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  • querying huge database table takes too much of time in mysql

    - by Vijay
    Hi all, I am running sql queries on a mysql db table that has 110Mn+ unique records for whole day. Problem: Whenever I run any query with "where" clause it takes at least 30-40 mins. Since I want to generate most of data on the next day, I need access to whole db table. Could you please guide me to optimize / restructure the deployment model? Site description: mysql Ver 14.12 Distrib 5.0.24, for pc-linux-gnu (i686) using readline 5.0 4 GB RAM, Dual Core dual CPU 3GHz RHEL 3 my.cnf contents : [root@reports root]# cat /etc/my.cnf [mysqld] datadir=/data/mysql/data/ socket=/tmp/mysql.sock sort_buffer_size = 2000000 table_cache = 1024 key_buffer = 128M myisam_sort_buffer_size = 64M # Default to using old password format for compatibility with mysql 3.x # clients (those using the mysqlclient10 compatibility package). old_passwords=1 [mysql.server] user=mysql basedir=/data/mysql/data/ [mysqld_safe] err-log=/data/mysql/data/mysqld.log pid-file=/data/mysql/data/mysqld.pid [root@reports root]# DB table details: CREATE TABLE `RAW_LOG_20100504` ( `DT` date default NULL, `GATEWAY` varchar(15) default NULL, `USER` bigint(12) default NULL, `CACHE` varchar(12) default NULL, `TIMESTAMP` varchar(30) default NULL, `URL` varchar(60) default NULL, `VERSION` varchar(6) default NULL, `PROTOCOL` varchar(6) default NULL, `WEB_STATUS` int(5) default NULL, `BYTES_RETURNED` int(10) default NULL, `RTT` int(5) default NULL, `UA` varchar(100) default NULL, `REQ_SIZE` int(6) default NULL, `CONTENT_TYPE` varchar(50) default NULL, `CUST_TYPE` int(1) default NULL, `DEL_STATUS_DEVICE` int(1) default NULL, `IP` varchar(16) default NULL, `CP_FLAG` int(1) default NULL, `USER_LOCATE` bigint(15) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1 MAX_ROWS=200000000; Thanks in advance! Regards,

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  • Call method immediately after object construction in LINQ query

    - by Steffen
    I've got some objects which implement this interface: public interface IRow { void Fill(DataRow dr); } Usually when I select something out of db, I go: public IEnumerable<IRow> SelectSomeRows { DataTable table = GetTableFromDatabase(); foreach (DataRow dr in table.Rows) { IRow row = new MySQLRow(); // Disregard the MySQLRow type, it's not important row.Fill(dr); yield return row; } } Now with .Net 4, I'd like to use AsParallel, and thus LINQ. I've done some testing on it, and it speeds up things alot (IRow.Fill uses Reflection, so it's hard on the CPU) Anyway my problem is, how do I go about creating a LINQ query, which calls Fills as part of the query, so it's properly parallelized? For testing performance I created a constructor which took the DataRow as argument, however I'd really love to avoid this if somehow possible. With the constructor in place, it's obviously simple enough: public IEnumerable<IRow> SelectSomeRowsParallel { DataTable table = GetTableFromDatabase(); return from DataRow dr in table.Rows.AsParallel() select new MySQLRow(dr); } However like I said, I'd really love to be able to just stuff my Fill method into the LINQ query, and thus not need the constructor overload.

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  • Dynamic stack allocation in C++

    - by Poni
    I want to allocate memory on the stack. Heard of _alloca / alloca and I understand that these are compiler-specific stuff, which I don't like. So, I came-up with my own solution (which might have it's own flaws) and I want you to review/improve it so for once and for all we'll have this code working: /*#define allocate_on_stack(pointer, size) \ __asm \ { \ mov [pointer], esp; \ sub esp, [size]; \ }*/ /*#define deallocate_from_stack(size) \ __asm \ { \ add esp, [size]; \ }*/ void test() { int buff_size = 4 * 2; char *buff = 0; __asm { // allocate mov [buff], esp; sub esp, [buff_size]; } // playing with the stack-allocated memory for(int i = 0; i < buff_size; i++) buff[i] = 0x11; __asm { // deallocate add esp, [buff_size]; } } void main() { __asm int 3h; test(); } Compiled with VC9. What flaws do you see in it? Me for example, not sure that subtracting from ESP is the solution for "any kind of CPU". Also, I'd like to make the commented-out macros work but for some reason I can't.

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  • Excel 2010 64 bit can't create .net object

    - by aboes81
    I have a simple class library that I use in Excel. Here is a simplification of my class... using System; using System.Runtime.InteropServices; namespace SimpleLibrary { [ComVisible(true)] public interface ISixGenerator { int Six(); } public class SixGenerator : ISixGenerator { public int Six() { return 6; } } } In Excel 2007 I would create a macro enabled workbook and add a module with the following code: Public Function GetSix() Dim lib As SimpleLibrary.SixGenerator lib = New SimpleLibrary.SixGenerator Six = lib.Six End Function Then in Excel I could call the function GetSix() and it would return six. This no longer works in Excel 2010 64bit. I get a Run-time error '429': ActiveX component can't create object. I tried changing the platform target to x64 instead of Any CPU but then my code wouldn't compile unless I unchecked the Register for COM interop option, doing so makes it so my macro enable workbook cannot see SimpleLibrary.dll as it is no longer regsitered. Any ideas how I can use my library with Excel 2010 64 bit?

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  • how could application installations/configurations be easier in linux? [closed]

    - by ajsie
    although you can do anything in linux it tends to require a lot of tweaking in config files and reading a lot of manuals/tutorials before you can have it running in your way. i know that it gets a lot easier by time, and the apt-get installations with ubuntu/debian is heading the right way. but how can linux be more userfriendly for us in the future? i thought that if more is automated like an IDE environment, eg. typing svn will give us all the commands and description about each command when you move between commands with your keyboard. that would be great. but that's just one example. another is the navigation in the terminal between folders. now you have to type a lot just to jump from/to different folders. would be great with some more automatization here too. i know that these extra features will slow down the server, but its 2010 now, and these features are not that heavy for the cpu, but makes it more userfriendly and encourage maintainance of a server, not frighten u off. what do you think about this? should/could we have more user friendly linux environment in servers, something that has annoyed you a lot? a lot of things are done in the unix way, but maybe we should reinvent the wheel in some areas, cause apparently, its so...repeatingly today and difficult to do easy tasks. it should be easier i think..

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  • C++ Sentinel/Count Controlled Loop beginning programming

    - by Bryan Hendricks
    Hello all this is my first post. I'm working on a homework assignment with the following parameters. Piecework Workers are paid by the piece. Often worker who produce a greater quantity of output are paid at a higher rate. 1 - 199 pieces completed $0.50 each 200 - 399 $0.55 each (for all pieces) 400 - 599 $0.60 each 600 or more $0.65 each Input: For each worker, input the name and number of pieces completed. Name Pieces Johnny Begood 265 Sally Great 650 Sam Klutz 177 Pete Precise 400 Fannie Fantastic 399 Morrie Mellow 200 Output: Print an appropriate title and column headings. There should be one detail line for each worker, which shows the name, number of pieces, and the amount earned. Compute and print totals of the number of pieces and the dollar amount earned. Processing: For each person, compute the pay earned by multiplying the number of pieces by the appropriate price. Accumulate the total number of pieces and the total dollar amount paid. Sample Program Output: Piecework Weekly Report Name Pieces Pay Johnny Begood 265 145.75 Sally Great 650 422.50 Sam Klutz 177 88.5 Pete Precise 400 240.00 Fannie Fantastic 399 219.45 Morrie Mellow 200 110.00 Totals 2091 1226.20 You are required to code, compile, link, and run a sentinel-controlled loop program that transforms the input to the output specifications as shown in the above attachment. The input items should be entered into a text file named piecework1.dat and the ouput file stored in piecework1.out . The program filename is piecework1.cpp. Copies of these three files should be e-mailed to me in their original form. Read the name using a single variable as opposed to two different variables. To accomplish this, you must use the getline(stream, variable) function as discussed in class, except that you will replace the cin with your textfile stream variable name. Do not forget to code the compiler directive #include < string at the top of your program to acknowledge the utilization of the string variable, name . Your nested if-else statement, accumulators, count-controlled loop, should be properly designed to process the data correctly. The code below will run, but does not produce any output. I think it needs something around line 57 like a count control to stop the loop. something like (and this is just an example....which is why it is not in the code.) count = 1; while (count <=4) Can someone review the code and tell me what kind of count I need to introduce, and if there are any other changes that need to be made. Thanks. [code] //COS 502-90 //November 2, 2012 //This program uses a sentinel-controlled loop that transforms input to output. #include <iostream> #include <fstream> #include <iomanip> //output formatting #include <string> //string variables using namespace std; int main() { double pieces; //number of pieces made double rate; //amout paid per amount produced double pay; //amount earned string name; //name of worker ifstream inFile; ofstream outFile; //***********input statements**************************** inFile.open("Piecework1.txt"); //opens the input text file outFile.open("piecework1.out"); //opens the output text file outFile << setprecision(2) << showpoint; outFile << name << setw(6) << "Pieces" << setw(12) << "Pay" << endl; outFile << "_____" << setw(6) << "_____" << setw(12) << "_____" << endl; getline(inFile, name, '*'); //priming read inFile >> pieces >> pay >> rate; // ,, while (name != "End of File") //while condition test { //begining of loop pay = pieces * rate; getline(inFile, name, '*'); //get next name inFile >> pieces; //get next pieces } //end of loop inFile.close(); outFile.close(); return 0; }[/code]

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  • Swing GUI using JNI crashes

    - by Div
    Hi, A java swing application(GUI) using JNI code to communicate with native C code. The Swing application launches properly and works fine. The GUI is used to start some customized system level tests(io,memory,cpu) and show their progress. The tests have to be left running at-least overnight to get the results. But, the next morning, GUI crashes and throws following message. Any pointers on source of the issue will be greatly appreciated. Java version: java 1.5 / java 1.6 OS: Solaris 10. Thanks, Div =============MESSAGES================== # uname -a SunOS Generic_127127-11 sun4v sparc SUNW, # # # # An unexpected error has been detected by HotSpot Virtual Machine: # # SIGSEGV (0xb) at pc=0xff268924, pid=9473, tid=272 # # Java VM: Java HotSpot(TM) Server VM (1.5.0_14-b03 mixed mode) # Problematic frame: # C [libc.so.1+0x68924] strstr+0x20 # # An error report file with more information is saved as hs_err_pid9473.log # # If you would like to submit a bug report, please visit: # HotSpot Virtual Machine Error Reporting Page # ============================= Another machine: # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0xff231fd0, pid=1406, tid=180 # # JRE version: 6.0_18-b07 # Java VM: Java HotSpot(TM) Server VM (16.0-b13 mixed mode solaris-sparc ) # Problematic frame: # C [libc.so.1+0x31fd0] strcpy+0x70 # # An error report file with more information is saved as: # /usr/sunvts/bin/hs_err_pid1406.log #

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  • Correct Delphi compiler switches to stop in the user's code, not my component's

    - by Jeremy Mullin
    I'm modifying our VCL components so the end user's application links to our dcu files, instead of building our source code each time. We have everything working, but I want the debugger to stop on the user's code when an exception is raised. At first it would stop in our dcu and open the CPU window. I was able to prevent that by removing debug info from the dcu files. But now it still doesn't stop in the users code (like DevExpress libraries and others do). The following screencast is a short example. The first time I cause an exception in the DevExpress code, and the debugger correctly stops in my button event. The second time I cause an exception in my components, but the debugger doesn't have my button event on the call stack, and doesn't show me where the problem was. Any ideas why? http://screencast.com/t/NjhlOTRk Currently building the DCU's with these options: -$W+ -$D- -h -w -q Update: The TDataSet methods in between my component and the button event seem to cause this behavior. If I instead call a direct method of my table, I get the expected behavior. I'm guessing there isn't anything I can do about this, but I'm still curious why it happens.

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  • floating point equality in Python and in general

    - by eric.frederich
    I have a piece of code that behaves differently depending on whether I go through a dictionary to get conversion factors or whether I use them directly. The following piece of code will print 1.0 == 1.0 -> False But if you replace factors[units_from] with 10.0 and factors[units_to ] with 1.0 / 2.54 it will print 1.0 == 1.0 -> True #!/usr/bin/env python base = 'cm' factors = { 'cm' : 1.0, 'mm' : 10.0, 'm' : 0.01, 'km' : 1.0e-5, 'in' : 1.0 / 2.54, 'ft' : 1.0 / 2.54 / 12.0, 'yd' : 1.0 / 2.54 / 12.0 / 3.0, 'mile' : 1.0 / 2.54 / 12.0 / 5280, 'lightyear' : 1.0 / 2.54 / 12.0 / 5280 / 5.87849981e12, } # convert 25.4 mm to inches val = 25.4 units_from = 'mm' units_to = 'in' base_value = val / factors[units_from] ret = base_value * factors[units_to ] print ret, '==', 1.0, '->', ret == 1.0 Let me first say that I am pretty sure what is going on here. I have seen it before in C, just never in Python but since Python in implemented in C we're seeing it. I know that floating point numbers will change values going from a CPU register to cache and back. I know that comparing what should be two equal variables will return false if one of them was paged out while the other stayed resident in a register. Questions What is the best way to avoid problems like this?... In Python or in general. Am I doing something completely wrong? Side Note This is obviously part of a stripped down example but what I'm trying to do is come with with classes of length, volume, etc that can compare against other objects of the same class but with different units. Rhetorical Questions If this is a potentially dangerous problem since it makes programs behave in an undetermanistic matter, should compilers warn or error when they detect that you're checking equality of floats Should compilers support an option to replace all float equality checks with a 'close enough' function? Do compilers already do this and I just can't find the information.

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  • Any merit to a lazy-ish juxt function?

    - by NielsK
    In answering a question about a function that maps over multiple functions with the same arguments (A: juxt), I came up with a function that basically took the same form as juxt, but used map: (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply %1 %2) funs (repeat args)))) => ((juxt inc dec str) 1) [2 0 "1"] => ((could-be-lazy-juxt inc dec str) 1) (2 0 "1") => ((juxt * / -) 6 2) [12 3 4] => ((could-be-lazy-juxt * / -) 6 2) (12 3 4) As posted in the original question, I have little clue about the laziness or performance of it, but timing in the REPL does suggest something lazy-ish is going on. => (time (apply (juxt + -) (range 1 100))) "Elapsed time: 0.097198 msecs" [4950 -4948] => (time (apply (could-be-lazy-juxt + -) (range 1 100))) "Elapsed time: 0.074558 msecs" (4950 -4948) => (time (apply (juxt + -) (range 10000000))) "Elapsed time: 1019.317913 msecs" [49999995000000 -49999995000000] => (time (apply (could-be-lazy-juxt + -) (range 10000000))) "Elapsed time: 0.070332 msecs" (49999995000000 -49999995000000) I'm sure this function is not really that quick (the print of the outcome 'feels' about as long in both). Doing a 'take x' on the function only limits the amount of functions evaluated, which probably is limited in it's applicability, and limiting the other parameters by 'take' should be just as lazy in normal juxt. Is this juxt really lazy ? Would a lazy juxt bring anything useful to the table, for instance as a compositing step between other lazy functions ? What are the performance (mem / cpu / object count / compilation) implications ? Is that why the Clojure juxt implementation is done with a reduce and returns a vector ? Edit: Somehow things can always be done simpler in Clojure. (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply % args) funs)))

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  • C# Breakpoint Weirdness

    - by Dan
    In my program I've got two data files A and B. The data in A is static and the data in B refers back to the data in A. In order to make sure the data in B is invalidated when A is changed, I keep an identifier for each of the links which is a long byte-string identifying the data. I get this string using BitConverter on some of the important properties. My problem is that this scheme isn't working. I save the identifiers initially, and with I reload (with the exact same data in A) the identifiers don't match anymore. It seems the bit converter gives different results when I go to save. The really weird thing about it is, if I place a breakpoint in the save code, I can see the identifier it's writing to the file is fine, and the next load works. If I don't place a breakpoint and say print the identifiers to console instead, they're totally different. It's like when my program is running at full-speed the CPU messes up some instructions. This isn't the first time something like this happens to me. I've seen it in other projects. What gives? Has anyone every experienced this kind of debugging weirdness? I can't explain how stopping the program and not stopping it can change the output. Also, it's not a hardware problem because this happens on my laptop as well.

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • Trying to not need two separate solutions for x86 and x64 program.

    - by Sean Anderson
    Hi all, I have a program which needs to function in both an x86 and an x64 environment. It is using Oracle's ODBC drivers. I have a reference to Oracle.DataAccess.DLL. This DLL is different depending on whether the system is x64 or x86, though. Currently, I have two separate solutions and I am maintaining the code on both. This is atrocious. I was wondering what the proper solution is? I have my platform set to "Any CPU." and it is my understanding that VS should compile the DLL to an intermediary language such that it should not matter if I use the x86 or x64 version. Yet, if I attempt to use the x64 DLL I receive the error "Could not load file or assembly 'Oracle.DataAccess, Version=2.102.3.2, Culture=neutral, PublicKeyToken=89b483f429c47342' or one of its dependencies. An attempt was made to load a program with an incorrect format." I am running on a 32 bit machine, so the error message makes sense, but it leaves me wondering how I am supposed to efficiently develop this program when it needs to work on x64. Thanks.

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  • Visual Studio and .NET programming

    - by Vit
    Hi, I just want to ask wheather I am right or not about .NET. So, .NET is new framework that enables you to easily implement new and old windows functions. It is similiar to java in the way that its also compiled into "bytecode", but its name is Common Language Infrastructure, or CLI. This language is interpreted by .NET Framework, so code generated by programming using .NET cannot be executed directly by CPU. Now, few languages can be compiled to CLI. First, it was Microsoft-developed C#, than J#, C++ others. I suspect that this is in general right, at least I hope I understand it right. But, what I am still missing is, can you write to machine code compiled code in C#? And, if using Visual Studio 2005, when I select Win32 project, it is compiled into machine code, so only thing you need to run this apps are windows dynamic-link libraries, since static libraries code is implemented into app durink linking phase. And those dynamic-link libraries are implemented in every windows installation, or provided by DirectX installations. But when I select CLR in Visual Studio 2005, than app is compiled into CLI code, and it first executes .NET framework, and than .NET framework executes that program, since its not in machine code. So, I am right? I ask becouse you can read these infos on the internet, but I have noone to tell me wheather I understand it right or not. Thanks.

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  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

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  • Are programming languages and methods inefficient? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in assembler form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually truly believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1: Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when address you desire is further translated before reaching actual RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Because you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect addressing, "my" way would be even faster. 2: Variable allocation duplicity: When you run application, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actual instruction for do so, and that actual number in memory. So, there are 2 entries of the same value in RAM. One in form of instruction, second in form of actual bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

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  • Endianness and C API's: Specifically OpenSSL.

    - by Hassan Syed
    I have an algorithm that uses the following OpenSSL calls: HMAC_update() / HMAC_final() // ripe160 EVP_CipherUpdate() / EVP_CipherFinal() // cbc_blowfish These algorithm take a unsigned char * into the "plain text". My input data is comes from a C++ std::string::c_str() which originate from a protocol buffer object as a encoded UTF-8 string. UTF-8 strings are meant to be endian neutrial. However I'm a bit paranoid about how OpenSSL may perform operations on the data. My understanding is that encryption algorithms work on 8-bit blocks of data, and if a unsigned char * is used for pointer arithmetic when the operations are performed the algorithms should be endian neutral and I do not need to worry about anything. My uncertainty is compounded by the fact that I am working on a little-endian machine and have never done any real cross-architecture programming. My beliefs/reasoning are/is based on the following two properties std::string (not wstring) internally uses a 8-bit ptr and a the resulting c_str() ptr will itterate the same way regardless of the CPU architecture. Encryption algorithms are either by design, or by implementation, endian neutral. I know the best way to get a definitive answer is to use QEMU and do some cross-platform unit tests (which I plan to do). My question is a request for comments on my reasoning, and perhaps will assist other programmers when faced with similar problems.

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  • How many users are sufficient to make a heavy load for web application

    - by galymzhan
    I have a web application, which has been suffering high load recent days. The application runs on single server which has 8-core Intel CPU and 4gb of RAM. Software: Drupal 5 (Apache 2, PHP5, MySQL5) running on Debian. After reaching 500 authenticated and 200 anonymous users (simultaneous), the application drastically decreases its performance up to total failure. The biggest load comes from authenticated users, who perform activities, causing insert/update/deletes on db. I think mysql is a bottleneck. Is it normal to slow down on such number of users? EDIT: I forgot to mention that I did some kind of profiling. I runned commands top, htop and they showed me that all memory was being used by MySQL! After some time MySQL starts to perform terribly slow, site goes down, and we have to restart/stop apache to reduce load. Administrators said that there was about 200 active mysql connections at that moment. The worst point is that we need to solve this ASAP, I can't do deep profiling analysis/code refactoring, so I'm considering 2 ways: my tables are MyIsam, I heard they use table-level locking which is very slow, is it right? could I change it to Innodb without worry? what if I take MySQL, and move it to dedicated machine with a lot of RAM?

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  • Android Signal analysis + some filters.

    - by Profete162
    Hello, as the world cup is the main sport event and the Vuvuzelas are the most annoying sound in the world, I had an idea to remove them definitively by reading this new ( http://www.popsci.com/diy/article/2010-06/simple-software-can-filter-out-vuvuzela-whine) that told us that the sound has some frequencies at 233Hz + 466,932,1864Hz. I have already made a lot of Android application by myself but never touching the signal analysis and filtering part, so here are a few questions, I do not ask for precise answer but maybe links and tutorial to find something to work on. I guess that a new Android phone has the CPU and power to make real-time filtering. 1) How can I intercept the sound coming from the Jack microphone - Line-IN plug- ( I plan to link my TV to my phone with Jack to Jack plug). My question is totally software and coding, I have all the wires and adapters to plug a jack into my android phone Line IN. 2) Are there some Fourier analysis librairies, may I have a look to Java libraries on the web and import them to my Android project? I really apologize because my question seem not precise, but I think that would be something great. Thank you for your answers.

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  • Socket Read In Multi-Threaded Application Returns Zero Bytes or EINTR (-1)

    - by user309670
    Hi. Am a c-coder for a while now - neither a newbie nor an expert. Now, I have a certain daemoned application in C on a PPC Linux. I use PHP's socket_connect as a client to connect to this service locally. The server uses epoll for concurrent connections via a Unix socket. A user submitted string is parsed for certain characters/words using strstr() and if found, spawns 4 joinable threads to different websites simultaneously. I use socket, connect, write and read, to interact with the said webservers via TCP on port 80 in each thread. All connections and writes seems successful. Reads to the webserver sockets fail however, with either (A) all 3 threads seem to hang, and only one thread returns -1 and errno is set to 104. The responding thread takes like 10 minutes - an eternity long:-(. *I read somewhere that the 104 (is EINTR) suggests that ...'the connection was reset by peer', or (B) 0 bytes from 3 threads, and only 1 of the 4 threads actually returns some data. Isn't the socket read/write thread-safe? Otherwise, use thread-safe (and reentrant) libc functions such as strtok_r, gethostbyname_r, etc. *I doubt that the said webhosts are actually resetting the connection, because when I run a single-threaded standalone (everything else equal) all things works perfectly right. There's a second problem too (oops), I can't write back to the client who connect to my epoll-ed Unix socket. My daemon application will hang and hog CPU 100% for ever. Yet nothing is written to the clients end. Am sure the client (a very typical PHP socket application) hasn't closed the connection whenever this is happening - no error(s) detected either. I cannot figure-out whatever is wrong even with Valgrind or GDB

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  • What limits scaling in this simple OpenMP program?

    - by Douglas B. Staple
    I'm trying to understand limits to parallelization on a 48-core system (4xAMD Opteron 6348, 2.8 Ghz, 12 cores per CPU). I wrote this tiny OpenMP code to test the speedup in what I thought would be the best possible situation (the task is embarrassingly parallel): // Compile with: gcc scaling.c -std=c99 -fopenmp -O3 #include <stdio.h> #include <stdint.h> int main(){ const uint64_t umin=1; const uint64_t umax=10000000000LL; double sum=0.; #pragma omp parallel for reduction(+:sum) for(uint64_t u=umin; u<umax; u++) sum+=1./u/u; printf("%e\n", sum); } I was surprised to find that the scaling is highly nonlinear. It takes about 2.9s for the code to run with 48 threads, 3.1s with 36 threads, 3.7s with 24 threads, 4.9s with 12 threads, and 57s for the code to run with 1 thread. Unfortunately I have to say that there is one process running on the computer using 100% of one core, so that might be affecting it. It's not my process, so I can't end it to test the difference, but somehow I doubt that's making the difference between a 19~20x speedup and the ideal 48x speedup. To make sure it wasn't an OpenMP issue, I ran two copies of the program at the same time with 24 threads each (one with umin=1, umax=5000000000, and the other with umin=5000000000, umax=10000000000). In that case both copies of the program finish after 2.9s, so it's exactly the same as running 48 threads with a single instance of the program. What's preventing linear scaling with this simple program?

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  • How to format the node_redis info function output?

    - by hh54188
    I want check the Redis info on my pc with node, so I use node_redis and run the info function: var redis = require("redis"), client = redis.createClient(); client.on("connect", function () { client.info(function (err, replay) { console.log(replay); }) }) but the response is un-format: `#Server\r\nredis_version:2.6.16\r\nredis_git_sha1:00000000\r\nredis_git_dirty:0\r\nredis_mode:standalone\r\nos:Linux 3.8.0-29-generic x86_64\r\narch_bits:64\r\nmultiplexing_api:epoll\r\ngcc_version:4.6.3\r\nprocess_id:2941\r\nrun_id:e60f261a6f4f6f081563a47961315eff6b1c005d\r\ntcp_port:6379\r\nuptime_in_seconds:1777\r\nuptime_in_days:0\r\nhz:10\r\nlru_clock:2040689\r\n\r\n# Clients\r\nconnected_clients:2\r\nclient_longest_output_list:0\r\nclient_biggest_input_buf:0\r\nblocked_clients:0\r\n\r\n# Memory\r\nused_memory:562584\r\nused_memory_human:549.40K\r\nused_memory_rss:2031616\r\nused_memory_peak:561784\r\nused_memory_peak_human:548.62K\r\nused_memory_lua:31744\r\nmem_fragmentation_ratio:3.61\r\nmem_allocator:jemalloc-3.2.0\r\n\r\n# Persistence\r\nloading:0\r\nrdb_changes_since_last_save:0\r\nrdb_bgsave_in_progress:0\r\nrdb_last_save_time:1383553917\r\nrdb_last_bgsave_status:ok\r\nrdb_last_bgsave_time_sec:-1\r\nrdb_current_bgsave_time_sec:-1\r\naof_enabled:0\r\naof_rewrite_in_progress:0\r\naof_rewrite_scheduled:0\r\naof_last_rewrite_time_sec:-1\r\naof_current_rewrite_time_sec:-1\r\naof_last_bgrewrite_status:ok\r\n\r\n# Stats\r\ntotal_connections_received:3\r\ntotal_commands_processed:5\r\ninstantaneous_ops_per_sec:0\r\nrejected_connections:0\r\nexpired_keys:0\r\nevicted_keys:0\r\nkeyspace_hits:0\r\nkeyspace_misses:0\r\npubsub_channels:0\r\npubsub_patterns:0\r\nlatest_fork_usec:0\r\n\r\n# Replication\r\nrole:master\r\nconnected_slaves:0\r\n\r\n# CPU\r\nused_cpu_sys:0.13\r\nused_cpu_user:0.19\r\nused_cpu_sys_children:0.00\r\nused_cpu_user_children:0.00\r\n\r\n# Keyspace\r\n' How can I turn it to an object? like: { redis_version:2.6.16, redis_git_sha1:00000000, redis_git_dirty:0, ...... } so that I can read each property's value, get information I need

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  • SQL Server log backups "stalling"

    - by MattK
    I have interited a box running SQL Server 2008 and Windows 2003, and have had a few events where largeish (35GB) log backups "stall", both before and after the installation of SQL 2008 SP1. The server log ships to a standby, so regular log backups are taken at 15 minute intervals. However, after an index reorg causes the log to grow to about 35GB (on a DB with about 17GB of data), the next log backup runs to ~95% completion, then seems to stop. The process shows as suspended, with a wait state of BACKUPIO. CPU, read, and write activity on the SPID also does not change, and the process stays in this state for hours, when normally a backup of this size should complete in about 20 minutes. This server has a single RAID-1 volume, thus the source database files and destination backup files are on the same volume. However, I cannot determine if another process is blocking the backup. The backup SPID cannot be killed, and the only way to terminate the log backup and clear the lock on the backup file is to cycle the SQL Server service. There was one event where the backup terminated completely, with an error that another process had locked the backup file, but no details about what that process was. Can anyone suggest a cause or diagnostic process to this situation?

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  • wordpress generating slow mysql queries - is it index problem?

    - by tash
    Hello Stack Overflow I've got very slow Mysql queries coming up from my wordpress site. It's making everything slow and I think this is eating up CPU usage. I've pasted the Explain results for the two most frequently problematic queries below. This is a typical result - although very occasionally teh queries do seem to be performed at a more normal speed. I have the usual wordpress indexes on the database tables. You will see that one of the queries is generated from wordpress core code, and not from anything specific - like the theme - for my site. I have a vague feeling that the database is not always using the indexes/is not using them properly... Is this right? Does anyone know how to fix it? Or is it a different problem entirely? Many thanks in advance for any help anyone can offer - it is hugely appreciated Query: [wp-blog-header.php(14): wp()] SELECT SQL_CALC_FOUND_ROWS wp_posts.* FROM wp_posts WHERE 1=1 AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish' OR wp_posts.post_status = 'private') ORDER BY wp_posts.post_date DESC LIMIT 0, 6 id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE wp_posts ref type_status_date type_status_date 63 const 427 Using where; Using filesort Query time: 34.2829 (ms) 9) Query: [wp-content/themes/LMHR/index.php(40): query_posts()] SELECT SQL_CALC_FOUND_ROWS wp_posts.* FROM wp_posts WHERE 1=1 AND wp_posts.ID NOT IN ( SELECT tr.object_id FROM wp_term_relationships AS tr INNER JOIN wp_term_taxonomy AS tt ON tr.term_taxonomy_id = tt.term_taxonomy_id WHERE tt.taxonomy = 'category' AND tt.term_id IN ('217', '218', '223', '224') ) AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish' OR wp_posts.post_status = 'private') ORDER BY wp_posts.post_date DESC LIMIT 0, 6 id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY wp_posts ref type_status_date type_status_date 63 const 427 Using where; Using filesort 2 DEPENDENT SUBQUERY tr ref PRIMARY,term_taxonomy_id PRIMARY 8 func 1 Using index 2 DEPENDENT SUBQUERY tt eq_ref PRIMARY,term_id_taxonomy,taxonomy PRIMARY 8 antin1_lovemusic2010.tr.term_taxonomy_id 1 Using where Query time: 70.3900 (ms)

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  • Silverlight, Flash, or JavaScript for web app that runs client-side, or just stick with C#?

    - by Sootah
    Silverlight, Flash, and JavaScript, oh my.. I have a couple of applications that I need to develop for one of my business partners that will be distributed to dozens of people. These applications will need to be able to query information from the internet (query via Google, grab feeds from our other sites, just general web access) and save files to their computer. The reason I want to host the application is so that it all can be centrally managed, and any updates would be instantly deployed to everyone that uses the service. There always seems to be headaches with developing a pure desktop app in a language like C# with regards to making sure people use the latest version, don't have some odd problem with the installer, etc. Since we don't want to tie up our server's CPU I want effectively all of the processing done client-side. Meaning that they would log into their account, access the app, and then all the work done within the app is all handled by their machine. Only specific data would be sent back to the server. So - which language is best for this? Microsoft's Silverlight, Adobe's Flash, or Sun's JavaScript? I've heard a lot of good things about Silverlight and have wanted to try it for some time. I've only done extremely limited JavaScript programming, and absolutely none with Flash. Or, with my main requirement being that the client does all of its own processing should I just stick with C#? Also, is there any way to integrate a C# app into a webpage? I've never even considered it (or have any idea if it's even possible) until just now. Thanks in advance! -Sootah

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