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  • How can I put a string and an integer into the same array?

    - by Stelios M
    I have to following code. I want this to return an array e.g. arg[] that contains at arg[0] the number of the rows of my cursor and at arg[1] String(0) of my cursor. Since one is integer and the other is string I have a problem. Any ideas how to fix this? public String[] getSubcategoriesRow(String id){ this.openDataBase(); String[] asColumnsToReturn = new String[] {SECOND_COLUMN_ID,SECOND_COLUMN_SUBCATEGORIES,}; Cursor cursor = this.dbSqlite.query(SECOND_TABLE_NAME, asColumnsToReturn, SECOND_COLUMN_SUBCATEGORIES + "= \"" + id + "\"", null, null, null, null); String string = cursor.getString(0); int count = cursor.getCount(); String arg[] = new String[]{count, string}; cursor.close(); return arg; } The cursor and the results and correct i just need to compine them to an array in order to return that.

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  • Read file structure into an array, but only specific files.

    - by dmackerman
    I have a directory structure that looks like this: /expandables - folder - folder - folder - folder - BannerInfo.txt - index.html Each one of the folder has the same exact stucture. One file named BannerInfo.txt and index.html. There are about 250 of these folders if that matters. I want to loop through these folders and store each of the index.html files into an array. Inside of the index.html file is just some simple HTML and Javascript of which I want to read into a string to be displayed later on. I'm struggling with how to filter out only the index.html file from the individual folders. The purpose of this is because I want to randomly select an index.html file and put the contents into a textarea. I thought I could do a simple array_rand() on the returned array and spit out the string. Any ideas?

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  • How to get an array of all controllers in a Codeigniter project ?

    - by ashmckenzie
    I'd like to obtain a list of all controllers in a Codeiginiter project so I can easily loop through each of them and add defined routes. I can't seem to find a method that will give me what I'm after ? Here is the code snippet from the routes.php file where I would like to access the array: - // I'd like $controllers to be dynamically populated by a method // $controllers = array('pages', 'users'); // Loop through each controller and add controller/action routes // foreach ($controllers as $controller) { $route[$controller] = $controller . '/index'; $route[$controller . '/(.+)'] = $controller . '/$1'; } // Any URL that doesn't have a / in it should be tried as an action against // the pages controller // $route['([^\/]+)$'] = 'pages/$1';

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  • What Happens if i create a byte array continuously in a while loop with different size and add read an stream into it?

    - by SajidKhan
    I want to read an audio file into multiple byte arrays , with different size . And then add into a shared memory. What will happen if use below code. Does the byte array gets over written. I understand it will creat multiple byte array , how do i erase those byte arrays after my code does what it needs to do. int TotalBuffer = 10; while (TotalBuffer !=0){ bufferData = new byte[AClipTextFileHandler.BufferSize.get(j)]; input.read(bufferData); Sharedbuffer.put(bufferData); i++; j++; TotalBuffer--; }

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  • How to pass an anonymous array of strings to a JavaScript function?

    - by abatishchev
    I want to pass to an array of controls' IDs to a javascript script function so it will switch control's enable state. For example, in C# it would be like this: func(false, new[] { "Control1", "Control2", "Control3" }); In that function I want to find corresponding controls and disable/enable them. For one control I do this next way: <script type="text/javascript" language="javascript"> function switchControls(value, arr) { for (var n = 0; n < array.length; n++) document.getElementById(n).disabled = value; } </script> <asp:CheckBox runat="server" onclick="switchControls(this.checked, [ '<%= Control1.ClientID %>', '<%= Control2.ClientID %>' ])" Text="Take?" /> How to implement this properly? Have I to use jQuery?

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  • Best way to make an attribute always an array?

    - by Shadowfirebird
    I'm using my MOO project to teach myself Test Driven Design, and it's taking me interesting places. For example, I wrote a test that said an attribute on a particular object should always return an array, so -- t = Thing.new("test") p t.names #-> ["test"] t.names = nil p t.names #-> [] The code I have for this is okay, but it doesn't seem terribly ruby to me: class Thing def initialize(names) self.names = names end def names=(n) n = [] if n.nil? n = [n] unless n.instance_of?(Array) @names = n end attr_reader :names end Is there a more elegant, Ruby-ish way of doing this? (NB: if anyone wants to tell me why this is a dumb test to write, that would be interesting too...)

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  • For each element A[i] of array A, find the closest j such that A[j] > A[i]

    - by SamH
    Hi everyone. Given : An array A[1..n] of real numbers. Goal : An array D[1..n] such that D[i] = min{ distance(i,j) : A[j] > A[i] } or some default value (like 0) when there is no higher-valued element. I would really like to use Euclidean distance here. Example : A = [-1.35, 3.03, 0.73, -0.06, 0.71, -0.21, -0.12, 1.49, 1.41, 1.42] D = [1, 0, 1, 1, 2, 1, 1, 6, 1, 2] Is there any way to beat the obvious O(n^2) solution? The only progress I've made so far is that D[i] = 1 whenever A[i] is not a local maxima. I've been thinking a lot and have come up with NOTHING. I hope to eventually extend this to 2D (so A and D are matrices).

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  • How to store array in one column in Sqlite3?

    - by SPK
    Hi, Is there any way to store an array of integers in one column of table? I want o/p like this: ident | value | count ----------------+------------------------------------------------------------------------------------------------------------------------+------- 563 | [0:10]={"(0,0)","(1,100)","(2,200)","(3,300)","(4,400)","(5,500)"} | 6 This I have already acheieved through postgres but i want same o/p from sqlite also. Here column value store an array. I tried it through BLOB but it is not working. Somebody told me about serialized way but i am not sure how to do that. Please help. Thanks in advance.

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  • How does Array.ForEach() compare to standard for loop in C#?

    - by DaveN59
    I pine for the days when, as a C programmer, I could type: memset( byte_array, '0xFF' ); and get a byte array filled with 'FF' characters. So, I have been looking for a replacement for this: for (int i=0; i < byteArray.Length; i++) { byteArray[i] = 0xFF; } Lately, I have been using some of the new C# features and have been using this approach instead: Array.ForEach<byte>(byteArray, b => b = 0xFF); Granted, the second approach seems cleaner and is easier on the eye, but how does the performance compare to using the first approach? Am I introducing needless overhead by using Linq and generics? Thanks, Dave

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  • Enumerate all k-partitions of 1d array with N elements?

    - by user301217
    This seems like a simple request, but google is not my friend because "partition" scores a bunch of hits in database and filesystem space. I need to enumerate all partitions of an array of N values (N is constant) into k sub-arrays. The sub-arrays are just that - a starting index and ending index. The overall order of the original array will be preserved. For example, with N=4 and k=2: [ | a b c d ] (0, 4) [ a | b c d ] (1, 3) [ a b | c d ] (2, 2) [ a b c | d ] (3, 1) [ a b c d | ] (4, 0) I'm pretty sure this isn't an original problem (and no, it's not homework), but I'd like to do it for every k <= N, and it'd be great if the later passes (as k grows) took advantage of earlier results. If you've got a link, please share.

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Any ideas on reducing lag in terrain generation?

    - by l5p4ngl312
    Ok so here's the deal. I've written an isometric engine that generates terrain based on camera values using 2D perlin noise. I planned on doing 3D but first I need to work out the lag issues I'm having. I will try to explain how I am doing this so that maybe someone can spot where I am going wrong. I know it should not be this laggy. There is the abstract class Block which right now just contains render(). BlockGrass, etc. extend this class and each has code in the render function to create a textured quad at the given position. Then there is the class Chunk which has the function Generate() and setBlocksInArea(). Generate uses 2D perlin noise to make a height map and stores the heights in a 2D array. It stores the positions of each block it generates in blockarray[x][y][z]. The chunks are 8x8x128. In the main game class there is a 3D array called blocksInArea. The blocks in this array are what gets rendered. When a chunk generates, it adds its blocks to this array at the correct index. It is like this so chunks can be saved to the hard drive (even though they aren't yet) but there can still be optimization with the rendering that you wouldn't have if you rendered each chunk separately. Here's where the laggy part comes in: When the camera moves to a new chunk, a row of chunks generates on the end of the axis that the camera moved on. But it still has to move the other chunks up/down in the blocksInArea (render) array. It does this by calculating the new position in the array and doing the Chunk.setBlocksInArea(): for(int x = 0; x < 8; x++){ for(int y = 0; y < 8; y++){ nx = x+(coordX - camCoordX)*8 ny = y+(coordY - camCoordY)*8 for(int z = 0; z < height[x][y]; z++){ blockarray[x][y][z] = Game.blocksInArea[nx][ny][z]; } } } My reasoning was that this would be much faster than doing the perlin noise all over again, but there are still little spikes of lag when you move in between chunks. Edit: Would it be possible to create a 3 dimensional array list so that shifting of chunks within the array would not be neccessary?

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • Javascript For-Each Loop Syntax Help

    - by radrew
    Hey guys, I've got a complex block of PHP/Javascript that isn't functioning. I'm trying to manipulate a form that contains 4 dropdown select lists. Each dropdown is dependent upon what was selected in the one above it. I apologize for the huge amount of code, but I was hoping someone might be able to spot a syntax error or something else simple that I'm missing. The form in question is located in the right sidebar of the following site: http://www.buyautocovers.com $Manufacturer_array[] = array('id' => 'all', 'text' => $this->__('Choose Make')); $Model_array[] = array('id' = 'all', 'text' = $this-('Choose Model')); $Number_array[] = array('id' = 'all', 'text' = $this-('Choose Year')); $Body_array[] = array('id' = 'all', 'text' = $this-__('Choose Body Type')); $javascript = ' // var a = new Array(); var b = new Array(); var c = new Array(); var d = new Array();'; $M_a = array(); foreach ($rows as $r) { if (!isset($M_a [$r['manufacturer']])) $Manufacturer_array[] = array('id' = $r['manufacturer'], 'text' = $r['manufacturer']); $M_a [$r['manufacturer']][$r['model']][$r['number']][$r['body']] = 1; } $i = 0; foreach ($M_a as $k =$v){ $javascript .= 'a['.$i.']="'.$k.'";b['.$i.'];c['.$i.'];=new Array('; $ii = 0; $s = ''; foreach ($M_a[$k] as $kk =$vv){ $javascript .= ($ii != 0 ? ',' : '').'"'.$kk.'"'; $ss = ''; $iii = 0; foreach ($M_a[$k][$kk] as $kkk = $vvv){ $javascript .= ($iii != 0 ? ',' : '').'"'.$kkk.'"'; $sss = ''; $iiii = 0; foreach ($M_a[$k][$kk][$kkk] as $kkkk = $vvvv){ $sss .= ($iiii != 0 ? ',' : '').'"'.$kkkk.'"'; $iiii++; } $ss .= 'd['.$i.']['.$ii.']['.$iii.']=new Array('.$sss.');'; $iii++; } $s .= 'd['.$i.']['.$ii.']=new Array('.$ss.');'; $ii++; } $javascript .= ');d['.$i.']=new Array();'.$s; $i++; } $javascript .= ' function pop_model(){ var o ="' . $this-('Choose Model') . '"; var sv = $(\'mmn_manufacturer\').value; if(sv != "all"){ var v = a.length; while(v--) if(sv == a[v]) break; for(var i = 0; i < b[v].length; i++) o+=""+b[v][i]+""; } o+=""; $(\'model_select\').innerHTML= o; $(\'number_select\').innerHTML= "' . $this-('Choose Year') . '"; } function pop_number(){ var o ="' . $this-('Choose Year') . '"; var sv = $(\'mmn_manufacturer\').value; if(sv != "all"){ var v = a.length; while(v--) if(sv == a[v]) break; var sv2 = $(\'mmn_model\').value; if(sv2 != "all"){ var v2 = b[v].length; while(v2--) if(sv2 == b[v][v2]) break; for(var i = 0; i < c[v][v2].length; i++) o+=""+c[v][v2][i]+""; } } o+=""; $(\'number_select\').innerHTML= o; $(\'body_select\').innerHTML= "' . $this-('Choose Body Type') . '"; } function pop_body(){ var o ="' . $this-__('Choose Body Type') . '"; var sv = $(\'mmn_manufacturer\').value; if(sv != "all"){ var v = a.length; while(v--) if(sv == a[v]) break; var sv2 = $(\'mmn_model\').value; if(sv2 != "all"){ var v2 = b[v].length; while(v2--) if(sv2 == b[v][v2]) break; var sv3 = $(\'mmn_number\').value; if(sv3 != "all"){ var v3 = c[v].length; while(v3--) if(sv3 == b[v]c[v2][v3]) break; for(var i = 0; i < d[v]c[v2][v3].length; i++) o+=""+d[v]c[v2][v3][i]+""; } } } o+=""; $(\'number_select\').innerHTML= o; } //]] '; $expire = time()+60*60*24*90; if (isset($_GET['Manufacturer'])){ setcookie("Manufacturer_selected", $_GET['Manufacturer'], $expire,'/'); if ($_GET['Manufacturer'] != 'all') $Manufacturer_selected_var = $_GET['Manufacturer']; } elseif (isset($_COOKIE['Manufacturer_selected']) && $_COOKIE['Manufacturer_selected'] != 'all') $Manufacturer_selected_var = $_COOKIE['Manufacturer_selected']; if (isset($_GET['Model'])){ setcookie("Model_selected", $_GET['Model'], $expire,'/'); if ($_GET['Model'] != 'all') $Model_selected_var = $_GET['Model']; } elseif (isset($_COOKIE['Model_selected']) && $_COOKIE['Model_selected'] != 'all') $Model_selected_var = $_COOKIE['Model_selected']; if (isset($_GET['Number'])){ setcookie("Number_selected", $_GET['Number'], $expire,'/'); if ($_GET['Number'] != 'all') $Number_selected_var = $_GET['Number']; } elseif (isset($_COOKIE['Number_selected']) && $_COOKIE['Number_selected'] != 'all') $Number_selected_var = $_COOKIE['Number_selected']; if (isset($_GET['Body'])){ setcookie("Body_selected", $_GET['Body'], $expire,'/'); if ($_GET['Body'] != 'all') $Body_selected_var = $_GET['Body']; } elseif (isset($_COOKIE['Body_selected']) && $_COOKIE['Body_selected'] != 'all') $Body_selected_var = $_COOKIE['Body_selected']; if (isset($Manufacturer_selected_var) && isset($M_a[$Manufacturer_selected_var])) foreach ($M_a[$Manufacturer_selected_var] as $k => $v) $Model_array[] = array('id' = $k, 'text' = $k); if (isset($Manufacturer_selected_var) && isset($Model_selected_var) && isset($M_a[$Manufacturer_selected_var][$Model_selected_var])) foreach ($M_a[$Manufacturer_selected_var][$Model_selected_var] as $k = $v) $Number_array[] = array('id' = $k, 'text' = $k); if (isset($Manufacturer_selected_var) && isset($Model_selected_var) && isset($Number_selected_var) && isset($M_a[$Manufacturer_selected_var][$Model_selected_var][$Number_selected_var])) foreach ($M_a[$Manufacturer_selected_var][$Model_selected_var][$Number_selected_var] as $k = $v) $Body_array[] = array('id' = $k, 'text' = $k); echo $javascript;

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  • How to remove raid 5 array of 5 SAS and use only use one SAS at a time without writing any thing to disc for recovery

    - by murtaza hamid
    I have HP server ML370 g5 with 8 SAS, c drive 1 72 gb raid 0, d drive 2 72 gb raid 0, f drive 5 146 gb raid 5. 2 of 5 sas drive has got bad sectors and raid 5 is showing status failed. now i want to remove all this 5 SAS and put 1 by 1 in any of the bay to make its image for data recovery purpose without writing anything to the drive. how should i proceed. i also want to keep drive c and d intact. also is it possible if i put all this 5 drives in the bay with the same sequense will it recognise the raid 5 array ( i read some where its smart controller..just curious) many thanks in advance.

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  • Do I need to rebuild the array after putting in a new hot spare?

    - by Shade34321
    So my experience with RAID is minimal. So I figured I'd come and ask here. We have a 16 drive RAID system that have 15 drives in RAID 5 with a hot spare left over. Recently one of the drives in the RAID was giving errors so I cloned it over to the hot spare and put a new drive in it's spot. I made the new drive the hot spare as I was told. I was told to rebuild the array after putting in the new drive as a hot spare so I tried and wasn't able to. So my question is do I need to rebuild it and if so why did it tell me I couldn't. Thanks! UPDATE: So I've come back up to work and looked at the RAID and it pulled in the hot spare into the raid and kicked out another drive.

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  • RAID0 array of USB 2 disks, both connected to a single hub. Any benefit?

    - by Josh
    I have two unused USB 2 drives. I wanted to stripe them in a RAID0 configuration for fast disk access for virtual machines. (I find running a VMware virtual machine off a USB2 drive to be painfully slow. Especially Windows Vista) If I have both USB drives attached to the same USB2 hub, will that negate any benefit I gain by creating a RAID0 array? That is to say, is the speed of USB2 the limiting factor or is the speed of the drives? Would I get better performance by attaching one or both drives directly to my computer?

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  • How likely can my data be recovered after Windows CHKDSK performed on a degraded RAID 5 array?

    - by chrisling106
    Hello there, We have a RAID 5 setup with 3 SATA disks, #2 went down as reported on the pre-POST screen. Unfortunately, for some reason out of my control, the system was rebooted with a degraded RAID :-O Windows XP (64-bit) loaded, CHKDSK ran automatically and done its recovery! From that point onwards, the following error prompts every time even in Safe Mode: lsass.exe - The endpoint format is invalid I took those 3 disks to the data recovery expert and need to wait at least 2-4 days for results. There are 2 VMs on multiple files stored in this RAID 5 array, and there's no backup! Sorry, I just inherited the system from an ex-staff who has left the company 2 months before I joined. How likely the data can be recovered?

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  • How to move an existing Win7 setup to a RAID-1 array?

    - by Matthew Scharley
    Currently I have a the following setup: Drive A/B: Identical HDD's Drive C: 2TB external drive with plenty of space currently. Hardware RAID controller Currently I have Drive A which is my boot drive (Win7), and Drive C which is a data drive, and Drive B which I only recently received and is blank. What is the best way of moving off of Drive A, setting up the hardware RAID and then migrating my data back onto the RAID array? I'm proficient with Linux, but I'm not sure if I can get away with simply using dd here. There is currently enough free space on Drive C to take 5-6 copies of a disk image of Drive A, so space isn't an issue.

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  • How to remove a drive from a 2-drive RAID 5 array?

    - by DrSAR
    There is some information available on shape changes in RAID arrays but I'm a little nervous and would like confirmation: Problem: I have 2 500GB drive as software raid 5 (mdadm). I would like to free one of the two drives since RAID-redundancy is for wimps... Can I just mdadm --grow --array-size=1 followed by a mdadm --grow --raid-disks 1? This seems too simple. How would I specify which drive gets freed? Part of the reason for this maneuver is that I don't have additional space to run a backup.

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