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  • Playing Multiple Sounds at Once in Qt

    - by Ben
    I'm trying to play background music along with sound effects using Qt. However, I can't get more than one sound to play at once. For example: QSound::play("Music.wav"); QSound::play("Effect.wav"); When this code is run (on Windows), you can hear Music.wav just start to play, but then it stops and Effect.wav plays. Is there any way to get the two sounds to play at once?

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • How to make inner UL list not inherit from outer UL List in CSS

    - by Minghui Yu
    For the HTML List below, I need to add a background image only to the LI of the outer list. (aka the one with class "menu-mlid-594 dhtml-menu expanded start-collapsed") HTML codes are: <li class="menu-mlid-594 dhtml-menu expanded start-collapsed ">About the Collection<ul class="menu"><li class="leaf first dhtml-menu ">By Theme</li><li class="leaf last dhtml-menu ">By Individual</li></ul></li> How can I do that? Thanks.

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  • DataTrigger with Value Binding

    - by plotnick
    Why this doesn't work? <Style x:Key="ItemContStyle" TargetType="{x:Type ListViewItem}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=Asset}" Value="{Binding RelativeSource={RelativeSource AncestorType={x:Type Window}}, Path=CurrentAsset}"> <Setter Property="Background" Value="Red" /> </DataTrigger> </Style.Triggers>

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  • Need a jQuery plugin that modifies a CSS

    - by Brad8118
    I'm trying to create a page that allows a user to change the "look and feel" of the site. I would like to use something similar to jQuery's ThemeRoller or FireFox's Developer Tool. I can't force the user to use Firefox and I don't need all the options that the ThemeRoller has. I'm really only looking for header, background, font size and font type. Any suggestions? Thanks

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  • Seeing release markers in svn log

    - by chuanose
    Whenever we make a release of a project we'll create a tag to capture the snapshot. It will be very helpful to be able to see which revisions in the trunk history were used in certain releases. I know the TortoiseSVN revision graph shows this information, but I'm wondering if there's a way to see it in the command-line svn log? I'm coming from a Clearcase background where we'll be able to see the release labels in the history.

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  • Remove border from IFrame

    - by JoelB
    How do I remove the border from an IFrame embedded in my web app? An example of the IFrame is: <IFRAME src="myURL" width=300" height="300">Browser not compatible. </IFRAME> I would like the transition from the content on my page to the contents of the IFrame to be seemless, assuming the background colors are consistent. The target browser is IE6 only and unfortunately solutions for others will not help.

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  • How to measure a canvas that has auto height and with

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

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  • Calling a groovy script or Java from Javascript

    - by RenegadeAndy
    Hey! I have a cool bit of dojo running where I click a button - and it brings a success message on the screen via javascript. Is it possible to issue a call to a server side Groovy script foo.groovy from within this Javascript - because not only do I want to show the cool success message - but I need to do some work in the background at that point also. Thanks Andy

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  • Why don't this toggle animation execute in all browsers

    - by Sam Horner
    Hey guys This file isn't executing in any browser other than firefox on mac. Added everything i can think to get it sorted. http://samhorner.co.uk/dev/samhorner/ Clicking on the twitter bar should close it, then open it again when you click on it again, only one click works on the other browsers. The blue box is a flash area in the background. Thanks or the help. Cheers Sam

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  • Hide Non-Displayed ASP Elements in Design View

    - by Steven
    Is there a way to prevent non-displayed elements from appearing in the ASPX Design View editor? By "non-displayed elements", I mean the background elements (Managers, DataSources, Validators, etc) that show up as grey boxes containing the type and id. If I have several of those at the top of the page, I can't see much of the preview of my page.

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  • Practical Experience using Stripes?

    - by Andrew Whitehouse
    I am coming from an Enterprise Java background which involves a fairly heavyweight software stack, and have recently discovered the Stripes framework; my initial impression is that this seems to do a good job of minimising the unpleasant parts of building a web application in Java. Has anyone used Stripes for a project that has gone live? And can you share your experiences from the project? Also, did you consider any other technologies and (if so) why did you chose Stripes?

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  • How to generate and encode (for use in GA), random, strict, binary rooted trees with N leaves?

    - by Peter Simon
    First, I am an engineer, not a computer scientist, so I apologize in advance for any misuse of nomenclature and general ignorance of CS background. Here is the motivational background for my question: I am contemplating writing a genetic algorithm optimizer to aid in designing a power divider network (also called a beam forming network, or BFN for short). The BFN is intended to distribute power to each of N radiating elements in an array of antennas. The fraction of the total input power to be delivered to each radiating element has been specified. Topologically speaking, a BFN is a strictly binary, rooted tree. Each of the (N-1) interior nodes of the tree represents the input port of an unequal, binary power splitter. The N leaves of the tree are the power divider outputs. Given a particular power divider topology, one is still free to map the power divider outputs to the array inputs in an arbitrary order. There are N! such permutations of the outputs. There are several considerations in choosing the desired ordering: 1) The power ratio for each binary coupler should be within a specified range of values. 2) The ordering should be chosen to simplify the mechanical routing of the transmission lines connecting the power divider. The number of ouputs N of the BFN may range from, say, 6 to 22. I have already written a genetic algorithm optimizer that, given a particular BFN topology and desired array input power distribution, will search through the N! permutations of the BFN outputs to generate a design with compliant power ratios and good mechanical routing. I would now like to generalize my program to automatically generate and search through the space of possible BFN topologies. As I understand it, for N outputs (leaves of the binary tree), there are $C_{N-1}$ different topologies that can be constructed, where $C_N$ is the Catalan number. I would like to know how to encode an arbitrary tree having N leaves in a way that is consistent with a chromosomal description for use in a genetic algorithm. Also associated with this is the need to generate random instances for filling the initial population, and to implement crossover and mutations operators for this type of chromosome. Any suggestions will be welcome. Please minimize the amount of CS lingo in your reply, since I am not likely to be acquainted with it. Thanks in advance, Peter

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  • How to automate building and deploying a BPEL application

    - by Juan Manuel Formoso
    I need to automate the building and deployment of (several) BPEL applications to a weblogic server. I now do it using jDeveloper 11g, but I guess there should be some command line tools to do it. (I come from a Microsoft /.NET / Visual Studio background, and I can automate the deployment of my .NET applications using the command line and msbuild) Does anyone know how to do that via the command line?

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  • how to push one view to another view?

    - by MD
    In my application there are two view.First view na dsecond view. In my second view there is one time for 60 sec.When i go first view to second view then timr is start.when i back to first view thne timer is running in background.when timer is over then one popup is generated.When i click on pop up(ok button) then i want to go in second view.Acctully pop is in second view. How to solve this problem

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  • how to disable minimize button in frame?

    - by vybhav
    can i disable minimize button in frame?how?(i hav already tried setUndecorated() and setResizable().both didnt work). i m trying to add imags to a panel at a random location which i m able to do) bt wen frame is minimized by clicking at the minimize button (not wen frame minimizes by clicking at the background window) images assemble at the top in a row. help guys..... thanks

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  • how to time out an ant task

    - by Christopher Dancy
    Without writing a custom ant task is there a way to use a timeout on a regular ant target? To give some background info ... we are using the delete task to remove all contents of a given directory. Sometimes this directory is massive with lots of generated folders and files. We wanted to have that task say timeout after 5 minutes. I could not find anything online anywhere ... any ideas?

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  • How to get a TextBlock to right-align?

    - by Edward Tanguay
    How do I get the TextBlock in my status bar below to align to the right? I've told it to: HorizontalAlignment="Right" TextAlignment="Right" but the text is still sitting unobediently on the left. What else do I have to say? <Window x:Class="TestEvents124.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" MaxWidth="700" Width="700" > <DockPanel HorizontalAlignment="Stretch" Margin="0,0,0,0" Width="Auto"> <StatusBar Width="Auto" Height="25" Background="#888" DockPanel.Dock="Bottom" HorizontalAlignment="Stretch"> <TextBlock Width="Auto" Height="Auto" Foreground="#fff" Text="This is the footer." HorizontalAlignment="Right" TextAlignment="Right" /> </StatusBar> <GroupBox DockPanel.Dock="Top" Height="Auto" Header="Main Content"> <WrapPanel Width="Auto" Height="Auto"> <TextBlock Width="Auto" Height="Auto" TextWrapping="Wrap" Padding="10"> This is an example of the content, it will be swapped out here. </TextBlock> </WrapPanel> </GroupBox> </DockPanel> </Window>

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  • Drawing translucent bitmaps using Canvas (Android)

    - by mcbitmap
    I have a Bitmap object and want to render it to a Canvas object with varying levels of translucency (i.e. make the whole bitmap partially see through). For example, I have sprites in a game (that are drawn over the top of a bitmap background) that I want to fade out from being opaque to being invisible. Can I do this without having to resort to OpenGL?

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