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  • Disable animations when ending search in iPhone

    - by camilo
    Hi. A quicky: is there a way to dismiss the keyboard and the searchDisplayController without animation? I was able to do it when the user presses "Cancel", but when the user presses the black "window thingy" above search field (only visible while the user hasn't inserted any text), the animation always occurs, even when I change the delegate functions. Is there a way to control this, or as an alternative, to disable the user to end searching by pressing the black window? Thanks in advance.

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  • Implementing Tagging using Core Data on the iPhone

    - by Jonathan Penn
    I have an application that uses CoreData and I'm trying to figure out the best way to implement tagging and filtering by tag. For my purposes, if I was doing this in raw SQLite I would only need three tables, tags, item_tags and of course my items table. Then filtering would be as simple as joining between the three tables where only items are related to the given tags. Quite straightforward. But, is there a way to do this in CoreData and utilizing NSFetchedResultsController? It doesn't seem that NSPredicate give you the ability to filter through joins. NSPredicate's aren't full SQL anyway so I'm probably barking up the wrong tree there. I'm trying to avoid reimplementing my app using SQLite without CoreData since I'm enjoying the performance CoreData gives me in other areas. Yes, I did consider (and built a test implementation) diving into the raw SQLite that CoreData generates, but that's not future proof and I want to avoid that, too. Has anyone else tried to tackle tagging/filtering with CoreData in a UITableView with NSFetchedResultsController

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  • iphone screen - type of view to use

    - by Fiona
    Hi There everyone... looking for some advice on what type of view can be used to build a screen with the following elements: 2 labels followed by 2 buttons. Then a small table view with 3 rows. Should a UIView be used or a UITableView? I've attempted using a UITableView - however I couldn't add the labels or buttons. So I've now built the view using a UIView. I added the labels and buttons and then a UITableView from the library. However I have no idea how to populate the rows in the table? Any ideas? Regards, Fiona

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  • iphone nsarray problem?

    - by Brodie4598
    Okay maybe i just need another set of eyes on this, but I have the following lines of code in one of my view controllers. It takes some data from a file, and populates it into an array using "\n" as a separator. I then use that array to make an NSDictionary, which is used to populate a tableview. It's very simple. However it isnt working. Here's the code: NSString *dataString = [NSString stringWithContentsOfFile:checklistPath encoding: NSUTF8StringEncoding error:NULL]; if ([dataString hasPrefix:@"\n"]) { dataString = [dataString substringFromIndex:1]; } NSArray *tempArray = [dataString componentsSeparatedByString:@"\n"]; NSLog(@"datastring:%@",dataString); NSLog(@"temp array:",tempArray); NSLog(@"%i",[tempArray count]); NSDictionary *temporaryDictionary = [NSDictionary dictionaryWithObject: tempArray forKey:@"User Generated Checklist"]; self.names = temporaryDictionary; NSLog(@"names:%@",names); so in the log, datastring is correct, so it's correctly pulling the data from a file. however for tempArray, i get: 2010-05-17 19:15:55.825 MyApp[7309:207] temp array: for the tempArray count i get: 2010-05-17 19:15:55.826 myApp[7309:207] 5 which is the correct number of strings in the array So i'm stumped. I have the EXACT same few lines of code in a different view controller and it works perfectly. Whats crazier is the last NSLog, that shows the final NSDictionary (names) displays this, which looks correct: 2010-05-17 19:15:55.827 FS Companion[7309:207] names:{ "User Generated Checklist" = ( "System|||ACTION", "System|||ACTION", "System|||ACTION", "System|||ACTION", "System|||ACTION" ); \ am i missing something really obvious??

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  • iPhone - how to be notified of call completion

    - by ecodan
    Hi- I'm developing an application that needs to take action on completed phone calls, preferably right after the call ends but minimally once per day. I've read up on the new CoreTelphony framework, and it seems I can get call events if my app is active, but I don't see how to launch/wake my app when a call ends if my app is not the foreground app. I also don't see how any of the new pseudo-background "modes" would allow my app to listen for these events in the background. Do any of you know how this might be done? If post-call processing isn't possible, then I'd like to figure out a way to automatically wake my app up once per day, pull all of the call events since the last wakeup, and process them. I know how I might do this with Push or Local notifications, but my understanding is that those require user action to continue; in this case, I just want the processing to happen automatically. Is there a mechanism that would enable this? Thanks, Dan

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  • iPhone - Make loadView entries fill up parent view?

    - by Eli
    I have a loadView call that basically places one view at the top (like a header) and one at the bottom (like a footer). It's possible via a passed in parameter to not have a header or a footer, to hide them later, or to resize the view. I have all this working, but it's very susceptible to breaking because the views can go in various places of various sizes and all must be manually set to the correct size or they will not use up all the space. I want one in between the two of them that automatically resizes to fill whatever space is not taken by the others. loadView doesn't seem to be able to obtain the size of its parent's frame (or where it's being fit in, exactly), nor do I see an obvious way to just put the center view at a certain position and have its width and height automatically adapted. Any ideas? If I'm not explaining myself well enough and you know Java Swing, think BorderLayout with a BorderLayout.NORTH, BorderLayout.SOUTH, and BorderLayout.CENTER component.

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  • IPhone two fingers twist gesture

    - by user267980
    Hi. I need to rotate an image when the user do a two finger twist on it. do you have an idea on how i can code this or if you've done this before. I think it would be a good idea to write a class that detect all the main gesture and provide iif.

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  • How to use TabBar in a iPhone Navigation template

    - by iPhoneDev
    My app contain 20 to 25 views. Only one view required TabBar. User need to navigate 7 to 8 views, then only TabBar view will appear. So considering this I have started with Navigation Based template. But when I am creating TabBar view with Tabbar Controller, navigation is not working properly (it might be because its NavigationBased tamplate). Please help me, I am highly confused :(

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  • UITableView cell appearance update not working - iPhone

    - by Jack Nutkins
    I have this piece of code which I'm using to set the alpha and accessibility of one of my tables cells dependent on a value stored in user defaults: - (void) viewDidAppear:(BOOL)animated{ [self reloadTableData]; } - (void) reloadTableData { if ([[userDefaults objectForKey:@"canDeleteReceipts"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteMileages"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteAll"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; NSLog(@"In Here"); } else { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } } The value stored in userDefaults is '0' so the cell in section 8 row 2 should be greyed out and disabled, however this doesn't happen and the cell is still selectable with an alpha of 1... The log statement 'In Here' is called so it seems to be executing the right code, but that code doesn't seem to be doing anything. Can anyone explain what I've done wrong? Thanks, Jack

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  • iPhone - making the crash information more specific

    - by Digital Robot
    I have an app that is crashing at some point. Even with NSZombieEnabled turned on, the only thing I see is this message on the console: : * -[CFRunLoopTimer release]: message sent to deallocated instance 0x4cb34e0 but as the app is crashed, there's no way to know what object is this and the thread overview is not helping that much. #0 0x34a80466 in objc_msgSend #1 0x357e53c8 in CFRelease #2 0x357f3976 in __CFTypeCollectionRelease #3 0x3580c0b6 in __CFSetReleaseValue #4 0x357e6a5c in __CFBasicHashDrain #5 0x357e6900 in __CFSetDeallocate #6 0x357e54b6 in _CFRelease #7 0x357e53dc in CFRelease #8 0x3580c098 in -[__NSCFSet release] #9 0x3570f3be in -[_NSFaultingMutableSet dealloc] #10 0x3570f260 in -[_NSFaultingMutableSet release] #11 0x35702480 in -[NSManagedObject(_NSInternalMethods) _clearRawPropertiesWithHint:] #12 0x357022a8 in -[NSFaultHandler turnObject:intoFaultWithContext:] #13 0x35703dc0 in -[NSManagedObject dealloc] #14 0x356eab34 in -[_PFManagedObjectReferenceQueue _processReferenceQueue:] #15 0x357127d6 in _performRunLoopAction #16 0x3580ac58 in __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ #17 0x3580aacc in __CFRunLoopDoObservers #18 0x358020ca in __CFRunLoopRun #19 0x35801c86 in CFRunLoopRunSpecific #20 0x35801b8e in CFRunLoopRunInMode #21 0x320c84aa in GSEventRunModal #22 0x320c8556 in GSEventRun #23 0x341dc328 in -[UIApplication _run] #24 0x341d9e92 in UIApplicationMain #25 0x00002e02 in main at main.m:14 it appears to be something related to core data, but knowing that doesn't help that much, because the app is all core data based and it crashes when I am not doing anything related to core data. is there a way to make the debugger more specific? thanks

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  • Ads in whole app iPhone problem

    - by lars
    I am using mobclix together with admob. The code is to big to add it in all classes. So i created a new class: Ads Everytime i want an ad in a view, i have to send the view to the ad class: - (void)initAd:(UIView *) pView { NSLog(@"ads init"); self.loadedView = pView; ..... To create an ad in a class: Ad* ad = [Ads new]; [ad initAd:self.view]; I dont know if thats the right way. I have to create a new Ads object everytime i change a view (or class). Is there a way to always have an Ads instance running, or is there another better way? Thanks alot!!

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  • iPhone shooter game bullet physics!

    - by user298261
    Hello, Making a new shooter game here in the vein of "Galaga" (my fav shooter game growing up). Here's the code I have for bullet physics: -(IBAction)shootBullet:(id)sender{ imgBullet.hidden = NO; timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fireBullet) userInfo:Nil repeats:YES]; } -(void)fireBullet{ imgBullet.center = CGPointMake(imgBullet.center.x + bulletVelocity.x , imgBullet.center.y + bulletVelocity.y); if(imgBullet.center.y <= 0){ imgBullet.hidden = YES; imgBullet.center = self.view.center; [timer invalidate]; } } Anyway, the obvious issue is that once the bullet leaves the screen, its center is being reset, so I'm reusing the same bullet for each press of the "fire" button. Ideally, I would like the user to be able to spam the "fire" button without causing the program to crash. How would I tinker this existing code so that a bullet object would spawn on the button press each time, and then despawn after it exits the screen, or collides with an enemy? Thank you for any assistance you can offer!

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  • comparing indexPaths in a loop iphone

    - by Brodie4598
    I am trying to compare an index path in my didSelectRowAtIndexPath delegate method with an array of index paths. for (n=0; n < [tempMutArrray count]; n= n+1){ NSComparisonResult *result = [indexPath compare:[tempMutArray objectAtIndex:n]; //What I want to do is is write an if statement that executes a certain block of code //if the two index paths are equal, but I cant figure out how to work with an //NSComparisonResult. }

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  • Cant display button on specific rows of UITableView properly for iPhone

    - by varunwg
    Hi, I am trying to have a button for selected rows of my table. Here is the example code I am using: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *ControlRowIdentifier = @"ControlRowIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ControlRowIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ControlRowIdentifier] autorelease]; } if ([indexPath row] > 5) { UIImage *buttonUpImage = [UIImage imageNamed:@"button_up.png"]; UIImage *buttonDownImage = [UIImage imageNamed:@"button_down.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0.0, 0.0, buttonUpImage.size.width, buttonUpImage.size.height); [button setBackgroundImage:buttonUpImage forState:UIControlStateNormal]; [button setBackgroundImage:buttonDownImage forState:UIControlStateHighlighted]; [button setTitle:@"Tap" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = button; } NSUInteger row = [indexPath row]; NSString *rowTitle = [list objectAtIndex:row]; cell.textLabel.text = rowTitle; return cell; } This code works absolutely fine when loaded for 1st time. So, as per the logic it shows 'Tap' button for all rows greater than 5. Problem occurs when I scroll up and down. Once I do that it just starts putting that button at any random row. I dont understand why it does that and it'll be really helpful if someone can give some tips on this. Thanks.

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  • Xcode iphone sdk - Searching in UITableView, different pattern matching

    - by Lorenzo
    Hi everyone, I'm coding a UITableView with a UISearchBar to search between a list of cities (loaded in the uitableview) Here is my code for searhing: - (void) searchTableView { NSString *searchText = searchBar.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; for (NSDictionary *dictionary in listOfItems) { NSArray *array = [dictionary objectForKey:@"Cities"]; [searchArray addObjectsFromArray:array]; } for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length > 0) [copyListOfItems addObject:sTemp]; } [searchArray release]; searchArray = nil;} And with this everything works fine, but i need to do something a bit different. I need to search only between items that match pattern Word* and not * Word *. For example if I search "roma", this need to match just with "Roma" or "Romania" and not with "Castelli di Roma". Is that possible with this searchbar? How can i modify this? Thanks

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  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

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  • noob iPhone "count" frustrations!?!?!

    - by codemonkey
    Okay, I know I must be doing something incredibly stupid here. Here's the sample code (which, when executed within a viewDidLoad block silently crashes... no error output to debug console). NSMutableArray *bs = [NSMutableArray arrayWithCapacity:10]; [bs addObject:[NSNumber numberWithInteger: 2]]; NSLog(@"%@", [bs count]); [bs release]; What am I missing? Oh... and in case anyone is wondering, this code is just me trying to figure out why I can't get the count of an NSMutableArray that actually matters somewhere else in the program.

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  • Google search from within an iPhone app

    - by Chonch
    Hey, I want to have the user enter a keyword in my app and then search google for this keyword, perform some logic on the results and display a final conclusion to the user. Is this possible? How do I perform the search on google from my app? What is the format of the reply? If anybody has some code samples for this, they would be greatly appreciated. Thanks,

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  • Timer running while on home screen iPhone - Objective C

    - by Franky
    Hello, I am interested in building a Timer Based game such as mafia wars or soemthing like that. I'm stuck on one question. What would be the best way to retain a timer, even if the app is closed? Should I do this based on the Device Clock? or should I set a time to a server, and get the time when the device starts up? If any one knows a better way for this, let me know. Thanks. @lessfame

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  • How to control overlapping Alpha fades on iPhone...

    - by ReduxDJ
    I have two animation methods, basically the just repeat... How do I prevent them from overlapping and flickering, is there a convenient way to do this? Thanks, -(void) doPowerChangeAnimUp { powerIconChange .alpha = 0; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:)]; [UIView setAnimationDelegate:self] ; [UIView setAnimationDuration:2]; [powerIconChange setAlpha:1]; [UIView commitAnimations]; } -(void)animationDidStop:(NSString *)animationID { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self] ; [UIView setAnimationDidStopSelector:@selector(doPowerChangeAnimUp)]; [UIView setAnimationDuration:2]; [powerIconChange setAlpha:0]; [UIView commitAnimations]; }

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  • Explain please download file iphone

    - by Floo
    hi all ! i want to download plist from my server usibg http:// i have searched the web and everybody says use that class or that one ... but no example on how to do this. may be it is really simple but i'm a noob so if someone can explain or give a link he'll be my heroe thanks to all !!!

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  • iPhone app, navigationcontroller not functioning?

    - by dramaticlook
    I have 4 tabs in a tab bar. In one of the tabs i want to use a navigation, i.e. when i click an item from the list it should go to some details page about it. I have the list page where i have the navigation bar and the list of items. I can scroll them, but when I click any of them the selection animation happens, console logs the true row value, it even prints log instructions from constructor of the Details page but I can not see the Details page showing up. (btw Xcode 3.2.6 with iOS 4.3) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *rowValue = [myStrings objectAtIndex:indexPath.row]; NSLog(rowValue); //[Utility setStr:rowValue]; [self.myTable deselectRowAtIndexPath:indexPath animated:TRUE]; //DETAILS PAGE HERE!!!! RestViewController * rest= [[RestViewController alloc] init]; rest.scoreLabel.text = rowValue; [self.navigationController pushViewController:rest animated:TRUE]; [rest release]; } Anybody having any idea? Thanks in advance!!!

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  • iPhone: Cocos2d how to make a sequence

    - by Johannes Jensen
    I have two logos, which I want to come in after each other. I'd like to use CCFadeIn and CCFadeOut. I have Logo1, and then I want it to CCFadeIn, then I want it to stay for 2 seconds, then make it fade out using CCFadeOut, and then make Logo2 CCFadeIn for 1 second, stay for 2 seconds and then go away during 1 second with CCFadeOut. How I would make this I'm not completely sure. I can't seem to find a way to make a CCAction fire a method (let's say -finishedFadingInLogo1:), so I don't know how to do this. Any ideas?

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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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