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  • Notify the user on Facebook at some time

    - by martin.malek
    Let's say I have a Facebook application which is monitoring friends birthdays. I want to notify the user that her friend will have a birthday in next two days. The first part is only cron which will check the dates, but is there any way how to notify the user? I didn't found anything for this. It was there a year ago but all of the API changes it looks like the removed all offline messages. I don't want to send an email to the user, it will be much more better to stay with everything on Facebook.

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  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

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  • Reboot windows machines at a certain time of day and automatically login with Python

    - by Tom
    I know how to reboot machines remotely, so that's the easy part. However, the complexity of the issue is trying to setup the following. I'd like to control machines on a network for after-hours use such that when users logoff and go home, or shutdown their computers, whatever, python or some combination of python + windows could restart their machines (for cleanliness) and automatically login, running a process for the night, then in the morning, stop said process and restart the machine so the user could easily login like normal. I've looked around, haven't had too terribly much luck, though it looks like one could do it with a changing of the registry. That sounds like a rough idea though, modifying the registry on a per-day basis. Is there an easier way?

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  • Time for creation of database on site

    - by slo2ols
    Hi. When and where would you create database to develop web site using ASP.NET MVC 2 and Entity Framework 4 (CreateDatabase method). I think about first run of web site and redirect on welcome page, when controller creates database from model. But I doubt about details: 1. Where? In HttpModule, but request of any image or css will check that database exist. In custom RouteHandler, but then anybody need to know that need to use this handler when to add route. In BaseController, but then code will look like SomeController(..., IDatabase database) : base(database). 2. When? Better create database on first run by any url or may be on deployment of site (additional tool which create ObjectContext and invoke CreateDatabase)? Thanks.

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  • UIButtons display differently on UIImageView when created at design time vs. run time

    - by PRITISH
    I have added some UIButton objects into .xib file, and some UIButton objects with the code. But now I am facing one problem. While Zooming the UIImageView the UIButtons that are added through code are shown on the UIImageView and those that are added with .xib file are below the UIImageView. Code for UIButtons added with code: btnBrightness = UIButton.FromType (UIButtonType.RoundedRect); btnBrightness.Frame = new RectangleF (540, 20, 95, 37); btnBrightness.SetTitle ("Brightness", UIControlState.Normal); More details: monotouch

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  • Date Time conversion

    - by Zerotoinfinite
    Hi All, I am getting datetime as 1/2/2010 11:29:30 which I am displaying in a gridview. and I want to convert it to "Feb 1, 2010 at 11:29". Please let me know how to convert it like this. Thanks in advance. Note: I am using asp.net with C#.

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  • Slow query execution time

    - by rotor
    select p.id,p.title,p.slug,p.content, (select url from gallery where postid=p.id limit 1) as url, t.name from posts as p inner join termrel as tr on (tr.object = p.id) inner join termtax as tx on (tx.id = tr.termtax_id) inner join terms as t on (t.id = tx.term_id) where tx.taxonomy_id=3 and p.post_status is null order by t.name asc This query took about 0.2407s to execute. How to make it fast?

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  • determine/improve excel opening time

    - by Dan
    I have an add-in (actualy 2 one for 2003 and one for 2007). I have been receiving some complains that the office product is opening slower when my add-in is installed. Is there a way to improve the opening of office product? Is there a way to compare the opening of the office product with/without the addin

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  • when is the right time to draw

    - by stupid_idiot
    hi i just finished essential part of my own personal 2d engine in c++ and i'm kinda deciding how to complete the part where it is actually supposed to display everything on the screen, namely when do I call that function which does the job. I don't have much idea of how does the graphic card work, my biggest experience is calling bios graphic services to write some stuff on the screen. Could you give me a hint on this pls? Or maybe some keywords I should try to google?

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  • delete taking really long time! mysql

    - by every_answer_gets_a_point
    i am doing this: delete calibration_2009 from calibration_2009 join batchinfo_2009 on calibration_2009.rowid = batchinfo_2009.rowid where batchinfo_2009.reporttime like '%2010%'; both tables have about 500k lines of data i suspect that 250k match the criteria to be deleted so far it has been running for 2 hours!!! is there something wrong?

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  • Need to sync two lists with atrribute time, but times aren't equal

    - by virgula24
    I gonna try to describe my problem the best i can. I have two lists, one with audio frames and other with color frames (not relevant). Both of them have timestamps, they were captured at the same moment but at different instants. So, i have like this: index COLOR AUDIO 0 841 846 1 873 897 2 905 948 3 940 1000 the frames start at high numbers because they were captured and then trimmed to specific parts, but im shot, frame 0 is synced with only 5ms apart(timestamp in ms). On every case i have, the audio frames count is less than the color count. I need to make them have the same count. The stating frames may be coloraudio, color

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  • RegEx - Time Validation ((h)h:mm)

    - by Josh
    /^\d{1,2}[:][0-5][0-9]$/ is what I have. this limits minutes to 00-59. It does not, however, limit hours to between 0 and 12. For similarity and uniformity I would like to do this with RegEx alone if possible. Further-more I would like the first digit to be optional. i.e. 09:30 accepted as well as 9:30. I played around with ranges, but something out of range is always acceptable.

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  • setContentView taking long time (10-15 seconds) to execute

    - by Paul
    I have a large activity that contains 100 or more buttons. But it's working fine once loaded. Problem however is loading. From clicking its launch icon to getting the first view it takes 10-12 seconds. Until the first view, it shows gray title bar in black background. At least, I want to show a simple progress bar or dialog while its loading. But it seems like you cannot show anything before setContentView executed. I think I have tried everything I could without any success. If you can give me any hint or idea, I would be thankful. UPDATE: I found a dramatic resolution. It takes now a second to load the view. I didn't use splash, thread or async task at all - BTW, don't try to use thread or async on UI because Android UI is not thread-safe. Problem was that those buttons were based on a custom class that requires initialization to load same resource. - so 100 or more file operations were happening on setContentView. Making them a just single loading solved my problem.

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  • SerialPort.Open() takes very long time to execute

    - by narancha
    I'm having trouble when I'm trying to use the SerialPort.Open() function. Sometimes it opens in 5 seconds and sometimes it takes several minutes. This is my code: public void InvokeSerialPortdetectedEvent(string s) { SerialPortDetectEvent.Invoke(this, s); // the invoked funktion is called PortHandeler_SerialPortDetectEvent() } void PortHandeler_SerialPortDetectEvent(object sender, string name) { OpenSerialPort(name); AddDongleToDeviceList(); } private void OpenSerialPort(string Name) { if (serialPort1.IsOpen) { return; } serialPort1.PortName = Name; try { serialPort1.Open(); if (serialPort1.IsOpen) { Console.Write("Open Serialport: " + Name); } } catch (Exception e) { Console.Write(e.Message); Console.Write(e.StackTrace); } }

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  • % operator for time calculation

    - by Chris
    I am trying to display minutes and seconds based on a number of seconds. I have: float seconds = 200; float mins = seconds / 60.0; float sec = mins % 60.0; [timeIndexLabel setText:[NSString stringWithFormat:@"%.2f , %.2f", mins,seconds]]; But I get an error: invalid operands of types 'float' and 'double' to binary 'operator%' And I don't understand why... Can someone throw me a bone!?

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  • TIME REDUCE(OPTIMISE QUERY)

    - by user2527657
    select a.userid,(select firstName from user where userid=NOTUSED.userid) as z, (select max(login_time) from userLoginTime AS b where userid = a.user_id GROUP BY b.user_id ORDER BY b.user_id) as y From(SELECT DISTINCT a.user_id FROM user AS a LEFT OUTER JOIN (SELECT (userid) FROM userlogintime where serialid=15400012)AS b ON user.user_id = b.user_id where a.Serialid=15400012 AND b.userid IS NULL) NOTUSED, Relation r, user a where r.childuserid = NOTUSED.userid and guarduserid = a.userid

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • How to generate an ASCII representation of a Unix file hierarchy?

    - by Jenn D.
    Hi, all. I'm looking for a quick and dirty way to generate some diagrams of some directories that have almost, but not exactly, the same hierarchy, so I can show them around at a meeting and we can decide which flavor we like best. I'm not interested in the "leaf" nodes, just the directories. The catch: I don't want to mess with X. This is a server system I deal with entirely through SSH. So I'm looking for something that will do ASCII layout, maybe with simple pipes-and-hyphens for lines or something. Does anyone know of such a utility? I'm sure I could write something myself, but it's such a fiddly little sort of project, with handling spacing and layout and such; I'd really like to discover that someone's done it for me. Alas, Google doesn't seem to know of such a thing...or if it does, it's hidden beneath heaps of excellent visual explications of the standard general Unix file hierarchy. Thanks!

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  • juju bootstrap fails with a local environment, why?

    - by Braiam
    Each time I try to bootstrap juju using a local enviroment it fails starting the juju-db-braiam-local script as follows: $ sudo juju --debug --verbose bootstrap 2013-10-20 02:28:53 INFO juju.provider.local environprovider.go:32 opening environment "local" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:210 found "10.0.3.1" as address for "lxcbr0" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:234 checking 10.0.3.1:8040 to see if machine agent running storage listener 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:237 nope, start some 2013-10-20 02:28:53 DEBUG juju.environs.tools storage.go:87 Uploading tools for [raring precise] 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:109 looking for: juju 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:150 checking: /usr/bin/jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:156 found existing jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:166 target: /tmp/juju-tools243949228/jujud 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:217 forcing version to 1.14.1.1 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"FORCE-VERSION", Mode:420, Uid:0, Gid:0, Size:8, ModTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"jujud", Mode:493, Uid:0, Gid:0, Size:19179512, ModTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:106 built 1.14.1.1-raring-amd64 (4196kB) 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-precise-amd64 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.boostrap bootstrap.go:57 bootstrapping environment "local" 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:395 create mongo journal dir: /home/braiam/.juju/local/db/journal 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:401 generate server cert 2013-10-20 02:28:55 INFO juju.provider.local environ.go:421 installing service juju-db-braiam-local to /etc/init 2013-10-20 02:28:56 ERROR juju.provider.local environ.go:423 could not install mongo service: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) 2013-10-20 02:28:56 ERROR juju supercommand.go:282 command failed: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) error: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) What is the reason for this error and how to solve it?

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