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  • How do I convert a number (as a String) to an array of bytes in Java?

    - by user1795595
    I'm creating a method specific method for a java project i'm working on. The UML given specifies the return type to be of static byte[] that accepts the arguments (String, byte) So far, looks like this: public static byte[] convertNumToDigitArray(String number, byte numDigits) { } This method is supposed to convert a number (as a String) to an array of bytes. The ordering must go from most to least significant digits. For example, if the number String is “732” then index 0 of the array should contain 7. The last argument (numDigits) should match the length of the string passed in. How do I do this?

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  • Referencing an array to a pointer

    - by james
    I want to refer a pointer to an array by another pointer. Example: void exp() { double var[2]; exp1(&var[0]); printf("\n varvalue is %lf\n",var[0]); } void exp1(double *var) { //updating the value *var[0]=4.0; exp2(&var[0]); } void exp2(double *var) { *var[0]=7.0; } This should update the value as 7.0(the last update).I am getting an array like invalid argument type of unary(*) . How can i correct this?where i am going wrong here?

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  • C++ new line not translating

    - by m3n
    First off, I'm a complete beginner at C++. I'm coding something using an API, and would like to pass text containing new lines to it, and have it print out the new lines at the other end. If I hardcode whatever I want it to print out, like so printInApp("Hello\nWorld"); it does come out as separate lines in the other end, but if I retrieve the text from the app using a method that returns a const char then pass it straight to printInApp (which takes const char as argument), it comes out as a single line. Why's this and how would I go about to fix it?

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  • Java: How to get Unicode name of a character (or its type category)?

    - by java.is.for.desktop
    Hello, everyone! The Character class in Java defines methods which check a given char argument for equality with certain Unicode chars or for belonging to some type category. These chars and type categories are named. As stated in given javadoc, examples for named chars are HORIZONTAL TABULATION, FORM FEED, ...; example for named type categories are SPACE_SEPARATOR, PARAGRAPH_SEPARATOR, ... However, being byte or int values instead of enums, the name of these types are "hidden" at runtime. So, is there a possibility to get characters' and/or type categories' names at runtime?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • MVC 3 Razor PopUp Window

    - by Vipul
    I need to open a new pop up window on click of a button in a view. The new window should be redirect to a specific actionmethod in a specific controller. I also need to provide attributes for size of the new pop up window. I have been trying the following code: <input type="button" name = "ClickMe" Value="ClickMe" onclick= "javascript:window.open('/Home/Create/','Customer Search',height='window.screen.height - 100', width='200',left='window.screen.width - 250' ,top='10',status='no',toobar='no',resizable='yes',scrollbars='yes')"/> On click of button, nothing happens. I get following Javascript error: Line: 19 Char: 1 Error: Invalid argument. Code: 0 When I check the ViewSource of the HTML rendered, I find the line to be the one which is rendering the button. I am using Windows Vista with IE 7. I am working on MVC 3 with Razor Engine in VS 2010

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  • how to make this piece of code work in C++?

    - by cambr
    #include<stdio.h> void print(int *arr[], int s1, int s2) { int i, j; printf("\n"); for(i = 0; i<s1; i++) { for(j = 0; j<s2; j++) { printf("%d, ", *((arr+i)+j)); } } printf("\n"); } int main() { int a[4][4] = {{0}}; print(a,4,4); } This works in C, but not in C++. error: cannot convert `int (*)[4]' to `int**' for argument `1' to `void print(int**, int, int)' Why does it not work in C++? What change is needed to be made?

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  • How to test that invalid arguments raise an ArgumentError exception using RSpec?

    - by John Topley
    I'm writing a RubyGem that can raise an ArgumentError if the arguments supplied to its single method are invalid. How can I write a test for this using RSpec? The example below shows the sort of implementation I have in mind. The bar method expects a single boolean argument (:baz), the type of which is checked to make sure that it actually is a boolean: module Foo def self.bar(options = {}) baz = options.fetch(:baz, true) validate_arguments(baz) end def self.validate_arguments(baz) raise(ArgumentError, ":baz must be a boolean") unless valid_baz?(baz) end def self.valid_baz?(baz) baz.is_a?(TrueClass) || baz.is_a?(FalseClass) end end

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  • How can I convert (string) timestamp to mysql datetime on Windows 32 bit PHP?

    - by user239619
    I'm attempting to call LinkedIn's API and store Network Updates. Each update has a Unix timestamp that I'm retrieving as a string variable from the REST XML response. I want to convert the string timestamp to a mysql datetime format. The date() function accepts an integer as the second argument for time to be converted. However, I'm on Windows 32 bit PHP and the integer type for this platform is limited to 2147483647. $timestamp = '1293714626675'; // sample pulled from linkedin $timestamp = (int) $timestamp; // timestamp now equals 2147483647 $mysqlDatetime = date('Y-m-d H:i:s', $timestamp); // produces incorrect time Is there a better method of creating the mysql datetime in PHP? I realize that I can convert it upon insert into MySQL however, that would require changing other dependent code.

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  • Why can't I enforce derived classes to have parameterless constructors?

    - by FrisbeeBen
    I am trying to do the following: public class foo<T> where T : bar, new() { public foo() { _t = new T(); } private T _t; } public abstract class bar { public abstract void someMethod(); // Some implementation } public class baz : bar { public overide someMethod(){//Implementation} } And I am attempting to use it as follows: foo<baz> fooObject = new foo<baz>(); And I get an error explaining that 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. I fully understand why this must be, and also understand that I could pass a pre-initialized object of type 'T' in as a constructor argument to avoid having to 'new' it, but is there any way around this? any way to enforce classes that derive from 'bar' to supply parameterless constructors?

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  • Beginner C++ Question

    - by Donal Rafferty
    I have followed the code example here toupper c++ example And implemented it in my own code as follows void CharString::MakeUpper() { char* str[strlen(m_pString)]; int i=0; str[strlen(m_pString)]=m_pString; char* c; while (str[i]) { c=str[i]; putchar (toupper(c)); i++; } } But this gives me the following compiler error CharString.cpp: In member function 'void CharString::MakeUpper()': CharString.cpp:276: error: invalid conversion from 'char*' to 'int' CharString.cpp:276: error: initializing argument 1of 'int toupper(int)' CharString.cpp: In member function 'void CharString::MakeLower()': This is line 276 putchar (toupper(c)); I understand that toupper is looking for int as a parameter and returns an int also, is that the problem? If so how does the example work?

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  • C++ Scoping and ambiguity in constructor overloads

    - by loarabia
    I've tried the following code snippet in 3 different compilers (G++, clang++, CL.exe) and they all report to me that they cannot disambiguate the overloaded constructors. Now, I know how I could modify the call to the constructor to make it pick one or the other (either make explicit that the second argument is a unsigned literal value or explicitly cast it). However, I'm curious why the compiler would be attempting to choose between constructors in the first place given that one of the constructors is private and the call to the constructor is happening in the main function which should be outside the class's scope. Can anyone enlighten me? class Test { private: Test(unsigned int a, unsigned int *b) { } public: Test(unsigned int a, unsigned int b) { } }; int main() { Test t1 = Test(1,0); // compiler is confused }

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  • Bundling images with Blackberry

    - by Casebash
    How do I get bundled images with the BlackBerry Eclipse Plugin 1.1 Beta? I copied an image into "res/background.jpg" and tried to load it using Bitmap.getBitmapResource on background.jpg. Unfortunately, the image wasn't found (Illegal argument exception). I tried moving my image file into the src folder as per the advice here, but that didn't work either. I have opened up the .jar file and the background image is present at the root of the .jar file. The option to convert image files to .png isn't selected either. Links Could not find sample Library Reference

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  • Confusion regarding a function definition in C

    - by user34790
    I found this function definition void *func(void *param) { } Actually, I have a certain confusion regarding this function definition. What does void * mean in the return type of the function as well as the argument. I am a beginner in C. So please don't mind. Thank you void *func(void *param) { int s = (int)param; .... } Well looking at the above program which I found. I think it should have been int *s = (int *)param; isn't it? I am confused

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  • Type signature "Maybe a" doesn't like "Just [Event]"

    - by sisif
    I'm still learning Haskell and need help with the type inference please! Using packages SDL and Yampa I get the following type signature from FRP.Yampa.reactimate: (Bool -> IO (DTime, Maybe a)) and I want to use it for: myInput :: Bool -> IO (DTime, Maybe [SDL.Event]) myInput isBlocking = do event <- SDL.pollEvent return (1, Just [event]) ... reactimate myInit myInput myOutput mySF but it says Couldn't match expected type `()' against inferred type `[SDL.Event]' Expected type: IO (DTime, Maybe ()) Inferred type: IO (DTime, Maybe [SDL.Event]) In the second argument of `reactimate', namely `input' In the expression: reactimate initialize input output process I thought Maybe a allows me to use anything, even a SDL.Event list? Why is it expecting Maybe () when the type signature is actually Maybe a? Why does it want an empty tuple, or a function taking no arguments, or what is () supposed to be?

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  • A company that had a successful product but went bust for not innovating?

    - by Dan
    At the company that I work we have a successful software product that did well but is now obsolete and unmaintainable. I am trying to explain that you need to innovate and replace this product with new offering in order to survive. I am looking for some good examples of companies that made the mistake that we are close to making - relying on one successful product way over it's normal lifetime, so I could use it as illustration when making an argument. These products need not be software, emblematic cases that illustrate well this situation but where product was not software are also appreciated.

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  • Threading and cores

    - by Matt
    If I have X cores on my machine and I start X threads. Let's assume for the sake of argument that each thread is completely separated in terms of the memory, hdd, etc it uses. Is the OS going to know to send each thread to a core or do more time slicing on one core for multiple threads. What the question boils down to, is if I have X cores and my program must do independent calculations, should I start X threads, will they each get piped to a core, or is the presumption that because I have X cores I can start X threads completely wrong? I'm thinking it is. This is with C# --

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  • dealing with IO vs pure code in haskell

    - by Drakosha
    I'm writing a shell script (my 1st non-example in haskell) which is supposed to list a directory, get every file size, do some string manipulation (pure code) and then rename some files. I'm not sure what i'm doing wrong, so 2 questions: How should i arrange the code in such program? I have a specific issue, i get the following error, what am i doing wrong? error: Couldn't match expected type [FilePath]' against inferred typeIO [FilePath]' In the second argument of mapM', namelyfileNames' In a stmt of a 'do' expression: files <- (mapM getFileNameAndSize fileNames) In the expression: do { fileNames <- getDirectoryContents; files <- (mapM getFileNameAndSize fileNames); sortBy cmpFilesBySize files } code: getFileNameAndSize fname = do (fname, (withFile fname ReadMode hFileSize)) getFilesWithSizes = do fileNames <- getDirectoryContents files <- (mapM getFileNameAndSize fileNames) sortBy cmpFilesBySize files

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  • How to make the first invocation of a macro different from all the next ones ?

    - by LB
    Hi, that may be really simple but i'm unable to find a good answer. How can I make a macro representing first a certain value and then a different one ? I know that's nasty but i need it to implicitly declare a variable the first time and then do nothing. This variable is required by other macros that i'm implementing. Should i leverage "argument prescan" ? thanks for the answers. EDIT To make things clearer. Suppose i have a macro FOO, and I do something like FOO FOO FOO I would like the result to be foo bar bar I don't want the actual code to be cluttered by ifndef. The programmer should only have to write macro invocations.

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  • JQuery selectors select from an html object other than from document root?

    - by orangebrainer
    jQuery selectors select from the document. How do I select from somewhere else other than root? Say I want to select some children from an html object. For this function dothis(obj) { $j("#tabs").removeClass(); $j("#tabs>ul").removeClass(); $j("#tabs>ul>li>a").each(function() { var tabNum = $j(this).attr("href").replace("#", ""); var tabContent = $j("div[id=" + tabNum + "]"); tabContent.removeClass(); $(tabContent).before("<br><h1>" +$j(this).text() + "</h1>\n" ); }); $j("#tabs>ul").each(function() { $j(this).empty();//remove Ul links on top }); } I want to reference the selectors from an html Object (obj) i passed into as argument, instead of selecting from document. Sorry I'm pretty new to jQuery.

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  • Constructors + Dependency Injection

    - by Sunny
    If I am writing up a class with more than 1 constructor parameter like: class A{ public A(Dependency1 d1, Dependency2 d2, ...){} } I usually create a "argument holder"-type of class like: class AArgs{ public Dependency1 d1 { get; private set; } public Dependency2 d2 { get; private set; } ... } and then: class A{ public A(AArgs args){} } Typically, using a DI-container I can configure the constructor for dependencies & resolve them & so there is minimum impact when the constructors need to change. Is this considered an anti-pattern and/or any arguments against doing this?

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  • ASP.NET MVC CHECKBOXES PROBLEM

    - by mazhar
    CONTROLLER public ActionResult Index() { GroupRepository grouprepository = new GroupRepository(); ViewData["Group"] = grouprepository.FindGroups(); return View(); } <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" % <% foreach (Group i in ViewData["Group"] as List) { % " checked="checked" / <% } % The thing is that it is not able to find group id and displaying the following error. What is the solution? CS1061: 'System.Text.RegularExpressions.Group' does not contain a definition for 'int_GroupId' and no extension method 'int_GroupId' accepting a first argument of type 'System.Text.RegularExpressions.Group' could be found (are you missing a using directive or an assembly reference?)

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  • Elegant way to distinct Path or Entry key

    - by sum1stolemyname
    I have an application loading CAD data (Custom format), either from the local filesystem specifing an absolute path to a drawing or from a database. Database access is realized through a library function taking the drawings identifier as a parameter. the identifiers have a format like ABC 01234T56-T, while my paths a typical windows Paths (eg x:\Data\cadfiles\cadfile001.bin). I would like to write a wrapper function Taking a String as an argument which can be either a path or an identifier which calls the appropriate functions to load my data. Like this: Function CadLoader(nameOrPath : String):TCadData; My Question: How can I elegantly decide wether my string is an idnetifier or a Path to a file? Use A regexp? Or just search for '\' and ':', which are not appearing in the Identifiers?

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  • movedown method not saving new position - cakephp tree

    - by Ryan
    Hi everyone, I am experiencing a problem that has popped up recently and is causing quite a bit of trouble for our system. The app we have relies on using the movedown method to organize content, but as of late it has stopped working and began to generate the following warning: Warning (2): array_values() [<a href='function.array-values'>function.array-values</a>]: The argument should be an array in [/usr/local/home/cake/cake_0_2_9/cake/libs/model/behaviors/tree.php, line 459] The line being referenced: list($node) = array_values($Model->find('first', array( 'conditions' => array($scope, $Model->escapeField() => $id), 'fields' => array($Model->primaryKey, $left, $right, $parent), 'recursive' => $recursive ))); The line calling the method: $this->movedown($id,abs((int)$position)); I have exhausted every idea I could come up with. Has anyone else crossed this issue before? Any help, or pointing in a direction would be much appreciated!

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  • boost test case for function taking user input

    - by oadams
    I have a function that takes in user input via std::cin: std::getline(std::cin, in); and creates a corresponding data structure by matching it with a regular expression. The function then returns this data structure. I'm using boost.test and I want to create a unit test to check that the output data type is correct given some inputs. However I don't know how to go about it since the input isn't passed as an argument to the function. EDIT: Is there a simple way to create a boost test case that feeds the function a string via standard input?

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