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  • Picking photo from Photochooser or holding hardware back button cause active timers ring

    - by Nznoonee
    This is very strange problem, and all the people I had asked to confirm it said that it takes place. I have a Threading.Timer instance which fires every 15 minutes. And if I call the PhotoChooser view and then select a photo from it, when going back to the calling page my application calls that timer's callback! I tried different timers either it be Timer from Threading namespace or Dispatcher timer. The same happens when being in my app I hold the back button of my device and then choose the app from the list. My application is as plain as it can be - the timer with a callback and method calling PhotoChooser. Could anyone help with solution or workaround please?

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  • Multiple dynamic timers

    - by Rickard
    I am working on a project where I need to let the user create one (or more) timers to fire off an event. The user is supposed to define variables such as if the timer should be active and how often the timer will fire along with some other variables of what will happen when the timer is fiering. All these variables are stored in a dictionary (Disctionary) where the object holds all the variables the user has set and the string is the name that the user has chosen for this timer. I then want my program to loop through this dictionary and search for all objects which has the variable t_Active set to true (this I have already achieved). What I need help with figuring out is the follwoing: When it detects the variable, and if it's set to true, I need the program to see if there is already a timer created for this. If it isn't, it should create one and set the relevant parameters for the timer. The two variables t_num and t_period should decide the interval of the timer. t_num is an int and t_period is a string which will be set to either minutes, hours or days. Combining t_num with 60000 (minutes), 3600000 (hours) or 86400000 should give the corrct interval. But how would I go on about programatically create a timer for each user-defined active object? And how do I get the program to detect wether or not a timer has already been created? I have been searching both here and on google, but so far I haven't come across something that makes sense to me. I am still learning C#, so what make sense to you guys may not neccessarilly make sense to me yet. :) I hope I have explaned what I need good enough, please do ask me to clarify if you don't get me. Edit: Maybe I should also mention that the mentioned dictionary will also be saved to an XML file to that the user can pick up all the settings they made at any time.

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  • Java Timers - Functions called not completing!

    - by Matt Swanson
    So I have a TimerTask task calling a function onTimerComplete() in its run() onTimerComplete() looks something like this: private void onTimerComplete(){ myFunc1(); myFunc2(); } I make a Timer t and I schedule the TimerTask with t.schedule(task, 2000); The problem is, when the timer is up and the task runs my onTimerComplete() but that function does not finish. It runs myFunc1() but never finishes it nor does it ever call myFunc2() However, if I call onTimerComplete() directly, everything works. What's the deal here?

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  • Java Timers - Messing up function called?

    - by Matt Swanson
    So I have a TimerTask task calling a function onTimerComplete() in its run() onTimerComplete() looks something like this: private void onTimerComplete(){ myFunc1(); myFunc2(); } I make a Timer t and I schedule the TimerTask with t.schedule(task, 2000); The problem is, when the timer is up and the task runs my onTimerComplete() but that function does not finish. It runs myFunc1() but never finishes it nor does it ever call myFunc2() However, if I call onTimerComplete() directly, everything works. What's the deal here?

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  • ASP.net VB Timers

    - by Tom Gullen
    I would like to be able to time a page load time in ASP.net (VBscript). Adding Trace="true" to the page directive is nice, but I need to actually time an event and store it in a variable. In ASP it was easy with the Timer object, but in .net I can't find anything on Google. I need something along the lines of: Dim startTime Dim endTime startTime = now() doBigFunction() endTime = now() response.write("That took " & endTime - startTime & " milliseconds") Cheers!

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  • Are rails timers reliable when using Net::HTTP?

    - by Frank
    Hi All. When reading data from a potentially slow website, I want to ensure that get_response can not hang, and so added a timer to timeout after x seconds. So far, so good. I then read http://ph7spot.com/musings/system-timer which illustrates that in certain situations timer.rb doesn't work due to ruby's implementation of threads. Does anyone know if this is one of these situations? url = URI.parse(someurl) begin Timeout::timeout(30) do response = Net::HTTP.get_response(url) @responseValue = CGI.unescape(response.body) end rescue Exception = e dosomething end

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  • count down timers in jquery

    - by Samuel
    How do I find out the most commonly or popularly used count down timer in jquery. I have been looking into this (http://plugins.jquery.com/project/countdown2) but not sure if this is well supported. Is there a some kind of a ranking system for the jquery plugins

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  • Multiple Timers with setTimeInterval

    - by visibleinvisibly
    I am facing a problem with setInterval being used in a loop. I have a function subscribeFeed( ) which takes an array of urls as input. It loops through the url array and subscribes each url to getFeedAutomatically() using a setInterval function. so if three URL's are there in the array, then 3 setInterval's will be called. The problem is 1)how to distinguish which setInterval is called for which URL. 2)it is causing Runtime exception in setInterval( i guess because of closure problem in javascript) //constructor function myfeed(){ this.feedArray = []; } myfeed.prototype.constructor= myfeed; myfeed.prototype.subscribeFeed =function(feedUrl){ var i=0; var url; var count = 0; var _this = this; var feedInfo = { url : [], status : "" }; var urlinfo = []; feedUrl = (feedUrl instanceof Array) ? feedUrl : [feedUrl]; //notifyInterval = (notifyInterval instanceof Array) ? notifyInterval: [notifyInterval]; for (i = 0; i < feedUrl.length; i++) { urlinfo[i] = { url:'', notifyInterval:5000,// Default Notify/Refresh interval for the feed isenable:true, // true allows the feed to be fetched from the URL timerID: null, //default ID is null called : false, position : 0, getFeedAutomatically : function(url){ _this.getFeedUpdate(url); }, }; urlinfo[i].url = feedUrl[i].URL; //overide the default notify interval if(feedUrl[i].NotifyInterval /*&& (feedUrl[i] !=undefined)*/){ urlinfo[i].notifyInterval = feedUrl[i].NotifyInterval; } // Trigger the Feed registered event with the info about URL and status feedInfo.url[i] = feedUrl[i].URL; //Set the interval to get the feed. urlinfo[i].timerID = setInterval(function(){ urlinfo[i].getFeedAutomatically(urlinfo[i].url); }, urlinfo[i].notifyInterval); this.feedArray.push(urlinfo[i]); } } // The getFeedUpate function will make an Ajax request and coninue myfeed.prototype.getFeedUpdate = function( ){ } I am posting the same on jsfiddle http://jsfiddle.net/visibleinvisibly/S37Rj/ Thanking you in advance

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  • How to generate dynamic Timers

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • Behaviour of System.Timer when Interval property changed

    - by lowlyintern
    I have a System.Timer setup to trigger an event every day at 2AM. If the process the timer starts fails then I want the timer to be reset to run every 15 minutes until the process completes succesfully. // this is how the timer is set up. // this is working correctly. double startTime = milliseconds_of_hour_to_start. Timer = new System.Timers.Timer( startTime); Here is the code to reset the timer on success or failure of the event handler. NOTE the timer is not being stopped, just the Interval property is being reset. if (ProcessSuccess) { Timer.Interval = TimeSpan.FromHours(24).TotalMilliseconds; } else { Timer.Interval = TimeSpan.FromMinutes(15).TotalMilliseconds; } My question is this, if the process fails say 4 times, then succeeds will the Timer now be running at around 3AM? i.e. after failing will the original start time of 2AM be advanced by 15 minutes?

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  • Ruby Performance Profiling

    - by JustSmith
    I'm developing some code that calls another function and then sends out its response. If the said function takes to long i want to record this. Are there any light weight FREE performance profiling tools for Ruby, not on rails, that can do this? I'm even open to any solution that is accurate.

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  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty bad... it stutters and seems to jump back or forward in time. It doesn't happen a lot, but it happens enough to be a problem. I mean, who wants to play a game where a bullet gets magically transported into the player, and then it's game over? No one. I've tried using NSTimer for the game loop, I've tried using a separate thread (with a frame rate and continuously) I've tried using different frame rates, from 30FPS to 60FPS (It seems to have a max frame rate around 45FPS, but no problems at 30FPS) I've tried using timeIntervalSince1970 and CFGetAbsoluteTime to measure loop time, with no noticeable diffence Anyone have any ideas on what is the best way to get this looking better? One of the posts I've read suggested running the simulation at a fixed frame rate and then just render as fast as possible, does that seem like a good idea?

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  • Global Timer in Javascript with Multiple Callbacks

    - by Mike Beepo
    I want to create a global timer object in javascript and then be able to add callbacks to it on the fly. This way I can just use one global timer in my script to execute all actions at a certain interval rather than wasting resources by using multiples. This is how I want to be able to piece things together: var timer = new function() { clearInterval( this.interval ); //[1] At this point I want the Callbacks to be run var self = this; setTimeout(function() {self.timer()}, 200); } function otherObject = new function() { //When created I want to bind my object's function called cb to the global timer at [1] } otherObject.prototype.cb = function() { //Stuff that should be done every time the timer is run } var someObject = new otherObject(); How would I make it possible bind any number functions (most of which are functions within other objects) to run at the interval of my timer on the fly?

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  • jquery - resetting timer

    - by Phil Jackson
    Hi, im using a plugin to do something ever 10 secs: function status_updates(){ $("p").everyTime(1000,function(i) { if(i==10){ alert("foo"); // something here }else{ $(this).html(i); } }); } status_updates(); where it says something here I need to add something to reset the timer but i dont know how. The plugin is here: http://jquery.offput.ca/every/ or if you know of an other way it would be much appreciated.

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  • Reducing time in C# Forms Control.set_Text(string) function

    - by awshepard
    Hoping for a quick answer (which SO seems to be pretty good for)... I just ran a performance analysis with VS2010 on my app, and it turns out that I'm spending about 20% of my time in the Control.set_Text(string) function, as I'm updating labels in quite a few places in my app. The window has a timer object (Forms timer, not Threading timer) that has a timer1_Tick callback, which updates one label every tick (to give a stop-watch sort of effect), and updates about 15 labels once each second. Does anyone have quick suggestions for how to reduce the amount of time spent updating text on a form, other than increasing the update interval? Are there other structures or functions I should be using?

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  • JS 2 minute countdown then execute a function?

    - by Cyprus106
    I'm not that great at Javascript, for the record! I DO know how to use ajax. I just need a bit of help. I'm having a hard time figuring out how to display a 5 minute countdown, and once the countdown hits zero, to run a function. I need to pass a variable to the function that needs to run. I tried SetInterval but this isn't exactly my strong suit. Does anyone have any suggestions? I can post the code I've got, but I would equate it to a gorilla fumbling in the dark at a typewriter!

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  • Best ASP.NET Background Service Implementation

    - by Jason N. Gaylord
    What's the best implementation for more than one background service in an ASP.NET application? Timer Callback Timer timer = new Timer(new TimerCallback(MyWorkCallback), HttpContext, 5000, 5000); Thread or ThreadPool Thread thread = new Thread(Work); thread.IsBackground = true; thread.Start(); BackgroundWorker BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += new DoWorkEventHandler(DoMyWork); worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(DoMyWork_Completed); worker.RunWorkerAsync(); Caching like http://www.codeproject.com/KB/aspnet/ASPNETService.aspx (located in Jeff Atwood's post here) I need to run multiple background "services" at a given time. One service may run every 5 minutes where another may be once a day. It will never be more than 10 services running at a time.

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  • java timer and socket problem

    - by Guru
    Hi there, I'm trying to make a program which listens to the client input stream by using socket programming and timer but whenever timer executes.. it gets hanged Please help me out here is the code... private void jButton1MouseClicked(java.awt.event.MouseEvent evt) { // TODO add your handling code here: try { ServerUserName=jTextField1.getText(); ss=new ServerSocket(5000); jButton1.enable(false); jTextArea1.enable(true); jTextField2.enable(true); Timer t=new Timer(2000, new ActionListener() { public void actionPerformed(ActionEvent e) { try { s=ss.accept(); InputStream is=s.getInputStream(); DataInputStream dis=new DataInputStream(is); jTextArea1.append(dis.readUTF()); } catch(IOException IOE) { } catch(Exception ex) { setLbl(ex.getMessage()); } } }); t.start(); } catch(IOException IOE) { } } Thanks in advance

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  • Delphi: OnTimer event of my own Timer never happens

    - by Mikhail
    I need a Timer in a 'no form' Delphi unit, so I do this: unit ... interface type TMyTimer = Class(TTimer) public procedure OnMyTimer(Sender: TObject); end; var MyTimer: TMyTimer; implementation procedure TMyTimer.OnMyTimer(Sender: TObject); begin ... end; initialization MyTimer := TMyTimer.Create(nil); with MyTimer do begin Interval := 1000; Enabled := True; OnTimer := OnMyTimer; end; finalization FreeAndNil(MouseTimer); The problem is that the OnMyTimer procedure is never run. I'll truly appreciate any ideas as to why :-)

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  • Silverlight Timer problem

    - by jose
    Hello, I am developing a Silverlight application with custom animations. I want to update the variable animationCounter every 1 milissecond, so that in one second the value is 1000. I've tried DispatcherTimer and System.Threading.Timer. this way: DispatcherTimer timer = new DispatcherTimer(); (...) timer.Interval = new TimeSpan(0, 0, 0, 0, 1); timer.Tick += new EventHandler(timer_Tick); (...) (...) void timer_Tick(object sender, EventArgs e) { animationCounter++; Dispatcher.BeginInvoke(() => txtAnimationCounter.Text = animationCounter.ToString()); } with System.Threading.Timer System.Threading timer = null; timer = new System.Threading.Timer(UpdateAnimationCounter, 0, 1); void UpdateAnimationCounter(object state) { animationCounter++; Dispatcher.BeginInvoke(() => txtAnimationCounter.Text = animationCounter.ToString()); } Both of them are setting AnimationCounter around 100 in one second. Should be 1000. I don't know why. Is there anything I'm missing. Thanks

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