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  • Create Orchard Module in a Separate Project

    - by Steve Michelotti
    The Orchard Project is a new OOS Microsoft project that is being developed up on CodePlex. From the Orchard home page on CodePlex, it states “Orchard project is focused on delivering a .NET-based CMS application that will allow users to rapidly create content-driven Websites, and an extensibility framework that will allow developers and customizers to provide additional functionality through modules and themes.” The Orchard Project site contains additional information including documentation and walkthroughs. The ability to create a composite solution based on a collection of modules is a compelling feature. In Orchard, these modules can just be created as simple MVC Areas or they can also be created inside of stand-alone web application projects.  The walkthrough for writing an Orchard module that is available on the Orchard site uses a simple Area that is created inside of the host application. It is based on the Orchard MIX presentation. This walkthrough does an effective job introducing various Orchard concepts such as hooking into the navigation system, theme/layout system, content types, and more.  However, creating an Orchard module in a separate project does not seem to be concisely documented anywhere. Orchard ships with several module OOTB that are in separate assemblies – but again, it’s not well documented how to get started building one from scratch. The following are the steps I took to successfully get an Orchard module in a separate project up and running. Step 1 – Download the OrchardIIS.zip file from the Orchard Release page. Unzip and open up the solution. Step 2 – Add your project to the solution. I named my project “Orchard.Widget” and used and “MVC 2 Empty Web Application” project type. Make sure you put the physical path inside the “Modules” sub-folder to the main project like this: At this point the solution should look like: Step 3 – Add assembly references to Orchard.dll and Orchard.Core.dll. Step 4 – Add a controller and view.  I’ll just create a Hello World controller and view. Notice I created the view as a partial view (*.ascx). Also add the [Themed] attribute to the top of the HomeController class just like the normal Orchard walk through shows it. Step 5 – Add Module.txt to the project root. The is a very important step. Orchard will not recognize your module without this text file present.  It can contain just the name of your module: name: Widget Step 6 – Add Routes.cs. Notice I’ve given an area name of “Orchard.Widget” on lines 26 and 33. 1: using System; 2: using System.Collections.Generic; 3: using System.Web.Mvc; 4: using System.Web.Routing; 5: using Orchard.Mvc.Routes; 6:   7: namespace Orchard.Widget 8: { 9: public class Routes : IRouteProvider 10: { 11: public void GetRoutes(ICollection<RouteDescriptor> routes) 12: { 13: foreach (var routeDescriptor in GetRoutes()) 14: { 15: routes.Add(routeDescriptor); 16: } 17: } 18:   19: public IEnumerable<RouteDescriptor> GetRoutes() 20: { 21: return new[] { 22: new RouteDescriptor { 23: Route = new Route( 24: "Widget/{controller}/{action}/{id}", 25: new RouteValueDictionary { 26: {"area", "Orchard.Widget"}, 27: {"controller", "Home"}, 28: {"action", "Index"}, 29: {"id", ""} 30: }, 31: new RouteValueDictionary(), 32: new RouteValueDictionary { 33: {"area", "Orchard.Widget"} 34: }, 35: new MvcRouteHandler()) 36: } 37: }; 38: } 39: } 40: } Step 7 – Add MainMenu.cs. This will make sure that an item appears in the main menu called “Widget” which points to the module. 1: using System; 2: using Orchard.UI.Navigation; 3:   4: namespace Orchard.Widget 5: { 6: public class MainMenu : INavigationProvider 7: { 8: public void GetNavigation(NavigationBuilder builder) 9: { 10: builder.Add(menu => menu.Add("Widget", item => item.Action("Index", "Home", new 11: { 12: area = "Orchard.Widget" 13: }))); 14: } 15:   16: public string MenuName 17: { 18: get { return "main"; } 19: } 20: } 21: } Step 8 – Clean up web.config. By default Visual Studio adds numerous sections to the web.config. The sections that can be removed are: appSettings, connectionStrings, authentication, membership, profile, and roleManager. Step 9 – Delete Global.asax. This project will ultimately be running from inside the Orchard host so this “sub-site” should not have its own Global.asax.   Now you’re ready the run the app.  When you first run it, the “Widget” menu item will appear in the main menu because of the MainMenu.cs file we added: We can then click the “Widget” link in the main menu to send us over to our view:   Packaging From start to finish, it’s a relatively painless experience but it could be better. For example, a Visual Studio project template that encapsulates aspects from this blog post would definitely make it a lot easier to get up and running with creating an Orchard module.  Another aspect I found interesting is that if you read the first paragraph of the walkthrough, it says, “You can also develop modules as separate projects, to be packaged and shared with other users of Orchard CMS (the packaging story is still to be defined, along with marketplaces for sharing modules).” In particular, I will be extremely curious to see how the “packaging story” evolves. The first thing that comes to mind for me is: what if we explored MvcContrib Portable Areas as a potential mechanism for this packaging? This would certainly make things easy since all artifacts (aspx, aspx, images, css, javascript) are all wrapped up into a single assembly. Granted, Orchard does have its own infrastructure for layouts and themes but it seems like integrating portable areas into this pipeline would not be a difficult undertaking. Maybe that’ll be the next research task. :)

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  • Reverse Search Images Easily with the TinEye Client for Windows

    - by Asian Angel
    Are you a frequent user of TinEye and would like to integrate it into your favorite Windows system? Then get ready to enjoy Context Menu and App Window goodness with the TinEye Client for Windows. After you have downloaded the zip file, unzip it and run the setup file inside. Once the installation process has finished you will be asked if you would like to launch TinEye Client immediately or not. If not then you can access it later using the new shortcut added to the Start Menu. We chose to let the program launch automatically…this is what the main window looks like. For our test we decided to access the client via the Context Menu using a picture of Doc Brown’s DeLorean in hover conversion mode. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • A WPF Image Button

    - by psheriff
    Instead of a normal button with words, sometimes you want a button that is just graphical. Yes, you can put an Image control in the Content of a normal Button control, but you still have the button outline, and trying to change the style can be rather difficult. Instead I like creating a user control that simulates a button, but just accepts an image. Figure 1 shows an example of three of these custom user controls to represent minimize, maximize and close buttons for a borderless window. Notice the highlighted image button has a gray rectangle around it. You will learn how to highlight using the VisualStateManager in this blog post.Figure 1: Creating a custom user control for things like image buttons gives you complete control over the look and feel.I would suggest you read my previous blog post on creating a custom Button user control as that is a good primer for what I am going to expand upon in this blog post. You can find this blog post at http://weblogs.asp.net/psheriff/archive/2012/08/10/create-your-own-wpf-button-user-controls.aspx.The User ControlThe XAML for this image button user control contains just a few controls, plus a Visual State Manager. The basic outline of the user control is shown below:<Border Grid.Row="0"        Name="borMain"        Style="{StaticResource pdsaButtonImageBorderStyle}"        MouseEnter="borMain_MouseEnter"        MouseLeave="borMain_MouseLeave"        MouseLeftButtonDown="borMain_MouseLeftButtonDown">  <VisualStateManager.VisualStateGroups>  ... MORE XAML HERE ...  </VisualStateManager.VisualStateGroups>  <Image Style="{StaticResource pdsaButtonImageImageStyle}"         Visibility="{Binding Path=Visibility}"         Source="{Binding Path=ImageUri}"         ToolTip="{Binding Path=ToolTip}" /></Border>There is a Border control named borMain and a single Image control in this user control. That is all that is needed to display the buttons shown in Figure 1. The definition for this user control is in a DLL named PDSA.WPF. The Style definitions for both the Border and the Image controls are contained in a resource dictionary names PDSAButtonStyles.xaml. Using a resource dictionary allows you to create a few different resource dictionaries, each with a different theme for the buttons.The Visual State ManagerTo display the highlight around the button as your mouse moves over the control, you will need to add a Visual State Manager group. Two different states are needed; MouseEnter and MouseLeave. In the MouseEnter you create a ColorAnimation to modify the BorderBrush color of the Border control. You specify the color to animate as “DarkGray”. You set the duration to less than a second. The TargetName of this storyboard is the name of the Border control “borMain” and since we are specifying a single color, you need to set the TargetProperty to “BorderBrush.Color”. You do not need any storyboard for the MouseLeave state. Leaving this VisualState empty tells the Visual State Manager to put everything back the way it was before the MouseEnter event.<VisualStateManager.VisualStateGroups>  <VisualStateGroup Name="MouseStates">    <VisualState Name="MouseEnter">      <Storyboard>        <ColorAnimation             To="DarkGray"            Duration="0:0:00.1"            Storyboard.TargetName="borMain"            Storyboard.TargetProperty="BorderBrush.Color" />      </Storyboard>    </VisualState>    <VisualState Name="MouseLeave" />  </VisualStateGroup></VisualStateManager.VisualStateGroups>Writing the Mouse EventsTo trigger the Visual State Manager to run its storyboard in response to the specified event, you need to respond to the MouseEnter event on the Border control. In the code behind for this event call the GoToElementState() method of the VisualStateManager class exposed by the user control. To this method you will pass in the target element (“borMain”) and the state (“MouseEnter”). The VisualStateManager will then run the storyboard contained within the defined state in the XAML.private void borMain_MouseEnter(object sender,  MouseEventArgs e){  VisualStateManager.GoToElementState(borMain,    "MouseEnter", true);}You also need to respond to the MouseLeave event. In this event you call the VisualStateManager as well, but specify “MouseLeave” as the state to go to.private void borMain_MouseLeave(object sender, MouseEventArgs e){  VisualStateManager.GoToElementState(borMain,     "MouseLeave", true);}The Resource DictionaryBelow is the definition of the PDSAButtonStyles.xaml resource dictionary file contained in the PDSA.WPF DLL. This dictionary can be used as the default look and feel for any image button control you add to a window. <ResourceDictionary  ... >  <!-- ************************* -->  <!-- ** Image Button Styles ** -->  <!-- ************************* -->  <!-- Image/Text Button Border -->  <Style TargetType="Border"         x:Key="pdsaButtonImageBorderStyle">    <Setter Property="Margin"            Value="4" />    <Setter Property="Padding"            Value="2" />    <Setter Property="BorderBrush"            Value="Transparent" />    <Setter Property="BorderThickness"            Value="1" />    <Setter Property="VerticalAlignment"            Value="Top" />    <Setter Property="HorizontalAlignment"            Value="Left" />    <Setter Property="Background"            Value="Transparent" />  </Style>  <!-- Image Button -->  <Style TargetType="Image"         x:Key="pdsaButtonImageImageStyle">    <Setter Property="Width"            Value="40" />    <Setter Property="Margin"            Value="6" />    <Setter Property="VerticalAlignment"            Value="Top" />    <Setter Property="HorizontalAlignment"            Value="Left" />  </Style></ResourceDictionary>Using the Button ControlOnce you make a reference to the PDSA.WPF DLL from your WPF application you will see the “PDSAucButtonImage” control appear in your Toolbox. Drag and drop the button onto a Window or User Control in your application. I have not referenced the PDSAButtonStyles.xaml file within the control itself so you do need to add a reference to this resource dictionary somewhere in your application such as in the App.xaml.<Application.Resources>  <ResourceDictionary>    <ResourceDictionary.MergedDictionaries>      <ResourceDictionary         Source="/PDSA.WPF;component/PDSAButtonStyles.xaml" />    </ResourceDictionary.MergedDictionaries>  </ResourceDictionary></Application.Resources>This will give your buttons a default look and feel unless you override that dictionary on a specific Window or User Control or on an individual button. After you have given a global style to your application and you drag your image button onto a window, the following will appear in your XAML window.<my:PDSAucButtonImage ... />There will be some other attributes set on the above XAML, but you simply need to set the x:Name, the ToolTip and ImageUri properties. You will also want to respond to the Click event procedure in order to associate an action with clicking on this button. In the sample code you download for this blog post you will find the declaration of the Minimize button to be the following:<my:PDSAucButtonImage       x:Name="btnMinimize"       Click="btnMinimize_Click"       ToolTip="Minimize Application"       ImageUri="/PDSA.WPF;component/Images/Minus.png" />The ImageUri property is a dependency property in the PDSAucButtonImage user control. The x:Name and the ToolTip we get for free. You have to create the Click event procedure yourself. This is also created in the PDSAucButtonImage user control as follows:private void borMain_MouseLeftButtonDown(object sender,  MouseButtonEventArgs e){  RaiseClick(e);}public delegate void ClickEventHandler(object sender,  RoutedEventArgs e);public event ClickEventHandler Click;protected void RaiseClick(RoutedEventArgs e){  if (null != Click)    Click(this, e);}Since a Border control does not have a Click event you will create one by using the MouseLeftButtonDown on the border to fire an event you create called “Click”.SummaryCreating your own image button control can be done in a variety of ways. In this blog post I showed you how to create a custom user control and simulate a button using a Border and Image control. With just a little bit of code to respond to the MouseLeftButtonDown event on the border you can raise your own Click event. Dependency properties, such as ImageUri, allow you to set attributes on your custom user control. Feel free to expand on this button by adding additional dependency properties, change the resource dictionary, and even the animation to make this button look and act like you want.NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “A WPF Image  Button” from the drop down list.

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • Bring Office 2003 Menus Back to 2010 with UBitMenu

    - by Matthew Guay
    Are you having trouble getting used to the Ribbon interface in Office 2010?  Here’s how you can roll back the clock a bit and bring back the familiar menus and toolbars from 2003. The Office 2007 Ribbon was both praised and criticized.  While many users felt they were more productive with the new interface, others felt frustrated searching for commands they had memorized in older versions of Office.  Now, with Office 2010, the ribbon interface has been brought to every app in the Office suite, and is integrated into many newer programs from Microsoft. If you’re moving from Office 2003, using UBitMenu allows you to add the old familiar menus back along with the new Ribbon interface for an easier learning curve. Also, with the customizability of Office 2010, we can strip away the extra Ribbon tabs to make it more like 2003. Get the 2003 Menus and Toolbars Back in Office 2010 Download UBitMenu (link below), and install as normal.  Make sure all of your Office programs are closed during the installation.  This handy utility is very small, and installed amazingly quick. Open Word, Excel, or PowerPoint and there’s now a new Menu tab beside Home in the Ribbon.  Now you can access all of your favorite old Office commands in the familiar menus, and access many of the newer Office features such as SmartArt.   Here’s a close-up of the toolbar.  Notice that the layout is very similar to that of Word 2003. You can access all of the new Transitions in PowerPoint 2010 from the menu bar.   The menu in Excel even included support for the new PivotTable and PivotCharts Wizard. One problem we noticed was that the toolbars were condensed to a drop-down menu if the Office window was less than 870px wide.  This may be a frustration to users with low-resolution displays, and you might want to use the Office Apps maximized. Get Rid of the Ribbon Now that you’ve got the old menus back, you can get rid of the extra ribbon tabs if you’d like.  Office 2010 lets you customize your ribbon and remove tabs, so let’s get rid of all the other tabs except for our new Menu tab.  In our example we’re using Word, but you can do it in Excel or PowerPoint the same way. Click the File tab and select Options. Alternately, in the Menu tab, select Tools and then Word Options. Select Customize Ribbon on the left sidebar, then uncheck the boxes beside all the ribbon tabs you want to hide on the rightClick Ok when you’re finished. While you’re at it, you can change the default color scheme as well. Note: The color change will automatically change the color scheme in all of the Office apps, so you’ll only need to do that once. Now the ribbon only has 2 tabs…the File tab for the new Backstage View, and the UBitMenu tab we just installed.  It almost has the appearance Word 2003, but with the new features of Word 2010!  You’ll need to repeat these steps in Excel and PowerPoint if you want to customize their ribbon the same.   Conclusion If you’ve been having a hard time getting used to Office 2010, UBitMenu is a great way to get familiar with the new interface, or simply stay productive with your old tricks.  We do wish it supported the other Office applications like OneNote and Outlook. That doesn’t make it a deal breaker though, it can make the learning curve easier in Word, PowerPoint, and Excel. UBitMenu is free for personal use, and available at a very reasonable price for businesses. If you’re using Office 2007 and not a fan of the Ribbon, UBitMenu works for it as well. Download UBitMenu Similar Articles Productive Geek Tips How To Bring Back the Old Menus in Office 2007Upgrade Office 2003 to 2010 on XP or Run them Side by SideHow to Find Office 2003 Commands in Office 2010Make Word 2007 Always Save in Word 2003 FormatMake Excel 2007 Always Save in Excel 2003 Format TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets

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  • How can unity-panel-service be disabled?

    - by Amos Annoy
    From the unity-panel-service manpages: DESCRIPTION The unity-panel-service program is normally started automatically by the Unity shell (which gets started as a compiz module) and is used to draw panels which can then be used for the global menu, or to hold indicators. How can the unity-panel-service be non-automatically started abnormally? In other words, how is it arbitrarily manually started and/or stopped? The manpage implication is that this can be done without stopping the Unity shell. This answer seems promising: Is it possible to restart the unity panel without restarting compiz? but ... not. The process can be killed from System Monitor but it restarts automatically. references: How can menu bars that require a right click be activated like Ubuntu versions <10.10? How do I disable the global application menu?

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  • Synaptic opens with "starting without Administrative privileges

    - by Uri Herrera
    When I try to open Synaptic from the AWN Cardapio applet menu it gives me the 'starting without administrative privileges' message and then I can't install anything. I can run sudo synaptic and it works fine, but how can I get it to just prompt me for my password like it used to? I don't like having to open terminal just to open synaptic. Any ideas? im using AWN Cardapio Applet and not the GNOME panel classic menu, so i can't just change the command in the menu, like in the classic one.

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  • Installed Ubuntu 14.04LTS

    - by user291729
    On my laptop which came pre-installed with Windows 8.1. Felt I needed to see the competition for myself to establish which was a better OS. So I followed the channels to dual boot. All seemed fine and I accessed Ubuntu with no issues after selecting this from the menu to select the OS. I should add that the boot method was changed to legacy. However, since using Ubuntu, I no longer have the ability to select the OS. The laptop simply logs straight into Ubuntu. I therefore attempted to access the recovery options, only it appears the Windows 8 bootloader has somehow been corrupted as I am now told to use the Windows 8 recovery disc (which, as this was pre-installed - I do not have). Left with no other alternative, I have scoured these forums without success, and so I am hoping someone in the know (or who has experienced similar) can help. I have tried boot repair again without success. On rebooting I am only presented with a basic splash screen asking me to select Ubuntu, Memtest, Windows 8 Recovery or Windows 8 Bootloader (The bootloaders again require I insert the disc). I have tried Code: cat /boot/grub/grub.cfg df -h sudo fdisk -l cat /proc/partitions # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=800x600 load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_GB insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=menu set timeout=20 # Fallback normal timeout code in case the timeout_style feature is # unavailable. else set timeout=20 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry 'Memory test (memtest86+)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi knetbsd /boot/memtest86+.elf } menuentry 'Memory test (memtest86+, serial console 115200)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Windows Recovery Environment (loader) (on /dev/sda2)' --class windows --class os $menuentry_id_option 'osprober-chain-7A6A69D66A698FA5' { insmod part_gpt insmod ntfs set root='hd0,gpt2' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt2 --hint-efi=hd0,gpt2 --hint-baremetal=ahci0,gpt2 7A6A69D66A698FA5 else search --no-floppy --fs-uuid --set=root 7A6A69D66A698FA5 fi drivemap -s (hd0) ${root} chainloader +1 } menuentry 'Windows 8 (loader) (on /dev/sda3)' --class windows --class os $menuentry_id_option 'osprober-chain-8C88-80F7' { insmod part_gpt insmod fat set root='hd0,gpt3' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt3 --hint-efi=hd0,gpt3 --hint-baremetal=ahci0,gpt3 8C88-80F7 else search --no-floppy --fs-uuid --set=root 8C88-80F7 fi drivemap -s (hd0) ${root} chainloader +1 } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=800x600 load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_GB insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=menu set timeout=20 # Fallback normal timeout code in case the timeout_style feature is # unavailable. else set timeout=20 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry 'Memory test (memtest86+)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi knetbsd /boot/memtest86+.elf } menuentry 'Memory test (memtest86+, serial console 115200)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Windows Recovery Environment (loader) (on /dev/sda2)' --class windows --class os $menuentry_id_option 'osprober-chain-7A6A69D66A698FA5' { insmod part_gpt insmod ntfs set root='hd0,gpt2' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt2 --hint-efi=hd0,gpt2 --hint-baremetal=ahci0,gpt2 7A6A69D66A698FA5 else search --no-floppy --fs-uuid --set=root 7A6A69D66A698FA5 fi drivemap -s (hd0) ${root} chainloader +1 } menuentry 'Windows 8 (loader) (on /dev/sda3)' --class windows --class os $menuentry_id_option 'osprober-chain-8C88-80F7' { insmod part_gpt insmod fat set root='hd0,gpt3' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt3 --hint-efi=hd0,gpt3 --hint-baremetal=ahci0,gpt3 8C88-80F7 else search --no-floppy --fs-uuid --set=root 8C88-80F7 fi drivemap -s (hd0) ${root} chainloader +1 } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### john@john-SVE1713Y1EB:~$ ^C john@john-SVE1713Y1EB:~$ ^C john@john-SVE1713Y1EB:~$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sda9 84G 7.1G 73G 9% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 3.9G 4.0K 3.9G 1% /dev tmpfs 794M 1.4M 793M 1% /run none 5.0M 0 5.0M 0% /run/lock none 3.9G 80K 3.9G 1% /run/shm none 100M 52K 100M 1% /run/user /dev/sdc1 7.5G 2.2G 5.4G 29% /media/john/DYLANMUSIC /dev/sr0 964M 964M 0 100% /media/john/Ubuntu 14.04 LTS amd64 /dev/sdb1 1.9T 892G 972G 48% /media/john/Storage Main WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x4e2ccf75 Device Boot Start End Blocks Id System /dev/sda1 1 1953525167 976762583+ ee GPT Partition 1 does not start on physical sector boundary. Disk /dev/sdc: 8011 MB, 8011120640 bytes 41 heads, 41 sectors/track, 9307 cylinders, total 15646720 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdc1 8064 15646719 7819328 b W95 FAT32 Disk /dev/sdb: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc7d968ff Device Boot Start End Blocks Id System /dev/sdb1 64 3907029119 1953514528 7 HPFS/NTFS/exFAT major minor #blocks name 8 0 976762584 sda 8 1 266240 sda1 8 2 1509376 sda2 8 3 266240 sda3 8 4 131072 sda4 8 5 841012780 sda5 8 6 358400 sda6 8 7 35376128 sda7 8 8 1024 sda8 8 9 89501696 sda9 8 10 8337408 sda10 11 0 987136 sr0 8 32 7823360 sdc 8 33 7819328 sdc1 8 16 1953514584 sdb 8 17 1953514528 sdb1 I am no expert on this and I'm at a loss as how to correct this without having to re-format everything and reinstall Windows 8. However, if I'm to try using Ubuntu again then there is the risk this problem may come back. Again, I did not do anything manually - the installer did everything (with the exception of changing the boot to Legacy to allow the booting of another bootloader). LiveCD works but doesn't give me the options that I've seen here and as mentioned earlier, only boot recovery only gives me the options as mentioned earlier. Also this fails to load via USB (possibly because HDD comes before USB in the boot order?). Being used to a Windows environment, the Ubuntu (and Linux) environment is a dive at a less than comfortable depth at present (but one I fully intend to get to grips with - especially the commands being more common via Terminal). I very much appreciate the help with this guys.

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  • How to change default boot with two Ubuntus?

    - by d3vid
    I currently have 11.10 and 12.04 Beta running side-by-side. Since installing the beta, I am presented with a GRUB2 menu every time I boot up, which selects 12.04 by default. (Aside: when the 11.10 kernel updated from 3.0.0-16 to 3.0.0-17 this option did not appear in the GRUB2 menu.) When I open Grub Customizer in 11.10, it shows 11.10 kernel 3.0.0-17 as the default, when I open Grub Customizer in 12.04, it shows 12.04 as the default. How can I change GRUB2 to pick the latest 11.10 kernel as the default? (Latest means that if 3.0.0-18 is released it will become the default, and so on.) And also stop displaying the menu (I only boot into the beta when I have something specific to test). Generic answers that apply to any two Ubuntus running side-by-side are preferred.

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  • Firefox 4 on 10.10

    - by Oxwivi
    I installed Firefox 4 from the daily builds PPA, and it doesn't seem to be the latest RC, and tells me that I'd better update to it. How come a daily build is behind snapshot releases like beta or RC? I used the profile for my Firefox 4 on Windows, and the Global Menu (or whatever it's called) has gone to the right side. I had a few app tabs saved in the profile. What gives? How do I get the Global Menu to be orange or whatever color it's supposed to be? How do I pin it to Unity? Update Global Menu back on left side after restoring toolbar to defaults. However it's noteworthy that I could not drag it to the other side while the customization window was open unlike the other elements.

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  • How can I remove the Unity Launcher?

    - by Magnus Hoff
    I'm running Ubuntu Netbook. With the recent upgrade to 10.10 I was excited about the Application Menu/the global menu bar and its implications for screen real estate. Unfortunately, the Unity Launcher on the left hand side of the screen takes more valuable space away than the new menu bar gives. Is there any way to get rid of the Launcher? Alternatives I would be satisfied with include: Not having the Launcher at all Having the Launcher hide automatically Having applications open on top of the Launcher (not next to it) (edit:) Note that I am specifically looking for a way to keep the global menubar, while getting rid of the Launcher.

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  • Unity does not use the categories from the .desktop files

    - by Melissa Newman
    I installed the educational version of Ubuntu with Unity. This is for kids. The most important applications are the ones that the descriptions says are specially added for kids. Trying to find them is a pain in the applications directory. They are organized in the main menu, but Unity does not use the main menu information for anything. Bottom line, I am now going to reinstall Ubuntu and NOT include Unity. The panels feature is nice, but there needs to some ability to organize the applications -- either with a menu or a directory structure that is read. The .desktop files indicate categories ... like education. Why does Unity not use this information?

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  • Grub boot problems with older ubuntu

    - by denk doink
    This is my 1st post here and there are 2 problems that are inter-related. I'm not much of a Linux system person... the computer is a dedicated linux box without any windoze. 1) running 9.10 and had a boot failure last week. looks like a file was deleted or corrupted. i was unable to get it to work. realizing it was a boot issue, i took the CD and installed 9.04 to co-exist with 9.10 on the disc. 9.04 was put into a 2.5 gb ext3 partition. i was able to boot into 9.10 from grub menu selection. 9.04 was now the default in grub menu. 2) i want to remove/delete/purge 9.04 completely from my system and "clean up" the stuff so that the machine boots straight to 9.10 (no grub menu). how are these accomplished in a "safe" manner? thank you. -denk

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  • "Automation Error Unspecified Error" ... err Error

    - by Tim Dexter
    One the best error messages I have seen in a long time and I've seen some doozies!  There have been a fare few internal emails flying over the past week about issues with the template builder for MSWord not working. The issue has been found, so if you are hitting some behaviour similar to this: I have installed BI Publisher Desktop 11.1.1.6 for 32 bit. I have to load the data from XML to RTF Template. As per instruction when I click on tab Sample XML nothing happen. When I click on any other tab from BI Publisher menu, I am getting one error in pop-up menu “Automation Error Unspecified Error. I am unable to open any of the tab of BI Publisher menu including help. Have no fear, it's for once, not a BIP issue but a Microsoft one! Check here for what you need to do to resolve the error.

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  • How to open the JavaScript console in different browsers?

    - by Šime Vidas
    Chrome: Press CTRL + SHIFT + I to open the Developer Tools. Click on the "Open console." icon in the bottom left corner. Safari: Press CTRL + ALT + I to display the Web Inspector. Click on the "Open Console." icon in the bottom left corner. Note: this only works if the "Show Develop menu in menu bar" check box in the Advanced tab of the Preferences menu is checked! IE9: Press F12 to open the developer tools. Open the Script tab, click the "Console" button on the right. Firefox 4: Press CTRL + SHIFT + K to open the Web console. What about Opera 11? Clarification: By console I mean the JavaScript console that lets you input and execute JavaScript code.

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  • About grub rescue command line

    - by khai
    Please help me.. I have two hard disk in my laptop..window 7 and ubuntu.. I have problem to back in option menu..because i enter one of the list of ubuntu.. In option menu,,have a list which operatg system i can choose between ubuntu n window7 but the list stil have another menu for ubuntu..i make mistake to choose the another list of ubuntu..and now i have to fix the command line that have grub rescue.. like this : error : no such partition grub rescue > i dont have any idea to fix this problem..i try the another step that i see at the other question but still dont have any answer..this problem is just i enter the another list but do not have any kernel,problem or somethg like that..

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  • Is there a keyboard shortcut to toggle Tree view / Places View?

    - by zinzolin
    I find both the Tree view and the Places view useful. Changing from one view to the other is not fast because one have to go into the appearance menu. It's even slower with Oneiric because this menu can now be far away. (Before Unity, I always had the tree view on and I used my bookmarks directly from the Places menu. That was fine) Is there a keyboard shortcut to toggle from one view to the other? Or is it possible to create one oneself? Thanks a lot the help !

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  • Gnome 3 - Old fashioned buttons and menus

    - by vigs1990
    I've upgraded to Gnome 3 and the problem I'm facing is that when I restart, sometimes the menus and buttons look old-fashioned like this: whereas sometimes, it looks modern and neat like this: Notice the differences between the two: here are a few differences: The menu bar (notice the difference in fonts, dark grey color of Snapshot1 vs the light grey color in Snapshot2 in the background) The file navigation bar bellow the menu bar (notice the 'Home' button there and also the left arrow button) The left-hand side navigation bar (font, background color and color of selected folder) The old style look effects the GTK aspects of the interface, such as the menu, buttons, mouse pointer etc. Another observation is that changing the GTK themes does using gnome-tweak-tool when the old style look is loaded does NOT work. However, this works when the regular look is loaded. How can I ensure that the old-fashioned look does not load on boot?

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  • How can I change my "Desktop bar"?

    - by d_Joke
    The problem: In Gnome 3.4 when I click the main menu, it's white. The text of the menu is also white. Original text: I have a problem. When I installed the new version of Gnome (3.4) the "Desktop bar" (I'm sorry, I don't know what's the real name of that bar, but is the bar on the top on Ubuntu 11.10) every time I click on the username icon, or the battery, etc., the menu comes on gray or white and the letters are white. I know maybe this is a stupid question but it annoys me. Besides, my username doest not appear on the login screen. I tried to reset my settings, I delete gnome, and check the Unsettings and CompizConfig but the problem is still there. Maybe I miss something on the process of looking on any configuration tool but I don't think so... Sorry if the question is something basic or even stupid but I'm new on Ubuntu and I'm experimenting whit it.

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  • Kubuntu - Roccat keyboard does not work under GRUB and works partially in BIOS

    - by Donald_W
    The system specification GRUB boot loader OS: Windows 7 / Kubuntu 12.04 LTS Keyboard: Roccat Isku Motherboard: MSI Z77 MPower with the latest BIOS SSD/HDD: Kingston HyperX 3K (AHCI in BIOS enabled), 2 other HDDs I will provide more specific configuration if needed. The problem As stated in the topic I cannot navigate in the GRUB menu using mentioned keyboard (there is no problem when I use Logitech K360). I have tried both USB 2.0 and USB 3.0 ports. I cannot enter BIOS menu as well, however if I enter it using other keyboard, Roccat seems to work and I can navigate in the BIOS menu without any issues. Any ideas how can I fix that problem?

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  • Windows 7/ 12.04 Dual Boot Mess

    - by Ben
    I am certainly new to ubuntu (linux in general)... I added ubuntu 12.04 as a dual boot to a brand new desktop which had win 7 pre-installed. Both work well Then I tried to change the order of the boot menu to make Ubuntu first and Win7 second... I did this from the windows side (it seems that my setup is relying on windows bootloader, which I don't think I need to change) using the built-in startup manager (I think that's what windows calls it- it's in the control panel). I set Ubuntu as first (default if no user input). then... I ACCIDENTALLY ("hmmm...I wonder what this button does?") set the menu timeout to "0" Now, I cannot change the menu timeout (because I cannot get into windows) and without doing so, I cannot select windows as the OS I would like to boot(I cannot get into windows). Any Ideas?

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  • Menus not visible in some apps in Xubuntu 12.04

    - by Carl Burkart
    I've been using Ubuntu 12.04 for a few weeks and recently added the xubuntu desktop as well. I have noticed that in some applications, there is no menu present. For example, in Thunar, their is no menu (File, View, etc.), so I can't figure out how to "show hidden files." Could this be some conflict between xubuntu and unity's global menu. I want to be able to log in under either on my netbook, so uninstalling one or the other is not an option. Any ideas?

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  • Ubuntu won't stay installed

    - by tommythm227
    I recently experienced OS problems with Windows 8 so I decided to wipe my hard drive and install Ubuntu using a usb boot. I am able to "Try Ubuntu" or choose to install instantly, however, after installation it asks me to restart my computer but when I do this I receive the same installation options I originally had, "Try Ubuntu", "Install", "OEM Install", "Repair Disk". I initially thought this was the result of leaving the boot usb in, so I tried reinstalling, but now I just receive a message saying "No boot disc or boot disc failed". This happens with any type of install I do, I've tried clearing the hard drive multiple times, making a new boot usb, but nothing seems to help. I've tried reinstalling windows, but I encounter the same problem, without the usb I get an error. I have an Acer Aspire M3470, I cleared my hard drive and attempting to install via usb boot. I have a weird BIOS menu probably because of AMD but it's been hard to find information regarding my particular BIOS menu. HERE is an image of my BIOS menu

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  • installed 12.04 fine. updated graphics driver. now solid puprle screen.

    - by Zephium
    Purchased a new msi ge 70 series labtop. nvidia card gtx 765m. updated driver after install, and ran update manager. All seems well. restarted as required. Now i have a solid purple screen, even if i use boot menu to recovery mode. all i can do is access grub menu 3.10. live cd will run but i get purple screen and cant see choices. please help and im still learning ubuntu. noob talk prefered. i hate making more mistakes. Thanks also tryed changing lines of kernal code using "e" on boot menu, nomodeset and the like. not helping. any way to fix problem through grub?

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  • kubuntu 12.04 runs slowly

    - by randy
    i have a 3ghz amd 64 dual core am3 socket processor, asus mom board, 4GB ram, 8800GTS nividia video card with 500MB ram. installed kubuntu 12.04 and very laggy. select menu and 20 seconds later the menu pops up. i switched to classic menu and that seemed to help. what direction should i look first to get this running better? video perhaps? i had ubuntu 11.04 on this machine previously and had no problems with speed.

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