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  • Set Autolock programatically

    - by Viral
    hi friends, I want to set auto lock my iphone/ipad/ipod screen programaticaly after some time delay. Can any one tell me how to do the same? if any one is having any suggestion please let me know. thanks in advance.

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  • how to hide some properties using ABPeoplePicker

    - by user321130
    greetings! when using peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person, a view with all of the contact's information is shown. I've seen apps which only display selected info only (e.g. phone numbers) how can I do this? I only want to display the contact's name and phone numbers. thank you very much

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  • Int property in class definition

    - by Daniel I-S
    I have the following class structure for custom UITableViewCells: NumericEntryCell - Contains method for controlling max value that can be entered into a textbox. SliderCell - inherits from NEC and contains methods for handling slider-control of textbox value TextOnlyCell - just contains a textbox CellA - inherits from SliderCell and has a max value of 28 CellB - inherits from TextOnlyCell and has a max value of 150. I want NumericEntryCell to contain a definition for a property that contains the maxValue. I want to be able to set a value for this in the initialize method of a child class (CellA or CellB). Currently I have an int maxValue declared in the interface of NEC. I declare a property for this with @property int maxValue and @synthesize it within the .m file. However, attempting to modify this property's value from CellA or CellB's initialize method has no effect - when I hit a breakpoint in the NEC method that uses this value, its value is always zero. How can I get this to work?

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  • Passing a pointer to an array to glGenBuffers

    - by Josh Elsasser
    I'm currently passing an array to a function, then attempting to use glGenBuffers with the array that is passed to the function. I can't figure out a way to get glGenBuffers to work with the array that I've passed. I have a decent grasp of the basics of pointers, but this is beyond me. This is basically how the render code works. It's a bit more complex, (colours using the same array idea, also not working) but the basic idea is as follows: void drawFoo(const GLfloat *renderArray, GLuint verticeBuffer) { glBindBuffer(GL_ARRAY_BUFFER, verticeBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verticeBuffer)*sizeof(GLfloat), verticeBuffer, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, 0); glEnableClientState(GL_VERTEX_BUFFER); glDrawArrays(GL_TRIANGLE_FAN, 0, 45); glDisableClientState(GL_VERTEX_BUFFEr); } Thanks in advance for the help

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  • DiskArbitration image Disk (dmg)

    - by Nyxem
    Hello, I have a problem using DiskArbitration framework, to catch disk image mounting I register for DARegisterDiskMountApprovalCallback The problem is that each time a disk image is mounted the callback is called twice. Why is that and how can I solve this ? Thanks.

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  • Do properties need to be deallocated?

    - by Sheehan Alam
    I subclassed NSObject: #import <Foundation/Foundation.h> @interface STObject : NSObject { NSString *message_type; NSString *twitter_in_reply_to_screen_name; } @property(nonatomic, copy) NSString *message_type; @property(nonatomic, copy) NSString *twitter_in_reply_to_screen_name; @end My implementation looks like: #import "STObject.h" @implementation STObject @synthesize message_type, twitter_in_reply_to_screen_name; @end Do I need to create a dealloc method for my two properties where I release the strings?

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Do we need to release an UIImage object even not allocated memory?

    - by Madan Mohan
    Hi Guys, I added an image to button UIImage* deleteImage = [UIImage imageNamed:@"Delete.png"]; CGRect imageFrame=CGRectMake(-4,-4, 310, 55); [btn setFrame:imageFrame]; btn.backgroundColor=[UIColor clearColor]; [btn setBackgroundImage:deleteImage forState:UIControlStateNormal]; [btn setTitle:@"Delete" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(editDeleteAction) forControlEvents:UIControlEventTouchUpInside]; [elementView addSubview:btn]; [deleteImage release];// do we need to release the image here If I release here its working fine but in object allocations no.of image count is increasing.

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  • NSArray : release its objects, but keep a pointer to it.

    - by Leo
    Hello, I declare an NSArray in my code then building the array from another array. I process my NSArray and when I'm finished, I would like to release the objects, but I'm reusing this pointer to NSAarray again later to do the same process (creating the array from another array, process then releasing).. So I need to keep the pointer. What should I do ? Here is roughly what I want to do, the buildArray is creating and returning an autoreleased NSArray : NSArray *myArray; for (int i = 0, i < 10, i++){ [myArray arrayWithArray:[self buildArray]]; // Here I process myArray [myArray = nil] // is my guess } I need to keep a pointer to my NSArray, in order to reuse later in the loop, but what is happening to the objects created with [self buildArray]? What is the best to do in order not to keep unused object and arrays ? Or maybe the best solution is simply to removeAllObject of the array..? Thank you!

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  • dismissing uiwebview

    - by chimgrrl
    Ok, I really spend 2 days on this and it has gotten me stumped. From my main UIViewController I called a WebViewController which is a UIViewController with a UIWebView inside: UOLCategoriesWebViewController *ucwvcontroller = [[UOLCategoriesWebViewController alloc] initWithNibName:@"UOLCategoriesWebViewController" bundle:nil]; [self presentModalViewController:ucwvcontroller animated:YES]; [ucwvcontroller release]; Inside the UOLCategoriesWebViewController I've call the delegate method shouldStartLoadWithRequest where when the user clicks on a particular type of link it parses out the params and return back to the main UIViewController (or at least that's what I want it to do): - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { BOOL continueOrExit = YES; NSURL *url = request.URL; NSString *urlString = [url relativeString]; NSString *urlParams = [url query]; NSArray *urlParamArr = [urlParams componentsSeparatedByString:@"&"]; NSLog(@"the url is: %@",urlString); //NSLog(@"the params are: %@,%@",[urlParamArr objectAtIndex:0],[urlParamArr objectAtIndex:1]); //BOOL endTrain1 = [[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]; //BOOL endTrain2 = ([urlParamArr objectAtIndex:1 //NSLog(@"Number of elements: %@",[urlParamArr count]); if (navigationType == UIWebViewNavigationTypeLinkClicked) { //NSLog(@"Enter into His glory"); if ([urlString hasSuffix:@"categories_list.php"]) { //NSLog(@"2nd Heaven"); continueOrExit = YES; }else if ([[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]) { continueOrExit = NO; NSLog(@"end of the train"); NSArray *firstParamStringArr = [[urlParamArr objectAtIndex:0] componentsSeparatedByString:@"="]; NSArray *secondParamStringArr = [[urlParamArr objectAtIndex:1] componentsSeparatedByString:@"="]; NSString *catSelected = [firstParamStringArr objectAtIndex:1]; NSString *subCatSelected = [secondParamStringArr objectAtIndex:1]; //go back to native app [self goBackToMain:catSelected andSubCat:subCatSelected]; } } return continueOrExit; } Actually in the above function where I am calling the goBackToMain method I want it to call the delegate method and return to the mainviewcontroller. Unfortunately after executing that goBackToMain method it goes back to this method and continue to return continueOrExit. Is there anyway to make it truly exit without returning anything? I've tried putting in multiple returns to no avail. Or can I in the html page pass some javascript to directly call this method so that I don't have to go through this delegate method? Thanks for the help in advance!

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  • Read/Write on Plist file without using the iPhone SImulator?

    - by Silent
    Hello all, i am using an example from the iphone developer book from apress. the problem is that this example only works on the simulator im trying to figure out how i can make it work on the device. This chapter isn't working at all. below is the sample code. data.plist is located in the resource folder. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kFilename]; Below then checks to see if the file is located. this is skipped, so im guessing this does not find the file. if ([[NSFileManager defaultManager]fileExistsAtPath:filePath]) { NSArray *array = [[NSArray alloc] initWithContentsOfFile:filePath]; BGDataSave = [array objectAtIndex:0]; NSLog(@"%@", BGDataSave); price.text = [array objectAtIndex:1]; percent.text = [array objectAtIndex:2]; salepriceLabel.text = [array objectAtIndex:3]; origpriceLabel.text = [array objectAtIndex:4]; }

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  • Read Core data in Serial Queue for iPhone app

    - by user1277209
    I have an app which uses Core data and the values are fetched from a link on internet. This runs absolutely fine when I am creating a serial queue in AppDelegate and I am not facing any problem with the same. Now, when I am trying to re-create similar scenario in a UITableViewController and executing the same in a serial queue but when the control reaches NSError *error; NSArray *match = [context executeFetchRequest:fetchRequest error:&error]; execution control disappears and then this code remains in the execution till eternity. Can anyone help me with what exactly is wrong here? FYI, I am passing the same ManagedObjectContext to the serial queue.

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  • Does the iPhone 3G/3Gs camera put metadata in its images? (and how do you get it?)

    - by Ben Collins
    I've been trying to figure how whether the iPhone (either 3G or 3Gs) camera puts metadata into it's images. Anecdotally, it appears that it does (e.g., I've seen images posted on the web that included a bunch of metadata), but I can't find reference to it anywhere in the SDK documentation. So....does anyone have a definitive answer? Also, if there is metadata, how do I get at it?

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  • How to call a method after asynchronous task is complete

    - by doctordoder
    I have a class called WikiWebView which is a subclass of UIWebView which loads Wikipedia subjects and is designed to fetch all the links of the webpage, in order to create a sort of site map for the subject. My problem is that I can only create the links once the web page has loaded, but the loading isn't done right after [self loadRequest:requestObj] is called. - (void)loadSubject:(NSString *)subject { // load the actual webpage NSString *wiki = @"http://www.wikipedia.org/wiki/"; NSString *fullURL = [wiki stringByAppendingString:subject]; NSURL *url = [NSURL URLWithString:fullURL]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [self loadRequest:requestObj]; // [self createLinks]; // need this to be called after the view has loaded } - (void)createLinks { NSString *javascript = @"var string = \"\";" "var arr = document.getElementsByClassName(\"mw-redirect\");" "for (var i = 0; i < arr.length; ++i)" "{" "var redirectLink = arr[i].href;" "string = string + redirectLink + \" \";" "}" "string;"; NSString *links = [self stringByEvaluatingJavaScriptFromString:javascript]; self.links = [links componentsSeparatedByString:@" "]; } I tried the normal delegation technique, which lead to this code being added: - (id)init { if (self = [super init]) { self.delegate = self; // weird } return self; } #pragma mark - UIWebViewDelegate - (void)webViewDidStartLoad:(UIWebView *)webView { ++_numProcesses; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { --_numProcesses; } - (void)webViewDidFinishLoad:(UIWebView *)webView { --_numProcesses; if (_numProcesses == 0) { [self createLinks]; } } However, the delegate methods are never called.. I've seen similar questions where the answers are to use blocks, but how would I do that in this case?

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • synchronously load html content in UIWebView

    - by mbg1987
    im using a UIWebView to show html content in my app, the app contains two arrows to navigate between topics just like a RSS reader app, but when the user hits up or down arrow, the next topic doesn't show up until the data come back and the user still able to interact with the UI which is a bit confusing, My question: how to block the UI when user moves to the next/back topic ? in other words how to make loadHTMLString:baseURL: works as a synchronous calling ? thanks !

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  • How to simplify the code?

    - by Tattat
    I have objectA, and objectB.... also I have objectAs, and objectBs. the objectA is only have the init method, and ObjectAs have somethings like this: #import "ObjectAs.h" @implementation ObjectAs @synthesize objectAs; -(id) init{ if( (self=[super init])) { self.objectAs = [[NSMutableArray alloc] init]; } return self; } -(int)getObjectAsNumber{ return [self.objectAs count]; } -(void)addObjectA:(ObjectA *)newObjectA{ [self.objectAs addObject:newObjectA]; } -(id)getObjectAByIdx:(int)objectAIdx{ return [self.objectAs objectAtIndex:objectAIdx]; } -(void)dealloc{ [super dealloc]; [objectAs release]; } @end The objectBs have similar have, I know that I can copy and paste, and replace it. Is there any way to simplify the objectBs, and objectAs? thz a lot.

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