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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • Undocumented Gmail Search Operator Ferrets Out Large Email Attachments

    - by Jason Fitzpatrick
    If you’re looking for a way to quickly find large email attachments in your Gmail account, this undocumented search operator makes it simple to zero in on the hulking attachments hiding out in your inbox. To use the search operator simply plug in “size:” and some value to narrow your search to only emails that size or larger. In the screenshot above we searched for “size:20000000″ to search for files roughly 20MB or larger (if you want to be extremely precise, a true 20MB search would be “size:20971520″). If you’re looking to clean up your Gmail account this is a nearly zero-effort way to find the biggest space hogs–in our case, we found an email packed with massive PDF files from a 5 year old project that we were more than happy to purge. Finding Large Attachments in Google Mail/Gmail [via gHacks] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Issue with Godaddy DNS manager

    - by Fischer
    I'm using domains.live.com to setup an email to a domain registered on Godaddy. The domains.live.com configuration page says: Godaddy's DNS manager isn't accepting this string Value: v=spf1 include:hotmail.com ~all it gives an error, something is wrong, either with the string or with the DNS manager and I would like to know how to fix it. Notes: The more information link is dead, Godaddy no longer gives support by email, no Microsoft support

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  • How To Get Email Notifications Whenever Someone Logs Into Your Computer

    - by Chris Hoffman
    Do you have a computer that you don’t want other people accessing – perhaps a server? You can have Windows email you whenever someone logs into your computer (assuming it’s connected to the Internet), giving you peace of mind. We’ll be using the Windows Task Scheduler for this – it can send emails in response to a variety of events. The Task Scheduler’s built-in email feature isn’t as flexible as we’d like, so we’ll be using another tool. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • Sudden increase in spam report from Yahoo

    - by lulalala
    Recently we experienced a sudden increase in spam reports, and all of them come from Yahoo email addresses. We see lots of registration confirmation email got marked as spam. We also saw people marking mails as spam and then opened it and clicked on the confirmation link. We send around 150 registration emails a day, and currently sees 2 spam reports from these per day. Previously spam reports once come once a month. We use Sendgrid to send emails.

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  • Why do my 512x512 bitmaps look jaggy on Android OpenGL?

    - by Milo Mordaunt
    This is sort of driving me nuts, I've googled and googled and tried everything I can think of, but my sprites still look super blurry and super jaggy. Example: Here: https://docs.google.com/open?id=0Bx9Gbwnv9Hd2TmpiZkFycUNmRTA If you click through to the actual full size image you should see what I mean, it's like it's taking and average of every 5*5 pixels or something, the background looks really blurry and blocky, but the ball is the worst. The clouds look all right for some reason, probably because they're mostly transparent. I know the pngs aren't top notch themselves but hey, I'm no artist! I would imagine it's a problem with either: a. How the pngs are made example sprite (512x512): https://docs.google.com/open?id=0Bx9Gbwnv9Hd2a2RRQlJiQTFJUEE b. How my Matrices work This is the relevant parts of the renderer: public void onDrawFrame(GL10 unused) { if(world != null) { dt = System.currentTimeMillis() - endTime; world.update( (float) dt); // Redraw background color GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mvMatrix, 0, 0f, 0f, 0f); world.draw(mvMatrix, mProjMatrix); endTime = System.currentTimeMillis(); } else { Log.d(TAG, "There is no world...."); } } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); Matrix.orthoM(mProjMatrix, 0, 0, width /2, 0, height /2, -1.f, 1.f); } And this is what each Quad does when draw is called: public void draw(float[] mvMatrix, float[] pMatrix) { Matrix.setIdentityM(mMatrix, 0); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mMatrix, 0, xPos, yPos, 0.f); Matrix.multiplyMM(mvMatrix, 0, mvMatrix, 0, mMatrix, 0); Matrix.scaleM(mvMatrix, 0, scale, scale, 0f); Matrix.rotateM(mvMatrix, 0, angle, 0f, 0f, -1f); GLES20.glUseProgram(mProgram); posAttr = GLES20.glGetAttribLocation(mProgram, "vPosition"); texAttr = GLES20.glGetAttribLocation(mProgram, "aTexCo"); uSampler = GLES20.glGetUniformLocation(mProgram, "uSampler"); int alphaHandle = GLES20.glGetUniformLocation(mProgram, "alpha"); GLES20.glVertexAttribPointer(posAttr, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, vertexBuffer); GLES20.glVertexAttribPointer(texAttr, 2, GLES20.GL_FLOAT, false, 0, texCoBuffer); GLES20.glEnableVertexAttribArray(posAttr); GLES20.glEnableVertexAttribArray(texAttr); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); GLES20.glUniform1i(uSampler, 0); GLES20.glUniform1f(alphaHandle, alpha); mMVMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVMatrix"); mPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uPMatrix"); GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, mvMatrix, 0); GLES20.glUniformMatrix4fv(mPMatrixHandle, 1, false, pMatrix, 0); GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, 4, GLES20.GL_UNSIGNED_SHORT, indicesBuffer); GLES20.glDisableVertexAttribArray(posAttr); GLES20.glDisableVertexAttribArray(texAttr); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); } c. How my texture loading/blending/shaders setup works Here is the renderer setup: public void onSurfaceCreated(GL10 unused, EGLConfig config) { // Set the background frame color GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(false); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GLES20.GL_BLEND); GLES20.glEnable(GLES20.GL_DITHER); } Here is the vertex shader: attribute vec4 vPosition; attribute vec2 aTexCo; varying vec2 vTexCo; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main() { gl_Position = uPMatrix * uMVMatrix * vPosition; vTexCo = aTexCo; } And here's the fragment shader: precision mediump float; uniform sampler2D uSampler; uniform vec4 vColor; varying vec2 vTexCo; varying float alpha; void main() { vec4 color = texture2D(uSampler, vec2(vTexCo)); gl_FragColor = color; if(gl_FragColor.a == 0.0) { "discard; } } This is how textures are loaded: private int loadTexture(int rescource) { int[] texture = new int[1]; BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; Bitmap temp = BitmapFactory.decodeResource(context.getResources(), rescource, opts); GLES20.glGenTextures(1, texture, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, temp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); temp.recycle(); return texture[0]; } I'm sure I'm doing about 20,000 things wrong, so I'm really sorry if the problem is blindingly obvious... The test device is a Galaxy Note, running a JellyBean custom ROM, if that matters at all. So the screen resolution is 1280x800, which means... The background is 1024x1024, so yeah it might be a little blurry, but shouldn't be made of lego. Thank you so much, any answer at all would be appreciated.

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  • Script to email files content

    - by Tarun
    I have created a shell script that takes backups everyday and emails its execution as successfull or unsuccessfull. Now I want that it send the contents of log file it creates with the mail as well. I have seen how to send file as attachement but I want to send the contents of the file as email message and not the file. Please Help. Its code is like #Email Settings Message_Success="Database Backup generated successfully" Message_Failure="Problem occured while generating Database Backup please verify" Subject="Database Backup Status Mail" Recipients="[email protected]" #Verify Backup Created if [ -f "$Path_Mysql_Dump" ]; then echo "Database Backup Created" >> $Path_Log_File echo "$Message_Success" | mail -s "$Subject" "$Recipients" else echo "Database Backup not created please verify the process will terminate" >> $Path_Log_File echo "$Message_Failure" | mail -s "$Subject" "$Recipients" exit -1 fi

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  • PHPForm Generate PDF Send to Email

    - by tom
    I'm a beginner in PHP I was wondering if this is easy to do or if i'd have to outsource this to a programmer - Basically when a user fills in the PHP Form and submits it I need this to generate as a PDF which will then email/attach to MY email and NOT the user who submitted this form. I have looked at tcpdf, fpdi but i dont think any of those scripts allow me to do this specifically as from what i heard it generates a download link for the user, and that is not what i need. If anyone can help me it would be greatly appreciated. Regards Tom

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  • Android Loading Screen: How do I use a stack to load elements?

    - by tom_mai78101
    I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been researching about loading screens and how to use them. Some examples I've seen have implemented Thread.sleep() in a Handler.post(new Runnable()) function. To me, I got most of that concept of using the Handler to update the ProgressBar, while pretending to do some heavy crunching work. So, I kept looking. I have read this thread here: How do I load chunks of data from an assest manager during a loading screen? It said that I can try using a stack it needs to load, and adding a size counter as I add elements to the stack. What does it mean? This is the part where I'm totally stumped. If anyone would provide some hints, I'll gladly appreciate it. Thanks in advance.

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  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

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  • Empty APN list on your Android phone? Restart the phone to fix it

    - by Gopinath
    Today I tried to connect to internet on my Google Galaxy Nexus running on 4.2.2 using Cellular Data connection and it failed. Tried reaching customer care representative to figure out why data connection is not working, but the robots (Interactive Voice Response systems) never allowed me to reach a human. After digging through the settings I found empty list of APN (Access Point Names) is the reason for not able to connect to internet. Not sure what caused APN list to vanish but I tried to create a new one that matches with the settings required for AT & T mobile. To my surprise I found that the newly created APN is also not shown in the APN list. Well there is something wrong with the phone – my APN’s are not shown as well as the newly created one is also not displayed. A simple Google search on this problem shown many forum discussions list and the solution to resolve the issue is to restart the phone. As soon as I restarted my phone the APN list is automatically populated and I’m able to connect to internet on my mobile.

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  • How to get location of sprite placed on rotating circle in cocos2d android?

    - by Real_steel4819
    I am developing a game using cocos2d and i got stuck here when finding location of sprite placed on rotating circle on background, so that when i hit at certain position on circle its not getting hit at wanted position,but its going away from it and placing target there.I tried printing the position of hit on spriteMoveFinished() and ccTouchesEnded(). Its giving initial position and not rotated position. CGPoint location = CCDirector.sharedDirector().convertToGL(CGPoint.ccp(event.getX(), event.getY())); This is what i am using to get location.

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  • Connecting Galaxy Note: Unable to mount Android Error initializing camera: -53: Could not claim the USB device

    - by Claudiu
    I'm running cm9 ics on my Galaxy Note and i tried anything i could find googleing around but to no result, if i look on the phone in usb settings there is the option for mass storage but it's grey and therefore not selectable I don`t know what the problem is but i saw somwhere that it might be an old version of libmtp so i tried to install libmtp 1.1.3 with ./configure make make install but even after when i try mtp-detect it gives me libmtp 1.1.1 is it normal? anyway when i run mtp-detect here is what it gives me libmtp version: 1.1.1 Listing raw device(s) Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. Found 1 device(s): Samsung: GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note (04e8:6860) @ bus 2, dev 6 Attempting to connect device(s) ignoring usb_claim_interface = -99PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device ignoring usb_claim_interface = -99LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 OK. Thanks in advamce

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  • PHPForm Data Generate PDF & Send to Email?

    - by tom
    I'm a beginner in PHP I was wondering if this is easy to do or if i'd have to outsource this to a programmer - Basically when a user fills in the PHP Form and submits it I need this to generate as a PDF (with all the labels etc) which will then email/attach to MY email and NOT the user who submitted this form. I have looked at tcpdf, fpdi but i dont think any of those scripts allow me to do this specifically as from what i heard it generates a download link for the user, and that is not what i need. If anyone can help me it would be greatly appreciated. Regards Tom

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  • Who Needs a Scanner? Scan a Document to PDF With Your Android Phone

    - by Chris Hoffman
    Scanning documents and OCRing them once meant slowly feeding them through a desktop scanner before running slow, clunky OCR software. With the advent of powerful smartphones, you can now quickly scan and OCR documents with your phone’s camera. This is perfect for receipts or any other physical documents you run across that you might want to read later. No need to save all those business cards, pamphlets and other pieces of paper — just scan them with your smartphone’s camera.    

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  • CMD/ADB - Autorun script to search, copy, and paste a file from android system to flash drive

    - by Outride
    I've looked around and can't find anything that answers my question. This is my first question, so any tips or thoughts are welcome, as well as an answer :p As explained in title, i want to create a script that launches, finds a file on android phone, copies it, and pastes it to a flash drive. As of right now, it's a mix of multiple tutorials, trial and error, and I'm at a point of giving up. As of right now, I have a flash drive, loaded with three scripts. As follows: Bold = name of file file.bat @echo off :: variables /min SET odrive=%odrive:~0,2% set backupcmd=xcopy /s /c /d /e /h /i /r /y echo off %backupcmd% "C:\Users\Outride\Desktop\kikDatabase.db" "%drive%\all" @echo off cls invisible.vbs CreateObject("Wscript.Shell").Run """" & WScript.Arguments(0) & """", 0, False launch.bat wscript.exe \invisible.vbs file.bat So far, I had to use android commander, manually go through the directory, find /data/data/kik.android/databases and then copy kikDatabase.db to my desktop. Then run this scrip. Yes i'm trying to pull the database to copy all my email contacts. I use launch.bat, which then makes file.bat invisible due to the invisible.vbs script. What would i need to do now to have the file searched for and copied to the flashdrive? Thanks in advance, i'll be glad to answer any questions if theres any :p just remember that i'm not exactly a tech expert haha EDIT* Cleared junk of prior edits. New - I now have a .bat script to recognize what drive the usb is on, and launch py_cmd (adb shell) This is the current script. pull.bat @echo off :: variables SET odrive=%odrive:~0,2% set launching=start "%drive%\Minimal ADB and Fastboot\py_cmd" echo off %launching% so how could I make it for the .bat or a new script, to type the following "adb pull /data/data/kik.android/databases/ %drive%\All\Database" into the adb terminal? please help! I've been racking my brain over this all night :3

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  • Is it possible to offer an affiliate program for your iOS or Android app?

    - by wilfra
    Independent of the App Store or Google Play, is there a way to track where new downloads or paying customers came from? For example, if an app advertises my app in theirs - is there a way for me to find out which users actually downloaded it? And then pay that app owner a commission? On the web this is done via a tracking URL which places a cookie on a users machine. If they signup within a designated timeframe, they are 'tracked to' whomever had their affiliate code in the URL they clicked and that person would receive commissions. How could this be done with native mobile apps, while not violating Apple/Google rules?

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  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • How Data Transfers differ on Smart Phones: Iphone vs. Android vs. Windows Phone

    - by MCH
    I am interested in how each individual smart phone is allowed to handle data transfers within a third-party app. I am interested in designing apps that allow customers to update, transfer, download, etc. data from their smart phone to their personal computer and vice-versa. (Ranging from just text, to XML, to a Relational Database) I only have experience with the Ipod Touch before and one particular app that maintained all the data on an online server, so to update the data on your pc or iphone you had to go online, are there other ways to do it? Like bluetooth, wireless LAN, USB, etc? I believe Apple has certain policies on this in order to control the App Store and individual Iphones. I suppose each company has a particular policy on how an app is allowed to transfer data to another system, does anyone have a good understanding of this? Thank you.

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