Search Results

Search found 11990 results on 480 pages for 'flash play'.

Page 201/480 | < Previous Page | 197 198 199 200 201 202 203 204 205 206 207 208  | Next Page >

  • uploadify scriptData problem

    - by elpaso66
    Hi, I'm having problems with scriptData on uploadify, I'm pretty sure the config syntax is fine but whatever I do, scriptData is not passed to the upload script. I tested in both FF and Chrome with flash v. Shockwave Flash 9.0 r31 This is the config: $(document).ready(function() { $('#id_file').uploadify({ 'uploader' : '/media/filebrowser/uploadify/uploadify.swf', 'script' : '/admin/filebrowser/upload_file/', 'scriptData' : {'session_key': 'e1b552afde044bdd188ad51af40cfa8e'}, 'checkScript' : '/admin/filebrowser/check_file/', 'cancelImg' : '/media/filebrowser/uploadify/cancel.png', 'auto' : false, 'folder' : '', 'multi' : true, 'fileDesc' : '*.html;*.py;*.js;*.css;*.jpg;*.jpeg;*.gif;*.png;*.tif;*.tiff;*.mp3;*.mp4;*.wav;*.aiff;*.midi;*.m4p;*.mov;*.wmv;*.mpeg;*.mpg;*.avi;*.rm;*.pdf;*.doc;*.rtf;*.txt;*.xls;*.csv;', 'fileExt' : '*.html;*.py;*.js;*.css;*.jpg;*.jpeg;*.gif;*.png;*.tif;*.tiff;*.mp3;*.mp4;*.wav;*.aiff;*.midi;*.m4p;*.mov;*.wmv;*.mpeg;*.mpg;*.avi;*.rm;*.pdf;*.doc;*.rtf;*.txt;*.xls;*.csv;', 'sizeLimit' : 10485760, 'scriptAccess' : 'sameDomain', 'queueSizeLimit' : 50, 'simUploadLimit' : 1, 'width' : 300, 'height' : 30, 'hideButton' : false, 'wmode' : 'transparent', translations : { browseButton: 'BROWSE', error: 'An Error occured', completed: 'Completed', replaceFile: 'Do you want to replace the file', unitKb: 'KB', unitMb: 'MB' } }); $('input:submit').click(function(){ $('#id_file').uploadifyUpload(); return false; }); }); I checked that other values (file name) are passed correctly but session_key is not. This is the decorator code from django-filebrowser, you can see it checks for request.POST.get('session_key'), the problem is that request.POST is empty. def flash_login_required(function): """ Decorator to recognize a user by its session. Used for Flash-Uploading. """ def decorator(request, *args, **kwargs): try: engine = __import__(settings.SESSION_ENGINE, {}, {}, ['']) except: import django.contrib.sessions.backends.db engine = django.contrib.sessions.backends.db print request.POST session_data = engine.SessionStore(request.POST.get('session_key')) user_id = session_data['_auth_user_id'] # will return 404 if the session ID does not resolve to a valid user request.user = get_object_or_404(User, pk=user_id) return function(request, *args, **kwargs) return decorator

    Read the article

  • Want custom title / image / description in facebook share link

    - by Ezop
    Hi! I am making a flash app that demonstrates potensial traffic injuries when driving at different speeds. I want the user to be able to share this information on facebook. However this demands that i can customize the text that will appear on facebook in some manner. I am making an url that is opened in a blank window (from the flash app itself). I specify the u and t parameters, putting the generated message as the t parameter. But this seems to always be overridden by the pages title. If i omit the title tag from the html code, the file name is used (also overriding the specified title). http://www.facebook.com/sharer.php?u=http://espentokerud.com/face/addiste.html&t=test; I also tried url-encoding the url, but to no avail. http://www.facebook.com/sharer.php?u=http%3a%2f%2fespentokerud.com%2fface%2faddiste.html&t=test; I also tried using the addthis API, but experience the same shortcomings. The funny thing is that if i post a swf, the title and description can be customized, and it is also possible to specify a screenshot. But if i dont post a swf, this seems to be ignored. I am aware that I can use meta tags on the html page to specify the thumbnail image, title and description, but some of this content has to be based on calculations inside the flash app. Can anyone help me out or point me in the right direction? I am thankful for any help!

    Read the article

  • Failed to set the initialPlaybackTime for a MPMoviePlayerController when recreating it in the second

    - by vicky
    Hi, everyone. It's really wired. When at the first time a MPMoviePlayerController (e.g., theMovie) is created, its initialPlaybackTime can be set successfully. But when theMoive is released and re-create a new MPMoviePlayerController, its intialPlaybackTime can not be set correctly, actually the movie always plays from the start. The code is as follows. -(void)initAndPlayMovie:(NSURL *)movieURL { MPMoviePlayerController *theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; // create a notification for moviePlaybackFinish [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie]; theMovie.initialPlaybackTime = 15; [theMovie setScalingMode:MPMovieScalingModeAspectFill]; [theMovie play];} -(void) moviePlayBackDidFinish:(NSNotification*)notification { MPMoviePlayerController * theMovie = [notification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie]; [theMovie release]; [self initAndPlayMovie:[self getMovieURL]]; } With the above code, when the viewcontroller did load and run initAndPlayMovie, the movie starts to play from 15 seconds, but when it plays finished or "Done" is pushed, a new theMovie is created and starts to play from 0 second. Does anybody know what happened with the initialPlaybackTime property of MPMoviePlayerController? And whenever you reload the viewController where the above code is (presentModalViewController from a parent viewcontroller), the movie can start from any playback time. I am really confused what's the difference of the MPMoviePlayerController registration methods between the viewcontroller load and the recreating it after release. Need your help! Thank you!

    Read the article

  • ArgumentError: Error #2004: One of the parameters is invalid.

    - by Florian
    I got the following stack trace while running a piece of code in my flex application: ArgumentError: Error #2004: One of the parameters is invalid. at ObjectOutput/writeObject() at mx.collections::ArrayList/writeExternal()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\collections\ArrayList.as:470] at mx.collections::ArrayCollection/writeExternal()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\collections\ArrayCollection.as:144] at flash.utils::ByteArray/writeObject() at mx.utils::ObjectUtil$/copy()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\utils\ObjectUtil.as:100] at components::SettingsHandler/saveOpenNodes()[C:\workspaces\Intranets\UniqueInbox\flex_src\components\SettingsHandler.as:153] at components::soapjira/getIssuesByFilters()[C:\workspaces\Intranets\UniqueInbox\flex_src\components\soapjira.as:295] at components.tabs::JiraAllActions/loadData()[C:\workspaces\Intranets\UniqueInbox\flex_src\components\tabs\JiraAllActions.mxml:193] at components::SettingsHandler/settingsClosed()[C:\workspaces\Intranets\UniqueInbox\flex_src\components\SettingsHandler.as:114] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\UIComponent.as:9408] at components.general::JiraSettings/closeSettings()[C:\workspaces\Intranets\UniqueInbox\flex_src\components\general\JiraSettings.mxml:58] at components.general::JiraSettings/__save_click()[C:\workspaces\Intranets\UniqueInbox\flex_src\components\general\JiraSettings.mxml:107] That stack comes up when running the following line (SettingsHandler.as:153): var tmp:Object = parentComponent.dataGrid.dataProvider.openNodes; I am actually copying the open nodes of a datagrid's provider. Has been working until now and just started going wrong, no idea what I have changed that could interfere with this. On debug mode, I see that openNodes is accessible and contains the open nodes, as expected. Doing tmp:Object = parentComponent.dataGrid.dataProvider.openNodes works, but not with ObjectUtil. (parentComponent is the reference to the component which contains the DG).

    Read the article

  • HTML5 video (mp4 and ogv) problems in Safari and Firefox - but Chrome is all good

    - by qryss
    Hi folks, I have the following code: <video width="640" height="360" controls id="video-player" poster="/movies/poster.png"> <source src="/movies/640x360.m4v" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="/movies/640x360.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> I'm using Rails (Mongrel in development and Mongrel+Apache in production). Chrome (Mac and Win) can play either file (tested by one then the other source tags) whether locally or from my production servers. Safari (Mac and Win) can play the mp4 file fine locally but not from production. Firefox 3.6 won't play the video in either OS. I just get a grey cross in the middle of the video player area. I've made sure that both Mongrel and Apache in each case have the right MIME types set. From Chrome's results I know there is nothing inherently wrong with my video files or the way the files are being asked for or delivered. Anyone got any clues? Or even a clue as to how to diagnose the problem? For Firefox I looked at https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox where it refers to an 'error' event and an 'error' attribute. It seems the 'error' event is thrown pretty well straightaway and at that time there is no error attribute. Very helpful... :( Help enormously appreciated! Thanks in advance... Chris

    Read the article

  • How to Global onRouteRequest directly to onBadRequest?

    - by virtualeyes
    EDIT Came up with this to sanitize URI date params prior to passing off to Play router val ymdMatcher = "\\d{8}".r // matcher for yyyyMMdd URI param val ymdFormat = org.joda.time.format.DateTimeFormat.forPattern("yyyyMMdd") def ymd2Date(ymd: String) = ymdFormat.parseDateTime(ymd) override def onRouteRequest(r: RequestHeader): Option[Handler] = { import play.api.i18n.Messages ymdMatcher.findFirstIn(r.uri) map{ ymd=> try { ymd2Date( ymd); super.onRouteRequest(r) } catch { case e:Exception => // kick to "bad" action handler on invalid date Some(controllers.Application.bad(Messages("bad.date.format"))) } } getOrElse(super.onRouteRequest(r)) } ORIGINAL Let's say I want to return a BadRequest result type for all /foo URIs: override def onBadRequest(r: RequestHeader, error: String) = { BadRequest("Bad Request: " + error) } override def onRouteRequest(r: RequestHeader): Option[Handler] = { if(r.uri.startsWith("/foo") onBadRequest("go away") else super.onRouteRequest(r) } Of course does not work, since the expected return type is Option[play.api.mvc.Handler] What's the idiomatic way to deal with this, create a default Application controller method to handle filtered bad requests? Ideally, since I know in onRouteRequest that /foo is in fact a BadRequest, I'd like to call onBadRequest directly. Should note that this is a contrived example, am actually verifying a URI yyyyMMdd date param, and BadRequest-ing if it does not parse to a JodaTime instance -- basically a catch-all filter to sanitize a given date param rather than handling on every single controller method call, not to mention, avoiding cluttering up application log with useless stack traces re: invalid date parse conversions (have several MBs of these junk trace entries accruing daily due to users pointlessly manipulating the uri date in attempts to get at paid subscriber content)

    Read the article

  • Browser Based Streaming Video/Audio (not progressive download)

    - by Josh
    Hello, I am trying to understand conceptually the best way to deliver real streaming audio and video content. I would want it to be consumed with a web browser, utilizing the least amount of proprietary technology. I wouldn't be serving static files and using progressive download, this would be real audio streams being captured live. How does one broadcast a stream that will be reasonably in sync with the source? What kind of protocol is suitable? Edit: In research I've found that there are a few protocols: RTSP, HTTP Streaming, RTMP, and RTP. HTTP streaming is somewhat unsuitable if you are streaming a live performance/communication of some kind because it relies on TCP (as its HTTP based) and you don't lose packets. In a low bandwidth situation, the client can get significantly behind in playback. ref RTMP is a proprietary technology, requiring flash media server. Crap on that. The reason I looked at flash is because they are extremely flexible as far as user experience goes. SoundManager2 provides an excellent javascript interface for playing media with flash. This is what I would look for in a client application. RTSP/RTP is what Microsoft switched to using, deprecating their MMS protocol. RTSP is the control protocol. Its similar to HTTP with a few distinct difference -- server can also talk to the client, and there are additional commands, like PAUSE. Its also a stateful protocol, which is maintained with a session id. RTP is the protocol for delivering the payload (encoded audio or video). There are a few open sourced projects, one of them being supported by apple here. It seems like this might do what I want it to, and it looks like quite a few players support it. It sounds like it would be suitable for a "live" broadcast from this page here. Thanks, Josh

    Read the article

  • Multiple Out-of-Browser Applications in One Application

    - by Otaku
    I'm looking at a scenario where I need to create a single "master" Silverlight application and then add "child" applications for an out-of-browser Silverlight application. The scenario is something like this. A user will visit a gameboard web site and choose a game to play. Let's call it Checkers. He likes it, so then he installs the out-of-browser app to his desktop. He then finds Chess, and installs that too. For both games, while played on the site, he has stats (games played, win/loss records, etc.). For each game on the site, he navigates to a different page. But now he wants to play offline and view his stats and other cross-games information. He wants to have a single app to launch to play either game. From his single out-of-browser app, he sees that Go is also available, and he places a checkmark against it to download on his next connection. Does anyone have any experience at developing multiple out-of-browser Silverlight apps that reside within a single master app? What considerations need to be had for this type of design? How would this work in terms of install experience from different web pages?

    Read the article

  • custom view on iphone's native media player(MPMoviePlayerController)

    - by sneha
    I am building an application that implements a custom view on iPhone’s native media player. I want your help in deciding directions to lay this effort. At present I have find out that iPhone SDK doesn’t support APIs to customize media player. I need these things in the player: I would like to have custom views i.e. want to change all control buttons on player like Play/Pause, seek bar etc. The background of player will also need to be different. The player has to play audio or video file from local/remote location. Can i use MPMoviePlayerController if it can be customized (How to do it ??). However, any other third party player approved by iPhone which has an ability to download and play the media file from local/remote location is also fine. It will be great to have an access to media player buffer so that it can be encrypted. I have following questions: 1.Any help in building/customizing player..... 2.Do you see issues in signing of application? 3.Does Apple have any restrictions on customizing media player? 4.Any sample iPhone application where media player is customized Any help in this regard is highly appreciated.

    Read the article

  • Overriding Only Some Default Parameters in ActionScript

    - by TheDarkIn1978
    i have a function which has all optional arguments. is it possible to override a an argument of a function without supplying the first? in the code below, i'd like to keep most of the default arguments for the drawSprite function, and only override the last argument, which is the sprite's color. but how can i call the object? DrawSprite(0x00FF00) clearly will not work. //Main Class package { import DrawSprite; import flash.display.Sprite; public class Start extends Sprite { public function Start():void { var myRect:DrawSprite = new DrawSprite(0x00FF00) addChild(myRect); } } } //Draw Sprite Class package { import flash.display.Sprite; import flash.display.Graphics; public class DrawSprite extends Sprite { private static const DEFAULT_WIDTH:Number = 100; private static const DEFAULT_HEIGHT:Number = 200; private static const DEFAULT_COLOR:Number = 0x000000; public function DrawSprite(spriteWidth:Number = DEFAULT_WIDTH, spriteHeight:Number = DEFAULT_HEIGHT, spriteColor:Number = DEFAULT_COLOR):void { graphics.beginFill(spriteColor, 1.0); graphics.drawRect(0, 0, spriteWidth, spriteHeight); graphics.endFill(); } } }

    Read the article

  • Differences between iPhone/iPod Simulator and Devices

    - by Allisone
    Hi, since I started iPhone/iPod Development I have come across some differences between how the simulator and how real device react. Maybe I will come across some other differences I will have to figure out as well, maybe other people haven't met these problems here (YET) and can profit from the knowledge, and maybe you know some problems/differences that you would have been happy to know about earlier before you spent several hours or days figuring out what the heck is going on. So here is what I came across. Simulator is not case sensitive, Devices are case sensitive. This means a default.png or Icon.png will work in simulator, but not on a device where they must be named Default.png and icon.png (if it's still not working read this answer) Simulator has different codecs to play audio and video If you use f.e. MPMoviePlayerController you might play certain video on the simulator while on the device it won't work (use Handbrake-presets-iPhone & iPod Touch to create playable videos for Simulator and Device). If you play audio with AudioServicesPlaySystemSound(&soundID) you might here the sound on simulator but not an a device. (use Audacity to open your soundfile, export as wav and run afconvert -f caff -d LEI16@44100 -c 1 audacity.wav output.caf in terminal) Also there is this flickering on second run problem which can be resolved with an playerViewCtrl.initialPlaybackTime = -1.0; either on the end of playing or before each beginning. Simulator is mostly much faster cause it doesn't simulate the hardware but uses Mac resources, therefore f.e. sio2 Apps (OpenGL,OpenAL,etc. framework) run much better on simulator, well everything that uses more resources will run visibly better in simulator than on device. I hope we can add some more to this.

    Read the article

  • WCF REST with jQuery AJAX - removing/working around same origin policy

    - by csauve
    So I'm trying to create a C# WCF REST service that is called by jQuery. I've discovered that jQuery requires that AJAX calls are made under the same origin policy. I have a few questions for how I might proceed. I am already aware of; 1. The hacky solution of JSONP with a server callback 2. The way too much server overhead of having a cross-domain proxy. 3. Using Flash in the browser to make the call and setting up crossdomain.xml at my WCF server root. I'd rather not use these because; 1. I don't want to use JSON, or at least I don't want to be restricted to using it 2. I would like to separate the server that serves static pages from the one that serves application state. 3. Flash in this day in age is out of the question. What I'm thinking: is there anything like Flash's crossdomain.xml file that works for jQuery? Is this "same-origin" policy a part of jQuery or is it a restriction in specific browsers? If it's just a part of jQuery, maybe I'll try digging in the code to work around it.

    Read the article

  • Webrick transparent proxy

    - by zzeroo
    Hi there, I've a absolute simple proxy running. require 'webrick' require 'webrick/httpproxy' s = WEBrick::HTTPProxyServer.new(:Port => 8080, :RequestCallback => Proc.new{|req,res| puts req.request_line, req.raw_header}) # Shutdown functionality trap("INT"){s.shutdown} # run the beast s.start This should in my mind not influence the communication in any way. But some sites doesn't work any more. Specially http://lastfm.de 's embedded flash players doesn't work. The header looks link: - -> http://ext.last.fm/2.0/?api%5Fsig=aa3e9ac9edf46ceb9a673cb76e61fef4&flashresponse=true&y=1269686332&streaming=true&playlistURL=lastfm%3A%2F%2Fplaylist%2Ftrack%2F42620245&fod=true&sk=ee93ae4f438767bf0183d26478610732&lang=de&api%5Fkey=da6ae1e99462ee22e81ac91ed39b43a4&method=playlist%2Efetch GET http://play.last.fm/preview/118270350.mp3 HTTP/1.1 Host: play.last.fm User-Agent: Mozilla/5.0 (X11; U; Linux i686; de; rv:1.9.2) Gecko/20100308 Ubuntu/10.04 (lucid) Firefox/3.6 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: de,en-us;q=0.7,en;q=0.3 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Proxy-Connection: keep-alive Cookie: AnonWSSession=ee93ae4f438767bf0183d26478610732; AnonSession=cb8096e3b0d8ec9f4ffd6497a6d052d9-12bb36d49132e492bb309324d8a4100fc422b3be9c3add15ee90eae3190db5fc localhost - - [27/Mar/2010:11:38:52 CET] "GET http://www.lastfm.de/log/flashclient/minor/Track_Loading_Fail/Buffering_Timeout HTTP/1.1" 404 7593 - -> http://www.lastfm.de/log/flashclient/minor/Track_Loading_Fail/Buffering_Timeout localhost - - [27/Mar/2010:11:38:52 CET] "GET http://play.last.fm/preview/118270350.mp3 HTTP/1.1" 302 0 I nead some hints why or what the communication disturb.

    Read the article

  • loaderInfo null inside creationComplete handler function

    - by Thiago
    Hi, I've coded this small snippet to show what I'm not understanding: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> public function init():void { txtName.text = this.loaderInfo.toString(); } </mx:Script> <mx:TextInput x="50" y="10" id="txtName"/> </mx:Application> I'm getting the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Teste/init()[C:\Lucas\flex\AppName\src\Teste.mxml:5] at Teste/___Teste_Application1_creationComplete()[C:\User\flex\CornetaRecorder\src\Teste.mxml:2] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/set initialized()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:1169] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:718] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Shouldn't I be able to read loaderInfo inside the creationComplete handler? I'm trying to pass a string from the html to my flash component, that's why I have to get loaderInfo working.

    Read the article

  • AS3: Array of objects parsed from XML remains with zero length

    - by Joel Alejandro
    I'm trying to parse an XML file and create an object array from its data. The data is converted to MediaAlbum classes (class of my own). The XML is parsed correctly and the object is loaded, but when I instantiate it, the Albums array is of zero length, even when the data is loaded correctly. I don't really know what the problem could be... any hints? import Nem.Media.*; var mg:MediaGallery = new MediaGallery("test.xml"); trace(mg.Albums.length); MediaGallery class: package Nem.Media { import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.*; public class MediaGallery { private var jsonGalleryData:Object; public var Albums:Array = new Array(); public function MediaGallery(xmlSource:String) { var loader:URLLoader = new URLLoader(); loader.load(new URLRequest(xmlSource)); loader.addEventListener(Event.COMPLETE, loadGalleries); } public function loadGalleries(e:Event):void { var xmlData:XML = new XML(e.target.data); var album; for each (album in xmlData.albums) { Albums.push(new MediaAlbum(album.attribute("name"), album.photos)); } } } } XML test source: <gallery <albums <album name="Fútbol 9" <photos <photo width="600" height="400" filename="foto1.jpg" / <photo width="600" height="400" filename="foto2.jpg" / <photo width="600" height="400" filename="foto3.jpg" / </photos </album <album name="Fútbol 8" <photos <photo width="600" height="400" filename="foto4.jpg" / <photo width="600" height="400" filename="foto5.jpg" / <photo width="600" height="400" filename="foto6.jpg" / </photos </album </albums </gallery

    Read the article

  • Playing a .TS file on iOS

    - by Jonathan Grynspan
    We're working with some hardware that produces files in the .TS format, and we'd like to play them on an iOS device. (The files are internally consistent with what iOS supports--MPEG-4 video, AAC audio.) We've been investigating three options so far: Roll our own integrated HTTP Live Streaming server and serve up a faux M3U8 playlist from within the app. This... doesn't seem to want to play nice, and we've had mixed luck actually getting the .TS files to play on devices. Unwrap the MPEG-4 and AAC data from the TS file and re-wrap it as MP4. This, I'm told, is exceedingly difficult to do, and I haven't found anything useful online that could shed light on how to do it. We've got code in the pipeline to do it but it won't be ready until long after we need it. If we could do it, I could easily subclass NSURLProtocol and have it working within a matter of hours minutes. Use FFmpeg to implement option #2. FFmpeg seems like a possible solution but it isn't configured to build for iOS and I don't have the background to get it working (whereas the rest of our engineers don't have the Apple background needed.) I think #2 is our best bet, but as I don't know the ins and outs of MPEG-2 TS and MPEG-4, I don't have the ability to put it together myself. Does anybody have any insight into this problem? Perhaps some experience playing local TS files on iOS, or some tips on converting from TS to MP4?

    Read the article

  • blackberry implement audio player

    - by Prasad
    Hi, I am developing an application which let users to hear songs online. And I used Blackberry Player and Manager APIs. My application works fine and I can play songs. Now I wan't to add more controls to it. As an example I want pause, play songs. Mute the sound, Control the volume. Display the progress of the play back. Display the current time position of the song like that. I started research on that. And I tried to do that with PlayerListener. But unfortunately all the time I am getting IllegalStateException. So I can't go ahead with that research. As a help can someone please tell me how can I implement above kind of controls for a player. Appreciate if someone can post a sample code to do that. Further I will put my playback source code here. public void run() { try { p = Manager.createPlayer(requestedSong + SystemSettings.strNetwork); p.setLoopCount(1); p.start(); } catch (IOException ioe) { } catch (MediaException me) { } } public void run() { try { p = Manager.createPlayer(strSongURL); p.setLoopCount(1); p.start(); } catch (IOException ioe) { } catch (MediaException me) { } } Thank you very much. Prasad

    Read the article

  • Sound does not working in Device

    - by diana
    In my app i write for record NSArray *filePaths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *recordingDirectory = [filePaths objectAtIndex: 0]; NSString *resourcePath = [recordingDirectory stringByAppendingString:@"/sound.caf"]; self.soundFileURL = [NSURL fileURLWithPath:resourcePath]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; audioSession.delegate = self; [audioSession setActive: YES error: nil]; [[AVAudioSession sharedInstance] setCategory : AVAudioSessionCategoryRecorderror: nil]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; AVAudioRecorder *newRecorder = [[AVAudioRecorder alloc] initWithURL: soundFileURL settings: recordSettings error: nil]; [recordSettings release]; self.soundRecorder = newRecorder; [newRecorder release]; soundRecorder.delegate = self; [soundRecorder prepareToRecord]; [soundRecorder record]; recording = YES; I write for stop recording [soundRecorder stop]; recording = NO; self.soundRecorder = nil; I write for play AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: self.soundFileURL error: nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [button setTitle : @"Pause"forState: UIControlStateHighlighted]; [button setTitle : @"Pause"forState: UIControlStateNormal]; [player play]; In iPhone Simulator all ok I record then stop then play and all work fine. But in my iPhone device no sound. Any help will be greatly apprecieated

    Read the article

  • How should I start playing with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've started making encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there are no questions about it!

    Read the article

  • how to use Remote Service ?

    - by LEE YONGGUN
    Hi im trying to use Remote Service btween two simple application, But its not easy to me. So any advice you have will help me. here`s my case. I made one app which is playing Music in service, There are two components. one is Activity controlling service by using three buttons, play,pause, stop. and it is working fine. and another one is just simple Activity which also has four buttons bind,play,stop,unbind. when i click bind, it`s confirmed by Toast msg, but when i click play button,it occurs error. i want to control first activitys Music playing service in second Activity. So im trying to use remote service. i made same .aidl file in each app project. In aidl file, i defined methods "playing","stoping" and i implement those methods in Music service class, implementation is simply use intent and startService & stopService. In DDMS there is "java.lang.SecurityException : Binder invocation to an incorrect interface" thats the case what im doing. So please tell me what`s the problem. any advice could help me. thanks Gun.

    Read the article

  • Delay before playing embedded mp3 in Actionscript / Flex 3

    - by lacker
    I am embedding an mp3 into my Flex project for use as a sound effect, but I am finding that every time I play it, there is a delay of about half a second from when I call .play() to when you can hear the sound. This makes it weird because I want the sound effects to sync to game events. My mp3 itself is only about a fifth of a second long so it isn't because of the contents of the mp3. I'm embedding with [Embed(source="assets/Tock.mp3")] [Bindable] public static var TockSound:Class; public var tock_sound:SoundAsset; and then playing with if (tock_sound == null) { tock_sound = new TockSound() as SoundAsset; } Alert.show("tock"); tock_sound.play(); I know there's a delay because the sound plays about a half second after the Alert displays. I did consider that maybe it was the initial loading time of constructing the TockSound, but the delay is there on all the subsequent calls as well. How can I avoid this delay on playing a sound? Update: It turns out this delay is only present when playing the swf on Linux. I believe it is a Linux-specific flaw in Adobe's flash player.

    Read the article

  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

    Read the article

  • FLV performance and garbage collection

    - by justinbach
    I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is pretty good with native FLV players, Perian-equipped Quicktime, and simple proof-of-concept FLV playback apps built in AS3. The problem I'm having is that in the context of the actual site, playback isn't as smooth; the framerate isn't quite as good as it should be, and more problematically, there's occasional jerkiness and dropped frames (sometimes pausing the video for as long as a quarter of a second or so). My guess is that this is being caused by garbage collection in the Flash player, which happens nondeterministically and is therefore hard to test and control for. I'm using a single instance of FLVPlayback to play the videos; I originally was using NetStream objects and so forth directly but switched to FLVPlayback for this reason. Has anyone experienced this sort of jerkiness with FLVPlayback (or more generally, with hi-def Flash video)? Am I right about GC being the culprit here, and if so, is there any way to prevent it during playback of these system-intensive transitions?

    Read the article

  • How to parse rss from a php page, using jQuery/jFeed?

    - by ricebowl
    I'm trying to fumble my way through parsing rss sensibly, using jQuery and jFeed. Because of the same origin policy I'm pulling the BBC's health news feed into a local page (http://www.davidrhysthomas.co.uk/play/proxy.php). Originally this was just the same proxy.php script as available in the jFeed download package, but due to my host's disabling allow_url_fopen() I've amended the php to the following: $url = "http://newsrss.bbc.co.uk/rss/newsonline_uk_edition/health/rss.xml"; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $data = curl_exec($ch); echo "$data"; curl_close($ch); Which seems to generate the same/comparable contents as the original fopen on my local machine. Now that seems to be working, I'm looking at setting the jFeed script up to work with the page and, to my embarrassment, don't see how. I understand that, at the least, this should work: jQuery.getFeed({ url: 'http://www.davidrhysthomas.co.uk/play/proxy.php', success: function(feed) { alert(feed.title); } }); ...but, as I'm sure you anticipate, it doesn't. What non-output there is, is available for your perusal here: http://www.davidrhysthomas.co.uk/play/exampleTest.html. And I honestly don't have a clue what to do about it. If anyone could offer some pointers, tips, hints, or, at a pinch, a quick slap around the cheeks and a 'pull yourself together!' it'd be much appreciated... Thanks in advance =)

    Read the article

  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

    Read the article

< Previous Page | 197 198 199 200 201 202 203 204 205 206 207 208  | Next Page >