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  • iphone simulator crashes when it tries to access user location

    - by kevin Mendoza
    for some reason my code causes my program to crash. does anyone know why or how to fix it? NSLog(@"here"); CLLocation *location = [locationManager location]; [mapView removeAnnotations:mapView.annotations]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; CLLocationCoordinate2D workingCoordinate = [location coordinate]; NSLog(@" this is %@", workingCoordinate.latitude); it makes it to the first NSLog, but somewhere between the first and second it crashes. My guess is that it has to do with the CLLocation *location line.

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  • Handling touches during animation on iPhone

    - by SalvoMaltese
    I have a view with multiple controls inside (a picker, a switch, a slider...). I use an animation to move this view; it appears from bottom and goes up until it disappear by the top. I can't get the inside controls respond to touches while the view is moving. How can I catch those touches?

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  • iPhone Full and Lite version without StoreKit

    - by beryllium
    Hi there! I have a Full and Lite applications that were built from the same code. Lite version has a button Upgrade. What code I should place in button's handler for checking users payment and update application to Full version?? I know StoreKit framework that allow to unblock some features, but I need just 2 different applications. Maybe there is tutorial on this topic, but I found nothing. If anyone has reference link pls provide None of those applications has not yet uploaded to Appstore. Thanks.

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  • iphone coredata fetch-request sorting

    - by satyam
    I'm using core data and fetching the results successfully. I've few questions regarding core data 1. When I add a record, will it be added at the end or at the start of entity. 2. I'm using following code to fetch the data. Array is being populated with all the records. But they are not in the same order as I entered records into entity. why? on what basis default sorting is used? NSFetchRequest* allLatest = [[NSFetchRequest alloc] init]; [allLatest setEntity:[NSEntityDescription entityForName:@"Latest" inManagedObjectContext:[self managedObjectContext]]]; NSError* error = nil; NSArray* records = [managedObjectContext executeFetchRequest:allLatest error:&error]; [allLatest release]; 3. The way that I enter the records, 1,2,3,4......... after some time, I want to delete the records that I entered first(i mean oldest data). Something like delete oldest two records. How to do it?

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  • How to create "cachedXAuthAccessTokenKey" using XAuthTwitterEngine in Twitter in iphone

    - by Pugal Devan
    Hi, I am working on login page validation for twitter application. I have downloaded the sample code of "XAuthTwitterEngineDemo". Now i have created kOAuthConsumerKey and kOAuthConsumerSecret keys and implemented in my code. But i donno, how to create "cachedXAuthAccessTokenKey". #define kCachedXAuthAccessTokenStringKey @"cachedXAuthAccessTokenKey" Is need to create that key?. If yes, Please guide me to how to create?. If i run that program, i entered the correct user name and pass word into the text fields, it shown the message as Incorrect user name/Pass word. I donno why its happened?. so please guide me. Thanks.

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  • How to Promote iPhone App

    - by Ricibald
    I published my app. I request a review to more than 150 sites but only 8 of them give me a (good) review. I can't reach the most famous blogs because I have to pay to bring on top of their queue. Now, my app seems to be nice but I have only 65 users playing it. This 65 users seems to really like it because I can see there are a lot of games played tracked in my stats. A lot of users say that my app is "fun like Doodle Jump and very addictive". So, what's the problem? Why only 65 people? In a word, how can simple games such "Doodle Jump" or "Flight Control" enter in top 10? What's their secret? What's my mistake? UPDATE: I have a site describing my app.

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  • TabBar implementation issue in iphone

    - by iPhoneDev
    Hi, My project is navigation based template and it was running fine until I made changes in some child view. I need to add 4 Tab in some child view. So what I did is create a TabBarController programmatically on ViewDidLoad as: // (void)viewDidLoad { [super viewDidLoad]; helpView = [[HelpView alloc] initWithNibName:@"HelpView" bundle:nil]; settingView = [[SettingView alloc] initWithNibName:@"SettingView" bundle:nil]; tabBarController = [[UITabBarController alloc] init]; tabBarController.viewControllers = [NSArray arrayWithObjects:helpView,settingView,nil]; [self.view addSubview:[tabBarController view]]; } I am able to add two view in tab bar but not Tab Title. Please let me know what I am missing to display Title on tab button. ( Is a NavigationBased project) Thanks

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  • iPhone UIWebView initial focus?

    - by BahaiResearch.com
    I have a simple app with a full screen UIWebView. This contains HTML generated by the app. I respond to clicks on various elements of the page via document.location = "someCommand" I have to touch the screen once before it will respond to a second touch. It's almost like it is not the focused control. it is the only view in the app. How can I ensure that the first time the UIWebView is touched it responds?

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  • Android-iPhone single codebase

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS?

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  • How to play songs in iPhone from server ?

    - by hib
    Hello all, In my current application I want to show a songs list in table view which is pretty easy but on selection of one of the songs it should be played in media player . How can I do so . Provide me if anyone have good tutorial or example link

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  • iphone instance / class method issue

    - by user290031
    Hey All, Okay, so I have a viewController method that has some elements created with interface builder and some I coded myself. I created a view in the IB...lets call it viewOne. I created a loop that creates buttons (through code) and places them on a separate view (viewTwo). This is done in a class method. However, I want the view I made to be opened everytime one of the buttons is clicked. So I did: [button addTarget:self action:@selector(woogoo:) forControlEvents:UIControlEventTouchUpInside]; The woogoo class does the following: +(void) woogoo:(id)sender { //back button [self.view addSubview:viewOne] } However, the program crashes when a button is clicked. I did try making woogoo an instance method but it also crashes in this case too. All I want to do is show viewOne when a button is clicked. Any ideas what I can do?

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  • zoomfactor value in CGAffineTransformMakeScale in iPhone

    - by suse
    Hello, 1) I'm doing pinch zoom on the UIImageView , how should i decide upon the zoomfactor value, because when the zoomfactor value goes beyond 0[i.e negative value]the image is gettig tilted, which i dont want it to happen. how to avoid this situation. 2) Y is the flickring kind of rotationis happening, Y not the smooth rotation? ll this be taken care by CGAffineTransformMakeScale(zoomfactor,zoomfactor);method? This is what i'm doing in my code: zoomFactor = 0;// Initially zoomfactor is set to zero - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@" Inside touchesBegan .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; OPERATION = [self identifyOperation:touches :first]; NSLog(@"OPERATION : %d",OPERATION); if(OPERATION == OPERATION_PINCH){ //double touch pinch UITouch *second = [twoTouches objectAtIndex:1]; f_G_initialDistance = distanceBetweenPoints([first locationInView:self.view],[second locationInView:self.view]); } NSLog(@" leaving touchesBegan .................."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesMoved ................."); NSArray *twoTouchPoints = [touches allObjects]; if(OPERATION == OPERATION_PINCH){ CGFloat currentDistance = distanceBetweenPoints([[twoTouchPoints objectAtIndex:0] locationInView:self.view],[[twoTouchPoints objectAtIndex:1] locationInView:self.view]); int pinchOperation = [self identifyPinchOperation:f_G_initialDistance :currentDistance]; G_zoomFactor = [self calculateZoomFactor:pinchOperation :G_zoomFactor]; [uiImageView_G_obj setTransform:CGAffineTransformMakeScale(G_zoomFactor, G_zoomFactor)]; [self.view bringSubviewToFront:resetButton]; [self.view bringSubviewToFront:uiSlider_G_obj]; f_G_initialDistance = currentDistance; } NSLog(@" leaving touchesMoved .................."); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesEnded .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; if(OPERATION == OPERATION_PINCH){ //do nothing } NSLog(@" Leaving touchesEnded .................."); } Thank You.

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  • Resizing Tab Bar Controller Views (iPhone dev)

    - by damiandawber
    Hello, I have an application set up where the window contains a tab bar controller and one of the tabs loads a NIB called 'ShowCaseView.xib': this file is owned by a custom ShowcaseViewController class. In the ShowcaseViewcontroller class I have added a UIScrollView object, like so: imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [[self view] addSubview:imageScrollView]; The issue I am having is that this UIScrollView object extends beneath my tab bar controller. So I have had to reduce its insets manually: #define TAB_BAR_HEIGHT 48 . . UIEdgeInsets edgeInsets = UIEdgeInsetsMake(0, 0, TAB_BAR_HEIGHT, 0); [imageScrollView setScrollIndicatorInsets:edgeInsets]; So, Is it common to have to manually deduct the tab bar height from a view (whether this be by reducing the size of subviews or the View NIB in inspector)? Is there a way that I can tell a NIB's view loaded from a tab bar to resize itself automatically to NOT sit behind the tab bar? Cheers

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  • iPhone: detect "touch-and-drag" gesture from UIBarButtonItem?

    - by Greg Maletic
    I have an "add" button that's represented by a UIBarButtonItem. Hitting the "add" button adds an object into a list that represents a moment in time. By default, that time is "now"...but I'd like to be able to use dragging behavior to let the user specify earlier times for the object. Here's the behavior I want to implement: If the user touches on the UIBarButtonItem and lets go quickly, an object is added to the list that represents "now." If the user touches on the UIBarButtonItem and drags, a little UI pops up that shows the time that the distance of their drag represents. The further they drag, the further back in time their touch will represent. When they let go, the object representing an earlier time will get added to the list. (Though the description of the behavior is complicated, I'm convinced this will be pretty intuitive for users of the app.) I haven't implemented code for anything but the most simple touches in the past, and I'm at a loss as to the best way to try this. Does anyone have any suggestions, or could point me towards some sample code that implements something like this? Thanks very much.

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  • iphone problem receiving UDP packets

    - by SooDesuNe
    I'm using sendto() and recvfrom() to send some simple packets via UDP over WiFI. I've tried using two phones, and a simulator, the results I'm getting are: Packets sent from phones - recieved by simulator Packets sent from simulator - simulator recvfrom remains blocking. Packets sent from phones - other phone recvfrom remains blocking. I'm not sure how to start debugging this one, since the simulator/mac is able to receive the the packets, but the phones don't appear to be getting the message. A slight aside, do I need to keep my packets below the MTU for my network? Or is fragmentation handled by the OS or some other lower level software? UPDATE: I forgot to include the packet size and structure. I'm transmitting: typedef struct PacketForTransmission { int32_t packetTypeIdentifier; char data[64]; // size to fit my biggest struct } PacketForTransmission; of which the char data[64] is: typedef struct PacketHeader{ uint32_t identifier; uint32_t datatype; } PacketHeader; typedef struct BasePacket{ PacketHeader header; int32_t cardValue; char sendingDeviceID[41]; //dont forget to save room for the NULL terminator! } BasePacket; typedef struct PositionPacket{ BasePacket basePacket; int32_t x; int32_t y; } PositionPacket; sending packet is like: PositionPacket packet; bzero(&packet, sizeof(packet)); //fill packet with it's associated data PacketForTransmission transmissionPacket; transmissionPacket.packetTypeIdentifier = kPositionPacketType; memcpy(&transmissionPacket.data, (void*)&packet, sizeof(packet)); //put the PositionPacket into data[64] size_t sendResult = sendto(_socket, &transmissionPacket, sizeof(transmissionPacket), 0, [address bytes], [address length]); NSLog(@"packet sent of size: %i", sendResult); and recieving packets is like: while(1){ char dataBuffer[8192]; struct sockaddr addr; socklen_t socklen = sizeof(addr); ssize_t len = recvfrom(_socket, dataBuffer, sizeof(dataBuffer), 0, &addr, &socklen); //continues blocking here NSLog(@"packet recieved of length: %i", len); //do some more stuff }

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  • iPhone OS: making a switch statement that uses string literals as comparators instead of integers

    - by nickthedude
    So i'd like to do this: switch (keyPath) { case @"refreshCount": //do stuff case @"timesLaunched": //do other stuff } but apparently you can only use integers as the switch quantity. Is the only way to do this parse the string into an integer identifier and then run the switch statement? like this: nsinteger num = nil; if (keyPath isEqual:@"refreshCount") { num = 0 } if (keyPath isEqual:@"timesLaunched") { num = 1 } I'm trying to optimize this code to be as quick as possible because its going to get called quite often. thanks, Nick

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  • Big problems on iPhone ad hoc build -

    - by phil swenson
    No matter what I do I can't get my ad hoc provisioning profile to work. In Organizer, I always get "A valid signing identity matching this profile cannot be found in your keychain" for my adhoc profile. I have my distribution cert installed in my login keychain. I dragged the adhoc mobileprovision file to XCode... that's pretty much all there is to it, right? I searched around and found suggestions like re-creating the cert/profile. Did that, same thing. Also make sure your login keychain is default. It is. Even tried a different computer. Same result. In XCode AdHoc target I don't have a distribution target to pick. This all used to work, but obviously I messed something up..... Perhaps my process is just wrong (it's been months since I did this). Does someone have a step by step list of how to set up for adhoc distribution?

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  • iPhone - adding views and landscape orientation

    - by Franz
    I got a problem with Cocoa touch and landscape orientation. I instantiate my view from a .xib; i added in my view controller - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return interfaceOrientation == UIInterfaceOrientationLandscapeRight; } to only allow landscape orientation. This works find for the first view i add.. if I add a second view however it is rotated again like the landscape view is shown in portrait mode (rotated 90 degree counterclockwise). I really don't know what is going on and can't find a workaround. I even tried to get behind what is happening just adding my view twice: MainMenuViewController* controller = [[MainMenuViewController alloc] initWithNibName:@"MainMenu" bundle:nil]; [window addSubview: controller.view]; MainMenuViewController* controller2 = [[MainMenuViewController alloc] initWithNibName:@"MainMenu" bundle:nil]; [window addSubview: controller2.view]; [window makeKeyAndVisible]; The view of controller is displayed correctly, while the view of controller2 is rotated by 90 degrees. Does anyone have an idea how this can happen? Thanks for your help.

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  • iPhone - UIView Animation not looping correctly

    - by Robert
    Hey all, got a little problem here and can't figure out what I am doing wrong. I am trying to animate a UIView up and down repeatedly. When I start it, it goes down correctly and then back up but then immediately shoots to the "final" position of the animation. Code is as follows: UIImageView *guide = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; guide.frame = CGRectMake(250, 80, 30, 30); [self.view addSubview:guide]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:2]; [UIView setAnimationRepeatAutoreverses:YES]; [UIView setAnimationBeginsFromCurrentState:YES]; guide.frame = CGRectMake(250, 300, 30, 30); [UIView setAnimationRepeatCount:10]; [UIView commitAnimations]; Thanks in advance!

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  • About hide toolbar in iphone app

    - by Jagie
    I have a navigationController which root viewController has no toolbar,but the root viewController navigates to a viewController which has a always visible toolbar.I must assure the root viewController's toolbar is hidden whether it is presented first or its above viewController is poped in the navigationController stack.So,I use the following code in the root viewController: - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [self.navigationController setToolbarHidden:YES animated:YES]; } is this the best sulotion?or I should use "hidesBottomBarWhenPushed" etc?

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  • iPad/iPhone Dev: displayViewController Is Rendering Portrait in Landscape Orientation

    - by Holly
    -(void)displayFirstScreen { UIViewController *displayViewController=[[UIViewController alloc] init]; displayViewController.view = displaySplash; [self presentModalViewController:displayViewController animated:NO]; [self performSelector:@selector(removeScreen) withObject:nil afterDelay:2.0]; [displayViewController release]; } -(void)removeScreen { [[self modalViewController] dismissModalViewControllerAnimated:YES]; } The above code works but my orientation is landscape and the view comes and goes in portrait. Any ideas? Thanks in advance!

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