Search Results

Search found 27761 results on 1111 pages for 'software developer'.

Page 207/1111 | < Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >

  • TeamCity and pending Git merge branch commit keeps build with failed tests

    - by Vladimir
    We use TeamCity for continuous integration and Git for source control. Generally it works pretty well - convenient, modern and good us quick feedback when tests fails. There is a strange behavior related to Git merge specifics. Here are steps of the case: First developer pulls from master repo. Second developer pulls from master repo. First developer makes commit A locally. Second developer makes commit B locally; Second developer pushes commit B. First developer want to push commit A but unable because he have to pull commit B first. First developer pull's from remote reposity. First developer pushes commit A and generated merge branch commit. The history of commits in master repo is following: B second developer A first developer merge branch first developer. Now let's assume that Second Developer fixed some failing tests in his commit B. What TeamCity will do is following: Commit B arrives - TeamCity makes build #1 with all tests passed Commit A arrives - TeamCity makes build #2 (without commit B) test bar becomes Red! TeamCity thought that Pending "Merge Branch" commit doesn't contain any changes (any new files) - but it actually does contain the merge of commit B, so the TeamCity don't want to make new build here and make tests green. Here are two problems: 1. In our case we have failed tests returning back in second commit (commit A) 2. TeamCity don't want to make a new build and make tests back green. Does anybody know how to fix both of this problems. I consider some reasonable general approach.

    Read the article

  • Problems with Update Manager

    - by user65965
    Whenever I try to update with update manager I get the following errors: W:Failed to fetch http://archive.ubuntu.com/ubuntu/dists/precise/Release Unable to find expected entry 'commercial/source/Sources' in Release file (Wrong sources.list entry or malformed file) W:Failed to fetch http://archive.ubuntu.com/ubuntu/dists/precise-updates/Release Unable to find expected entry 'commercial/source/Sources' in Release file (Wrong sources.list entry or malformed file) W:Failed to fetch http://archive.ubuntu.com/ubuntu/dists/precise-backports/Release Unable to find expected entry 'commercial/source/Sources' in Release file (Wrong sources.list entry or malformed file) W:Failed to fetch http://archive.ubuntu.com/ubuntu/dists/precise-security/Release Unable to find expected entry 'commercial/source/Sources' in Release file (Wrong sources.list entry or malformed file) W:Failed to fetch http://ppa.launchpad.net/iefremov/ppa/ubuntu/dists/precise/main/source/Sources 404 Not Found W:Failed to fetch http://ppa.launchpad.net/iefremov/ppa/ubuntu/dists/precise/main/binary-amd64/Packages 404 Not Found W:Failed to fetch http://ppa.launchpad.net/iefremov/ppa/ubuntu/dists/precise/main/binary-i386/Packages 404 Not Found E:Some index files failed to download. They have been ignored, or old ones used instead. Any help would be much appreciated, thank you. Thank you very much Eliah. I'm still pretty new to Ubuntu. Here's the output I got from the terminal: No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04 LTS Release: 12.04 Codename: precise # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu precise main restricted commercial deb-src http://archive.ubuntu.com/ubuntu precise restricted main commercial multiverse universe #Added by software-properties ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu precise-updates main restricted commercial deb-src http://archive.ubuntu.com/ubuntu precise-updates restricted main commercial multiverse universe #Added by software-properties ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise universe deb http://archive.ubuntu.com/ubuntu precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu precise multiverse deb http://archive.ubuntu.com/ubuntu precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise-backports main restricted universe multiverse commercial deb-src http://archive.ubuntu.com/ubuntu precise-backports main restricted universe multiverse commercial #Added by software-properties deb http://archive.ubuntu.com/ubuntu precise-security main restricted commercial deb-src http://archive.ubuntu.com/ubuntu precise-security restricted main commercial multiverse universe #Added by software-properties deb http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu oneiric partner deb-src http://archive.canonical.com/ubuntu precise partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main ## This is a 3rd party script to install and update Oracle Java deb http://www.duinsoft.nl/pkg debs all ## Sun-Java6-JRE deb http://security.ubuntu.com/ubuntu hardy-security main multiverse ** /etc/apt/sources.list.d/askubuntu-tools-ppa-precise.list: deb http://ppa.launchpad.net/askubuntu-tools/ppa/ubuntu precise main deb-src http://ppa.launchpad.net/askubuntu-tools/ppa/ubuntu precise main ** /etc/apt/sources.list.d/askubuntu-tools-ppa-precise.list.save: deb http://ppa.launchpad.net/askubuntu-tools/ppa/ubuntu precise main deb-src http://ppa.launchpad.net/askubuntu-tools/ppa/ubuntu precise main ** /etc/apt/sources.list.d/effie-jayx-turpial-oneiric.list: deb http://ppa.launchpad.net/effie-jayx/turpial/ubuntu precise main # disabled on upgrade to precise deb-src http://ppa.launchpad.net/effie-jayx/turpial/ubuntu precise main # disabled on upgrade to precise ** /etc/apt/sources.list.d/effie-jayx-turpial-oneiric.list.distUpgrade: deb http://ppa.launchpad.net/effie-jayx/turpial/ubuntu oneiric main deb-src http://ppa.launchpad.net/effie-jayx/turpial/ubuntu oneiric main ** /etc/apt/sources.list.d/effie-jayx-turpial-oneiric.list.save: deb http://ppa.launchpad.net/effie-jayx/turpial/ubuntu precise main # disabled on upgrade to precise deb-src http://ppa.launchpad.net/effie-jayx/turpial/ubuntu precise main # disabled on upgrade to precise ** /etc/apt/sources.list.d/getdeb.list: # deb http://archive.getdeb.net/ubuntu oneiric-getdeb apps # disabled on upgrade to precise ** /etc/apt/sources.list.d/getdeb.list.distUpgrade: deb http://archive.getdeb.net/ubuntu oneiric-getdeb apps ** /etc/apt/sources.list.d/getdeb.list.save: # deb http://archive.getdeb.net/ubuntu oneiric-getdeb apps # disabled on upgrade to precise ** /etc/apt/sources.list.d/hotot-team-ppa-oneiric.list: deb http://ppa.launchpad.net/hotot-team/ppa/ubuntu precise main # disabled on upgrade to precise deb-src http://ppa.launchpad.net/hotot-team/ppa/ubuntu precise main # disabled on upgrade to precise ** /etc/apt/sources.list.d/hotot-team-ppa-oneiric.list.distUpgrade: deb http://ppa.launchpad.net/hotot-team/ppa/ubuntu oneiric main deb-src http://ppa.launchpad.net/hotot-team/ppa/ubuntu oneiric main ** /etc/apt/sources.list.d/hotot-team-ppa-oneiric.list.save: deb http://ppa.launchpad.net/hotot-team/ppa/ubuntu precise main # disabled on upgrade to precise deb-src http://ppa.launchpad.net/hotot-team/ppa/ubuntu precise main # disabled on upgrade to precise ** /etc/apt/sources.list.d/iefremov-ppa-precise.list: deb http://ppa.launchpad.net/iefremov/ppa/ubuntu precise main deb-src http://ppa.launchpad.net/iefremov/ppa/ubuntu precise main ** /etc/apt/sources.list.d/iefremov-ppa-precise.list.save: deb http://ppa.launchpad.net/iefremov/ppa/ubuntu precise main deb-src http://ppa.launchpad.net/iefremov/ppa/ubuntu precise main ** /etc/apt/sources.list.d/jockey.list: deb http://www.openprinting.org/download/printdriver/debian/ lsb3.2 main-nonfree # disabled on upgrade to precise ** /etc/apt/sources.list.d/jockey.list.distUpgrade: deb http://www.openprinting.org/download/printdriver/debian/ lsb3.2 main-nonfree ** /etc/apt/sources.list.d/jockey.list.save: deb http://www.openprinting.org/download/printdriver/debian/ lsb3.2 main-nonfree # disabled on upgrade to precise ** /etc/apt/sources.list.d/plexydesk-plexydesk-dailybuild-precise.list: deb http://ppa.launchpad.net/plexydesk/plexydesk-dailybuild/ubuntu precise main deb-src http://ppa.launchpad.net/plexydesk/plexydesk-dailybuild/ubuntu precise main ** /etc/apt/sources.list.d/plexydesk-plexydesk-dailybuild-precise.list.save: deb http://ppa.launchpad.net/plexydesk/plexydesk-dailybuild/ubuntu precise main deb-src http://ppa.launchpad.net/plexydesk/plexydesk-dailybuild/ubuntu precise main ** /etc/apt/sources.list.d/precise-partner.list: deb http://archive.canonical.com/ubuntu precise partner #Added by software-center ** /etc/apt/sources.list.d/precise-partner.list.save: deb http://archive.canonical.com/ubuntu precise partner #Added by software-center ** /etc/apt/sources.list.d/private-ppa.launchpad.net_commercial-ppa-uploaders_crossover-pro_ubuntu.list: # deb https://justin-dormandy:[email protected]/commercial-ppa-uploaders/crossover-pro/ubuntu precise main #Added by software-center disabled on upgrade to precise ** /etc/apt/sources.list.d/private-ppa.launchpad.net_commercial-ppa-uploaders_crossover-pro_ubuntu.list.distUpgrade: cat: /etc/apt/sources.list.d/private-ppa.launchpad.net_commercial-ppa-uploaders_crossover-pro_ubuntu.list.distUpgrade: Permission denied ** /etc/apt/sources.list.d/private-ppa.launchpad.net_commercial-ppa-uploaders_crossover-pro_ubuntu.list.save: cat: /etc/apt/sources.list.d/private-ppa.launchpad.net_commercial-ppa-uploaders_crossover-pro_ubuntu.list.save: Permission denied ** /etc/apt/sources.list.d/screenlets-ppa-precise.list: deb http://ppa.launchpad.net/screenlets/ppa/ubuntu precise main deb-src http://ppa.launchpad.net/screenlets/ppa/ubuntu precise main ** /etc/apt/sources.list.d/screenlets-ppa-precise.list.save: deb http://ppa.launchpad.net/screenlets/ppa/ubuntu precise main deb-src http://ppa.launchpad.net/screenlets/ppa/ubuntu precise main ** /etc/apt/sources.list.d/webupd8team-java-precise.list: deb http://ppa.launchpad.net/webupd8team/java/ubuntu precise main deb-src http://ppa.launchpad.net/webupd8team/java/ubuntu precise main ** /etc/apt/sources.list.d/webupd8team-java-precise.list.save: deb http://ppa.launchpad.net/webupd8team/java/ubuntu precise main deb-src http://ppa.launchpad.net/webupd8team/java/ubuntu precise main

    Read the article

  • What's your advise on a potential legal suit? [closed]

    - by ohho
    I [xxx app developer] received an email from Apple that a developer [of yyy app] believes I am "infringing their copyright." Description of Issue: [xxx developer] copied my application (my application is [yyy]) feature by feature. Even their donation model is completely copied from my application. Their first release was significantly later than mine, which implies copying of the application rather than parallel development. I suffered significant financial losses because of their actions, in additional to promotion problems as many people are confused with their product. My advertising was based around the idea of a "free [yyy] application for an iPhone" and they have just taken that as a title for their application. I would appreciate if someone takes a look at their release schedule and compare it to my releases. Additionally, please take a look at their functionality and how it point by point copies the functionality of my older releases. I am asking Apple to remove their application from the App Store, and ban them from resubmitting it. Thank you for your time! [yyy developer], the developer of the [yyy] application. My response was: The code of [xxx] is written by myself, using Apple public API. The graphics elements are designed by myself. The user interface and app control are independently designed and different from other [similar type] apps (please judge yourself). In-app Purchase is iOS Apple standard API. iAd is Apple iOS standard API. I don't think features can be owned exclusively. In fact, my app comes with fewer features, as I prefer minimalist design. I don't think idea can be owned exclusively. Apple responded: Thank you for your response. Unfortunately, Apple cannot serve as arbiter for disputes among third parties. Please contact [yyy developer] directly regarding your actions. You can reach [yyy developer] through: [...]. We look forward to confirmation from both parties that this issue has been resolved. If this issue is not resolved shortly, Apple may be forced to pull your application(s) from the App Store. Then I sent my response above to [yyy developer]. [yyy developer] then asked me "to provide (my) legal address and contact details that (his) lawyer requires to file a copyright infringement suit." IMO, I don't think the [yyy developer]'s claim on "feature by feature" copy is valid. I have fewer features, completely different user interface design. However, I don't think I can afford a legal action for an app of so little financial return. So what's your advise on this? Should I just let Apple pull my app? Or is there any alternative I can consider? FYI ... UI of [xxx app]: and UI of [yyy app]:

    Read the article

  • can anyone help me through the preparation of Eclipse IDE for android developer in ubuntu 12.04?

    - by csbl
    I'm new to to Linux, in this particular case, to Ubuntu. I have a small android project I have to finnish until this Friday and I'm still stuck with the install and preparing of the development envrironment. The only thing I did was install the Eclipse IDE. I'm still missing the SDK, JAVA and anything else that might be needed. Can someone help me through this? It's only because I'm running out of time to develop, or else I would embarc on a deeper investigation of this OS. I tried the step to install android platforms, through Eclispe-Help-Install New Software, and I got the follwoing error messages, at the end of the process: [2012-06-06 17:35:56 - adb] /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] 'adb version' failed! /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] 'adb version' failed! /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory Can anyone help, please??

    Read the article

  • Are there good resources for leading documentation for an existing software product having none?

    - by Ben Rose
    Hello. I'm a software developer at a technology company. I have been tasked with leading the documentation effort for the product I work on, both internal to developers as well as spilling over into facilitating the business side of requirements documentation. This internal product has been around for at least 6 years. One challenge is that this software application has no form of documentation other than some small, outdated pieces here and there. There are comments in the code, but they are technical and do not convey any over-arching behavior (even on technical side). As a consequence of having little to no documentation, this product is often unnecessarily complex under the covers adding to the challenge. We are very limited on time that will be given to us to work on documentation. Another thing about me is that I've displayed some ability in writing/communication around the office, but I'm not coming from any sort of documentation or formal writing background (beyond my academic career). Please share your advise or recommend resources, book/website/forum/whatever, for helping me come up with a plan with milestones, best practices, task delegation, templates, buy-in, etc. I'm hoping for a resource targeting or giving special mention of introducing good documentation on existing projects where there previously was none. I would be very grateful for your responses. Ben

    Read the article

  • Development-led security vs administration-led security in a software product?

    - by haylem
    There are cases where you have the opportunity, as a developer, to enforce stricter security features and protections on a software, though they could very well be managed at an environmental level (ie, the operating system would take care of it). Where would you say you draw the line, and what elements do you factor in your decision? Concrete Examples User Management is the OS's responsibility Not exactly meant as a security feature, but in a similar case Google Chrome used to not allow separate profiles. The invoked reason (though it now supports multiple profiles for a same OS user) used to be that user management was the operating system's responsibility. Disabling Web-Form Fields A recurrent request I see addressed online is to have auto-completion be disabled on form fields. Auto-completion didn't exist in old browsers, and was a welcome feature at the time it was introduced for people who needed to fill in forms often. But it also brought in some security concerns, and so some browsers started to implement, on top of the (obviously needed) setting in their own preference/customization panel, an autocomplete attribute for form or input fields. And this has now been introduced into the upcoming HTML5 standard. For browsers that do not listen to this attribute, strange hacks* are offered, like generating unique IDs and names for fields to avoid them from being suggested in future forms (which comes with another herd of issues, like polluting your local auto-fill cache and not preventing a password from being stored in it, but instead probably duplicating its occurences). In this particular case, and others, I'd argue that this is a user setting and that it's the user's desire and the user's responsibility to enable or disable auto-fill (by disabling the feature altogether). And if it is based on an internal policy and security requirement in a corporate environment, then substitute the user for the administrator in the above. I assume it could be counter-argued that the user may want to access non-critical applications (or sites) with this handy feature enabled, and critical applications with this feature disabled. But then I'd think that's what security zones are for (in some browsers), or the sign that you need a more secure (and dedicated) environment / account to use these applications. * I obviously don't deny the ingeniosity of the people who were forced to find workarounds, just the necessity of said workarounds. Questions That was a tad long-winded, so I guess my questions are: Would you in general consider it to be the application's (hence, the developer's) responsiblity? Where do you draw the line, if not in the "general" case?

    Read the article

  • How do you manage the testing of your Android software on physical devices?

    - by Philip Regan
    I'm in charge of managing mobile application development at my company, and I am currently building a mobile device "library" for testing. Essentially, we want to have a representative device in-house for each of the OSes we are developing for, currently iOS (iPhone-only), Blackberry, and Android. Simulators only go so far, but I'm placing into the process a step to test software on the devices themselves. The problem we're finding is with Android. I don't think any of us here ever really understood just how fragmented the whole platform is until we started looking at devices to acquire. We are going to wait until v2.3 of Android is released, but which products to choose? Do we go by the most popular by market share? Do we get a small range of products by specs from least to most powerful overall? We're trying to avoid having to manage a dozen different devices to test each app, if not because of cost if only for the repeated time sink. How do you manage the testing of your Android software on physical devices?

    Read the article

  • Emacs/Vim/Vi - do they have a place in modern software development ecosystem? [closed]

    - by Anton Gogolev
    Watching all those screencasts (and listening all those podcasts) with more-or-less famous hackers/programmers I hear that many of those use emacs/vi(m) for their daily work. Now, I myself tried using both emacs and vim, and I honestly cannot understand why would anybody use these for any kind of serious development. The most advertised feature is something along the lines of "you'll be able to work with text (meaning cutting, pasting, duplicating, moving, etc) up to ten times faster than with conventional IDEs", but I don't buy that. When has the success of a software project been defined by how fast a programmer can juggle lines in a text editor or by saving a couple of keystrokes here and there? Plugins and extensions? I bet nothing comes close to R# or IDEA in terms of refactoring support ("Rename" refactoring implemented by means of "Search and Replace" is not a refactoring IMO); others are trivial. Ubiquitous and available everywhere? So what? How often do you find yourself editing files over a 300 baud connection on an esoteric *nix installation without a VCS? So here goes: do said editors have a justified place in a modern software development ecosystem?

    Read the article

  • How does a one-man developer do its games' sounds?

    - by Gustavo Maciel
    Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game design, art, sketches, code programming and etc can be easily done by just one person. You can just take up a paper and pencil and you're a game designer. You can just take software like Photoshop or Paint and you're an artist, a scanner and you're a sketcher, a compiler and you're a programmer. For sound it's different. You may tell me: Well, follow the line, take a lot of instruments and record it. But all we know that things don't work this way. I can list up some changes for us: External noises are a big problem, sound effects can't be made with instruments, it can't sound like a recorded and clipped sound. Well I can imagine how they do this in large companies, with such big studios and etc. But to summarise, my question is: What's the best way for a one-man indie to do all its sound? Does he have to synthesize everything? Record and buy some crazy program for editing sounds?

    Read the article

  • At what point would you drop some of your principles of software development for the sake of more money?

    - by MeshMan
    I'd like to throw this question out there to interestingly see where the medium is. I'm going to admit that in my last 12 months, I picked up TDD and a lot of the Agile values in software development. I was so overwhelmed with how much better my development of software became that I would never drop them out of principle. Until...I was offered a contracting role that doubled my take home pay for the year. The company I joined didn't follow any specific methodology, the team hadn't heard of anything like code smells, SOLID, etc., and I certainly wasn't going to get away with spending time doing TDD if the team had never even seen unit testing in practice. Am I a sell out? No, not completely... Code will always been written "cleanly" (as per Uncle Bob's teachings) and the principles of SOLID will always be applied to the code that I write as they are needed. Testing was dropped for me though, the company couldn't afford to have such a unknown handed to the team who quite frankly, even I did create test frameworks, they would never use/maintain the test framework correctly. Using that as an example, what point would you say a developer should never drop his craftsmanship principles for the sake of money/other benefits to them personally? I understand that this can be a very personal opinion on how concerned one is to their own needs, business needs, and the sake of craftsmanship etc. But one can consider that for example testing can be dropped if the company decided they would rather have a test team, than rather understand unit testing in programming, would that be something you could forgive yourself for like I did? So given that there is something you would drop, there usually should be an equal cost in the business that makes up for what you drop - hopefully, unless of course you are pretty much out for lining your own pockets and not community/social collaborating ;). Double your money, go back to RAD? Or walk on, and look for someone doing Agile, and never look back...

    Read the article

  • What relationship do software Scrum or Lean have to industrial engineering concepts like theory of constraints?

    - by DeveloperDon
    In Scrum, work is delivered to customers through a series of sprints in which project work is time boxed to a fixed number of days or weeks, usually 30 days. In lean software development, the goal is to deliver as soon as possible, permitting early feedback for the next iteration. Both techniques stress the importance of workflow in which software work product does not accumulate in development awaiting release at some future date. Both permit new or refined requirements and feedback from QA and customers to be acted on with as little delay as possible based on priority. A few years ago I heard a lecture where the speaker talked briefly about a family of concepts from industrial engineering called theory of constraints. In the factory, they use an operations model based on three components: drum, buffer, and rope. The drum synchronizes work product as it flows through the system. Buffers that protect the system by holding output from one stage as it waits to be consumed by the next. The rope pulls product from one work station to the next. Historically, are these ideas part of the heritage of Scrum and Lean, or are they on a separate track? It we wanted to think about Scrum and Lean in terms of drum-buffer-rope, what are the parts? Drum = {daily scrum meeting, monthly release)? Buffer = {burn down list, source control system)? Rope = { daily meeting, constant integration server, monthly releases}? Industrial engineers define work flow in terms of different kinds of factories. I-Factories: straight pipeline. One input, one output. A-Factories: many inputs and one output. V-Factories: one input, many output products. T-Plants: many inputs, many outputs. If it applies, what kind of factory is most like Scrum or Lean and why?

    Read the article

  • Software development process for a part time University project for 1 developer?

    - by Pricey
    I will be doing a part time University project soon and the time frame for it is around 8 months with approximately 10-15 hours a week spent working on it, with a review by a tutor each quarter. My question is what software development process would you recommend using when the course requires you to work on your own in order to manage yourself as well as the project? I wanted to use a weekly or bi-weekly iterative approach to my work but a lot of the processes seem tailored to teams of people. I am looking at XP (Extreme Programming) OR Scrum as something that is less than the norm for University work but again Scrum I don't know a lot about yet, and a question I have is; can you say you are doing XP without pair-programming? because my tutor seems to think that I have to stick to all the practices otherwise I can't do it (nevermind if I am working alone). We can have external user input as well but due to the small timescales with part time work it may be more beneficial for myself to be the user as well, which is not what I prefer considering how I can get lost in the design.

    Read the article

  • As a tooling/automation developer, can I be making better use of OOP?

    - by Tom Pickles
    My time as a developer (~8 yrs) has been spent creating tooling/automation of one sort or another. The tools I develop usually interface with one or more API's. These API's could be win32, WMI, VMWare, a help-desk application, LDAP, you get the picture. The apps I develop could be just to pull back data and store/report. It could be to provision groups of VM's to create live like mock environments, update a trouble ticket etc. I've been developing in .Net and I'm currently reading into design patterns and trying to think about how I can improve my skills to make better use of and increase my understanding of OOP. For example, I've never used an interface of my own making in anger (which is probably not a good thing), because I honestly cannot identify where using one would benefit later on when modifying my code. My classes are usually very specific and I don't create similar classes with similar properties/methods which could use a common interface (like perhaps a car dealership or shop application might). I generally use an n-tier approach to my apps, having a presentation layer, a business logic/manager layer which interfaces with layer(s) that make calls to the API's I'm working with. My business entities are always just method-less container objects, which I populate with data and pass back and forth between my API interfacing layer using static methods to proxy/validate between the front and the back end. My code by nature of my work, has few common components, at least from what I can see. So I'm struggling to see how I can better make use of OOP design and perhaps reusable patterns. Am I right to be concerned that I could be being smarter about how I work, or is what I'm doing now right for my line of work? Or, am I missing something fundamental in OOP? EDIT: Here is some basic code to show how my mgr and api facing layers work. I use static classes as they do not persist any data, only facilitate moving it between layers. public static class MgrClass { public static bool PowerOnVM(string VMName) { // Perform logic to validate or apply biz logic // call APIClass to do the work return APIClass.PowerOnVM(VMName); } } public static class APIClass { public static bool PowerOnVM(string VMName) { // Calls to 3rd party API to power on a virtual machine // returns true or false if was successful for example } }

    Read the article

  • What should happen at the start of a software project startup?

    - by Willem
    A quick introduction My college semesters include a 8 week project working for an actual company with a software need in order to get some much needed practical experience. I have just started such a project with 5 other students. We're required to spend roughly 40 hours a week per student on this project. We're working with SCRUM as the software development method, this was assigned by our teachers. The question Day one of the project just ended which has created some questions for me as to how to start a project in the 'real world'. Our first day included working on a project planning document (not sure what the English term is), creating a appointment with the company for an introduction and the opportunity to start specifying the requirements and setting up some standards for the behavior within the group. However these items didn't take that long to finish. We've made some concrete plans for tomorrow and the day after we'll meet the company. This still leaves several hours of 'work-time' unspent. Is it usual not being able to fill every hour of a day for work at the start of a project or are we simply too inexperienced to see what work needs to be done at this stage of a project, or are we, perhaps, going through the above list too fast? How does this work in the 'real world'? Do you spend your time wondering 'what should I do now', or do you have a clear view of what you're supposed to do at that moment?

    Read the article

  • Submitting software to a competition, it becomes their property?

    - by myrkos
    So I'm about to submit a game to a competition, but as I looked through the rules a chunk grabbed my attention: All Entries become the sole and exclusive property of Sponsor and will not be acknowledged or returned. Sponsor shall own all right, title and interest in and to each Entry, including without limitation all results and proceeds thereof and all elements or constituent parts of Entry (including without limitation the Mobile App, the Design Documents, the Video Trailer, the Playable and all illustrations, logos, mechanicals, renderings, characters, graphics, designs, layouts or other material therein) and all copyrights and renewals and extensions of copyrights therein and thereto. Without limitation of the foregoing, each Eligible Entrant shall and hereby does absolutely and irrevocably assign and transfer all of his or her right, title and interest in his or her Entry to Sponsor, and Sponsor shall have the right and may authorize others to use, copy, sublicense, transmit, modify, manipulate, publish, delete, reproduce, perform, distribute, display and otherwise exploit the Entry (and to create and exploit derivative works thereof) in any manner, including without limitation to embody the Entry, in whole or in part, in apps and other works of any kind or nature created, developed, published or distributed by Sponsor and to and register as a trademark in any country in Sponsor’s name any component of the Entry, without such Eligible Entrant reserving any rights or claims with respect thereto. Sponsor shall have the exclusive right, in perpetuity, throughout the Territory to change, adapt, modify, use, combine with other material and otherwise exploit the Entry in all media now known or hereafter devised and in any manner, in its sole and absolute discretion, without the need for any payment or credit to Entrant. So the game will become the sponsor's property; however, they don't ask for source code. So will I still own the rights to the source code, whatever that means? And if it doesn't win said competition, will I be able to publish it myself without their trademarks? I am very new to software legality stuff, so I would appreciate any clarification. Since there's a possibility I won't even own the source, is it possible to make the game core engine open source software with a not-very-restrictive license and include that in the project, so I at least still own the game engine? Or does it not work that way?

    Read the article

  • Releasing software/Using Continuous Integration - What do most companies seem to use?

    - by Sagar
    I've set up our continuous integration system, and it has been working for about a year now. We have finally reached a point where we want to do releases using the same. Before our CI system, the process(es) that was used was: (Develop) -> Ready for release -> Create a branch -> (Build -> Fix bugs as QA finds them) Loop -> Final build -> Tag (Develop) -> Ready for release -> (build -> fix bugs) Loop -> Tag Our CI setup: 1 server for development (DEV) 1 server for qa/release (QA) The second one has integrated into CI perfectly. I create a branch when the software is ready for release, and the branch never changes thereafter, which means the build is reproduceable without having to change the CI job. Any future development takes place on HEAD, and even maintainence releases get a completely new branch and a completely new job, which remains on the CI system forever, and then some. The first method is harder to adapt. If the branch changes, the build is not reproduceable unless I use the tag to build [jobs on the CI server uses the branch for QA/RELEASE, and HEAD for development builds]. However, if I use the tag to build, I have to create a new CI job to build from the tag (lose changelog on server), or change the existing job (lose original job configuration). I know this sounds complicated, and if required, I will rewrite/edit to explain the situation better. However, my question: [If at all] what process does your company use to release software using continuous integration systems. Is it even done using the CI system, or manually?

    Read the article

  • Lead Programmer definition clarification

    - by Junaid
    I am working on PHP and MySQL based web application for more than 5 years now. I started my career from Intern - Jr Developer - Software Developer - Sr. Software Engineer [Team Lead] that's what I am nowadays. I was looking at the link at Wikipedia regarding who is a lead programmer. The link states the following: A lead programmer is a software engineer in charge of one or more software projects. Alternative titles include Development Lead, Technical Lead, Senior Software Engineer, Software Design Engineer Lead (SDE Lead), Software Manager, or Senior Applications Developer. When primarily contributing in a high-level enterprise software design role, the title Software Architect (or similar) is often used. All of these titles can have different meanings depending on the context. My current job responsibilities are more or less like a Development Lead and to some extent near Software Architect because I usually design the core structure of new products and managing 2-3 project simultaneously and in the meantime involved in assisting other teams regarding the structural design of their projects, I am usually on call with clients along with project managers, I code most of the time when my team stuck somewhere / workload / integrating some third party API and etc. Primary reason of this writing is to know if I qualify for a Development Lead Title? in accordance with my above mentioned job descriptions?

    Read the article

  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

    Read the article

  • what are the duties of a software control management (scm) engineer in a large company?

    - by Alex. S.
    I'm curious about what are the canonical responsibilities of such specialized role. Normally, I expected this to be part of the tasks of a normal developer, but in large companies I know this role is to be fulfilled by an engineer in his own. In my current company, there is a possibility for a new opening in a SCM position, so I could apply, but first I would like to hear about what, in your experience, characterize best this role.

    Read the article

  • Case studies for successful service (project) based software development businesses without constant overtime from its employees [closed]

    - by Ryan Taylor
    I work for an IT company that is primarily services (project) based rather than product based. All software engineers are salaried. The company has set new expectations that everyone should work 48 hours per week instead of 40. Note, this isn't occasional overtime due to crunches. This is the new 40. The reasoning is that this enables the company to provide benefits to its employees such as monetary incentives and training because the company is more profitable. more hours worked = more billable hours = larger profit I understand the need for profitability and the occasional crunch time and have put in the extra hours when it was needed and beneficial to the project. However, I am also very sensitive to work life balance and have raised my concerns about the the new expectation. My employer is open to other methods to increase profitability so I hold hope that we can turn things around before it becomes a horrible place to work. How does a services based company become more profitable without increasing the number of hours expected from it's salaried employees? Are there any case studies showing the pros and cons of consistent overtime? Are there any case studies for a successful service based business model (for software development companies) that does not require consistent overtime from its employees?

    Read the article

  • How to learn to deliver quality software designs when working on a tight deadline?

    - by chester89
    I read many books about how to design great software, but I kind of struggle to come up with a good design decisions when it comes to business apps, especially when the timeframe is tough. In the company I currently work for, the following situation happen all the time: my teamlead tells me that there's a task to do, I call some guy or a girl from business who tells me exactly what is it they want, and then I start coding. The task always fits in some existing application (we do only web apps or web services), usually it's purpose is to pull data from one datasource and put into the other one, with some business logic attached in the process. I start coding and then, after spending some time on a problem, my code didn't work as expected - either because of technical mistake or my lack of knowledge of the domain. The business is ringing me 2-3 times a day to hurry me up. I ask my team lead to help, he comes up, sees my code and goes like 'What's this?'. Then he throws away about half of my code, including all the design decisions I made, writes 2-3 methods that does the job (each of them usually 200-300 lines long or more, by the way), and task is complete, code works as it should have. The guy is smarter than me, obviously, and I'm aware of that. My goal is to be better software developer, that means write better code, not finish the job quicker with some crappy code. And the thing is, when I have enough time to tackle a problem, I can come up with a design that is good (in my opinion, of course), but I fall short to do so when I'm on a tight deadline. What should I do? I am fully aware that it's rather vague explanation, but please bear with me

    Read the article

  • How to handle the fear of future licensing issues of third-party products in software development?

    - by Ian Pugsley
    The company I work for recently purchased some third party libraries from a very well-known, established vendor. There is some fear among management that the possibility exists that our license to use the software could be revoked somehow. The example I'm hearing is of something like a patent issue; i.e. the company we purchased the libraries from could be sued and legally lose the ability to distribute and provide the libraries. The big fear is that we get some sort of notice that we have to cease usage of the libraries entirely, and have some small time period to do so. As a result of this fear, our ability to use these libraries (which the company has spent money on...) is being limited, at the cost of many hours worth of development time. Specifically, we're having to develop lots of the features that the library already incorporates. Should we be limiting ourselves in this way? Is it possible for the perpetual license granted to us by the third party to be revoked in the case of something like a patent issue, and are there any examples of something like this happening? Most importantly, if this is something to legitimately be concerned about, how do people ever go about taking advantage third-party software while preparing for the possibility of losing that capability entirely? P.S. - I understand that this will venture into legal knowledge, and that none of the answers provided can be construed as legal advice in any fashion.

    Read the article

  • Agile team with no dedicated Tester members. Insane or efficient?

    - by MetaFight
    I'm a software developer. I've been thinking a lot about the efficiency of the Software Testers I've worked with so far in my career. In fact, I've been thinking a lot about the Software Testers role in general and have reached a potentially contentious conclusion: Non-developer Software Testers staff are less efficient at software testing than developers. Now, before everyone gets upset, hear me out. This isn't mere opinion: Software Testing and Software Development both require a lot of skills in common: Problem solving Thinking about corner cases Analytical skills The ability to define clear and concise step-by-step scenarios What developers have in addition to this is the ability to automate their tests. Yes, I know non-dev testers can automate their tests too, but that often then becomes a test maintenance issue. Because automating UI tests is essentially programming, non-dev members encounter all the same difficulties software developers encounter: Copy-pasta, lack of code reusibility/maintainability, etc. So, I was wondering. Why not replace all non-dev roles with developer roles? Developers have the skills required to perform Software Testing tasks, and they have the skills to automate tests and keep them maintainable. Would the following work: Hire a bunch of developers and split them into 2 roles: Software developers Software developers doing testing (some manual, mostly automated by writing integration tests, unit tests, etc) Software developers doing application support. (I've removed this as it is probably a separate question altogether) And, in our case since we're doing Agile development, rotate the roles every sprint or two. Also, if at all possible, try to have people spend their Developer stints and Testing stints on different projects. Ideally you would want to reduce the turnover rate per rotation. So maybe you could have 2 groups and make sure the rotation cycles of the groups are elided. So, for example, if each rotation was two sprints long, the two groups would have their rotations 1 sprint apart. That way there's only a 50% turn-over rate per sprint. Am I crazy, or could this work? (Obviously a key component to this working is that all devs want to be in the 3 roles. Let's assume I'm starting a new company and I can hire these ideal people) Edit I've removed the phrase "QA", as apparently we are using it incorrectly where I work.

    Read the article

  • Where can I find some software development freelance/contract positions? [closed]

    - by m-y
    I currently have a full time job as a Microsoft.NET developer, but I'd like to supplement my income by doing some part-time freelance development work. Are there any websites (or other sources) out there that specialize in this? While the website (or other source) does not have to be geared specifically for part-time work or Microsoft.NET development, if it is than that would be just wonderful. The only thing I could find close to this was www.vworker.com which is not that great.

    Read the article

< Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >