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  • Silverlight Cream for February 13, 2011 -- #1046

    - by Dave Campbell
    In this Issue: Loek van den Ouweland, Colin Eberhardt, Rudi Grobler, Joost van Schaik, Mike Taulty(-2-, -3-), Deborah Kurata, David Kelley, Peter Foot, Samuel Jack(-2-), and WindowsPhoneGeek(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Commanding" Deborah Kurata WP7: "WP7 CustomInputPrompt control with Cancel button" WindowsPhoneGeek Expression Blend: "Silverlight Templated Image Button with two images" Loek van den Ouweland Shoutouts: Dave Campbell posted a write-up about the project he's on and the use of Sterling: Sterling Object-Oriented Database for ISO 1.0 Released!... Also see Jeremy Likness' post on the 1.0 release: Sterling Object-Oriented Database 1.0 RTM Not necessarily Silverlight, but darn cool, a great control by Sasha Barber: WPF : A Weird 3d based control snoutholder announced new content: Windows Phone 7 QuickStarts Live! From SilverlightCream.com: Silverlight Templated Image Button with two images Loek van den Ouweland has a video tutorial up for creating an ImageButton with a hover state... Expression Blend coolness, and check out the external links he has to their training site. Windows Phone 7 Performance Measurements – Emulator vs. Hardware Colin Eberhardt's latest is a popular post comparing performance metrics between the WP7 emulator and a real device. Mileage may vary, but I'm pretty sure the overall results are conculsive, and should help the way you view your app as you're building in the emulator. WP7: WebClient vs HttpWebRequest Rudi Grobler's latest is a discussion of WebClient and HttpWebRequest, gives coding examples of each plus discussion of why you may choose one over the other... and pay attention to his comment about mobile providers. A Blendable Windows Phone 7 / Silverlight clipping behavior Joost van Schaik posted this WP7/Silverlight clipping behavior he developed because all the other solutions were not blendable. Another really useful piece of code from Joost! Blend Bits 22–Being Stylish Mike Taulty has 3 more episodes in his Blend Bits series... first up is on one Styles... explicit, implicit, inheriting... you name it, he's covering it! Blend Bits 23–Templating Part 1 MIke Taulty then has the beginning of a series within his Blend Bits series on Templating. This is something you just have to either bite the bullet and go with Blend to do, or consume someone else's work. Mike shows us how to do it ourself by tweaking the visual aspects of a checkbox Blend Bits 24–Templating Part 2 In part 2 of the Templating series, Mike Taulty digs deeper into Blend and cracks open the Listbox control to take a bunch of the inner elements out for a spin... fun stuff and great tutorial, Mike! Silverlight Simple MVVM Commanding Deborah Kurata has another great MVVM post up... if you don't have your head wrapped around commanding yet, this is a good place to start that process... VB and C# as always. App Development for Windows Phone 7 101 David Kelley goes through the basics of producing a WP7 app both from the Silverlight and XNA side... good info and good external links to get you going. Copyable TextBlock for Windows Phone Peter Foot takes a look at the Copy/Paste functionality in WP7 and how to apply it to a TextBlock... which is NOT an out-of-the-box solution. How to deploy to, and debug, multiple instances of the Windows Phone 7 emulator Samuel Jack has a couple posts up this week... first is this clever one on running multiple copies of the emulator at once... too cool for debugging a multi-player game! Multi-player enabling my Windows Phone 7 game: Day 3 – The Server Side Samuel Jack's latest is a detailed look at his day 3 adventure of taking his multi-player game to WP7... lots of information and external links... what do you say, give him another day? :) WP7 CustomInputPrompt control with Cancel button WindowsPhoneGeek has a couple more posts up... first is this "CustomInputPrompt" control based off the InputPrompt from Coding4Fun. Implementing Windows Phone 7 DataTemplateSelector and CustomDataTemplateSelector In his latest post, WindowsPhoneGeek writes a DataTemplateSelector to allow different data templates for different list elements based on the type of the element. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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  • Android AVD error after update to 2.3

    - by outcast
    (ubuntu8.0.4+eclipse3.6.1+ADT8.0.1) I update android from(1.5+1.6+2.1+2.2) to 2.3,but I got 1:/home/workaccount/Android/android-sdk-linux_86//tools/emulator: /lib/tls/i686/cmov/libc.so.6: version GLIBC_2.8' not found (required by /home/workaccount/Android/android-sdk-linux_86//tools/emulator) 2:/home/workaccount/Android/android-sdk-linux_86//tools/emulator: /lib/tls/i686/cmov/libc.so.6: versionGLIBC_2.11' not found (required by /home/workaccount/Android/android-sdk-linux_86//tools/emulator) when I start an AVD. All versions can't work now. I delete everything expect eclipse,download adt, AndroidSDK, platform2.3/2.2 ,still error. Heeeelp!!!

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  • how to give size of a control in window mobile app

    - by zebamuskan
    how to give size of a control in window mobile app dynamically,because i have developed one application,when i used to run that application on different emulator's ,the size of that control's in that application differ's for different emulator.so could u plz help me that how we can handle such issue in windows mobile application in which iam using visual studio 2008 and windows mobile6 classical emulator

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  • (Strange) C++ linker error in constructor

    - by Microkernel
    I am trying to write a template class in C++ and getting this strange linker error and can't figureout the cause, please let me know whats wrong with this! Here is the error message I am getting in Visula C++ 2010. 1>------ Rebuild All started: Project: FlashEmulatorTemplates, Configuration: Debug Win32 ------ 1> main.cpp 1> emulator.cpp 1> Generating Code... 1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall flash_emulator<char>::flash_emulator<char>(char const *,struct FLASH_PROPERTIES *)" (??0?$flash_emulator@D@@QAE@PBDPAUFLASH_PROPERTIES@@@Z) referenced in function _main 1>C:\Projects\FlashEmulator_templates\VS\FlashEmulatorTemplates\Debug\FlashEmulatorTemplates.exe : fatal error LNK1120: 1 unresolved externals ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ========== Error message in g++ main.cpp: In function âint main()â: main.cpp:8: warning: deprecated conversion from string constant to âchar*â /tmp/ccOJ8koe.o: In function `main': main.cpp:(.text+0x21): undefined reference to `flash_emulator<char>::flash_emulator(char*, FLASH_PROPERTIES*)' collect2: ld returned 1 exit status There are 2 .cpp files and 1 header file, and I have given them below. emulator.h #ifndef __EMULATOR_H__ #define __EMULATOR_H__ typedef struct { int property; }FLASH_PROPERTIES ; /* Flash emulation class */ template<class T> class flash_emulator { private: /* Private data */ int key; public: /* Constructor - Opens an existing flash by name flashName or creates one with given FLASH_PROPERTIES if it doesn't exist */ flash_emulator( const char *flashName, FLASH_PROPERTIES *properties ); /* Constructor - Opens an existing flash by name flashName or creates one with given properties given in configFIleName */ flash_emulator<T>( char *flashName, char *configFileName ); /* Destructor for the emulator */ ~flash_emulator(){ } }; #endif /* End of __EMULATOR_H__ */ emulator.cpp #include <Windows.h> #include "emulator.h" using namespace std; template<class T>flash_emulator<T>::flash_emulator( const char *flashName, FLASH_PROPERTIES *properties ) { return; } template<class T>flash_emulator<T>::flash_emulator(char *flashName, char *configFileName) { return; } main.cpp #include <Windows.h> #include "emulator.h" int main() { FLASH_PROPERTIES properties = {0}; flash_emulator<char> myEmulator("C:\newEMu.flash", &properties); return 0; }

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  • Setting up a minimalist linux environment

    - by Nate
    All right, I've been messing around with various linux distros and a variety of window managers (I seem to change operating systems like most people change their pants), and I've gotten to the point where I know what I want but I'm not sure the best way to set it up. Here's what I want out of my programming machine: I don't want a status bar. I don't want a menu bar. When there are no windows open, the screen should show my desktop background and nothing else. I'll use alt+f2 to run things, and my shell prompt will tell me my battery life and the time. I'll open network controls and volume controls when I need them, no need for them to pollute the screen all the time. I want a good, simple terminal emulator. I'll be using it with tmux. It should have no title bar and, if possible, no app frame. It's ok if I have to run it in full screen mode to remove the app frame, but only if it still plays nicely with alt-tab and workspaces. I want a dirt-simple window manager. It needs to support transparency: I don't have a lot of screen real-estate and I often overlay the terminal on the browser and type out commands. I don't want a tiling-only system, for the above reason. Bonus points for tiling and overlaying. I'd like multiple workspaces. I prefer to have one gui per workspace. If I could 'pin' the terminal emulator to always show up in each workspace, that's bonus points. If not, I can have a terminal emulator in each workspace attached to the same tmux instance. I'd like a way to set up a keypress that always takes me to the current open terminal emulator. Currently, 90% of the time I only have two windows open: the terminal emulator and something else. In this scenario, alt-tab works like a toggle between the two. If I have another gui open (like a developer window with a web browser), this throws a wrench in my workflow. I'd like a way to assign, for example, 'super-T' to switch to the first open terminal emulator. Bonus points if I can also assign 'super-B' (or whatever) to switch to the first open browser. So far I've been messing around with gnome and tweaking it heavily to match my preferences, but that seems like overkill and I can never get it quite right. I've toyed with xmonad, but it's more for handling many windows, and I usually only have the two. and am considering fluxbox, but I was wondering if any of your minimalists out there had suggestions that might better match my workflow. I'm sick of fighting the window manager, I just want it to get out of my way. Edit: To make things clear, I am not considering switching to a mac/windows environment. I find programming in windows to be a bore, and I have no interest in buying new (read: mac) hardware. Thanks! -Nate

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  • what does the asterisk mean after a filename if you do ls -l

    - by James.Elsey
    I've done an ls -l inside a directory, and my files are displaying like this : james@nevada:~/development/tools/android-sdk-linux_86/tools$ ll total 9512 drwxr-xr-x 3 james james 4096 2010-05-07 19:48 ./ drwxr-xr-x 6 james james 4096 2010-08-21 20:43 ../ -rwxr-xr-x 1 james james 341773 2010-05-07 19:47 adb* -rwxr-xr-x 1 james james 3636 2010-05-07 19:47 android* -rwxr-xr-x 1 james james 2382 2010-05-07 19:47 apkbuilder* -rwxr-xr-x 1 james james 3265 2010-05-07 19:47 ddms* -rwxr-xr-x 1 james james 89032 2010-05-07 19:47 dmtracedump* -rwxr-xr-x 1 james james 1940 2010-05-07 19:47 draw9patch* -rwxr-xr-x 1 james james 6886136 2010-05-07 19:47 emulator* -rwxr-xr-x 1 james james 478199 2010-05-07 19:47 etc1tool* -rwxr-xr-x 1 james james 1987 2010-05-07 19:47 hierarchyviewer* -rwxr-xr-x 1 james james 23044 2010-05-07 19:47 hprof-conv* -rwxr-xr-x 1 james james 1939 2010-05-07 19:47 layoutopt* drwxr-xr-x 4 james james 4096 2010-05-07 19:48 lib/ -rwxr-xr-x 1 james james 16550 2010-05-07 19:47 mksdcard* -rw-r--r-- 1 james james 205851 2010-05-07 19:48 NOTICE.txt -rw-r--r-- 1 james james 33 2010-05-07 19:47 source.properties -rwxr-xr-x 1 james james 1447936 2010-05-07 19:47 sqlite3* -rwxr-xr-x 1 james james 3044 2010-05-07 19:47 traceview* -rwxr-xr-x 1 james james 187965 2010-05-07 19:47 zipalign* What does that asterisk mean? I'm also unable to run a particular file, as follows : james@nevada:~/development/tools/android-sdk-linux_86/tools$ ./emulator bash: ./emulator: No such file or directory EDIT : I'm trying to get Eclipse to use emulator, but it keeps complaining the files does not exist, yet it is here?

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  • What did Emolator do with My Laptop?

    - by Garry
    I played SEGA with my KEGA.exe (Sega Emulator) and it made my right key to be malfunctioned. Befor that day, I had played it, too in my notebook with fullscreen mode, and suddenly my ACER Aspire One notebook restarted during that emulator was running and before the screen was black (boot), my screen was blue with many words but I couldn't read them, but I remember that there was a word like 000000 x 0000000 x 000000 and bla bla bla. And when I played without fullscreen mode, It didn't happened but it made my right key to be malfunctioned until when I went to Bot setup, my right key doesn't work. Do U know what is the problem of my emulator? Can U explain me for that?

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  • Silverlight Cream for May 19, 2010 -- #865

    - by Dave Campbell
    In this Issue: Michael Washington, Mike Snow(-2-), Justin Angel(-2-), Jeremy Likness, and David Kelley. Shoutout: Erik Mork and crew have their latest up: Silverlight Week – Silverlight Android? From SilverlightCream.com: Simple Silverlight 4 Example Using oData and RX Extensions Michael Washington has a follow-on tutorial up on ViewModel, Rx, and lashed up to OData... good detailed tutorial with external links for more information. Silverlight Tip of the Day #21 – Animation Easing Mike Snow has a couple new tips up -- this first one is about easing... great diagrams to help visualize and a cool demo application to boot. Silverlight Tip of the Day #22 – Data Validation Mike Snow's second tip (#22) is about validation and again he has a great demo app on the post. Windows Phone 7 - Emulator Automation Justin Angel has a WP7 post up about Automating the emulator... and in the process, loading the emulator from something other than VS2010... lots of good information. TFS2010 WP7 Continuous Integration Justin Angel hinted at continuous integration for WP7 in the last post, and he pays off with this one... even without all the bits installed on the build server. Making the ScrollViewer Talk in Silverlight 4 Jeremy Likness tried to respond to a user query about knowing when a user scrolled to the bottom of a ScrollViewer... Jeremy resolved it by listening to the right property. MEF (Microsoft Extensibility Framework) made simple (ish) David Kelley is discussing MEF and using a real-world example while doing so. Good discussion and code available in his code browser app... check thecomments. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • N64oid Brings N64 Emulation to Android Devices

    - by ETC
    Craving some Ocarina of Time adventures, Super Mario 64 antics, or some Star Fox 64 flying on your Android device? N64oid brings retro emulation of Nintendo’s popular N64 console to Android devices. N64oid is an N64 console emulator for Android devices. You’ll need a copy of the $5.99 emulator, ROMs (from the usual sources, unless you’ve got a ROM ripping setup in your basement and a stack of old cartridges), and a suitably speedy Android device. Older Android devices will find the playback choppy and subpar, but newer and speedier devices like the Nexus-One and Samsung Galaxy should have no problem handling the emulator. Like all emulators N64oid is a work in progress and emulating an entire closed-system console on a totally different set of hardware is never a perfect 1:1 emulation, but if you’re a die hard fan of classic N64 titles (check out this list of top ranked titles to inspire some nostalgia) N64oid is worth the price of a burger for sure. N64oid [Android Market via Download Squad] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • to upgrade / install wine 1.55 on ubuntu 12.04 or any distro

    - by user67550
    Wine news and installation 1.5.5 on ubuntu Now available in PPA wine version 1.55, an application that lets Windows programs run on any distribution with GNU / Linux. Wine (recursive acronym in English for Wine Is Not an Emulator, which means "Wine Is Not an Emulator") is a reimplementation of the application programming interface for Win16 and Win32 operating systems based on Unix. Allows execution of programs designed for MS-DOS and Microsoft Windows Version 3.11, 95, 98, Me, NT, 2000, XP, Vista and 7 The name was originally an acronym Wine Windows Emulator. This meaning was later changed to the current recursive acronym. These are some of the highlights: Support for the installation of Mono as a complement to wine in the package. The dither pattern brushes in the motor DIB. Support to install the runtime. NET 4.0. D3dx9 DDS files supported. Several bug fixes. To install on Ubuntu just open the console and type: sudo add-apt-repository ppa: ubuntu-wine/ppa sudo apt-get update sudo apt-get install wine1.5 Source: ubuntutips If you enjoyed this post share it with your friends, thanks

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  • iMX31 dependencies?

    - by Abhi
    Dear all I am beginner in an silverlight application. So at first i looked on demo application which is provided by wince 6.0 r3 at location WINCE600\PUBLIC\COMMON\OAK\DEMOS\XAMLPERF - this contains c++ code and WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF - this contains xaml file with the images Now before running this application in an emulator. I at first proceeded with the following: I have first taken my workspace went to catalog item and added "Silverlight for Windows Embedded" from the drop down menu of an catalog item Then right clicked on solution explorer and choosed on properties and under configuration in drop down menu i have selected environment variables where i have added new variable called "sysgen_samplexamlperf" and assigned value as 1 for that variable. Now after rebuiding the application, i have dumped the image into emulator and i found that at desktop of device emulator i can see the exe file to which i run and i can see the application is working fine with 3d effects. Now same thing i proceeded in iMX31 hardware and i was not able to see the application running in a proper manner as it was performing in an emulator. So now what i feel is that there be any dependency when we run the application on hardware. So what can be the dependency? Also in this location "WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF" the images are in png format. So is there any dependency with an image format? Thanks and regards

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  • Windows 7 fails to install on KVM with qemu

    - by kief_morris
    I'm trying to install Windows 7 on a virtual machine on my 64 bit Ubuntu Karmic box. I get to the point of selecting my language settings and clicking 'install now', but a short while later I get a blue screen of death. I've tried a few variations, including using the 32 bit (fails very quickly). The virt-install command I've tried includes this: sudo virt-install --connect qemu:///system -n ksm-win7 -r 2048 \ --disk path=/home/kief/VM-Images/ksm-win7.qcow2,size=50 \ -c /var/Software/Windows7/Full/64bit/SW_DVD5_SA_Win_Ent_7_64BIT_English_Full_MLF_X15-70749.ISO \ --vnc --os-type windows --os-variant vista --hvm The limited info I could find suggested that 'vista' should work as the --os-variant, I haven't found any values specific to windows 7. Here's my blue screen: I've found very little by Googling, so I'm guessing this isn't a case of KVM simply not supporting Windows 7. Thanks for any help. Update: I have been able to successfully create a Windows 7 VM using the graphical "Virtual Machine Manager" app, although I don't really understand the cause of the problem with the VM created with virt-install. Comparing the configuration files under /etc/libvirt/qemu provides some clues, although I don't know enough to interpret them properly. The interesting differences in the two VM configurations are: --- win7-virt-install.xml +++ win7-vmm.xml -<domain type='qemu'> +<domain type='kvm'> @@ -21 +21 @@ - <emulator>/usr/bin/qemu-system-x86_64</emulator> + <emulator>/usr/bin/kvm</emulator> @@ -23 +23 @@ - <source file='/home/kief/VM-Images/ksm-win7.qcow2'/> + <source file='/var/lib/libvirt/images/ksm-win7x64.img'/> I'm not sure if this means the working VM is not using qemu at all, or if there is some other difference in the way it's used with kvm. Update2: So I've answered my own question (mostly) below. A KVM VM needs to use KVM's own CPU emulation rather than qemu's in order for me to get Windows 7 installed. I'm not sure whether there is something that can be done to get it working on a qemu-emulation CPU, or whether a newer version will support it. But at least it is possible to get it running on a KVM VM.

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  • Install Windows control panel applet in Wine

    - by Scribble Master
    I want to add the bthprops.cpl dll (The bluetooth control panel applet) to my wine install under Ubuntu 10.04 since it is required for Dolphin Emulator. http://www.dolphin-emulator.com/ I copied the file from my windows install into the System32 folder in .wine and into the folder where the application I am trying to run is, but wine still fails to load it. Is there anything else I need to do to make the dll accessible for wine programs? (Please don't suggest the native linux Version of Dolphin as a fix - it is not working for me)

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  • Grafting Scala 2.8 into a Netbeans NBAndroid Project...What steps am I missing?

    - by Michael Kohout
    Hi All; Due to Apple's recent T+C hijinks, I've become interested in developing for Android. Anyways, I'm trying to get a mixed-language Android 2.1 project going in Netbeans 6.8 (with the NBAndroid 0.10 plugin). The two languages being Java and Scala(2.8 head build). To give you a basic idea of what the app does right now, it's just a simple "Hello World" app. To get this to build, I've modified the projects's build.xml file: -- -injars ${scala-library}(!META-INF/MANIFEST.MF,!library.properties) -outjars "${build.classes.dir}/classes.min.jar" -libraryjars "${file.reference.android.jar}" -dontwarn -dontoptimize -dontobfuscate -keep public class * extends android.app.Activity -keep public class scala.xml.include.sax.Main** I've gotten the project so that it'll build, but it errors on startup in my Android Emulator(inside the emulator Android tells me my application has stopped unexpectedly). So my questions are: Does anyone see what I may be doing wrong? And is there any way to get access to the logs that the emulator must create? thanks Mike Kohout

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  • Android - Camera functionality howto

    - by teepusink
    Hi, I'm using the example from the SDK (CameraPreview) and also the example from this site http://marakana.com/forums/android/android_examples/39.html When I run it, both gives this error "The application AppName(appname) has stopped unexpectedly. Please try again". I can't run the debugger either because it's always "Waiting for debugger. Force close". (I have debuggable=true in the manifest file) The phone I have is a Nexus One. Running on the emulator gives me the black and white squares with a moving square. (So I assume it works on the emulator?). Even on the emulator it gives me the "stopped unexpectedly" error 50% of the time. Does anyone know what caused it? Thanks, Tee

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  • Android "Hello World" Problem...

    - by Biranchi
    Hi, this is the code i have written package com.android.helloandroid; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(tv); } } And i am getting these errors [2010-04-06 19:24:03 - Emulator] 2010-04-07 00:49:03.366 emulator[498:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-04-06 19:34:42 - TestApp] emulator-5554 disconnected! Cancelling 'com.test.AndroidApp.TestAppActivity activity launch'! I have the latest sdk and ADT installed. What is the solution ???? Thanks

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  • Bitmap .compress() returning false

    - by Tsimmi
    Hi! The next call to Bitmap.compress(), has a different behavior on the Emulator and on a real device. In the Emulator, result is true, and in a real device the same call returns false. FileOutputStream fos = new FileOutputStream(destinationFile, true); boolean result = myBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); The thing is that on the emulator this is working great, on a real device ( a HERO) when calling .compress(), this returns false, witch means that it was unable to convert the image properly. Why is this? Thank you

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  • Is there any Limitation on loading native google map in android?

    - by captainpirate
    I have the following code to load native google map app into my project: final Intent intent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://maps.google.com/maps?" + "saddr=43.0054446,-87.9678884" + "&daddr=42.9257104,-88.0508355")); intent.setClassName("com.google.android.apps.maps", "com.google.android.maps.MapsActivity"); startActivity(intent); Is there any limitation or pre-requisties there i should know. Because its working in my laptop emulator but not working on PC emulator. I only load the native google map app, it should work on any emulator. Is something i am missing here ??

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  • Silverlight Cream for March 27, 2010 -- #822

    - by Dave Campbell
    In this Issue: MSDN, Bill Reiss, Charlie Kindel(-2-), SilverLaw, Scott Marlowe, Kenny Young, Andrea Boschin, Mike Taulty, Damon Payne, and Jeff Handley(-2-). Shoutouts: Scott Morrison has his material up for his talk at MIX 10: Silverlight 4 Business Applications Matthias Shapiro posted his MIX10 “Information Visualization in Silverlight” Slides and Code for MIX10 Information Visualization Talk Demos Dan Wahlin has his MIX10 material all posted as well: Syncing Audio, Video and Animations in Silverlight Timmy Kokke has an interesting MEF post up: Building extensions for Expression Blend 4 using MEF From SilverlightCream.com: How to: Add an Application Bar to Your Application In case you missed this MSDN post on adding an Application Bar to your WP7 app Simulating accelerometer data in the Windows Phone 7 emulator Got a Wii? How about a Wii remote? Bill Reiss shows how to use the Wii remote to simulate accelerometer data on the WP7 emulator ... really! Windows Phone 7 Series Icon Pack Charlie Kindel announced the release of a WP7 Icon pack ... great external MSDN link on using them as well. Windows Phone Developer Documentation Charlie Kindel also posted WP7 Documentation, and a quick overview of what you'll find ... samples, references, all good stuff to check out and download. GlossyTextblock Custom Control - Silverlight 3 SilverLaw has his GlossyTextblock rebuilt as a Custom Control and in the Expresseion Gallery. Check the blog for a screenshot. A Windows Phone 7 Silverlight TagList Scott Marlowe has a great post up for WP7 accessing his blog tag list via WCF and displaying the data on the emulator... wow! Dynamic Layout and Transitions in Expression Blend 4 Kenny Young has a great companion blog post to a demo app on Expression Gallery. There's also a link on the page to Kenny's MIX10 session Using XmlDefinition and XmlPrefix to better organize namespaces Andrea Boschin comes to our rescue about the maze of namespaces in XAML by using a solution from the RC: XmlDefinition and XmlPrefix Silverlight 4 RC – Socket Security Changes Mike Taulty is discussing changes in the RC with regard to sockets that have come about since he did his series of posts. Lots of good code. Cascading ItemsSource Bindings in Silverlight Damon Payne addresses an issue he came acros with multiple DataGrids on the same screen. He demonstrates the problem, and then demonstrates his solution. ContosoSales Application for RIA Services RC Jeff Handley posted about the refresh to the ContosoSales application shown in the PDC keynote, and details the changes. Lots of good code and links. DomainDataSource Filters and Parameters Jeff Handley has another post up about RIA Services and the fact that ControlParameter is gone... and he shows how to use ElementName binding instead. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for March 20, 2010 -- #815

    - by Dave Campbell
    In this Issue: Andy Beaulieu(-2-, -3-), Alex Golesh, Damian Schenkelman, Adam Kinney(-2-), Jeremy Likness, Laurent Bugnion, and John Papa. Shoutouts: Adam Kinney has a good summary up of where to go for all the tools and toys: Install checklist for Silverlight 4 RC, Blend 4 Beta and Windows Phone Developer tools from MIX10 ... tons of links Laurent Bugnion had a few announcements at MIX10: MVVM Light V3 released at #MIX10, and he followed that with What’s new in MVVM Light V3 ... now for Windows Phone! Laurent Bugnion also has announced Sample code for my #mix10 talk online From SilverlightCream.com: Physics Games in Silverlight on Windows Phone 7 Andy Beaulieu has the Physics Helper working for WP7 already... read his post, check out all the links and get going on something fun... was great seeing you at MIX, too, Andy! Silverlight 4: GPU Accelerated PlaneProjection Andy Beaulieu has a comparison up of Plane Projection with and without the new GPU acceleration... be sure to read his notes section. Silverlight 4 PathListBox for Motion Path Animation Have you heard of the PathListBox? Well, showing is better than telling, so check out Andy Beaulieu's post on it Silverlight at Windows Phone 7 Alex Golesh has a quick overview on developing a Windows Phone 7 app in Silverlight using the new toys, and executiting it in the emulator Prism v2.1: Creating a Region Adapter for the Accordion control Damian Schenkelman shows how to use the Accordian control from the toolkit as a region in a Prism app. Expression Blend 4 Beta Feature Overview available for download Adam Kinney announced the presence of an Expression Blend whitepaper as well... you should go grab that too .toolbox – Free online Silverlight and Expression Blend training Want to improve your Silverlight chops or gain some Expression Blend chops? Check out .toolbox post that Adam Kinney posted Introducing the Visual State Aggregator Jeremy Likness describes the basic panel A/panel B problem, describes ways he and other folks have flipped between them, then describes his Visual State Aggregator ... and it's downloadable for you to give it a dance! Multithreading in Windows Phone 7 emulator: A bug Laurent Bugnion found a bug wit multi-threading on the Windows Phone emulator. He confirmed this with the team, and has a workaround you'll be needing... thanks Laurent. Silverlight Overview - Technical Whitepaper John Papa has reiterated the existence of this Silverlight 4 whitepaper ... it was updated this week, and we all should be aware of it. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Playing NSF music in FMOD.net

    - by Tesserex
    So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and emulators work and porting it. I haven't yet found an existing player that uses FMOD. My starting point is the MyNes source from http://sourceforge.net/projects/mynes/. There are two big steps between here and what I'm looking for. MyNes plays from a ROM, not NSF. So, I have to rip out the APU and get it to play NSF files. The MyNes APU uses SlimDX, so I have to convert that to FMOD.NET. I am really stuck about how to go about either of these, because I'm not that familiar with audio formats and it's hard finding resources online. So here are a few questions: From what I can tell from the NSF spec at http://kevtris.org/nes/nsfspec.txt, it's just contains the relevant memory section of the ROM, plus the header. If anyone can verify or correct this that would be great. The emulator APU uses data from the rest of the emulator to play, including things like cycle counts. I'm not sure what replaces this in a standalone player. Can't I just load all the music data at once into a stream and play it? Joining #1 and #2, does the header data from the NSF substitute for some of the ROM data in the emulator code? Using FMOD, will I be following the usercreatedsound example for loading a stream? And does this format count as PCM? Specifically MyNes says PCM8. Any tips on loading / playing the stream in FMOD are appreciated. As an aside, I don't really understand the loading / playing sections of the spec I linked at all. It seems to apply to 6502 systems / emulators only and not to my situation. I know it's a long shot for anyone here to have enough experience in this area to help, but anything you can provide is definitely appreciated. A link to an existing .NET library that does this would be even better, but I don't believe one exists.

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