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  • NSTextField enter to trigger action

    - by Chris
    I've been looking all over for a simple example of how to have an action (or button) be triggered when the enter key is hit in the text field. Should I subclass the text field? Would I need to set a delegate to call the action I need? Is there a way to catch the event in my main window controller class? If you could even just point me to the right direction that would be great. Thanks.

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  • How do I run modals windows from code with cocoa?

    - by Leandro
    Hi,everybody I`m trying to run a window as modal directly from the code. My program starts and a main NSWindows is showed.A thread still running to see if the user has a valid distribution. if he doesn't I need to run a modal.I mean, I have no buttons clicked in the interface.I've designed a NSWindow on the interface builder for a password set, and I want to call it only when my validation is not successful. I have tested and realized that these methods which are responsible for modal windows running only work in a IBAction environment. //This doesn't work -(void) showPasswordWindow { [NSApp runModalForWindow:[self window]]; } //this works But its not useful for me =( - (IBAction) passwordWindowButton:(id)sender { [NSApp runModalForWindow:[self window]]; } Please, help this newbie =)

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  • Cocoa : Once and for all, how to really reset the standardUserDefaults

    - by Korion
    I tried using -resetStandardUserDefaults, I tried removing the plist file, none of those really do what I need. I want to reset my preferences completely, as if the app re-installed. Is there a good solution to this? I tried : NSString *appDomain = [[NSBundle mainBundle] bundleIdentifier]; [[NSUserDefaults standardUserDefaults] removePersistentDomainForName:appDomain]; But Xcode complains. Apparently, it doesn't like that the plist file has disappeared.

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  • Getting errors in my appdelegate when I make my masterview declared it as globally.

    - by monish
    Hi Guys, Here I am fighting with a problem couple of hours. My problem is Here is my code in appdelegate didFinishLaunching method. #import "CorkItAppDelegate.h" @implementation CorkItAppDelegate @synthesize window,isPicker,isFirstTime,winTyp,winTypId,wineCatName,wineRegName,theViewController,catId,regId,facebookObject,isGetWineName,getNewWineName,isNewWine,getNewWineReg,isNewReg,wineDetPk,currentLocation,internetConnectionStatus; static NSString* mapCurrentLocationUrlArg = @"http://maps.google.com/maps?q=%s@"; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch //facebookObject=[[FacebookMyLib alloc]init]; [self createEditableCopyOfDatabaseIfNeeded]; [self initializeDataStructures]; [MyCLController sharedInstance].delegate = self; [[MyCLController sharedInstance].locationManager startUpdatingLocation]; isGetWineName = NO; facebookObject = [[FacebookMyLib alloc] init]; theViewController = [[[MasterViewController alloc] init]autorelease]; UINavigationController* controller = [[UINavigationController alloc] initWithRootViewController:theViewController]; controller.navigationBar.barStyle = UIBarStyleBlackOpaque; [window addSubview:controller.view]; [window makeKeyAndVisible]; } here in this code I declared the MasterView controller globally in .h class. and it written property and synthesize for that. But when I run the build I am getting two errors at #import "MasterViewController" like error:expected specifier-qualifier-list before 'MasterViewController'. can anyone suggest me how to get rid of this. Anyone's help will be much Appreciated. Thank you, Monish.

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  • How do I call a variable from another class?

    - by squeezemylime
    I have a class called 'Constants' that I am storing a String variable in. This class contains a few global variables used in my app. I want to be able to reference this class and call the variable (called profileId) in other Views of my app. I looked around and found a few examples, but am not sure how to do this. Currently my setup is: Constants.h @interface Constants : UIViewController { NSString *profileId; } @property (nonatomic, retain) NSString *profileId; @end Constants.m #import "Constants.h" @implementation Constants @synthesize profileId; - (void)dealloc { [profileId release]; [super dealloc]; } And I am trying to call the variable profileId in a new View via this way: NewView.h file @class Constants; NewView.m file NSLog(@"ProfileId is:", [myConstants profileId]); Is there something I'm missing? It is coming up null, even though I am properly storing a value in it in another function via this way: Constants *Constant; Constant = [[Constants alloc] init]; Constant.profileId = userId;

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  • how to dynamically recolor a CGGradientRef

    - by saintmac
    I have three CGGradientRef's that I need to be able to dynamically recolor. When I Initialise the CGGradientRef's the first time I get the expected result, but every time I attempt to change the colors nothing happens. Why? gradient is an instance variable ins a subclass of CALayer: @interface GradientLayer : CALayer { CGGradientRef gradient; //other stuff } @end Code: if (gradient != NULL) { CGGradientRelease(gradient); gradient = NULL; } RGBA color[360]; //set up array CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB(); gradient = CGGradientCreateWithColorComponents ( rgb, color, NULL, sizeof (color) / sizeof (color[0]) ); CGColorSpaceRelease(rgb); [self setNeedsDisplay];

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  • EGODatabase does not retain inserted record

    - by user135775
    Hi Guy! I'm using EGODatabase to process my data. When I tried to insert data into the database which I created with Base and attached to the project, the data that was inserted programmatically will not show up when I restart my app.However the data inserted manually using Base will show up just fine. Following is the code for inserting data into the database: NSString *path = [[NSBundle mainBundle] pathForResource:@"Database" ofType:@"db"]; db = [EGODatabase databaseWithPath:path]; if ([db open]) { NSLog(@"Database is opened successfully!"); } else { NSLog(@"Database is failed to open!"); } NSArray *params = [NSArray arrayWithObjects:[aFeed feedID], [aFeed title], nil]; [db executeUpdate:@"Insert INTO Feed (FeedID, Title) VALUES (?, ?)" parameters:params]; EGODatabaseResult *results = [db executeQuery:@"SELECT * FROM Feed"]; for ( EGODatabaseRow * row in results) { NSLog(@"ID: %@ Title: %@", [row stringForColumn:@"FeedID"], [row stringForColumn:@"Title"]); } I appreciate if anyone can share me a working sample code for EGODatabase. I'm using EGODatabase because I might have multi-threading code that write to the database. Thank in advance.

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  • iOs receivedData from NSURLConnection is nil

    - by yhl
    I was wondering if anyone could point out why I'm not able to capture a web reply. My NSLog shows that my [NSMutableData receivedData] has a length of 0 the entire run of the connection. The script that I hit when I click my login button returns a string. My NSLog result is pasted below, and after that I've pasted both the .h and .m files that I have. NSLog Result 2012-11-28 23:35:22.083 [12548:c07] Clicked on button_login 2012-11-28 23:35:22.090 [12548:c07] theConnection is succesful 2012-11-28 23:35:22.289 [12548:c07] didReceiveResponse 2012-11-28 23:35:22.290 [12548:c07] didReceiveData 2012-11-28 23:35:22.290 [12548:c07] 0 2012-11-28 23:35:22.290 [12548:c07] connectionDidFinishLoading 2012-11-28 23:35:22.290 [12548:c07] 0 ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController // Create an Action for the button. - (IBAction)button_login:(id)sender; // Add property declaration. @property (nonatomic,assign) NSMutableData *receivedData; @end ViewController.m #import ViewController.h @interface ViewController () @end @implementation ViewController @synthesize receivedData; - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSLog(@"didReceiveResponse"); [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"didReceiveData"); [receivedData appendData:data]; NSLog(@"%d",[receivedData length]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"connectionDidFinishLoading"); NSLog(@"%d",[receivedData length]); } - (IBAction)button_login:(id)sender { NSLog(@"Clicked on button_login"); NSString *loginScriptURL = [NSString stringWithFormat:@"http://www.website.com/app/scripts/login.php?"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:loginScriptURL]]; NSString *postString = [NSString stringWithFormat:@"&paramUsername=user&paramPassword=pass"]; NSData *postData = [postString dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody:postData]; // Create the actual connection using the request. NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; // Capture the response if (theConnection) { NSLog(@"theConnection is succesful"); } else { NSLog(@"theConnection failed"); } } @end

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  • determine if point on screen is within specific UIScrollView subview

    - by Kyle
    A UIScrollView contains several UIView objects; how can I tell if a point on the screen not generated by touches is within a specific subview of the scrollview? so far atempts to determine if the point is in the subview always return the first subview in the subviews array of the parent scrollview, ie the coordinates are relative to the scrollview, not the window. Here's what I tried (edited) -(UIView *)viewVisibleInScrollView { CGPoint point = CGPointMake(512, 384); for (UIView *myView in theScrollView.subviews) { if(CGRectContainsPoint([myView frame], point)) { NSLog(@"In View"); return myView; } } return nil; }

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • MKMapView maptype not changing!

    - by TheLearner
    I cannot understand why my MKMapView does not want to change to satellite view. This method is called and case 1 is called I have stepped over it but it simply does not change to satellite type it always changes to standard. It only works when it goes back to Map type. Anyone have any ideas? - (IBAction)mapSatelliteSegmentControlTapped:(UISegmentedControl *)sender { switch (sender.selectedSegmentIndex) { case 1: //Satellite self.mapView.mapType = MKMapTypeSatellite; default: //Map self.mapView.mapType = MKMapTypeStandard; } }

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  • remove 2 subviews in one go.

    - by Pavan
    hi, I am trying to remove two viewcontrollers (that have been added on top of each other) with one method. I have made the views in interfacebuilder. they all have their own .h and .m files to go with it. Scenario I am in: I have a main menu which has the view2 header file imported. In a method I add the second view on top of the superview like so view2ViewController * view2 = [[view2ViewController alloc] initWithNibName:@"view2ViewController" bundle:nil]; [self.view addSubview:view2.view]; then in view 2 I have added the view 3 header file so i can add view 3 as a subview ontop of view2. i have another method which is connected again to interface builder to a UIButton so upon button press a method gets called in view2 which adds view 3 on top in exactly the same way like so: view3ViewController * view3 = [[view3ViewController alloc] initWithNibName:@"view3ViewController" bundle:nil]; [self.view addSubview:view3.view]; What im trying to solve: I have a button in view 3 which should remove view 3.... and then it should also remove view 2 aswell so the main screen is visible. How can this be achieved? What I have so far: [self.view removeFromSuperview]; This however only removes View 3... but leaves view 2 in place. What needs to be modified so that i can remove view 2 as well?? Any help is appreciated.

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  • Having trouble parsing itunes affiliate xml...

    - by MKDev
    Hi, I am trying to parse an itunes affiliate xml link purely for practise, using NSXMLParser but the link will not parse. The itunes affiliate xml link is this: http://itunes.apple.com/au/rss/topsongs/limit=50/genre=20/xml?partnerId=2003&TD_PARAM=http%3A%2F%2Fclkuk.tradedoubler.com%2Fclick%3Fp%3D23708%26a%3D1904172%26url%3D. it works perfectly in safari on my mac. The normal itunes link I tried parsing: http://itunes.apple.com/%@/rss/%@/limit=50/genre=20/xml works perfectly with the NSXMLParser. Can anyone tell me why this is happening? Thanks in advanced. MKDev

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  • Change Interval Of CADisplayLink

    - by user3679109
    I have replaced an NSTimer with a CADisplayLink. I have it working properly but it is running too slowly. How could I go about speeding this up? This is the code that I'm using: ViewController.h (In {} with @interface: CADisplayLink *displayLink; ViewController.m (viewDidLoad): displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(onTimer)]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; onTimer is the method that it is calling. So my question is how do I speed up how often this is being called? Thanks

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  • How to format date from string?

    - by 4thSpace
    I have a string with this value: 2010-05-13 23:17:29 I'd like to format it and am using the following code: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; formatter.dateStyle = NSDateFormatterMediumStyle; NSDate *formattedDate = [formatter dateFromString:dateString]; [formatter release]; When the debugger reaches the release line, formattedDate shows "invalid CFStringRef" and Cannot access memory at address 0x0 Any ideas what I'm doing wrong?

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  • what do you expect from flash in the near future?

    - by algro
    The recent article of steve jobs link made me think about the future of flash. I'm learning actionscript 3.0 in my studies but is it the right decision still to go for it? I was pretty sure that I will be able to build application in as3 for iphones/ipads in the near future. It seems to me, while I would stay with flash, the market will be polarized by apple and adobe and you will always work double for both clientele, or just lose half of them. Which decision would you take as a designer, if you were still at university and you intend to become a freelancer?

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  • Why do they initialize pointers this way?

    - by Rob
    In almost all of the books I read and examples I go through I see pointers initialized this way. Say that I have a class variable NSString *myString that I want to initialize. I will almost always see that done this way: -(id)init { if (self = [super init]) { NSString *tempString = [[NSString alloc] init]; myString = tempString; [tempString release]; } return self; } Why can't I just do the following? -(id)init { if (self = [super init]) { myString = [[NSString alloc] init]; } return self; } I don't see why the extra tempString is ever needed in the first place, but I could be missing something here with memory management. Is the way I want to do things acceptable or will it cause some kind of leak? I have read the Memory Management Guide on developer.apple.com and unless I am just missing something, I don't see the difference.

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  • Please explain class methods

    - by user1209902
    I'm finding it difficult to understand when it is necessary to create class methods. From what I've read, they are important for creating new objects, but I do not see how. The following class create a simple shape black rectangle. Can anyone show me how to incorporate a class method to do something that I could not do with an instance method? Shape.h #import <UIKit/UIKit.h> @interface Shape : UIView; - (id) initWithX: (int)xVal andY: (int)yVal; @end Shape.m #import "Shape.h" @implementation Shape - (id) initWithX:(int )xVal andY:(int)yVal { self = [super init]; UIView *shape = [[UIView alloc] initWithFrame:CGRectMake(xVal, yVal, 10, 10)]; shape.backgroundColor = [UIColor blackColor]; [self addSubview:shape]; return self; } @end

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  • UIViewController maintains state after being nilled

    - by Eric
    In my app, I made a BookViewController class that displays and animates the pages of a book and a MainMenuViewController class that displays a set of books the user can read. In the latter class, when the user taps on one of the books, a function is called that should create a completely new instance of BookViewController, but for some reason the instance maintains its state (i.e. it resumes from the page the user left off). How can this be if I set it to nil? What am I missing here? (Note that I'm using ARC). MainMenuViewController.m @interface MainMenuViewController () @property (strong) BookViewController *bookViewController; @end @implementation MainMenuViewController @synthesize bookViewController; -(void)bookTapped:(UIButton *)sender{ NSString *bookTitle; if(sender == book1button) bookTitle = @"book1"; else if(sender == book2button) bookTitle = @"book2"; bookViewController = nil; bookViewController = [[BookViewController alloc] initWithBookTitle:bookTitle]; [self presentViewController:bookViewController animated:YES completion:nil]; } BookViewController.h @interface BookViewController : UIViewController -(id)initWithBookTitle:(NSString *)bookTitle; @end BookViewController.m @implementation BookViewController -(id)initWithBookTitle:(NSString *)theBookTitle{ self = [super init]; if(self){ bookTitle = [NSString stringWithFormat:@"%@", theBookTitle]; [self setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; NSLog(@"init a BookViewController with bookTitle: %@", bookTitle); } return self; } Every time a book is tapped, bookTapped: is called, and thee console always prints: 2012-08-31 16:29:51.750 AppName[25713:c07] init a BookViewController with bookTitle: book1 So if a new instance of BookViewController is being created, how come it seems to be returning the old one?

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  • Setting a ViewController's properties after instantiation

    - by Craig
    I'm creating an instance of a viewController, and then trying to set the text on of it's properties, a UILabel. BoyController *boyViewController = [[BoyController alloc] initWithNibName:@"BoyView" bundle:nil]; NSString *newText = [astrology getSignWithMonth:month withDay:day]; boyViewController.sign.text = newText; NSLog(@" the boyviewcontroller.sign.text is now set to: %@", boyViewController.sign.text); [newText release]; I tried this, but it didn't work... So I tried the following: BoyController *boyViewController = [[BoyController alloc] initWithNibName:@"BoyView" bundle:nil]; UILabel *newUILabel = [[UILabel alloc] init]; newUILabel.text = [astrology getSignWithMonth:month withDay:day]; boyViewController.sign = newUILabel; NSLog(@" the boyviewcontroller.sign.text is now set to: %@", newUILabel.text); [newUILabel release]; But no avail.. I'm not sure why I can't set the text property of the UILabel "sign" in boyViewController..

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  • Adding text labels to sliders in iPhone Settings application

    - by Kevin L.
    When configuring a Settings.bundle as part of an iPhone application bundle, it's trivial to add minimum and maximum value images to sliders (PSSliderSpecifier), but not simple maximum and minimum text labels. http://developer.apple.com/iPhone/library/documentation/PreferenceSettings/Conceptual/SettingsApplicationSchemaReference/Articles/PSSliderSpecifier.html iPhone gurus: Is anyone aware of a simple means to apply text labels to these sliders for use within the Settings application (therefore, no slider subclassing shenanigans; it all has to be done via a plist)? I suppose I could just use an image of the label but...ew. Bonus points if there's a way to show the current value of a slider in some sort of number format.

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