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  • When do I need to deallocate memory? C++

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

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  • c++ overloading delete, retrieve size

    - by user300713
    Hi, I am currently writing a small custom memory Allocator in c++, and want to use it together with operator overloading of new/delete. Anyways, my memory Allocator basicall checks if the requested memory is over a certain threshold, and if so uses malloc to allocate the requested memory chunk. Otherwise the memory will be provided by some fixedPool allocators. that generally works, but for my deallocation function looks like this: void MemoryManager::deallocate(void * _ptr, size_t _size){ if(_size heapThreshold) deallocHeap(_ptr); else deallocFixedPool(_ptr, _size); } so I need to provide the size of the chunk pointed to, to deallocate from the right place. No the problem is that the delete keyword does not provide any hint on the size of the deleted chunk, so I would need something like this: void operator delete(void * _ptr, size_t _size){ MemoryManager::deallocate(_ptr, _size); } But as far as I can see, there is no way to determine the size inside the delete operator.- If I want to keep things the way it is right now, would I have to save the size of the memory chunks myself? Any ideas on how to solve this are welcome! Thanks!

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  • C release dynamically allocated memory

    - by user1152463
    I have defined function, which returns multidimensional array. allocation for rows arr = (char **)malloc(size); allocation for columns (in loop) arr[i] = (char *)malloc(v); and returning type is char** Everything works fine, except freeing the memory. If I call free(arr[i]) and/or free(arr) on array returned by function, it crashes. Thanks for help EDIT:: allocating fuction pole = malloc(zaznamov); char ulica[52], t[52], datum[10]; float dan; int i = 0, v; *max = 0; while (!is_eof(f)) { get_record(t, ulica, &dan, datum, f); v = strlen(ulica) - 1; pole[i] = malloc(v); strcpy(pole[i], ulica); pole[i][v] = '\0'; if (v > *max) { *max = v; } i++; } return pole;` part of main where i am calling function pole = function(); releasing memory int i; for (i = 0; i < zaznamov; i++) { free(pole[i]); pole[i] = NULL; } free(pole); pole = NULL;

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  • nsmutabledictionary is showing memory leak

    - by Narasimhaiah Kolli
    Why doing assigning nil to nsmutabledictioanry and allocating is crashing ans showing memory release at this point of place?? self.delegate.replenishAddedmaterials = nil; self.delegate.replenishAddedmaterials = [[NSMutableDictionary alloc] init]; MATERIAL_ITEM *materialItem = [[MATERIAL_ITEM alloc] init]; VENDOR_HEADER *vendor = [[VENDOR_HEADER alloc] init]; PURCHASING_ORG_HEADER *purOrg = [[PURCHASING_ORG_HEADER alloc] init]; [self.delegate.replenishAddedmaterials setObject:[NSMutableArray arrayWithObject:materialItem] forKey:materialItem]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:vendor]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:purOrg]; After executing allocation of nsmutabledictionary i am getting following message * -[MATERIAL_ITEM release]: message sent to deallocated instance 0x11e62810I have implemented my project in ARC

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  • How to allocate memory in another process for windows mobile

    - by Serafeim
    I'd like to read the contents of another process listview control in windows mobile. To do this, I need a pointer to some free memory to that process in order to put the values there (and then read them from my process). This can be done in normal Windows or Win32 with the VirtualAllocEx function. However, this function is not supported in windows mobile ! Can you recommend me a way to allocate that memory?

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  • Why does MS SQL Mgmt Studio Express keep forgetting my passwords?

    - by Ryan
    I have about had it with this tool, I check the save password box at the login dialogue but it just doesn't work. Sometimes it will for a few days, and then the password will just be gone. Nearly every time I load this thing up I have to track down the password again and type it in. Is there some password rule in the database that would be causing this? This is driving me absolutely crazy.

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  • Autorelease vs. Release

    - by Sheehan Alam
    Given the two scenarios, which code is best practice and why? Autorelease loginButton = [[[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)] autorelease]; self.navigationItem.rightBarButtonItem = loginButton; or Release loginButton = [[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)]; self.navigationItem.rightBarButtonItem = loginButton; [loginButton release];

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  • Develop multiple very similar projects at once

    - by Raveren
    I am developing a semi-complicated site that is available in several countries at once. Much effort has been put in to make the code bases as similar as possible to one another and ultimately only the config file and some representational data will differ between them. Each project has its own SVN repository which maps directly to a live test site. That part is handled by the IDE we use to work. Now I am in need to create a some sort of system to keep all these projects in sync. The best theoretical solution so far is to create a local hook script that would fire on committing and Merge the committed files from the project that is being committed to all other projects Optionally upload them to the live site, replacing previous files The first problem is that I don't know how I would do the merging - I guess it would be like applying a SVN patch or something. The second is if I do not want to upload the changes to the live server, how would I go about synching the live and local code bases (replace older files?). I am posting this question, not going through the potentially huge trouble of solving the aforementioned problems myself is that I believe this is a pretty common situation and someone would already have a solution and others may benefit from the answers in the future. Lastly, I'm on windows7, develop PHP and use tortoiseSVN.

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  • Available memory for iPhone OS app

    - by hgpc
    Is there a function or constant defining the amount of available memory for an app in iPhone OS? I'm looking for a device-independent way (iPod touch, iPhone, iPad) to know how much memory the app has left.

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  • Is there any way to determine what type of memory the segments returned by VirtualQuery() are?

    - by bdbaddog
    Greetings, I'm able to walk a processes memory map using logic like this: MEMORY_BASIC_INFORMATION mbi; void *lpAddress=(void*)0; while (VirtualQuery(lpAddress,&mbi,sizeof(mbi))) { fprintf(fptr,"Mem base:%-10x start:%-10x Size:%-10x Type:%-10x State:%-10x\n", mbi.AllocationBase, mbi.BaseAddress, mbi.RegionSize, mbi.Type,mbi.State); lpAddress=(void *)((unsigned int)mbi.BaseAddress + (unsigned int)mbi.RegionSize); } I'd like to know if a given segment is used for static allocation, stack, and/or heap and/or other? Is there any way to determine that?

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  • C# memory / allocation cleanup

    - by Number8
    Some near-code to try to illustrate the question, when are objects marked as available to be garbage-collected -- class ToyBox { public List<Toy> Toys = new List<Toy>(); } class Factory { public ToyBox GetToys() { ToyBox tb = new ToyBox(); tb.Toys.Add(new Toy()); tb.Toys.Add(new Toy()); return tb; } } main() { ToyBox tb = Factory.GetToys(); // After tb is used, does all the memory get cleaned up when tb goes out of scope? } Factory.GetToys() allocates memory. When is that memory cleaned up? I assume that when Factoy.GetToys() returns the ToyBox object, the only reference to the ToyBox object is the one in main(), so when that reference goes out of scope, the Toy objects and the ToyBox object are marked for garbage collection. Is that right? Thanks for any insights...

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  • How to start an Open Source Software development

    - by harigm
    I have an idea to start a Open Source Software using Java and PHP, I am so sure that software will help many individuals in their daily routine. Can Any one suggest me how to start the process ? Do we need to register some where and submit our idea for an approval before we start development? Any license that we need to get? How to invite the people for the open source development community, if they are interested? If any people who contributes Do we need to get any agreement signed off? once the Open Source product is stabilized who will have the ownership?

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  • Android - Memory leak when dynamically building UI with image resource backgrounds

    - by Rich
    I have an Activity that I swear is leaking memory. The app I'm working on does a lot with images, so I've had to be pretty stingy with memory when working directly with Bitmaps. I added an Activity, and now if you use this new Activity it basically puts me over the edge with mem usage and I end up throwing the "Bitmap exceeds VM budget" exception. If you never launch this Activity, everything is smooth as it was previously. I started reading about memory leaks, and I think that I have a similar situation to what is described in the article in the Android docs. I'm dynamically creating a bunch of image views and adding a BackgroundDrawable from the resources and adding an OnClickListener as well. I imagine I have to do some cleanup when the Activity hits onPause in its life cycle, but I'd like to know specifically what is the correct way. Here is the code that should demonstrate the objects I'm working with... LinearLayout templateContainer; . . . ImageView imgTemplatePreview = (ImageView) item.findViewById(R.id.imgTemplatePreview); . . . imgTemplatePreview.setBackgroundDrawable(getResources().getDrawable(previewId)); imgTemplatePreview.setOnClickListener(imgClick); templateContainer.addView(item);

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  • Why exactly is calling the destructor for the second time undefined behavior in C++?

    - by sharptooth
    As mentioned in this answer simply calling the destructor for the second time is already undefined behavior 12.4/14(3.8). For example: class Class { public: ~Class() {} }; // somewhere in code: { Class* object = new Class(); object->~Class(); delete object; // UB because at this point the destructor call is attempted again } In this example the class is designed in such a way that the destructor could be called multiple times - no things like double-deletion can happen. The memory is still allocated at the point where delete is called - the first destructor call doesn't call the ::operator delete() to release memory. For example, in Visual C++ 9 the above code looks working. Even C++ definition of UB doesn't directly prohibit things qualified as UB from working. So for the code above to break some implementation and/or platform specifics are required. Why exactly would the above code break and under what conditions?

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  • How to analyse Dalvik GC behaviour?

    - by HRJ
    I am developing an application on Android. It is a long running application that continuously processes sensor data. While running the application I see a lot of GC messages in the logcat; about one every second. This is most probably because of objects being created and immediately de-referenced in a loop. How do I find which objects are being created and released immediately? All the java heap analysis tools that I have tried(*) are bothered with the counts and sizes of objects on the heap. While they are useful, I am more interested in finding out the site where temporary short-lived objects get created the most. (*) I tried jcat and Eclipse MAT. I couldn't get hat to work on the Android heap-dumps; it complained of an unsupported dump file version.

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  • SQL. Sorting by a field

    - by strakastroukas
    I have created a simple view consisting of 3 tables in SQL. By right clicking and selecting Design, in the Object explorer table, i modified my custom view. I just added sortby asc in a field. The problem is that the changes are not reflected in the outout of the View. After saving the view, and selecting Open view the sort is not displayed in output. So what is going on here?

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  • iPhone OS Memory Warnings. What Do The Different Levels Mean?

    - by dugla
    Regarding the black art of managing memory on iPhone OS devices: what do the different levels of memory warning mean. Level 1? Level 2? Does the dial go to 11? Context: After an extensive memory stress testing period - including running my iPad app with the iPod music player app playing, I am inclined to ignore the random yet infrequent memory warnings I am receiving. My app never crashes. Ever. My app is leak free. And, well, the mems warnings just don't seem to matter. Thanks, Doug

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  • GIT vs. Perforce- Two VCS will enter... one will leave.

    - by Justin Bozonier
    So I'm in the process of getting GIT sold at work. First thing I need is to convince everyone that GIT is better at what they're already used to doing. We currently use Perforce. Anybody else go through a similar sale? Any good links/advice? One of the big wins is that we can worth with it disconnected from the network. Another win imo is the way adds/checkouts are handled. More points are welcome! Also we have about 10-20 devs total.

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  • Structure of open source project's repository

    - by hokkaido
    I'm in the beginning of starting a small open source project. When cloning the main repository one gets a complete build environment with all the libraries and all the tools needed to make an official installer file, with correct version numbers. I like the fact that anyone who wants to contribute can clone the repository and get started with anything they want. But I'm thinking this makes it to easy for Evil People to create malicious installers and release into the wild. How should it be structured? What do you recommend including in the repository, versus keeping on the build server only?

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