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  • how could application installations/configurations be easier in linux? [closed]

    - by ajsie
    although you can do anything in linux it tends to require a lot of tweaking in config files and reading a lot of manuals/tutorials before you can have it running in your way. i know that it gets a lot easier by time, and the apt-get installations with ubuntu/debian is heading the right way. but how can linux be more userfriendly for us in the future? i thought that if more is automated like an IDE environment, eg. typing svn will give us all the commands and description about each command when you move between commands with your keyboard. that would be great. but that's just one example. another is the navigation in the terminal between folders. now you have to type a lot just to jump from/to different folders. would be great with some more automatization here too. i know that these extra features will slow down the server, but its 2010 now, and these features are not that heavy for the cpu, but makes it more userfriendly and encourage maintainance of a server, not frighten u off. what do you think about this? should/could we have more user friendly linux environment in servers, something that has annoyed you a lot? a lot of things are done in the unix way, but maybe we should reinvent the wheel in some areas, cause apparently, its so...repeatingly today and difficult to do easy tasks. it should be easier i think..

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  • How to format the node_redis info function output?

    - by hh54188
    I want check the Redis info on my pc with node, so I use node_redis and run the info function: var redis = require("redis"), client = redis.createClient(); client.on("connect", function () { client.info(function (err, replay) { console.log(replay); }) }) but the response is un-format: `#Server\r\nredis_version:2.6.16\r\nredis_git_sha1:00000000\r\nredis_git_dirty:0\r\nredis_mode:standalone\r\nos:Linux 3.8.0-29-generic x86_64\r\narch_bits:64\r\nmultiplexing_api:epoll\r\ngcc_version:4.6.3\r\nprocess_id:2941\r\nrun_id:e60f261a6f4f6f081563a47961315eff6b1c005d\r\ntcp_port:6379\r\nuptime_in_seconds:1777\r\nuptime_in_days:0\r\nhz:10\r\nlru_clock:2040689\r\n\r\n# Clients\r\nconnected_clients:2\r\nclient_longest_output_list:0\r\nclient_biggest_input_buf:0\r\nblocked_clients:0\r\n\r\n# Memory\r\nused_memory:562584\r\nused_memory_human:549.40K\r\nused_memory_rss:2031616\r\nused_memory_peak:561784\r\nused_memory_peak_human:548.62K\r\nused_memory_lua:31744\r\nmem_fragmentation_ratio:3.61\r\nmem_allocator:jemalloc-3.2.0\r\n\r\n# Persistence\r\nloading:0\r\nrdb_changes_since_last_save:0\r\nrdb_bgsave_in_progress:0\r\nrdb_last_save_time:1383553917\r\nrdb_last_bgsave_status:ok\r\nrdb_last_bgsave_time_sec:-1\r\nrdb_current_bgsave_time_sec:-1\r\naof_enabled:0\r\naof_rewrite_in_progress:0\r\naof_rewrite_scheduled:0\r\naof_last_rewrite_time_sec:-1\r\naof_current_rewrite_time_sec:-1\r\naof_last_bgrewrite_status:ok\r\n\r\n# Stats\r\ntotal_connections_received:3\r\ntotal_commands_processed:5\r\ninstantaneous_ops_per_sec:0\r\nrejected_connections:0\r\nexpired_keys:0\r\nevicted_keys:0\r\nkeyspace_hits:0\r\nkeyspace_misses:0\r\npubsub_channels:0\r\npubsub_patterns:0\r\nlatest_fork_usec:0\r\n\r\n# Replication\r\nrole:master\r\nconnected_slaves:0\r\n\r\n# CPU\r\nused_cpu_sys:0.13\r\nused_cpu_user:0.19\r\nused_cpu_sys_children:0.00\r\nused_cpu_user_children:0.00\r\n\r\n# Keyspace\r\n' How can I turn it to an object? like: { redis_version:2.6.16, redis_git_sha1:00000000, redis_git_dirty:0, ...... } so that I can read each property's value, get information I need

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  • C# Breakpoint Weirdness

    - by Dan
    In my program I've got two data files A and B. The data in A is static and the data in B refers back to the data in A. In order to make sure the data in B is invalidated when A is changed, I keep an identifier for each of the links which is a long byte-string identifying the data. I get this string using BitConverter on some of the important properties. My problem is that this scheme isn't working. I save the identifiers initially, and with I reload (with the exact same data in A) the identifiers don't match anymore. It seems the bit converter gives different results when I go to save. The really weird thing about it is, if I place a breakpoint in the save code, I can see the identifier it's writing to the file is fine, and the next load works. If I don't place a breakpoint and say print the identifiers to console instead, they're totally different. It's like when my program is running at full-speed the CPU messes up some instructions. This isn't the first time something like this happens to me. I've seen it in other projects. What gives? Has anyone every experienced this kind of debugging weirdness? I can't explain how stopping the program and not stopping it can change the output. Also, it's not a hardware problem because this happens on my laptop as well.

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  • Trying to not need two separate solutions for x86 and x64 program.

    - by Sean Anderson
    Hi all, I have a program which needs to function in both an x86 and an x64 environment. It is using Oracle's ODBC drivers. I have a reference to Oracle.DataAccess.DLL. This DLL is different depending on whether the system is x64 or x86, though. Currently, I have two separate solutions and I am maintaining the code on both. This is atrocious. I was wondering what the proper solution is? I have my platform set to "Any CPU." and it is my understanding that VS should compile the DLL to an intermediary language such that it should not matter if I use the x86 or x64 version. Yet, if I attempt to use the x64 DLL I receive the error "Could not load file or assembly 'Oracle.DataAccess, Version=2.102.3.2, Culture=neutral, PublicKeyToken=89b483f429c47342' or one of its dependencies. An attempt was made to load a program with an incorrect format." I am running on a 32 bit machine, so the error message makes sense, but it leaves me wondering how I am supposed to efficiently develop this program when it needs to work on x64. Thanks.

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  • How many users are sufficient to make a heavy load for web application

    - by galymzhan
    I have a web application, which has been suffering high load recent days. The application runs on single server which has 8-core Intel CPU and 4gb of RAM. Software: Drupal 5 (Apache 2, PHP5, MySQL5) running on Debian. After reaching 500 authenticated and 200 anonymous users (simultaneous), the application drastically decreases its performance up to total failure. The biggest load comes from authenticated users, who perform activities, causing insert/update/deletes on db. I think mysql is a bottleneck. Is it normal to slow down on such number of users? EDIT: I forgot to mention that I did some kind of profiling. I runned commands top, htop and they showed me that all memory was being used by MySQL! After some time MySQL starts to perform terribly slow, site goes down, and we have to restart/stop apache to reduce load. Administrators said that there was about 200 active mysql connections at that moment. The worst point is that we need to solve this ASAP, I can't do deep profiling analysis/code refactoring, so I'm considering 2 ways: my tables are MyIsam, I heard they use table-level locking which is very slow, is it right? could I change it to Innodb without worry? what if I take MySQL, and move it to dedicated machine with a lot of RAM?

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  • Why do Scala maps have poor performance relative to Java?

    - by Mike Hanafey
    I am working on a Scala app that consumes large amounts of CPU time, so performance matters. The prototype of the system was written in Python, and performance was unacceptable. The application does a lot with inserting and manipulating data in maps. Rex Kerr's Thyme was used to look at the performance of updating and retrieving data from maps. Basically "n" random Ints were stored in maps, and retrieved from the maps, with the time relative to java.util.HashMap used as a reference. The full results for a range of "n" are here. Sample (n=100,000) performance relative to java, smaller is worse: Update Read Mutable 16.06% 76.51% Immutable 31.30% 20.68% I do not understand why the scala immutable map beats the scala mutable map in update performance. Using the sizeHint on the mutable map does not help (it appears to be ignored in the tested implementation, 2.10.3). Even more surprisingly the immutable read performance is worse than the mutable read performance, more significantly so with larger maps. The update performance of the scala mutable map is surprisingly bad, relative to both scala immutable and plain Java. What is the explanation?

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

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  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

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  • wordpress generating slow mysql queries - is it index problem?

    - by tash
    Hello Stack Overflow I've got very slow Mysql queries coming up from my wordpress site. It's making everything slow and I think this is eating up CPU usage. I've pasted the Explain results for the two most frequently problematic queries below. This is a typical result - although very occasionally teh queries do seem to be performed at a more normal speed. I have the usual wordpress indexes on the database tables. You will see that one of the queries is generated from wordpress core code, and not from anything specific - like the theme - for my site. I have a vague feeling that the database is not always using the indexes/is not using them properly... Is this right? Does anyone know how to fix it? Or is it a different problem entirely? Many thanks in advance for any help anyone can offer - it is hugely appreciated Query: [wp-blog-header.php(14): wp()] SELECT SQL_CALC_FOUND_ROWS wp_posts.* FROM wp_posts WHERE 1=1 AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish' OR wp_posts.post_status = 'private') ORDER BY wp_posts.post_date DESC LIMIT 0, 6 id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE wp_posts ref type_status_date type_status_date 63 const 427 Using where; Using filesort Query time: 34.2829 (ms) 9) Query: [wp-content/themes/LMHR/index.php(40): query_posts()] SELECT SQL_CALC_FOUND_ROWS wp_posts.* FROM wp_posts WHERE 1=1 AND wp_posts.ID NOT IN ( SELECT tr.object_id FROM wp_term_relationships AS tr INNER JOIN wp_term_taxonomy AS tt ON tr.term_taxonomy_id = tt.term_taxonomy_id WHERE tt.taxonomy = 'category' AND tt.term_id IN ('217', '218', '223', '224') ) AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish' OR wp_posts.post_status = 'private') ORDER BY wp_posts.post_date DESC LIMIT 0, 6 id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY wp_posts ref type_status_date type_status_date 63 const 427 Using where; Using filesort 2 DEPENDENT SUBQUERY tr ref PRIMARY,term_taxonomy_id PRIMARY 8 func 1 Using index 2 DEPENDENT SUBQUERY tt eq_ref PRIMARY,term_id_taxonomy,taxonomy PRIMARY 8 antin1_lovemusic2010.tr.term_taxonomy_id 1 Using where Query time: 70.3900 (ms)

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  • Visual Studio and .NET programming

    - by Vit
    Hi, I just want to ask wheather I am right or not about .NET. So, .NET is new framework that enables you to easily implement new and old windows functions. It is similiar to java in the way that its also compiled into "bytecode", but its name is Common Language Infrastructure, or CLI. This language is interpreted by .NET Framework, so code generated by programming using .NET cannot be executed directly by CPU. Now, few languages can be compiled to CLI. First, it was Microsoft-developed C#, than J#, C++ others. I suspect that this is in general right, at least I hope I understand it right. But, what I am still missing is, can you write to machine code compiled code in C#? And, if using Visual Studio 2005, when I select Win32 project, it is compiled into machine code, so only thing you need to run this apps are windows dynamic-link libraries, since static libraries code is implemented into app durink linking phase. And those dynamic-link libraries are implemented in every windows installation, or provided by DirectX installations. But when I select CLR in Visual Studio 2005, than app is compiled into CLI code, and it first executes .NET framework, and than .NET framework executes that program, since its not in machine code. So, I am right? I ask becouse you can read these infos on the internet, but I have noone to tell me wheather I understand it right or not. Thanks.

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  • Socket Read In Multi-Threaded Application Returns Zero Bytes or EINTR (-1)

    - by user309670
    Hi. Am a c-coder for a while now - neither a newbie nor an expert. Now, I have a certain daemoned application in C on a PPC Linux. I use PHP's socket_connect as a client to connect to this service locally. The server uses epoll for concurrent connections via a Unix socket. A user submitted string is parsed for certain characters/words using strstr() and if found, spawns 4 joinable threads to different websites simultaneously. I use socket, connect, write and read, to interact with the said webservers via TCP on port 80 in each thread. All connections and writes seems successful. Reads to the webserver sockets fail however, with either (A) all 3 threads seem to hang, and only one thread returns -1 and errno is set to 104. The responding thread takes like 10 minutes - an eternity long:-(. *I read somewhere that the 104 (is EINTR) suggests that ...'the connection was reset by peer', or (B) 0 bytes from 3 threads, and only 1 of the 4 threads actually returns some data. Isn't the socket read/write thread-safe? Otherwise, use thread-safe (and reentrant) libc functions such as strtok_r, gethostbyname_r, etc. *I doubt that the said webhosts are actually resetting the connection, because when I run a single-threaded standalone (everything else equal) all things works perfectly right. There's a second problem too (oops), I can't write back to the client who connect to my epoll-ed Unix socket. My daemon application will hang and hog CPU 100% for ever. Yet nothing is written to the clients end. Am sure the client (a very typical PHP socket application) hasn't closed the connection whenever this is happening - no error(s) detected either. I cannot figure-out whatever is wrong even with Valgrind or GDB

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  • Android Signal analysis + some filters.

    - by Profete162
    Hello, as the world cup is the main sport event and the Vuvuzelas are the most annoying sound in the world, I had an idea to remove them definitively by reading this new ( http://www.popsci.com/diy/article/2010-06/simple-software-can-filter-out-vuvuzela-whine) that told us that the sound has some frequencies at 233Hz + 466,932,1864Hz. I have already made a lot of Android application by myself but never touching the signal analysis and filtering part, so here are a few questions, I do not ask for precise answer but maybe links and tutorial to find something to work on. I guess that a new Android phone has the CPU and power to make real-time filtering. 1) How can I intercept the sound coming from the Jack microphone - Line-IN plug- ( I plan to link my TV to my phone with Jack to Jack plug). My question is totally software and coding, I have all the wires and adapters to plug a jack into my android phone Line IN. 2) Are there some Fourier analysis librairies, may I have a look to Java libraries on the web and import them to my Android project? I really apologize because my question seem not precise, but I think that would be something great. Thank you for your answers.

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  • Are programming languages and methods inefficient? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in assembler form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually truly believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1: Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when address you desire is further translated before reaching actual RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Because you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect addressing, "my" way would be even faster. 2: Variable allocation duplicity: When you run application, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actual instruction for do so, and that actual number in memory. So, there are 2 entries of the same value in RAM. One in form of instruction, second in form of actual bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

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  • Endianness and C API's: Specifically OpenSSL.

    - by Hassan Syed
    I have an algorithm that uses the following OpenSSL calls: HMAC_update() / HMAC_final() // ripe160 EVP_CipherUpdate() / EVP_CipherFinal() // cbc_blowfish These algorithm take a unsigned char * into the "plain text". My input data is comes from a C++ std::string::c_str() which originate from a protocol buffer object as a encoded UTF-8 string. UTF-8 strings are meant to be endian neutrial. However I'm a bit paranoid about how OpenSSL may perform operations on the data. My understanding is that encryption algorithms work on 8-bit blocks of data, and if a unsigned char * is used for pointer arithmetic when the operations are performed the algorithms should be endian neutral and I do not need to worry about anything. My uncertainty is compounded by the fact that I am working on a little-endian machine and have never done any real cross-architecture programming. My beliefs/reasoning are/is based on the following two properties std::string (not wstring) internally uses a 8-bit ptr and a the resulting c_str() ptr will itterate the same way regardless of the CPU architecture. Encryption algorithms are either by design, or by implementation, endian neutral. I know the best way to get a definitive answer is to use QEMU and do some cross-platform unit tests (which I plan to do). My question is a request for comments on my reasoning, and perhaps will assist other programmers when faced with similar problems.

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  • SQL Server log backups "stalling"

    - by MattK
    I have interited a box running SQL Server 2008 and Windows 2003, and have had a few events where largeish (35GB) log backups "stall", both before and after the installation of SQL 2008 SP1. The server log ships to a standby, so regular log backups are taken at 15 minute intervals. However, after an index reorg causes the log to grow to about 35GB (on a DB with about 17GB of data), the next log backup runs to ~95% completion, then seems to stop. The process shows as suspended, with a wait state of BACKUPIO. CPU, read, and write activity on the SPID also does not change, and the process stays in this state for hours, when normally a backup of this size should complete in about 20 minutes. This server has a single RAID-1 volume, thus the source database files and destination backup files are on the same volume. However, I cannot determine if another process is blocking the backup. The backup SPID cannot be killed, and the only way to terminate the log backup and clear the lock on the backup file is to cycle the SQL Server service. There was one event where the backup terminated completely, with an error that another process had locked the backup file, but no details about what that process was. Can anyone suggest a cause or diagnostic process to this situation?

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  • response.redirect to classic asp failing

    - by jeff
    I have the following code pasted below. For some reason, the response.redirect seems to be failing and it is maxing out the cpu on my server and just doesn't do anything. The .net code uploads the file fine, but does not redirect to the asp page to do the processing. I know this is absolute rubbish why would you have .net code redirecting to classic asp, it is a legacy app. I have tried putting false or true etc. at the end of the redirect as I have read other people have had issues with this. Please help as it's driving me insane! It's so strange, it runs locally on my machine but won't run on my server! public void btnUploadTheFile_Click(object Source, EventArgs evArgs) { //need to check that the uploaded file is an xls file. string strFileNameOnServer = "PJI3.txt"; string strBaseLocation = ConfigurationSettings.AppSettings["str_file_location"]; if ("" == strFileNameOnServer) { txtOutput.InnerHtml = "Error - a file name must be specified."; return; } if (null != uplTheFile.PostedFile) { try { uplTheFile.PostedFile.SaveAs(strBaseLocation+strFileNameOnServer); txtOutput.InnerHtml = "File <b>" + strBaseLocation+strFileNameOnServer+"</b> uploaded successfully"; Response.Redirect ("/COBRA/pages/sap_import_pji3_prc.asp"); } catch (Exception e) { txtOutput.InnerHtml = "Error saving <b>" + strBaseLocation+strFileNameOnServer+"</b><br>"+ e.ToString(); } } }

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  • What is the most common way to use a middleware in node with express and connect

    - by Bernhard
    Thinking about the correct way, how to make use of middlewares in a node.js web project using express and connect which is growing up at the moment. Of course there are middlewares right now wich has to pass or extend requests globally but in a lot of cases there are special jobs like prepare incoming data and in this case the middleware would only work for a set of http-methods and routes. I've a component based architecture and each component brings it's own middleware layer which can implement those for requests this component can handle. On app startup any required component is loaded and prepared. Is it a good idea to bind the middleware code execution to URLs to keep cpu load lower or is it better to use middlewares only for global purposes? Here's some dummy how an url related middleware look like. app.use(function(req, res, next) { // Check if requested route is a part of the current component // or if the middleware should be passed on any request if (APP.controller.groups.Component.isExpectedRoute(req) || APP.controller.groups.Component.getConfig().MIDDLEWARE_PASS_ALL === true) { // Execute the midleware code here console.log('This is a route which should be afected by middleware'); ... next(); }else{ next(); } });

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  • Optimization of Function with Dictionary and Zip()

    - by eWizardII
    Hello, I have the following function: def filetxt(): word_freq = {} lvl1 = [] lvl2 = [] total_t = 0 users = 0 text = [] for l in range(0,500): # Open File if os.path.exists("C:/Twitter/json/user_" + str(l) + ".json") == True: with open("C:/Twitter/json/user_" + str(l) + ".json", "r") as f: text_f = json.load(f) users = users + 1 for i in range(len(text_f)): text.append(text_f[str(i)]['text']) total_t = total_t + 1 else: pass # Filter occ = 0 import string for i in range(len(text)): s = text[i] # Sample string a = re.findall(r'(RT)',s) b = re.findall(r'(@)',s) occ = len(a) + len(b) + occ s = s.encode('utf-8') out = s.translate(string.maketrans("",""), string.punctuation) # Create Wordlist/Dictionary word_list = text[i].lower().split(None) for word in word_list: word_freq[word] = word_freq.get(word, 0) + 1 keys = word_freq.keys() numbo = range(1,len(keys)+1) WList = ', '.join(keys) NList = str(numbo).strip('[]') WList = WList.split(", ") NList = NList.split(", ") W2N = dict(zip(WList, NList)) for k in range (0,len(word_list)): word_list[k] = W2N[word_list[k]] for i in range (0,len(word_list)-1): lvl1.append(word_list[i]) lvl2.append(word_list[i+1]) I have used the profiler to find that it seems the greatest CPU time is spent on the zip() function and the join and split parts of the code, I'm looking to see if there is any way I have overlooked that I could potentially clean up the code to make it more optimized, since the greatest lag seems to be in how I am working with the dictionaries and the zip() function. Any help would be appreciated thanks!

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  • User to kernel mode big picture?

    - by fsdfa
    I've to implement a char device, a LKM. I know some basics about OS, but I feel I don't have the big picture. In a C programm, when I call a syscall what I think it happens is that the CPU is changed to ring0, then goes to the syscall vector and jumps to a kernel memmory space function that handle it. (I think that it does int 0x80 and in eax is the offset of the syscall vector, not sure). Then, I'm in the syscall itself, but I guess that for the kernel is the same process that was before, only that it is in kernel mode, I mean the current PCB is the process that called the syscall. So far... so good?, correct me if something is wrong. Others questions... how can I write/read in process memory?. If in the syscall handler I refer to address, say, 0xbfffffff. What it means that address? physical one? Some virtual kernel one?

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  • Flex profiling - what is [enterFrameEvent] doing?

    - by Herms
    I've been tasked with finding (and potentially fixing) some serious performance problems with a Flex application that was delivered to us. The application will consistently take up 50 to 100% of the CPU at times when it is simply idling and shouldn't be doing anything. My first step was to run the profiler that comes with FlexBuilder. I expected to find some method that was taking up most of the time, showing me where the bottleneck was. However, I got something unexpected. The top 4 methods were: [enterFrameEvent] - 84% cumulative, 32% self time [reap] - 20% cumulative and self time [tincan] - 8% cumulative and self time global.isNaN - 4% cumulative and self time All other methods had less than 1% for both cumulative and self time. From what I've found online, the [bracketed methods] are what the profiler lists when it doesn't have an actual Flex method to show. I saw someone claim that [tincan] is the processing of RTMP requests, and I assume [reap] is the garbage collector. Does anyone know what [enterFrameEvent] is actually doing? I assume it's essentially the "main" function for the event loop, so the high cumulative time is expected. But why is the self time so high? What's actually going on? I didn't expect the player internals to be taking up so much time, especially since nothing is actually happening in the app (and there are no UI updates going on). Is there any good way to find dig into what's happening? I know something is going on that shouldn't be (it looks like there must be some kind of busy wait or other runaway loop), but the profiler isn't giving me any results that I was expecting. My next step is going to be to start adding debug trace statements in various places to try and track down what's actually happening, but I feel like there has to be a better way.

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  • Silverlight, Flash, or JavaScript for web app that runs client-side, or just stick with C#?

    - by Sootah
    Silverlight, Flash, and JavaScript, oh my.. I have a couple of applications that I need to develop for one of my business partners that will be distributed to dozens of people. These applications will need to be able to query information from the internet (query via Google, grab feeds from our other sites, just general web access) and save files to their computer. The reason I want to host the application is so that it all can be centrally managed, and any updates would be instantly deployed to everyone that uses the service. There always seems to be headaches with developing a pure desktop app in a language like C# with regards to making sure people use the latest version, don't have some odd problem with the installer, etc. Since we don't want to tie up our server's CPU I want effectively all of the processing done client-side. Meaning that they would log into their account, access the app, and then all the work done within the app is all handled by their machine. Only specific data would be sent back to the server. So - which language is best for this? Microsoft's Silverlight, Adobe's Flash, or Sun's JavaScript? I've heard a lot of good things about Silverlight and have wanted to try it for some time. I've only done extremely limited JavaScript programming, and absolutely none with Flash. Or, with my main requirement being that the client does all of its own processing should I just stick with C#? Also, is there any way to integrate a C# app into a webpage? I've never even considered it (or have any idea if it's even possible) until just now. Thanks in advance! -Sootah

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  • Which fieldtype is best for storing PRICE values?

    - by BerggreenDK
    Hi there I am wondering whats the best "price field" in MSSQL for a shoplike structure? Looking at this overview: http://www.teratrax.com/sql_guide/data_types/sql_server_data_types.html We have datatypes called money, smallmoney, then we have decimal/numeric and lastly float and real Name, memory/disk-usage and value ranges: Money: 8 bytes (values: -922,337,203,685,477.5808 to +922,337,203,685,477.5807) Smallmoney: 4 bytes (values: -214,748.3648 to +214,748.3647) Decimal: 9 [default, min. 5] bytes (values: -10^38 +1 to 10^38 -1 ) Float: 8 bytes (values: -1.79E+308 to 1.79E+308 ) Real: 4 bytes (values: -3.40E+38 to 3.40E+38 ) My question is: is it really wise to store pricevalues in those types? what about eg. INT? Int: 4 bytes (values: -2,147,483,648 to 2,147,483,647) Lets say a shop uses dollars, they have cents, but I dont see prices being $49.2142342 so the use of a lot of decimals showing cents seems waste of SQL bandwidth. Secondly, most shops wouldn't show any prices near 200.000.000 (not in normal webshops at least... unless someone is trying to sell me a famous tower in Paris) So why not go for an int? An int is fast, its only 4 bytes and you can easily make decimals, by saving values in cents instead of dollars and then divide when you present the values. The other approach would be to use smallmoney which is 4 bytes too, but this will require the math part of the CPU to do the calc, where as Int is integer power... on the downside you will need to divide every single outcome. Are there any "currency" related problems with regionalsettings when using smallmoney/money fields? what will these transfer too in C#/.NET ? Any pros/cons? Go for integer prices or smallmoney or some other? Whats does your experience tell?

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  • Big-O for calculating all routes from GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is the amount of neighbour vertices. Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

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  • Progressively stream the output of an ASP.NET page - or render a page outside of an HTTP request

    - by Evgeny
    I have an ASP.NET 2.0 page with many repeating blocks, including a third-party server-side control (so it's not just plain HTML). Each is quite expensive to generate, in terms of both CPU and RAM. I'm currently using a standard Repeater control for this. There are two problems with this simple approach: The entire page must be rendered before any of it is returned to the client, so the user must wait a long time before they see any data. (I write progress messages using Response.Write, so there is feedback, but no actual results.) The ASP.NET worker process must hold everything in memory at the same time. There is no inherent needs for this: once one block is processed it won't be changed, so it could be returned to the client and the memory could be freed. I would like to somehow return these blocks to the client one at a time, as each is generated. I'm thinking of extracting the stuff inside the Repeater into a separate page and getting it repeatedly using AJAX, but there are some complications involved in that and I wonder if there is some simper approach. Ideally I'd like to keep it as one page (from the client's point of view), but return it incrementally. Another way would be to do something similar, but on the server: still create a separate page, but have the server access it and then Response.Write() the HTML it gets to the response stream for the real client request. Is there a way to avoid an HTTP request here, though? Is there some ASP.NET method that would render a UserControl or a Page outside of an HTTP request and simply return the HTML to me as a string? I'm open to other ideas on how to do this as well.

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