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  • What are `Developmental Milestones` for programming skills?

    - by Holmes
    I studied in the field of Computer Science for 6 years, bachelor's degree and master's degree. I have studied all the basic programming like C, Java, VB, C#, Python, and etc. When I have free times, I will learn new programming languages and follow new programming trends by myself , such as PHP, HTML5, CSS5, LESS, Bootstrap, Symfony2, and GitHub. So, if someone wants me to write some instructions using these languages, I'm certain that I can do it, not so good but I can get a job done. However, I don't have any favorite programming language. Moreover, I also have studied about algorithms, database, and etc. Everything I just wrote so far seems that I know a lot in this field. In fact, I feel I am very stupid. I cannot answer 80% of the questions on SO. In spite of those languages??, I have studied. Perhaps it is because I have never worked before. As there is the Developmental Milestones for children, which refers to how a child becomes able to do more complex things as they get older, I would like to evaluate the same thing but for programming skills. What are the set of functional skills or age-specific tasks that most programmers can do at a certain age range? In order to evaluate myself, I would like to ask your opinions that all of the skills I mentioned above, are they enough for programmers to know when they are 25 years old? What are your suggestions in order to improve the skills in this field?

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  • Understanding and memorizing git rebase parameters

    - by Robert Dailey
    So far the most confusing portion of git is rebasing onto another branch. Specifically, it's the command line arguments that are confusing. Each time I want to rebase a small piece of one branch onto the tip of another, I have to review the git rebase documentation and it takes me about 5-10 minutes to understand what each of the 3 main arguments should be. git rebase <upstream> <branch> --onto <newbase> What is a good rule of thumb to help me memorize what each of these 3 parameters should be set to, given any kind of rebase onto another branch? Bear in mind I have gone over the git-rebase documentation again, and again, and again, and again (and again), but it's always difficult to understand (like a boring scientific white-paper or something). So at this point I feel I need to involve other people to help me grasp it. My goal is that I should never have to review the documentation for these basic parameters. I haven't been able to memorize them so far, and I've done a ton of rebases already. So it's a bit unusual that I've been able to memorize every other command and its parameters so far, but not rebase with --onto.

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  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

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  • How can I make myself better at programming working at a shi* job ?

    - by Scrooge
    I recently graduated with an Engineering degree in Computer Science, but my employer (a mid-sized software company) is not using my logical and programming skills. I want to move to a better opportunity but how do I do that since my experience here is not going to count as much? How do I get a better programming job? The worst part is that I am still reading from books (and not writing code myself) even after I have started working. They are paying me a standard entry level Indian IT job rate but I really dont care. It's not worth it. Please advise as to how I can do something worthwhile. (I have studied C++; Core Java; Ruby On Rails ..made a couple of academic projects but no relevant practical real world experience). Just to make things easier .. let me list a few basic queries How I get better at programming without a good project at my company? Please suggest projects where I can learn to write practical code (platform doesn't matter) Best place to take part in open source development? Is it possible that I earn slightly more while I learn? (apart from my sh** job I mean) What kind of practical projects are best suited for me? (ie for an entry level programmer)

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  • organization of DLL linked functions

    - by m25
    So this is a code organization question. I got my basic code working but when I expand it will be terrible. I have a DLL that I don't have a .lib for. Therefore I have to use the whole loadLibrary()/getprocaddress() combo. it works great. But this DLL that i'm referencing at 100+ functions. my current process is (1) typedef a type for the function. or typedef short(_stdcall *type1)(void); then (2) assign a function name that I want to use such as type1 function_1, then (3) I do the whole LoadLibrary, then do something like function_1 = (type1)GetProcAddress(hinstLib, "_mangled_funcName@5"); normally I would like to do all of my function definitions in a header file but because I have to do use the load library function, its not that easy. the code will be a mess. Right now i'm doing (1) and (2) in a header file and was considering making a function in another .cpp file to do the load library and dump all of the (3)'s in there. I considered using a namespace for the functions so I can use them in the main function and not have to pass over to the other function. Any other tips on how to organize this code to where it is readable and organized? My goals are to be able to use function_1 as a regular function in the main code. if I have to a ref::function_1 that would be okay but I would prefer to avoid it. this code for all practical purposes is just plane C at the moment. thanks in advance for any advice!

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  • Interview questions for programming tutor?

    - by Emmett Gear
    My family is looking for a programming/computer science tutor. Personally, I want to learn Java or some other brand of web programming. I am best described as a PC "power user." I have never programmed in the past and would like a good jump start. I am a very quick learner and do not expect the tutor to have to teach me the ultra basic stuff that I can learn myself. My son also needs a programming tutor. He just got into Carnegie Mellon as a computer science major. Having done only robotics and mathematics in the past he is very nervous that he does not have the same level of knowledge as his future classmates. I need some help coming up with a list of questions to ask potential tutors and some criteria to judge them by. Thanks! Edit: So far I have come up with just the obvious... Where did you receive your education? What languages are you familiar with? How long have you been tutoring? What made you decide to become a tutor? What software projects have you worked on? What work references can you give me? How much do you charge?

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  • Java Virtual Developer Day Session Videos Available

    - by Tori Wieldt
    How are Lambdas handled on a bytecode level? How does replacing assembly code with Java code improve performance? Can we send flat files/comma separated/XML files to process in Batch? In a Java EE app, can I inject an EJB bean inside a REST POJO using @EJB annotation? Where I can find JavaFX UI controls? At OTN's Virtual Developer Day, Java experts answered these questions and more. Session are now available for you to view on demand (registration required). This is limited time offer: the sessions will be up to view for free for the next two weeks.  You can view sessions from these tracks: Java SE 8 Track Learn about the features scheduled for Java SE 8, including Lambda expressions, extension methods for interfaces and a new Date and Time API. Learn how to create basic apps with JavaFX.  Java EE Track Take a close look at the new functionality in Java EE 7. Get presentations and demos on JSON, WebSockets, Batch, Concurrency, JAX-RS 2, JMS 2,  Java Embedded Track Provides an introductions to the Raspberry Pi, the Keil board, ARM architecture, and how to make it all work with Java Embedded. You know Java, now really know Java. Check out the OTN Virtual Developer Day sessions!

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  • The most mind-bending programming language? [closed]

    - by Xepoch
    From a reasonably common programming language, which do you find to be the most mind-bending? I have been listening to a lot of programming podcasts and taking some time to learn some new languages that are being considered upcoming, and important. I'm not necessarily talking about BrainFuck, but which language would you consider to be one that challenges the common programming paradigms? For me, I did some functional and logic (ex. Prolog) programming in the 90s, so can't say that I find anything special there. I am far from being an expert in it, but even today the most mind-bending programming language for me is Perl. Not because "Hello World" is hard to implement but rather there is so much lexical flexibility that some of the hardest solutions can be decomposed so poetically that I have to walk outside away from my terminal to clear my head. I'm not saying I'd likely sell a commercial software implementation, just that there is a distinct reason Perl is so (in)famous. Just look at the basic list of books on it. So, what is your mind-bending language that promotes your better programming and practices?

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  • How can I find which "command" corresponds to opening a gnome-panel menu, for use in a keyboard shortcut?

    - by Ryan Jendoubi
    There are many questions and answers here and around the web on setting basic keyboard shortcuts in GNOME. Most of them are either for launching applications, or Compiz settings, or for changing defaults for other things for which Ubuntu provides defaults shortcuts. What I want to know though is how to refer to a gnome-panel menu item in a custom keyboard shortcut. I'm using Ubuntu 11.10 with GNOME Classic, and the old GNOME 2 / Ubuntu 10.04 keyboard shortcuts for the main menus (Alt-F1) and the "Me Menu" (Super+S) don't seem to work. So my question is two-fold. Primarily I'd like to know how to set those shortcuts. But a second-order question is how I could have found this out myself: is there some program I can use to see what signals or commands are fired off when I click on various things, in this case gnome-panel menu items? I'm interested in the broader question because I've sometimes wanted to set shortcuts for specific menus or menu items in GNOME 2, so a way to find out what command I need there would be useful. Give a man a rod, as they say :-) I've had a look at a good lot of keyboard shortcut and menu related items here to no avail. One somewhat relevant question is this one, but it's just a "how do I do it" question, and applies to Unity, not GNOME, although it would be great if whatever investigatory method answers this question might also apply under different desktops, like Unity. The answer to this question is essentially how I was doing it in 10.04 / GNOME 2, although the questioner's query isn't exactly addressed - how to get directly to "Broadcast" with a key combination. Again, it would be great if an answer delving into how such menus work and how they interact with the rest of the system would be applicable to pinpoint menu items.

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  • DDDNorth2 Bradford, 13th October 2012 - Async Patterns presentation and source code

    - by Liam Westley
    Many thanks to Andy Westgarth and his team for organising a fantastic conference at the rather elegant Bradford University School of Management. Also, a big congratulations to all the delegates who gave up there free time to come and hear us speak and who were, in general, enthusiastic and asked some cracking questions to keep us speakers on our toes. For those who attended my Async my source code and presentation are now available on GitHub, https://github.com/westleyl/DDDNorth2-AsyncPatterns If you are new to Git then the easiest client to install is GitHub for Windows, a graphical UI for accessing GitHub. Personally, I also have TortoiseGit installed – the file explorer add-in that works in a familiar manner to TortoiseSVN. As I mentioned during the presentation I have not included the sample data, the music files, in the source code placed on GitHub but I have included instructions on how to download them from http://silents.bandcamp.com and place them in the correct folders. What I forgot to mention is that Windows Media Player by default does not play Ogg Vorbis and Flac music files, however you can download the codec installer for these, for free, from http://xiph.org/dshow. I am planning to break down this little project into a series of blog posts, with each pattern being a single blog post over several weeks. In these I will flesh out the background behind the pattern, the basic goal being achieved and how to monitor the progress of the sample data being processed. Basically, what I said during the presentation and is missing from the slides.

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  • Javascript Canvas Drawing Efficiency

    - by jujumbura
    I have just recently started some experiments with game development in Javascript/HTML5, and so far it has been going pretty well. I have a simple test scene running with some basic input handling, and a hundred-ish drawImage() calls with a few transforms. This all runs great on Chrome, but unfortunately, it already chugs on Firefox. I am using a very large canvas ( 1920 x 1080 ), but it doesn't seem like I should be hitting my limit already. So on that note, I was hoping to ask a few questions: 1) What exactly is done on the CPU vs. the GPU in terms of canvas and drawImage()? I'm afraid the answer is probably "it depends on the browser", but can anybody give me some rules of thumb? I naively imagined that each drawImage call results in a textured quad on the GPU with the canvas effectively being a render target, but I'm wondering if I'm pretty far off base there... 2) I have seen posts here and there with people saying not to use the translate(), rotate(), scale() functions when drawing on the canvas. Am I adding a lot of overhead just by adding a translate() call, as opposed to passing in the x,y to drawImage()? Some people suggest using "transate3d", etc., which are CSS properties, but I'm not sure how to use them within a scene. Can they be used for animated sprites within a single canvas? 3) I have also seen a lot of posts with people mentioning that pre-building canvases and then re-using them is a lot faster than issuing all the individual draw calls again. I am guessing that my background should definitely be pre-built into a canvas, but how far should I take this? Should I maintain an individual canvas for each sprite, to cache all static image data when not animating? Thank you much for your advice!

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  • Iterative and Incremental Principle Series 1: The Dreaded Assignment

    - by llowitz
    A few days ago, while making breakfast for my teenage son… he turned to me and happily exclaimed, “I really like how my high school Government class assigns our reading homework.  In middle school, we had to read a chapter each week.  Everyone dreaded it.  In high school, our teacher assigns us a section or two every day.  We still end up reading a chapter each week, but this way is so much easier and I’m actually remembered what I’ve read!” Wow!  Once I recovered from my initial shock that my high school son actually initiated conversation with me, it struck me that he was describing one of the five basic OUM principles -- Iterative and Incremental.   Not only did he describe how his teacher divided a week long assignment into daily increments, but he went on to communicate some of the major benefits of having shorter, more achievable milestones.  I started to think about other applications of the iterative and incremental approach and I realized that I had incorporated this approach when I recently rededicated myself to physical fitness.  Join me over the next four days as I present an Iterative and Incremental blog series where I relate my personal experience incorporating the iterative and incremental approach and the benefits that I achieved.

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  • Frame Independent Movement

    - by ShrimpCrackers
    I've read two other threads here on movement: Time based movement Vs Frame rate based movement?, and Fixed time step vs Variable time step but I think I'm lacking a basic understanding of frame independent movement because I don't understand what either of those threads are talking about. I'm following along with lazyfoo's SDL tutorials and came upon the frame independent lesson. http://lazyfoo.net/SDL_tutorials/lesson32/index.php I'm not sure what the movement part of the code is trying to say but I think it's this (please correct me if I'm wrong): In order to have frame independent movement, we need to find out how far an object (ex. sprite) moves within a certain time frame, for example 1 second. If the dot moves at 200 pixels per second, then I need to calculate how much it moves within that second by multiplying 200 pps by 1/1000 of a second. Is that right? The lesson says: "velocity in pixels per second * time since last frame in seconds. So if the program runs at 200 frames per second: 200 pps * 1/200 seconds = 1 pixel" But...I thought we were multiplying 200 pps by 1/1000th of a second. What is this business with frames per second? I'd appreciate if someone could give me a little bit more detailed explanation as to how frame independent movement works. Thank you.

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  • JEOS

    - by john.graves(at)oracle.com
    JEOS stands for Just Enough Operating System.  It is  great environment for building virtual machines without all the clutter of a windowing system, games, office products, etc.  It is from Ubuntu and you install it using the Ubuntu server install, but rather than picking a standard install, press F4 and choose “Install a minimal system.” Note: The “Install a minimal virtual machine” is specific to VMWare and I plan to use VirtualBox. Be sure to include Open SSH in the install so that it installs sshd. *** Also, if you plan to install XE, you’ll need to modify the partitions to have a larger swap space (at least 1.5 G). *** Once the install is done, I find it useful to install a few other items. Update Ubuntu apt-get update Install some other tools apt-get openjdk-6-jre Yes, java will be included in any of the WebLogic installs, but I need this one if I want to do remote display (for config wizards, etc). apt-get gcc Some apps require to rebuild the kernel modules, so you’ll need a basic compiler. Install guest additions (Choose the VirtualBox Devices->Install Guest Additions…” option.  This sets up a /dev/cdrom or /dev/cdrom1.  You’ll need to manually mount this temporarily: sudo mount /dev/cdrom /mnt Then run the linux .bin file. Update nofile limits.  Most java apps fail with the standard ubuntu settings: edit /etc/security/limits.conf and add these lines at the end: *     soft nofile 65535 *     hard nofile 65535 root  soft nofile 65535 root  hard nofile 65535 These numbers are very high and I wouldn’t do this on a production system, but for this environment it is fin. To get rid of the annoying piix error on boot, add the following line to the /etc/modprobe.d/blacklist.conf file blacklist i2c_piix4

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  • How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

    - by Michael
    I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from DrawableGameObject or GameObject and requires other things to be passed into its constructor). Is it possible to pass existing external instances (e.g., an instance of the current Game) to the constructor of an object that's being created using the default XNA XML content loader? For example, imagine that I have the following class, inheriting from DrawableGameComponent: public class Character : DrawableGameComponent { public string Name { get; set; } public Character(Game game) : base(game) { } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime) { } } If I had a simple class that did not need other parameters in its constructor (i.e., the Game instance), then I could simply use this XML: <XnaContent> <Asset Type="MyNamespace.Character"> <Name>John Doe</Name> </Asset> </XnaContent> ...and then create an instance of Character using this code: var character = Content.Load<Character>("MyXmlAssetName"); But that won't work because I need to pass the need to pass the Game into the constructor. What's the best way to handle this situation? Is there a way to pass in things like the current Game using the default XNA XML content loader? Do I need to write my own XML loader? (If so, how?) Is there a better object-oriented design that I should be using for my classes? Note: Although I used Game in this example, I'm really just asking how to pass any type of existing instance to my constructors. (For example, I'm using the Farseer Physics Engine, and some of my classes also need a reference to the Farseer World object too.) Thanks in advance.

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  • From Oracle PL/SQL Developer to Java programmer - Is it a good decision? [on hold]

    - by user3554231
    I will explain my question in simple words. I have little over 1 year experience in Oracle. My dream is to be "called" as a 'Developer', be it database developer if not software developer. But right now I don't develop anything neither I am in good touch with PL/SQL and other Oracle Utilites like SQL*LOADER, shell scripting and stuff like that as I am only a System Analyst where I analyze and configure database using SQL queries. To be honest, I know very basic PL/SQL and good knowledge in SQL but that won't ever give me a chance to be a developer as I am lagging way behind the "real" developers knowledge. Now I feel I should learn JAVA as well so that I can cope up with the competition. But I am too scared to learn new things as it will take much more time which will indirectly increase my useless work experince(just analyzing) which values nothing in todays market. Moreover that, I am too lazy to work hard i.e. to study and not to work during office hours. To sum it up I am lazy and confused and scared but I want to learn things as well but don't know if I am intelligent enough to learn whole of PL/SQL or to master any other language. Is there any other way from which I can feel confident? Actually I even feel sometimes that after 2-3 years if I still don't achieve my goal, I won't ever be able to reach my destination. I just want to live my dream of being a developer. Give me some tips and hopes but not false hopes.

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  • Is this a ridiculous way to structure a DB schema, or am I completely missing something?

    - by Jim
    I have done a fair bit of work with relational databases, and think I understand the basic concepts of good schema design pretty well. I recently was tasked with taking over a project where the DB was designed by a highly-paid consultant. Please let me know if my gut intinct - "WTF??!?" - is warranted, or is this guy such a genius that he's operating out of my realm? DB in question is an in-house app used to enter requests from employees. Just looking at a small section of it, you have information on the users, and information on the request being made. I would design this like so: User table: UserID (primary Key, indexed, no dupes) FirstName LastName Department Request table RequestID (primary Key, indexed, no dupes) <...> various data fields containing request details UserID -- foreign key associated with User table Simple, right? Consultant designed it like this (with sample data): UsersTable UserID FirstName LastName 234 John Doe 516 Jane Doe 123 Foo Bar DepartmentsTable DepartmentID Name 1 Sales 2 HR 3 IT UserDepartmentTable UserDepartmentID UserID Department 1 234 2 2 516 2 3 123 1 RequestTable RequestID UserID <...> 1 516 blah 2 516 blah 3 234 blah The entire database is constructed like this, with every piece of data encapsulated in its own table, with numeric IDs linking everything together. Apparently the consultant had read about OLAP and wanted the 'speed of integer lookups' He also has a large number of stored procedures to cross reference all of these tables. Is this valid design for a small to mid-sized SQL DB? Thanks for comments/answers...

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  • SEO title tag and earning a high rank on search engines [closed]

    - by Josh White
    Possible Duplicate: What are the best ways to increase your site's position in Google? One of the most basic SEO techiniques is including accurate description below 64 characters in the tags of each page. I was wondering if is considered ethical SEO to set up the contents based on a search keyword for example. So if the user searches for 'apples pictures' for example, then the title of the webpage would be 'apple pictures'. Note that the search keywords accurately describe my website contents because the title will always relate to the body of the webpage and 85-90% of the terms searched for will return corresponding results. Is this considered a good seo practice and is it ethical? Also, can someone explain what the idea is behind "linking"? I read somewhere that it is a good seo practice to link other websites and it is good when other websites link you. Does this mean that I should include as many links to other websites as possible (that are somehow relevant to my websites goal), also if I joined forums/services and posted my website url in the signature, would that still be considered other websites linking me?

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  • starting up with VPS or cloud hosting? [closed]

    - by FlyOn
    Possible Duplicate: How to find web hosting that meets my requirements? Summary: I want to start hosting my product. I'd like to register domains (at some point). I'm a linux beginner. Thinking about scalability and price, I'm thinking am I better off on a VPN to get started or would some form of cloud hosting be better (not being familiar with either). Full question: I'm creating a product where people can create their own 3D representations of whatever data / info they have, and (re)organise that data. The product is coming along beautifully on my local environment, but it's about time I start getting some form of hosting ready, and I could really use some advice where / how to get started: I'd like people to be able to move/register their own domains on my server. I could start without this just to demo the product, but it would be the very first on the todo list. I'd like to automatically copy some files / install databases etc for each domain. I probably want to see if I can let users manage their own subdomains at some points, but for now: I'd like start as simple as possible. I've always on a windows machine, so my linux experience is quite basic. I really don't mind getting into it, but I'm thinking it's better to get my product out first of all and see where to go from there. Although... I'd like things to be scalable. If I set up some reseller VPN now which only scales to 100 domains or so, which means I have to set up something else / move again when I pass that level, or which means that I'm in trouble if I suddenly get lots of new customers... hmm. Finally, I need to start cheap. I'm putting all I have into starting this company, and live on very little. So before I have any customers, 50 dollars a month is a fair bit and 100 dollars a month may be too much. If anyone has some tips to help get me started I'd be really grateful.

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  • Designing generic render/graphics component in C++?

    - by s73v3r
    I'm trying to learn more about Component Entity systems. So I decided to write a Tetris clone. I'm using the "style" of component-entity system where the Entity is just a bag of Components, the Components are just data, a Node is a set of Components needed to accomplish something, and a System is a set of methods that operates on a Node. All of my components inherit from a basic IComponent interface. I'm trying to figure out how to design the Render/Graphics/Drawable Components. Originally, I was going to use SFML, and everything was going to be good. However, as this is an experimental system, I got the idea of being able to change out the render library at will. I thought that since the Rendering would be fairly componentized, this should be doable. However, I'm having problems figuring out how I would design a common Interface for the different types of Render Components. Should I be using C++ Template types? It seems that having the RenderComponent somehow return it's own mesh/sprite/whatever to the RenderSystem would be the simplest, but would be difficult to generalize. However, letting the RenderComponent just hold on to data about what it would render would make it hard to re-use this component for different renderable objects (background, falling piece, field of already fallen blocks, etc). I realize this is fairly over-engineered for a regular Tetris clone, but I'm trying to learn about component entity systems and making interchangeable components. It's just that rendering seems to be the hardest to split out for me.

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  • Is there a LOGO interpreter that actually has a turtle?

    - by Tim Post
    This is not a repeat of the now infamous "How do I move the turtle in LOGO?" Recently, I had the following conversation with my five year old daughter: Daughter: Daddy, do you write programs? Me: Yes! Daughter: Daddy, what's a program? Me: A program is a set of instructions that a computer follows. Daughter: Daddy, can I write a program too? Me: Sure! This got me scrambling to think of a very basic language that a five year old could get some satisfaction from mastering rather quickly. I'm ashamed to admit that the first thing that came to mind was this: 10 INPUT "Tell me a secret" A$ 20 PRINT "Wow really? :" A$ 30 GOTO 10 That isn't going to hold a five year old's attention for very long and it requires too much of a lecture. However, moving a turtle around and drawing neat pictures might just work. Sadly, my search for a LOGO interpreter yielded noting but ad ridden sites, flight simulators and a whole bunch of other stuff that I really don't want. I'm hoping to find a cross platform (Java / Python) LOGO interpreter (dare I call it simulator?) with the following features: Can save / replay commands (stored programs) Has an actual turtle Sound effects are a plus Have you stumbled across something like this, if so, can you provide a link? I hate to ask a 'shopping' sort of question, but it seemed much better than "Is LOGO appropriate for a five year old?"

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  • ArchBeat Link-o-Rama for December 4, 2012

    - by Bob Rhubart
    Exalogic 2.0.1 Tea Break Snippets - Creating and using Distribution Groups | The Old Toxophilist "Although in many cases we, as Cloud Users, may not be to worried how the Virtualisation Algorithm decides where to place our vServers," says The Old Toxopholist, "there are cases where it is extremely important that vServers run on distinct physical compute nodes." There's plenty more on the subject in his blog post. Oracle Endeca (2.3) Record Level Security | Adam Seed Adam Sneed's blog post covers "the basics of security within Endeca Information Discovery, as these basic security objects are required in order to explain the implementation of record level security." ODI Handling DQ | Gurcan Orhan Oracle ACE Director Gurcan Orhan suggests you have fun with these scripts for Oracle Data Integrator. Parleys Testimonial at GlassFish Community Event - JavaOne 2012 Video of Parley's webmaster Stephan Janssen's presentation at the GlassFish Community Event at JavaOne 2012, in which he explains why Parley's moved from Tomcat to GlassFish. Java Spotlight Episode 109: Pete Muir on CDI 1.1 This edition of Roger Brinkley's Java Spotlight Podcast features an interview with CDI 1.1 spec lead Pete Muir of JBoss/Red Hat. Muir talks about the features in CDI 1.1 and what to expect in the future. Webcast: Java Management Extensions with Oracle WebLogic Server 12c Dr. Frank Munz and Dave Cabelus do the talking in this on-demand webcast focused on Oracle WebLogic Server 12c with Java Management Extensions (JMX). Using the Coherence API to get Portable Object Format bytes | Bruno Borges Bruno Borges shares a code snippet that illustrates how easy it is to use the Coherence API. Thought for the Day "Experience is something you don't get until just after you need it." — Anonymous Source: SoftwareQuotes.com

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  • Logic / Render phases with a single thread

    - by DevilWithin
    The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their use under multi and single threaded environments. Currently, there is one thread running, which takes care of sequentially executing events , logic and rendering. Sometimes, the logic part may wish to change the game state to something else, and in between do some loading of files. The result is that the game hangs completely while loading, and then proceeds to normal rendering of the new state. To go around this, i could make another thread, do the loading there while the main thread renders a smooth loading animation, and then proceed normally. The real question is about if i don't create another thread. I could refresh the screen from the logic thread, and provide some basic loading screen, which could be not so smoothly updated while the files load. In fact, this approach is not loved by a lot of developers, as it scrambles render code in the logic step, which may cause problems of different sorts.. Hope its clear!

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  • invitation: Oracle Endeca Information Discovery Bootcamp

    - by mseika
    The Oracle Endeca Information Discovery (OEID) Boot Camp is designed to give partners an understanding of OEID’s features, and how it complements the existing Oracle Business Intelligence suite. Participants will learn how to develop & implement solutions using a Data Discovery method. Training is in EnglishWhat will be covered?The Oracle Endeca Information Discovery (OEID) Boot Camp is a three-day class with a combination of lecture and hands-on exercises, tailored to make participants aware of the Oracle Endeca Information Discovery platform, and to gain valuable skills for the implementation of projects.The course will follow a combination of lectures and hands-on lab sessions, to allow participants to apply the knowledge they have gained by extracting from sample data sources, and creating an end-user application that will be used to answer several business questions. What You Will Learn Architecture: OEID Components, use of graphs, overview of clustering OEID Installation: Architecture planning, infrastructure requirements, installation process, production hints & tips OEID Administration: Data store management, administrative operations, portal configuration, data sources, system monitoring Indexing: Integration Suite, Data source analysis, Graph (ETL) creation, record design techniques Portlets: Studio portlets, custom portlet development, querying functions Reporting: Studio applications & best practices, visualizations, EQL PrerequisitesYou must bring a laptop with you for the Hands-on labs ENVIRONMENT – LAPTOP REQUIREMENTS For the OEID boot camp, participants will perform the hands-on lab exercises using a virtual machine image. These virtual machines will be provided to participants within a cloud environment, requiring participants to bring a laptop to the Boot Camp that can access a Windows server utilizing Microsoft RDP from their laptop. Participants will not need to install any software onto their laptops, but must ensure that they have the proper software installed for their OS, to connect through RDP to a server. HARDWARE • CPU: Dual-core, x64, 1.8Ghz or higher • RAM: 2GB SOFTWARE • Microsoft Remote Desktop Client • Internet Explorer 7, Firefox, or Google Chrome This boot camp is intended for prospective implementers of Oracle Endeca Information Discovery (OEID), or those in a presales role looking to gain insight into the technical benefits of this new package. Attendees should have experience and familiarity with the basic concepts of business intelligence. Where and When ? Monday, October 15th until wednesday, October 17th included 9:00 - 18:00 Oracle France 15, boulevard Charles de Gaulle 92715 Colombes Access Register Here Limited number of seats !

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  • "Viral" license that only blocks legal actions of user and developer against each other

    - by Lukasz Zaroda
    I was thinking a lot about software licensing lately, because I would like to do some coding. I'm not an expert in all those licenses, so I came up with my own idea, and before I will put in on paper, I would like to make sure that I didn't reinvent a wheel, so maybe I would be able to use something that exists. Main idea behind my license is to guarantee freedom of use the software, but not "freedom to" (positive) (e.g. freedom to having source code), but "freedom from" (negative) (strictly from legal actions against you). It would be "viral" copyleft license. You would be able to without fear do everything you want with the software (and binaries e.g. reverse engineering), as long as You will include information about author and/or authors, and all derivative works will be distributed with the same license. I'm not interested in anything that would restrict a freedom of company to do something like "tivoization". I'm just trying to accomplish something that would block any legal actions of user and developer, targeted against each other, with the exception of basic attribution. Does exist something like that?

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