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  • Android - Avoiding an activity to destroy, just stopping or pausing it when pushing the back button

    - by Erwan
    Hi, I would like to pausing or putting the application on background when pressing the back button, I don't want the application to go through the destroy state. Things are when I override onKeyDown and when I force to pause or stop the application by using onPause, I have some issuees with the wakelock and application crash, but when I press home button I go through onPause method and I have no exception, it's weird!!

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  • Android - Convert Color Resource to Color in Domain Object

    - by Steve
    I have a domain object, where I created a method to return a text color based on the internal state of the domain object. I have defined the colors in a color.xml file as resources. The problem I have now, is that I would like to return a Color object instead of a resource ID from the domain object method. This way I can set the text color of a TextView by just calling textView.setTextColor(domainObj.getTextColor()) since it expects a Color object and not a resource ID. Currently, in an Activity, I can call getResources().getColor(domainObj.getTextColorResource()) to convert a resource ID to a color, but I would like this done in the domain object and I am not sure how I would do this when I do not have access to the getResources method. Are there any cleaner options than passing in a Resource object into the method, or domain object? Thanks

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  • Apply an Animation on a Drawable in Android

    - by Casebash
    I am adding a glow animation effect to a logo. So far, I have managed to get the glow image behind the logo, using a LayeredDrawable, but I can't figure out how to animate it. I have found that AlphaAnimation would achieve the desired effect, but unfortunately I can only apply it on Views, not Drawables. How can I achieve this effect?

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  • How to prevent multiple browser windows from sharing the same session in asp.net.

    - by Barry
    I have ASP.net application that is basically a data entry screen for a physical inspection process. The users want to be able to have multiple browser windows open and enter data from multiple inspections concurrently. At first I was using cookie based sessions, and obviously this blew up. I switched to using cookie-less sessions, which stores the session in the URL and in testing this seemed to resolve the problem. Each browser window/tab had a different session ID, and data entered in one did not clobber data entered in the other. However my users are more efficient at breaking things than I expected and it seems that they're still managing to get the same session between browsers sometimes. I think that they're copying/pasting the address from one tab to the other in order to open the application, but I haven't been able to verify this yet (they're at another location so I can't easily ask them). Other than telling them don't copy and paste, or convince them to only enter one at a time, how can I prevent this situation from occurring?

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  • Android OpenGl Renderer finish event

    - by Eu Vid
    In OpenGL Renderer onDrawFrame is called several time, until the page is completely rendered. I cannot find an event that my page is completeley rendered in order to take a snapshot of the OpenGL page and animate it. I have the solution to take snapshot on at the animation trigger (specific button), but this will imply a specific delay, until Bitmap is created, such as i would like to keep in memory a mutable copy of every page. Do you know other way to animate GLSurfaceView with rendered content? Snippet for triggering snapshot. glSurfaceView.queueEvent(new Runnable() { @Override public void run() { glSurfaceView.getRenderer().takeGlSnapshot(); } }); EGLContext for passing the GL11 object. public void takeGlSnapshot() { EGL10 egl = (EGL10) EGLContext.getEGL(); GL11 gl = (GL11) egl.eglGetCurrentContext().getGL(); takeSnapshot(gl); } onDrawFrame(Gl10 gl) { //is last call for this page event ????????????

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  • Application Publisher

    - by mob1lejunkie
    Hi, I am about to finish my Android application. I would like to provide lite version and more complete paid pro version. Unfortunately, Google does not allow Australian developers to sell applications and I don't have any friends in US or UK. Does anyone know of a person/company who would publish my pro application on my behalf? Google search did not bring up any results. Thanks.

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  • Display an Android Sensors List

    - by Skatephone
    I'm trying to display a list of available sensors but it's like there are not! I was thinking that it was because of the emulator, but i tried it on the phone and the result is the same. private SensorManager mSensorManager; TextView mSensorsTot,mSensorAvailables; ...... public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the texts fields of the layout and setup to invisible mSensorsTot = (TextView) findViewById(R.id.sensoritot); mSensorAvailables = (TextView) findViewById(R.id.sensoridisponibili); // Get the SensorManager mSensorManager= (SensorManager) getSystemService(SENSOR_SERVICE); // List of Sensors Available List<Sensor> msensorList = mSensorManager.getSensorList(SensorManager.SENSOR_ALL); // Print how may Sensors are there mSensorsTot.setText(msensorList.size()+" "+this.getString(R.string.sensors)+"!"); // Print each Sensor available using sSensList as the String to be printed String sSensList = new String(""); Sensor tmp; int x,i; for (i=0;i<msensorList.size();i++){ tmp = msensorList.get(i); sSensList = " "+sSensList+tmp.getName(); // Add the sensor name to the string of sensors available } // if there are sensors available show the list if (i>0){ sSensList = getString(R.string.sensors)+":"+sSensList; mSensorAvailables.setText(sSensList); } } Thank's Valerio From Italy :)

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  • Android: custom view onClickEvent with X & Y locations

    - by Martyn
    Hi, I've got a custom view and I want to get the X and Y coordinates of a user click. I've found that I can only get the coordinates from the onTouchEvent and an onClickEvent won't fire if I have an onTouchEvent. Unfortunately the onTouchEventfires when the user drags the screen as well as clicking. I've tried to differentiate between the two, but I still get the code firing when I'm dragging: public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN) { //fires on drag and click I've had a look at this but as I mentioned above I don't think the solution there will work as I can't get the onClick and the onTouch events working at the same time. Maybe I'm doing something wrong in this respect, is there a normal way of dealing with capturing user input on custom events? Should I be able to use the onClick and onTouch events at the same time? Thanks, Martyn

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  • android : bluetooth support

    - by Puneet kaur
    i have coded for bluetooth via defining a user task ,which will search the devices in background and set the list on foreground after finishing the search . but sometimes i am getting the data in adapter as "nodevice" "device1" "device2" ...... the problem here is why it is always filling the no device in the list and after that fill the device in list .. private BroadcastReceiver mBlueToothInfoDiscoveryListener = new BroadcastReceiver() { /** * This is an overridden function called by the framework whenever there * is some broadcast message for Bluetooth info discovery listener */ @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); // When discovery finds a device if (BluetoothDevice.ACTION_FOUND.equals(action)) { // Get the BluetoothDevice object from the Intent BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); // If it's already paired, skip it, because it's been listed // already if (device.getBondState() != BluetoothDevice.BOND_BONDED) { mNewBtDevicesArrayAdapter.add(device.getName() + "\n" + device.getAddress()); } // When discovery is finished, change the Activity title } else if (BluetoothAdapter.ACTION_DISCOVERY_FINISHED.equals(action)) { setProgressBarIndeterminateVisibility(false); setTitle("device list"); if (mNewBtDevicesArrayAdapter.getCount() == 0) { String noDevices = "No devices found"; mNewBtDevicesArrayAdapter.add(noDevices); } } } }; but here why it is sometimes going into else option on start and filling the list with no device then to if part again ... when devices are already on .

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  • Can't update contact details in android using code

    - by masterkapu
    I'm trying to update/change contact ringtone using this code: ContentValues values = new ContentValues(); values.put(ContactsContract.Data.CUSTOM_RINGTONE, "D:/TempDownloads/BurpSounds/Alex.wav"); getContentResolver().update(ContactsContract.Contacts.CONTENT_URI, values , "DISPLAY_NAME = 'Ani'", null); I get the message: " the application has stopped unexpectedly" what is wrong with my code and how do I do it? thanks

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  • Best way to reuse a footer menu in Android

    - by Gunnar Lium
    I'm trying to implement a menu in the footer of an app, similar to i.e. the Engadget app. As I understand, getting a standard TabLayout to work in this way is not trivial (if at all possible?). As I see quite a few apps using this interface paradigm, I would assume there is a clever way of doing it. Currently, I'm defining the layout by adding an include line at the end of every layout. This works fine as far as rendering is concerned, but I have to add the onClickListeners to each activity. can we define clickListener through XML? To sum up my question: What is the best way to implement a shared footer navigation accross several Activities?

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  • Android programmatically add buttons to layout from string array

    - by Luke Batley
    Does anyone know how to programatically add buttons to the layout from an array? I have an array of titles and icons that i have used for a list view and now i'm wanting to reuse the same arrays to create a layout as displayed here so the layout adds a button for each item in the array and arranges them in 3's according to device width. is this possible to do? I have tried using a custom Array Adapter to generate the Grid but getting a null pointer error at the point menuGrid = (GridView) findViewById(R.id.gridView1); MenuItemsSetup menuData[] = new MenuItemsSetup[] { new MenuItemsSetup(R.drawable.ic_menu_icon1, "menuItem1"), new MenuItemsSetup(R.drawable.ic_menu_icon2, "menuItem2"), new MenuItemsSetup(R.drawable.ic_menu_icon3, "menuItem3"), new MenuItemsSetup(R.drawable.ic_menu_icon4, "menuItem4"), new MenuItemsSetup(R.drawable.ic_menu_icon5, "menuItem5"), new MenuItemsSetup(R.drawable.ic_menu_icon6, "menuItem6"), new MenuItemsSetup(R.drawable.ic_menu_icon7, "menuItem7"), new MenuItemsSetup(R.drawable.ic_menu_icon8, "menuItem8") }; String[] menuBgColours = {"#FFFFFF","#FFFFFF", ,"#888888", "#FFFFBB", "#BBFFFF","#000000", "#666666"}; CustomArrayAdapter adapter = new CustomArrayAdapter(this, R.layout.drawer_list_item, menuData, menuBgColours); menuList.setAdapter(adapter); menuGrid.setAdapter(adapter);

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  • Is it possible to implement any kind of file upload recovery / resumption in a browser?

    - by Pete
    The project is a servlet to which people can upload files via, at present, HTTP POST. This is accompanied by Web page(s) providing a front-end to trigger the upload. We have more or less complete control over the servlet, and the Web pages, but don't want to impose any restrictions on the client beyond being a reasonably modern browser with Javascript. No Java applets etc. Files may potentially be large, and a possible use case is mobile devices on less reliable networks. Some people on the project are demanding the ability to resume an upload if the network connection goes down. I don't think this is possible with plain HTTP and Javascript in a browser, but I'd love to be proved wrong. Any suggestions?

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  • Android - Buffering Lag with VideoView

    - by Chris
    I am using VideoView to display a video in my app. The problem is that, once the layout gets created there is lag of almost 10-30 seconds before which the video starts to play. I can see in LogCat that the video is buffering during the lag. Is there a way I can minimize this lag, or tell MediaPlayer to play the video sooner? Thanks Chris

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  • Question about Intent, android

    - by Kaustubh
    I am confused, and need to get my concepts straight. After executing the last statement, which function is called, in MapsActivity? is it onResume? and under which function (onResume()?) should i put getExtra()? Log.i("onMenuAnimate", "Attempting to animate to:"); Intent intent = new Intent(SearchDB.this, MapsActivity.class); intent.putExtra("com.gpsdroid.SearchDB.Lat", nameLatitude.getText()); intent.putExtra("com.gpsdroid.SearchDB.Long", nameLatitude.getText()); SearchDB.this.startActivity(intent);

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  • View the Task's activity stack

    - by Mic
    Hi There, I just started developing a simple Android application while I'm still learning its platform. I'm using Eclipse IDE with the ADT plugin 0.9.6 and I need to know if it's possible to view the activity stack that is associated with a Task. Is there any way through the DDMS tool or through any other technique? Thanks in advance for your help/advice. Mic

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  • Trouble with Native OpenGL Renderer

    - by CaseyB
    I am using Native code to render OpenGL in Android and I get periodic errors that look like this: ERROR/IMGSRV(1435): frameresource.c:610: WaitUntilResourceIsNotNeeded: PVRSRVEventObjectWait failed ERROR/IMGSRV(1018): sgxif.c:124: WaitForRender: PVRSRVEventObjectWait failed ERROR/IMGSRV(1435): osfunc_um.c:318: PVRSRVEventObjectWait: Error 13 returned Once these errors come up I have to restart the phone or the rendering won't start again correctly. I have done a lot of web searching and I can't find out what could be the cause of these errors. Does anyone else have any suggestions?

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