Search Results

Search found 7757 results on 311 pages for 'dynamic assemblies'.

Page 206/311 | < Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >

  • In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

    - by Kovsa
    See image: http://i41.tinypic.com/huis13.jpg I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player as an axis aligned bounding box. (Specifically, I'm using the algorithm from the book "Realtime Collision Detection" which performs swept collision detection for OBBs using SAT). I'm using a fairly small (close to zero) restitution coefficient in the collision response, to ensure that the dynamic objects don't penetrate the environment. The engine mostly works fine, it's just that I'm concerned about some edge cases that could possibly occur. For example, in the diagram, A, B and C are the ground surface. The player is heading left along B towards A. It seems to me that due to inaccuracy, the player box could be slightly below the box B as it continues up and left. When it reaches A, therefore, the bottom left corner of the player might then collide with the right side of A, which would be undesirable (as the intention is for the player to move smoothly over the top of A). It seems like a similar problem could happen when the player is on top of box C, moving left towards B - the most extreme point of B could collide with the left side of the player, instead of the player's bottom left corner sliding up and left above B. Box2D seems to handle this problem by storing connectivity information for its edge shapes, but I'm not really sure how it uses this information to solve the problem, and after looking at the code I don't really grasp what it's doing. Any suggestions would be greatly appreciated.

    Read the article

  • Algorithm for dynamically calculating a level based on experience points?

    - by George
    One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of the games I've played, so I assume they have a static dictionary table which contains experience points vs. the level. e.g. Experience Level 0 1 100 2 175 3 280 4 800 5 ...There isn't a rhyme or reason why 280 points is equal to level 4, it just is. I'm not sure how those levels are decided, but it certainly wouldn't be dynamic. I've also thought about the possibility of exponential levels, as not to have to keep a separate lookup table, e.g. Experience Level 0 1 100 2 200 3 400 4 800 5 1600 6 3200 7 6400 8 ...but that seems like it would grow out of control rather quickly, as towards the upper levels, the enemies in the game would have to provide a whopping amount of experience to level -- and that would be to difficult to control. Leveling would become an impossible task. Does anyone have any pointers, or methods they use to decide how to level a character based on experience? I want to be fair in leveling and I want to stay ahead of the players as not to worry about constantly adding new experience/level lookups.

    Read the article

  • What's wrong with my ext4 partition?

    - by bumbling fool
    What is wrong with this picture? Top is output from "df -h", bottom is gparted. I suspect I'm missing a lot of free space. No problems other than that (yet). Can somebody suggest the best (non-destructive) way to correct this? sudo dumpe2fs -h /dev/sda3: (source http://pastebin.com/nAvrdT4E) Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 9f6eff64-60d7-4eec-81d5-1e8acd818b38 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 1602496 Block count: 6406144 Reserved block count: 320306 Free blocks: 4842284 Free inodes: 1361222 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 1022 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8176 Inode blocks per group: 511 RAID stride: 32692 Flex block group size: 16 Filesystem created: Sun Nov 8 18:18:13 2009 Last mount time: Tue Mar 1 01:04:27 2011 Last write time: Mon Feb 28 04:27:34 2011 Mount count: 16 Maximum mount count: 28 Last checked: Thu Feb 24 06:23:39 2011 Check interval: 15552000 (6 months) Next check after: Tue Aug 23 07:23:39 2011 Lifetime writes: 227 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 268015 Default directory hash: half_md4 Directory Hash Seed: cc101517-e617-482b-a883-a72919419c84 Journal backup: inode blocks Journal features: journal_incompat_revoke Journal size: 128M Journal length: 32768 Journal sequence: 0x001d3000 Journal start: 7787 fdisk and parted output per requests: http://pastebin.com/EGVH7Ken

    Read the article

  • What types of programming contest problems are there?

    - by Alex
    Basically, I want to make a great reference for use with programming contests that would have all of the algorithms that I can put together that I would need during a contest as well as sample useage for the code. I'm planning on making this into a sort of book that I could print off and take with me to competitions. I would like to do this rather than simply bringing other books (such as Algorithms books) because I think that I will learn a lot more by going over all of the algorithms myself as well as I would know exactly what I have in the book, making it more efficient to have and use. So, I've been doing research to determine what types of programming problems and algorithms are common on contests, and the only thing I can really find is this (which I have seen referenced a few times): Hal Burch conducted an analysis over spring break of 1999 and made an amazing discovery: there are only 16 types of programming contest problems! Furthermore, the top several comprise almost 80% of the problems seen at the IOI. Here they are: Dynamic Programming Greedy Complete Search Flood Fill Shortest Path Recursive Search Techniques Minimum Spanning Tree Knapsack Computational Geometry Network Flow Eulerian Path Two-Dimensional Convex Hull BigNums Heuristic Search Approximate Search Ad Hoc Problems The most challenging problems are Combination Problems which involve a loop (combinations, subsets, etc.) around one of the above algorithms - or even a loop of one algorithm with another inside it. These seem extraordinarily tricky to get right, even though conceptually they are ``obvious''. Now that's good and all, but that study was conducted in 1999, which was 13 years ago! One thing I know is that there are no BigNums problems any more (as Java has a BigInteger class, they have stopped making those problems). So, I'm wondering if anyone knows of any more recent studies of the types of problems that may be seen in a programming contest? Or what the most helpful algorithms on contests would be?

    Read the article

  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

    Read the article

  • Parallelize incremental processing in Tabular #ssas #tabular

    - by Marco Russo (SQLBI)
    I recently came in a problem trying to improve the parallelism of Tabular processing. As you know, multiple tables can be processed in parallel, whereas the processing of several partitions within the same table cannot be parallelized. When you perform an incremental update by adding only new rows to existing table, what you really do is adding rows to a partition, so adding rows to many tables means adding rows to several partitions. The particular condition you have in this case is that every partition in which you add rows belongs to a different table. Adding rows implies using the ProcessAdd command; its QueryBinding parameter specifies a SQL syntax to read new rows, otherwise the original query specified for the partition will be used, and it could generate duplicated data if you don’t have a dynamic behavior on the SQL side. If you create the required XMLA code manually, you will find that the QueryBinding node that should be part of the ProcessAdd command has to be moved out from ProcessAdd in case you are using a Batch command with more than one Process command (which is the reason why you want to use a single batch: run multiple process operations in parallel!). If you use AMO (Analysis Management Objects) you will find that this combination is not supported, even if you don’t have a syntax error compiling the code, but you might obtain this error at execution time: The syntax for the 'Process' command is incorrect. The 'Bindings' keyword cannot appear under a 'Process' command if the 'Process' command is a part of a 'Batch' command and there are more than one 'Process' commands in the 'Batch' or the 'Batch' command contains any out of line related information. In this case, the 'Bindings' keyword should be a part of the 'Batch' command only. If this is happening to you, the best solution I’ve found is manipulating the XMLA code generated by AMO moving the Binding nodes in the right place. A more detailed description of the issue and the code required to send a correct XMLA batch to Analysis Services is available in my article Parallelize ProcessAdd with AMO. By the way, the same technique (and code) can be used also if you have the same problem in a Multidimensional model.

    Read the article

  • does ubuntu 11.10 is support ns2.29

    - by nasser
    I need your help, I'm a beginner on NS2 , and I'm trying to install ns2.29 on ubuntu 11.10 32bits but i can't. This message appear and installation stopped : Build tcl8.4.11 ============================================================ loading cache ./config.cache checking whether to use symlinks for manpages... no checking whether to compress the manpages... no checking whether to add a package name suffix for the manpages... no checking for gcc... gcc checking whether the C compiler (gcc ) works... yes checking whether the C compiler (gcc ) is a cross-compiler... no checking whether we are using GNU C... yes checking whether gcc accepts -g... yes checking for building with threads... no (default) checking if the compiler understands -pipe... yes checking how to run the C preprocessor... gcc -pipe -E checking for sin... no checking for main in -lieee... yes checking for main in -linet... no checking for net/errno.h... no checking for connect... yes checking for gethostbyname... yes checking how to build libraries... static checking for ranlib... ranlib checking if 64bit support is requested... no checking if 64bit Sparc VIS support is requested... no checking system version (for dynamic loading)... ./configure: 1: Syntax error: Unterminated quoted string tcl8.3.2 configuration failed! Exiting ... Tcl is not part of the ns project. Please see www.Scriptics.com to see if they have a fix for your platform. Anyone can help me?

    Read the article

  • Update

    - by Jeff Certain
    This blog has been pretty quiet for a year now. There's a few reasons for that. Probably the biggest reason is that I view this as a space where I talk about .NET things. Or software development. While I've been doing the latter for the past year, I haven't been doing the former.Yes, I took a trip to the dark side. I started with Ning 11 months ago, in Palo Alto, CA. I had the chance to work with an incredibly talented group of software engineers... in PHP and Java.That was definitely an eye-opening experience, in terms of technology, process, and culture. It was also a pretty good example of how acquisitions can get interesting. I'll talk more about this, I'm sure.Last week, I started with a company called Dynamic Signal. I'm a "Back End Engineer" now. Also a very talented team of people, and I'm delighted to be working with them. We're a Microsoft shop. After a year away, I'm very happy to be back. Coming back to .NET is an easy transition, and one that has me being fairly productive straight out of the gate.(Some of you may have noticed, my last post was more than a year ago. Yes, it's safe to infer that I didn't get renewed as an MVP. Fair deal; I didn't do nearly as much this year as I have in the past. I'll be starting to speak again shortly, and hope to be re-awarded soon.)At any rate, now that I'm back in the .NET space, you can expect to hear more from me soon!

    Read the article

  • Why is Javascript used in MongoDB and CouchDB instead of other languages such as Java, C++?

    - by startup007
    I asked this question on SO but was suggested to try here. So here it goes: My understanding of Javascript so far has been that it is a client-side language that capture events and makes a web-page dynamic. But on reading the comparison between MongoDB and CouchDB I noticed that both are using Javascript. This makes me wonder the reason behind the choice of JavaScript over other conventional languages. I guess I am trying to understand the role of JavaScript and its advantages over other languages. Update: I am not asking about the languages / drivers supported by the two databases. The comparison says: Both CouchDB and MongoDB make use of Javascript. CouchDB uses Javascript extensively including in the building of views. MongoDB also supports running arbitrary javascript functions server-side and uses javascript for map/reduce operations. My lack of understanding pertains to why is Javascript being used at all for the backend work. Why is it preferred for building views in CouchDB, or for using map/reduce operations? Why C/C++ or Java were not used? What are the advantages in using Javascript for such back-end work?

    Read the article

  • OUM is Flexible and Scalable

    - by user535886
    Flexible and Scalable Traditionally, projects have been focused on satisfying the contents of a requirements document or rigorously conforming to an existing set of work products. Often, especially where iterative and incremental techniques have not been employed, these requirements may be inaccurate, the previous deliverables may be flawed, or the business needs may have changed since the start of the project. Fitness for business purpose, derived from the Dynamic Systems Development Method (DSDM) framework, refers to the focus of delivering necessary functionality within a required timebox. The solution can be more rigorously engineered later, if such an approach is acceptable. Our collective experience shows that applying fit-for-purpose criteria, rather than tight adherence to requirements specifications, results in an information system that more closely meets the needs of the business. In OUM, this principle is extended to refer to the execution of the method processes themselves. Project managers and practitioners are encouraged to scale OUM to be fit-for-purpose for a given situation. It is rarely appropriate to execute every activity within OUM. OUM provides guidance for determining the core set of activities to be executed, the level of detail targeted in those activities and their associated tasks, and the frequency and type of end user deliverables. The project workplan should be developed from this core. The plan should then be scaled up, rather than tailored down, to the level of discipline appropriate to the identified risks and requirements. Even at the task level, models and work products should be completed only to the level of detail required for them to be fit-for-purpose within the current iteration or, at the project level, to suit the business needs of the enterprise and to meet the contractual obligations that govern the project. OUM provides well defined templates for many of its tasks. Use of these templates is optional as determined by the context of the project. Work products can easily be a model in a repository, a prototype, a checklist, a set of application code, or, in situations where a high degree of agility is warranted, simply the tacit knowledge contained in the brain of an analyst or practitioner. For further reading on agility, see Balancing Agility and Discipline: A guide fro the Perplexed.

    Read the article

  • multiple godaddy domains to home router then reverse proxy to multiple internal servers [closed]

    - by Dan
    I need someone to steer me correctly... advising on all required components. I have multiple domains with godaddy, say site1.com , site2.com, site3.net I have multiple home LAMP servers... one on say, lampsrv1 = 192.168.0.2:8080 (windows) and lampsrv2 = 192.168.0.3:9080 (linux srv2) I would like to have server1.site1.com point to lampsrv1 and server2.site1.com point to lampsrv2 . I may also want server1.site2.com also point to my lampsrv1 as an option. My thinking is - I have a dedicated linux srv1 with a reverse proxy server behind the router, ie Apache or NGINX or equivalent directing to appropriate LAMP server. It's the godaddy subdomains, cnames or redirections, etc I'm having a challenge with for starters... I have tested apache with virtual servers but can't get proxying to work based on host header info... seems to go to one address making me think its actually the apache reverse proxying that's not quite working. Finally to add to this, my router has a dynamic IP but does lease for quite a while but that would be my final piece. So, I'm sure this might be a popular question but can't seem to piece this together. I need someone who has actually configured this scenario to advise but will take other suggestions.... please indicate if you have successfully configured this.

    Read the article

  • How many copies are needed to enlarge an array?

    - by user10326
    I am reading an analysis on dynamic arrays (from the Skiena's algorithm manual). I.e. when we have an array structure and each time we are out of space we allocate a new array of double the size of the original. It describes the waste that occurs when the array has to be resized. It says that (n/2)+1 through n will be moved at most once or not at all. This is clear. Then by describing that half the elements move once, a quarter of the elements twice, and so on, the total number of movements M is given by: This seems to me that it adds more copies than actually happen. E.g. if we have the following: array of 1 element +--+ |a | +--+ double the array (2 elements) +--++--+ |a ||b | +--++--+ double the array (4 elements) +--++--++--++--+ |a ||b ||c ||c | +--++--++--++--+ double the array (8 elements) +--++--++--++--++--++--++--++--+ |a ||b ||c ||c ||x ||x ||x ||x | +--++--++--++--++--++--++--++--+ double the array (16 elements) +--++--++--++--++--++--++--++--++--++--++--++--++--++--++--++--+ |a ||b ||c ||c ||x ||x ||x ||x || || || || || || || || | +--++--++--++--++--++--++--++--++--++--++--++--++--++--++--++--+ We have the x element copied 4 times, c element copied 4 times, b element copied 4 times and a element copied 5 times so total is 4+4+4+5 = 17 copies/movements. But according to formula we should have 1*(16/2)+2*(16/4)+3*(16/8)+4*(16/16)= 8+8+6+4=26 copies of elements for the enlargement of the array to 16 elements. Is this some mistake or the aim of the formula is to provide a rough upper limit approximation? Or am I missunderstanding something here?

    Read the article

  • A new mission statement for my school's algorithms class

    - by Eric Fode
    The teacher at Eastern Washington University that is now teaching the algorithms course is new to eastern and as a result the course has changed drastically mostly in the right direction. That being said I feel that the class could use a more specific, and industry oriented (since that is where most students will go, though suggestions for an academia oriented class are also welcome) direction, having only worked in industry for 2 years I would like the community's (a wider and much more collectively experienced and in the end plausibly more credible) opinion on the quality of this as a statement for the purpose an algorithms class, and if I am completely off target your suggestion for the purpose of a required Jr. level Algorithms class that is standalone (so no other classes focusing specifically on algorithms are required). The statement is as follows: The purpose of the algorithms class is to do three things: Primarily, to teach how to learn, do basic analysis, and implement a given algorithm found outside of the class. Secondly, to teach the student how to model a problem in their mind so that they can find a an existing algorithm or have a direction to start the development of a new algorithm. Third, to overview a variety of algorithms that exist and to deeply understand and analyze one algorithm in each of the basic algorithmic design strategies: Divide and Conquer, Reduce and Conquer, Transform and Conquer, Greedy, Brute Force, Iterative Improvement and Dynamic Programming. The Question in short is: do you agree with this statement of the purpose of an algorithms course, so that it would be useful in the real world, if not what would you suggest?

    Read the article

  • JavaOne India Early Bird Discount Ends April 2nd

    - by Tori Wieldt
    JavaOne India3-4 May, 2012Hyderabad International Convention Centre Register Now and Save – For A Limited Time!If you register by 2 April, you'll save INR 1080 on this premier Java technology conference. JavaOne will return for the second straight year to India May 3, 4 at the Hyderabad Convention Center. This year's line up will once again bring some of the leading experts in from all over the world as well as local Indian content. Sharat Chander (Director - Java Technology Outreach) said, "JavaOne is the premier Java technology conference in the world, for developers by developers.  Every year we keep increasing community participation in both the content selection and content delivery, and this year we expect even more."The JavaOne India tracks are:Client-Side Technologies and Rich User ExperiencesLearn about developments in Java for the desktop and practices for building rich, immersive, and powerful user experiences across multiple hardware platforms and form factors. Core Java PlatformDiscover the latest innovations in Java virtual machines. Get deep technical explanations in security and networking and enhancements that allow dynamic programming languages to drive Java platform adoption. Java EE Web Profile, Platform Technologies, Web Services, and the Cloud Update your knowledge on topics such as Web application development, persistence, security, and transactions. This track will also address modularity, enterprise caching, Web sockets, and internet identity. Mobile, Java Card, Embedded, and DevicesThis track is devoted to Java technology as the ultimate platform for mobile computing. It also covers embedded and device usages of Java technologies, including Java SE, Java ME, Java Card, and JavaFX. Share this event: #javaoneIndia

    Read the article

  • Profit : August, 2012

    - by user462779
    August 2012 issue of Profit is now available online. Way back in 2003, I wrote my first feature for Profit. It was titled “Everything You Always Wanted to Know About Application Servers (But Were Afraid To Ask),” and it discussed “cutting-edge” technologies like portals and XML and the brand-new Java Platform, Enterprise Edition (Java EE; we’re now on Java EE 7). But despite the dated terms I used in my Profit debut, I noticed something in rereading that old story that has stayed constant: mid-tier technology is where innovative enterprise IT projects happen. It may have been XML in 2003, but it’s SOA in 2012. While preparing the August issue of Profit was more than just a stroll down memory lane for me, it has provided a nice bit of perspective about what changes and what doesn’t in this dynamic IT industry. Technologies continuously evolve—some become standard practice, some are revived or reinvented, and some are left by the wayside. But the drive to innovate and the desire to succeed are business principles that never go out of fashion. Also, be sure to check out the Profit JD Edwards Special Issue 2012 (PDF), featuring partner profiles, customer successes, and Oracle executive interviews. The Middleware Advantage Three ways a flexible, integrate software layer can deliver a competitive edge Playing to Win Electronic Arts’ superefficient hub processes millions of online gaming transactions every day. Adjustable Loans With Oracle Exadata, Reliance Commercial Finance keeps pace with India’s commercial loan market. Future Proof To keep pace with mobile, social, and location-based services, smart technologists are using middleware to innovate. Spring Training Knowledge and communication help Jackson Hewitt’s Tim Bechtold get seasonal workers in top shape. Keeping Online Customers Happy Customers worldwide are comfortable with online service—but are companies meeting customers’ needs?

    Read the article

  • Bing Maps WPF Hack

    - by Chris Gardner
    I've spent the past couple of days adding the Bing Maps WFP Control to an application I'm developing. I kept running into a strange thing that was driving me crazy. I have the control in the bottom of a StackPanel, under a Grid. No matter how hard I tried, setting the Height of the Bing control to Auto would cause the ActualHeight to always be 60.93. Now, I still don't know why this is happening. Truth be told, I'm not too sure I care. I did, however, find a reasonable hack around the problem. I do know the size of everything else. As such, I tied into the SizeChanged Event of the StackPanel. Using this, I could set the Height to the correct size based on the new size of the panel. private void ResizeMap( object sender, SizeChangedEventArgs e ) { myMap.Height = ((StackPanel)sender).ActualHeight - 75.0; } The hard-coded number is was because I had a fixed height of controls above my map. If you have dynamic elements, you could easily iterate through them and delete out the portions. So, there you have it. It's not much, but it annoyed the Smurf out of me for a brief period of time. Since I never found an answer, I figured I'd share.

    Read the article

  • MonoGame not all letters being drawn with DrawString

    - by Lex Webb
    I'm currently making a dynamic user interface for my game and are setting up having text on my buttons. I'm having an odd issue where, when i use a specific piece of code to determine the text position, it will not render all of the text passed to DrawString. Even weirder, is if i insert another DrawString after this, drawing more text at a different place, different parts of the text will be drawn. The code for drawing my button with the text attached is: public override void Draw(SpriteBatch sb, GameTime gt) { sb.Draw(currentImage, GetRelativeRectangle(), Color.White); sb.DrawString(font, text, new Vector2(this.GetRelativeDrawOffset().X + this.Width / 2 - font.MeasureString(text).X / 2, this.GetRelativeDrawOffset().Y + this.Height / 2 - font.MeasureString(text).Y / 2), textColor); } The methods in the creation of the Vector2 simply get the draw position of the button. I'm then doing some calculation to center the text. This produces this when the text is set to 'Test': And when i enter this piece of code below the first DrawString: sb.DrawString(font, "test", new Vector2(500, 50), Color.Pink); I should mention that that grey square is being drawn in the same spritebatch, before the button and the text. Any ideas as to what could be causing this? I have a feeling it may be due to draw order, but i have no idea how to control that.

    Read the article

  • Creating a Website Without a Framework [closed]

    - by James Jeffery
    I've been using PHP Frameworks for so long that I've actually forgot the "best practices" for create websites without one. Usually I will use Symfony, or more recently I've been using Laravel. A client wants a very simple website, but with certain parts of it dynamic. Due to the nature of the site using Wordpress, or a Framework, is out of the question. I'm a sucker for priding myself on my code, but I feel like I'm asking such a basic question that it's killing me to ask. But, what are the best practices for creating websites without a Framework? I like to live by the K.I.S.S (Keep It Simple Stupid!) method of thinking. So, my idea was to just create the .php pages that are required, do any page processing or database interaction on that page, then have the HTML below the closing PHP tag. I would have any helpers/functions in a functions.php file. This is what I remember doing way before I was using Frameworks, and to me it seems like a very old school way of doing things. I've not created a site without a Framework for literally 2+ years, so I've lost my way with the basics. Any advice would be greatly appreciated.

    Read the article

  • Top tweets SOA Partner Community – November 2012

    - by JuergenKress
    Dear SOA partner community member Too many different product from Oracle, no idea how do they fit together? Get a copy of the Oracle catalog, an excellent overview of the Oracle middleware portfolio. BPM is a key solution to this portfolio. To position BPM to your customers you can find many use case ideas in the paper BPM 11g Patterns and industry specific value propositions for Financial Services & Insurance & Retail. Many more Process Accelerators (11.1.1.6.2) have become available. It is an excellent demo and starting point for BPM projects. Our SOA Suite team published the most important OOW presentation at the OTN website. The Oracle SOA proactive support team is running a series of blog posts about SOA and JMS Introductory. To become an expert in SOA, Bob highlighted the latest list of SOA books. For OSB projects we recommend the EAIESB OSB poster. Thanks to all the experts who contributed and shared their SOA & BPM knowledge this month again. Please feel free to send us the link to your blog post via twitter @soacommunity: Undeploy multiple SOA composites with WLST or ANT by Danilo Schmiedel Fault Handling Slides and Q&A by Vennester Installing Oracle Event Processing 11g by Antoney Reynolds Expanding the Oracle Enterprise Repository with functional documentation by Marc Kuijpers Build Mobile App for E-Business Suite Using SOA Suite and ADF Mobile By Michelle Kimihira A brief note for customers running SOA Suite on AIX platforms By Christian ACM - Adaptive Case Management by Peter Paul BPM 11g - Dynamic Task Assignment with Multi-level Organization Units By Mark Foster Oracle Real User Experience Insight: Oracle's Approach to User Experience Hope to see you at the Middleware Day at UK Oracle User Group Conference 2012 in Birmingham. Jürgen Kress Oracle SOA & BPM Partner Adoption EMEA To read the newsletter please visit http://tinyurl.com/soanewsNovember2012 (OPN Account required) To become a member of the SOA Partner Community please register at http://www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community newsletter,SOA Community,Oracle SOA,Oracle BPM,BPM Community,OPN,Jürgen Kress

    Read the article

  • How can I set up FakeRAID/SoftRAID using mdadm without losing data?

    - by Danatela
    There is RAID0 of 2 drives connected through Silicon Image 3132 SATA SoftRAID controller. Under Windows it was partitioned as one dynamic GPT-disk having 4 TB NTFS volume. There is a lot of music and movies on the drive. I'm trying to get him to be seen under Ubuntu as a single disk, not as 2 by 2 terabytes. I tried to read it through dmraid, had no success, it is not displayed in /dev/mapper. Also tried to configure the kernel, but did not find anything suspicious, the driver for my controller was on. There is also a driver from the manufacturer, but it is only available for RHEL and SLES. Here it's reported that SoftRAID is supported by the kernel, but apparently not completely. If I thrust drives in the AMD controller, built into the motherboard, the drive is seen as a single, but the data is lost. I know about mdadm that it is able to ditch all the information on the disks. So, is it possible to somehow create an array without actually recording information on used drives and to make the system correctly identify sections on it later? Information about the array: /dev/sdf - Disk 0 /dev/sdg - Disk 1 Array type: Stripe Block Size: 64KB Also, a device /dev/md1 is created using command mknod /dev/md1 b 9 1

    Read the article

  • How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

    Read the article

  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

    Read the article

  • Go/Obj-C style interfaces with ability to extend compiled objects after initial release

    - by Skrylar
    I have a conceptual model for an object system which involves combining Go/Obj-C interfaces/protocols with being able to add virtual methods from any unit, not just the one which defines a class. The idea of this is to allow Ruby-ish open classes so you can take a minimalist approach to library development, and attach on small pieces of functionality as is actually needed by the whole program. Implementation of this involves a table of methods marked virtual in an RTTI table, which system functions are allowed to add to during module initialization. Upon typecasting an object to an interface, a Go-style lookup is done to create a vtable for that particular mapping and pass it off so you can have comparable performance to C/C++. In this case, methods may be added /afterwards/ which were not previously known and these new methods allow newer interfaces to be satisfied; while I like this idea because it seems like it would be very flexible (disregarding the potential for spaghetti code, which can happen with just about any model you use regardless). By wrapping the system calls for binding methods up in a set of clean C-compatible calls, one would also be able to integrate code with shared libraries and retain a decent amount of performance (Go does not do shared linking, and Objective-C does a dynamic lookup on each call.) Is there a valid use-case for this model that would make it worth the extra background plumbing? As much as this Dylan-style extensibility would be nice to have access to, I can't quite bring myself to a use case that would justify the overhead other than "it could make some kinds of code more extensible in future scenarios."

    Read the article

  • HTML5 video capture and streaming?

    - by Shyatic
    I'm working on kind of an educational site, where there are teachers and students around the world (potentially). Since it's a non-profit site, and I don't have the need for it to be done tomorrow (kind of a side project of something bigger), I wanted to know the best way to figure out how to do this. I'm not a programmer by trade, I've been on the systems side of things for years, but I understand most technology and the question here is more how to gauge what to do so I can get the right resources in place. That said... here's what I am looking at. I figure the future is HTML5, and that's probably where I'd rather spend my efforts given that it will be cross platform and without the need for plugins. It will work on mobile as well. Question is, how well does HTML5 handle input media, say desktop capture and camera, or on mobile perhaps, where I'd want to use the user's phone camera, etc. Second question is dynamic streaming... I've read about MPEG DASH, then there are technologies like Smooth Streaming (which I think given the way Silverlight is going is going to be gone or useless), then also Apple and Flash, but if I'm doing HTML5 it doesn't benefit me. Any ideas here would be really helpful, and the more detail the better! :) That's about it... there are free chat services out there like using the MSN Web Chat controls (how good they are, I don't know, but worldwide most people have a Hotmail/MSN account) so I can use that for chat. I don't know its limitations of course, but that's something if people know or have suggestions, then I'm all ears. Thanks for the help, I greatly appreciate it!

    Read the article

  • Stacks in C++

    - by MarkPearl
    So some more basics… One of the things you will be taught at any college after conquering arrays is different derivatives of collections. Stack is one of the simplest of those and very useful… A stack is a LIFO (last in first out) data structure and has at least two basic method calls – push & pop. Push, “pushes” an item on the top of the stack. Pop, removes the top most item off the stack. Because all elements on a stack are of the same type, one can use an array to implement a stack or a linked list. With the array based approach, the first element in a stack would be the first element in the array, the second on the stack would be the second on the array, etc. One limitation with an array implementation of a stack is that unless the array is dynamic, one would have to have a preset max stack size (based on the bounds of the array). Linked lists is another approach that gets past this boundary by allowing you to dynamically grow or shrink a collection of data. Stacks have many applications… a typical computer science example would be Postfix Expression Calculator, where the LIFO principle is maintained.

    Read the article

< Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >