget.cpp EasyBudget::EasyBudget(QWidget *parent, Qt::WFlags flags) : QMainWindow(parent,Qt::FramelessWindowHint) { setupObj=Setupconfig::buiderObj(); }

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  • Qt compilation and stylesheet

    - by Yosko
    Each time I compile my Qt project after modifying my qss stylesheet file, the modifications aren't taken into account, unless I rebuild everything. Any idea on a workaround for this, so that I don't have to wait 5 minutes each time I change my qss ? Notes: I use Qt 4.8, and my stylsheet is declared in a resource file (qrc). EDIT: As suggested by Luca Carlon, when a qss is reference in the project through a .qrc file, the changes in the qss don't affect the qrc, and the compiler ignores it. To avoid that, I added a Custom Build Step to my project: before the qmake step! calls a .bat file without any argument the .bat contains the real command copy /b files.qrc +,,

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  • La rubrique Qt sur Facebook, devenez vous aussi fan et suivez l'actualité Qt depuis Facebook

    Comme vous l'avez probablement remarqué, les réseaux sociaux explosent de partout, Developpez.com et toutes ses rubriques se doivent donc, comme toujours auparavant, de suivre l'évolution en s'ouvrant à ces réseaux sociaux. Vous pouvez donc désormais suivre l'actualité de la rubrique sur Facebook heure par heure en devenant fan. Un bouton permettant de devenir fan est aussi apparu sur le portail : http://qt.developpez.com/. Comme vous avez déjà pu le remarquer, Developpez.com s'investit de plus en plus dans les réseaux sociaux : en effet, chaque discussion du forum peut être proposée sur un bon nombre de tels réseaux, ainsi que, depuis peu, l...

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  • La rubrique Qt sur Twitter, suivez l'actualité Qt depuis Twitter et partagez-la

    Comme vous l'avez probablement remarqué, les réseaux sociaux explosent de partout, Developpez.com et toutes ses rubriques se doivent donc, comme toujours auparavant, de suivre l'évolution en s'ouvrant à ces réseaux sociaux. Vous pouvez donc désormais suivre l'actualité de la rubrique sur Facebook heure par heure en devenant fan. Un bouton permettant de devenir fan est aussi apparu sur le portail : http://qt.developpez.com/. Comme vous avez déjà pu le remarquer, Developpez.com s'investit de plus en plus dans les réseaux sociaux : en effet, chaque discussion du forum peut être proposée sur un bon nombre de tels réseaux, ainsi que, depuis peu, l...

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  • Un widget de correspondance de données avec Qt, un article des Qt Quarterly traduit par Lquatre

    Bonsoir ! La classe QDataWidgetMapper est un exemple de l'utilisation de l'architecture MVD (Model View Delegate=Modèle Vue Délégué). Cette classe permet de lier un modèle en tableau à une interface de l'utilisateur de façon claire et simple. Bien sûr, il est toujours possible d'utiliser les délégués pour personnaliser ou pousser un peu plus loin les interactions entres ces widgets et notre modèle. Cet article issu des Qt Quaterly, écrit par David Boddie, montre à l'aide d'exemples simples comment les utiliser. Il est découpé en trois parties : La première décrit l'implémentation de base La seconde montre comment utiliser les délégués avec un QWid...

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  • qt custom widgets propertis are not getting updated properly in Qt designer

    - by user553911
    I have created a custom widget. The widget gets loaded fine,the properties appear in QT Designer, Only problem is every time I change the property of Alpha key,the numeric also gets set, Though the accessor functions are different,and the enums are differnet and values are different. Also whenever i check the Form-view code,the values would have got modified. Am i Missing something or this is a designer issue,Any workarounds would be appreciated class key { Q_PROPERTY(AlphKeycode_t AlphKeycode READ AlphKeycode WRITE setAlphKeycode); Q_PROPERTY(bool AlphKey READ isAlph WRITE setAlph); Q_ENUMS(AlphKeycode_t); Q_PROPERTY(NumKeycode_t NumKeycode READ NumeKeycode WRITE setNumKeycode); Q_PROPERTY(bool NumKey READ isNum WRITE setNum); Q_ENUMS(NumKeycode_t); } struct AlphData { QString label; bool isAlphabetic; }; struct NumData { QString label; bool isNumeric; }; AlphData AlphKeyData[] = { {"q",true }, } NumData NumKeyData[] = { {"1", false}, }

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  • Generate .h and .cpp from .ui file

    - by Lpcnew
    Hey guys, I have the file about.ui. As you know, inside the qt design i can do the ui.h file... But how can i make the "about.h" and the "about.cpp" from my .ui file? i have to create a .moc file too? How can i compile this after create to see if all be done correctly? Thanks from Brazil! :-) *I´m using qt 3.2

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  • QT Creator 64-bit Snow Leopard

    - by quadelirus
    I have a bunch of libraries that I need to link against that I installed via macports. They are 64-bit libraries. I'm working on an application written with QT Creator and the .pro is set up. I downloaded the QT SDK for Mac OS X, but it is 32-bit and so the compiled code won't link against the 64-bit binaries that I got from macports. Ok. So I downloaded the QT SDK source and built from source using -arch x86_64. Now I have a 64-bit version of the SDK (I think) but it didn't build a QT Creator app. So. I need to know one of 4 things: Either, 1.) I'm guessing that a simple make command will convince the QT SDK to build the creator for me. If this is true, then what is the command (make creator?). barring that, I need to know 2.) The easiest way to get MacPorts to redownload the libraries that I installed with a 32-bit version (I keep seeing a "+universal" mentioned, but I haven't seen it on a line, and simply calling ports +universal install XYZ doesn't seem to work--perhaps I need to uninstall and reinstall the package?). Also, is this a stupid idea? or 3.) Someone who actually has a prebuilt 64-bit QT SDK installer so I don't have to mess with this. It is ridiculous that QT doesn't already have this available, in my opinion--SL has been out since, what, last August? 4--and this would take the cake.) I don't understand why I can't simply put a "compile-for-64-bit stupid" command directly into the QT pro file and have it build. There isn't really a reason why a compiler compiled in 32-bits couldn't compile to 64-bits is there? Thanks.

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