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  • Retaining Managed objects - more general retaining objects

    - by Luuk D. Jansen
    A quick question regarding Managed Objects. I created an Array with Managed Objects (in Object 1: TableViewConbtroller), and pass one of those objects to another class/object (object 2: TableCell). The original array should still be retained in the original caller class. Then Object 2 is released, does that mean that that particular item in the array is released as well, as the reference to it in Object 2 was released? I am trying to better understand how to work with ManagedObjects as I get 'Object was released' errors. [EDIT] After some experimenting I came across the following scenario: I have the main AppDelegate. In a different class I create an AppDelegate to obtain the ManagedObjectContext. appDelegate = (iDomsAppDelegate *)[[UIApplication sharedApplication] delegate]; [self setContext:[appDelegate managedObjectContext]]; When the class is finished, and I release it, the variable in the class 'appDelegate' is also released. But then the ManagedObjectContext is closed, and obvious any future attempt to use it will cause a crash. So should I leave the appDelegate unreleased? This comes to the same question as the above about when and how to release in those situations where an objects is used from another class. I think a way of putting it is, how to know when you own an object and when not.

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  • need a project design tool

    - by santosh
    I am looking for simple and easy to use tools through which I can get project's visual picture of folder/file tree stucture , its classes, functions and objects, relations between classes and files.

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  • App crashes every second time a tableview row is selected in navigation controller setup

    - by Thaurin
    Disclaimer first: I'm pretty new to Objective-C and the retain model. I've been developing in a garbage collected .NET environment for the last five years, so I've been spoiled. I'm still learning. I'm having my iPhone app crash with EXC_BAD_ACCESS. It happens in a navigtation controller/tableview setup. When I select a row the first time, no problems. It switches in the child controller without problems. I go back and select the same row again. Program then proceeds to crash. Every other row works fine, but every second time a row is accessed, it's a crash. I've pinpointed the location where this happens. The child controller (which is a class that I reuse for every row of the same type) that's being switched into has an array of NSString's representing the rows that will be displayed. I set it before pushing the child viewcontroller. It's there where this apparently happens. I'm having a hard time debugging this problem, still wrestling with xcode and all. I fear there may be some vital information missing here, but maybe there is something you recognize here.

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  • Why use a Rails-like deployment mechanism over 'git pull' for releasing?

    - by Chad Johnson
    To release my centralized webapp, I COULD have a vhost pointed to some directory and then just do a 'git pull' when I want to release, updating the files. But Rails has a different deployment mechanism: it copies files to a subdirectory and then points a symlink ('current') to that new subdirectory. I understand that it probably more acceptable to do a Rails-like deployment because the release is built in some directory, and then the symlink is pointed to that directory, so this is much faster, and it's less likely that users would experience weird issues while a release is happening. Are there any other advantages to the Rails approach? Or, is a 'git pull' approach actually more widely accepted?

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  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

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  • Combining FileStream and MemoryStream to avoid disk accesses/paging while receiving gigabytes of data?

    - by w128
    I'm receiving a file as a stream of byte[] data packets (total size isn't known in advance) that I need to store somewhere before processing it immediately after it's been received (I can't do the processing on the fly). Total received file size can vary from as small as 10 KB to over 4 GB. One option for storing the received data is to use a MemoryStream, i.e. a sequence of MemoryStream.Write(bufferReceived, 0, count) calls to store the received packets. This is very simple, but obviously will result in out of memory exception for large files. An alternative option is to use a FileStream, i.e. FileStream.Write(bufferReceived, 0, count). This way, no out of memory exceptions will occur, but what I'm unsure about is bad performance due to disk writes (which I don't want to occur as long as plenty of memory is still available) - I'd like to avoid disk access as much as possible, but I don't know of a way to control this. I did some testing and most of the time, there seems to be little performance difference between say 10 000 consecutive calls of MemoryStream.Write() vs FileStream.Write(), but a lot seems to depend on buffer size and the total amount of data in question (i.e the number of writes). Obviously, MemoryStream size reallocation is also a factor. Does it make sense to use a combination of MemoryStream and FileStream, i.e. write to memory stream by default, but once the total amount of data received is over e.g. 500 MB, write it to FileStream; then, read in chunks from both streams for processing the received data (first process 500 MB from the MemoryStream, dispose it, then read from FileStream)? Another solution is to use a custom memory stream implementation that doesn't require continuous address space for internal array allocation (i.e. a linked list of memory streams); this way, at least on 64-bit environments, out of memory exceptions should no longer be an issue. Con: extra work, more room for mistakes. So how do FileStream vs MemoryStream read/writes behave in terms of disk access and memory caching, i.e. data size/performance balance. I would expect that as long as enough RAM is available, FileStream would internally read/write from memory (cache) anyway, and virtual memory would take care of the rest. But I don't know how often FileStream will explicitly access a disk when being written to. Any help would be appreciated.

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • C release dynamically allocated memory

    - by user1152463
    I have defined function, which returns multidimensional array. allocation for rows arr = (char **)malloc(size); allocation for columns (in loop) arr[i] = (char *)malloc(v); and returning type is char** Everything works fine, except freeing the memory. If I call free(arr[i]) and/or free(arr) on array returned by function, it crashes. Thanks for help EDIT:: allocating fuction pole = malloc(zaznamov); char ulica[52], t[52], datum[10]; float dan; int i = 0, v; *max = 0; while (!is_eof(f)) { get_record(t, ulica, &dan, datum, f); v = strlen(ulica) - 1; pole[i] = malloc(v); strcpy(pole[i], ulica); pole[i][v] = '\0'; if (v > *max) { *max = v; } i++; } return pole;` part of main where i am calling function pole = function(); releasing memory int i; for (i = 0; i < zaznamov; i++) { free(pole[i]); pole[i] = NULL; } free(pole); pole = NULL;

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  • I need to debug my BrowserHelperObject (BHO) (in C++) after a internet explorer 8 crash in Release m

    - by BHOdevelopper
    Hi, here is the situation, i'm developping a Browser Helper Object (BHO) in C++ with Visual Studio 2008, and i learned that the memory wasn't managed the same way in Debug mode than in Release mode. So when i run my BHO in debug mode, internet explorer 8 works just fine and i got no erros at all, the browser stays alive forever, but as soon as i compile it in release mode, i got no errors, no message, nothing, but after 5 minutes i can see through the task manager that internet explorer instances are just eating memory and then the browser just stop responding every time. Please, I really need some hint on how to get a feedback on what could be the error. I heard that, often it was happening because of memory mismanagement. I need a software that just grab a memory dump or something when iexplorer crashes to help me find the problem. Any help is appreciated, I'll be looking for responses every single days, thank you.

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • Subversion: Write protection for tagged directories

    - by Alexander
    Hi, i am using subversion as RCS. Always when a new version of my project is finised i create a tag of it (copy of the trunk). Does anybody know how i can protect this tagged directory from being accidentally modified? At the moment as a workaround i lock all files. But this sill means that the user with the lock can edit the files. Is there any better solution?

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  • universal content manager

    - by ankur
    I found one limitation in Oracle UCM. Well it might not be limitation but I am not able to figure it out yet: I didn't find mapping between metadata and content type. What if I wish to associate different set of metadata with different content type which is likely the case? Thanks.

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  • How do I get C# to garbage collect aggressively?

    - by mmr
    I have an application that is used in image processing, and I find myself typically allocating arrays in the 4000x4000 ushort size, as well as the occasional float and the like. Currently, the .NET framework tends to crash in this app apparently randomly, almost always with an out of memory error. 32mb is not a huge declaration, but if .NET is fragmenting memory, then it's very possible that such large continuous allocations aren't behaving as expected. Is there a way to tell the garbage collector to be more aggressive, or to defrag memory (if that's the problem)? I realize that there's the GC.Collect and GC.WaitForPendingFinalizers calls, and I've sprinkled them pretty liberally through my code, but I'm still getting the errors. It may be because I'm calling dll routines that use native code a lot, but I'm not sure. I've gone over that C++ code, and make sure that any memory I declare I delete, but still I get these C# crashes, so I'm pretty sure it's not there. I wonder if the C++ calls could be interfering with the GC, making it leave behind memory because it once interacted with a native call-- is that possible? If so, can I turn that functionality off?

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  • Managing project configurations in VS 2010

    - by Toby
    I'm working on a solution with multiple projects (class libraries, interop, web application, etc) in VS2010. For the web application, I would like to take advantage of the config transformations in VS2010, so at one point I added configurations for each of our environments: Development, Test, Production, and so on. Some time later, after having rearranged the project layout, I noticed that some projects show all of the configurations in the properties page dropdown. Some projects (added since I did that setup) show only the standard Debug & Release configurations. Once I realized that this was going to make build configurations worse, not better, I decided to remove all of the extra configurations I had added. I've removed all of the various configuration options from the solution, but the projects that had the alternate configuration options still have them, and I can't figure out how to get rid of them in individual projects. Also, now that I see that not all projects have to have the same configurations, I would like to create my environmental configurations at the solution level, and in the web application project (for the config transforms), but leave all of the class libraries with the basic Debug/Release configurations. I've been unable to find any tool in the UI, or any information on the 'Net, concerning how to set up such a thing. So, in short, what's the best/easiest way to manage configurations at the project level in VS2010?

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  • Div's visibility with javascript - problem

    - by sammville
    I am trying to use div's to display content on my page. This is controlled with an onchange element in a select menu. It works perfectly but the problem is I want one div to close when another one is opened. The div's open fine but it does not close the others. An example code is below. What am I doing wrong? JavaScript: if(document.getElementById('catgry').value == '01'){ document.getElementById('post04').style.visibility = "visible"; document.getElementById('post04').style.display = ""; document.getElementById('post07').style.visibility = "hidden"; document.getElementById('post07').style.display = "none"; }else if(document.getElementById('catgry').value == '02'){ document.getElementById('post02').style.visibility = "visible"; document.getElementById('post02').style.display = ""; document.getElementById('post04').style.visibility = "hidden"; document.getElementById('post04').style.display = "none"; document.getElementById('post07').style.visibility = "hidden"; document.getElementById('post07').style.display = "none"; } HTML: <div id="post04" style="visibility:hidden; display:none;"> <table class="posttb"><tr> <td width="30%">Author</td> <td><input type="text" name="author" size="30" class="postfd"></td> </tr> </table> </div>

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  • Advantage Database Server: in-memory queries.

    - by ie
    As far as I know, ADS v.10 tries to keep result of query in memory until it is a quite huge. The same should be true for the __output table and for temporary tables. When the result becoming large, swapping stated. The question is what memory limit is set for a query, a worker, whatever? Could this limit be configured? Thanks.

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  • PHP: Over-writing session variables

    - by Tom
    Hi, Question related to PHP memory-handling from someone not yet very experienced in PHP: If I set a PHP session variable of a particular name, and then set a session variable of the exact same name elsewhere (during the same session), is the original variable over-written, or does junk accumulate in the session? In other words, should I be destroying a previous session variable before creating a new one of the same name? Thank you.

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  • Implications of trying to double free memory space in C

    - by SidNoob
    Here' my piece of code: #include <stdio.h> #include<stdlib.h> struct student{ char *name; }; int main() { struct student s; s.name = malloc(sizeof(char *)); // I hope this is the right way... printf("Name: "); scanf("%[^\n]", s.name); printf("You Entered: \n\n"); printf("%s\n", s.name); free(s.name); // This will cause my code to break } All I know is that dynamic allocation on the 'heap' needs to be freed. My question is, when I run the program, sometimes the code runs successfully. i.e. ./struct Name: Thisis Myname You Entered: Thisis Myname I tried reading this I've concluded that I'm trying to double-free a piece of memory i.e. I'm trying to free a piece of memory that is already free? (hope I'm correct here. If Yes, what could be the Security Implications of a double-free?) While it fails sometimes as its supposed to: ./struct Name: CrazyFishMotorhead Rider You Entered: CrazyFishMotorhead Rider *** glibc detected *** ./struct: free(): invalid next size (fast): 0x08adb008 *** ======= Backtrace: ========= /lib/tls/i686/cmov/libc.so.6(+0x6b161)[0xb7612161] /lib/tls/i686/cmov/libc.so.6(+0x6c9b8)[0xb76139b8] /lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0xb7616a9d] ./struct[0x8048533] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb75bdbd6] ./struct[0x8048441] ======= Memory map: ======== 08048000-08049000 r-xp 00000000 08:01 288098 /root/struct 08049000-0804a000 r--p 00000000 08:01 288098 /root/struct 0804a000-0804b000 rw-p 00001000 08:01 288098 /root/struct 08adb000-08afc000 rw-p 00000000 00:00 0 [heap] b7400000-b7421000 rw-p 00000000 00:00 0 b7421000-b7500000 ---p 00000000 00:00 0 b7575000-b7592000 r-xp 00000000 08:01 788956 /lib/libgcc_s.so.1 b7592000-b7593000 r--p 0001c000 08:01 788956 /lib/libgcc_s.so.1 b7593000-b7594000 rw-p 0001d000 08:01 788956 /lib/libgcc_s.so.1 b75a6000-b75a7000 rw-p 00000000 00:00 0 b75a7000-b76fa000 r-xp 00000000 08:01 920678 /lib/tls/i686/cmov/libc-2.11.1.so b76fa000-b76fc000 r--p 00153000 08:01 920678 /lib/tls/i686/cmov/libc-2.11.1.so b76fc000-b76fd000 rw-p 00155000 08:01 920678 /lib/tls/i686/cmov/libc-2.11.1.so b76fd000-b7700000 rw-p 00000000 00:00 0 b7710000-b7714000 rw-p 00000000 00:00 0 b7714000-b7715000 r-xp 00000000 00:00 0 [vdso] b7715000-b7730000 r-xp 00000000 08:01 788898 /lib/ld-2.11.1.so b7730000-b7731000 r--p 0001a000 08:01 788898 /lib/ld-2.11.1.so b7731000-b7732000 rw-p 0001b000 08:01 788898 /lib/ld-2.11.1.so bffd5000-bfff6000 rw-p 00000000 00:00 0 [stack] Aborted So why is it that my code does work sometimes? i.e. the compiler is not able to detect at times that I'm trying to free an already freed memory. Has it got to do something with my stack/heap size?

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  • android low memory issue

    - by Faisal khan
    1.Start Andorid app in my app there are 10 screens i navigate b/w the screens after that i press home button my app goes on the background now i play with other applications which cause system to run GC press home button select my app come back to my app when i press back button it throws exception and crashes. any idea for quick fix ?

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  • Is there a definitive reference document for Ruby syntax?

    - by JSW
    I'm searching for a definitive document on Ruby syntax. I know about the definitive documents for the core API and standard library, but what about the syntax itself? For instance, such a document should cover: reserved words, string literals syntax, naming rules for variables/classes/modules, all the conditional statements and their permutations, and so forth. I know there are many books and tutorials, yes, but every one of them is essentially a tutorial, each one having a range of different depth and focus. They will all, by necessity of brevity and narrative flow, omit certain details of the language that the author deems insignificant. For instance, did you know that you can use a case statement without an initial case value, and it will then execute the first true when clause? Any given Ruby book or tutorial may or may not cover that particular lesser-known functionality of the case syntax. It's not discussed in the section in "Programming Ruby" about case statements. But that is just one small example. So far the best documentation I've found is the rubyspec project, which appears to be an attempt to write a complete test suite for the language. That's not bad, but it's a bit hard to use from a practical standpoint as a developer working on my own projects. Am I just missing something or is there really no definitive readable document defining the whole of Ruby syntax?

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