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  • iPhone iOS4: API for AVRCP (ff/rewind commands on Bluetooth headsets)

    - by Michael Kessler
    Hi, I know that AVRCP abilities were added to iOS 4.1 (in iPod application now you can forward and rewind songs by using hardware buttons on supporting headsets). I am trying to find any API for using these abilities in a music application that I work on. The requirement is to catch play/stop, forward and rewind buttons events from the headset. Any information will be more than welcome. Thank you.

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  • iPhone: Error and error handling confusion in comparison.

    - by Mr. McPepperNuts
    NSArray *results = [managedObjectContext executeFetchRequest:request error:&error]; if(results == nil){ NSLog(@"No results found"); searchObj = nil; }else{ if ([[[results objectAtIndex:0] name] caseInsensitiveCompare:passdTextToSearchFor] == 0) { NSLog(@"results %@", [[results objectAtIndex:0] name]); searchObj = [results objectAtIndex:0]; }else { NSLog(@"No results found"); searchObj = nil; } } The code above compares data a user enters to data pulled from a database. If I enter data which is in the database; it works. But if I enter complete gibberish it returns the error below instead of "No results found." *** WebKit discarded an uncaught exception in the webView:shouldInsertText:replacingDOMRange:givenAction: delegate: <NSRangeException> *** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0) The results array being null should be accounted for during the checks in the above code, no?

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  • iPhone - UITableViewController not loading table

    - by RyanJM
    I'm pushing a UITableViewController onto a navigationController. The title (set in the viewDidLoad) shows up but not the table. numberOfSectionsInTableView is called. But tableView:numberOfRowsInSection: is not called. I'm passing in 1 so it should be looking for number of rows. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } I'm setting up the view in the following manner: SelectUserViewController *nextController = [[SelectUserViewController alloc] initWithStyle:UITableViewStyleGrouped]; nextController.managedObjectContext = managedObjectContext; OrangeQCAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.navigationController pushViewController:nextController animated:YES]; Again, the viewDidLoad method is called. And my class is set up as follows: @interface SelectUserViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> {...} What else should I be looking at? When I go through the debugger, after it looks at numberOfSectionsInTableView it just disappears (I think it is in the UITableViewController class) and never comes back.

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  • iphone indexed table view problem

    - by steveY
    I have a table view in which I'm using sectionIndexTitlesForTableView to display an index. However, when I scroll the table, the index scrolls with it. This also results in very slow refreshing of the table. Is there something obvious I could be doing wrong? I want the index to remain in place on the right while the table scrolls. This is the code I'm using for the index titles: - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { NSMutableArray *tempArray = [[NSMutableArray alloc] init]; [tempArray addObject:@"A"]; [tempArray addObject:@"B"]; [tempArray addObject:@"C"]; [tempArray addObject:@"D"]; ... return tempArray; }

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  • custom UIButton with skewed area in iPhone

    - by sugar
    I want to have a button on a screen with this image. this image is transparent from its corners as you can see here. UIButton *btn=[UIButton buttonWithType:UIButtonTypeCustom]; [btn setFrame:CGRectMake(xCo, yCo, kImageSizeWidth, kImageSizeHeight)]; [btn setImage:[UIImage imageNamed:@"aboveImg.png"] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(btnTapped:) forControlEvents:UIControlEventTouchDown]; But the button tap is recognized out side image & i don't want that kind of functionality. I mean tap must be recognized only when it is tapped within image not outside image. How is that possible ? Thanks in advance for sharing your great knowledge. Sagar.

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  • iPhone: Crash in Custom Autorelease Pool

    - by user338322
    My app is crashing when I try to post images in an HTTP request. I am trying to upload images to a server. The crash appears related to my autorelease pool because the crash is trapped at the [pool release] message. Here is the crash report: #0 0x326712f8 in prepareForMethodLookup () #1 0x3266cf5c in lookUpMethod () #2 0x32668f28 in objc_msgSend_uncached () #3 0x33f70996 in NSPopAutoreleasePool () #4 0x33f82a6c in -[NSAutoreleasePool drain] () #5 0x00003d3e in -[CameraViewcontroller save:] (self=0x811400, _cmd=0x319c00d4, number=0x11e210) at /Users/hardikrathore/Desktop/LiveVideoRecording/Classes/CameraViewcontroller.m:266 #6 0x33f36f8a in __NSFireDelayedPerform () #7 0x32da44c2 in CFRunLoopRunSpecific () #8 0x32da3c1e in CFRunLoopRunInMode () #9 0x31bb9374 in GSEventRunModal () #10 0x30bf3c30 in -[UIApplication _run] () #11 0x30bf2230 in UIApplicationMain () #12 0x00002650 in main (argc=1, argv=0x2ffff474) at /Users/hardikrathore/Desktop/LiveVideoRecording/main.m:14 The crash report says that final line of the following code is the point of the crash. (Line No. 266) -(void)save:(id)number { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; j =[number intValue]; while(screens[j] != NULL){ NSLog(@" image made : %d",j); UIImage * image = [UIImage imageWithCGImage:screens[j]]; image=[self imageByCropping:image toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata = UIImageJPEGRepresentation(image,0.3); [image release]; CGImageRelease(screens[j]); screens[j] = NULL; UIImage * image1 = [UIImage imageWithCGImage:screens[j+1]]; image1=[self imageByCropping:image1 toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata1 = UIImageJPEGRepresentation(image1,0.3); [image1 release]; CGImageRelease(screens[j+1]); screens[j+1] = NULL; NSString *urlString=@"http://www.test.itmate4.com/iPhoneToServerTwice.php"; // setting up the request object now NSMutableURLRequest *request = [[NSMutableURLRequest alloc]init]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *fileName=[VideoID stringByAppendingString:@"_"]; fileName=[fileName stringByAppendingString:[NSString stringWithFormat:@"%d",k]]; NSString *fileName2=[VideoID stringByAppendingString:@"_"]; fileName2=[fileName2 stringByAppendingString:[NSString stringWithFormat:@"%d",k+1]]; /* add some header info now we always need a boundary when we post a file also we need to set the content type You might want to generate a random boundary.. this is just the same as my output from wireshark on a valid html post */ NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; /* now lets create the body of the post */ //NSString *count=[NSString stringWithFormat:@"%d",front];; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; count=\"@\"";filename=\"%@.jpg\"\r\n",count,fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n",fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //second boundary NSString *string1 = [[NSString alloc] initWithFormat:@"\r\n--%@\r\n",boundary]; NSString *string2 =[[NSString alloc] initWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2]; NSString *string3 =[[NSString alloc] initWithFormat:@"\r\n--%@--\r\n",boundary]; [body appendData:[string1 dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string2 dataUsingEncoding:NSUTF8StringEncoding]]; //experiment //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata1]]; //[body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string3 dataUsingEncoding:NSUTF8StringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; // now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; if([returnString isEqualToString:@"SUCCESS"]) { NSLog(returnString); k=k+2; j=j+2; [self performSelectorInBackground:@selector(save:) withObject:(id)[NSNumber numberWithInt:j]]; } [imgdata release]; [imgdata1 release]; [NSThread sleepForTimeInterval:.01]; } [pool drain]; //<-------------Line 266 } I don't understand what is causing the crash.

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  • Replace occurences of NSString - iPhone

    - by ncohen
    Hi everyone, I have a long NSString in which I m trying to replace special characters. Part of my string looks like this: "veau (c\u00f4telette)","veau (filet)","agneau (gigot)","agneau (c\u00f4telette)","b*\u0153*uf (hach\u00e9)","porc (hach\u00e9)" I would like to replace all the \u0153 with "oe". I ve tried: [response stringByReplacingOccurrencesOfString:@"\u0153" withString:@"oe"]; but it doesn't work.... I don't understand why! Thanks

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  • Twitter API problem iPhone

    - by Manoj Kumar
    I have tried to use twitter API in my application using MGTwiiterEngine, I think Ih ave configured all thing but while I am running the app by giving my username and password. The delegate of the MGTwitterEngine was called with the 0 statuses and also the numberOfConnections=0. twitterEngine = [[MGTwitterEngine alloc] initWithDelegate:self]; [twitterEngine setUsername:username password:password]; [twitterEngine getRepliesStartingAtPage:0]; Can any one please help me out. Thanks in advance

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  • Best FTP wrapper for iPhone

    - by jamone
    I know you use the C based networking API to do FTP communication but I'd prefer to use something a little higher level. I've seen a few Objective-C based wrappers but I'm not sure what to use. I don't need that complex of FTP interaction. Its just the typical create/delete dirs, upload/download files... What do you recommend?

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  • Plist data OK in iPhone simulator but disappears after installation onto device

    - by user183804
    I am testing an application on a first-generation iPod running OS 3.1.3 with a tableview populated from a plist. The application works well on the simulator. Initially after installation onto the iPod for testing, the tableview was blank (scrollable lines present, but empty rows). After searching this site, I found one issue to be a case-sensitive problem in the name of the plist file ("Data.plist in resources; "data.plist" in code). When the problem persisted, I again found on this site the advice to "Clean all Targets" prior to installation. I now have found that after performing a "Clean all Targets" operation twice, quitting XCode in between operations, the problem resolves, and the tableview appears properly populated after installation. I am wondering whether this issue signifies a corrupted plist file, prior to making the application available on the App store. Re-creating the plist file from scratch and then testing it likely would take several hours of work, so I do not want to do so unless absolutely necessary. Thanks in advance for any help.

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  • Wavefront obj loader iphone materials problem

    - by Magda
    Hi! I use Bill Duney wavefront obj loader. I'm new in opengles and it was really helpful. unfortunately... I exported a revit file to dwg and then open it with blender/google sketchUp and then to wavefront obj. Next, add my files to your loader and got strange results. The project load correctly vertex and normals but does a strange results with materials (I use only material, without textures). The one file is loaded with some materials on different faces the other, doesn't load materials but after a click makes the model green. If you have a minute and could help me out, please. I uploaded the project here. http://www.sendspace.pl/file/ecd348a3674ed1fe6eb10e5 Thanks for answering, Magda

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  • Set Facebook status using iphone app

    - by gmcalab
    I have just started with the new graph api for facebook. I have gotten a few items to work like logging in and getting the user name and displaying this to the screen. I am having trouble figuring out how to set my status with the graph api... I have tried a couple things but I always receive and error response back. Any ideas? NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"test2", @"test", nil]; [_facebook requestWithMethodName:@"status.set" andParams:params andHttpMethod:@"POST" andDelegate:self];

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  • Why to store username and password in Keychain in iPhone app

    - by Suriya
    I have worked with NSUserDefault but this keychain concept is totally new for me. I have tried looking for similar Questions but couldn't find the exact reason to do so. What I have done: I already know how to store data in NSUserDefault. and also the reason why do we need to store it. Regarding Keychain I just know that storing in keychain stores the data with some extra security by encoding the original text while NSUserDefault stores the data as plain text. Is this the only reason for storing the data in keychain?

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  • Using NSThread to solve waiting for image from URL on the iPhone

    - by james.ingham
    So I have the following code in a method which I want to set a UIImageView image to that of one from an online source: [NSThread detachNewThreadSelector:@selector(loadImage) toTarget:self withObject:nil]; Then in the method called by the thread I have this: - (void) loadImage { NSURL *url = [NSURL URLWithString:logoPath]; // logoPath is an NSString with path details NSData *data = [NSData dataWithContentsOfURL:url]; logoImage.image = [UIImage imageWithData:data]; } This works great however I get many warnings within the Debugger Console along the lines of: 2010-05-10 14:30:14.052 ProjectTitle[2930:633f] * _NSAutoreleaseNoPool(): Object 0x169d30 of class NSHTTPURLResponse autoreleased with no pool in place - just leaking This occurs many times each time I call the new thread and then eventually, under no pattern, after calling a few of these threads I get the classic 'EXC_BAD_ACCESS' run-time error. I understand that this is happening because I'm not retaining the object but how can I solve this with the code in 'loadImage' shown above? Thanks

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  • iPhone App Crashes when merging managed object contexts

    - by DVG
    Short Version: Using two managed object contexts, and while the context is saving to the store the application bombs when I attempt to merge the two contexts and reload the table view. Long Version: Okay, so my application is set up as thus. 3 view controllers, all table views. Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller I ran into a problem when Games View Controller was bombing when adding a new entry to the context, because the fetched results contorller wanted to update the view for something that didn't match the predicate. As a solution, I rebuilt the Add Controller to use a second NSManagedObject Context, called adding context, following the design pattern in the Core Data Books example. My Games List View Controller is a delegate for the add controller, to handle all the saving, so my addButtonPressed method looks like this - (IBAction) addButtonPressed: (id) sender { AddGameTableViewController *addGameVC = [[AddGameTableViewController alloc] initWithNibName:@"AddGameTableViewController" bundle:nil]; NSManagedObjectContext *aAddingContext = [[NSManagedObjectContext alloc] init]; self.addingContext = aAddingContext; [aAddingContext release]; [addingContext setPersistentStoreCoordinator:[[gameResultsController managedObjectContext] persistentStoreCoordinator]]; addGameVC.context = addingContext; addGameVC.delegate = self; addGameVC.newGame = (Game *)[NSEntityDescription insertNewObjectForEntityForName:@"Game" inManagedObjectContext:addingContext]; UINavigationController *addNavCon = [[UINavigationController alloc] initWithRootViewController:addGameVC]; [self presentModalViewController:addNavCon animated:YES]; [addGameVC release]; [addNavCon release]; } There is also a delegate method which handles the saving. This all works swimmingly. The issue is getting the table view controller in the GameListViewController to update itself. Per the example, an observer is added to watch for the second context to be saved, and then to merge the addingContext with the primary one. So I have: - (void)addViewController:(AddGameTableViewController *)controller didFinishWithSave:(BOOL)save { if (save) { NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter]; [dnc addObserver:self selector:@selector(addControllerContextDidSave:) name:NSManagedObjectContextDidSaveNotification object:addingContext]; //snip! Context Save Code [dnc removeObserver:self name:NSManagedObjectContextDidSaveNotification object:addingContext]; } self.addingContext = nil; [self dismissModalViewControllerAnimated:YES]; } - (void)addControllerContextDidSave:(NSNotification*)saveNotification { NSManagedObjectContext *myContext = [gameResultsController managedObjectContext]; [myContext mergeChangesFromContextDidSaveNotification:saveNotification]; } So now, what happens is after save is pressed, the application hangs for a moment and then crashes. The save is processed, as the new game is present when I relaunch the application, and the application seems to be flowing as appropriate, but it bombs out for reasons that are beyond my understanding. NSLog of the saveNotification spits out this: NSConcreteNotification 0x3b557f0 {name = NSManagingContextDidSaveChangesNotification; object = <NSManagedObjectContext: 0x3b4bb90>; userInfo = { inserted = {( <Game: 0x3b4f510> (entity: Game; id: 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2> ; data: { name = "Final Fantasy XIII"; platform = 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20>; }) )}; updated = {( <Platform: 0x3b67650> (entity: Platform; id: 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20> ; data: { games = ( 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2>, 0x603a530 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p1> ); name = "Xbox 360"; }) )}; }} I've tried both a simple [self.tableView reloadData]; and the more complicated multi-method table updating structure in the Core Data Books example. Both produce the same result.

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  • iPhone UIWebView touch cause Toolbar to appear

    - by BahaiResearch.com
    I am trying to have a UI which is a full screen UIWebView. When the view is touched the tool bar appears. I can do everything but get the touchend event in the UIWebView. I have tried putting a UIColor.Clear'd UIView ontop and catching TouchEnd there and passing it on, but would like a better solution. I understand that we are not supposed to subclass the UIWebView from the docs. Ideas?

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  • iPhone stretchableImageWithLeftCapWidth only makes "D"s.

    - by Jill
    UIImage *aImage = [[UIImage imageNamed:@"Gray_Button.png"] stretchableImageWithLeftCapWidth:25 topCapHeight:0]; Trying to make a "glass pill button". What does "stretch" do if the image is bigger... and the button I'm trying to use it on... is smaller? Does the image 'stretch' and 'shrink'? The reason I ask... is because all my images end up look like a "D" shape. The left side is squared-off... and the right side is rounded. What would a D-shape tell you that I'm doing wrong? Too much.. or too little... "leftCap setting"? Too large an image?

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  • Is it possible to have more than P2P on iPhone with Bluetooth

    - by Ricardo Ferreira
    Hi all, This seems like a straightforward google search answer, but after a while, I still can't be 100% sure of this. I've found Z2Live (http://www.z2live.com/), which is basically a layer above GameKit and they too use only P2P with Bluetooth. So I just want to be sure if I can only have P2P with Bluetooth or if I can have like 4 iPhones all connected to a server (who will also be a client) using Bluetooth. Thanks in advance.

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