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  • Iphone SDK - adding UITableView to UIView

    - by Shashi
    Hi, I am trying to learn how to use different views, for this sample test app, i have a login page, upon successful logon, the user is redirected to a table view and then upon selection of an item in the table view, the user is directed to a third page showing details of the item. the first page works just fine, but the problem occurs when i go to the second page, the table shown doesn't have title and i cannot add title or toolbar or anything other than the content of the tables themselves. and when i click on the item, needless to say nothing happens. no errors as well. i am fairly new to programming and have always worked on Java but never on C(although i have some basic knowledge of C) and Objective C is new to me. Here is the code. import @interface NavigationTestAppDelegate : NSObject { UIWindow *window; UIViewController *viewController; IBOutlet UITextField *username; IBOutlet UITextField *password; IBOutlet UILabel *loginError; //UINavigationController *navigationController; } @property (nonatomic, retain) IBOutlet UIViewController *viewController; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITextField *username; @property (nonatomic, retain) IBOutlet UITextField *password; @property (nonatomic, retain) IBOutlet UILabel *loginError; -(IBAction) login; -(IBAction) hideKeyboard: (id) sender; @end import "NavigationTestAppDelegate.h" import "RootViewController.h" @implementation NavigationTestAppDelegate @synthesize window; @synthesize viewController; @synthesize username; @synthesize password; @synthesize loginError; pragma mark - pragma mark Application lifecycle -(IBAction) hideKeyboard: (id) sender{ [sender resignFirstResponder]; } (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch //RootViewController *rootViewController = [[RootViewController alloc] init]; //[window addSubview:[navigationController view]]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(IBAction) login { RootViewController *rootViewController = [[RootViewController alloc] init]; //NSString *user = [[NSString alloc] username. if([username.text isEqualToString:@"test"]&&[password.text isEqualToString:@"test"]){ [window addSubview:[rootViewController view]]; //[window addSubview:[navigationController view]]; [window makeKeyAndVisible]; //rootViewController.awakeFromNib; } else { loginError.text = @"LOGIN ERROR"; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; } } (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } pragma mark - pragma mark Memory management (void)dealloc { //[navigationController release]; [viewController release]; [window release]; [super dealloc]; } @end import @interface RootViewController : UITableViewController { IBOutlet NSMutableArray *views; } @property (nonatomic, retain) IBOutlet NSMutableArray * views; @end // // RootViewController.m // NavigationTest // // Created by guest on 4/23/10. // Copyright MyCompanyName 2010. All rights reserved. // import "RootViewController.h" import "OpportunityOne.h" @implementation RootViewController @synthesize views; //@synthesize navigationViewController; pragma mark - pragma mark View lifecycle (void)viewDidLoad { views = [ [NSMutableArray alloc] init]; OpportunityOne *opportunityOneController; for (int i=1; i<=20; i++) { opportunityOneController = [[OpportunityOne alloc] init]; opportunityOneController.title = [[NSString alloc] initWithFormat:@"Opportunity %i",i]; [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: [[NSString alloc] initWithFormat:@"Opportunity %i",i], @ "title", opportunityOneController, @"controller", nil]]; self.title=@"GPS"; } /*UIBarButtonItem *temporaryBarButtonItem = [[UIBarButtonItem alloc] init]; temporaryBarButtonItem.title = @"Back"; self.navigationItem.backBarButtonItem = temporaryBarButtonItem; [temporaryBarButtonItem release]; */ //self.title =@"Global Platform for Sales"; [super viewDidLoad]; //[temporaryBarButtonItem release]; //[opportunityOneController release]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } pragma mark - pragma mark Table view data source // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [views count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. cell.textLabel.text = [[views objectAtIndex:indexPath.row] objectForKey:@"title"]; return cell; } pragma mark - pragma mark Table view delegate (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; [[self navigationController] pushViewController:targetViewController animated:YES]; } pragma mark - pragma mark Memory management (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } (void)dealloc { [views release]; [super dealloc]; } @end Wow, i was finding it real hard to post the code. i apologize for the bad formatting, but i just couldn't get past the formatting rules for this text editor. Thanks, Shashi

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  • How to create a smooth CATransition effect

    - by Futur
    The CATransition what i have implemented works really fine but not smooth, i could see the previous uiview screens during the transition, I am just doing this, CATransition *animation = [CATransition animation]; [animation setDuration:0.1]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromRight]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [[objView layer] addAnimation:animation forKey:@"SwitchToView"]; For moving forward and for moving back wards, CATransition *animation = [CATransition animation]; [animation setDuration:0.1]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromLeft]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [[objRemovableView layer] addAnimation:animation forKey:@"SwitchToView"]; The effect of sliding is not smooth, is there any other way we can do this which works very smooth? Please help

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  • How to display custom view in UIActionSheet?

    - by 4thSpace
    I have a UIView with a date picker that I'd like to display in an action sheet. I'm using the following code: -(IBAction) button_click:(id)sender{ //UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:@"the title" delegate:nil cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Destructive" otherButtonTitles:@"other", nil]; UIActionSheet *sheet = [[UIActionSheet alloc] init]; ActionSheetController *actionSheet = [[ActionSheetController alloc] initWithNibName:@"ActionSheetView" bundle:nil]; [sheet addSubview:actionSheet.view]; [sheet showInView:self.view]; } What I get is a little bit of the top part of the new view coming up from the bottom and that's it. If I comment the two middle lines of code and uncomment the top part to display a regular action sheet, it works fine. Any ideas what I might be doing wrong?

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  • UITableViewCell with custom gradient background, with another gradient as highlight color

    - by Rich
    I have a custom UITableViewCell with a custom layout. I wanted a gradient background, so in my UITableViewDelegate cellForRowAtIndexPath: method, I create a CAGradientLayer and add it to the cell's layer with insertSubLayer:atIndex: (using index 0). This works just fine except for two things: Most importantly, I can't figure out how to change to a different gradient color when the row is highlighted. I have tried a couple things, but I'm just not familiar enough with the framework to get it working. Where would be the ideal place to put that code, inside the table delegate or the cell itself? Also, there's a 1px white space in between each cell in the table. I have a background color on the main view, a background color on the table, and a background color on the cell. Is there some kind of padding or spacer by default in a UITableView?

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  • How to change UINavigationBar background image - iphone sdk ?

    - by tester
    first of all, i read all "changing uinavigationbar color & backgound image", but i couldnt get over my problem. i have a tabbar app with 4 tabs. each tab has navigationcontroller. (i arranged all the objects in mainwindow.xib file in IB) in thew first tab, i wanna display 1.jpg on navigationbars background image in first view. when the use taps the tableviews row, how can i display "2.jpg" on navigationbar for second view? i also wanna display different images for each tabs. how can i solve it? thanx for all.

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  • Refresh MKAnnotationView on a MKMapView

    - by Konstantin
    I'd like to a-synchronically load images for my custom MKAnnotationView; I'm already using the EGOImageView-framework (it goes very well with UITableViews), but I fail to make it work on MKMapView. Images seem to be loaded, but I cannot refresh them on the map - [myMap setNeedsDisplay] does nothing.

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  • Showing Master/Detail UITableView inside UIPopOverController

    - by tilomitra
    I have a UIPopOverController that shows a UIViewController with a UITableview in its view. The cells in the table have a detailedView, but whenever that view gets pushed, the PopOverController increases in size, and I am left with all this white space inside it. Question is this: Can anyone show me how I can have a Master/Detail UITableview show inside a PopOverController whilst preserving its dimensions? Some of my code if it helps you: //Creating the PopOver with the UIViewController addTaskViewController = [[AddTaskViewController alloc] initWithNibName:@"AddTaskViewController" bundle:nil]; UINavigationController *addTaskNavController = [[UINavigationController alloc] initWithRootViewController:addTaskViewController]; UIPopoverController *addTaskPopOver = [[UIPopoverController alloc] initWithContentViewController:addTaskNavController]; self.addTaskPopOverController = addTaskPopOver; addTaskPopOverController.delegate = self; //...neccessary releases... //Showing the popover when a button is pressed - (void) addTasksButtonPressed:(id)sender { //Display the Popover containing a view from AddTaskViewController [self.addTaskPopOverController setPopoverContentSize:CGSizeMake(400, 700)]; [addTaskPopOverController presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; }

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  • Is Your ASP.NET Development Server Not Working?

    - by Paulo Morgado
    Since Visual Studio 2005, Visual Studio comes with a development web server: the ASP.NET Development Server. I’ve been using this web server for simple test projects since than with Visual Studio 2005 and Visual Studio 2008 in Windows XP Professional on my work laptop and Windows XP Professional, Windows Vista 64bit Ultimate and Windows 7 64bit Ultimate at my home desktop without any problems (apart the known custom identity problem, that is). When I received my new work laptop, I installed Windows Vista 64bit Enterprise and Visual Studio 2008 and, for my surprise, the ASP.NET Development Server wasn’t working. I started looking for differences between the laptop environment and the desktop environment and the most notorious differences were: System Laptop Desktop SKU Windows Vista 64bit Enterprise Windows Vista 64bit Ultimate Joined to a Domain Yes No Anti-Virus McAffe ESET After asserting that no domain policies were being applied to my laptop and domain user and nothing was being logged by the ant-virus, my suspicions turned to the fact that the laptop was running an Enterprise SKU and the desktop was running an Ultimate SKU. After having problems with other applications I was sure that problem was the Enterprise SKU, but never found a solution to the problem. Because I wasn’t doing any web development at the time, I left it alone. After upgrading to Windows 7, the problem persisted but, because I wasn’t doing any web development at the time, once again, I left it alone. Now that I installed Visual Studio 2010 I had to solve this. After searching around forums and blogs that either didn’t offer an answer or offered very complicated workarounds that, sometimes, involved messing with the registry, I came to the conclusion that the solution is, in fact, very simple. When Windows Vista is installed, hosts file, according to this contains this definition: 127.0.0.1 localhost ::1 localhost This was not what I had on my laptop hosts file. What I had was this: #127.0.0.1 localhost #::1 localhost I might have changed it myself, but from the amount of people that I found complaining about this problem on Windows Vista, this was probably the way it was. The installation of Windows 7 leaves the hosts file like this: #127.0.0.1 localhost #::1 localhost And although the ASP.NET Development Server works fine on Windows 7 64bit Ultimate, on Windows 7 64bit Enterprise it needs to be change to this: 127.0.0.1 localhost ::1 localhost And I suspect it’s the same with Windows Vista 64bit Enterprise.

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  • Cannot import resource > "app/config/security.yml" from "/app/config/config.yml"

    - by tirengarfio
    Im getting this error: FileLoaderLoadException: Cannot import resource "app/config/security.yml" from "/app/config/config.yml". The file security.yml is on the right path. This is my security.yml file: jms_sapp/confiapp/config/security.yml secure_all_services: false exprapp/confiapp/config/security.yml security: encoders: Symfony\Component\Security\Core\User\User: plaintext role_hierarchy: ROLE_ADMIN: ROLE_USER ROLE_SUPER_ADMIN: [ROLE_USER, ROLE_ADMIN, ROLE_ALLOWED_TO_SWITCH] providers: in_memory: memory: users: user: { password: userpass, roles: [ 'ROLE_USER' ] } admin: { password: adminpass, roles: [ 'ROLE_ADMIN' ] } firewalls: dev: pattern: ^/(_(profiler|wdt)|css|images|js)/ security: false login: pattern: ^/demo/secured/login$ security: false secured_area: pattern: ^/demo/secured/ form_login: check_path: /demo/secured/login_check login_path: /demo/secured/login logout: path: /demo/secured/logout target: /demo/ #anonymous: ~ #http_basic: # realm: "Secured Demo Area" access_control: #- { path: ^/login, roles: IS_AUTHENTICATED_ANONYMOUSLY, requires_channel: https } #- { path: ^/_internal/secure, roles: IS_AUTHENTICATED_ANONYMOUSLY, ip: 127.0.0.1 }

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  • How do I scale a UIButton's imageView?

    - by vcLwei
    Hey guys! I create a UIButton instance(named "button") with a image use [UIButton setImage:forState:] function, the button.frame is larger than the image's size. Now I want to scale this button's image smaller. I had tried to change button.imageView.frame, button.imageView.bounds and button.imageView.contentMode, but all seem ineffective. Hopefully someone can help me how to scale a UIButton's imageView.Thanks! my create UIButton instance code: UIButton *button = [[UIButton alloc] init]; [button setImage:image forState:UIControlStateNormal]; my try to scale the image code: button.imageView.contentMode = UIViewContentModeScaleAspectFit; button.imageView.bounds = CGRectMake(0, 0, 70, 70); and: button.imageView.contentMode = UIViewContentModeScaleAspectFit; button.imageView.frame = CGRectMake(0, 0, 70, 70);

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  • Draw a Custom cell for tableview ( uitableview ) , with changed colors and separator color and width

    - by Madhup
    Hi, I want to draw the background of a UITableViewCell which has a grouped style. The problem with me is I am not able to call the -(void)drawRect:(CGRect)rect or I think it should be called programmatically... I have taken code from following link . http://stackoverflow.com/questions/400965/how-to-customize-the-background-border-colors-of-a-grouped-table-view/1031593#1031593 // // CustomCellBackgroundView.h // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> typedef enum { CustomCellBackgroundViewPositionTop, CustomCellBackgroundViewPositionMiddle, CustomCellBackgroundViewPositionBottom, CustomCellBackgroundViewPositionSingle } CustomCellBackgroundViewPosition; @interface CustomCellBackgroundView : UIView { UIColor *borderColor; UIColor *fillColor; CustomCellBackgroundViewPosition position; } @property(nonatomic, retain) UIColor *borderColor, *fillColor; @property(nonatomic) CustomCellBackgroundViewPosition position; @end // // CustomCellBackgroundView.m // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import "CustomCellBackgroundView.h" static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight); @implementation CustomCellBackgroundView @synthesize borderColor, fillColor, position; - (BOOL) isOpaque { return NO; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { // Drawing code CGContextRef c = UIGraphicsGetCurrentContext(); CGContextSetFillColorWithColor(c, [fillColor CGColor]); CGContextSetStrokeColorWithColor(c, [borderColor CGColor]); CGContextSetLineWidth(c, 2.0); if (position == CustomCellBackgroundViewPositionTop) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, maxy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, maxy, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, maxy); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionBottom) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, miny); CGContextAddArcToPoint(c, minx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, maxx, miny, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, miny); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionMiddle) { CGFloat minx = CGRectGetMinX(rect) , maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, miny); CGContextAddLineToPoint(c, maxx, miny); CGContextAddLineToPoint(c, maxx, maxy); CGContextAddLineToPoint(c, minx, maxy); CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionSingle) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , midy = CGRectGetMidY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, midy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, midy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, minx, maxy, minx, midy, ROUND_SIZE); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } } - (void)dealloc { [borderColor release]; [fillColor release]; [super dealloc]; } @end static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight) { float fw, fh; if (ovalWidth == 0 || ovalHeight == 0) {// 1 CGContextAddRect(context, rect); return; } CGContextSaveGState(context);// 2 CGContextTranslateCTM (context, CGRectGetMinX(rect),// 3 CGRectGetMinY(rect)); CGContextScaleCTM (context, ovalWidth, ovalHeight);// 4 fw = CGRectGetWidth (rect) / ovalWidth;// 5 fh = CGRectGetHeight (rect) / ovalHeight;// 6 CGContextMoveToPoint(context, fw, fh/2); // 7 CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);// 8 CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);// 9 CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);// 10 CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // 11 CGContextClosePath(context);// 12 CGContextRestoreGState(context);// 13 } but the problem is my drawRect is not getting called automatically......... I am doing it like this. CustomCellBackgroundView *custView = [[CustomCellBackgroundView alloc] initWithFrame:CGRectMake(0,0,320,44)]; [cell setBackgroundView:custView]; [custView release]; and doing this gives me transparent cell. I tried and fought with code but could get any results. Please help me out. I am really having no idea how this code will run.

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  • JavaScript Error line 1 <ANYJAVASCRIPFILE.JS> SyntaxError: Parse error IN Iphone mobile safari

    - by Pratt
    Hi, I keep getting this error when I run my web app (asp.net mvc) in the mobile safari (ITouch) JavaScript Error line 1 SyntaxError: Parse error JavaScript Error line 1 SyntaxError: Parse error I have no problem running this in any other browser (including safari). I suspect this is something to do with mobile safari handling javascript files. I am using MicrosoftMvcAjax.js and Jquery. The above error is totally useless to me and I couldn't figure out where to debug or start. Any help would be appreciated. Thanks

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  • using grails and google app engine to store image as blob and the view dynamically

    - by mswallace
    I am trying to dynamically display an image that I am storing in the google datastore as a Blob. I am not getting any errors but I am getting a broken image on the page that I view. Any help would be awesome! I have the following code in my grails app domain class has the following @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) Long id @Persistent String siteName @Persistent String url @Persistent Blob img @Persistent String yourName @Persistent String yourURL @Persistent Date date static constraints = { id( visible:false) } My save method in the controller has this def save = { params.img = new Blob(params.imgfile.getBytes()) def siteInfoInstance = new SiteInfo(params) if(!siteInfoInstance.hasErrors() ) { try{ persistenceManager.makePersistent(siteInfoInstance) } finally{ flash.message = "SiteInfo ${siteInfoInstance.id} created" redirect(action:show,id:siteInfoInstance.id) } } render(view:'create',model:[siteInfoInstance:siteInfoInstance]) } My view has the following <img src="${createLink(controller:'siteInfoController', action:'showImage', id:fieldValue(bean:siteInfoInstance, field:'id'))}"></img> and the method in my controller that it is calling to display a link to the image looks like this def showImage = { def site = SiteInfo.get(params.id)// get the record response.outputStream << site.img // write the image to the outputstream response.outputStream.flush() }

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  • Google App Engine with Java - Error running javac.exe compiler

    - by dta
    On Windows XP Just downloaed and unzipped google app engine java sdk to C:\Program Files\appengine-java-sdk I have jdk installed in C:\Program Files\Java\jdk1.6.0_20. I ran the sample application by appengine-java-sdk\bin\dev_appserver.cmd appengine-java-sdk\demos\guestbook\war Then I visited localhost:8080 to find : HTTP ERROR 500 Problem accessing /. Reason: Error running javac.exe compiler Caused by: Error running javac.exe compiler at org.apache.tools.ant.taskdefs.compilers.DefaultCompilerAdapter.executeExternalCompile(DefaultCompilerAdapter.java:473) How to Fix it? My JAVA_HOME points to C:\Program Files\Java\jdk1.6.0_20. I also tried chaning my appcfg.cmd to : @"C:\Program Files\Java\jdk1.6.0_20\bin\java" -cp "%~dp0..\lib\appengine-tools-api.jar" com.google.appengine.tools.admin.AppCfg %* It too didn't work.

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  • SQLite Step Failed: attempt to write a readonly database , using wrapper

    - by user271753
    I keep getting an error "SQLite Step Failed: attempt to write a readonly database" when using this code to copy a database: -(void)createEditableCopyOfDatabaseIfNeeded { // Testing for existence BOOL success; NSFileManager *fileManager = [NSFileManager defaultManager]; NSError *error; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"Money.sqlite"]; success = [fileManager fileExistsAtPath:writableDBPath]; if (success) return; // The writable database does not exist, so copy the default to // the appropriate location. NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Money.sqlite"]; success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error]; if(!success) { NSAssert1(0,@"Failed to create writable database file with Message : '%@'.", [error localizedDescription]); } } I am using the above code in AppDelegate and this: NSString *writableDBPath = [[NSBundle mainBundle] pathForResource:@"Money" ofType:@"sqlite"]; In ViewController.m I am using http://th30z.netsons.org/2008/11/objective-c-sqlite-wrapper/ what am I doing wrong? This is happening again and again... It was working fine before but again the problem started.

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  • Sorting a multidimensional array in objective-c

    - by Zen_silence
    Hello, I'm trying to sort a multidimensional array in objective-c i know that i can sort a single dimensional array using the line of code below: NSArray *sortedArray = [someArray sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; I can't seem to figure out how to sort a 2D array like the one below: ( ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY"), ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY"), ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY") ); If someone could provide me code that would sort the array by SOME_CATEGORY it would be of great help to me. Thanks, Zen_Silence

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  • Where are some good resources to learn Game Development with OpenGL ES 2.X

    - by Mahbubur R Aaman
    Background: From http://www.khronos.org/opengles/2_X/ OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems. Related Resources The OpenGL ES 2.0 specification, header files, and optional extension specifications The OpenGL ES 2.0 Online Manual Pages The OpenGL ES 3.0 Shading LanguageOnline Reference Pages The OpenGL ES 2.0 Quick Reference Card OpenGL ES 1.X OpenGL ES 2.0 From http://www.cocos2d-iphone.org/archives/2003 Cocos2d Version 2 released and one of primary key point noted as OpenGL ES 2.0 support From http://www.h-online.com/open/news/item/Compiz-now-supports-OpenGL-ES-2-0-1674605.html Compiz now supports OpenGL ES 2.0 My Question : Being as a Game Developer ( I have to work with several game engine Cocos2d, Unity). I need several resources to cope up with OpenGL ES 2.X for better outcome while developing games?

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  • Why is setting queue in a MPMusicPlayerController only adding first track in collection?

    - by prendio2
    I have an Album object containing a MPMediaItemCollection of the album's tracks. When I add this collecton to the queue with the following line of code, only the first track gets added. [iPodMusicPlayer setQueueWithItemCollection:album.mediaItems]; Oddly enough when I add with the following line of code, everything works as expected. [iPodMusicPlayer setQueueWithItemCollection:[MPMediaItemCollection collectionWithItems:[album.mediaItems items]]]; Why would the second line work but not the first?

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  • Resizing an image with stretchableImageWithLeftCapWidth

    - by Stephan Burlot
    I'm trying to resize an image using stretchableImageWithLeftCapWidth: it works on the simulator, but on the device, vertical green bars appears. I've tried to use imageNamed, imageWithContentOfFile and imageWithData lo load the image, it doesnt change. UIImage *bottomImage = [[UIImage imageWithData: [NSData dataWithContentsOfFile: [NSString stringWithFormat:@"%@/bottom_part.png", [[NSBundle mainBundle] resourcePath]]]] stretchableImageWithLeftCapWidth:27 topCapHeight:9]; UIImageView *bottomView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 200+73, 100, 73)]; [self.view addSubview:bottomView]; UIGraphicsBeginImageContext(CGSizeMake(100, 73)); [bottomImage drawInRect:CGRectMake(0, 0, 100, 73)]; UIImage *bottomResizedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); bottomView.image = bottomResizedImage; See the result: the green bars shouldn't be there, they dont appear on the simulator.

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  • How to change the border color of a Grouped UITableView

    - by ctpenrose
    This concerns iPhoneOS-sdk-3.2 I am having difficulty changing the border color of a grouped UITableView. I can change the cell background color, separator color, text color, quite easily now, and the rounded corners clip correctly, even when highlighted with whatever colors I have chosen. However the surrounding border remains infuriatingly gray despite many different attempts. I have read all of the related posts I can find via Google, let alone stackoverflow. I have tried both a programmatic and xib-based solution and both provide the same results. I will share the programmatic version below: I have a UIViewController subclass rather than a UITableViewController subclass to act as a UITableView delegate -- I chose this route as I am coding on the iPad and UITableViewController reportedly takes over the whole screen. loadView method of my UIViewController subclass: - (void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [self.view release]; self.view.backgroundColor = [UIColor blackColor]; // add and configure UITableView CGRect tableViewRect = CGRectMake(0., 0., 256., 768.); myTableView = [[UITableView alloc] initWithFrame:tableViewRect style:UITableViewStyleGrouped]; // set the tableview delegate to this object and the datasource to the datasource which has already been set myTableView.delegate = self; myTableView.dataSource = self; myTableView.sectionIndexMinimumDisplayRowCount=1; myTableView.backgroundColor = [UIColor clearColor]; myTableView.separatorColor = [UIColor whiteColor]; myTableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine; myTableView.opaque = NO; // add the table view to our background view [self.view addSubview:myTableView]; [myTableView release]; }

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  • MPMoviePlayerController on large videos causes massive memory spike, and a level 1 memory warning

    - by Shizam
    When viewing images my application hums along nicely with low memory consumption, once I try to watch a video using MPMoviePlayerController memory usage spikes way up, dwarfing the previous memory graph and if I play the video it causes a 'memory warning. Level=1' message. The video files (mp4) aren't even that big, 40MB or so, and it doesn't matter if I play the file streamed from a URL or loaded from a local file, actually the memory spike is even worse if I try to stream it. Here is the code I use to create the player: if (_photo.videoPath != nil) { _movieViewController=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:_photo.videoPath]]; } else { _movieViewController=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:_photo.videoURL]]; } [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoMetaListener:) name:MPMovieDurationAvailableNotification object:_movieViewController.moviePlayer]; _movieViewController.moviePlayer.scalingMode=MPMovieScalingModeAspectFit; _movieViewController.moviePlayer.shouldAutoplay = YES; _movieViewController.moviePlayer.controlStyle = MPMovieControlStyleEmbedded; Anybody else running into issues playing video? Also I checked for leaks, there are none reported.

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