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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • Joining Multiple Projects in one solution

    - by PCAddict
    I have started creating a game, and I added a second project, it's the standard XNA Windows game 3.1 project, and since the other project already had a Main to start the program and the 2nd is for game data, where as the first was for the drawing and graphical side of things (menu's etc) I thought I would remove the Main method, and now all I get are Errors saying there isn't a Valid main method, I tried to make it dependant on the other (since this data is loaded at run time and is such as quests/items etc) but it still wont let me run the solution at all. the code for the main method is still in the 1st project, and if I delete the 2nd project it runs fine, although no game data so I only get menus... Thank you in advance for any assistance.

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  • Are there any design-patterns specifically useful for game-development?

    - by Baelnorn
    This question's been bugging me for a long time. I've always wondered how game developers were solving certain problems or situations that are quite common in certain genres. For example, how would one implement the quests of a typical role-playing game (e.g. BG or TES)? Or how would you implement weapons with multiple stacking effects in a first-person shooter (e.g. the Shrink-gun or Freezer from DN3D)? How would you implement multiple choice options with a possibly intricate decision tree leading to several different outcomes (e.g. the mission trees in WC)? Are there any examples or other resources for that? Blogs? Books? Sourcecode?

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  • Games at Work Part 1: Introduction to Gamification and Applications

    - by ultan o'broin
    Games Are Everywhere How many of you (will admit to) remember playing Pong? OK then, do you play Angry Birds on your phone during work hours? Thought about why we keep playing online, video, and mobile games and what this "gamification" business we're hearing about means for the enterprise applications user experience? In Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal says that playing computer and online games now provides more rewards for people than their real lives do. Games offer intrinsic rewards and happiness to the players as they pursue more satisfying work and the success, social connection, and meaning that goes with it. Yep, Gran Turismo, Dungeons & Dragons, Guitar Hero, Mario Kart, Wii Boxing, and the rest are all forms of work it seems. Games are, in fact, work taken so seriously that governments now move to limit the impact of virtual gaming currencies on the real financial system. Anyone who spends hours harvesting crops on FarmVille realizes it’s hard work too. Yet games evoke a positive emotion in players who voluntarily stay engaged with games for hours, day after day. Some 183 million active gamers in the United States play on average 13 hours per week. Weekly, 5 million of those gamers play for longer than a working week (45 hours). So why not harness the work put into games to solve real-world problems? Or, in the case of our applications users, real-world work problems? What’s a Game? Jane explains that all games have four defining traits: a goal, rules, a feedback system, and voluntary participation. We need to look at what motivational ideas behind the dynamics of the game—what we call gamification—are appropriate for our users. Typically, these motivators are achievement, altruism, competition, reward, self-expression, and status). Common game techniques for leveraging these motivations include: Badging and avatars Points and awards Leader boards Progress charts Virtual currencies or goods Gifting and giving Challenges and quests Some technology commentators argue for a game layer on top of everything, but this layer is already part of our daily lives in many instances. We see gamification working around us already: the badging and kudos offered on My Oracle Support or other Oracle community forums, becoming a Dragon Slayer implementor of Atlassian applications, being made duke of your favorite coffee shop on Yelp, sharing your workout details with Nike+, or donating to Japanese earthquake relief through FarmVille, for example. And what does all this mean for the applications that you use in your work? Read on in part two...

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  • Gamify your Web

    - by Isabel F. Peñuelas
    Yesterday Valencia welcomed the Gamification World Congress that I follow virtually through #GWC2012. BBVA, Iberia, Ligeresa, Axe, Wayra, ESADE, GlaxoSmithKline, Macmillan, Gamisfaction, Nomaders, Blaffin were among the companies presenting success stories on gaming. It has been proved that people remember things easily when an emotion is created. The marketing expectations around Gamification techniques have a lot to do with Neuromarketing theories. There are a lot of expectations on internal enterprise Gamification. In the public Web some sectors are taking the lead on following the trend. The Gartner Analyst Brian Burke opened another Gamification recent event in Madrid remembering that “Gamification is mostly about Engagement”, and this can be applied both to customers or employees. Gamification and Banking The experience of the Spanish Financial Group BBVA that just launched BBVA Game was also presented a week ago at the BBVA Innovation Centre during the event “Gamification & Banking: a fad or a serious business?” . One of the objectives of the BBVA Game was to double the name of registered users. “People like the efficiency of the online channel want to keep a one-to-one contact with the brand”-explained Bernardo Crespo. Another interested data coming out the BBVA presentation was that “only 20% of Spanish users –out of the total holders of Bank Accounts in the country- is familiar with the use of a Web Site to consult their bank accounts”, the project aims also to reverse this situation helping people to learn making a heavy use of the Video in the gaming context. In general Banking presenters seem to agree that Gamification techniques are helping to increase the time spent on the Web. Gamification and Health Using Gamification techniques for chronic illness rehabilitation was another topic of the World Congress. Here you can find some ideas and experiences What can games do for the health (In Spanish) I have personally started my own mental-health gaming project at http://www.lumosity.com/ Gamification in the Enterprise I really recommend Reading this excellent post of Ultan ÓBroin my Introduction to Gamification and Applications. Employee´s motivation and learning are experiencing a 360º turn and it looks than some of us will become soon the Dragon of the year instead of the Employee of the Year. Using Web 2.0 Tools for Gamification Projects  What type of tools do we need for a quick-win Gamification project? To certain extend Gamification can be considered an evolution of the participative Web. Badging, avatars, points and awards, leader boards, progress charts, virtual currencies, gifting and giving challenges and quests are common components and elements. The Web is offering new development frameworks to that purpose as this Avatar Framework from Paypal or Badgeville to include in web applications. Besides, tools to create communities around a game are required to comment, share and vote players as well as for an efficient multimedia management. Due to its entirely open architecture, its community features, and its multimedia and imaging solutions is were I see WebCenter as a tool helping brands to success. Link to Sources & Recommended Readings YouTube Video of BBVAGame presentation Where To Apply Gamification In Your Incentive Jim Calhoun Cancer Challenge Ride and Walkh For my Spanish Readers El aburrimiento es el enemigo número uno del éxito

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  • Modelling deterministic and nondeterministic data separately

    - by Superstringcheese
    I'm working with the Microsoft ADO.NET Entity Framework for a game project. Following the advice of other posters on SO, I'm considering modelling deterministic and nondeterministic data separately. The idea for this came from a discussion on multiplayer games, but it seemed to make sense in a single-player scenario as well. Deterministic (things that aren't going to change during gameplay) Attributes (Strength, Agility, etc.) and their descriptions Skills and their descriptions and requirements Races, Factions, Equipment, etc. Base Attribute/Skill/Equipment loadouts for monsters Nondeterministic (things that will change a lot during gameplay) Beings' current AttributeModifers (Potion of Might = +10 Strength), current health and mana, etc. Player inventory, cash, experience, level Player quests states Player FactionRelationships ...and so on. My deterministic model would serve as a set of constants. My nondeterministic model would provide my on-the-fly operable data and would be serialized to a savegame file to maintain game state between play sessions. The data store will be an embedded SQL Compact database. So I might want to create relations between my Attributes table (deterministic model) and my BeingAttributeModifiers table (nondeterministic model), but how do I set that up across models? Det model/db Nondet model/db ____________ ________________________ |Attributes | |PlayerAttributeModifiers| |------------| |------------------------| |Id | |Id | |Name | |AttributeId | |Description | |SourceId | ------------ |Value | ------------------------ Should I use two separate models (edmx) that transact with a single database containing both deterministic-type and nondeterministic-type tables? Or should/can I use two separate databases in one model? Or two models each with their own database? With distinct models/dbs it seems like this will get really complicated and I'll end up fighting EF a lot, rolling my own transaction code, and generally losing out on a lot of the advantages of the framework. I know these are vague questions, I'm just looking for a sanity check before I forge ahead any further.

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • I&rsquo;m sorry RPGs, it&rsquo;s not you, it&rsquo;s me: The birth of my game idea

    - by George Clingerman
    One of the things I’ve had to give up in order to have some development time at night is gaming. It’s something I refused to admit for years but I’ve just had to face the facts. I’m no longer a gamer. I just don’t have hours and hours of free time to pour into gaming and when I do have hours and hours of free time I want to pour them into game development. That doesn’t mean I don’t game at all! I play games pretty much every day. It just means I’ve moved more into the casual game realm. It’s all I have time for when juggling priorities in my life. That means that games like Gears of War 2 sit shrink wrapped on my shelf and although I popped Dragon Age into my Xbox 360 one time, I barely made it through the opening sequence and haven’t had time to sit down and play again. Instead I’m playing short games like Jamestown, Atom Zombie Smasher, Fortix or if I have time to jump in and play a few rounds maybe some Monday Night Combat or Team Fortress 2. These are games I can instantly get into and play for just a short period of time and then walk away. Breath of Death VII saved my life: Back in the day (way, way back in the day) I used to be a pretty big RPG fan. Not big by a lot of RPG gamers' standards (most of the RPGs RPG fans about I’ve never heard of) but I used to LOVE to play them on the NES, SNES and Genesis and considered that my genre. Final Fantasy, Shining in the Darkness, Bard’s Tale, Faxanadu, Shadowrun, Ultima, Dragon Warrior, Chrono Trigger, Phantasy Star, Shining Force and well the list could go on but those are the ones I remember off the top of my head. I loved playing RPGs and they were my games of choice. After my first son was born (this was just about 12 years ago), I tried to continue playing RPGs and purchased games like Baldur’s Gate I & II, Neverwinter Nights, Fable, then a few of the Final Fantasy’s then Kingdom Hearts. I kept buying these games and then only playing for about fifteen minutes and never getting back to them. I still loved RPGs but they just no longer fit into my life (I still haven’t accepted that since I still purchased Dragon Age II for some reason and convinced myself I’d find the time). Adding three more sons to the mix (that’s 4 total) didn’t help much to finding more RPG time (except for Breath of Death VII and other XBLIG RPG titles, thanks guys!) All work and no RPG: A few months ago as I was sitting thinking about the lack of RPGs in my life and talking to my wife about why I wish RPGs were different and easier for a dad like me to get into. She seemed like she was listening, so I started listing all the things that made them impossible for me to play. Here’s a short list I came up with. They take 15 billion hours to complete I have a few minutes at a time I can grab to play them if I want to have time to code. At that rate it would take me 9 trillion years to beat just one RPG. There’s such long spans of times between when I can play them I forget what I was even doing so I have to spend most of the playtime I have just figuring that out and then my play time is over. Repeat. I’ll never finish one and since it takes so long to get to the fun part in an RPG, I’m never having fun. RPGs aren’t fun if you don’t have hours to play them at a time. As you can see based on my science and math, RPGs aren’t fun for me any more. From there my brain started toying around with ideas of RPGs that would work for me. They would have to be a short RPG, you know one you could beat in a single play session. A dad sized play session. I started thinking, wouldn’t it be awesome if there was a fifteen minute RPG? That got me laughing and I took that as a good sign that it sounded fun and so I thought about it a little more. I immediately discarded the idea of doing a real RPG. I’m sure a short RPG like that could be done but it wasn’t the vibe that I had in my head. No this was going to be something that just had the core essence of an RPG. In reality what I’d be making would be more of an arcade style game. One with high scores and lots of crazy action on the screen. And that’s when it hit me. It would be a speed run RPG. That’s the basics of the game I’m working on.   The Elevator Pitch: It’s a 2D top down RPG themed arcade game focused on speed. It sounds like an RPG, smells like an RPG but it’s merely emulating an RPG. The game is focused on fun and mayhem in RPG form with players leveling up in seconds instead of hours and rushing to finish quests as quickly as possible because they’ve only got fifteen minutes before EVIL overtakes the world. If the player takes longer than fifteen minutes, it’s game over man. One to four player co-operative play to really see just how fast players can level up and beat the game. Gamers will compete on leaderboards for bragging rights for fastest 1, 2, 3, and 4 player speed runs, lowest leveled characters to beat the game, highest leveled characters to beat the game and so on. Times will be tracked for everything from how long a player sat distributing stats, equipping items, talking to NPCs to running around the level. These stats will be shown at the end of each quest/level so the players can work on improving their speed run for that part of the game next time around. It’s the perfect RPG for those of us who only have fifteen minutes of game time! Where I’m at: I’m still at the prototyping stage attempting to but all the basic framework pieces in place that will at minimum give me one level to rush through. I’ve been working on this prototype for about a month now though so I’m going to have to step it up a bit or I’m not going to get finished in time (remember I’ve only got 85 days left!) Lots of the game code is in place (although pretty sloppy) but I still can’t play through that first quest/level just yet. That’s my goal to finish up by the end of next Sunday (3/25/2012). You can all hold me to that and cheer me on or heckle me throughout the week. Either way that should help me stay a bit more motivated and focused. In my head this feels like it’s going to be a fun game so I’m looking forward to seeing how it actually plays!

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  • Mr Flibble: As Seen Through a Lens, Darkly

    - by Phil Factor
    One of the rewarding things about getting involved with Simple-Talk has been in meeting and working with some pretty daunting talents. I’d like to say that Dom Reed’s talents are at the end of the visible spectrum, but then there is Richard, who pops up on national radio occasionally, presenting intellectual programs, Andrew, master of the ukulele, with his pioneering local history work, and Tony with marathon running and his past as a university lecturer. However, Dom, who is Red Gate’s head of creative design and who did the preliminary design work for Simple-Talk, has taken the art photography to an extreme that was impossible before Photoshop. He’s not the first person to take a photograph of himself every day for two years, but he is definitely the first to weave the results into a frightening narrative that veers from comedy to pathos, using all the arts of Photoshop to create a fictional character, Mr Flibble.   Have a look at some of the Flickr pages. Uncle Spike The B-Men – Woolverine The 2011 BoyZ iN Sink reunion tour turned out to be their last Error 404 – Flibble not found Mr Flibble is not a normal type of alter-ego. We generally prefer to choose bronze age warriors of impossibly magnificent physique and stamina; superheroes who bestride the world, scorning the forces of evil and anarchy in a series noble and righteous quests. Not so Dom, whose Mr Flibble is vulnerable, and laid low by an addiction to toxic substances. His work has gained an international cult following and is used as course material by several courses in photography. Although his work was for a while ignored by the more conventional world of ‘art’ photography they became famous through the internet. His photos have received well over a million views on Flickr. It was definitely time to turn this work into a book, because the whole sequence of images has its maximum effect when seen in sequence. He has a Kickstarter project page, one of the first following the recent UK launch of the crowdfunding platform. The publication of the book should be a major event and the £45 I shall divvy up will be one of the securest investments I shall ever make. The local news in Cambridge picked up on the project and I can quote from the report by the excellent Cabume website , the source of Tech news from the ‘Cambridge cluster’ Put really simply Mr Flibble likes to dress up and take pictures of himself. One of the benefits of a split personality, however is that Mr Flibble is supported in his endeavour by Reed’s top notch photography skills, supreme mastery of Photoshop and unflinching dedication to the cause. The duo have collaborated to take a picture every day for the past 730-plus days. It is not a big surprise that neither Mr Flibble nor Reed watches any TV: In addition to his full-time role at Cambridge software house,Red Gate Software as head of creativity and the two to five hours a day he spends taking the Mr Flibble shots, Reed also helps organise the . And now Reed is using Kickstarter to see if the world is ready for a Mr Flibble coffee table book. Judging by the early response it is. At the time of writing, just a few days after it went live, ‘I Drink Lead Paint: An absurd photography book by Mr Flibble’ had raised £1,545 of the £10,000 target it needs to raise by the Friday 30 November deadline from 37 backers. Following the standard Kickstarter template, Reed is offering a series of rewards based on the amount pledged, ranging from a Mr Flibble desktop wallpaper for pledges of £5 or more to a signed copy of the book for pledges of £45 or more, right up to a starring role in the book for £1,500. Mr Flibble is unquestionably one of the more deranged Kickstarter hopefuls, but don’t think for a second that he doesn’t have a firm grasp on the challenges he faces on the road to immortalisation on 150 gsm stock. Under the section ‘risks and challenges’ on his Kickstarter page his statement begins: “An angry horde of telepathic iguanas discover the world’s last remaining stock of vintage lead paint and hold me to ransom. Gosh how I love to guzzle lead paint. Anyway… faced with such brazen bravado, I cower at the thought of taking on their combined might and die a sad and lonely Flibble deprived of my one and only true liquid love.” At which point, Reed manages to wrestle away the keyboard, giving him the opportunity to present slightly more cogent analysis of the obstacles the project must still overcome. We asked Reed a few questions about Mr Flibble’s Kickstarter adventure and felt that his responses were worth publishing in full: Firstly, how did you manage it – holding down a full time job and also conceiving and executing these ideas on a daily basis? I employed a small team of ferocious gerbils to feed me ideas on a daily basis. Whilst most of their ideas were incomprehensibly rubbish and usually revolved around food, just occasionally they’d give me an idea like my B-Men series. As a backup plan though, I found that the best way to generate ideas was to actually start taking photos. If I were to stand in front of the camera, pull a silly face, place a vegetable on my head or something else equally stupid, the resulting photo of that would typically spark an idea when I came to look at it. Sitting around idly trying to think of an idea was doomed to result in no ideas. I admit that I really struggled with time. I’m proud that I never missed a day, but it was definitely hard when you were late from work, tired or doing something socially on the same day. I don’t watch TV, which I guess really helps, because I’d frequently be spending 2-5 hours taking and processing the photos every day. Are there any overlaps between software development and creative thinking? Software is an inherently creative business and the speed that it moves ensures you always have to find solutions to new things. Everyone in the team needs to be a problem solver. Has it helped me specifically with my photography? Probably. Working within teams that continually need to figure out new stuff keeps the brain feisty I suppose, and I guess I’m continually exposed to a lot of possible sources of inspiration. How specifically will this Kickstarter project allow you to test the commercial appeal of your work and do you plan to get the book into shops? It’s taken a while to be confident saying it, but I know that people like the work that I do. I’ve had well over a million views of my pictures, many humbling comments and I know I’ve garnered some loyal fans out there who anticipate my next photo. For me, this Kickstarter is about seeing if there’s worth to my work beyond just making people smile. In an online world where there’s an abundance of freely available content, can you hope to receive anything from what you do, or would people just move onto the next piece of content if you happen to ask for some support? A book has been the single-most requested thing that people have asked me to produce and it’s something that I feel would showcase my work well. It’s just hard to convince people in the publishing industry just now to take any kind of risk – they’ve been hit hard. If I can show that people would like my work enough to buy a book, then it sends a pretty clear picture that publishers might hear, or it gives me the confidence enough to invest in myself a bit more – hard to do when you’re riddled with self-doubt! I’d love to see my work in the shops, yes. I could see it being the thing that someone flips through idly as they’re Christmas shopping and recognizing that it’d be just the perfect gift for their difficult to buy for friend or relative. That said, working in the software industry means I’m clearly aware of how I could use technology to distribute my work, but I can’t deny that there’s something very appealing to having a physical thing to hold in your hands. If the project is successful is there a chance that it could become a full-time job? At the moment that seems like a distant dream, as should this be successful, there are many more steps I’d need to take to reach any kind of business viability. Kickstarter seems exactly that – a way for people to help kick start me into something that could take off. If people like my work and want me to succeed with it, then taking a look at my Kickstarter page (and hopefully pledging a bit of support) would make my elbows blush considerably. So there is is. An opportunity to open the wallet just a bit to ensure that one of the more unusual talents sees the light in the format it deserves.  

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  • CodePlex Daily Summary for Monday, May 28, 2012

    CodePlex Daily Summary for Monday, May 28, 2012Popular ReleasesScreenShot: InstallScreenShot: This is the current stable release..Net Code Samples: Code Samples: Code samples (SLNs).LINQ_Koans: LinqKoans v.02: Cleaned up a bitKeelKit: KeelKit 3.0.7600.638: ?、??MySQL?Model?? Mysql ????? ? http://dev.mysql.com/downloads/connector/net/ ??? mysql-connector-net-6.5.4.msi ???, VS???KeelKit ???????MySQL , ????????? ?? DemoMySQL.rar ???, ???????????MySqL??Model. ?????? C:\Windows\Microsoft.NET\Framework\v4.0.30319\Config\machine.config ??? ??????。 <system.data> <DbProviderFactories> <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlC...TwitterOAuth: TwitterOauth 0.25.16.0116: Beta releasetesttom05242012git02: d1: d1testdd05242012git001: zxczxc: zxczxczxcCODE Framework: 4.0.20524.0: This release has quite a few enhancements for WPF applications and SOA features. See change logs for more details.CommonLibrary.NET: CommonLibrary.NET 0.9.8 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Application: FluentScript Version: 0.9.8 Build: 0.9.8.4 Changeset: 75050 ( CommonLibrary.NET ) Release date: May 24, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com...System Center Orchestrator Integration Packs: Active Directory 3.2: An integration pack enabling AD Automation 3.2 Updates LDAP Pathing updated to support cross forest scenarios Get Object Property Value Filtering efficiency enhancementsBunch of Small Tools: Mélangeur de vocabulaire japonais: Permet de générer des exercices de vocabulaire aléatoire à partir de listes de vocabulaire japonais. 22 listes sont fournies avec le programme.Expression Tree Visualizer for VS 2010: Expression Tree Visualizer Beta: This is a beta release, in this release some expression types are not handled and use a default visualization behavior. The first release will be published soon. Wait for it...Ulfi: Ulfi source: Build with Visual Studio 2010 Express C# or betterJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU RC1 R2 Release highlights Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in W...Christoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.CreditAnalytics: CreditAnalytics Release 1.5: 22 May 2012 (v1.5) (Build 449) Regressor Framework: Implementation of the regressor set, tolerance check, curve scenario regressors, regression framework suite, and the eventual regression output. Discount Curve Regression: Regressing Base Curve Creation, scenario Curve creation, and calculation of spot/effective implied rates and discount factors. Credit Curve Regression: Regressing Base Curve Creation, scenario Curve creation, and calculation of spot/effective implied hazard rates, reco...BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesNew Projects.Net Code Samples: Various .Net code samples. AFSAspnetPusherV1: my new wns project lolAFSAspnetPusherV2: renewed version ofAFSAspnetPusherV4: renewed one v4AgileDesign Utilities Library: This library provides common functionality usable for most software projects: Logger - Asynchronous logging on top of new Microsoft logging class TraceSource with simplified API NameOf - Avoid using string names using static reflection Various reflection helpersAssociate Many to Many Relationship Entities Tool for Dynamics CRM 2011: Associate Many to many relationship tool is used for Dynamics CRM 2011 to associate or disassociate N:N relationship entities. This tool is dynamics crm 2011 solution, which consist of one entity and one plugin. Entity "Many to Many Relationship" record is used by Many to many relationship plugin to associate or disassociate entities. If many to many relationship entity record is created then plugin associate/disassociate entities from record data.Boxhead Multiplayer Server: A PHP dedicated server for my multiplayer version of Boxhead.CodedUITraceFiletoCSV: Console Application to parse the result file generated by Coded UI Test execution ".trx" into a comma separated file for more readable and detailed result.FlipExt: FlipExt is an easy to use image converter. It converts any image to .png .bmp .jpg .gif .tif .jpeg .tiff .ico. More extensions will be added soon.Foo Values Maker: Foo creates values for your test class variables so that you can write tests faster.FoodFree: Projeto de monitoramento de enchentesHouodeProject: ????ITLand of Dreams, Codename: Waterloo: We want to create a classical Live-MMORPG you can play on your smartphone (in the first step only “Windows Phone” will be supported) with the basic idea of Ultima Online or similiar games in our mind. You can create one or more characters, choose some name, gender, basic attributes (skin and hair color, …) a race (e.g. ‘Human’) and a profession (e.g. ‘fighter’ or ‘craftsman’). Now he can freely travel through the whole world, meeting other players, fighting monsters, absolving quests, tra...Makecert UI: Makecert UI is a shell layer application on top of the Microsoft makecert.exe utility. Makecert UI makes it easy for you to create self signed certificates, even from your own CA.MS CRM Rich Text box: Rich text box plug-in for MS CRM 2011. Hope it will be helpful for many of you. Thank you for using it and let me know if any further help needed.Nivo Slider Web Part SharePoint 2010: SharePoint 2010 implementation of Nivo Slider. Easy way to put Nivo slider on any page!!Office365 Weather WebPart: Office 365 WebPart that displays a 5 day weather forecast for a given location. The weather data is retrieved from the Met Office feed hosted on the Windows Azure Data Market. This is a free data feed that provides weather data for the UK only.Private Cloud Solution Design: This project is named “Training Cloud”. It provides an appropriate solution which can be used for technical audiences self learning with a hands-on-lab experience using Microsoft technology hosted in a virtualized environment built on System Center 2012. Since it depends on hardware, such as RAM, Sotrage, Network , etc. At last, the end user could have all labs ready which deloyed on private cloud. And it can be easily matain , setup labs with cloud’s function. pyUpdater: pyupdater provides a platform for updating python based applications.SharePoint Document Navigator: SP Document Navigator is a front-end solution for navigating a document library using jQuery and jQuery Mobile Trimetable: Train schedule for WP7Upload Master Pages & Page Layouts to Master Page Gallery using PowerShell: This document details the steps to upload Master pages and Page Layouts to Master Page Gallery using the “Upload Master Pages” Utility. 1- Download the .zip file 2- Edit the “UploadMasterPages.bat” file and Change the <<site collection url>> in the text below with respect to the environment. e.g. http://sitecollectionurl 3- Save the “UploadMasterPages.bat” file and close it. 4- Put all of your master pages and page layouts to Doc folder. 5- Run “UploadMasterPages.bat” file as Administrat...vivo: vivo Vietnamese Voice Vietnamese Voice recognition project thaihung.bkhn@gmail.com http://eking.vnvnv: VNV Vietnamese Voice Vietnamese Voice recognition project thaihung.bkhn@gmail.com http://eking.vnWindows Phone 7 User Guide Page: Take your app's users through a guided tour! Make your app's hidden gems shine, make users understand your app's logic and UX better.WP-FTS: This plugin for Wordpress replaces the default search engine, implemented using a simple "LIKE" operator, with the usage of the more powerful Full-Text Engine that comes with SQL Server.

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  • CodePlex Daily Summary for Thursday, March 17, 2011

    CodePlex Daily Summary for Thursday, March 17, 2011Popular ReleasesLeage of Legends Masteries Tool: LoLMasterSave_v1.6.1.274: -Addresses resent LoL update that interfered with the way MasterSave sets / reads masteries - Removed Shift windows since some people experiencing issues If your interested in this function i can provide it as small separate tool.ASP.NET Comet Ajax Library (Reverse Ajax - Server Push): ASP.NET Server Push Samples: This package contains 14 sample projects.LogExpert: 1.4 build 4092: TabControl: Tooltip on dropdown list shows full path names now New menu item "Lock instance" in Options menu. Only available when "Allow only one instance" is disabled in the settings. "Lock instance" will temporary enable the single instance mode. The locked instance will receive all new launched files Some NullPtrExceptions fixed (e.g. in the settings dialog) Note: The debug build is identical to the release build. But the debug version writes a log file. It also contains line numbers ...Facebook C# SDK: 5.0.6 (BETA): This is seventh BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. New in this release: Version 5.0.6 is almost completely backward compatible with 4.2.1 and 5.0.3 (BETA) Bug fixes and helpers to simplify many common scenarios For more information about this release see the following blog posts: F...SQLCE Code Generator: Build 1.0.3: New beta of the SQLCE Code Generator. New features: - Generates an IDataRepository interface that contains the generated repository interfaces that represents each table - Visual Studio 2010 Custom Tool Support Custom Tool: The custom tool is called SQLCECodeGenerator. Write this in the Custom Tool field in the Properties Window of an SDF file included in your project, this should create a code-behind file for the generated data access codeDotNetNuke® Community Edition: 06.00.00 CTP: CTP 1 (Build 155) is firmly focused around our conversion to C#. As many people have noted, this is a significant change to the platform and affects all areas of the product. This is one of the driving factors in why we felt it was important to get this release into your hands as soon as possible. We have already done quite a bit of testing on this feature internally and have fixed a number of issues in this area. We also recognize that there are probably still some more bugs to be found ...Kooboo CMS: Kooboo 3.0 RC: Bug fixes Inline editing toolbar positioning for websites with complicate CSS. Inline editing is turned on by default now for the samplesite template. MongoDB version content query for multiple filters. . Add a new 404 page to guide users to login and create first website. Naming validation for page name and datarule name. Files in this download kooboo_CMS.zip: The Kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB ...SQL Monitor - tracking sql server activities: SQL Monitor 3.2: 1. introduce sql color syntax highlighting with http://www.codeproject.com/KB/edit/FastColoredTextBox_.aspxUmbraco CMS: Umbraco 4.7.0: Service release fixing 50+ issues! Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're available from: Introduction for webmasters: http://umbraco.tv/help-and-support/video-tutorials/getting-started Understand the Umbraco concepts: http://umbraco.tv/help-and-support...ProDinner - ASP.NET MVC EF4 Code First DDD jQuery Sample App: first release: ProDinner is an ASP.NET MVC sample application, it uses DDD, EF4 Code First for Data Access, jQuery and MvcProjectAwesome for Web UI, it has Multi-language User Interface Features: CRUD and search operations for entities Multi-Language User Interface upload and crop Images (make thumbnail) for meals pagination using "more results" button very rich and responsive UI (using Mvc Project Awesome) Multiple UI themes (using jQuery UI themes)BEPUphysics: BEPUphysics v0.15.1: Latest binary release. Version HistoryIronRuby: 1.1.3: IronRuby 1.1.3 is a servicing release that keeps on improving compatibility with Ruby 1.9.2 and includes IronRuby integration to Visual Studio 2010. We decided to drop 1.8.6 compatibility mode in all post-1.0 releases. We recommend using IronRuby 1.0 if you need 1.8.6 compatibility. The main purpose of this release is to sync with IronPython 2.7 release, i.e. to keep the Dynamic Language Runtime that both these languages build on top shareable. This release also fixes a few bugs: 5763 Use...SQL Server PowerShell Extensions: 2.3.2.1 Production: Release 2.3.2.1 implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 13 modules with 163 advanced functions, 2 cmdlets and 7 scripts for working with ADO.NET, SMO, Agent, RMO, SSIS, SQL script files, PBM, Performance Counters, SQLProfiler, Oracle and MySQL and using Powershell ISE as a SQL and Oracle query tool. In addition optional backend databases and SQL Server Reporting Services 2008 reports are provided with SQLServer and PBM modules. See readme file for details.IronPython: 2.7: On behalf of the IronPython team, I'm very pleased to announce the release of IronPython 2.7. This release contains all of the language features of Python 2.7, as well as several previously missing modules and numerous bug fixes. IronPython 2.7 also includes built-in Visual Studio support through IronPython Tools for Visual Studio. IronPython 2.7 requires .NET 4.0 or Silverlight 4. To download IronPython 2.7, visit http://ironpython.codeplex.com/releases/view/54498. Any bugs should be report...XML Explorer: XML Explorer 4.0.2: Changes in 4.0: This release is built on the Microsoft .NET Framework 4 Client Profile. Changed XSD validation to use the schema specified by the XML documents. Added a VS style Error List, double-clicking an error takes you to the offending node. XPathNavigator schema validation finally gives SourceObject (was fixed in .NET 4). Added Namespaces window and better support for XPath expressions in documents with a default namespace. Added ExpandAll and CollapseAll toolbar buttons (in a...Mobile Device Detection and Redirection: 1.0.0.0: Stable Release 51 Degrees.mobi Foundation has been in beta for some time now and has been used on thousands of websites worldwide. We’re now highly confident in the product and have designated this release as stable. We recommend all users update to this version. New Capabilities MappingsTo improve compatibility with other libraries some new .NET capabilities are now populated with wurfl data: “maximumRenderedPageSize” populated with “max_deck_size” “rendersBreaksAfterWmlAnchor” populated ...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.3: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager added interactive search for the lookupWPF Inspector: WPF Inspector 0.9.7: New Features in Version 0.9.7 - Support for .NET 3.5 and 4.0 - Multi-inspection of the same process - Property-Filtering for multiple keywords e.g. "Height Width" - Smart Element Selection - Select Controls by clicking CTRL, - Select Template-Parts by clicking CTRL+SHIFT - Possibility to hide the element adorner (over the context menu on the visual tree) - Many bugfixes??????????: All-In-One Code Framework ??? 2011-03-10: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??,????。??????????All-In-One Code Framework ???,??20?Sample!!????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ASP.NET ??: CSASPNETBingMaps VBASPNETRemoteUploadAndDownload CS/VBASPNETSerializeJsonString CSASPNETIPtoLocation CSASPNETExcelLikeGridView ....... Winform??: FTPDownload FTPUpload MultiThreadedWebDownloader...Rawr: Rawr 4.1.0: Note: This release may say 4.0.21 in the version bar. This is a typo and the version is actually 4.1.0, not to be confused with 4.0.10 which was released a while back. Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a Relea...New ProjectsAMWC: AMWCAny Repository Membership Provider: Any Repository Membership is about easing the writing of Custom Membership Providers for ASP.NET. With Any Repository Membership you will simply need Implement an interface with few methods to configure a Data Store. Conectors for SQL Server CE, Azure and MySql Planned.Award Citation Helper: This simple Silverlight application demonstrates key concepts including using isolated storage, Silverlight to HTML communications, observable collections and context menus. It is also useful as a tool for creating award citations for your own use or on the BrainyAwards.com site.Azure Storage Backup: Provides a backup and restore function for a Windows Azure storage account, including Table Storage and Blob Storage.Babil: Babil is aimed to be an open source web based portal for software localization. It will support importing and exporting different formats such as .resx files and GNU gettext. Another goal is to have some basic project management features for managing translators and changes. BuildExplorer: Analyze a TFS2010 build whether it is finished, hanging or in progress.DHM17438: DHM17438Flowmarks Events: Data entry tool for simple time series.Go to Browser - Visual Studio 2010 Extension: This is a visual studio 2010 extension, that goes to a web browser on your repository. In order to specify the url format, you have to go solution context menu > "Go to Browser...". It is also available through Visual Studio Gallery. (Comming soon)Hierarchical State Machine Compiler: This projects helps you to easily create and generate hierarchical state machine in .NET. State, transitions, conditions, action, state inheritance Silverlight generation MVVM support iLBC.NET: A port of the iLBC (internet Low Bitrate Codec) speech codec for .NET platform.JAMBE: Simple test project for JA-BulgariaSAY IT WITH CSS! Slide Show implemented as pure CSS3 / HTML 5 solution: The solution demonstrates CSS3 coding technique, which allows to implement online slide show with "darkbox" (or "lightbox") effects using pure CSS3 and HTML5; it does not require any Javascript/jQuery coding.SharePoint Test Data Tool: This project is basically a small window based application to be able to quickly populate items in a list/library. This can be helpful while testing your code bits ( WP's etc ) Shiros: Una idea que empezó en un Japo de Seattle.TwitterOnSQLAzure: Twitter Parser used for 24 Hours of SQL Pass presentation March 2011. Pulls and parses tweet stream, based on parameters, builds database (locally). All features compliant with SQL Azure. Use SQL Azure migration wizard to move data / schema to cloud - or chg conn stringVisio Forward Engineer Addin: Somehow Microsoft decided not to include this feature in 2010 version of Visio. Visio Forward Engineer Addin for Visio 2010, adds the ability to generate the database scripts directly from the database model defined in Visio 2010. It is developed in C#.Winwise Surface & Tablet AR Drone: This is the Surface & Tablet client to pilot a Parrot AR Drone.WNY: Online gaming system that support multiple usersWow Project: Wow Project is a tool for wow users to easy manage quests and items. It's writen in VB.NET or C#

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