Search Results

Search found 5654 results on 227 pages for '3d rendering'.

Page 200/227 | < Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >

  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

    Read the article

  • What might be causing this Rails method error?

    - by Trip
    My error: Notice the undefined method '-@' . This is for a sort by. All sorts on one page break, but all the sorts on other pages use the same helper and do not break. Does it allude to something obvious? Processing OrganizationsController#search (for ::1 at 2010-05-13 15:42:01) [GET] Parameters: {"action"=>"search", "controller"=>"organizations", "direction"=>"desc", "_"=>"1273779721464", "order_by"=>"published_at"} SQL (0.5ms) SHOW TABLES Organization Columns (2.2ms) SHOW FIELDS FROM `organizations` NoMethodError (undefined method `-@' for #<Array:0x2f88cc8>): app/controllers/organizations_controller.rb:190:in `search' sunspot (1.0.5) lib/sunspot/util.rb:84:in `call' sunspot (1.0.5) lib/sunspot/util.rb:84:in `instance_eval_or_call' sunspot (1.0.5) lib/sunspot/search.rb:200:in `build' sunspot (1.0.5) lib/sunspot/session.rb:45:in `new_search' sunspot (1.0.5) lib/sunspot/session.rb:53:in `search' sunspot (1.0.5) lib/sunspot/session_proxy/abstract_session_proxy.rb:11:in `search' sunspot (1.0.5) lib/sunspot.rb:323:in `search' app/controllers/organizations_controller.rb:183:in `search' haml (2.2.2) [v] rails/./lib/sass/plugin/rails.rb:19:in `process' lib/flash_session_cookie_middleware.rb:14:in `call' vendor/gems/hoptoad_notifier-2.2.2/lib/hoptoad_notifier/rack.rb:27:in `call' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /usr/local/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:95:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `each' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:23:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:82:in `start' Rendered rescues/_trace (68.5ms) Rendered rescues/_request_and_response (0.6ms) Rendering rescues/layout (internal_server_error)

    Read the article

  • Two AJAX asynchronus GET call: Only one get the xml file

    - by Woho87
    Hi! I have two AJAX GET calls that are set to asynchcronus = true; I want to obtain two XML files on my server. The two AJAX calls and rendering are defined in function foo & koo. And are called simultaneously. function foo(){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function(){ if(xmlhttp.readyState == 4 && xmlhttp.status == 200){ var xmlDoc = xmlhttp.responseXML; //Do something } } xmlhttp.open('get', 'url', true); xmlhttp.send(); } function koo(){ //Almost the same as function foo } foo(); koo(); I've noticed that inside the if statement in the first function call(foo), the code their will never compile. While in the second function call(koo). The code inside the if statement can be compiled. If I set both asynchronus to false, then there is no problem at all. If I remove the second function call(koo) from the code, than the code inside the if statement can be compiled. What can I do to have both asynchronus AJAX calls?

    Read the article

  • IE7 & 8 not fireing jQuery click events for elements appended inside a table

    - by Keith
    I have an IE bug that I'm not sure how to fix. Using jQuery I'm dynamically moving a menu to appear on an element on mouseover. My code (simplified) looks something like this: $j = jQuery.noConflict(); $j(document).ready(function() { //do something on the menu clicks $j('div.ico').click(function() { alert($j(this).parent().html()); }); setUpActions('#tableId', '#menuId'); }); //on mouseover set up the actions menu to appear on mouseover function setUpActions(tableSelector, menuSelector) { $j(tableSelector + ' div.test').mouseover(function() { //note that append will move the underlying //DOM element with all events from it's old //parent to the end of this one. $j(this).append($j(menuSelector).show()); }); } This menu doesn't seem to register events correctly for the menu after it's been moved in IE7, IE8 and IE8-as-IE7 (yeah MS, that's really a 'new rendering engine' in IE8, we all believe you). It works as expected in everything else. You can see the behaviour in a basic demo here. In the demo you can see two examples of the issue: The image behind the buttons should change on hover (done with a CSS :hover selector). It works on the first mouseover but then persists. The click event doesn’t fire – however with the dev tools you can manually call it and it is still subscribed. You can see (2) in IE8's dev tools: Open page in IE8 Open dev tools Select "Script" tab and "Console" sub-tab Type: $j('#testFloat div.ico:first').click() to manually call any subscribed events There will be an alert on the page This means that I'm not losing the event subscriptions, they're still there, IE's just not calling them when I click. Does anyone know why this bug occurs (other than just because of IE's venerable engine)? Is there a workaround? Could it be something that I'm doing wrong that just happens to work as expected in everything else?

    Read the article

  • what is the best way to optimize my json on an asp.net-mvc site

    - by ooo
    i am currently using jqgrid on an asp.net mvc site and we have a pretty slow network (internal application) and it seems to be taking the grid a long time to load (the issue is both network as well as parsing, rendering) I am trying to determine how to minimized what i send over to the client to make it as fast as possible. Here is a simplified view of my controller action to load data into the grid: [AcceptVerbs(HttpVerbs.Get)] public ActionResult GridData1(GridData args) { var paginatedData = applications.GridPaginate(args.page ?? 1, args.rows ?? 10, i => new { i.Id, Name = "<div class='showDescription' id= '" + i.id+ "'>" + i.Name + "</div>", MyValue = GetImageUrl(_map, i.value, "star"), ExternalId = string.Format("<a href=\"{0}\" target=\"_blank\">{1}</a>", Url.Action("Link", "Order", new { id = i.id }), i.Id), i.Target, i.Owner, EndDate = i.EndDate, Updated = "<div class='showView' aitId= '" + i.AitId + "'>" + GetImage(i.EndDateColumn, "star") + "</div>", }) return Json(paginatedData); } So i am building up a json data (i have about 200 records of the above) and sending it back to the GUI to put in the jqgrid. The one thing i can thihk of is Repeated data. In some of the json fields i am appending HTML on top of the raw "data". This is the same HTML on every record. It seems like it would be more efficient if i could just send the data and "append" the HTML around it on the client side. Is this possible? Then i would just be sending the actual data over the wire and have the client side add on the rest of the HTML tags (the divs, etc) be put together. Also, if there are any other suggestions on how i can minimize the size of my messages, that would be great. I guess at some point these solution will increase the client side load but it may be worth it to cut down on network traffic.

    Read the article

  • Is there a way to detect Layout or Display changes in WPF?

    Hello! I am trying to check how fast the Frame control can display a FixedPage object when it is assigned to Frame.Content property. I plan to check the tick count before and after the assignment to the Content property. Example: int starttime = Environment.TickCount; frame1.Content = fixedpage; int endtime = Environment.TickCount; The problem is that the assignment to the Content property might be asynchronous and returns immediately therefore i get a zero amount of time. The rendering of the FixedPage however visually has a lag time from assignment of the Content property up to the point where the FixedPage appears on screen. The Frame.ContentChanged() event is no good either because it gets triggered even before the FixedPage appears on screen so it's not accurate. I'm thinking of detecting the change on the window or control's display instead in order to get the time when the FixedPage is actually displayed on screen. Is there a way to do this in WPF? Thanks!

    Read the article

  • Accurately and securely measure the time spent viewing a web page

    - by balpha
    Suppose the following: You have a web page that presents a simple game to a user (e.g. a quiz, a puzzle, etc). The user solves the puzzle, submits the result, and you want to measure as precisely as possible how long they took to solve it. Assume it's quite simple, so we're talking seconds, not hours. Also assume JavaScript is required anyway, so there's no need to think of JS-disabled browsers. Finally, assume we don't want to use anything like Flash, Silverlight, or the like. I can think of several techniques: Simply take the time between the points when the data was sent from the server and when the submission arrives. Since this is exclusively server-side, there's no chance for cheating. However, issues like network latency and page rendering time might make this unfair for users with slow computers / browsers / internet connections. On the first request, just send the page without the actual game data. When everything is loaded so far, retrieve the game data through an AJAX call and populate it into the page. This is similar to 1., but reduces some of the caveats introduced through time spent on overhead. Have the time measured on the client side using JavaScript and submitted alongside with the solution. This would theoretically be the most accurate, but it introduces the possibility of cheating, because you're relying on client data. Use the request time headers of a "ready to play" AJAX call and the result submission request. Same caveat as 3., as it is still client data. A combination of server side and client side measuring with some kind of plausibility analysis. I can't think of a good way, but maybe you can. Thoughts? Other ideas?

    Read the article

  • Mysterious Flickering Visual Artifact

    - by Axis
    A flashing bar of red appears at the top of the EAGLView that I have added as a subview in my iPhone app. It flickers on and off (i.e., one frame it's there, the next frame it's not, the next frame it's there again). I have removed a lot of code from my app until I'm essentially left with the stock OpenGL-ES project and a few changes: The glview is not fullscreen; it's a subview. I enabled the depth buffer. I'm not even trying to draw anything. If the glview is fullscreen, or if I disable the depth buffer, then there is no flicker and it works fine. But needless to say, this is a 3D view and I'd like to be able to display it within a larger UIKit view. I'm not sure what code would be useful to post, but here's how I add the glview to my main view: appDelegate.glView.frame = CGRectMake(245, 65, 215, 215); [self.view addSubview:appDelegate.glView]; [appDelegate.glView startAnimation]; Here's my render function: - (void) render { [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); glViewport(0, 0, backingWidth, backingHeight); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } It seems pretty obvious to me that the problem lies with the depth buffer somehow, but I'm not sure why. Also, it works fine in the simulator, but not on my iphone. I'm using iPhone OS 3.1. Any ideas on where to look for a problem?

    Read the article

  • Am I fundamentally misunderstanding how Silverlight runs? (debugging issues)

    - by SP
    I've got a vs2010 solution containing an ASP.Net 4 website, and a Silverlight 4 project. The website is linked to the Silverlight project ('Map') and the ClientBin folder contains a Map.xap file. The Map project is very simple. It contains the default App.xaml and App.xaml.cs files. The MainPage.xaml file looks like this <UserControl x:Class="Map.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="380" d:DesignWidth="800"> <Canvas x:Name="MainCanvas" Width="800" Height="380"> <Canvas.Background> <ImageBrush ImageSource="map.png" Stretch="None"/> </Canvas.Background> </Canvas> The code behind for that looks like this: public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); throw new Exception(); } } Inside one of the website pages I have the default object pointing to my Silverlight xap When I run the website, I see my background image on the Canvas in the Silverlight window, so I know it's working in that sense. However, I cannot break on any breakpoints set in the MainPage.xaml.cs file (in IE). I have checked the correct settings for Silverlight debugging. And see that Exception I'm throwing in the MainPage constructor? I'm not seeing that either. In fact, nothing I put in there seems to be run at all, but I know the xaml is rendering because I can see my canvas background. What am I not getting here?

    Read the article

  • IE8 Using Google Font on ENTIRE Page Instead of Just Selected Text

    - by Jim
    All my web searches for Google Fonts with IE8 show people talking about google fonts just not loading or not showing up. I don't have that problem. Instead IE8 is loading my Google Font just fine, but its applying the font to ALL the type on the page! Things seem to be fine in other browsers. Is there some kind of glitch in my CSS that IE is choking on? http://nbkclientsite.fuzzpopstudio.com/ Ok here's some of the relevant css: body { font-size: 16px; font-size: 1rem; font-family: Helvetica-Neue,Helvetica, Arial, sans-serif; text-rendering: optimizeLegibility; color: #444; } .contact-us-text { font-family: 'Arvo', serif; font-size: 150%; color: #2770b4; } .contact-us-phone { font-family: 'Arvo', serif; font-size: 175%; } Everything pertinent should be in just one style sheet. You can easily view it with Firebug or Chrome's Inspector or whatever you want. In FF and Chrome, everything is inheriting Helvetica or Arial as it should be. But not in IE8. You'd have to use Firebug and view the entire stylesheet if you want to see more.

    Read the article

  • What is the simplest way to map a folder on the file system to a url in Tomcat?

    - by Simon
    Here's my problem... I have a small prototype app (happens to be in Grails hosted on AWS) and I want to add the ability of the user to upload a few (max 10) images. I want to persist these images on disk on the server machine, in a folder location which is outside my WAR. I realise that there is probably a super-scalable solution involving more web servers and optimised static asset serving, but for the approximately 100 users I am likely to get, it's really not worth the effort and cost. So, what is the simplest way I can have a virtual folder from my url map to a physical folder on disk? I sort of want... http://myapp.com/static to map to a folder which I can configure e.g. /var/www/static so I can then have in my code... <img src="/static/user1/picture.jpg"/> I don't particularly mind whether the resulting physical folders are directly browsable. Security will eventually be an issue, but it isn't at the start. So, what are my options? I have looked at virtual hosts on the apache site, but it feels more complicated than I need. I don't want to use the Grails static rendering plugins.

    Read the article

  • I cannot make log4net work in my web application :(

    - by vtortola
    Hi, I'm trying to set up log4net but I cannot make it work. I've put this in my Web.config: <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <file value="logfile.log" /> <appendToFile value="true" /> <rollingStyle value="Composite" /> <maxSizeRollBackups value="14" /> <maximumFileSize value="15000KB" /> <datePattern value="yyyyMMdd" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%date [%thread] %-5level %logger [%property{NDC}] - %message%newline" /> </layout> </appender> <root> <level value="DEBUG" /> <appender-ref ref="RollingFileAppender" /> <appender-ref ref="TraceAppender" /> </root> (StackOverflow is not rendering correctly the code I've pasted, I don't know why) Then, in my code I execute: log4net.Config.XmlConfigurator.Configure(new FileInfo(HttpContext.Current.Server.MapPath("~/Web.config"))); ILog log = LogManager.GetLogger("MainLogger"); if(log.IsDebugEnabled) log.Debug("lalala"); But nothing happen. I check the "log" variable, and contains an LogImpl object, that has all the logging levels enabled. I get no error or configuration warning, I cannot see any file in the root, in the bin or anywhere. What do I have to do to make it work? Cheers.

    Read the article

  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

    Read the article

  • Rails partial gets double escaped when using link_to_function

    - by dombesz
    Hi, I have the following code. def add_resume_link(name, form) link_to_function name do |page| html = form.fields_for :resumes, @general_resume.resumes.build, :child_index => 'NEW_RECORD' do |form_parent| render :partial => 'resume_form', :locals=>{:form=>form_parent} end page << "$('resumes').insert({ bottom: '#{escape_javascript(html)}'.replace(/NEW_RECORD/g, id) });" end end And on the resume_form i have somewhere: =add_skill_link("Add Skill", form, "resume_#{id}_skills") and the function looks like: def add_skill_link(name, form, id) link_to_function name do |page| html = form.fields_for :skill_items, @general_resume.skill_items.build, :child_index => 'NEW_RECORD' do |form_parent| render :partial=>'skill_form', :locals=>{:form=>form_parent, :parent=>id} end page << "$('#{id}').insert({ bottom: '#{escape_javascript(html)}'.replace(/NEW_RECORD/g, new Date().getTime()) });" end end So basically i have a javascript code which dinamically adds a piece of html (add_resume) and contains another javascript code which dinamically adds a select box to the page. My problem is that the add_skill_link works fine if i use from the server side, i mean rendering from server side. And gets double escaped when using within the upper described way. I tried to remove the escape_javascript from the add_skill_link bit still not good. Any ideas?

    Read the article

  • [C#] Dynamic user-interface, WPF or not?

    - by pieter.lowie
    Hi, I'm currently working at a application that helps people understand how to do there job. You can see it as a personal coach that guides them trough all the steps they need to do that no normal person could keep remembering. In my previous application we had the ability to show the user up to 4 pictures (what proves to be more then enough). The application would load the data and see how many pictures where in every instruction and then sort out the picture in the best fitting way without messing up the scale and resolution of the pictures. This all was done with GDI+ and worked very well. Ofc, change is something that always happens, my bosses came up with some great ideas. So they want to be able to see movies on the screen, animated gif's, 3D models that can rotate or animate. So I think we had pushed GDI+ to it's limits and it's time to look for something different. I have heard and readed about WPF but have no experience with it. Is it even possible to do all what I ask in WPF? And what about the old picture-merging thing I wrote, can we also get it done in wpf? I tried to make some things working but I didn't went as smooth as I hoped. I'm also concerned about the fact that the interface needs to be dynamic, the one moment it should be showing picture with some text above it, the other moment it should be showing another text with a video under it. I would love to hear some opinions here and if you got some other suggestions I should look into pls tell me. Thnx in advance PS: If WPF is the choice, should I convince my boss to change to .net 4.0?

    Read the article

  • What are the best software/website UI design you have even seen?

    - by Edwin
    What are the best UI design in terms of usability and esthetics you have even seen? I mean both desktop software (of all OS) and website. My list: Picasa 3 - the way it organizes photos. Find-and-highlight-as-you-type in google Chrome. Dynamic search hints when entering something in the search box in Gmail. I'm not a Mac OS X user, but I have seen in most windows on the top toolbar there are both the icons and texts shown for each function, as apposed to on Windows I have seen many programs (MS Office included) have many small toolbar icons which you can hardly understand what they do until you hover the mouse on it for a while to see the hints (if any). The ability to search an setting in Eclipse IDE. the way to make 3D models in Google Sketchup. the way to label an email in Gmail. What are you list? Well, I couldn't resist to list some annoying UI design I have experienced and remember at this moment. IE on Windows server, when you visit the new website, you have to click many times to get it added to the white list before you can start browsing, IIRC, it's not fixed in IE 8 when that last time I used it on Windows 2008. The default search behavior in the File Explorer on Windows xp, that animated thing... the dialog that shows up when you are trying to save a plain text CSV file in Excel after applied some formatting options which does not compatible with CSV.

    Read the article

  • Prevent Word from Reformatting my HTML

    - by Jonathan
    I have an HTML page that needs to open in word. I created the document in word and saved the document as an HTML document. So word spits out all its nasty HTML syntax. This is the opened through internet explorer which will display the word document within the browser. When I view the page word modifies some of the tags. More specifically it adds a Width and Height tag and ignores the width and height within the style tag. If I try setting the Width and Height tags it overrides with new values. I have tested on different environments and get different results as word makes decision how to handle. A bit of background this img starts off as this, and is rendered via data rendering syntax. <asp:Image id="as" runat="server" Src"<%# ImgSource %>" style="width:178px;height:130px" /> It ends up like this in word <img width=32 height=32 id=barCodeImage src="http://myurl/BarcodeImages/1136574_129180418198008169.png" style='border-bottom-width:0px;border-left-width:0px;border-right-width:0px; border-top-width:0px;height:130px;width:178px'> I want to stop word from reformatting the HTML.

    Read the article

  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

    Read the article

  • The most expressive web app programming language/framework combination?

    - by Thor
    When concerned about creating web applications, I often ask myself how I can make the code easy to read and above all; how to make it easy to maintain. There has been alot of inventions in the last couple of years with probably millions of programmers sharing these thoughts. So, lets test if we can squeeze the distilled knowledge of millions of StackOverflow users for this ultimate answer: Which language/framework combination in the world right now is the most expressive to do common tasks? Please provide a simple example of simplicity, add a link to more information about the language, and no more than one entry per language/framework combination. Specifications: "Web application" in this context refers to applications that runs on a server and outputs HTML/Javascript/CSS for rendering on a client browser. Any server operating system is ok. "Language/Framework combination" can for example be like Java+Struts or Java+SpringWeb or Perl+CGI or Java+ZK "Most expressive" in this context is meant to be minimal code to do common tasks. "Common tasks" include simple output/input, i.e. form specifying, displaying and processing, as well as simply styling of output. I am more concerned about minimality than about complete functionality. A decent language design can have great potential even though it is not complete.

    Read the article

  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

    Read the article

  • How to post only a specific ASCX partial instead of the whole page

    - by Hallaghan
    I've got an ASPX page rendering a search ascx page which in turn will fill a grid on the main ASPX page. Aside that, I've also got an ascx page which uploads files, like this: <form method="post" action="<%= Url.Action("UploadFile") %>" enctype="multipart/form-data"> <fieldset> <input type="file" name="file" id="file" /> <%=Html.ButtonSubmit("Upload") %> </fieldset></form> Here's the problem: imagine I have searched for a single entry to be displayed on the grid. The grid displays this single entry and after wards, I upload a file and press the button "Upload". The whole page gets posted and the content in the grid is lost, now displaying all the results available. What could I do to prevent this from happening, maintaining the grid state (we're not using ViewState) or otherwise not posting back the whole page but only the ascx with the file upload? Note: I'm new to MVC.

    Read the article

  • Jquery autocomplete with Dynamic input box.?

    - by Kaps Hasija
    I have done so much R & D for Jquery Auto complete, I found some result but not as much i needed. I am giving you code which are currently i am using . <input type="text" value="|a" name="completeMe" id="Subject" />// This input box will created by Dynamic using forloop // My Jquery Code $(function () { $("#Subject").autocomplete({ source: '/Cataloging/Bib/GetSubject', minLength: 1, select: function (event, ui) { // Do something with "ui.item.Id" or "ui.item.Name" or any of the other properties you selected to return from the action } }); }); // My Action Method public ActionResult GetSubject(string term) { term = term.Substring(2, term.Length-2); return Json(db.BibContents.Where(city => city.Value.StartsWith(term)).Select(city => city.Value), JsonRequestBehavior.AllowGet); } // My code is running with static input but while creating Dynamic I need to use live event but i don't know how can i use Live Event with this code. NOTE: I am using static value of input "|a" after rendering on action i am removing that first two char to make proper search from database. Thanks

    Read the article

  • [Ruby] Modifying object inside a loop doesn't change object outside of the loop?

    - by Jergason
    I am having problems with modifying objects inside blocks and not getting the expected values outside the blocks. This chunk of code is supposed to transform a bunch of points in 3d space, calculate a score (the rmsd or root mean squared deviation), and store both the score and the set of points that produced that score if it is lower than the current lowest score. At the end, I want to print out the best bunch of points. first = get_transformed_points(ARGV[0]) second = get_transformed_points(ARGV[1]) best_rmsd = first.rmsd(second) best_points = second #transform the points around x, y, and z and get the rmsd. If the new points # have a smaller rmsd, store them. ROTATION = 30 #rotate by ROTATION degrees num_rotations = 360/ROTATION radians = ROTATION * (Math::PI/180) num_rotations.times do |i| second = second * x_rotate num_rotations.times do |j| second = second * y_rotate num_rotations.times do |k| second = second * z_rotate rmsd = first.rmsd(second) if rmsd < best_rmsd then best_points = second best_rmsd = rmsd end end end end File.open("#{ARGV[1]}.out", "w") {|f| f.write(best_points.to_s)} I can print out the points that are getting stored inside the block, and they are getting transformed and stored correctly. However, when I write out the points to a file at the end, they are the same as the initial set of points. Somehow the best_points = second chunk doesn't seem to be doing anything outside of the block. It seems like there are some scoping rules that I don't understand here. I had thought that since I declared and defined best_points above, outside of the blocks, that it would be updated inside the blocks. However, it seems that when the blocks end, it somehow reverts back to the original value. Any ideas how to fix this? Is this a problem with blocks specifically?

    Read the article

  • Update PageTitle on Timer.Tick

    - by sohum
    I've got a page with a Timer that is being used as a trigger on an UpdatePanel. The page also contains a TabContainer and several TabPanels. Look at this question for more information. Basically, I've got an UpdatePanel as the element in each TabPanel's ContentTemplate, and the UpdatePanel is triggered by the Timer. My page displays data by reading a database on each tick. I've got the following code running on each Timer.Tick in my codebehind: protected void timeRefresher_Tick(object sender, EventArgs e) { UpdateLivePageTitle(); } The UpdateLivePageTitle() function reads the new information from the database and sets Page.Title accordingly. However, this information is of course not sent to the browser because there is no full page postback--only an async postback to the update panels. As a result, my page title is not being updated until the whole page is being posted back, which destroys the purpose of using UpdatePanels in the first place. I figure there would be a way to do this by using the document.title JS element and call that from within UpdateLivePageTitle(). But as of now, I haven't been able to figure out how to do this. I tried using the following in my UpdateLivePageTitle() function: string updatePageTitleScript = String.Format("document.title = '{0}'", newPageTitle); ToolkitScriptManager.RegisterStartupScript(this.Page, this.Page.GetType(), "UpdatePageTitle", updatePageTitleScript, true); But the result of this was that my TabContainer stopped rendering. I'm also not sure that would work with the async partial page postbacks, either. Any ideas? Thanks!

    Read the article

  • Periodic GPU performance problem

    - by Peter Lillevold
    Hi folks! I have a WinForms application that uses XNA to animate 3D models in a control. The app have been doing just fine for months but recently I've started to experience periodic pauses in the animation. Setting out to investigate what is going on I have established these facts: It (currently) happens on my machine only Removing everything from my render loop does not improve the problem In 2. I didn't actually remove everything, I limited my loop to set the viewport on my GraphicsDevice and then do a GraphicsDevice.Present. Trying to dig further I fired up PIX to capture some statistics. Screenshots of two PIX runs can be viewed here (Run6) and here (Run14). Run6 is using my original render loop and Run14 is using the bare-bones Present loop. PIX tells me that the GPU is periodically doing something, and I assume this is causing the pauses. What could be the cause of this? Or how do I go about finding out what the GPU is actually doing? Note: I'm using XNA 3.1 on a Windows 7 x64 dual-core machine with 8GB RAM. Note2: also posted this question on the XNA Creators forums here.

    Read the article

< Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >