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  • Intuitive "Take Screenshot" key mapping used by games?

    - by Hatoru Hansou
    I recently had a problem testing my game on Linux Ubuntu. The Print key is intercepted by the desktop environment and It never reaches the game. Rather than fighting this, I will simply use any other key or key combination to trigger the screen capture functionality. Now, using the PRINT key is very intuitive because people already expect this behavior. What other keys are a good idea to use to take screenshots? And if possible elaborate why, have other apps/games used that key?

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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  • Driver inversion

    - by Val
    I have a GUI game, which is driven by user every time it clicks the mouse. Every time user clicks a square on a board, the board state is updated (we re-compute the score, the player to make next move and legal movements it can make) and repainted. Both mouse click, state recomputation and painting are handled in the GUI thread. Now, suppose that I want to train AI to play without GUI. That is, game engine should consume next move by simply calling AI's makeMove function in one thread. This would allow to play millions of games per second automatically. GUI may just screenshot some arbitrary states time after time. How do you switch to this strategy?

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  • How to check if a variable is an integer? [closed]

    - by FyrePlanet
    I'm going through my C++ book and have currently made a working Guess The Number game. The game generates a random number based on current time, has the user input their guess, and then tells them whether it was too high, too low, or the correct number. The game functions fine if you enter a number, but returns 'Too High' if you enter something that is not a number (such as a letter or punctuation). Not only does it return 'too high', but it also continually returns it. I was wondering what I could do to check if the guess, as input by the user, is an integer and if it is not, to return 'Not a number. Guess again.' Here is the code. #include <iostream> #include <cstdlib> #include <ctime> using namespace std; int main() { srand(time(0)); // seed the random number generator int theNumber = rand() % 100 + 1; // random number between 1 and 100 int tries = 0, guess; cout << "\tWelcome to Guess My Number!\n\n"; do { cout << "Enter a guess: "; cin >> guess; ++tries; if (guess > theNumber) cout << "Too high!\n\n"; if (guess < theNumber) cout << "Too low!\n\n"; } while (guess != theNumber); cout << "\nThat's it! You got it in " << tries << " guesses!\n"; cout << "\nPress Enter to exit.\n"; cin.ignore(cin.rdbuf()->in_avail() + 1); return 0; }

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  • How to hide assets from user? ( e.g.: a png file )

    - by burninggramma
    I think the title is quite self-explaining, still this is a big area I think, so let me drop a few words: I've got a simple experiment game project going, and I want to make sure, that the user isn't messing with the game assets like player skin etc. In my opinion the best way would be that on production I would merge all the assets into one file and the application would check the hash of that file, so it could detect the corrupted data. Is this an acceptable practice? There must be sum libraries / applications which are targeting this problem, could you guide me on this? Project details: unix/linux, c++, sdl

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  • How to get MMF2 or similar program

    - by Feldpausch All4
    I took a Game Design class a while ago that used Multimedia Fusion 2. Now I would like to get it on my computer, but I don't have the disk anymore. I have access to the program on my Dad's computer, but I want to get it on mine. Is there a way to get MMF2 for free on my computer? If not, are there any other free game design programs like MMF2 (knowing code is not necessary)? Edit: If I paid the $50 to upgrade to 2.5, could I put it on a second computer, or is that not possible?

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • Is there an algorithm for finding an item that matches certain properties, like a 20 questions game?

    - by lala
    A question about 20 questions games was asked here: However, if I'm understanding it correctly, the answers seem to assume that each question will go down a hierarchal branching tree. A binary tree should work if the game went like this: Is it an animal? Yes. Is it a mammal? Yes. Is it a feline? Yes. Because feline is an example of a mammal and mammal is an example of an animal. But what if the questions go like this? Is it a mammal? Yes. Is it a predator? Yes. Does it have a long nose? No. You can't branch down a tree with those kinds of questions, because there are plenty of predators that aren't mammals. So you can't have your program just narrow it down to mammal and have predators be a subset of mammals. So is there a way to use a binary search tree that I'm not understanding or is there a different algorithm for this problem?

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  • Is it legal to sell this kind of software?

    - by Ivan
    Hi, I 've developed a software that automates an online game similar to oGame. You just plan your attacks or whatever and the application sends them automatically. The application is illegal inside the game (I mean, it's not allowed to use this kind of applications in that game), but I'd like to know if it is legal to sell it to users without getting in trouble with the company that owns the game. Thanks in advance, Ivan

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  • How to fix audio/game stuttering in Google Chrome's Flash plug-in?

    - by Simon Belmont
    I'm having an issue. Windows XP, running the latest Chrome 23 build. I'm using Flash 11.5 built into Chrome (Pepper Flash). It runs horribly. Chrome 22 did not have this issue as far as I recall. What a shame. YouTube videos stutter badly and after a while, they begin to lag and lose sync with the video. I disabled Pepper Flash and tested HTML5 video in YouTube and it was smooth as glass. Additionally, certain Flash based games are almost unusable now. The plug-in is using 100% CPU and it lags horribly in these games. Google/Adobe, please fix this. I shouldn't have to disable the built-in Flash plug-in (with added sandboxing security) and use regular Flash to resolve this. Short of waiting for an update to Chrome, does anyone have a better solution to fixing this? I am all ears.

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  • Linux software RAID6: 3 drives offline - how to force online?

    - by Ole Tange
    This is similar to 3 drives fell out of Raid6 mdadm - rebuilding? except that it is not due to a failing cable. Instead the 3rd drive fell offline during rebuild of another drive. The drive failed with: kernel: end_request: I/O error, dev sdc, sector 293732432 kernel: md/raid:md0: read error not correctable (sector 293734224 on sdc). After rebooting both these sectors and the sectors around them are fine. This leads me to believe the error is intermittent and thus the device simply took too long to error correct the sector and remap it. I expect that no data was written to the RAID after it failed. Therefore I hope that if I can kick the last failing device online that the RAID is fine and that the xfs_filesystem is OK, maybe with a few missing recent files. Taking a backup of the disks in the RAID takes 24 hours, so I would prefer that the solution works the first time. I have therefore set up a test scenario: export PRE=3 parallel dd if=/dev/zero of=/tmp/raid${PRE}{} bs=1k count=1000k ::: 1 2 3 4 5 parallel mknod /dev/loop${PRE}{} b 7 ${PRE}{} \; losetup /dev/loop${PRE}{} /tmp/raid${PRE}{} ::: 1 2 3 4 5 mdadm --create /dev/md$PRE -c 4096 --level=6 --raid-devices=5 /dev/loop${PRE}[12345] cat /proc/mdstat mkfs.xfs -f /dev/md$PRE mkdir -p /mnt/disk2 umount -l /mnt/disk2 mount /dev/md$PRE /mnt/disk2 seq 1000 | parallel -j1 mkdir -p /mnt/disk2/{}\;cp /bin/* /mnt/disk2/{}\;sleep 0.5 & mdadm --fail /dev/md$PRE /dev/loop${PRE}3 /dev/loop${PRE}4 cat /proc/mdstat # Assume reboot so no process is using the dir kill %1; sync & kill %1; sync & # Force fail one too many mdadm --fail /dev/md$PRE /dev/loop${PRE}1 parallel --tag -k mdadm -E ::: /dev/loop${PRE}? | grep Upda # loop 2,5 are newest. loop1 almost newest => force add loop1 Next step is to add loop1 back - and this is where I am stuck. After that do a xfs-consistency check. When that works, check that the solution also works on real devices (such a 4 USB sticks).

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  • How to render plain HTML links in Asp.Net MVC loop?

    - by Joannes Vermorel
    I would like to render a list of HTML links in ASP.NET MVC. Note that the links are absolute and external to the website being designed. The following code works: <% foreach (var item in Model) { %> <tr> <td> <%= Html.Encode(item.Id) %> </td> <td> <%= String.Format("<a href=\"{0}\">link</a>", item.Url) %> </td> </tr> <% } %> But I am wondering if it's really the right approach. Am I missing some obvious MVC control here?

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  • Can I remove items from a ConcurrentDictionary from within an enumeration loop of that dictionary?

    - by the-locster
    So for example: ConcurrentDictionary<string,Payload> itemCache = GetItems(); foreach(KeyValuePair<string,Payload> kvPair in itemCache) { if(TestItemExpiry(kvPair.Value)) { // Remove expired item. Payload removedItem; itemCache.TryRemove(kvPair.Key, out removedItem); } } Obviously with an ordinary Dictionary this will throw an exception because removing items changes the dictionary's internal state during the life of the enumeration. It's my understanding that this is not the case for a ConcurrentDictionary as the provided IEnumerable handles internal state changing. Am I understanding this right? Is there a better pattern to use?

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  • Need helping creating a loop in R. Have many similarly named variables I have to apply the same func

    - by user335897
    I am using a dataset w/variables that have very similar names. I have to apply the same functions to 13 variables at a time and I'm trying to shorten the code, instead of doing each variable individually. q01a.F=factor(q01a) q01b.F=factor(q01b) q01c.F=factor(q01c) q01d.F=factor(q01d) q01e.F=factor(q01e) q01f.F=factor(q01f) q01g.F=factor(q01g) q01h.F=factor(q01h) q01i.F=factor(q01i) q01j.F=factor(q01j) q01k.F=factor(q01k) q01l.F=factor(q01l) q01m.F=factor(q01m) Suggestions?

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  • Initialization of controllers in a for loop - leaking problem ?

    - by gotye
    Hey, I am creating a kinda gallery and for each gallery I created a view controller whose view is added to a scrollview (see code below) : GalleryViewController *galViewController; for (NSUInteger i = 0 ; i < [galleries count]; i++) { galViewController = [[GalleryViewController alloc] init]; galViewController.record = [galleries objectAtIndex:i]; //galViewController.position = i; galViewController.view.frame = CGRectMake(i%3*100,i/3*150,100,150); [galViewController setDelegate:self]; [self.scrollView addSubview:galViewController.view]; //[galViewController release]; } Is this code leaking ? I think so ... but the thing is that I don't know what to do with these controllers ... i can't release them (cause I got some code to use in the future like touches event) and I don't need to save them somewhere ... Is this a problem to have this kind of code ? Thks, Gotye

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  • In Django how display all of the values aftere the for loop is finished instead of displaying them one by one

    - by Igor
    Hello, In my django project in the view I call the last 6 values in the column and send them to the template. I then would like to pass into google charts api those 6 values and have a graph. At the moment for some reason I get 6 different graphs. {% for foodbag in foodbags %} <img src="http://chart.apis.google.com/chart?chxl=0:|0|1|2|3|4|5|6&chxr=2,0,0&chxs=0,1,676767,10.5,1,l,676767|2,676767,5.5,0,l,676767&chxt=x,y&chs=300x170&cht=bvg&chco=76A4FB&chd=t:{{foodbag.12}},0&chma=0,5|5,5&chdlp=t&chtt=Food+Bags"/> {% endfor %} I'm not sure how to replace string chd=t:{{foodbag.12}}, with the 6 values I am trying to extract from foodbags. I would really appreciate the help. Thank you

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  • How to loop through LI items in UL, get specific attributes, and pass them via $.ajax data

    - by Ahmed Fouad
    Here is my HTML code: <ul id="gallery"> <li id="attachment-32" class="featured"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-34"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-38"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-64"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-75"><a href="..." title=""><img src="..." alt="" /></a></li> <li></li> </ul> Here is my sample ajax request: $.ajax({ url: '/ajax/upload.php', type: 'POST', data: { ... }, success: function(data){ } }); Here is what I want to achieve. How to get the attachment number in ID attribute for every LI inside the gallery UL only when an ID attr is there and pass them via ajax data in this way: { attached : '32,34,38,64,75' } if there is a better way of doing this let me know I want to pass the list items which contain attachments to process. How to get the list item LI which has class of featured e.g. { featured_img : .. } and pass the attachment ID number if featured LI exists, and if none of list items is featured pass featured_img with 0. So i know how to process it via php in the request. Any help is appreciated. Thank you.

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  • "Simple" sort a nested array using array_multisort or native PHP functions instead of my own foreach loop

    - by Ana Ban
    I have the following array of days of the week, with each day having hours of the day (the whole array represents the schedule of a part-time employee): Array ( [7] => Array ( [0] => 15 [1] => 14 [2] => 13 [3] => 11 [4] => 12 [5] => 10 ) [1] => Array ( [0] => 10 [1] => 13 [2] => 12 ) [6] => Array ( [0] => 14 ) [3] => Array ( [0] => 4 [1] => 5 [2] => 6 ) ) and I simply need to: sort asc each sub-array (2nd dimension) - no need to maintain the numeric keys, values are integers sort asc the 1st dimension and maintain the numeric, integer keys ie: Array ( [1] => Array ( [0] => 10 [1] => 12 [2] => 13 ) [3] => Array ( [0] => 4 [1] => 5 [2] => 6 ) [6] => Array ( [0] => 14 ) [7] => Array ( [0] => 10 [1] => 11 [2] => 12 [3] => 13 [4] => 14 [5] => 15 ) ) Additional info: only the keys of the 1st dimension and the values of the 2nd dimension (and of course their association) are meaningful to my use-case the 1st dimension can have at most 7 values, ranging from 1-7 (days of the week), and will have at least 1 value (1 day) the 2nd dimension can have at most 24 values, ranging from 0-23 (hours of each day), and will have at least 1 value (1 hour per day) I know I can do this with a foreach on the whole ksorted array and sort each 2nd dimension array: ksort($sched); foreach ($sched as &$array) sort($array); unset($array); but I was hoping I could achieve this with native php array function(s) instead. My search led me to try array_multisort(array_values($array), array_keys($array), $array) but I just can't make it work.

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  • How can I skip the current item and the next in a Python loop?

    - by uberjumper
    This might be a really dumb question, however I've looked around online, etc. And have not seen a solid answer. Is there a simple way to do something like this? lines = open('something.txt', 'r').readlines() for line in lines: if line == '!': # force iteration forward twice line.next().next() <etc> It's easy to do in C++; just increment the iterator an extra time. Is there an easy way to do that in Python? I would just like to point, out the main purpose of this question is not about "reading files and such" and skipping things. I was more looking for C++ iterator style iteration. Also the new title is kinda dumb, and i dont really think it reflects the nature of my question.

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  • What is the best way to run a loop of regressions in R?

    - by stevejb
    Assume that I have sources of data X and Y that are indexable, say matrices. And I want to run a set of independent regressions and store the result. My initial approach would be results = matrix(nrow=nrow(X), ncol=(2)) for(i in 1:ncol(X)) { matrix[i,] = coefficients(lm(Y[i,] ~ X[i,]) } But, loops are bad, so I could do it with lapply as out <- lapply(1:nrow(X), function(i) { coefficients(lm(Y[i,] ~ X[i,])) } ) Is there a better way to do this?

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  • How to make a loop over all keys of a HashMap?

    - by Roman
    I try to do it in the following way: public String getValue(String service, String parameter) { String inputKey = service + ":" + parameter; Set keys = name2value.keySet(); Iterator itr = keys.iterator(); while (itr.hasNext()) { if (inputKey.equal(itr.next())) { return name2value.get(inputKey); } return ""; } } And I get an error message: cannot find symbol method.equal(java.lang.Object). I think it is because itr.next() is not considered as a string. How can I solve this problem? I tried to replace Set keys by Set<String> keys. It did not help.

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  • Ruby: How to loop through an object that may or may not be an array?

    - by Shpigford
    I have an each method that is run on some user-submitted data. Sometimes it will be an array, other times it won't be. Example submission: <numbers> <number>12345</number> </numbers> Another example: <numbers> <number>12345</number> <number>09876</number> </numbers> I have been trying to do an each do on that, but when there is only one number I get a TypeError (Symbol as array index) error.

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