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  • How to get the users set of date format pattern strings? (3 replies)

    I would like to get the current user's set of date format pattern strings as listed in the Control Panel regional settings applet. For my UK English system I see the following patterns listed: Short Date: dd/MM/yyyy dd/MM/yy d/M/yy d.M.yy yyyy MM dd Long Date: dd MMMM yyyy d MMMM yyyy If I use GetDateTimeFormats (d and D) the results match the expected patterns above, but of course they're the for...

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  • How to get the users set of date format pattern strings? (3 replies)

    I would like to get the current user's set of date format pattern strings as listed in the Control Panel regional settings applet. For my UK English system I see the following patterns listed: Short Date: dd/MM/yyyy dd/MM/yy d/M/yy d.M.yy yyyy MM dd Long Date: dd MMMM yyyy d MMMM yyyy If I use GetDateTimeFormats (d and D) the results match the expected patterns above, but of course they're the for...

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • would it be bad to put <span> tags within the <head>, for grouping meta data in schema.org format?

    - by hdavis84
    Alright, I'm currently practicing schema.org microdata, and trying to find the best route for every site I build. I have found that i can piggyback itemprops on open graph meta tags. I would like to piggyback more itemprops on opengraph meta tags. However, schema.org requires you to change itemtypes to define all aspects of a "thing". Say I'm defining a LocalBusiness. Open graph has street address, locality, and region i'd like to piggyback on. I'd have to do something like: <html lang="en" itemscope itemtype="http://schema.org/LocalBusiness"> <head> ... <meta itemprop="name" content="Business Name" /> <meta property="og:url" itemprop="url" content="http://example.com" /> <meta property="og:image" itemprop="image" content="http://example.com/logo.png" /> <span itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> <meta property="og:street-address" itemprop="streetAddress" content="1234 Amazing Rd." /> <meta property="og:locality" itemprop="addressLocality" content="Greenfield" /> <meta property="og:region" itemprop="addressRegion" content="IN" /> </span> </head> Although there's more that can be added in, this is enough of an example to show what I'm trying to achieve. I've searched the web to see if it is an issue to use spans in the head or not, because I don't want invalid markup. I know I can mark up the address information in the body of the pages, but the route above would be more efficient. Does anyone have an answer for this?

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  • what is optimum length for html title tag in Unicode format?

    - by user1501256
    I have a website that generates its title tag dynamically. the title tag is in unicode format. the title tag is limited to 65 character but sometimes Google doesn't show title tag completely in SERP. I'd like to know what is the optimum length of title tag in terms of seo for unicode titles, and is there any difference between Unicode title and non-Unicode title tag? And what about other search engines Bing, Yahoo and so on.

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  • Ubuntu 12.10 : la première Alpha est disponible, la distribution renonce au format CD et à Migration Assistant

    Ubuntu 12.10 : la première Alpha est disponible La distribution renonce au format CD et à Migration Assistant Mise à jour du 11 juin 2012 par Idelways Quelques semaines après avoir sorti sa nouvelle version à support prolongé, Canonical propose en téléchargement la première alpha d'une nouvelle version 12.10 baptisée Quetzal Quantal. (Lire ci-devant pour plus de détails sur les dessous de ce nom.) Certes très prématurée et surtout pas destinée à la production, c...

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  • mouseover producing multiple images works in Firefox, but not i.e.

    - by tcantrel
    The code below allows the user to hover over 1 object and it not only replaces the object but also shows an additional object between the buttons. It works great in Firefox, but does not in Internet Explorer. HELP webpage: http://www.isp.ucar.edu/ Thx, Terri if ( < ocument.images) { img1on = new Image(); img1on.src = "images/buttons/button-beachon-on.gif"; img1off = new Image(); img1off.src = "images/buttons/button-beachon.gif"; img2on = new Image(); img2on.src = "images/buttons/button-bgs-on.gif"; img2off = new Image(); img2off.src = "images/buttons/button-bgs.gif"; img3on = new Image(); img3on.src = "images/buttons/button-iam-on.gif"; img3off = new Image(); img3off.src = "images/buttons/button-iam.gif"; img4on = new Image(); img4on.src = "images/buttons/button-nvia-on.gif"; img4off = new Image(); img4off.src = "images/buttons/button-nvia.gif"; img5on = new Image(); img5on.src = "images/buttons/button-utls-on.gif"; img5off = new Image(); img5off.src = "images/buttons/button-utls.gif"; img6on = new Image(); img6on.src = "images/buttons/button-water-on.gif"; img6off = new Image(); img6off.src = "images/buttons/button-water.gif"; img7on = new Image(); img7on.src = "images/buttons/button-exploratory-on.gif"; img7off = new Image(); img7off.src = "images/buttons/button-exploratory.gif"; // second image that does not appear in original button space img1ad = new Image(); img1ad.src = "images/buttons/beachon-overview-sm.gif"; img2ad = new Image(); img2ad.src = "images/buttons/bgs-overview-sm.gif"; img3ad = new Image(); img3ad.src = "images/buttons/iam-overview-sm.gif"; img4ad = new Image(); img4ad.src = "images/buttons/nvia-overview-sm.gif"; img5ad = new Image(); img5ad.src = "images/buttons/utls-overview-sm.gif"; img6ad = new Image(); img6ad.src = "images/buttons/water-overview-sm.gif"; img7ad = new Image(); img7ad.src = "images/buttons/exploratory-overview-sm.gif"; } function imgOn(imgName) { if ( < ocument.images) { document[imgName].src = eval(imgName + "on.src"); document["holder"].src = eval(imgName + "ad.src"); } } function imgOff(imgName) { if ( < ocument.images) { document[imgName].src = eval(imgName + "off.src"); document["holder"].src = "images/buttons/isp-overview-sm.gif"; } }

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  • WPF ToggleButton changing image depending on state

    - by mack369
    I would like to use ToggleButton in following way: There are 5 different images and each of them should be displayed depending on current state: button disabled button enabled, unchecked button enabled, unchecked, pointed by mouse cursor button enabled, checked button enabled, checked, pointed by mouse cursor I've found a simple example with two images on http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/28c36bd2-2ef7-4232-9976-2a0967140e32 , but how to change the image depending on "checked" property? The second question: how can I avoid creating different styles for each button in my application? I'm using about 20 different buttons and each of them has different set of icons. So far I'm using only one icon, below my code. Is it possible to have common code (style and template) and to define the source of images in section where I want to create button (like in section 3 of my code)? <ControlTemplate x:Key="ToggleButtonTemplate" TargetType="{x:Type ToggleButton}"> <Grid> <Border x:Name="ContentBorder" CornerRadius="4" BorderBrush="Transparent" BorderThickness="1" Background="{DynamicResource ButtonOff}"> <ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" RecognizesAccessKey="True"/> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsPressed" Value="true"> <Setter TargetName="ContentBorder" Property="Background" Value="{DynamicResource ButtonOn}"/> </Trigger> <Trigger Property="IsChecked" Value="true"> <Setter TargetName="ContentBorder" Property="Background" Value="{DynamicResource ButtonOn}"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter TargetName="ContentBorder" Property="Background" Value="{DynamicResource ButtonDisabled}"/> <Setter Property="Foreground" Value="{DynamicResource BorderDisabled}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> <Style x:Key="ToggleButtonStyle" TargetType="{x:Type ToggleButton}"> <Setter Property="Width" Value="64" /> <Setter Property="Height" Value="64" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Template" Value="{DynamicResource ToggleButtonTemplate}" /> </Style> <ToggleButton IsChecked="{Binding Path=IsLectorModeEnabled}" Command="{Binding CmdLector}" Style="{DynamicResource ToggleButtonStyle}"> <Image Source="{DynamicResource LectorImage}" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="None" /> </ToggleButton>

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  • How to convert ISampleGrabber::BufferCB's buffer to a bitmap

    - by user2509919
    I am trying to use the ISampleGrabberCB::BufferCB to convert the current frame to bitmap using the following code: int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr buffer, int bufferLength) { try { Form1 form1 = new Form1("", "", ""); if (pictureReady == null) { Debug.Assert(bufferLength == Math.Abs(pitch) * videoHeight, "Wrong Buffer Length"); } Debug.Assert(imageBuffer != IntPtr.Zero, "Remove Buffer"); Bitmap bitmapOfCurrentFrame = new Bitmap(width, height, capturePitch, PixelFormat.Format24bppRgb, buffer); MessageBox.Show("Works"); form1.changepicturebox3(bitmapOfCurrentFrame); pictureReady.Set(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } return 0; } However this does not seem to be working. Additionally it seems to call this function when i press a button which runs the following code: public IntPtr getFrame() { int hr; try { pictureReady.Reset(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } imageBuffer = Marshal.AllocCoTaskMem(Math.Abs(pitch) * videoHeight); try { gotFrame = true; if (videoControl != null) { hr = videoControl.SetMode(stillPin, VideoControlFlags.Trigger); DsError.ThrowExceptionForHR(hr); } if (!pictureReady.WaitOne(9000, false)) { throw new Exception("Timeout waiting to get picture"); } } catch { Marshal.FreeCoTaskMem(imageBuffer); imageBuffer = IntPtr.Zero; } return imageBuffer; } Once this code is ran I get a message box which shows 'Works' thus meaning my BufferCB must of been called however does not update my picture box with the current image. Is the BufferCB not called after every new frame? If so why do I not recieve the 'Works' message box? Finally is it possible to convert every new frame into a bitmap (this is used for later processing) using BufferCB and if so how? Edited code: int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr buffer, int bufferLength) { Debug.Assert(bufferLength == Math.Abs(pitch) * videoHeight, "Wrong Buffer Length"); Debug.Assert(imageBuffer != IntPtr.Zero, "Remove Buffer"); CopyMemory(imageBuffer, buffer, bufferLength); Decode(buffer); return 0; } public Image Decode(IntPtr imageData) { var bitmap = new Bitmap(width, height, pitch, PixelFormat.Format24bppRgb, imageBuffer); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); Form1 form1 = new Form1("", "", ""); form1.changepicturebox3(bitmap); bitmap.Save("C:\\Users\\...\\Desktop\\A2 Project\\barcode.jpg"); return bitmap; } Button code: public void getFrameFromWebcam() { if (iPtr != IntPtr.Zero) { Marshal.FreeCoTaskMem(iPtr); iPtr = IntPtr.Zero; } //Get Image iPtr = sampleGrabberCallBack.getFrame(); Bitmap bitmapOfFrame = new Bitmap(sampleGrabberCallBack.width, sampleGrabberCallBack.height, sampleGrabberCallBack.capturePitch, PixelFormat.Format24bppRgb, iPtr); bitmapOfFrame.RotateFlip(RotateFlipType.RotateNoneFlipY); barcodeReader(bitmapOfFrame); } public IntPtr getFrame() { int hr; try { pictureReady.Reset(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } imageBuffer = Marshal.AllocCoTaskMem(Math.Abs(pitch) * videoHeight); try { gotFrame = true; if (videoControl != null) { hr = videoControl.SetMode(stillPin, VideoControlFlags.Trigger); DsError.ThrowExceptionForHR(hr); } if (!pictureReady.WaitOne(9000, false)) { throw new Exception("Timeout waiting to get picture"); } } catch { Marshal.FreeCoTaskMem(imageBuffer); imageBuffer = IntPtr.Zero; } return imageBuffer; } I also still need to press the button to run the BufferCB Thanks for reading.

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  • Storing image files, psd files, ai files, flash in subversion

    - by nishantcm
    Hi, Can I store large amounts of image files in subversion. My designers usually create these designs and store them anywhere on their pc and there's no system. Can I store the files in an svn repository. That way I can also protect my data against unauthorized access and its also easier to archive. What are your comments and is there any better way to do this? Thanks!

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  • Drag and drop with an image

    - by DJClayworth
    I need to create a drag and drop system in swing where an image of the thing being dragged is attached to the cursor during the drag. In theory this is achieveable with public Icon getVisualRepresentation(Transferable t) but there appears to be a long standing bug (here) that means this method is never called. I know I can do it by implementing my own DnD system with DragSource etc., but does anyone know of an easier workround that will get me what I need?

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  • IPhone image gallery effect in silverlight

    - by Sergej Andrejev
    I'm creating Windows 7 Mobile application in silverlight. I want to do something similar like image gallery in iphone where you would list images by dragging your finger from left to right. Where should I start looking for this effect and maybe you know of any implementation I could learn from?

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  • ImageMagick PDF to JPEG conversion results in green square where image should be

    - by ceejayoz
    I'm attempting to convert a PDF to a JPEG using ImageMagick. The PDF: baby_aRCWTU.pdf The command: convert -density 260 -profile 'SWOP.icc' -profile 'sRGB.icm' 'baby_aRCWTU.pdf' 'baby_aRCWTU.jpg' The resulting JPEG: baby_aRCWTU.jpg As you can see, the text is rendered nicely, but the embedded image shows up as a green square. Any ideas? This occurs with and without the colour profiles. edit: reposted due to broken links

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  • bulk insert image from relative path

    - by Markus
    Hi, I wonder if some can help me out with this little problem. I have the following insert statement: insert into symbol (sy_id, sy_fg_color, sy_bg_color, sy_icon) select 302, 0, 16245177, sy_icon = (select * from openrowset(bulk 'K:\mypath\icons\myicon.png', single_blob) as image) Is it possible to make the path relative in any way? I'm using TFS to deploy the database, so if it's not possible to make it relative with T-SQL, maybe it can be done with a little help from TFS/Visual Studio deploy?

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  • tinymce - url templates, image add etc not loading

    - by Ali
    Hi guys I'm trying to integrate the tinymce plugin however I'm running into problems such that almost every feature which requires a plugin to be rendered i.e the add url popup or add image pop up - it opens an empty pop up window. Even if I try to open it inline I get the same blank popup window.. what should I be looking at here.. I can't notice any error sin firebug..

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