Search Results

Search found 40 results on 2 pages for 'rps'.

Page 2/2 | < Previous Page | 1 2 

  • Infrastructure for high transactional system (language & hosting suggestion help)

    - by RPS
    Some of our friends (University students) are trying to develop a twitter type application, I want to plan for at least 1000 transactions per second (I know it's wishful thinking) for initial launch. This involves several people connecting and getting updates and posting (text + images) to site. In the back end db will server the data and also calculates rankings of what to push to user based on complex algorithm on the fly real-time. Our group is familiar with Java and Tomcat/MySQL. We can also easily learn/code in PHP/MySQL. What is the best suited platform for our purpose ? Though Java seem to be easy to implement for us I am afraid that hosting will be a bit difficult. I could find cloud based php hosting services (like rackspace cloudsites) at reasonable cost. Amazon EC2 is a bit over our heads to manage on day-to-day. Also any recommendation on hosting ? (PHP or Java) We don't have millions in seed money but about $20K to start with. Any advice on above or any thing in general approach is much appreciated.

    Read the article

  • Does this prove a network bandwidth bottleneck?

    - by Yuji Tomita
    I've incorrectly assumed that my internal AB testing means my server can handle 1k concurrency @3k hits per second. My theory at at the moment is that the network is the bottleneck. The server can't send enough data fast enough. External testing from blitz.io at 1k concurrency shows my hits/s capping off at 180, with pages taking longer and longer to respond as the server is only able to return 180 per second. I've served a blank file from nginx and benched it: it scales 1:1 with concurrency. Now to rule out IO / memcached bottlenecks (nginx normally pulls from memcached), I serve up a static version of the cached page from the filesystem. The results are very similar to my original test; I'm capped at around 180 RPS. Splitting the HTML page in half gives me double the RPS, so it's definitely limited by the size of the page. If I internally ApacheBench from the local server, I get consistent results of around 4k RPS on both the Full Page and the Half Page, at high transfer rates. Transfer rate: 62586.14 [Kbytes/sec] received If I AB from an external server, I get around 180RPS - same as the blitz.io results. How do I know it's not intentional throttling? If I benchmark from multiple external servers, all results become poor which leads me to believe the problem is in MY servers outbound traffic, not a download speed issue with my benchmarking servers / blitz.io. So I'm back to my conclusion that my server can't send data fast enough. Am I right? Are there other ways to interpret this data? Is the solution/optimization to set up multiple servers + load balancing that can each serve 180 hits per second? I'm quite new to server optimization, so I'd appreciate any confirmation interpreting this data. Outbound traffic Here's more information about the outbound bandwidth: The network graph shows a maximum output of 16 Mb/s: 16 megabits per second. Doesn't sound like much at all. Due to a suggestion about throttling, I looked into this and found that linode has a 50mbps cap (which I'm not even close to hitting, apparently). I had it raised to 100mbps. Since linode caps my traffic, and I'm not even hitting it, does this mean that my server should indeed be capable of outputting up to 100mbps but is limited by some other internal bottleneck? I just don't understand how networks at this large of a scale work; can they literally send data as fast as they can read from the HDD? Is the network pipe that big? In conclusion 1: Based on the above, I'm thinking I can definitely raise my 180RPS by adding an nginx load balancer on top of a multi nginx server setup at exactly 180RPS per server behind the LB. 2: If linode has a 50/100mbit limit that I'm not hitting at all, there must be something I can do to hit that limit with my single server setup. If I can read / transmit data fast enough locally, and linode even bothers to have a 50mbit/100mbit cap, there must be an internal bottleneck that's not allowing me to hit those caps that I'm not sure how to detect. Correct? I realize the question is huge and vague now, but I'm not sure how to condense it. Any input is appreciated on any conclusion I've made.

    Read the article

  • PHP Performance Metrics

    - by bigstylee
    I am currently developing a PHP MVC Framework for a personal project. While I am developing the framework I am interested to see any notable performance by implementing different techniques for optimization. I have implemented a crude BenchMark class that logs mircotime. The problem is I have no frame of reference for execution times. I am very near the beginnig of this project with a database connection and a few queries but no output (bar some debugging text and BenchMark log). I have a current execution time of 0.01917 seconds. I was expecting this to be lower but as I said before I have no frame of reference. I appreciate there are many variables to take into account when juding performance but I am hoping to find some sort of metric to a) techniques to measure performance for example requests per second and b) compare results for example; how a "moderately" sized PHP application on a "standard" webserver will perform. I appreciate "moderately" and "standard" are very subjective words so perhaps a table of known execution times for a particular application (eg StackOverFlow's executing time). What are other techniques of measuring performance are there other than execution time? When looking at MVC Framework Performance Comparisom it talks about Requests Per Second (RPS). How is this calculated? I am guessing with my current execution time of 0.01917 seconds can handle 52 RPS (= 1 / 0.01917 ). This seems to be significantly lower than that quoted on the graph especially when you consider my current limited funcitonality.

    Read the article

  • MSCRM 4 Convert Standard enitity to Custom entity using InitializeFromRequest

    - by user363727
    Hi there, I'm trying to convert an order and orderdetail lines to a custom entity and its child lines using InitializeFromRequest using the code below: public void Convert(Guid FromEntityId, string FromEntityName, string ToEntityName) { try { // Set up the CRM Service. CrmService _service = GetCrmService(); InitializeFromRequest req = new InitializeFromRequest(); req.EntityMoniker = new Moniker(); // this is the very thing that does the job. req.EntityMoniker.Id = FromEntityId; req.EntityMoniker.Name = FromEntityName; req.TargetEntityName = ToEntityName; //contact for our example req. req.TargetFieldType = TargetFieldType.ValidForCreate; InitializeFromResponse rps = (InitializeFromResponse)_service.Execute(req); //now the lead is converted to a contact, and you can see it in contacts. Guid entityId = _service.Create(rps.Entity); lblMsg.Text = "Done ID:" + entityId.ToString(); } catch (System.Web.Services.Protocols.SoapException se) { lblMsg.Text = "soap:" + se.Detail.InnerText; } catch (Exception ex) { lblMsg.Text = ex.Message; } } Now i am able to get a custom entity created but all the attributes are empty despite me setting the mapping fields in the realtionship. Any ideas on what i am missing or doing wrong? Thanks in advance Andrew

    Read the article

  • ubuntu 8.04lts + rdiff-backup: Should I install from source instead of using apt repositories?

    - by egarcia
    I'm trying to use rdiff-backup in order to make backup copies of some folders inside an Ubuntu 8.04LTS server. I'm attempting to do the backup on another server with a more modern Ubuntu distro (9.10). I'll call this one the "client". rdiff-backup needs to be installed on both the client and the server. It is available on the apt repositories on both machines, so I installed it using sudo apt-get install rdiff-backup. The problem is that the version installed on the server is older than the one on the client (1.1.15 vs 1.2.8). Thus I get errors when I try do make them work together. So I need both versions to be the same. What is the standard procedure in these cases? Should I attempt to upgrade the version on the server, or downgrade the version on the client? And how whould I do that? In case it is useful, I'd like to point out that the rdiff-backup apt-package has some dependencies - librsync1 & python-support Attaching the errors I got in case they help: rdiff-backup egarcia@test::/var/rails/ohwr/backup /home/kikito/backup/files Warning: Local version 1.2.8 does not match remote version 1.1.15. Exception ' Warning Security Violation! Bad request for function: rpath.make_file_dict with arguments: ['/var/rails/ohwr/backup'] ' raised of class '<class 'rdiff_backup.Security.Violation'>': File "/usr/lib/pymodules/python2.6/rdiff_backup/Main.py", line 304, in error_check_Main try: Main(arglist) File "/usr/lib/pymodules/python2.6/rdiff_backup/Main.py", line 321, in Main rps = map(SetConnections.cmdpair2rp, cmdpairs) File "/usr/lib/pymodules/python2.6/rdiff_backup/SetConnections.py", line 78, in cmdpair2rp return rpath.RPath(conn, filename).normalize() File "/usr/lib/pymodules/python2.6/rdiff_backup/rpath.py", line 884, in __init__ else: self.setdata() File "/usr/lib/pymodules/python2.6/rdiff_backup/rpath.py", line 908, in setdata self.data = self.conn.rpath.make_file_dict(self.path) File "/usr/lib/pymodules/python2.6/rdiff_backup/connection.py", line 450, in __call__ return apply(self.connection.reval, (self.name,) + args) File "/usr/lib/pymodules/python2.6/rdiff_backup/connection.py", line 370, in reval if isinstance(result, Exception): raise result Traceback (most recent call last): File "/usr/bin/rdiff-backup", line 30, in <module> rdiff_backup.Main.error_check_Main(sys.argv[1:]) File "/usr/lib/pymodules/python2.6/rdiff_backup/Main.py", line 304, in error_check_Main try: Main(arglist) File "/usr/lib/pymodules/python2.6/rdiff_backup/Main.py", line 321, in Main rps = map(SetConnections.cmdpair2rp, cmdpairs) File "/usr/lib/pymodules/python2.6/rdiff_backup/SetConnections.py", line 78, in cmdpair2rp return rpath.RPath(conn, filename).normalize() File "/usr/lib/pymodules/python2.6/rdiff_backup/rpath.py", line 884, in __init__ else: self.setdata() File "/usr/lib/pymodules/python2.6/rdiff_backup/rpath.py", line 908, in setdata self.data = self.conn.rpath.make_file_dict(self.path) File "/usr/lib/pymodules/python2.6/rdiff_backup/connection.py", line 450, in __call__ return apply(self.connection.reval, (self.name,) + args) File "/usr/lib/pymodules/python2.6/rdiff_backup/connection.py", line 370, in reval if isinstance(result, Exception): raise result rdiff_backup.Security.Violation: Warning Security Violation! Bad request for function: rpath.make_file_dict with arguments: ['/var/rails/ohwr/backup']

    Read the article

  • how can I change object look point?

    - by jques
    I have tried to load image but system does not give permission. Please look image http://www.rps.net/gunslinger/scrnshot/gunslinger33.jpg I have two arm with two gun, I want to rotate these arm with mouse. For example, if I move mouse position to the left, arms with guns should be move also. Since this is hoby project, I am a bit confort to ask below question ; What should I do to achieve my wish ? some explanation: perspective view gun in viewing direction left click = trigger left gun perspective Feel free to change the title Thanks

    Read the article

  • How do I analyze an Apache Bench result?

    - by Alan Hoffmeister
    I need some help with analyzing a log from Apache Bench: Benchmarking texteli.com (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Completed 600 requests Completed 700 requests Completed 800 requests Completed 900 requests Completed 1000 requests Finished 1000 requests Server Software: Server Hostname: texteli.com Server Port: 80 Document Path: /4f84b59c557eb79321000dfa Document Length: 13400 bytes Concurrency Level: 200 Time taken for tests: 37.030 seconds Complete requests: 1000 Failed requests: 0 Write errors: 0 Total transferred: 13524000 bytes HTML transferred: 13400000 bytes Requests per second: 27.01 [#/sec] (mean) Time per request: 7406.024 [ms] (mean) Time per request: 37.030 [ms] (mean, across all concurrent requests) Transfer rate: 356.66 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 27 37 19.5 34 319 Processing: 80 6273 1673.7 6907 8987 Waiting: 47 3436 2085.2 3345 8856 Total: 115 6310 1675.8 6940 9022 Percentage of the requests served within a certain time (ms) 50% 6940 66% 6968 75% 6988 80% 7007 90% 7025 95% 7078 98% 8410 99% 8876 100% 9022 (longest request) What this results can tell me? Isn't 27 rps too slow?

    Read the article

  • preg_replace to remove some unwanted divs

    - by Jason
    Hi All, In the following code, I need to remove . They will always be at the start and finish of my string, for example: <div class="grid_8"><img src="http://rps.sanscode.com/site/assets/media/images/rps_mini_logo.png" border="0" alt="Rapid Print Solutions" style="margin-bottom: 30px;" /> <h1></h1> </div> What is a suitable regex for preg_replace to remove it? 8 can be any number between 1 and 16. Thanks Jason

    Read the article

  • HTML5/JS - Choppy Game Loop

    - by Rikonator
    I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step loop, rendering only when required. I simply use a requestAnimationFrame to run Game.update which finds the elapsed time since the last update, and calls State.update to update and render the current state. State.prototype.update = function(ms) { this.ticks += ms; var updates = 0; while(this.ticks >= State.DELTA_TIME && updates < State.MAX_UPDATES) { this.updateState(); this.updateFrameTicks += State.DELTA_TIME; this.updateFrames++; if(this.updateFrameTicks >= 1000) { this.ups = this.updateFrames; this.updateFrames = 0; this.updateFrameTicks -= 1000; } this.ticks -= State.DELTA_TIME; updates++; } if(updates > 0) { this.renderFrameTicks += updates*State.DELTA_TIME; this.renderFrames++; if(this.renderFrameTicks >= 1000) { this.rps = this.renderFrames; this.renderFrames = 0; this.renderFrameTicks -= 1000; } this.renderState(updates*State.DELTA_TIME); } }; But this strategy does not work very well. This is the result: http://jsbin.com/ukosuc/1 (Edit). As it is apparent, the 'game' has fits of lag, and when you tab out for a long period and come back, the 'game' behaves unexpectedly - updates faster than intended. This is either a problem due to something about game loops that I don't quite understand yet, or a problem due to implementation which I can't pinpoint. I haven't been able to solve this problem despite attempting several variations using setTimeout and requestAnimationFrame. (One such example is http://jsbin.com/eyarod/1/edit). Some help and insight would really be appreciated!

    Read the article

  • Mysqld increases the load on the CPU and drops after flush-tables

    - by mirage
    Help please advice on the issue. Normal load on the cpu 20-30% us + sy. After restoring the database files from the slave server (same version) began a periodic problem. mysql starts to load the cpu at 100% (us + sy grows proportionally). The queue is growing, everything slows down. But with mysqladmin flush-tables are normalized for a few hours. Dedicated linux server running mysql 2 x E5506 24Gb RAM, database size 50Gb. [OK] Currently running supported MySQL version 5.0.51a-24 + lenny4-log [OK] Operating on 64-bit architecture -------- Storage Engine Statistics --------------------------------------- ---- [-] Status: + Archive-BDB-Federated + InnoDB-ISAM-NDBCluster [-] Data in MyISAM tables: 33G (Tables: 1474) [-] Data in InnoDB tables: 1G (Tables: 4) [-] Data in MEMORY tables: 120K (Tables: 3) [-] Reads / Writes: 91% / 9% [-] Total buffers: 12.8M per thread and 7.1G global [OK] Maximum possible memory usage: 15.8G (66% of installed RAM) 4000 - 5500 rps key_buffer = 1536M max_allowed_packet = 2M table_cache = 4096 sort_buffer_size = 409584 read_buffer_size = 128K read_rnd_buffer_size = 8M myisam_sort_buffer_size = 64M thread_cache_size = 500 query_cache_size = 100M thread_concurrency = 24 max_connections = 700 tmp_table_size = 4096M join_buffer_size = 4M max_heap_table_size = 4096M query_cache_limit = 1M low_priority_updates = 1 concurrent_insert = 2 wait_timeout = 30 server-id = 1 log_bin = /var/log/mysql/mysql-bin.log expire_logs_days = 10 max_binlog_size = 100M innodb_buffer_pool_size = 1536M innodb_log_buffer_size = 4M innodb_flush_log_at_trx_commit = 2 How to solve the problem?

    Read the article

  • Where do vendors publish internal transfer rates of HDDs?

    - by red888
    So I've started to dig into storage fundamentals and found that in order to calculate the IOPS of a HDD you need to know the internal transfer rate of the drive (time it takes data to move from the platters to internal disk's cache). I went on newegg and even a few vendor sites and could not find this info published for any HDDs. Is it sometimes called something else? Take this link to a seagate HDD for instance. Nowhere do I see "internal transfer rate", but I do see something called "Sustained Data Rate OD"- is that the same thing? Just so you know where I'm getting this info (Book: "Information Storage and Management Storing, Managing..."): Consider an example with the following specifications provided for a disk: The average seek time is 5 ms in a random I/O environment; therefore, T = 5 ms. Disk rotation speed of 15,000 revolutions per minute or 250 revolutions per second — from which rotational latency (L) can be determined, which is one-half of the time taken for a full rotation or L = (0.5/250 rps expressed in ms). 40 MB/s internal data transfer rate, from which the internal transfer time (X) is derived based on the block size of the I/O — for example, an I/O with a block size of 32 KB; therefore X = 32 KB/40 MB. Consequently, the time taken by the I/O controller to serve an I/O of block size 32 KB is (TS) = 5 ms + (0.5/250) + 32 KB/40 MB = 7.8 ms. Therefore, the maximum number of I/Os serviced per second or IOPS is (1/TS) = 1/(7.8 × 10^-3) = 128 IOPS.

    Read the article

  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

    Read the article

  • OPTIONS * HTTP/1.0 APACHE

    - by Abby E
    I been noticing a lot lately in my /server-status the OPTIONS * HTTP/1.0 has been coming up lately a lot. I'm running Ubuntu 12.04 with the latest apache/php/MySQL. I'm not sure what they're for but I would like to see if it would effect performance by some how turning it off. I host some stuff that is accessed a lot that uses PHP/MySQL (600 rps). I'm not sure what it's there for but I do see the local 127.0.0.1 IP, so I assume it's something running local. What is it? How do your turn it off? If turned off how would it effect performance? The list below is a small example of it. (127.0.0.1 REMOVED.(null) hostname has been removed) 211-0 - 0/0/1035 . 24.28 240189 0 0.0 0.00 0.18 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 212-0 - 0/0/51274 . 677.97 202960 0 0.0 0.00 8.99 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 213-0 - 0/0/419 . 11.85 240424 0 0.0 0.00 0.07 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 214-0 - 0/0/240 . 7.96 240552 0 0.0 0.00 0.04 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 215-0 - 0/0/309 . 9.29 240492 0 0.0 0.00 0.05 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 216-0 - 0/0/98510 . 1258.25 177391 0 0.0 0.00 17.29 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 217-0 - 0/0/338 . 10.18 240464 0 0.0 0.00 0.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 218-0 - 0/0/345 . 10.27 240469 0 0.0 0.00 0.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 219-0 - 0/0/118538 . 1507.99 168914 0 0.0 0.00 20.80 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 220-0 - 0/0/98452 . 1259.10 177412 0 0.0 0.00 17.29 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 221-0 - 0/0/384 . 10.84 240453 0 0.0 0.00 0.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 222-0 - 0/0/331 . 10.03 240477 0 0.0 0.00 0.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 223-0 - 0/0/314 . 9.04 240493 0 0.0 0.00 0.05 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 224-0 - 0/0/75193 . 975.24 188845 0 0.0 0.00 13.18 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 225-0 - 0/0/362 . 10.62 240457 0 0.0 0.00 0.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 226-0 - 0/0/125773 . 1593.26 165647 0 0.0 0.00 22.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 227-0 - 0/0/82541 . 1063.89 185092 0 0.0 0.00 14.48 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 228-0 - 0/0/409 . 11.50 240436 0 0.0 0.00 0.07 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 229-0 - 0/0/219 . 7.38 240581 0 0.0 0.00 0.04 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 230-0 - 0/0/357 . 10.48 240458 0 0.0 0.00 0.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 231-0 - 0/0/469 . 12.39 240411 0 0.0 0.00 0.08 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 232-0 - 0/0/394 . 11.32 240445 0 0.0 0.00 0.07 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 233-0 - 0/0/276 . 9.00 240510 0 0.0 0.00 0.05 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 234-0 - 0/0/245 . 8.51 240536 0 0.0 0.00 0.04 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 235-0 - 0/0/215 . 7.45 240555 0 0.0 0.00 0.04 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 236-0 - 0/0/370 . 11.00 240443 0 0.0 0.00 0.06 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 237-0 - 0/0/400 . 10.96 240446 0 0.0 0.00 0.07 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 238-0 - 0/0/266 . 8.51 240531 0 0.0 0.00 0.04 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 239-0 - 0/0/304 . 9.81 240499 0 0.0 0.00 0.05 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 240-0 - 0/0/446 . 12.47 240421 0 0.0 0.00 0.08 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 241-0 - 0/0/19741 . 282.90 230130 0 0.0 0.00 3.45 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 242-0 - 0/0/98503 . 1259.43 177404 0 0.0 0.00 17.28 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 243-0 - 0/0/251 . 7.93 240551 0 0.0 0.00 0.04 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 244-0 - 0/0/273 . 8.42 240534 0 0.0 0.00 0.05 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 245-0 - 0/0/118485 . 1508.14 168950 0 0.0 0.00 20.79 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 246-0 - 0/0/294 . 9.35 240509 0 0.0 0.00 0.05 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 247-0 - 0/0/413 . 12.34 240437 0 0.0 0.00 0.07 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 248-0 - 0/0/258 . 8.55 240529 0 0.0 0.00 0.04 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0 249-0 - 0/0/303 . 9.77 240485 0 0.0 0.00 0.05 127.0.0.1 REMOVED.(null) OPTIONS * HTTP/1.0

    Read the article

  • CodePlex Daily Summary for Friday, October 05, 2012

    CodePlex Daily Summary for Friday, October 05, 2012Popular ReleasesConfiguration Manager 2012 Automation: Beta Code (v0.1): Beta codefastJSON: v2.0.7: 2.0.7 - bug fix missing comma with single property and extension enabledWinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...Korean String Extension for .NET: ?? ??? ??? ????(v0.2.3.0): ? ?? ?? ?? ???? - string.KExtract() ?? ???? - string.AppendJosa(...) AppendJosa(...)? ?? ???? KAppendJosa(...)? ??? ?????UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...SharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerUntangler: Untangler 1.0.0: Add a missing file from first releaseDirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...WallSwitch: WallSwitch 1.0.6: Version 1.0.6 Changes: Added hotkeys to perform a variety of operations (next/previous image, pause, clear history, etc.) Added color effects for grayscale, sepia and intense color. Various fixes.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryNew Projects3DGL: Bot de liga con comandos basicos para un pvpgn, necesita ser refactorizado y pasado en limpio pero esta totalmente funcional. Actualmente se usa OmbuServerADCMS: oneAptech.eProject.Batch59B - Online Book Store: eProject of Batch59B (SOFTECH - APTECH)AutoconsultaUB: this is a testAzure Active Directory Expense Demo Application: This application has been written to provide you with a quick and easy way to set up your first application that connects seamlessly to Azure Active DirectoryCentral: This a WPF project that implements PRISM with MEF as the IoC. This is an IDE with a modern UI where developers can run and centralize all their different apps.DataWay Connectors: ?????????? DataWay ??? ?????????? ?????????? ??? ????????? DataWay, ?????????? ?? ?????????????? ? ?????????? ??????-????????DLock - Open source distributed lock: DLock is a open source project based on .net framework that can provide the distributed lock. DoubleKeyDictionary: Project is just a single file, tests to be added as we go.Embedded Excel OLE Orphan Preventer: Prevents orphaned instances of embedded Excel workbooks from handing around even after the parent container document has been closed.File Duplicate Utility: This project will quickly detect duplicate files in a directory, then allow some minimal post processing on those duplicate files (i.e. move them to a new dir).Geoprocessing: A set of tools for processing Sea ice concentrations Google oAuth2 Service Account .NET: Google oAuth2 Service Account .NETHelperStart: NotingiDeal: C# library for connecting with iDealJCI-System: This project doesn't have a summaryLayoutting a long string: Takes a long string and splits it according a displacing enum layoutMicrosoft Dynamics CRM VB.Net SoapLogger: The VB.NET SoapLogger for VB.NET makes it easy to see what the SOAP looks like behind a Dynamics CRM 2011 call. Similiary to the C# version included in the SDKMinecraftRepository: Minecraft data repositoryModBUSLib.NET: TestMood Tracker - Decisions: A application to help you track your mood changes.Relying Party Federation Metadata Editor: This is a federation metadata editor for relying party trust applications. RPs can be created on any platform (as long as it's based on the oasis standart).Rest MVC: Personal project to play around with MVC APISharepoint 2010 Image carousel Sandboxed: This is a Image Slider Sandboxed solution web part for SharePoint 2010. Hope this helps. Cheers!Synapse - Micro Framework for: IoCC, AoP, Messages, Pipe and Filter Pattern: Micro Framework for: Inversion of Control Container, Aspect oriented Programming, Messages Pattern, Pipe and Filter Pattern.testdd10042012tfs01: b testnewgit1004201201: cWikimentation: A very simple Wiki to integrate in existing Asp.Net MVC4-Sites, implemented as an Area. Use it for a simple OnePage-Project-Documentation.Windows 8 AppBox: Este aplicativo vai ajuda-los a começar a desenvolver Aplicativos para a Windows 8 Store, comece desenvolvendo uma App simples, baseada somente em conteúdo :)Windows Phone Stateful Framework: A framework to correctly implement the Windows Phone tombstoned state.

    Read the article

< Previous Page | 1 2