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  • Google maps API V3 code to V2 help.

    - by abemonkey
    I've started working on a project to inject markers into a map with jQuery by looping through rows on a table in the page. After getting it working I realized that I was accessing the V3 API and using V3 syntax. I've been beating my head against a wall trying to get this working in google maps API V2. If someone could please take a look at my code and help that would be great! Thanks! You can see my little test in action at www.axtsweapons.com/maptest.html. Here is the JS code: <script type="text/javascript"> $(function() { var latlng = new google.maps.LatLng(45.440000,-122.630000); var settings = { zoom: 12, center: latlng, disableDefaultUI: false, mapTypeControl:false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $('tr').each(function(i) { var the_marker = new google.maps.Marker({ title: $(this).find('.views-field-title').text(), map: map, clickable: true, position: new google.maps.LatLng( parseFloat($(this).find('.views-field-latitude').text()), parseFloat($(this).find('.views-field-longitude').text()) ) }); var bounds = new google.maps.LatLngBounds(); var infowindow = new google.maps.InfoWindow({ content: $(this).find('.views-field-title').text() + $(this).find('.adr').text() }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.close(); infowindow.open(map, the_marker); }); }); }); </script>

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  • How to embed multiple jQuery line of code in custom HtmlHelpers ASP.NET MVC

    - by embarus
    I 've tried to create my own HTML Helper which work fine for my need but I can't embed many lines of jQuery code in my extension HtmlHelpers class. I've tried @ literal for jQuery code I doesn't work or I need to escape every line of code that I thing I not good for multiple line of code. I don't know if there is another way to achieve this problem like << Therefore, I need to include jQuery plugin file and put implement script after HTML tag. I find it would be convenience if I could put every in HTML helper and put a single line of code in aspx page for example <%= Html.ParentChildSelectList(string parentName, string childName, IEnumerable parentViewData, IEnumerable childViewData, int parentSize, in childSize) % The following code is the way that I used now. the .aspx page Category model.CategoryID)% , new { size = 10 })% model.SubcategoryID,"subcategory") % model.SubcategoryID)% , new { size = 10 })% <script type="text/javascript"> jQuery.sarapadchang.parentChildSelectList( { parentId : "CategoryID" , childId : "SubcategoryID", actionName : "GetSubcategoryList", controllerName : "Json" } ); </script> I put in head tag to include ParentChildSelectList.js the following code for ParentChildSelectList.js (function($) { $.sarapadchang = { parentChildSelectList: function(options) { // $("#CategoryID option").click(function() $("#" + options.parentId).find("option").click(function() { $("#" + options.childId).empty(); //clear data $("#" + options.childId).append('<option>loading...</option>'); $.post("/" + options.controllerName + "/" + options.actionName + "/" + $(this).attr('value'), "", function(data) { var html = ""; $.each(data, function(index, entry) { html += '<option value="' + entry['Value'] + '">' + entry['Text'] + '</option>'; } ); $("#" + options.childId).empty() $("#" + options.childId).append(html); }, "json"); //end getJson }); })(jQuery); To illustrate you, I've attached simple solution, please follow this link. http://www.thaileaguefc.net/ParentChildSelectList.rar Please accept my apologies if my English is difficult to understand. I am looking forward to hearing from you. Your faithfully, Theeranit

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  • Ruby: what is the pitfall in this simple code excerpt that tests variable existence

    - by zipizap
    I'm starting with Ruby, and while making some test samples, I've stumbled against an error in the code that I don't understand why it happens. The code pretends to tests if a variable finn is defined?() and if it is defined, then it increments it. If it isn't defined, then it will define it with value 0 (zero). As the code threw an error, I started to decompose it in small pieces and run it, to better trace where the error was comming from. The code was run in IRB irb 0.9.5(05/04/13), using ruby 1.9.1p378 First I certify that the variable finn is not yet defined, and all is ok: ?> finn NameError: undefined local variable or method `finn' for main:Object from (irb):134 from /home/paulo/.rvm/rubies/ruby-1.9.1-p378/bin/irb:15:in `<main>' >> Then I certify that the following inline-condition executes as expected, and all is ok: ?> ((defined?(finn)) ? (finn+1):(0)) => 0 And now comes the code that throws the error: ?> finn=((defined?(finn)) ? (finn+1):(0)) NoMethodError: undefined method `+' for nil:NilClass from (irb):143 from /home/paulo/.rvm/rubies/ruby-1.9.1-p378/bin/irb:15:in `<main>' I was expecting that the code would not throw any error, and that after executing the variable finn would be defined with a first value of 0 (zero). But instead, the code thows the error, and finn get defined but with a value of nil. >> finn => nil Where might the error come from?!? Why does the inline-condition work alone, but not when used for the finn assignment? Any help apreciated :)

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  • searching for a programming platform with hot code swap

    - by Andreas
    I'm currently brainstorming over the idea how to upgrade a program while it is running. (Not while debugging, a "production" system.) But one thing that is required for it, is to actually submit the changed source code or compiled byte code into the running process. Pseudo Code var method = typeof(MyClass).GetMethod("Method1"); var content = //get it from a database (bytecode or source code) SELECT content FROM methods WHERE id=? AND version=? method.SetContent(content); At first, I want to achieve the system to work without the complexity of object-orientation. That leads to the following requirements: change source code or byte code of function drop functions add new functions change the signature of a function With .NET (and others) I could inject a class via an IoC and could thus change the source code. But the loading would be cumbersome, because everything has to be in an Assembly or created via Emit. Maybe with Java this would be easier? The whole ClassLoader is replacable, I think. With JavaScript I could achieve many of the goals. Simply eval a new function (MyMethod_V25) and assign it to MyClass.prototype.MyMethod. I think one can also drop functions somehow with "del" Which general-purpose platform can handle such things?

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  • multiple redirect??

    - by Ryan Pitts
    Ok, i won't go into the full details (too much to explain) but here is what i am trying to do. I have a button on a webpage (we'll call page-1) that links to a page (we'll call it page-2). This page opens in the same window. However, i need the page (page-2) that opens to open up a new window with another page (we'll call this one page-3) when it loads. So virtually when you click the initial button (on page-1) it will go to a new page (page-2) AND a window will open as well with a different page (page-3). This is where it gets tricky. I need page-2 to automatically redirect back to page-1 after it launches page-3. Is this possible and if so, how?? Could it be a JQuery thing? Please just give some answers...i know this is way crazy and a huge workaround - but this is my last resort for this particular website. I have to do it this way because of the lack of control over some of the code.

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  • (x86) Assembler Optimization

    - by Pindatjuh
    I'm building a compiler/assembler/linker in Java for the x86-32 (IA32) processor targeting Windows. High-level concepts of a "language" (in essential a Java API for creating executables) are translated into opcodes, which then are wrapped and outputted to a file. The translation process has several phases, one is the translation between languages: the highest-level code is translated into the medium-level code which is then translated into the lowest-level code (probably more than 3 levels). My problem is the following; if I have higher-level code (X and Y) translated to lower-level code (x, y, U and V), then an example of such a translation is, in pseudo-code: x + U(f) // generated by X + V(f) + y // generated by Y (An easy example) where V is the opposite of U (compare with a stack push as U and a pop as V). This needs to be 'optimized' into: x + y (essentially removing the "useless" code) My idea was to use regular expressions. For the above case, it'll be a regular expression looking like this: x:(U(x)+V(x)):null, meaning for all x find U(x) followed by V(x) and replace by null. Imagine more complex regular expressions, for more complex optimizations. This should work on all levels. What do you suggest? What would be a good approach to optimize in these situations?

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  • How do I protect the trunk from hapless newbies?

    - by Michael Haren
    A coworker relayed the following problem, let's say it's fictional to protect the guilty: A team of 5-10 works on a project which is issue-driven. That is, the typical flow goes like this: a chunk of work (bug, enhancement, etc.) is created as an issue in the issue tracker The issue is assigned to a developer The developer resolves the issue and commits their code changes to the trunk At release time, the frozen, and heavily tested trunk or release branch or whatever is built in release mode and released The problem he's having is that a couple newbies made several bad commits that weren't caught due to an unfortunate chain of events. This was followed by a bad release with a rollback or flurry of hot fixes. One idea we're toying with: Revoke commit access to the trunk for newbies and make them develop on a per-developer branch (we're using SVN): Good: newbies are isolated and can't hurt others Good: committers merge newbie branches with the trunk frequently Good: this enforces rigid code reviews Bad: this is burdensome on the committers (but there's probably no way around it since the code needs reviewed!) Bad: it might make traceability of trunk changes a little tougher since the reviewer would be doing the commit--not too sure on this. Update: Thank you, everyone, for your valuable input. I have concluded that this is far less a code/coder problem than I first presented. The root of the issue is that the release procedure failed to capture and test some poor quality changes to the trunk. Plugging that hole is most important. Relying on the false assumption that code in the trunk is "good" is not the solution. Once that hole--testing--is plugged, mistakes by everyone--newbie or senior--will be caught properly and dealt with accordingly. Next, a greater emphasis on code reviews and mentorship (probably driven by some systematic changes to encourage it) will go a long way toward improving code quality. With those two fixes in place, I don't think something as rigid or draconian as what I proposed above is necessary. Thanks!

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  • What is a good approach to preloading data?

    - by Bob Horn
    Are there best practices out there for loading data into a database, to be used with a new installation of an application? For example, for application foo to run, it needs some basic data before it can even be started. I've used a couple options in the past: TSQL for every row that needs to be preloaded: IF NOT EXISTS (SELECT * FROM Master.Site WHERE Name = @SiteName) INSERT INTO [Master].[Site] ([EnterpriseID], [Name], [LastModifiedTime], [LastModifiedUser]) VALUES (@EnterpriseId, @SiteName, GETDATE(), @LastModifiedUser) Another option is a spreadsheet. Each tab represents a table, and data is entered into the spreadsheet as we realize we need it. Then, a program can read this spreadsheet and populate the DB. There are complicating factors, including the relationships between tables. So, it's not as simple as loading tables by themselves. For example, if we create Security.Member rows, then we want to add those members to Security.Role, we need a way of maintaining that relationship. Another factor is that not all databases will be missing this data. Some locations will already have most of the data, and others (that may be new locations around the world), will start from scratch. Any ideas are appreciated.

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  • Alternative way of implementation of a code

    - by vikramjb
    The title is not exactly meaningful, but I am not share what else to name it. I wrote a TOC Generation code sometime later. Based on this I was writing code to check for duplicates also. The code is as follows curNumber = getTOCReference(selItem.SNo, IsParent); CheckForDuplicates(curNumber, IsParent,out realTOCRef); curNumber = realTOCRef; And the code for CheckForDuplicates is ListViewItem curItem = this.tlvItems.FindItemWithText(curNumber); if (curItem != null) { curNumber = this.getTOCReference(curNumber, !IsParent); CheckForDuplicates(curNumber, IsParent,out realTOCRef); } else { realTOCRef= curNumber; } What this code does, it gets a TOC and tries it find if it already exists in the ObjectListView and gets a new TOC if there is a existing TOC. Once it determines that the generated TOC is not there in the list it stores it in realTOCRef and sends it back to the main calling code. I have used "out" to return the last generated TOC, which is something I did not want to do. The reason why I did it was after the non duplicate TOC was generated the return was not going back to the calling code instead it looped through the previous instances then it returned back. When the looping back happened the TOC that was to be returned also got reset. I would appreciate any help on this.

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  • With this generics code why am I getting "Argument 1: cannot convert from 'ToplogyLibrary.Relationsh

    - by Greg
    Hi, Any see why I'm getting a "Argument 1: cannot convert from 'ToplogyLibrary.RelationshipBase' to 'TRelationship'" in the code below, in CreateRelationship() ? public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, TNode> Nodes { get; private set; } public List<TRelationship> Relationships { get; private set; } // Constructors protected TopologyBase() { Nodes = new Dictionary<TKey, TNode>(); Relationships = new List<TRelationship>(); } // Methods public TNode CreateNode(TKey key) { var node = new TNode {Key = key}; Nodes.Add(node.Key, node); return node; } public void CreateRelationship(TNode parent, TNode child) { // Validation if (!Nodes.ContainsKey(parent.Key) || !Nodes.ContainsKey(child.Key)) { throw new ApplicationException("Can not create relationship as either parent or child was not in the graph: Parent:" + parent.Key + ", Child:" + child.Key); } // Add Relationship var r = new RelationshipBase<TNode>(); r.Parent = parent; r.Child = child; Relationships.Add(r); // *** HERE *** "Argument 1: cannot convert from 'ToplogyLibrary.RelationshipBase<TNode>' to 'TRelationship'" } } public class RelationshipBase<TNode> { public TNode Parent { get; set; } public TNode Child { get; set; } } public class NodeBase<T> { public T Key { get; set; } public NodeBase() { } public NodeBase(T key) { Key = key; } }

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  • P/Invoke declarations should not be safe-critical

    - by Bobrovsky
    My code imports following native methods: DeleteObject, GetFontData and SelectObject from gdi32.dll GetDC and ReleaseDC from user32.dll I want to run the code in full trust and medium trust environments (I am fine with exceptions being thrown when these imported methods are indirectly used in medium trust environments). When I run Code Analysis on the code I get warnings like: CA5122 P/Invoke declarations should not be safe-critical. P/Invoke method 'GdiFont.DeleteObject(IntPtr)' is marked safe-critical. Since P/Invokes may only be called by critical code, this declaration should either be marked as security critical, or have its annotation removed entirely to avoid being misleading. Could someone explain me (in layman terms) what does this warning really mean? I tried putting these imports in static SafeNativeMethods class as internal static methods but this doesn't make the warnings go away. I didn't try to put them in NativeMethods because after reading this article I am unsure that it's the right way to go because I don't want my code to be completely unusable in medium trust environments (I think this will be the consequence of moving imports to NativeMethods). Honestly, I am pretty much confused about the real meaning of the warning and consequences of different options to suppressing it. Could someone shed some light on all this? EDIT: My code target .NET 2.0 framework. Assembly is marked with [assembly: AllowPartiallyTrustedCallers] Methods are declared like this: [DllImport("gdi32")] internal static extern int DeleteObject(HANDLE hObject);

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  • Just need someone familiar with HTTPClient to check over a piece of code

    - by jax
    here are two little helper methods I have made for downloading files. I have had to mix and match different tutorials of the web to get what I have here. Now is there anything that I have done blatantly wrong here? public static InputStream simplePostRequest(URL url, List<NameValuePair> postData) throws ClientProtocolException, IOException { DefaultHttpClient httpclient = new DefaultHttpClient(); HttpPost postMethod=new HttpPost(url.toExternalForm()); postMethod.setEntity(new UrlEncodedFormEntity(postData, HTTP.UTF_8)); HttpResponse response = httpclient.execute(postMethod); HttpEntity entity = response.getEntity(); return entity.getContent(); } public static InputStream simpleGetRequest(URL url, List<NameValuePair> queryString) throws ClientProtocolException, IOException { Uri.Builder uri = new Uri.Builder(); uri.path(url.getPath()); for(NameValuePair nvp: queryString) { uri.appendQueryParameter(nvp.getName(), nvp.getValue()); } DefaultHttpClient httpClient = new DefaultHttpClient(); HttpHost host = new HttpHost(url.getHost()); HttpResponse response = httpClient.execute(host, new HttpGet(uri.build().toString())); HttpEntity entity = response.getEntity(); return entity.getContent(); }

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  • Why does Firefox + My code Destroys FireFox refresh

    - by acidzombie24
    I am soo angry right now. I lost hours and i dont know why this happens. Its a semi rant but i'll try to keep it short My code would not work, even after refreshing it was broken I fixed my code or so i thought because it stops working without me changing anything (you would think i am imagining this...) I somehow decide to make a new window or tab i run my code and verifies it works. I write more code and see everything is broken again I write test in a new window and see my code does work I see my code doesnt work and firebug DOES NOT HELP I notice when i create a new tab everything works I realize refreshing does not work and i MUST make a new tab for my code to work. Then i knew instantly what the problem was. I modify a display:none textbox but i set the values incorrectly. I cant see it because it is hidden. Now some of you might say its my fault because when doing a refresh all of the data may be cache. But here is the kicker. I was using POST data. I posted in between of the refresh each and everytime. Whats the point of using POST when the same data is cached and use anyways? If theres no chance for a search engine to follow a block user get link then why should i bother making anything post when security or repeat actions are not an issue? POST didnt seem to do anything.

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  • Tools for Automated Source Code Editing

    - by Steve
    I'm working on a research project to automatically modify code to include advanced mathematical concepts (like adding random effects into a loop or encapsulating an existing function with a new function that adds in a more advanced physical model). My question to the community is: are there are any good tools for manipulating source code directly? I want to do things like Swap out functions Add variable declarations wherever they are required Determine if a function is multiplied by anything Determine what functions are called on a line of code See what parameters are passed to a function and replace them with alternatives Introduce new function calls on certain lines of code Wherever possible just leaving the rest of the code untouched and write out the results I never want to actually compile the code I only want to understand what symbols are used, replace and add in a syntactically correct way, and be able to declare variables at the right position. I've been using a minimal flex/bison approach with some success but I do not feel the it is robust. I hate to take on writing a full language parser just to add some new info to the end of a line or the top of a function. It seems like this is almost what is going to be required but it also seems like there should be some tools out there to do these types of manipulations already. The code to be changed is in a variety of languages, but I'm particularly interested in FORTRAN. Any thoughts?

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • null pointer exception when starting new activity

    - by acithium
    Okay, I'm getting a null pointer exception when I start my third activity. Here is the LogCat message: 12-28 04:38:00.350: ERROR/AndroidRuntime(776): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.acithium.main/com.acithium.rss.ShowDescription}: java.lang.NullPointerException 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.os.Handler.dispatchMessage(Handler.java:99) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.os.Looper.loop(Looper.java:123) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.main(ActivityThread.java:4203) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at java.lang.reflect.Method.invokeNative(Native Method) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at java.lang.reflect.Method.invoke(Method.java:521) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at dalvik.system.NativeStart.main(Native Method) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): Caused by: java.lang.NullPointerException 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.acithium.rss.ShowDescription.onCreate(ShowDescription.java:48) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): ... 11 more Here is the section of code where I call the activity: public void onItemClick(AdapterView parent, View v, int position, long id) { Log.i(tag,"item clicked! [" + feed.getItem(position).getTitle() + "]"); Intent itemintent = new Intent(this,com.acithium.rss.ShowDescription.class); //Intent itemintent = new Intent(); //itemintent.setClassName("com.acithium.main", "com.acithium.rss.ShowDescription"); Bundle b = new Bundle(); b.putString("title", feed.getItem(position).getTitle()); b.putString("description", feed.getItem(position).getDescription()); b.putString("link", feed.getItem(position).getLink()); itemintent.putExtra("android.intent.extra.INTENT", b); startActivityForResult(itemintent,0); } And here is new activity class that is called: public class ShowDescription extends Activity { public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.showdescription); String theStory = null; Intent startingIntent = getIntent(); if (startingIntent != null) { Bundle b = startingIntent.getBundleExtra("android.intent.extra.INTENT"); if (b == null) { theStory = "bad bundle?"; } else { theStory = b.getString("title") + "\n\n" + b.getString("description") + "\n\nMore information:\n" + b.getString("link"); } } else { theStory = "Information Not Found."; } TextView db= (TextView) findViewById(R.id.storybox); db.setText(theStory); Button backbutton = (Button) findViewById(R.id.back); backbutton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { finish(); } }); } }

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  • Node.js Adventure - When Node Flying in Wind

    - by Shaun
    In the first post of this series I mentioned some popular modules in the community, such as underscore, async, etc.. I also listed a module named “Wind (zh-CN)”, which is created by one of my friend, Jeff Zhao (zh-CN). Now I would like to use a separated post to introduce this module since I feel it brings a new async programming style in not only Node.js but JavaScript world. If you know or heard about the new feature in C# 5.0 called “async and await”, or you learnt F#, you will find the “Wind” brings the similar async programming experience in JavaScript. By using “Wind”, we can write async code that looks like the sync code. The callbacks, async stats and exceptions will be handled by “Wind” automatically and transparently.   What’s the Problem: Dense “Callback” Phobia Let’s firstly back to my second post in this series. As I mentioned in that post, when we wanted to read some records from SQL Server we need to open the database connection, and then execute the query. In Node.js all IO operation are designed as async callback pattern which means when the operation was done, it will invoke a function which was taken from the last parameter. For example the database connection opening code would be like this. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: } 8: }); And then if we need to query the database the code would be like this. It nested in the previous function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: } 14: }; 15: } 16: }); Assuming if we need to copy some data from this database to another then we need to open another connection and execute the command within the function under the query function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: target.open(targetConnectionString, function(error, t_conn) { 14: if(error) { 15: // connect failed 16: } 17: else { 18: t_conn.queryRaw(copy_command, function(error, results) { 19: if(error) { 20: // copy failed 21: } 22: else { 23: // and then, what do you want to do now... 24: } 25: }; 26: } 27: }; 28: } 29: }; 30: } 31: }); This is just an example. In the real project the logic would be more complicated. This means our application might be messed up and the business process will be fragged by many callback functions. I would like call this “Dense Callback Phobia”. This might be a challenge how to make code straightforward and easy to read, something like below. 1: try 2: { 3: // open source connection 4: var s_conn = sqlConnect(s_connectionString); 5: // retrieve data 6: var results = sqlExecuteCommand(s_conn, s_command); 7: 8: // open target connection 9: var t_conn = sqlConnect(t_connectionString); 10: // prepare the copy command 11: var t_command = getCopyCommand(results); 12: // execute the copy command 13: sqlExecuteCommand(s_conn, t_command); 14: } 15: catch (ex) 16: { 17: // error handling 18: }   What’s the Problem: Sync-styled Async Programming Similar as the previous problem, the callback-styled async programming model makes the upcoming operation as a part of the current operation, and mixed with the error handling code. So it’s very hard to understand what on earth this code will do. And since Node.js utilizes non-blocking IO mode, we cannot invoke those operations one by one, as they will be executed concurrently. For example, in this post when I tried to copy the records from Windows Azure SQL Database (a.k.a. WASD) to Windows Azure Table Storage, if I just insert the data into table storage one by one and then print the “Finished” message, I will see the message shown before the data had been copied. This is because all operations were executed at the same time. In order to make the copy operation and print operation executed synchronously I introduced a module named “async” and the code was changed as below. 1: async.forEach(results.rows, 2: function (row, callback) { 3: var resource = { 4: "PartitionKey": row[1], 5: "RowKey": row[0], 6: "Value": row[2] 7: }; 8: client.insertEntity(tableName, resource, function (error) { 9: if (error) { 10: callback(error); 11: } 12: else { 13: console.log("entity inserted."); 14: callback(null); 15: } 16: }); 17: }, 18: function (error) { 19: if (error) { 20: error["target"] = "insertEntity"; 21: res.send(500, error); 22: } 23: else { 24: console.log("all done."); 25: res.send(200, "Done!"); 26: } 27: }); It ensured that the “Finished” message will be printed when all table entities had been inserted. But it cannot promise that the records will be inserted in sequence. It might be another challenge to make the code looks like in sync-style? 1: try 2: { 3: forEach(row in rows) { 4: var entity = { /* ... */ }; 5: tableClient.insert(tableName, entity); 6: } 7:  8: console.log("Finished"); 9: } 10: catch (ex) { 11: console.log(ex); 12: }   How “Wind” Helps “Wind” is a JavaScript library which provides the control flow with plain JavaScript for asynchronous programming (and more) without additional pre-compiling steps. It’s available in NPM so that we can install it through “npm install wind”. Now let’s create a very simple Node.js application as the example. This application will take some website URLs from the command arguments and tried to retrieve the body length and print them in console. Then at the end print “Finish”. I’m going to use “request” module to make the HTTP call simple so I also need to install by the command “npm install request”. The code would be like this. 1: var request = require("request"); 2:  3: // get the urls from arguments, the first two arguments are `node.exe` and `fetch.js` 4: var args = process.argv.splice(2); 5:  6: // main function 7: var main = function() { 8: for(var i = 0; i < args.length; i++) { 9: // get the url 10: var url = args[i]; 11: // send the http request and try to get the response and body 12: request(url, function(error, response, body) { 13: if(!error && response.statusCode == 200) { 14: // log the url and the body length 15: console.log( 16: "%s: %d.", 17: response.request.uri.href, 18: body.length); 19: } 20: else { 21: // log error 22: console.log(error); 23: } 24: }); 25: } 26: 27: // finished 28: console.log("Finished"); 29: }; 30:  31: // execute the main function 32: main(); Let’s execute this application. (I made them in multi-lines for better reading.) 1: node fetch.js 2: "http://www.igt.com/us-en.aspx" 3: "http://www.igt.com/us-en/games.aspx" 4: "http://www.igt.com/us-en/cabinets.aspx" 5: "http://www.igt.com/us-en/systems.aspx" 6: "http://www.igt.com/us-en/interactive.aspx" 7: "http://www.igt.com/us-en/social-gaming.aspx" 8: "http://www.igt.com/support.aspx" Below is the output. As you can see the finish message was printed at the beginning, and the pages’ length retrieved in a different order than we specified. This is because in this code the request command, console logging command are executed asynchronously and concurrently. Now let’s introduce “Wind” to make them executed in order, which means it will request the websites one by one, and print the message at the end.   First of all we need to import the “Wind” package and make sure the there’s only one global variant named “Wind”, and ensure it’s “Wind” instead of “wind”. 1: var Wind = require("wind");   Next, we need to tell “Wind” which code will be executed asynchronously so that “Wind” can control the execution process. In this case the “request” operation executed asynchronously so we will create a “Task” by using a build-in helps function in “Wind” named Wind.Async.Task.create. 1: var requestBodyLengthAsync = function(url) { 2: return Wind.Async.Task.create(function(t) { 3: request(url, function(error, response, body) { 4: if(error || response.statusCode != 200) { 5: t.complete("failure", error); 6: } 7: else { 8: var data = 9: { 10: uri: response.request.uri.href, 11: length: body.length 12: }; 13: t.complete("success", data); 14: } 15: }); 16: }); 17: }; The code above created a “Task” from the original request calling code. In “Wind” a “Task” means an operation will be finished in some time in the future. A “Task” can be started by invoke its start() method, but no one knows when it actually will be finished. The Wind.Async.Task.create helped us to create a task. The only parameter is a function where we can put the actual operation in, and then notify the task object it’s finished successfully or failed by using the complete() method. In the code above I invoked the request method. If it retrieved the response successfully I set the status of this task as “success” with the URL and body length. If it failed I set this task as “failure” and pass the error out.   Next, we will change the main() function. In “Wind” if we want a function can be controlled by Wind we need to mark it as “async”. This should be done by using the code below. 1: var main = eval(Wind.compile("async", function() { 2: })); When the application is running, Wind will detect “eval(Wind.compile(“async”, function” and generate an anonymous code from the body of this original function. Then the application will run the anonymous code instead of the original one. In our example the main function will be like this. 1: var main = eval(Wind.compile("async", function() { 2: for(var i = 0; i < args.length; i++) { 3: try 4: { 5: var result = $await(requestBodyLengthAsync(args[i])); 6: console.log( 7: "%s: %d.", 8: result.uri, 9: result.length); 10: } 11: catch (ex) { 12: console.log(ex); 13: } 14: } 15: 16: console.log("Finished"); 17: })); As you can see, when I tried to request the URL I use a new command named “$await”. It tells Wind, the operation next to $await will be executed asynchronously, and the main thread should be paused until it finished (or failed). So in this case, my application will be pause when the first response was received, and then print its body length, then try the next one. At the end, print the finish message.   Finally, execute the main function. The full code would be like this. 1: var request = require("request"); 2: var Wind = require("wind"); 3:  4: var args = process.argv.splice(2); 5:  6: var requestBodyLengthAsync = function(url) { 7: return Wind.Async.Task.create(function(t) { 8: request(url, function(error, response, body) { 9: if(error || response.statusCode != 200) { 10: t.complete("failure", error); 11: } 12: else { 13: var data = 14: { 15: uri: response.request.uri.href, 16: length: body.length 17: }; 18: t.complete("success", data); 19: } 20: }); 21: }); 22: }; 23:  24: var main = eval(Wind.compile("async", function() { 25: for(var i = 0; i < args.length; i++) { 26: try 27: { 28: var result = $await(requestBodyLengthAsync(args[i])); 29: console.log( 30: "%s: %d.", 31: result.uri, 32: result.length); 33: } 34: catch (ex) { 35: console.log(ex); 36: } 37: } 38: 39: console.log("Finished"); 40: })); 41:  42: main().start();   Run our new application. At the beginning we will see the compiled and generated code by Wind. Then we can see the pages were requested one by one, and at the end the finish message was printed. Below is the code Wind generated for us. As you can see the original code, the output code were shown. 1: // Original: 2: function () { 3: for(var i = 0; i < args.length; i++) { 4: try 5: { 6: var result = $await(requestBodyLengthAsync(args[i])); 7: console.log( 8: "%s: %d.", 9: result.uri, 10: result.length); 11: } 12: catch (ex) { 13: console.log(ex); 14: } 15: } 16: 17: console.log("Finished"); 18: } 19:  20: // Compiled: 21: /* async << function () { */ (function () { 22: var _builder_$0 = Wind.builders["async"]; 23: return _builder_$0.Start(this, 24: _builder_$0.Combine( 25: _builder_$0.Delay(function () { 26: /* var i = 0; */ var i = 0; 27: /* for ( */ return _builder_$0.For(function () { 28: /* ; i < args.length */ return i < args.length; 29: }, function () { 30: /* ; i ++) { */ i ++; 31: }, 32: /* try { */ _builder_$0.Try( 33: _builder_$0.Delay(function () { 34: /* var result = $await(requestBodyLengthAsync(args[i])); */ return _builder_$0.Bind(requestBodyLengthAsync(args[i]), function (result) { 35: /* console.log("%s: %d.", result.uri, result.length); */ console.log("%s: %d.", result.uri, result.length); 36: return _builder_$0.Normal(); 37: }); 38: }), 39: /* } catch (ex) { */ function (ex) { 40: /* console.log(ex); */ console.log(ex); 41: return _builder_$0.Normal(); 42: /* } */ }, 43: null 44: ) 45: /* } */ ); 46: }), 47: _builder_$0.Delay(function () { 48: /* console.log("Finished"); */ console.log("Finished"); 49: return _builder_$0.Normal(); 50: }) 51: ) 52: ); 53: /* } */ })   How Wind Works Someone may raise a big concern when you find I utilized “eval” in my code. Someone may assume that Wind utilizes “eval” to execute some code dynamically while “eval” is very low performance. But I would say, Wind does NOT use “eval” to run the code. It only use “eval” as a flag to know which code should be compiled at runtime. When the code was firstly been executed, Wind will check and find “eval(Wind.compile(“async”, function”. So that it knows this function should be compiled. Then it utilized parse-js to analyze the inner JavaScript and generated the anonymous code in memory. Then it rewrite the original code so that when the application was running it will use the anonymous one instead of the original one. Since the code generation was done at the beginning of the application was started, in the future no matter how long our application runs and how many times the async function was invoked, it will use the generated code, no need to generate again. So there’s no significant performance hurt when using Wind.   Wind in My Previous Demo Let’s adopt Wind into one of my previous demonstration and to see how it helps us to make our code simple, straightforward and easy to read and understand. In this post when I implemented the functionality that copied the records from my WASD to table storage, the logic would be like this. 1, Open database connection. 2, Execute a query to select all records from the table. 3, Recreate the table in Windows Azure table storage. 4, Create entities from each of the records retrieved previously, and then insert them into table storage. 5, Finally, show message as the HTTP response. But as the image below, since there are so many callbacks and async operations, it’s very hard to understand my logic from the code. Now let’s use Wind to rewrite our code. First of all, of course, we need the Wind package. Then we need to include the package files into project and mark them as “Copy always”. Add the Wind package into the source code. Pay attention to the variant name, you must use “Wind” instead of “wind”. 1: var express = require("express"); 2: var async = require("async"); 3: var sql = require("node-sqlserver"); 4: var azure = require("azure"); 5: var Wind = require("wind"); Now we need to create some async functions by using Wind. All async functions should be wrapped so that it can be controlled by Wind which are open database, retrieve records, recreate table (delete and create) and insert entity in table. Below are these new functions. All of them are created by using Wind.Async.Task.create. 1: sql.openAsync = function (connectionString) { 2: return Wind.Async.Task.create(function (t) { 3: sql.open(connectionString, function (error, conn) { 4: if (error) { 5: t.complete("failure", error); 6: } 7: else { 8: t.complete("success", conn); 9: } 10: }); 11: }); 12: }; 13:  14: sql.queryAsync = function (conn, query) { 15: return Wind.Async.Task.create(function (t) { 16: conn.queryRaw(query, function (error, results) { 17: if (error) { 18: t.complete("failure", error); 19: } 20: else { 21: t.complete("success", results); 22: } 23: }); 24: }); 25: }; 26:  27: azure.recreateTableAsync = function (tableName) { 28: return Wind.Async.Task.create(function (t) { 29: client.deleteTable(tableName, function (error, successful, response) { 30: console.log("delete table finished"); 31: client.createTableIfNotExists(tableName, function (error, successful, response) { 32: console.log("create table finished"); 33: if (error) { 34: t.complete("failure", error); 35: } 36: else { 37: t.complete("success", null); 38: } 39: }); 40: }); 41: }); 42: }; 43:  44: azure.insertEntityAsync = function (tableName, entity) { 45: return Wind.Async.Task.create(function (t) { 46: client.insertEntity(tableName, entity, function (error, entity, response) { 47: if (error) { 48: t.complete("failure", error); 49: } 50: else { 51: t.complete("success", null); 52: } 53: }); 54: }); 55: }; Then in order to use these functions we will create a new function which contains all steps for data copying. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: } 4: catch (ex) { 5: console.log(ex); 6: res.send(500, "Internal error."); 7: } 8: })); Let’s execute steps one by one with the “$await” keyword introduced by Wind so that it will be invoked in sequence. First is to open the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: } 7: catch (ex) { 8: console.log(ex); 9: res.send(500, "Internal error."); 10: } 11: })); Then retrieve all records from the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: } 10: catch (ex) { 11: console.log(ex); 12: res.send(500, "Internal error."); 13: } 14: })); After recreated the table, we need to create the entities and insert them into table storage. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: } 24: } 25: catch (ex) { 26: console.log(ex); 27: res.send(500, "Internal error."); 28: } 29: })); Finally, send response back to the browser. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: // send response 24: console.log("all done"); 25: res.send(200, "All done!"); 26: } 27: } 28: catch (ex) { 29: console.log(ex); 30: res.send(500, "Internal error."); 31: } 32: })); If we compared with the previous code we will find now it became more readable and much easy to understand. It’s very easy to know what this function does even though without any comments. When user go to URL “/was/copyRecords” we will execute the function above. The code would be like this. 1: app.get("/was/copyRecords", function (req, res) { 2: copyRecords(req, res).start(); 3: }); And below is the logs printed in local compute emulator console. As we can see the functions executed one by one and then finally the response back to me browser.   Scaffold Functions in Wind Wind provides not only the async flow control and compile functions, but many scaffold methods as well. We can build our async code more easily by using them. I’m going to introduce some basic scaffold functions here. In the code above I created some functions which wrapped from the original async function such as open database, create table, etc.. All of them are very similar, created a task by using Wind.Async.Task.create, return error or result object through Task.complete function. In fact, Wind provides some functions for us to create task object from the original async functions. If the original async function only has a callback parameter, we can use Wind.Async.Binding.fromCallback method to get the task object directly. For example the code below returned the task object which wrapped the file exist check function. 1: var Wind = require("wind"); 2: var fs = require("fs"); 3:  4: fs.existsAsync = Wind.Async.Binding.fromCallback(fs.exists); In Node.js a very popular async function pattern is that, the first parameter in the callback function represent the error object, and the other parameters is the return values. In this case we can use another build-in function in Wind named Wind.Async.Binding.fromStandard. For example, the open database function can be created from the code below. 1: sql.openAsync = Wind.Async.Binding.fromStandard(sql.open); 2:  3: /* 4: sql.openAsync = function (connectionString) { 5: return Wind.Async.Task.create(function (t) { 6: sql.open(connectionString, function (error, conn) { 7: if (error) { 8: t.complete("failure", error); 9: } 10: else { 11: t.complete("success", conn); 12: } 13: }); 14: }); 15: }; 16: */ When I was testing the scaffold functions under Wind.Async.Binding I found for some functions, such as the Azure SDK insert entity function, cannot be processed correctly. So I personally suggest writing the wrapped method manually.   Another scaffold method in Wind is the parallel tasks coordination. In this example, the steps of open database, retrieve records and recreated table should be invoked one by one, but it can be executed in parallel when copying data from database to table storage. In Wind there’s a scaffold function named Task.whenAll which can be used here. Task.whenAll accepts a list of tasks and creates a new task. It will be returned only when all tasks had been completed, or any errors occurred. For example in the code below I used the Task.whenAll to make all copy operation executed at the same time. 1: var copyRecordsInParallel = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage in parallal 14: var tasks = new Array(results.rows.length); 15: for (var i = 0; i < results.rows.length; i++) { 16: var entity = { 17: "PartitionKey": results.rows[i][1], 18: "RowKey": results.rows[i][0], 19: "Value": results.rows[i][2] 20: }; 21: tasks[i] = azure.insertEntityAsync(tableName, entity); 22: } 23: $await(Wind.Async.Task.whenAll(tasks)); 24: // send response 25: console.log("all done"); 26: res.send(200, "All done!"); 27: } 28: } 29: catch (ex) { 30: console.log(ex); 31: res.send(500, "Internal error."); 32: } 33: })); 34:  35: app.get("/was/copyRecordsInParallel", function (req, res) { 36: copyRecordsInParallel(req, res).start(); 37: });   Besides the task creation and coordination, Wind supports the cancellation solution so that we can send the cancellation signal to the tasks. It also includes exception solution which means any exceptions will be reported to the caller function.   Summary In this post I introduced a Node.js module named Wind, which created by my friend Jeff Zhao. As you can see, different from other async library and framework, adopted the idea from F# and C#, Wind utilizes runtime code generation technology to make it more easily to write async, callback-based functions in a sync-style way. By using Wind there will be almost no callback, and the code will be very easy to understand. Currently Wind is still under developed and improved. There might be some problems but the author, Jeff, should be very happy and enthusiastic to learn your problems, feedback, suggestion and comments. You can contact Jeff by - Email: [email protected] - Group: https://groups.google.com/d/forum/windjs - GitHub: https://github.com/JeffreyZhao/wind/issues   Source code can be download here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • USB mouse does not work on boot

    - by Uku Loskit
    My problem is pretty much a duplicate of the one described in USB mouse late to load , but the solution there has not worked for me. I'm running the same OS and experiencing the exact same issue. It disappears after 10 seconds or so. Booting with the options specified in the other question did not fix it :/ Thanks in advance. sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver [114025.224407] usb 3-1: USB disconnect, address 2 sheepz@sheepz-desktop:~$ dmesg | egrep "hci|usb" [ 0.188000] usbcore: registered new interface driver usbfs [ 0.188000] usbcore: registered new interface driver hub [ 0.188000] usbcore: registered new device driver usb [ 0.358613] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.358627] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.358637] uhci_hcd: USB Universal Host Controller Interface driver [ 0.358683] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.358691] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.358695] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.358726] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 1 [ 0.358758] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000e100 [ 0.358927] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.358932] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.358935] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.358964] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 2 [ 0.358991] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000e200 [ 0.359132] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.359137] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.359139] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.359165] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 3 [ 0.359193] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000e300 [ 0.359327] uhci_hcd 0000:00:1d.3: PCI INT D -> GSI 16 (level, low) -> IRQ 16 [ 0.359332] uhci_hcd 0000:00:1d.3: setting latency timer to 64 [ 0.359334] uhci_hcd 0000:00:1d.3: UHCI Host Controller [ 0.359360] uhci_hcd 0000:00:1d.3: new USB bus registered, assigned bus number 4 [ 0.359387] uhci_hcd 0000:00:1d.3: irq 16, io base 0x0000e400 [ 0.731933] usb 1-1: new full speed USB device using uhci_hcd and address 2 [ 1.023859] usb 1-2: new full speed USB device using uhci_hcd and address 3 [ 16.136175] usb 1-2: device descriptor read/64, error -110 [ 31.352481] usb 1-2: device descriptor read/64, error -110 [ 31.568485] usb 1-2: new full speed USB device using uhci_hcd and address 4 [ 46.680794] usb 1-2: device descriptor read/64, error -110 [ 61.903555] usb 1-2: device descriptor read/64, error -110 [ 62.119671] usb 1-2: new full speed USB device using uhci_hcd and address 5 [ 72.541078] usb 1-2: device not accepting address 5, error -110 [ 72.653194] usb 1-2: new full speed USB device using uhci_hcd and address 6 [ 83.066637] usb 1-2: device not accepting address 6, error -110 [ 83.178615] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 83.562546] usbcore: registered new interface driver hiddev [ 83.578827] input: Logitech USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.2/usb3/3-1/3-1:1.0/input/input3 [ 83.579016] generic-usb 0003:046D:C01D.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB-PS/2 Optical Mouse] on usb-0000:00:1d.2-1/input0 [ 83.579244] usbcore: registered new interface driver usbhid [ 83.579246] usbhid: USB HID core driver

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  • How would you code an AI engine to allow communication in any programming language?

    - by Tokyo Dan
    I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. On the server the actual AI code is separate from the TCP socket code and coroutine code (which spawns a separate instance of AI for each connecting client). I want to be able to further isolate the AI code so that that part can be a module coded by anyone in their language of choice. How can I do this? What tecniques/technology would enable communication between the Lua TCP socket/coroutine code and the AI module?

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  • Does a code inherit GNU GPL if it just link to GPL librrary?

    - by user14284
    Sorry for bad English. Suppose there is a library xxx under GNU GPL, that provide a function yyy. Suppose my code links to the library and use this function. Does my code inherit GPL license? IANAL, but my thoughts are conflicting: On other hand, my code is derivative from the library, so it should inherit GPL. On other hand, my code just use link to the xxx. Maybe there are other libraries, that has the same interface (particularly, they provide yyy function with same functionality, but different implementation). My code may link to any. My code really doesn't directly derived from xxx, it just use its interface. So, my code shouldn't inherit GPL. I'm confused. ADDED. The question is absolutely abstract. I don't mean any concrete GPL library.

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  • Does a code inherit GNU GPL if it just link to GPL library?

    - by user14284
    Sorry for bad English. Suppose there is a library xxx under GNU GPL, that provide a function yyy. Suppose my code links to the library and use this function. Does my code inherit GPL license? IANAL, but my thoughts are conflicting: On one hand, my code is derivative from the library, so it should inherit GPL. On other hand, my code just use link to the xxx. Maybe there are other libraries, that has the same interface (particularly, they provide yyy function with same functionality, but different implementation). My code may link to any. My code really doesn't directly derived from xxx, it just use its interface. So, my code shouldn't inherit GPL. I'm confused. ADDED. The question is absolutely abstract. I don't mean any concrete GPL library.

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  • Strange permission errors in new PostgreSQL installation

    - by Bart van Heukelom
    A freshly installed PostgreSQL (with configuration overwritten) won't start: $ sudo service postgresql start * Starting PostgreSQL 9.1 database server * Error: could not read /etc/postgresql/9.1/main/postgresql.conf: Permission denied Looks like it should be able to read it though: $ ls -l postgresql.conf -rw------- 1 postgres postgres 19450 2012-06-14 10:07 postgresql.conf But fine, I'll add chmod +r it to test if that works. $ sudo chmod +r postgresql.conf $ sudo service postgresql start * Starting PostgreSQL 9.1 database server * The PostgreSQL server failed to start. Please check the log output: Error: Could not open log file /var/log/postgresql/postgresql-9.1-main.log Huh? $ ls -l /var/log/postgresql/ total 4 -rw-r----- 1 postgres adm 827 2012-06-14 10:07 postgresql-9.1-main.log I don't get it. What can be wrong here? This used to work before. Can I maybe monitor what process attempts to open the file? It's Ubuntu 11.10 on EC2, using Chef. For completeness, here's the recipe: # Install PostgreSQL package "postgresql-9.1" # Stop server service "postgresql" do action :stop end # Overwrite configuration (setting data dir) template "/etc/postgresql/9.1/main/postgresql.conf" do source "postgresql-conf.erb" owner "postgres" group "postgres" end # Start server service "postgresql" do action :start end

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  • installing a new font = "does not appear to be valid font"

    - by Jake
    I have purchased and correctly installed it on one computer. I then emailed that font in a zip file to be installed on another machine using Windows 7. When I open the font and click the install button, it gives me the following error message: The file name "C:\Use...\charlottesanscom-book (2).ttf" does not appear to be a valid font Do you have step-by-step instructions on how to fix this problem?

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  • updating/refereshing dojo datagrid with new store value on combobox value changes

    - by Raj
    hey all, I have a combo box and a datagrid in my page. when the user changes the combo box value i have to update the grid with children details of newly selected parent. How can I achieve this using Dojo combo box and datagrid. the following code snippet not working for me. when I use setStore method on the grid with new json data. <div dojoType="dojo.data.ItemFileReadStore" jsId="store" url="/child/index/"></div> // grid store <div dojoType="dojo.data.ItemFileReadStore" jsId="parentStore" url="/parent/index/"></div> // combo box store //combo box <input dojoType="dijit.form.ComboBox" value="Select" width="auto" store="parentStore" searchAttr="name" name="parent" id="parent" onchange="displayChildren()"> //MY GRID <table dojoType="dojox.grid.DataGrid" jsId="grid" store="store" id="display_grid" query="{ child_id: '*' }" rowsPerPage="2" clientSort="true" singleClickEdit="false" style="width: 90%; height: 400px;" rowSelector="20px" selectionMode="multiple"> <thead> <tr> <th field="child_id" name="ID" width="auto" editable="false" hidden="true">Text</th> <th field="parent_id" name="Parent" width="auto" editable="false" hidden="true">Text</th> <th field="child_name" name="child" width="300px" editable="false">Text</th> <th field="created" name="Created Date" width="200px" editable="false" cellType='dojox.grid.cells.DateTextBox' datePattern='dd-MMM-yyyy'></th> <th field="last_updated" name="Updated Date" width="200px" editable="false" cellType='dojox.grid.cells.DateTextBox' datePattern='dd-MMM-yyyy'></th> <th field="child_id" name="Edit/Update" formatter="fmtEdit"></th> </tr> </thead> </table> //onchange method of parent combo box in which i am trying to reload the grid with new data from the server. function displayChildren() { var selected = dijit.byId("parent").attr("value"); var grid = dojo.byId('display_grid'); var Url = "/childsku/index/parent/" + selected; grid.setStore(new dojo.data.ItemFileReadStore({ url: Url })); } But its not updating my grid with new contents. I don know how to refresh the grid every time users changes the combo box value. Could anyone help me to solve this issue... I would be glad if I get the solution for both ItemFileReadStore and ItemFileWrireStore. Thanks Raj..

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  • Commvault Oracle RMAN Restore to new host

    - by Glenn Stauffer
    We use Commvault Simpana 8 and I have a situation where I have backups of an Oracle database on tape that were taken from Host A. Host A suffered a disk failure (lost its raid configuration) and the sys admins are trying to restore it; in the meantime, I'd working to bring the database back up on another host - Host B. I'm running into problems and am trying to sort out the parameters that need to be passed to the Commvault media agent to get this to work. Unfortunately, I do not have access to Commvault support and the backup person is unavailable. Any one have a clue? The backups are there and the media agent reported a successful write when they ran last night. This is what fails: RMAN run { allocate channel t1 device type sbt_tape parms='SBT_LIBRARY=/usr/local/galaxy/Base/libobk.so,BLKSIZE=262144, ENV=(CvClientName=dbsrv2,CvInstanceName=Instance001, CVOraRacDBName=BBDB, CVOraRACDBClientName=BBDB)'; restore spfile to pfile '/tmp/bbdb.ora' from autobackup; }2 3 4 allocated channel: t1 channel t1: sid=34 devtype=SBT_TAPE channel t1: CommVault Systems for Oracle: Version 7.0.0(Build76) Starting restore at 09-MAY-10 channel t1: looking for autobackup on day: 20100509 channel t1: autobackup found: c-3941155360-20100509-01 released channel: t1 RMAN-00571: =========================================================== RMAN-00569: =============== ERROR MESSAGE STACK FOLLOWS =============== RMAN-00571: =========================================================== RMAN-03002: failure of restore command at 05/09/2010 18:01:35 ORA-19870: error reading backup piece c-3941155360-20100509-01 ORA-19507: failed to retrieve sequential file, handle="c-3941155360-20100509-01", parms="" ORA-27029: skgfrtrv: sbtrestore returned error ORA-19511: Error received from media manager layer, error text: sbtrestore: Job[0] thread[26316]: InitializeCLRestore() failed.

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