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  • IE8 web slice - CSS problem

    - by rjovic
    Again me with IE8 web slice :) This time i have following problem. I created web slice for IE8 and created button for users where they can choice to add it to their browsers. Code is : <input class="add" type="button" value="Dodaj Xica web slice u IE8!" onclick='window.external.AddToFavoritesBar("http://localhost:51914/Home/GetWebSlice", "xica.rjovic.com", "slice");' /> There is everything fine, and web slice is added to IE8 and web page is displayed correct. But I have problem with CSS in web slice. I defined css in it, but when web slice i rendered there are only black fonts without any css properties. My web slice is defined as : <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>GetWebSlice</title> <style type="text/css"> p {color: white; } body {background-color: blue; } .container {background-color: red;} </style> </head> <body> <div class="hslice container" id="xica"> <h2 class="entry-title container">Xica web slice</h2> <div class="entry-content"> <h2>Saldo : <b><%= ViewData["total"] %></b></h2> <p><%= ViewData["cardNumber"] %></p> <p>Status : <%= ViewData["status"] %></p> </div> </div> </body> </html> When I try to see web slice directly in my browser then everything is ok, and css is show as expected. Thank you...! EDIT : here is the picture of problem : http://www.deviantpics.com/share-2F10_4BD73E25.html

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  • jQuery - draggable images on iPad / iPhone - how to integrate event.preventDefault();?

    - by Tim
    Hello! I use jQuery, jQuery UI and jQuery mobile to build a web application for iPhone / iPad. Now I create images and they should be draggable, so I did this: <!DOCTYPE html> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8"> <title>Drag - Test</title> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.css" /> <script src="http://code.jquery.com/jquery-1.4.4.min.js"></script> <script src="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.js"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/jquery-ui.min.js"></script> </head> <body> <div> <div style="width:500px;height:500px;border:1px solid red;"> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/9/9e/JQuery_logo.svg/200px-JQuery_logo.svg.png" class="draggable" alt="jQuery logo" /> <img src="http://upload.wikimedia.org/wikipedia/en/a/ab/Apple-logo.png" class="draggable" alt="Apple Inc. logo" /> </div> </div> </body> <script type="text/javascript"> $(document).ready(function() { $(".draggable").draggable(); }); </script> </html> Here you can see the live example: http://jsbin.com/igena4/ The problem is, that the whole page want to scroll. I searched in Apple's HTML5 examples and found this to prevent the scrolling of the page, so that the image is draggable: ... onDragStart: function(event) { // stop page from panning on iPhone/iPad - we're moving a note, not the page event.preventDefault(); ... } But the problem is for me, how can I include this into my jQuery? Where do I get event? Best Regards.

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  • How to show percentage of 'memory used' in a win32 process?

    - by pj4533
    I know that memory usage is a very complex issue on Windows. I am trying to write a UI control for a large application that shows a 'percentage of memory used' number, in order to give the user an indication that it may be time to clear up some memory, or more likely restart the application. One implementation used ullAvailVirtual from MEMORYSTATUSEX as a base, then used HeapWalk() to walk the process heap looking for additional free memory. The HeapWalk() step was needed because we noticed that after a while of running the memory allocated and freed by the heap was never returned and reported by the ullAvailVirtual number. After hours of intensive working, the ullAvailVirtual number no longer would accurately report the amount of memory available. However, this method proved not ideal, due to occasional odd errors that HeapWalk() would return, even when the process heap was not corrupted. Further, since this is a UI control, the heap walking code was executing every 5-10 seconds. I tried contacting Microsoft about why HeapWalk() was failing, escalated a case via MSDN, but never got an answer other than "you probably shouldn't do that". So, as a second implementation, I used PagefileUsage from PROCESS_MEMORY_COUNTERS as a base. Then I used VirtualQueryEx to walk the virtual address space adding up all regions that weren't MEM_FREE and returned a value for GetMappedFileNameA(). My thinking was that the PageFileUsage was essentially 'private bytes' so if I added to that value the total size of the DLLs my process was using, it would be a good approximation of the amount of memory my process was using. This second method seems to (sorta) work, at least it doesn't cause crashes like the heap walker method. However, when both methods are enabled, the values are not the same. So one of the methods is wrong. So, StackOverflow world...how would you implement this? which method is more promising, or do you have a third, better method? should I go back to the original method, and further debug the odd errors? should I stay away from walking the heap every 5-10 seconds? Keep in mind the whole point is to indicate to the user that it is getting 'dangerous', and they should either free up memory or restart the application. Perhaps a 'percentage used' isn't the best solution to this problem? What is? Another idea I had was a color based system (red, yellow, green, which I could base on more factors than just a single number)

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  • php , SimpleXML, while loop

    - by Michael
    I'm trying to get some information from ebay api and store it in database . I used simple xml to extract the information but I have a small issue as the information is not displayed for some items . if I make a print to the simple_xml I can see very well that the information is provided by ebay api . I have $items = "220617293997,250645537939,230485306218,110537213815,180519294810"; $number_of_items = count(explode(",", $items)); $xml = $baseClass->getContent("http://open.api.ebay.com/shopping?callname=GetMultipleItems&responseencoding=XML&appid=Morcovar-c74b-47c0-954f-463afb69a4b3&siteid=0&version=525&IncludeSelector=ItemSpecifics&ItemID=$items"); writeDoc($xml, "api.xml"); //echo $xml; $getvalues = simplexml_load_file('api.xml'); // print_r($getvalue); $number = "0"; while($number < 6) { $item_number = $getvalues->Item[$number]->ItemID; $location = $getvalues->Item[$number]->Location; $title = $getvalues->Item[$number]->Title; $price = $getvalues->Item[$number]->ConvertedCurrentPrice; $manufacturer = $getvalues->Item[$number]->ItemSpecifics->NameValueList[3]->Value; $model = $getvalues->Item[$number]->ItemSpecifics->NameValueList[4]->Value; $mileage = $getvalues->Item[$number]->ItemSpecifics->NameValueList[5]->Value; echo "item number = $item_number <br>localtion = $location<br>". "title = $title<br>price = $price<br>manufacturer = $manufacturer". "<br>model = $model<br>mileage = $mileage<br>"; $number++; } the above code returns item number = localtion = title = price = manufacturer = model = mileage = item number = 230485306218 localtion = Coventry, Warwickshire title = 2001 LAND ROVER RANGE ROVER VOGUE AUTO GREEN price = 3635.07 manufacturer = Land Rover model = Range Rover mileage = 76000 item number = 220617293997 localtion = Crawley, West Sussex title = 2004 CITROEN C5 HDI LX RED price = 3115.77 manufacturer = Citroen model = C5 mileage = 76000 item number = 180519294810 localtion = London, London title = 2000 VOLKSWAGEN POLO 1.4 SILVER 16V NEED GEAR BOX price = 905.06 manufacturer = Right-hand drive model = mileage = Standard Car item number = localtion = title = price = manufacturer = model = mileage = As you can see the information is not retrieved for a few items ... If I replace the $number manually like " $item_number = $getvalues-Item[4]-ItemID;" works well for any number .

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  • Raphaeljs animation kills my browser

    - by user1688606
    I have this code where I have a made a character using 20 paths and put it into a set. Now when I animate the set, the first transformation runs smoothly, the second animation stutters, the third animation doesn't happen as it should and the 4th animation kills my pc, the browser hangs and in the task manager I can see that it consumes up to 70% of CPU. How can I avoid this and free the resources so all the animations run smoothly. *I have to execute 10 simple y-axis transformation animations on that character. JS Fiddle window.onload = function(){ var paper = Raphael(0,0,400,400); var character = paper.set(); paper.setStart(); var attr = {fill:'red',stroke:'none'}; var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var character = paper.setFinish(); character.transform("t0,200") //1st animation.. var chartrnsfrm = Raphael.animation({ transform:'...t0,-48' },1000,"easeout",function(){ character.animate(chartrnsfrm1.delay(2000)) }); character.animate(chartrnsfrm.delay(2000)); //2nd animation.. var chartrnsfrm1 = Raphael.animation({ transform:'...t0,-48' },1000,"easeout",function(){ character.animate(chartrnsfrm2.delay(2000)) }); //3rd animation.. var chartrnsfrm2 = Raphael.animation({ transform:'...t0,-48' },1000,"easeout",function(){ character.animate(chartrnsfrm3.delay(2000)) }); //4th animation.. var chartrnsfrm3 = Raphael.animation({ transform:'...t0,-48' },1000,"easeout"); }

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  • Using multiple aggregate functions in an algebraic expression in (ANSI) SQL statement

    - by morpheous
    I have the following aggregate functions (AGG FUNCs): foo(), foobar(), fredstats(), barneystats(). I want to know if I can use multiple AGG FUNCs in an algebraic expression. This may seem a strange/simplistic question for seasoned SQL developers - however, the but the reason I ask is that so far, all AGG FUNCs examples I have seen are of the simplistic variety e.g. max(salary) < 100, rather than using the AGG FUNCs in an expression which involves using multiple AGG FUNCs in an expression (like agg_func1() agg_func2()). The information below should help clarify further. Given tables with the following schemas: CREATE TABLE item (id int, length float, weight float); CREATE TABLE item_info (item_id, name varchar(32)); # Is it legal (ANSI) SQL to write queries of this format ? SELECT id, name, foo, foobar, fredstats FROM A, B (SELECT id, foo(123) as foo, foobar('red') as foobar, fredstats('weight') as fredstats FROM item GROUP BY id HAVING [ALGEBRAIC EXPRESSION] ORDER BY id AS A), item_info AS B WHERE item.id = B.id Where: ALGEBRAIC EXPRESSION is the type of expression that can be used in a WHERE clause - for example: ((foo(x) < foobar(y)) AND foobar(y) IN (1,2,3)) OR (fredstats(x) <> 0)) I am using PostgreSQL as the db, but I would prefer to use ANSI SQL wherever possible. Assuming it is legal to include AGG FUNCS in the way I have done above, I'd like to know: Is there a more efficient way to write the above query ? Is there any way I can speed up the query in terms of a judicious choice of indexes on the tables item and item_info ? Is there a performance hit of using AGG FUNCs in an algebraic expression like I am (i.e. an expression involving the output of aggregate functions rather than constants? Can the expression also include 'scaled' AGG FUNC? (for example: 2*foo(123) < -3*foobar(456) ) - will scaling (i.e. multiplying an AGG FUNC by a number have an effect on performance?) How can I write the query above using INNER JOINS instead?

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  • Can I get a bitmap of an arbitrary window in another application process?

    - by Chris Farmer
    I am trying to automate a third-party Win32 application where I want to capture the graphics content of a particular window at defined time intervals. I am in the early phases of this, and I'm currently trying to use the Microsoft UI Automation API via C# to do most of the interaction between my client app and the external app. I can now get the external app to do what I want it to do, but now I want to capture the graphics from a specific window that seems to be some third-party owner-drawn control. How can I do this? The window I want to capture is the one marked by the red rectangle in this image: I have an implementation that sort of works, but it's dependent on the external app's UI being on top, and that's not guaranteed for me, so I'd prefer to find something more general. var p = Process.Start("c:\myapp.exe"); var mainForm = AutomationElement.FromHandle(p.MainWindowHandle); // "workspace" below is the window whose content I want to capture. var workspace = mainForm.FindFirst(TreeScope.Descendents, new PropertyCondition(AutomationElement.ClassNameProperty, "AfxFrameOrView70u")); var rect = (Rect) workspace.GetCurrentPropertyValue(AutomationElement.BoundingRectangleProperty); using (var bmp = new Bitmap((int)rect.Width, (int)rect.Height)) { using (var g = Graphics.FromImage(bmp)) { g.CopyFromScreen((int)rect.Left, (int)rect.Top, 0, 0, new Size((int)rect.Width, (int)rect.Height)); bmp.Save(@"c:\screenshot.png", ImageFormat.Png); } } The above works well enough when the automated app is on top, but it just blindly copies the screen in the rectangle, so my code is at the mercy of whatever happens to be running on the machine and might cover my app's window. I have read some suggestions to send the WM_PRINT message to the window. This question/answer from a few months back seemed promising, but when I use this code, I just get a white rectangle with none of my control's actual contents. var prop = (int)workspace.GetCurrentPropertyValue(AutomationElement.NativeWindowHandleProperty); var hwnd = new IntPtr(prop); using ( var bmp2 = new Bitmap((int)rect.Width, (int)rect.Height)) { using (Graphics g = Graphics.FromImage(bmp2)) { g.FillRectangle(SystemBrushes.Control, 0, 0, (int)rect.Width, (int)rect.Height); try { SendMessage(hwnd, WM_PRINT, g.GetHdc().ToInt32(), (int)(DrawingOptions.PRF_CHILDREN | DrawingOptions.PRF_CLIENT | DrawingOptions.PRF_OWNED)); } finally { g.ReleaseHdc(); } bmp2.Save(@"c:\screenshot.bmp"); } } So, first, is it even possible for me to reliably save a bitmap of a window's contents? If so, what is the best way, and what is wrong with my WM_PRINT with SendMessage attempt?

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  • How to troubleshoot a Highcharts script that's not rendering data when date is added and hanging the JS engine with large datasets?

    - by ylluminate
    I have a Highchart JS graph that I'm building in Rails (although I don't think Ruby has real bearing on this problem unless it's the Date output format) to which I'm adding the timestamp of each datapoint. Presently the array of floats is rendering fine without timestamps, however when I add the timestamp to the series it fails to rend. What's worse is that when the series has hundreds of entries all sorts of problems arise, not the least of which is the browser entirely hanging and requiring a force quit / kill. I'm using the following to build the array of arrays data series: series1 = readings.map{|row| [(row.date.to_i * 1000), (row.data1.to_f if BigDecimal(row.data1) != BigDecimal("-1000.0"))] } This yields a result like this: series: [{"name":"Data 1","data":[[1326262980000,1.79e-09],[1326262920000,1.29e-09],[1326262860000,1.22e-09],[1326262800000,1.42e-09],[1326262740000,1.29e-09],[1326262680000,1.34e-09],[1326262620000,1.31e-09],[1326262560000,1.51e-09],[1326262500000,1.24e-09],[1326262440000,1.7e-09],[1326262380000,1.24e-09],[1326262320000,1.29e-09],[1326262260000,1.53e-09],[1326262200000,1.23e-09],[1326262140000,1.21e-09]],"color":"blue"}] Yet nothing appears on the graph as noted. Notwithstanding, when I compare the data series in one of their very similar examples here: http://www.highcharts.com/demo/spline-irregular-time It appears that really the data series are formatted identically (except in mine I use the timestamp vs date method). This leads me to think I've got a problem with the timestamp output, but I'm just not able to figure out where / how as I'm converting the date output to an integer multipled by 1000 to convert it to milliseconds as per explained in a similar Railscasts tutorial. I would very much appreciate it if someone could point me in the right direction here as to what I may be doing wrong. What could cause no data to appear on the graph in smaller sized sets (<100 points) and when into the hundreds causes an apparent hang in the javascript engine in this case? Perhaps ultimately the key lies here as this is the entire js that's being generated and not rendering: jQuery(function() { // 1. Define JSON options var options = { chart: {"defaultSeriesType":"spline","renderTo":"chart_name"}, title: {"text":"Title"}, legend: {"layout":"vertical","style":{}}, xAxis: {"title":{"text":"UTC Time"},"type":"datetime"}, yAxis: [{"title":{"text":"Left Title","margin":10}},{"title":{"text":"Right Groups Title"},"opposite":true}], tooltip: {"enabled":true}, credits: {"enabled":false}, plotOptions: {"areaspline":{}}, series: [{"name":"Data 1","data":[[1326262980000,1.79e-08],[1326262920000,1.69e-08],[1326262860000,1.62e-08],[1326262800000,1.42e-08],[1326262740000,1.29e-08],[1326262680000,1.34e-08],[1326262620000,1.31e-08],[1326262560000,1.51e-08],[1326262500000,1.64e-08],[1326262440000,1.7e-08],[1326262380000,1.64e-08],[1326262320000,1.69e-08],[1326262260000,1.53e-08],[1326262200000,1.23e-08],[1326262140000,1.21e-08]],"color":"blue"},{"name":"Data 2","data":[[1326262980000,9.79e-09],[1326262920000,9.78e-09],[1326262860000,9.8e-09],[1326262800000,9.82e-09],[1326262740000,9.88e-09],[1326262680000,9.89e-09],[1326262620000,1.3e-06],[1326262560000,1.32e-06],[1326262500000,1.33e-06],[1326262440000,1.33e-06],[1326262380000,1.34e-06],[1326262320000,1.33e-06],[1326262260000,1.32e-06],[1326262200000,1.32e-06],[1326262140000,1.32e-06]],"color":"red"}], subtitle: {} }; // 2. Add callbacks (non-JSON compliant) // 3. Build the chart var chart = new Highcharts.StockChart(options); });

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  • WPF Treeview: How to display rounded border around the selected item?

    - by chikak
    I am trying to set the rounded border around the selected item of the treeview (like the one in the windows explorer on Vista). The problem is that the trigger in the following code doesn't seem to be working. It looks like the IsSelected property is always false. <TreeView x:Name="m_treeView" BorderThickness="0" d:LayoutOverrides="Width, Height"> <TreeView.Resources> <Style TargetType="TreeViewItem"> <Style.Resources> <Brush x:Key="{x:Static SystemColors.HighlightBrushKey}">Transparent</Brush> </Style.Resources> </Style> </TreeView.Resources> <TreeView.ItemTemplate> <HierarchicalDataTemplate DataType="{x:Type local:DirectoryPresentationBase}" ItemsSource="{Binding Children}"> <TreeViewItem> <TreeViewItem.Header> <Border Name="SelectedBorder" CornerRadius="3" Background="#EFF8FD" BorderBrush="#99DEFD" BorderThickness="1" > <StackPanel Orientation="Horizontal"> <interactivity:Interaction.Behaviors> <local:TreeViewExpandBehavior AssociatedTreeView="{Binding ElementName=m_treeView}"/> </interactivity:Interaction.Behaviors> <Image x:Name="img" Width="24" Height="16" Stretch="None" Source="{Binding SmallIcon}"/> <TextBlock Text="{Binding Name}" Margin="5,0" /> </StackPanel> </Border> </TreeViewItem.Header> </TreeViewItem> <HierarchicalDataTemplate.Triggers> <Trigger Property="TreeViewItem.IsSelected" Value="True"> <Setter Property="Background" TargetName="SelectedBorder" Value="Red"/> <Setter Property="BorderBrush" TargetName="SelectedBorder" Value="Green"/> </Trigger> <Trigger Property="TreeViewItem.IsSelected" Value="False"> <Setter Property="Background" TargetName="SelectedBorder" Value="Transparent"/> <Setter Property="BorderBrush" TargetName="SelectedBorder" Value="Transparent"/> </Trigger> </HierarchicalDataTemplate.Triggers> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView>

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  • Getting <divs>'s to align next to each other

    - by user1322845
    I have the following code I am trying to get working correctly: <div id="newspost_bg"> <article> <p> <header><h3>The fast red fox!</h3></header> This is where the article resides in the article tag. This is good for SEO optimization. <footer>Read More..</footer> </p> </article> </div> <div id="newspost_bg"> hello </div> <div id="newspost_bg"> hello </div> <div id="advertisement"> <script type="text/javascript"><!-- google_ad_client = "ca-pub-2139701283631933"; /* testing site */ google_ad_slot = "4831288817"; google_ad_width = 120; google_ad_height = 600; //--> </script> </div> Here is the css that goes with it: #newspost_bg{ position: relative; background-color: #d9dde1; width:700px; height:250px; margin: 10px; margin-left: 20px; border: solid 10px #1d2631; float:left; } #newspost_bg article{ position: relative; margin-left: 20px; } #advertisement{ float: left; background-color: #d9dde1; width: 125px; height: 605px; margin: 10px; } The problem I'm experiencing is that the advertisements im trying to get setup will align with the last with the id of newspost_bg but im looking to havce it align to the top of the container it is in. I dont know if this is enough info, if not please let me know what you might need. Im new to the web coding scene so any and all critiques help me.

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  • How do you set the ZIndex on a TabItem?

    - by CC Inc
    I am wanting my TabItems to be positioned in between a border to achieve a "binder" affect, like this: However, I cannot seem to achieve this affect using ZIndex with my borders and each TabItem item. Currently, I get this result: Using this code: <Border CornerRadius="40,40,0,0" Background="Orange" Margin="8,31,2,21" Grid.RowSpan="4" Panel.ZIndex="-3" ></Border> <Border CornerRadius="40,40,0,0" Background="Red" Margin="6,29,4,23" Grid.RowSpan="4" Panel.ZIndex="-1"></Border> <Border CornerRadius="40,40,0,0" Background="Yellow" Margin="3,26,7,26" Grid.RowSpan="4" Panel.ZIndex="1"></Border> <Border CornerRadius="40,40,0,0" Background="DarkRed" Margin="1,23,9,29" Grid.RowSpan="4" Panel.ZIndex="3"></Border> <Border CornerRadius="40,40,0,0" Background="OrangeRed" Margin="-2,19,12,33" Grid.RowSpan="4" Name="border1" Panel.ZIndex="5"></Border> <TabControl Name="tabControl1" TabStripPlacement="Bottom" Background="Transparent" Margin="-2,32,15,6" Grid.RowSpan="4" BorderThickness="0"> <TabItem Name="tabItem1" Margin="0,0,0,1" Panel.ZIndex="4"> <TabItem.Header> <TextBlock> Main</TextBlock> </TabItem.Header> </TabItem> <TabItem Name="tabItem2" Panel.ZIndex="5"> <TabItem.Header> <TextBlock Height="13" Width="91"> Internet Explorer</TextBlock> </TabItem.Header> </TabItem> <TabItem Name="tabItem3" Panel.ZIndex="0"> <TabItem.Header> <TextBlock> Firefox</TextBlock> </TabItem.Header> </TabItem> <TabItem Name="tabItem4" Panel.ZIndex="-2"> <TabItem.Header> <TextBlock> Chrome</TextBlock> </TabItem.Header> </TabItem> <TabItem Name="tabItem5" Panel.ZIndex="-4"> <TabItem.Header> <TextBlock> Opera</TextBlock> </TabItem.Header> </TabItem> </TabControl> However, this does not achieve the desired affect. How can I do this in WPF? Is TabControl the best choice?

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  • how to make my code scalable on iphone ..thanks

    - by zjm1126
    this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0,maximum-scale=2.0><!--,user-scalable=no">--> </head> <body onorientationchange="updateOrientation();"> <div id="a"> <input id='ab' type="button" value="button" /> </div> <div id=b style="display: none"></div> <style type="text/css"> *{ margin:0; padding:0; } body{ /*height: 356px;* } /* Reposition on orientation change */ body.landscape{ height: 208px; } body.landscape div#a{ line-height:104px; } div#a{ height:50%; line-height:178px; text-align:center; } #b{ width:100%; height:50%; background:red; } </style> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> function updateOrientation() { var orientation = window.orientation; switch (orientation) { // If we're horizontal case 90: case -90: // Set orient to landscape $(document.body).addClass("landscape"); break; // If we're vertical default: // Set orient to portrait $(document.body).removeClass("landscape"); break; } } $('#ab').click(function(){ if($('#b').css('display')=='none')$('#b').css('display','block') else $('#b').css('display','none') }) </script> </body> </html> thanks

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • php problem with function

    - by moustafa
    i have this function drawBoard(){ global $cBoard; $R = "<img src=rp.gif>"; //Red piece $B = "<img src=bp.gif>"; //black piece $ES = "<img src=blank.gif>"; // legal square image $IS = "<img src=blank1.gif>"; //illegal square image $cBoard = array( array($IS, $R, $IS, $R, $IS, $R, $IS, $R), array($R, $IS, $R, $IS, $R, $IS, $R, $IS), array($IS, $R, $IS, $R, $IS, $R, $IS, $R), array($ES, $IS, $ES, $IS, $ES, $IS, $ES, $IS), array($IS, $ES, $IS, $ES, $IS, $ES, $IS, $ES), array($B, $IS, $B, $IS, $B, $IS, $B, $IS), array($IS, $B, $IS, $B, $IS, $B, $IS, $B), array($B, $IS, $B, $IS, $B, $IS, $B, $IS) ); echo "<table border='3' width='200'>n"; foreach ($cBoard as $row){ switch($row){ case "8": $row = 0; break; case "7": $row = 1; break; case "6": $row = 2; break; case "5": $row = 3; break; case "4": $row = 4; break; case "3": $row = 5; break; case "2": $row = 6; break; case "1": $row = 7; break; } echo "<tr>n"; foreach ($row as $piece){ echo "<td>"; echo "$piece "; echo "</td>n"; switch($Piece){ case "A": $piece = 0; break; case "B": $piece = 1; break; case "C": $piece = 2; break; case "D": $piece = 3; break; case "E": $piece = 4; break; case "F": $piece = 5; break; case "G": $piece = 6; break; case "H": $piece = 7; break; } } } echo "</tr>n"; echo "</table>n"; } now im trying to parse a file into the array with color codes how i can do that

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  • Scrolling RelativeLayout- white border over part of the content

    - by Tanis.7x
    I have a fairly simply Fragment that adds a handful of colored ImageViews to a RelativeLayout. There are more images than can fit on screen, so I implemented some custom scrolling. However, When I scroll around, I see that there is an approximately 90dp white border overlapping part of the content right where the edges of the screen are before I scroll. It is obvious that the ImageViews are still being created and drawn properly, but they are being covered up. How do I get rid of this? I have tried: Changing both the RelativeLayout and FrameLayout to WRAP_CONTENT, FILL_PARENT, MATCH_PARENT, and a few combinations of those. Setting the padding and margins of both layouts to 0dp. Example: Fragment: public class MyFrag extends Fragment implements OnTouchListener { int currentX; int currentY; RelativeLayout container; final int[] colors = {Color.BLACK, Color.RED, Color.BLUE}; @Override public View onCreateView(LayoutInflater inflater, ViewGroup fragContainer, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_myfrag, null); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); container = (RelativeLayout) getView().findViewById(R.id.container); container.setOnTouchListener(this); // Temp- Add a bunch of images to test scrolling for(int i=0; i<1500; i+=100) { for (int j=0; j<1500; j+=100) { int color = colors[(i+j)%3]; ImageView image = new ImageView(getActivity()); image.setScaleType(ImageView.ScaleType.CENTER); image.setBackgroundColor(color); LayoutParams lp = new RelativeLayout.LayoutParams(100, 100); lp.setMargins(i, j, 0, 0); image.setLayoutParams(lp); container.addView(image); } } } @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { currentX = (int) event.getRawX(); currentY = (int) event.getRawY(); break; } case MotionEvent.ACTION_MOVE: { int x2 = (int) event.getRawX(); int y2 = (int) event.getRawY(); container.scrollBy(currentX - x2 , currentY - y2); currentX = x2; currentY = y2; break; } case MotionEvent.ACTION_UP: { break; } } return true; } } XML: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" tools:context=".FloorPlanFrag"> <RelativeLayout android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout>

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  • (resolved) empty response body in ajax (or 206 Partial Content)

    - by Nikita Rybak
    Hi guys, I'm feeling completely stupid because I've spent two hours solving task which should be very simple and which I solved many times before. But now I'm not even sure in which direction to dig. I fail to fetch static content using ajax from local servers (Apache and Mongrel). I get responses 200 and 206 (depending on the server), empty response text (although Content-Length header is always correct), firebug shows request in red. Javascript is very generic, I'm getting same results even here: http://www.w3schools.com/ajax/tryit.asp?filename=tryajax_first (just change document location to 'http://localhost:3000/whatever') So, it's probably not the cause. Well, now I'm out of ideas. I can also post http headers, if it'll help. Thanks! Response Headers Connection close Date Sat, 01 May 2010 21:05:23 GMT Last-Modified Sun, 18 Apr 2010 19:33:26 GMT Content-Type text/html Content-Length 7466 Request Headers Host localhost:3000 User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.w3schools.com/ajax/tryit_view.asp Origin http://www.w3schools.com Response Headers Date Sat, 01 May 2010 21:54:59 GMT Server Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_jk/1.2.28 Etag "3d5cbdb-fb4-4819c460d4a40" Accept-Ranges bytes Content-Length 4020 Cache-Control max-age=7200, public, proxy-revalidate Expires Sat, 01 May 2010 23:54:59 GMT Content-Range bytes 0-4019/4020 Keep-Alive timeout=5, max=100 Connection Keep-Alive Content-Type application/javascript Request Headers Host localhost User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Origin null UPDATED: I've found a problem, it was about cross-domain requests. I knew that there are restrictions, but thought they're relaxed for local filesystem and local servers. (and expected more descriptive error message, anyway) Thanks everybody!

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  • Getting RGB values for each pixel from a 24bpp Bitmap in C

    - by seven
    Hello, i want to read the RGB values for each pixel from a .bmp file , so i can convert the bmp into a format suitable for gba . so i need to get just the RGB for each pixel and then write this information to a file. i am trying to use the windows.h structures : typedef struct { char signature[2]; unsigned int fileSize; unsigned int reserved; unsigned int offset; }BmpHeader; typedef struct { unsigned int headerSize; unsigned int width; unsigned int height; unsigned short planeCount; unsigned short bitDepth; unsigned int compression; unsigned int compressedImageSize; unsigned int horizontalResolution; unsigned int verticalResolution; unsigned int numColors; unsigned int importantColors; }BmpImageInfo; typedef struct { unsigned char blue; unsigned char green; unsigned char red; unsigned char reserved; }Rgb; typedef struct { BmpHeader header; BmpImageInfo info; Rgb colors[256]; unsigned short image[1]; }BmpFile; but i only need RGB struct. So lets say i read "in.bmp": FILE *inFile, *outFile; inFile = fopen("C://in.bmp", "rb"); Rgb Palette[256]; for(i=0;i<256;i++) { fread(&Palette[i],sizeof(Rgb),1,inFile); } fclose(inFile); is this correct ? how do i write only the RGB information to a file ? can anyone please give me some information please . Thank you.

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  • How to play small sound file continuously in Silverlight?

    - by ash
    Hello, I have two questions regarding Silverlight's SoundPlay action and properties. My scenario is like: I have two story board: The first story board has an image and a sound file; when the silverlight application gets loaded, the sound starts to play automatically, but if someone clicks the image, the sound file will stop and the second storyboard will start with a new sound file. 1) My first question is how to stop the first sound file of first story board when the second story board starts with the second sound file. 2) My second question is how to play a sound file continuously; for example, in Silverlight we can play a story board continuously with RepeatBehavior="Forever"; but I cannot find a way to play my 10 second sound file forever or continuously. Note: I have attached a small XAML file to show what I am talking about; I am also stating that if instead of an image file, if there were a button, then I can stop the first music file after I click the button and start my second story board with a new sound file, but I would like to use image file instead of a button. Is it possible? If it is, how to do it? Therefore, please answer my following two questions or give big hint or website tutorial links on 1) How to stop the first sound file of first story board when the second story board starts with the second sound file ( When the clickable element is an image instead of a button) 2) How to play a 10 second sound file continuously? ............Code Snippet...................... XAML ............ <Grid x:Name="LayoutRoot" Background="Red"> <Button HorizontalAlignment="Left" Margin="212,0,0,111" VerticalAlignment="Bottom" Width="75" Content="Button" Click="onClick"/> <MediaElement x:Name="sound2_mp3" Height="0" HorizontalAlignment="Left" Margin="105,230,0,0" VerticalAlignment="Top" Width="0" Source="/sound2.mp3" Stretch="Fill"/> <MediaElement x:Name="sound1_mp1" Height="0" HorizontalAlignment="Left" Margin="190,164,0,0" VerticalAlignment="Top" Width="0" Source="/sound1.mp3" Stretch="Fill" AutoPlay="False"/> </Grid> ..................................................................................................................................................................................................................... using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace testPrj { public partial class MainPage : UserControl { public MainPage() { // Required to initialize variables InitializeComponent(); } private void onClick(object sender, System.Windows.RoutedEventArgs e) { Storyboard1.Stop(); sound2_mp3.Stop(); sound1_mp1.Play(); } } } ...................................................................................................

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  • How to measure a canvas that has auto height and with

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

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  • Android - Transforming widgets within transformed widgets and the resulting usability issues.

    - by Ben Rose
    Hello. I'm new to Android application development and I'm currently experimenting with various UI ideas. In the image below, you can see a vertically scrolling list of horizontally scrolling galleries (and also textviews as you can see). I'm also doing some matrix and camera transformations which I will come to in a minute. For the background of the list elements, I use green. Blue is the background of the galleries, and red is the background for the images. These are just for my benefit of learning. The galleries being used are extended classes where I overrode the drawChild method to perform a canvas scale operation in order for the image closest to the center (width) to be larger than the others. The list view going vertically, I overrode the drawChild method and used the camera rotations from lack of depth dimension in the canvas functionality. The items in the list are scaled down and rotated relative to their position's proximity to the center (height). I understood that scrolling and clicking would not necessarily follow along with the image transforms, but it appears as though the parent Gallery class's drawing is constrained to the original coordinates as well (see photo below). I would love to hear any insight any of you have regarding how I can change the coordinates of the galleries in what is rendered via gallery scroll and the touch responsiveness of said gallery. Images in the gallery are not same dimensions, so don't let that throw you in looking at the image below Thanks in advance! Ben link to image (could not embed) -- Update: I was using my test application UI and noticed that when I got the UI to the point of the linked image and then I touched the top portion of the next row in the list, the gallery updated to display the proper representation. So, I added a call to clearFocus() in the drawChild method and that resulted in more accurate drawing. It does seem a tad slower, and since I'm on the Incredible, I'm worried it is a bloated solution. In any event, I would still appreciate any thoughts you have regarding the best way to have the views display properly and how to translate the touch events in the gallery's new displayed area to its touchable coordinates so that scrolling on the actual images works when the gallery has moved. Thanks!

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  • Calculating rotation and translation matrices between two odometry positions for monocular linear triangulation

    - by user1298891
    Recently I've been trying to implement a system to identify and triangulate the 3D position of an object in a robotic system. The general outline of the process goes as follows: Identify the object using SURF matching, from a set of "training" images to the actual live feed from the camera Move/rotate the robot a certain amount Identify the object using SURF again in this new view Now I have: a set of corresponding 2D points (same object from the two different views), two odometry locations (position + orientation), and camera intrinsics (focal length, principal point, etc.) since it's been calibrated beforehand, so I should be able to create the 2 projection matrices and triangulate using a basic linear triangulation method as in Hartley & Zissermann's book Multiple View Geometry, pg. 312. Solve the AX = 0 equation for each of the corresponding 2D points, then take the average In practice, the triangulation only works when there's almost no change in rotation; if the robot even rotates a slight bit while moving (due to e.g. wheel slippage) then the estimate is way off. This also applies for simulation. Since I can only post two hyperlinks, here's a link to a page with images from the simulation (on the map, the red square is simulated robot position and orientation, and the yellow square is estimated position of the object using linear triangulation.) So you can see that the estimate is thrown way off even by a little rotation, as in Position 2 on that page (that was 15 degrees; if I rotate it any more then the estimate is completely off the map), even in a simulated environment where a perfect calibration matrix is known. In a real environment when I actually move around with the robot, it's worse. There aren't any problems with obtaining point correspondences, nor with actually solving the AX = 0 equation once I compute the A matrix, so I figure it probably has to do with how I'm setting up the two camera projection matrices, specifically how I'm calculating the translation and rotation matrices from the position/orientation info I have relative to the world frame. How I'm doing that right now is: Rotation matrix is composed by creating a 1x3 matrix [0, (change in orientation angle), 0] and then converting that to a 3x3 one using OpenCV's Rodrigues function Translation matrix is composed by rotating the two points (start angle) degrees and then subtracting the final position from the initial position, in order to get the robot's straight and lateral movement relative to its starting orientation Which results in the first projection matrix being K [I | 0] and the second being K [R | T], with R and T calculated as described above. Is there anything I'm doing really wrong here? Or could it possibly be some other problem? Any help would be greatly appreciated.

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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  • Components are not longer resizable after moving

    - by Junior Software Developer
    Hi guys My question relates to swing programming. I want to enlarge a component (component x) by removing it from its parent panel (component a) and adding it in one of component a's parent (component b). Before that, I call setVisible(false) on all components in b. After that I want to make this back by removing it from b and adding on a. After that all components are not longer resizable. Why that? An easy example: import java.awt.BorderLayout; import java.awt.Color; import java.awt.Component; import java.awt.Dimension; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JTabbedPane; public class SwingTest { private static ViewPanel layer1; private static JFrame frame; private static JTabbedPane tabbedPane; private static ViewPanel root; public static void main(String[] args) { frame = new JFrame(); frame.setLayout(new BorderLayout()); frame.setMinimumSize(new Dimension(800, 600)); root = new ViewPanel(); root.setBackground(Color.blue); root.setPreferredSize(new Dimension(400, 600)); root.setLayout(new BorderLayout()); root.add(new JLabel("blue area")); layer1 = new ViewPanel(); layer1.setBackground(Color.red); layer1.setPreferredSize(new Dimension(400, 600)); layer1.setLayout(new BorderLayout()); tabbedPane = new JTabbedPane(); tabbedPane.add("A", new JLabel("A label")); tabbedPane.setPreferredSize(new Dimension(400, 600)); layer1.add(tabbedPane); root.add(layer1); frame.add(root, BorderLayout.NORTH); frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); frame.pack(); frame.setVisible(true); Thread t = new Thread() { @Override public void run() { try { Thread.sleep(8000); System.out.println("start"); for (Component c : root.getComponents()) { c.setVisible(false); } layer1.remove(tabbedPane); root.add(tabbedPane); Thread.sleep(8000); root.remove(tabbedPane); layer1.add(tabbedPane); for (Component c : root.getComponents()) { c.setVisible(true); c.repaint(); } } catch (InterruptedException e) { //... } } }; t.start(); } }

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  • Google Map key in Android?

    - by Amandeep singh
    I am developing an android app in which i have to show map view i have done it once in a previous app but the key i used in the previous is not working int his app . It is just showing a pin in the application with blank screen. Do i have to use a different Map key for each project , If not Kindly help me how can i use my previous Key in this. and also I tried generating a new key but gave the the same key back . Here is the code i used public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); btn=(Button)findViewById(R.id.mapbtn); str1=getIntent().getStringExtra("LATITUDE"); str2=getIntent().getStringExtra("LONGITUDE"); mapView = (MapView)findViewById(R.id.mapView1); //View zoomView = mapView.getZoomControls(); mapView.setBuiltInZoomControls(true); //mapView.setSatellite(true); mc = mapView.getController(); btn.setOnClickListener(this); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String coordinates[] = {str1, str2}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); //mp.equals(o); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); Paint mPaint = new Paint(); mPaint.setDither(true); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(2); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pin); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } Thanks....

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  • Soften a colour border, maybe with a gradient, programmatically.

    - by ProfK
    I have a narrow header in corporate colour, bright red, with the content below on a just-off-white background. Ive tried softening the long line where these colours meet using border type divs with intermediate backgrounds, but I think I need the original type curved gradient 'area transitions'. I could copy the 1024px wide, and too narrow (vertically), header gif from their web site, and chop it up for eight border images, but that seems clumsy, and I'm looking for something I can apply anywhere, without needing images. I am able to do round borders in the x-y plane, but I'm curious as to how I can apply a gradient to any chosen colour transition. The extra divs I'm using as border elements above and below '#top-section' arose when I was toying with making many divs for one bordered element. This seemed the ultimate in border manipulation, sans code, but very tedious to spec in CSS and lay out a new border for each bordered element. <div id="topsection"> <div style="float: right; width: 300px; padding-right: 5px;"> <div style="font-size: small; text-align: right;"> Provantage Media Management System</div> <div style="font-size: x-small; text-align: right;"> <asp:LoginStatus ID="loginStatus" runat="server" LoginText="Log in" LogoutText="Log out" /> </div> </div> <span style="padding-left: 15px;">Main Menu</span><span id="content-title"> <asp:ContentPlaceHolder ID="titlePlaceHolder" runat="server"> </asp:ContentPlaceHolder> </span> <div style="background-color: white; height: 2px;"> </div> <div style="background-color: white; height: 3px;"></div> And the CSS: #topsection { background-color: #EB2728; color: white; height: 35px; font-size: large; font-weight: bold; }

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